GameMastery

GameMastery Open Call: Closed

Tuesday, October 2, 2007

The first round of the GameMastery Module Open Call closed yesterday at noon, and let me tell you, there was quite a rush there at the end. Can an email program smoke? I think mine did a little yesterday.

All told, we received 168 entries over the course of nine days, with most of them coming within the final 48 hours. Following the closing of the contest, I have gone through and stripped the names from files, assigning them all a number. After printing them and sorting them into three even stacks, Mike McArtor, Jeremy Walker, and I have dug in, reading all about wondrous dragon eggs, stolen town icons, missing children, and a veritable swarm of red ravens.

Of interest to me (and perhaps only to me), the shortest entry clocked in at just 245 words while the longest came in at 1,405. The word count limit only caught 7 proposals, but other problems (such as incorrect format or lack of name) nabbed another 11, bringing the final total down to an even 150.

Mike, Jeremy, and I are all feverishly looking through our stacks of 50, picking out what we feel are the best to bring to a contest meeting later this week, where we will narrow down the search to ten finalists. For those of you who are anxiously waiting, expect word late this week or early next. Feel free to send bribes, but since this is a blind review, I am not sure it will help you much.

Jason Bulmahn
GameMastery Brand Manager

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Tags: Open Call Pathfinder Modules
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