Rage Prophet

Azorch's page

79 posts. Organized Play character for Wrong John Silver.


Full Name

Azorch

Race

Hold-Scarred Orc

Classes/Levels

Flame Oracle 2 | HP 21/30 | AC 19 | Per+4, darkvision | F+5 R+6 W+6 | Move 25' | Spell DC 18

Size

Medium

Deity

Ragathiel

Languages

Common, Orcish

Occupation

Guard

Strength 14
Dexterity 14
Constitution 12
Intelligence 10
Wisdom 10
Charisma 18

About Azorch

Combat Stats:

Perception +4 (+2 Trained, +2 Level, +0 Wis)
Fort +5 (+2 Trained, +2 Level, +1 Con)
Ref +6 (+2 Trained, +2 Level, +2 Dex)
Will +6 (+4 Expert, +2 Level, +0 Wis)
HP 30 (10 Orc, +2 Hold-Scarred, +16 Oracle, +2 Con)
AC 19 (10 +2 Trained, +2 Level, +3 Armor, +2 Dex)
Melee Strike +6 (+2 Trained, +2 Level, +2 Strength)
Range Strike +6 (+2 Trained, +2 Level, +2 Dex)
Spell Attack +8 (+2 Trained, +2 Level, +4 Cha)
Spell DC 18 (10 +2 Trained, +2 Level, +4 Cha)
Move 25'

Attacks:
Longspear +7 (1d8+2 P, Reach)
Ignition +8 (2d4 fire, 30' or 2d6 fire, melee)
Traits: orc, humanoid

Hold-Scarred Orc Ancestral Features:

Medium Size, 25' move
Darkvision
Hold-Scarred: +2 starting hp, free Diehard feat

Guard Background Features:

Intimidation: Trained
Warfare Lore: Trained

Flame Oracle (Champion Dedication) Class Features:

Attack Proficiency: Simple weapons, Unarmed Attacks
Defense Proficiency: Light armor, Medium Armor, Unarmored Defense

Flame Oracle 1
Oracle Spellcasting
Spell Repertoire
Granted Spells: Ignition, Breathe Fire
Revelation Spell: Incendiary Aura
Mystery Skill: Acrobatics
Oracle Feat: Foretell Harm
Curse of Engulfing Flames: Take fire damage equal to Cursebound value each round.

Flame Oracle 2
Oracle Feat: Champion Dedication
Deity: Ragathiel
Cause: Justice
Sanctification: Holy
Edict: Avenge the wronged, destroy evildoers, lead the charge in battle, follow the law, respect legitimate authorities or leadership
Anathema: Cower from combat, forgive those who have irreparably sinned, leave allies unwillingly in darkness, take advantage of another, cheat
Champion's Aura: Adherents within 15' recognize me as a champion

Feats:

Diehard: Death at Dying 5 instead of Dying 4.
Orc Ferocity: When reduced to 0 hp, reset to 1 hp, stay conscious, and increase Wounded condition by 1.
Quick Coercion: Coerce a character after 1 round of conversation instead of 1 minute.
Foretell Harm: Cursebound. After casting a non-cantrip spell that causes damage, at the start of your next round, the target takes 2x rank of damage.
Champion Dedication: Champion Aura, Champion Sanctification. Ragathiel's cause, edicts, and anathema. Trained in medium armor, Champion class DC
Intimidating Glare: Demoralize can be Visual instead of Auditory and the penalty for lack of common language is removed.

Skills:

Trained:

  • Athletics +6 (+2 Trained, +2 Level, +2 Str)
  • Acrobatics +6 (+2 Trained, +2 Level, +2 Dex)
  • Diplomacy +8 (+2 Trained, +2 Level, +4 Cha)
  • Warfare Lore +4 (+2 Trained, +2 Level, +0 Int)
  • Intimidation +8 (+2 Trained, +2 Level, +4 Cha)
  • Religion +4 (+2 Trained, +2 Level, +0 Wis)
  • Survival +4 (+2 Trained, +2 Level, +0 Wis)
  • Medicine +4 (+2 Trained, +2 Level, +0 Wis)
  • Crafting +4 (+2 Trained, +2 Level, +0 Int)

Equipment:

Scale Mail (4gp, 2b)
Longspear +1 (5sp, 2b)
2 Lesser Alchemist's Fire (6gp, 2L)
5 torches (5cp, 5L)
Rope (50') (5sp, L)
Crowbar (5sp, L)
Grappling Hook (1sp, L)

Minor Healing Potion
26 gp, 45 sp
Bulk: 5

Spells:

Divine Cantrips:
  • Ignition
  • Guidance
  • Bullhorn
  • Detect Magic
  • Illuminate
  • Stabilize

First Level Divine Spells:

  • Bless
  • Benediction
  • Breathe Fire
  • Command
  • Protection

Focus Spell: (Focus Pool 1)

  • Incendiary Aura

Despite the fact he smolders like Majha Firehair, and comes from the Burning Sun Hold in Belkzen, Azorch insists that his fire does not come from her, but from a source more pure, more vengeful. He has since left the Hold and joined the Pathfinder Society to show his own path.

Adventures Completed:

#1: The Pathfinder Trials #2-11
4xp
+4 Horizon Hunters Reputation
+14 gp
Consumed 5 torches, bought 5 more
Bought Rope, Crowbar, Grappling Hook

#2: Second Confirmation #Intro-1
4xp
+4 Horizon Hunters Reputation
+14 gp

#3: United in Purpose #Intro-2
4xp
+4 Horizon Hunters Reputation
+14 gp
Sold Padded Armor. Bought Scale Mail. Sold Crossbow, 20 bolts. Bought Weapon Potency Rune +1

#4: Intro to Year of Clockwork Mystery #8-01
4xp
+4 Horizon Hunters Reputation
+22 gp

Advancement Planning:

Considering Champion Archetype