GM Batpony's PFS 2e Level 1 Marathon

Game Master Batpony

Level 1 Marathon Slides


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I hope you are feeling better, Ed. I have had the misfortune of having a very unpleasant BPPV experience and that is not fun in the slightest.

Horizon Hunters

(dragonblooded) halfling deckhand (draconic instinct) barbarian; Per +5 (Darkvision w/raging); Temporary Hit Points 0; HP 19/19; AC 18 (20 with shield raised) Fort +6 Ref +6 Will +5 Hero Points 1
Trained Skills:
Acrobatics +6 Athletics +5 Diplomacy +5 Lore (Sailing) +3 Occultism +4 Society +4 Stealth +6 Survival +3
Attacks (w/out rage bonuses):
boading pike +5(1d10+2 P)(reach, shove) boarding axe +5(1d6+2 S)(agile, climbing, versatile P) club +5(+6 thrown)(1d6+2 B; thrown 10') shield boss +5(1d6+2 B) Fist+6(1d4+2)(agile, finesse, nonlethal)
Rage:
(w/poison) +4 poison damage (dragon instinct, poison); (without poison) +2 damage (same type as weapon); agile attacks 1/2 bonus damage
↺ ◇ ◆

The scenario that has my vote for the third scenario you run for us is:

Pathfinder Society Intro #2: United in Purpose

The non-spoiler summary on the product page is:

"When a group of Pathfinder Society initiates recently completed their Confirmation and rescued a fellow Pathfinder, they also uncovered a host of ruins belonging to an ancient civilization. Now, the Society’s major factions have sent their foremost experts and leaders to begin coordinating a thorough investigation of the ruins. Strong and savvy field agents are needed to begin uncovering the secrets hidden within these ruins."

It has the repeatable tag.

I own the scenario. I have not read/run the scenario. I only glanced at the first two pages and read the one paragraph of Adventure Background to confirm my suspicion that it continues the story of the scenario we just finished, and it does!

Liberty's Edge

SOG Macros Slides | Level 1 Marathon Slides

That is the next logical choice! But also as of PFS year 8 all scenarios are repeatable.

From the Paizo blog "As of the release of the Year 8 intro scenario, all of our scenarios and quests will be repeatable! This will apply retroactively to all previous scenarios as well."


I googled that and did not get a successful confirmation hit on that.

They have not added the repeatable tag to all the PFS scenarios in the store.

Could you please give us a link to the relevant blog. I want to make sure I bookmark it.

Also, as there is currently no season 8 scenarios listed in the store..does not each new season of PFS start at GenCon each year? If that is the case, then that would mean all the scenarios do not become repeatable until then.

"As of the release of the Year 8 intro scenario, all of our scenarios and quests will be repeatable! This will apply retroactively to all previous scenarios as well."

From a proper English comprehension of the wording, all scenarios are not repeatable yet, and will become repeatable when the Year 8 intro scenario is released.

Have they annouced when the Year 8 intro scenario will be released?

when will Year 8 Intro scenario for PFS 2E be released?


Botting: Taunt, Strike, Assurance (trip or shove) Human Guardian 1| HP 23 | AC 19 | F8E, R5E, W6E | Per +5 | Acrobatics +3, Athletics +7, Diplomacy +4, Intimidation +4, Lore: Farming +3, Nature +4, Religion +4, Survival +4| Icons: ◆◇↺ |

That's so amazing ... we could play something I haven't played already a couple of dozen times xD

Liberty's Edge

SOG Macros Slides | Level 1 Marathon Slides

Blog post

Yes season 8's debut will be in gencon 2026 per blog post, so technically nothing is repeatable yet.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions | Forum Avatars

I have replays to burn - seems they expire in a few months anyhow. If we want to diverge from Replayables I am 100% down.

Edit: ninja'd by GM

That said, I am not feeling my character, Zoila. Something is missing and I can't put my finger on it. I often purchase rebuilds around L3 (while they are still cheap), but still trying to figure her out. That said, I am happy to play her again, if that is what GM wants, but also open to looking through my characters again and grabbing another in-level.

Let me know how you want me to play it.

=)

Envoy's Alliance

Male Automaton Guardian 1 | HP 0/23 | AC 18(19) | Fortitude +8, Reflex +4, Will +5 | Resist physical 1 | Perception +3 (low-light, darkvision) | Speed 25 ft. | Default Exploration: Scout +3 | Hero Points 0 | Provisions minor healing potion 0/1 | Active Conditions: Dying 1 | ◆◇↺

I'm fine with whatever the group wants, since, as mentioned, all my replays can be used in the next few months.

Horizon Hunters

Hold-Scarred Orc Flame Oracle 1 | HP 21/21 | AC 16 | Per+3, darkvision | F+4 R+5 W+5 | Move 25'

I'm still playing Azorch for the third adventure. I'm having fun, here!

Horizon Hunters

dwarf inventor 1 | ♥️19 | ⛨17 (19 with shield raised); Resist fire 1 | F+6 R+3 W+6 | Perc +4; darkvision | speed 20ft | ⚕none

GenCon is a ways away. I probably have replays for something non-repeatable until GenCon.

I'm going to keep playing Biold and feel him out. I'm enjoying it.

Liberty's Edge

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SOG Macros Slides | Level 1 Marathon Slides

Well, I don't think anyone has any strong feelings towards any specific scenario so I will continue with the Intro 2 as intended.

With regards to PCs, I'm extremely easy as the intent of running this was to get my feet wet back in PFS, so if you want to swap/rebuild..etc. Do what makes you happy!

I'm probably going to focus on Bridging the gap after this, as I've signed up a few of my PCs, and then once that's over, I'm thinking of trying a higher level trilogy.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions | Forum Avatars

I got another L2 healer to bring.

=)


Botting: Taunt, Strike, Assurance (trip or shove) Human Guardian 1| HP 23 | AC 19 | F8E, R5E, W6E | Per +5 | Acrobatics +3, Athletics +7, Diplomacy +4, Intimidation +4, Lore: Farming +3, Nature +4, Religion +4, Survival +4| Icons: ◆◇↺ |

Yeah, I'm guessing I'll be moving from Brask as well. As to what I'd like to bring, I'm guessing I'll retool Brask into a guardian this time.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions | Forum Avatars

GM,
Are these creatures medium, small or tiny? I want to know if I can move through their squares.

Creatures of Different Sizes

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions | Forum Avatars

Nm.

GM Batpony wrote:
In this room, the group finds themselves face to face with a creature most hideous. A foul fungal parasite animates the corpse of some dead rats. The creatures are tiny!

What are their RK skills?

Liberty's Edge

SOG Macros Slides | Level 1 Marathon Slides
rainzax wrote:

Nm.

GM Batpony wrote:
In this room, the group finds themselves face to face with a creature most hideous. A foul fungal parasite animates the corpse of some dead rats. The creatures are tiny!
What are their RK skills?

I should really mention this at the start of combat, another thing for me to take note, but it is religion!

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions | Forum Avatars

Ha I would have guessed Nature / Occultism...

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions | Forum Avatars

Don't forget Courageous Anthem folks.

I can do other things too if folks regularly forget.

=)


Botting: Taunt, Strike, Assurance (trip or shove) Human Guardian 1| HP 23 | AC 19 | F8E, R5E, W6E | Per +5 | Acrobatics +3, Athletics +7, Diplomacy +4, Intimidation +4, Lore: Farming +3, Nature +4, Religion +4, Survival +4| Icons: ◆◇↺ |

Brask will taunt the creature and then proceed try to drop it into the ground and slash it.

◆ Taunt
◆ Trip Guisarme: 1d20 + 7 ⇒ (20) + 7 = 27 vs Reflex DC
◆ Attack Guisarme: 1d20 + 7 + 1 - 5 ⇒ (1) + 7 + 1 - 5 = 4, Slicing Damage: 1d10 + 4 + 1 ⇒ (2) + 4 + 1 = 7

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions | Forum Avatars
rainzax wrote:

Don't forget Courageous Anthem folks.

I can do other things too if folks regularly forget.

=)

Last call or switching tactics!


Oops.

Thanks for the reminder.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions | Forum Avatars

At the start of Biold's turn, he should be at -3, then have 2 Temporary HPs to boot.

Fast Healing
A creature with fast healing or regeneration regains the listed amount of Hit Points each round at the beginning of its turn. A creature with regeneration has additional benefits. Its dying condition can’t increase to a value that would kill it (this stops most creatures from going beyond dying 3) as long as its regeneration is active. If it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions | Forum Avatars

GM,
Is the Haunt's area leaveable (no map)?

Liberty's Edge

SOG Macros Slides | Level 1 Marathon Slides

I looked through the scenario, and there's no reason for me to believe it's not a leavable area.

It's a pretty rough haunt so it we like to deal with it be just running away, why not. It's future agents problem.

Horizon Hunters

Brask. wrote:

Brask will taunt the creature and then proceed try to drop it into the ground and slash it.

◆ Taunt
◆ Trip [dice=Guisarme]1d20+7 vs Reflex DC
◆ Attack [dice=Guisarme]1d20+7+1-5, [dice=Slicing Damage] 1d10+4+1

Gahh ... I did this again ><

Horizon Hunters

dwarf inventor 1 | ♥️19 | ⛨17 (19 with shield raised); Resist fire 1 | F+6 R+3 W+6 | Perc +4; darkvision | speed 20ft | ⚕none
GM Batpony wrote:

I looked through the scenario, and there's no reason for me to believe it's not a leavable area.

It's a pretty rough haunt so it we like to deal with it be just running away, why not. It's future agents problem.

Yeah, I found the haunts and hazards in this scenario to be pretty rough :sweats:

Liberty's Edge

SOG Macros Slides | Level 1 Marathon Slides

Rough weekend, called in to work on Sunday and have a 6am work start Monday. Will get back to updating games on Tues.

Horizon Hunters

dwarf inventor 1 | ♥️19 | ⛨17 (19 with shield raised); Resist fire 1 | F+6 R+3 W+6 | Perc +4; darkvision | speed 20ft | ⚕none

Damn. Definitely get some rest when you can GM! We'll be here Tuesday!

Horizon Hunters

Take care of yourself and get your rest, we'll be here =)


GM Batpony wrote:
I'm confused how the trip would be +13, would it just not be +7 (Your athletics proficiency)? Nonetheless 17 would trip anywho.

You did one of the common PF1E to PF2E player/GM mistakes, which was thinking Assurance works the same as PF1E's 'take 10', which it does not, as Brask pointed out (he also pointed out that he put the '+' symbol when it should not have been included).

Nothing can adjust the d20 'non-roll roll' result when Assurance is used instead of rolling the check - but the DC of the check can still be adjusted.

The roll results when using Assurance are always (when not using the Proficiency without level variant rule) equal to character level plus the tier of proficiency (+2, +4, +6 or +8).

Things that apply directly to the roll are ignored (abililty modifiers, item bonuses, circumstance modifiers, and status modifidiers, including ones that come from conditions (i.e. Clumsy, Enfeebled, Frightened, etc.)

Things that adjust the DC directly still adjusts the DC as normal.

i.e. Adjusting the difficulty of Recall Knowledge creature identification check to identify a rare monster would still adjust the DC by +5 even if a player uses Assurance for the skill check.

i.e.

Using Assurance (Medicine) for Treat Wounds results in a failure at 1st level and 2nd level (unless the proficiency rank is Expert at 2nd level), and at 3rd level using Assurance (Medicine) automatically succeeds at the DC 15 Medicine check to heal 2d8 hit points (provided nothing has directly increased the DC of the Medicine check).

In Pathfinder 2e can the DC of a skill check still be adjusted when a player uses Assurance to make the skill check?

The Multiple Attack Penalty (MAP) for Athletics (attack trait) maneuvers is ignored when using Assurance for Athletics checks when using it when the character has a MAP, which is great for iterative actions on a round. ==> Assurance (Athletics) is strongly weighted to give either a success or failure result as opposed to a critical success or critical failure result for the 'combat maneuver'.

Here is one of the best youtubers for explaining games rule of PF2E (who talks with the game developers directly who clarify rules that might be misunderstood by some players).

How It's Played - Assurance

Not rules-based, but rather one of the best Golarion Lore streamers is Mythkeeper. I suggest starting with his initial video, Pathfinder Lore: The History of Golarion.

Liberty's Edge

SOG Macros Slides | Level 1 Marathon Slides

I had assume proficiency bonus included ability modifiers, that's where I was wrong. Good to know now. Since it's a level 1 scenario so let's just say the creature did trip, I'm not going to retcon the enemies turn. But for reference, 13 does not trip.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions | Forum Avatars

It’s great to pick up a skill in which your ability modifier sucks but is moderately important.

=)


Botting: Taunt, Strike, Assurance (trip or shove) Human Guardian 1| HP 23 | AC 19 | F8E, R5E, W6E | Per +5 | Acrobatics +3, Athletics +7, Diplomacy +4, Intimidation +4, Lore: Farming +3, Nature +4, Religion +4, Survival +4| Icons: ◆◇↺ |

I've found out that it usually works on the weakest save of creatures when they have some sort of negative modifier (say, frightened 1 or similar. Otherwise it fails by 1)


Thanks for that info, Brask.

A tactic:

1st action: Demoralize (if foe is not already frightened)
2nd action: Strike
3rd action: Assurance (combat maneuver)

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions | Forum Avatars
_Leena_ wrote:
I remembered to check for buff from bard this time. No buff currently.

I've noticed this group tends to read the GM posts, but not the posts of their fellow players, and have adjusted accordingly.

=)


rainzax wrote:
_Leena_ wrote:
I remembered to check for buff from bard this time. No buff currently.

I've noticed this group tends to read the GM posts, but not the posts of their fellow players, and have adjusted accordingly.

=)

I read all the posts sans spoilers that are are not for my character/the group/etc.

In some of the PBPs I am in I have gotten the impression some players do not read all the player posts.

If a relevant post is part of the most recent batch of 'new' posts I read just before I make my post, I will usually account for it (possible exceptions if something comes up on my end, and I step away from typing up my post and might not continue typing it up for a while, which is sometimes an hour or more). When a relevant post is part of a batch of 'new posts' (that is not the most recent batch) there is a chance I might forget to scroll up and re-read those posts which could lead to me forgetting to include modifiers from relevant posts, like I did earlier during this scenario.

Horizon Hunters

dwarf inventor 1 | ♥️19 | ⛨17 (19 with shield raised); Resist fire 1 | F+6 R+3 W+6 | Perc +4; darkvision | speed 20ft | ⚕none

Hello. This is an FYI that I'll be away in nature (on a river in Oregon) and not have reliable access to internet to post over this next weekend, which is a long weekend for a US Holiday.

That's from Friday evening (US/Pacific time), 5/22 through Monday 5/25. I get back pretty late so it's not very likely I can resume posting that evening. I will resume posting on Tuesday 5/26.

Please bot me as needed during that time.

Liberty's Edge

SOG Macros Slides | Level 1 Marathon Slides

Catching up on housework tonight, so I'll post an update in around 12 hours!

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions | Forum Avatars

GM,
What is the skills to RK the rocky snake? Nature or Religion?

Liberty's Edge

SOG Macros Slides | Level 1 Marathon Slides

It's nature :)

Horizon Hunters

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(dragonblooded) halfling deckhand (draconic instinct) barbarian; Per +5 (Darkvision w/raging); Temporary Hit Points 0; HP 19/19; AC 18 (20 with shield raised) Fort +6 Ref +6 Will +5 Hero Points 1
Trained Skills:
Acrobatics +6 Athletics +5 Diplomacy +5 Lore (Sailing) +3 Occultism +4 Society +4 Stealth +6 Survival +3
Attacks (w/out rage bonuses):
boading pike +5(1d10+2 P)(reach, shove) boarding axe +5(1d6+2 S)(agile, climbing, versatile P) club +5(+6 thrown)(1d6+2 B; thrown 10') shield boss +5(1d6+2 B) Fist+6(1d4+2)(agile, finesse, nonlethal)
Rage:
(w/poison) +4 poison damage (dragon instinct, poison); (without poison) +2 damage (same type as weapon); agile attacks 1/2 bonus damage
↺ ◇ ◆

The website has been not functioning properly more times than not over the long weekend, and it became more frequent (for me) since last night.


2 people marked this as a favorite.
Botting: Taunt, Strike, Assurance (trip or shove) Human Guardian 1| HP 23 | AC 19 | F8E, R5E, W6E | Per +5 | Acrobatics +3, Athletics +7, Diplomacy +4, Intimidation +4, Lore: Farming +3, Nature +4, Religion +4, Survival +4| Icons: ◆◇↺ |

its been quite hard to post the last couple of days.

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