Full Name |
Nippostia "Nip" Fernbreeze |
Race |
| SP 14/14 HP 16/16 | RP 3/4 | EAC 15; KAC 15 | Fort +1; Ref +3; Will +6; +2 vs. fear and illusion spells/effects | Init: +3 | Perc: +9, SM: +9 |
Classes/Levels |
| Speed 30ft | Darkvision 60', Low-Light vision | Active conditions: None. |
Gender |
Female gnome dream prophet mystic 2 |
Size |
S |
Deity |
Sarenrae The Dawnflower |
Languages |
Common, Gnomish, elven, Ysoki, Dwarven, Brethedan |
Occupation |
Therapist |
About Nippostia Fernbreeze 2
Nippostia "Nip" Fernbreeze
Female gnome dream prophet mystic
Small humanoid (gnome)
Init +3; Senses low-light vision, darkvision 60’; Perception +9
DEFENSE
SP 14 HP 16 RP 4
EAC 15; KAC 15
Fort +1; Ref +3; Will +6; +2 vs. fear effects, and illusion spells and effects
Defensive Abilities none
OFFENSE
Speed 30 ft.
Melee Survival knife +4 (1d4-1 S)
Ranged Azimuth laser pistol +4 (1d4 F, critical burn 1d4) or
Light thasphalt blaster +4 (1d4 B)
STATISTICS
Str 8 (-1); Dex 16 (+3); Con 12 (+1); Int 11 (+0); Wis 16 (+3); Cha 12 (+1)
Skills
Acrobatics +3
Athletics -1
Bluff +1
Computers n/a
Culture +6
Diplomacy +6
Disguise +1
Engineering n/a
Intimidate +5
Life Science n/a
Medicine n/a
Mysticism +9
Perception +9
Physical Science n/a
Piloting +3
Profession (Therapist) +7
Sense Motive +9
Sleight of Hand +3
Stealth +3
Survival +7
Feats Quick Quip
You infuriate foes with a witty remark or retort. As a move action, you can attempt a Diplomacy check against one target within 30 feet (DC 10 + your target’s total Sense Motive bonus, or 15 + 1-1/2 × the target’s CR, whichever is higher).
IF YOU SUCCEED, the target’s attacks against you are off-target, and it’s flat-footed against your attacks; this effect lasts until the end of your next turn. Once you’ve attempted to infuriate a foe with a quip, that foe is immune to this ability for 24 hours. This is a language-dependent ability.
Languages Common, Gnomish, Elven, Ysoki, Dwarven, Brethedan
SPECIAL ABILITIES
Mystic Connection Empathy
As a full action, you can attempt a Sense Motive check to read the emotions of a particular creature (DC = 20 or 10 + its Bluff modifier, whichever is higher). If you succeed, you learn its general disposition and attitude toward creatures within 30 feet of it, and you gain a +2 circumstance bonus to Bluff, Diplomacy, Intimidate, and Sense Motive checks against that creature for 1 hour. Whether you succeed or fail, after opening your mind to read emotions, you take a –2 penalty to saving throws against mind-affecting effects for 1 minute.
Detect Thoughts
Your connection grants you Detect Thoughts as a known spell
Darkvision Nip see 60’ with no light source at all.
GEAR DESCRIPTIONS
Mk 1 Serum of Healing Drinking a vial of this serum restores 1d8 HP.