Pathfinder: Wrath of the Righteous is Almost Here!

Thursday, August 19, 2021

Pathfinder: Wrath of the Righteous, the computer RPG developed by Owlcat Games, comes out on September 2, and we couldn’t be more excited! In this adaptation of the 2013 Pathfinder Adventure Path of the same name, the player is tasked with saving a dark and gritty demon-infested world from ruin—or damning it to its fate. After an incredible $2 million Kickstarter campaign and beta release, the game will initially launch on Steam, the Epic Games Store, and GOG for PC/Mac, with console adaptations for PlayStation 4 and Xbox One following next spring, on March 1, 2022. But you don’t have to wait until the game is out to get your copy! Choose from three exciting editions by preordering today on your preferred platform!

  • Core Edition: Includes a digital copy of the game
  • Commander Edition: Includes the game, artbook, digital soundtrack, digital world map, and in-game items
  • Mythic Edition: Includes the game, artbook, digital soundtrack, digital world map, in-game items, and the season pass with three DLCs to be detailed later, including a new roguelike mode!

Preorder any edition and receive the following bonus items:

  • 3 extra animal companion skins
  • 2 in-game items (boots and amulet)
  • Owlcat in-game pet
Pathfinder Wrath of the Righteous


The Worldwound Opens!

At the dawn of the Age of Lost Omens, a massive rift in reality destroyed the nation of Sarkoris and left a permanent portal between Golarion and the Abyss. Known as the Worldwound, this extraplanar chasm left the world vulnerable to invasion by ravenous demonic hordes. An alliance of knights, barbarians, and other heroes stemmed the demon army and contained it within the Worldwound, and for the next century, crusade after crusade tried to defeat the demons only to fail time and time again. Their greatest success, the line of magical artifacts known as wardstones that stand sentinel along the Worldwound's border, barely manages to contain the demons. When one of the wardstones is sabotaged, the demons within surge out in a massive assault like none before. Even before the Fifth Crusade has begun, fiends have brought down a city and slayed some of the crusaders' greatest defenders and heroes.

Unleash the Wrath of the Righteous

In the Pathfinder: Wrath of the Righteous computer RPG, you take on the role of the Commander, who witnesses the tragic events that precipitate Golarion’s final stand against the invading demon armies. Over the course of the game, the Commander will assemble a band of loyal companions, from the redeemed succubus Arueshalae to the aasimar noble Daeran; marshal the armies of the crusade and command them in battle; and tap into mythic power to alter the very fabric of reality.

The Perfect Companions

Each companion offers a rich background and side plots to flesh out their history, relationship to the Commander, and role within the crusade. Companions both make up the adventuring party you’ll take through the game and serve as advisors, lieutenants in the ongoing war, and in some cases, even romantic partners. Your choices, alignment, and mythic path selection all impact the companions’ relationships with the Commander, ensuring that each playthrough offers a unique experience! Check out the shaman Camellia; the ranger Lann, one possible Commander; the Hellknight Regill; and Seelah, our own iconic paladin—just four of more than a dozen companions available to augment your game.

A line up of possible companion characters


Take Command

You’ll feel the scale of the conflict in Wrath of the Righteous with the Crusade system, a new strategic layer of gameplay built specifically for this adventure. At a certain point in the game, you will be granted command of the Fifth Crusade: a grand push against the demons. From that point on, you venture forth not only with your party but by recruiting troops and their leaders. Gradually, you will build up armies of thousands and march them across the Worldwound to seize back the territories and their treasures from the enemy.

With Mythic Power…

Further customizing the story to your choices, the mythic path you select grants your character a unique set of skills that push the limits of the Pathfinder RPG. It also presents a distinct narrative arc, ultimately leading to your mythic transformation into a being of unmatched power! As Commander, you can become a celestial angel, a raging demon, a powerful lich, a cunning trickster, an otherworldly aeon, a rebellious azata, a wise gold dragon, or an insatiable swarm-that-walks; you can even remain mortal and walk the arduous path toward becoming a living legend. With mythic transformations, you can increase the rank of your chosen path to earn new skills and abilities while also having a great impact on the world around you.

Mythic Azata, a long eared, winged azata dips their toes into a forested pond while they play the fluit Mythic Litch, an armored, skeletal litch, with glowing purple eyes Mythic Trickster, a young woman is a blue dress and top hat stands in a market square with a large wooden mallet and a broken piñata behind her

New Visual Features

In addition to new classes and other character options, Pathfinder: Wrath of the Righteous expands upon the features in the bestselling Pathfinder: Kingmaker game from 2018, with a slew of new visual features, including:

  • Hand-painted textures
  • Physical-based rendering
  • Overhauled weather system
  • New particle systems and surfaces
  • Dynamic lightning
  • Better textures and more realistic 3D models
  • Darker and more serious art style throughout
  • 360° camera control

Check out some of these new features in play in the following trailer!

Can you rise against the demon host to prevent the armies of Deskari, demon lord of the Locust Host, from swallowing the world?

Pre-order today!

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Tags: Pathfinder Pathfinder Roleplaying Game Video Games
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I was expressing my surprise at the inclusion of an old bit of plot stuff that I had thought was not entirely valid anymore (must've missed the 2e reference, guess I have to re-read all my books. Again. Oh darn :P), I certainly didn't expect things to erupt into this whole Drow debate. My poor unsuspecting match landed right in that powder keg...

Back to the topic of WotR, I'll admit that I haven't seen much of the advertising (backed the game right away, never really paid attention to any further promoting) so I can't speak to whether or not they're showing a bias towards evil. I can say that from my experiences with the beta I am really impressed by how much they allow you to play with whatever style you want! Gone are the days of 'must be this alignment to choose this conversation option', although there are some locked behind the Mythic Paths which makes more sense anyways (you literally do not have the necessary powers to make that choice!)

I especially appreciate all the little touches regarding character choices. Play a dhampir? Expect someone to comment on your teeth, or mention how pale you look. Worship Cayden Cailean? Get his blessing when defending a tavern from assault. There are so many little touches and references to your early choices that really make your character come alive. My Urgathoan Inquisitor kept seeing happy little moths the further she went down a certain Mythic Path! The game won't be perfect (obviously, not possible) and it won't be for everybody, but it's clear that it's a real labor of love and I'm personally very invested. If I can just decide what class I want my Gold Dragon Path character to be....

Dark Archive

1 person marked this as a favorite.

Honestly I'm kind of suprised that the game has been allowed to rewrite things so much since from what I'm hearing some of the changes actually change background outwith the ap (Unlike Kingmaker where most of the changes were self contained to it's story.)


Thinking back on some of the Owlcat streams.

I do remember that they did a race between Paladin and Lich. With twitch viewers overwhelmingly voting lich. How overwhelming you might ask? The paladin was given a speed boost, swapped with the lich, and the lich was stunned. But the lich still manage to win. It easily had 3x maybe even 4x the votes.

Its possible that they used that experience to design some of the trailers.


Kevin Mack wrote:
Honestly I'm kind of suprised that the game has been allowed to rewrite things so much since from what I'm hearing some of the changes actually change background outwith the ap (Unlike Kingmaker where most of the changes were self contained to it's story.)

As any adaptation, you have to go with what best works for your medium and what interests you as an artist. The same changes could have happened at any particular GM's table, it all depends on what they want to do with regards to the story.

In the grand scheme of things, this is still Wrath of the Righteous. So far, I haven't seen anything in the beta that conflicts with what I know of Golarion. Some of it may be an attitude or take on certain Lore I wouldn't have gone with as a GM, but I can't say its wrong.


Things.

Things i feel are important:
(1) keeping the main plotline
(2) at minimum, kingmaker-level loyalty to PF1 rules/character options
(3) mythic! I mean, Wrath of the Righteous.

Things i feel can be changed as appropriate for the new medium:
(1) Everything else.

Things i’m particularly excited about:
(1) Looks like a lot of new classes etc relative to kingmaker(!)
(2) Smite Evil not being pointless

(Posting as someone that bought kingmaker, will 100% be buying WotR, and may or may not be buying DLC or future games in the series depending on this one)

The Exchange

Guess I should get back to playing Kingmaker and try to get beyond the prologue before this arrives!


PC Gamer just released an interview with the studio head. What made a lot of sense to me just now was that he said the decision to go with Lich as one of the mythic options was borne out of one of the studio's playthroughs prior to development. So, of course turning into a Lich in the Lawful Good campaign was an idea made by a player at a table. Suddenly, it makes so much sense.


Will be interesting. In previous experiences with RPGs that support ‘evil’ approaches to the main quest, i usually find that acting evil just locks you out of a bunch of game content (NPCs stop liking you) with minimal new content to compensate. I hope that’s not the case, because there’s definitely not a lot of games where you get to play as a lich, so that sounds pretty tempting to do at least one playthrough that way.

Paizo Employee Creative Director

3 people marked this as a favorite.

It's a weird case of customers saying they want one thing but not actually wanting it. Folks are quick to push/request/demand content from video game developers that allow "greater freedom of choice" and "more options," which includes options for evil characters in RPGs... but a lot of the actual play feedback shows that the vast majority of gamers go for the good side. Which is a nice thing to hear about us all, considering that the bad side is often so much more vocal online... but I can certainly empathize with the developers who spend 50% of their time building a good side playthrough and 50% of thier time building an evil side playthrough, only for them to see feedback that 90% of the players only did the good side.

That said... while it's frustrating on one level, I think making an RPG open to as many different styles of play as possible is worth it in the end. Even if only 10% of the players go evil, the game is better for being that diverse in its options.

That said... choices like this SHOULD be tough. Best case scenario, being an evil character locks you out of the good side options but unlocks the evil side options that the good side don't get to play with.


James Jacobs wrote:

It's a weird case of customers saying they want one thing but not actually wanting it. Folks are quick to push/request/demand content from video game developers that allow "greater freedom of choice" and "more options," which includes options for evil characters in RPGs... but a lot of the actual play feedback shows that the vast majority of gamers go for the good side. Which is a nice thing to hear about us all, considering that the bad side is often so much more vocal online... but I can certainly empathize with the developers who spend 50% of their time building a good side playthrough and 50% of thier time building an evil side playthrough, only for them to see feedback that 90% of the players only did the good side.

That said... while it's frustrating on one level, I think making an RPG open to as many different styles of play as possible is worth it in the end. Even if only 10% of the players go evil, the game is better for being that diverse in its options.

That said... choices like this SHOULD be tough. Best case scenario, being an evil character locks you out of the good side options but unlocks the evil side options that the good side don't get to play with.

It also encourages multiple playthroughs. Ill definitely go the angel mythic path on the first playthrough. If I want to see the most content I can by doing a second playthrough I'd do an evil path just to see how different the story plays out.


James Jacobs wrote:

It's a weird case of customers saying they want one thing but not actually wanting it. Folks are quick to push/request/demand content from video game developers that allow "greater freedom of choice" and "more options," which includes options for evil characters in RPGs... but a lot of the actual play feedback shows that the vast majority of gamers go for the good side. Which is a nice thing to hear about us all, considering that the bad side is often so much more vocal online... but I can certainly empathize with the developers who spend 50% of their time building a good side playthrough and 50% of thier time building an evil side playthrough, only for them to see feedback that 90% of the players only did the good side.

That said... while it's frustrating on one level, I think making an RPG open to as many different styles of play as possible is worth it in the end. Even if only 10% of the players go evil, the game is better for being that diverse in its options.

That said... choices like this SHOULD be tough. Best case scenario, being an evil character locks you out of the good side options but unlocks the evil side options that the good side don't get to play with.

i’d argue there’s demonstrably plenty of market demand in computer games for players to be ‘the bad guys’. One of my favorite games was Dungeon Keeper way back when; probably wasn’t a market dominating product, but Blizzard games were market significant, and they had ‘bad guy’ campaigns that are well loved. GTA isn’t my cup of tea, but they’ve put out what are effectively some of the most successful CRPGs ever, and there’s basically only ‘bad guy’ content there.

I think the common issue is “real choice” is difficult to implement; you aren’t going to write a whole new storyline based on every possible combination of player choices because it isn’t possible, so they end up having either superficial effects (“NPC X isn’t there anymore. Because i let him die.”) or slight change to ending or content locked out. But being locked out of content isn’t fun. So the more enjoyable versions i’ve played didn’t pretend to support ‘real choice’ and had dedicated campaigns for both good and bad or just supported bad.

Edit: to clarify, i will likely try to play through as a lich even if the content issue is frustrating (it would be on a second play through, which i rarely do), as that’s a kind of a dream come true.

Paizo Employee Creative Director

Lelomenia wrote:
i’d argue there’s demonstrably plenty of market demand in computer games for players to be ‘the bad guys’.

I'm not trying to argue though, or suggesting that people who like playing bad guys are "doing it wrong."

Just thinking about articles like this one.


Yeah I think that is more a problem for Mass Effect. Because as the article states, "what if I can't romance half the crew" is a huge part of how players think.

(Probably also has to do with what the options are. Being evil is one thing, being a jerk is another.)


The Mass Effect series was great, but the ‘bad guy’ options were exactly what i look at as a pointless implementation. “You can be a bad guy! But it’s worse in every way than just picking the ‘good’ options!” Where the whole point of being evil is all the tempting benefits; wealth, power, immortality(!), convenience, often the easy road, and/or for the admiration and respect of your peers.

Grand Lodge

Well, except for that one Renegade option.


Pathfinder Roleplaying Game Superscriber
Lelomenia wrote:
Will be interesting. In previous experiences with RPGs that support ‘evil’ approaches to the main quest, i usually find that acting evil just locks you out of a bunch of game content (NPCs stop liking you) with minimal new content to compensate. I hope that’s not the case, because there’s definitely not a lot of games where you get to play as a lich, so that sounds pretty tempting to do at least one playthrough that way.

I imagine that for lich specifically they have addressed this issue in a... rather novel way, considering it has been hinted heavily that

Spoiler:
a major feature of the lich path is being able to turn your companions and major NPCs into undead servants.

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