Exploring Paizo's Pathfinder Society Organized Play, Part 3

Thursday, June 12, 2008

As for your life and limb I make no promises, young novice. Rest assured that you shall never succumb to boredom and your exploits will be sung and scripted for the common folk to marvel.
—Venture Captain Alissa Moldreserva

In Part 1, we unveiled our first faction, Andoran, and spoke a little about the faction system we'll use in Pathfinder Society Organized Play. In Part 2, we unveiled our second faction, Cheliax, and we talked briefly about faction prestige, how it's earned, and what it means for the world of Golarion as well as what it means for you as a member of the Pathfinder Society. For Part 3, we unveil the third faction for Pathfinder Society Organized Play: Osirion, Land of the Pharaohs.

Land of the Pharaohs

We must find the strength of mountains buried in our past and bring it to bear on those fools who think we are nothing but dust in the wind.
—Amenopheus, the Sapphire Sage

Osirion was once the most glorious empire of Golarion. Pharaohs ruled as gods on earth, their monuments towered over even Thassilon's mightiest, and their armies could churn a kingdom to mud and blot out the sun on wings of death. Now, Osirion ages from millennia of foreign rule under the rulership of the youthful Ruby Prince Khemet III, who hearkens back to the ancient days of Osirion's glory. One year ago, Khemet opened the vast deserts of Osirion – long closed by the Keleshite overlords who held the nation as a satrapy of Qadira – to foreign exploration. Today the great treasures and arcane formulas of the living gods of ancient Osirion are unearthed for the entire world to see, and the ascendancy of the Land of Pharaohs is at hand. Most Inner Sea nations view Osirion as a relic from a bygone age. In truth, Osirion is a slumbering giant that, when awakened, could wash away all fledgling challengers with the power of its traditions. The Osirion are wise people who look deep into the past for answers to present troubles. Their sense of history gives them a unique perspective on the ebb and flow of power in the political landscape of the modern Inner Sea. Many folk of Osirion are of old Garundi blood, bronze—skinned, and gifted with the noble bearing of the ancient pharaohs. It would take a special brand of fool to ignore this semblance of power and dismiss the Osirion faction as less of a threat than any of the other four factions clamoring for control of Absalom.

Goals: Uncover the Power of the Past

In bygone ages, the pharaohs of Ancient Osirion created wonders beyond reason. They concocted potent arcane plagues to decimate their enemies and erected mighty monuments capable of entrapping the souls of deities. Let the other factions jockey for meager political fancy or table scraps like favorable economic sanctions. Osirion is interested in rediscovering the powerful artifacts of its heritage, and preventing their theft by aggressive powers such as Cheliax. Once these powers are returned to their rightful hands, no one shall dare breach Osirion's borders again.

Methodology: Hide Your Power, Lest the Enemy Seek to Take It from You

The grasping hands of petty thieves cannot take what they do not know you have.
—Amenopheus, the Sapphire Sage

For centuries now, the other powers of the Inner Sea have regarded Osirion as an impotent nation of conquered people. Osirion wouldn't have it any other way. Since the Ruby Prince ascended the ancestral throne a few decades past, Osirion has been gathering its power and preparing to make a bid for supremacy on the Inner Sea. Most of the Osirion faction's missions involve quietly undermining the power of their enemies. Osirion agents in Absalom plant the seeds of dissolution with a whisper or a poisonous draught, never with a naked blade, and never with a witness. Just as most of the Great Emerald Sphinx is buried beneath the sands of Osirion's deserts, so is the nation's power carefully hidden in secret brotherhoods and spies loyal to the pharaonic throne. When Absalom sits firmly in Osirion's grasp, then Khemet III shall declare himself Pharaoh in the tradition of his ancestors and Osirion's Second Golden Age shall follow.

Check the blog again on Tuesday for more information on Pathfinder Society Organized Play!

Joshua J. Frost
Director of Sales & Marketing

Nicolas Logue
Organized Play Coordinator

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