Golarion Day: The Stars Are Right!

Thursday, March 24, 2011

So, I was out sick yesterday, and as a result missed out seeing Pathfinder #46 get sent off to the printer. Which is pretty exciting, since that volume's got more Lovecraftian awesomeness in it than anything we've done to date? The proof is in these out-of-context illustrations by Scott Purdy that are sure to get everyone thinking that the Carrion Crown Adventure Path will be taking some pretty drastic and unexpected turns! (Fans of Carrion Crown's Ustalav locations can breathe easy, though, since these pictures are from the foreword and the bestiary of the book, and thus don't actually depict events that occur in this volume's adventure.)

James Jacobs
Creative Director

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Sovereign Court

James Jacobs wrote:
"gun porn,"

Tell me more, Sir...

Sovereign Court

James Jacobs wrote:
This is why we're putting firearms rules into something other than our core rules, for example, and why we haven't tackled a nautical/ship rules set yet. That topic needs its own book also.

Yes, I completely agree. When I first heard about the gunslinger I was excited and humbly attempted to improve the class via the pickleshot idea, but as the playtest develops I can see, as a DM, the dragon rearing its ugly head... even as written for the Golarion setting (no advanced firearms, just emerging guns i.e. pepperbox, pistol, musket, cannon only) I see a huge problem with that weird game mechanics tangent that allows for a hit vs. Touch AC.

However, a book on ships and submarines, and other underwater rules, would be awesome. I'm only going to say this: if you make a pirate class don't build it so it's useless on dry land. A few nautical perks are fine, but leadership feat should be enough to cover "having a crew that knows how to make that ship move."

Paizo Employee Creative Director

Yup; cold weather gear isn't nearly as bad-ass at protecting you from environment extremes as is endure elements.

I'm playing in Rob McCreary's Kingmaker game as a player; he's moved the game into Iobaria in the winter, and cold weather's been a pain throughout the campaign. My character, being a cleric, has pretty much had endure elements going all the time, and it's been a delight to not have to worry about making those Fortitude saves and what not.

Of course, if your GM doesn't bother with things like hot or cold weather conditions in your game... it doesn't really matter, I guess.

The Exchange

Purple Dragon Knight wrote:
James Jacobs wrote:
This is why we're putting firearms rules into something other than our core rules, for example, and why we haven't tackled a nautical/ship rules set yet. That topic needs its own book also.

Yes, I completely agree. When I first heard about the gunslinger I was excited and humbly attempted to improve the class via the pickleshot idea, but as the playtest develops I can see, as a DM, the dragon rearing its ugly head... even as written for the Golarion setting (no advanced firearms, just emerging guns i.e. pepperbox, pistol, musket, cannon only) I see a huge problem with that weird game mechanics tangent that allows for a hit vs. Touch AC.

However, a book on ships and submarines, and other underwater rules, would be awesome. I'm only going to say this: if you make a pirate class don't build it so it's useless on dry land. A few nautical perks are fine, but leadership feat should be enough to cover "having a crew that knows how to make that ship move."

Personally I have been wanting to remake it as an Archer class. I like firearms, just not enough for a base class.


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James Jacobs wrote:
Also, pirates vs. Cthulhu is good business.

I can already see it:

You wouldn't steal the necronomicon!
You wouldn't call on Hastur three times!
You wouldn't throw a beach party on R'lyeh

Spreading the Mythos without paying with your sanity is PIRACY!

And the Great Old Ones HATE pirates!


Berselius wrote:
Please tell me that giant great old one rising out of the Riddleport's coast is going to get STATS in a bestiary! It would make an EPIC final boss/villain for my PC's!

They'll probably use the stats from Cthulhu d20 as a guideline - except that they triple his CR and go from there.


Pathos wrote:

Wait... winter gear with LOTS of leg and cleavage showing?

Bwa-ha-ha-ha-ha-ha!!!!!

To rich...

Who's rich?

Anyway, I'm feeling quite warm when I look at the picture ;-P


Wolfthulhu wrote:

I'm no artist, but I'll gladly paint boobs if asked.

What?

Just sayin...

You were thinking about finger paint, weren't you?


John Benbo wrote:
Cthulhu vs. Godzilla?

Godzilla falls in one round. He's just a big lizard. No unspeakable powers of doom at all.


Kthulhu wrote:
James Jacobs wrote:
It's, in fact, my favorite example of how RPGs can get derailed and bogged down in unnecessary "gun porn," with the designers losing sight of what's good for the game's pacing and getting all caught up in writing a gun encyclopedia instead.
Hell, I think even the core rulebook went too far. I'd be perfectly happy if they had limited it to the general types of gun (pistol, revolver, rifle, shotgun, SMG, etc).

Yeah. You can always use Ultramodern Firearms d20 if you need more guns.

RPG Superstar 2011 Top 8

KaeYoss wrote:
John Benbo wrote:
Cthulhu vs. Godzilla?
Godzilla falls in one round. He's just a big lizard. No unspeakable powers of doom at all.

I don't know. Godzilla's taken on quite a few creatures from space already. What's one more rubbery octopus like creature?


Yeah it also depends on wich version of Godzilla if it is the 60s to 70s version then no he would loose but if it is 90s to early 2000's version then yes he would kick octopus head's but.

Shadow Lodge

Dragon78 wrote:
Yeah it also depends on wich version of Godzilla if it is the 60s to 70s version then no he would loose but if it is 90s to early 2000's version then yes he would kick octopus head's but.

Meh. Gozilla is just an overgrown Deep One, akin to Dagon.


Please, Godzilla would kick Dagon's aquatic but all over the seven seas.


John Benbo wrote:
KaeYoss wrote:
John Benbo wrote:
Cthulhu vs. Godzilla?
Godzilla falls in one round. He's just a big lizard. No unspeakable powers of doom at all.
I don't know. Godzilla's taken on quite a few creatures from space already. What's one more rubbery octopus like creature?

In this case, an entity of unspeakable horror and power with a power that makes him laugh with scorn at the godlings those clueless humans pray to in fear.

To me, that roughly translates to "lizard stew"


James Jacobs wrote:
Cthulhu does indeed exist on Earth. He's still there. The fun part about all the forewords in Carrion Crown is that we, essentially, get to do thematic "movie posters" for that adventure's themes that don't necessarily equate to what's going on in the adventure.

And now I want Carrion Crown more than ever; for some reason I love the 'movie posters' idea!

James Jacobs wrote:
That said... I did find a way to allow Cthulhu to influence things on Golarion in a way that doesn't break established canon that he's actually in R'lyeh on the bottom of the Pacific Ocean on Earth.

I'm guessing reaching through dreams and/or telepathy, as Cthulhu has used both in other stories.


James Jacobs wrote:
It's very much pre 3.5. It was actually WotC's first stab at using the d20 mechanic for anything other than D&D. They chose to team up with Chaosium to present a d20 version of Call of Cthulhu because that game is SO different than D&D, that if they could use the d20 rules to create a workable version of that game, that would prove how versatile the d20 rules were.

I know, I know... this is old.

But to be precise, it's was their third: assuming that you count the Wheel of Time and Star Wars as sufficiently different from D&D.

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