Harsk

Biold Ironstrike's page

31 posts. Organized Play character for PaleDim.


Race

| ♥️19 | ⛨16 (18 with shield raised); Resist fire 1 | F+6 R+3 W+6 | Perc +4; darkvision

Classes/Levels

| speed 20ft | ⚕none

Gender

dwarf inventor 1

Occupation

◆◇↻♥️✋☘️⛨⚕☐☑

About Biold Ironstrike

Male dwarf inventor 1 (Guns & Gears)
Medium, Dwarf, Humanoid
Heritage forge dwarf
Background mechanic
Perception +4; darkvision
Languages Ancient Osiriani, Common, Dwarven, Gnomish, Goblin, Kelish, Osiriani
Skills Arcana +7, Athletics +6, Crafting +7, Engineering Lore +7, Nature +4, Occultism +7, Pathfinder Society Lore +7, Religion +4, Society +7, Survival +4, Thievery +3
Str +3, Dex +0, Con +1, Int +4, Wis +1, Cha +0
Items hide armor, steel shield, clan dagger, crossbow (10 bolts), warhammer, backpack, bedroll, chalk (10), flint and steel, rations (1 week) (2), repair toolkit, rope (50 feet), soap, thieves' toolkit, torch (5), waterskin, purse (4 sp)
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AC 16 (18 with shield raised); Fort +6; Ref +3; Will +6
HP 19; Resistances fire 1
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Speed 20 feet
Melee [1] clan dagger +6 (parry, versatile B, agile, dwarf), Damage 1d4+3 P
Melee [1] shield bash +6, Damage 1d4+3 B
Melee [1] warhammer +6 (versatile S, shove), Damage 1d8+3 B
Ranged [1] crossbow +3 (range increment 120 feet, reload 1), Damage 1d8 P
Ancestry Feats Fire Savvy[GG]
Class Feats Variable Core[GG]
General Feats Shield Block
Skill Feats Inventor, Quick Repair
Other Abilities innovation, peerless inventor, shield block, weapon innovation
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Appearance
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A gruff dwarf sits and listens at length to all speaking up. He looks like he just came out of a workshop of some kind, with grease smudges on his face and arms that look more like fading tattoos. Protective goggles of some sort are pushed up just into his shaggy hair. He rhythmically shifts a toothpick between sides of his mouth with his tongue.

Just behind his chair, a warhammer with a rectangular head of very flat sides and sharp edges stands upright, its handle reaching nearly to the height of his shoulders. More than just forged, it seems "tinkered" with, having extra parts machined on, like a curious set of razor-sharp prongs that seem to be folded inward and flat against the surface of the head (for now?).
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Behavior and Personality
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TODO
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You Might...
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* Strive to uphold your personal honor and refuse to back down
* Appreciate quality craftsmanship in all forms and insist upon it for all your gear.
* Enjoy creating new things the world has never seen before.
* Be willing to take a chance on a theory, testing to see if your hypothesis proves accurate. If not, you probably record the results to try again later.
* Wear clothes spattered with oil and grime, or venture off on excited and technical tangents when asked simple questions.
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Others Probably...
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* See you as stubborn, though whether this is an asset or a detriment changes from moment to moment.
* Recognize the deep connection you have with your family, heritage, and friends.
* Marvel at your inventions and the variety of unbelievable wonder they can bring.
* Believe that you're a genius whose work is beyond understanding.
* Worry that your inventions might backfire or explode.
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Edicts
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TODO
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Anathema
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TODO
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Background
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Here is a Dwarf Mechanic Inventor from Alkenstar. He'll swear to you he used to work on airships back there, but nobody seems to believe him.
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Concept
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Cid from FFIV. He built airships! He swings hammers!
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Botting
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Temporarily cranking the gizmos on your body into overdrive, you try to add greater power to your attacks. Attempt a Crafting check that has a standard DC for your level.

[dice=? Overdrive (DC15 Crafting)]1d20+7[/dice] (reference)

Overdrive results:
Critical Success Your gizmos go into a state of incredible efficiency called critical overdrive, adding great power to your attacks. Your Strikes deal additional damage equal to your Intelligence modifier for 1 minute. After the Overdrive ends, your gizmos become unusable as they cool down or reset, and you can’t use Overdrive for 1 minute.
Success Your gizmos go into overdrive, adding power to your attacks. As critical success, except the additional damage is equal to half your Intelligence modifier.
Failure Your gizmos whine concerningly and begin to smoke. Your Strikes deal 1 additional fire damage.
Critical Failure Whoops! Something explodes. You take fire damage equal to half your level (rounded up), and you can’t use Overdrive again for 1d4 rounds as your gizmos reset.

Special When under the effects of Overdrive, you can still use the Overdrive action. You can’t extend your Overdrive’s duration this way, but you can turn an overdrive into a critical overdrive if you critically succeed. A failure has no effect on your current Overdrive, and you end your Overdrive on a critical failure.

[dice=? Strike COLOR: warhammer attack]1d20+6[/dice] (versatile S, shove)
[dice=B damage]1d8+3[/dice]
[dice=F damage (failed overdrive)]1[/dice]
[dice=B damage (overdrive)]1d8+3+2[/dice]
[dice=B damage (critical overdrive)]1d8+3+4[/dice]

Shove
[dice=Shove (athletics vs Fortitude DC)]1d20+6[/dice]

Shove results:
Critical Success: You push your target up to 10 feet away from you. You can Stride after it, but you must move the same distance and in the same direction.
Success: You push your target back 5 feet. You can Stride after it, but you must move the same distance and in the same direction.
Critical Failure: You lose your balance, fall, and land prone.

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References
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Build: Mechanic, Weapon Innovation