Orthos |
Orthos wrote:WANT!
This reminds me of a 3pp book I had for 3.5 that was basically nothing but d% rolls for treasure separated by value brackets. This sounds much the same and I'm certain I'd get similar amount of use out of it =D
The Mother of all Treasure Tables??
I have that!
YES! That's it! Couldn't remember the name.
I still have it somewhere!
Enlight_Bystand |
This will come in so useful to me that it's not funny. More specific release date forthcoming?
The street date will be the first day of Gencon (16th August), with shipping to subscribers in the week ending August 10th
Evil Lincoln |
I was already pumped up for ultimate equipment and I didn't even know it was going to have a random treasure generation system. Evil Lincoln has been crusading for that a long time!
Indeed. My hands are drenched in the blood of the legacy-system infidels. Bulmahn wills it!
And using the letter labeled treasure types like AD&D is so, so badass.
Truth. Love it.
Hobbun |
So with the treasure tables, I'm guessing it's pretty much confirmed that all previous items (in the PFRPG line) will be in this book? They are going to have to be, to have complete treasure tables.
I remember Paizo saying that about 40% of the book will be prior items (mundane and magical), but I was not sure if it would encompass all of the prior items in the PFRPG line.
And that's fine with me, I actually would like 'all' my items in one book.
Jason Bulmahn Director of Games |
So with the treasure tables, I'm guessing it's pretty much confirmed that all previous items (in the PFRPG line) will be in this book? They are going to have to be, to have complete treasure tables.
I remember Paizo saying that about 40% of the book will be prior items (mundane and magical), but I was not sure if it would encompass all of the prior items in the PFRPG line.
And that's fine with me, I actually would like 'all' my items in one book.
We included just about every item we could possibly cram into the book, while still providing a wide selection of brand new items for you to use. That said, every item from the Core Rulebook, APG, UM, and UC made its way into the book, with only a few minor exceptions (vehicles did not make the cut for example). In most cases, the only things we did not include were things that are not actually personal gear or equipment (hence the vehicles decision). And I should note that all of the magic items in this book are located on one of the many random charts in the appendix or seeded throughout this mighty tome.
Jason Bulmahn
Lead Designer
Paizo Publishing
Grimmy |
Hobbun wrote:So with the treasure tables, I'm guessing it's pretty much confirmed that all previous items (in the PFRPG line) will be in this book? They are going to have to be, to have complete treasure tables.
I remember Paizo saying that about 40% of the book will be prior items (mundane and magical), but I was not sure if it would encompass all of the prior items in the PFRPG line.
And that's fine with me, I actually would like 'all' my items in one book.
We included just about every item we could possibly cram into the book, while still providing a wide selection of brand new items for you to use. That said, every item from the Core Rulebook, APG, UM, and UC made its way into the book, with only a few minor exceptions (vehicles did not make the cut for example). In most cases, the only things we did not include were things that are not actually personal gear or equipment (hence the vehicles decision). And I should note that all of the magic items in this book are located on one of the many random charts in the appendix or seeded throughout this mighty tome.
Jason Bulmahn
Lead Designer
Paizo Publishing
One stop shopping!
GeraintElberion |
1 person marked this as a favorite. |
I love the AD&D reference but isn't the hi-tech version of this available for free and all kinds of awesome?
Grimmy |
I love the AD&D reference but isn't the hi-tech version of this available for free and all kinds of awesome?
That's pretty neat, thanks.
Tharg The Pirate King |
Random Loot tables are ok... however if you were attacking a bunch of goblins that had a potion of levitate, scroll of hydraulic torrent, and a scroll of mass cure light wounds potion of bull’s strength, and a scroll of flaming sphere you are going to have a heck of a fight since they will use the potions to increase their big guys strength and if they have a shaman he will levitate and scroll you to death. Random loot charts need to be less magic filled and more mundane and crap filled. Does this book have random mundane charts that include rusty weapons and beat up patch work armor which is what the vast majority of the loot from creatures would be?
Im not trying to be a downer here but a charts like these only encourage more Monty Cook style playing where the adventure is magic heavy and gold heavy. I will like this if only they have charts made for low magic and low gold settings. I dont play the cookie cutter version of D&D that has come about because of 3.5, where rolls and loot matter like its an MMO. I prefer games that have magic being extremly rare and 1 gold equavalent to a years salary for the average commoner.
Nukruh |
Oh boy, not even one sentence down on the first preview image and there is already an error.
Table 7-6: Type D Treasure, Coins and Small Objects
This treasure is made up (of) coins and small magic items, such as potions, scrolls, and wands.
I hope that does not carry on throughout the rest of the book.
Russell Akred |
Raging Swan has a well reviewed line called So What’s for Sale, Anyways? that is also nice for fleshing out treasure.
Jason Bulmahn Director of Games |
Oh boy, not even one sentence down on the first preview image and there is already an error.
Table 7-6: Type D Treasure, Coins and Small Objects
This treasure is made up (of) coins and small magic items, such as potions, scrolls, and wands.I hope that does not carry on throughout the rest of the book.
Grrr... I have a knack, apparently, for picking preview pages with minor typos. Its a skill I have been carefully honing over the years.
Jason
Orthos |
Im not trying to be a downer here but a charts like these only encourage more Monty Cook style playing where the adventure is magic heavy and gold heavy. I will like this if only they have charts made for low magic and low gold settings. I dont play the cookie cutter version of D&D that has come about because of 3.5, where rolls and loot matter like its an MMO. I prefer games that have magic being extremly rare and 1 gold equavalent to a years salary for the average commoner.
I'm certain there will be smaller-value charts that will be mostly coin, random items, art pieces, etc.; if you don't want the magical ones you can simply remove them (and reduce the total award value accordingly) or stick to the lower-value charts.
Nukruh |
1 person marked this as a favorite. |
Grrr... I have a knack, apparently, for picking preview pages with minor typos. Its a skill I have been carefully honing over the years.
Jason
If you need a personal assistant, I am out of work and can always help track down all those illusive small words. I am also willing to jump in front of you, with added bravado as required, when the preview bullets start flying.
Grimmy |
1 person marked this as a favorite. |
Im not trying to be a downer here but a charts like these only encourage more Monty Cook style playing where the adventure is magic heavy and gold heavy. I will like this if only they have charts made for low magic and low gold settings. I dont play the cookie cutter version of D&D that has come about because of 3.5, where rolls and loot matter like its an MMO. I prefer games that have magic being extremly rare and 1 gold equavalent to a years salary for the average commoner.
Freudian slip or intentional?
MJinthePitt |
Random Loot tables are ok... however if you were attacking a bunch of goblins that had a potion of levitate, scroll of hydraulic torrent, and a scroll of mass cure light wounds potion of bull’s strength, and a scroll of flaming sphere you are going to have a heck of a fight since they will use the potions to increase their big guys strength and if they have a shaman he will levitate and scroll you to death. Random loot charts need to be less magic filled and more mundane and crap filled. Does this book have random mundane charts that include rusty weapons and beat up patch work armor which is what the vast majority of the loot from creatures would be?
Im not trying to be a downer here but a charts like these only encourage more Monty Cook style playing where the adventure is magic heavy and gold heavy. I will like this if only they have charts made for low magic and low gold settings. I dont play the cookie cutter version of D&D that has come about because of 3.5, where rolls and loot matter like its an MMO. I prefer games that have magic being extremly rare and 1 gold equavalent to a years salary for the average commoner.
If you're planning on using the tables ahead of time to set up the adventure then those are definitely things the goblins would be able to use. It's also very likely that both scrolls would have been destroyed because of the writing on them and the potions drank randomly to see what they'd do in the first place.
Jason Nelson Contributor, RPG Superstar 2008 Top 4, Legendary Games |
Jason Bulmahn Director of Games |
1 person marked this as a favorite. |
I am a bit hesitant in asking this, but better sooner than later: If one is rolling on Table 7-13 (Random Weapon) and rolls between a 66 and an 84, what sort of weapon does one get?
I'm assuming short sword and short spear are in this wondrous realm of mystery and intrigue.
Aha... my misfortune strikes again! This is just not my day. Oddly enough, this weapon table does not match the one I turned over for layout... its missing a host of items. I am going to have to investigate this one more fully.
Edit: Yeah, this looks like an unfortunate copy-fit error when the table was made to fit the space allotted. For the record, here are the missing entries. We will make sure to get this fixed at the next possible opportunity.
66 sai
67 sap
68-69 scythe
70-73 shortbow
74-75 shortspear
76-80 shortsword
81 shuriken
82 sickle
83–84 sling
Jason Bulmahn
Lead Designer
Paizo Publishing
Wolfsnap |
I personally am not a fan of random loot, however I do see the utility of a lot of charts like this for those DMs who do like to cook stuff up on the fly. Personally, I tend to use charts like this as a "Jumping off point" or an inspiration for more finely tuned rewards. Still, it's not the sort of thing that automatically rings my bell.
What I am interested in seeing is some kind of inspirational resource for unusual treasures - trade goods, art objects, rare knowledge, etc and some advice or ideas on rewards that don't break down easily into GP value. I have a feeling that kind of thing would be more in the bailiwick of the eventual Ultimate Campaign book, though.
Sean K Reynolds Contributor |
bodhranist |
I love the AD&D reference but isn't the hi-tech version of this available for free and all kinds of awesome?
It's a good site, but it only has stuff from the core rulebook and the GMG. Missing out on everything in APG, UM, UC isn't great, especially all those yummy spells that don't come up on the scrolls.
Ravennus |
Cool stuff!
I'm super pumped for this book.... equipment books have ALWAYS been a weakness of mine... and 400 or so pages? My god, it'll be heaven.
I almost feel spoiled, especially after getting the Advanced Race Guide just a little while ago. It easily exceeded all my expectations!
This one might be harder though... as I have more concrete hopes and expectations for the UE. Namely, I want to see versions of favourite 3.0/3.5 exotic weapons... like the Fullblade (2d8 19-20/x2) and Greathammer (1d12 x4 +2 to Sunder).
I'm also hoping that some previously printed equipment is re-evaluated and fixed... the 1d10 x4 Exotic Tetsubo always bugged me. The 10ft Range double-barrel musket also seemed to be a mistake.
Also, PLEASE PLEASE PLEASE throw a bone to Monks... we get that Brass Knuckles didn't do what you wanted them to do, but I REALLY hope you added a better magic item option than the ridiculously overpriced and underpowered Amulet of Mighty Fists.
Looking forward to more previews though, and I'm sure the book will be great! Can't wait! :)
Nicos |
Don't want to be a downer, but doesn't the absolute tyranny of the Wealth By Level rules completely negate any value of a book like this?
Any new magic items that share spaces with the 'Big Six' are never going to get used?
That is a good question, I hope this book provide alternatives to the Big Six.
Asgetrion |
Nukruh wrote:Oh boy, not even one sentence down on the first preview image and there is already an error.
Table 7-6: Type D Treasure, Coins and Small Objects
This treasure is made up (of) coins and small magic items, such as potions, scrolls, and wands.I hope that does not carry on throughout the rest of the book.
Grrr... I have a knack, apparently, for picking preview pages with minor typos. Its a skill I have been carefully honing over the years.
Jason
Or maybe you're still feeling a bit woozy after being outdrunk and punched out by Valeros at Paizocon? ;)
But, how do these random tables in UE compare to the ones in GMG? I guess UE has updated versions with some new spells and items ("new" as in "published since GMG came out"), but is there a lot of "overlap", so to speak?
Also, I love the idea of treasure types and random loot tables; however, do these tables work for individual monsters as well? Or should they only be used for the CR of the whole encounter? Or even a section of the dungeon, e.g. a whole tribe of goblins? For example, would seven individual mummies yield the same amount of loot as if it was calculated as an encounter?
(BTW, I still can't believe you guys managed to cram all that content into a single book... but it's awesome! AWESOME!)