| Full Name |
Nippostia "Nip" Fernbreeze |
| Race |
| SP 28/28 HP 28/28| RP 5/5 | EAC 15; KAC 15 | Fort +2; Ref +4; Will +7; +2 vs. fear and illusion spells/effects | Init: +3 | Perc: +11, SM: +11 |
| Classes/Levels |
| Speed 30ft | Darkvision 60', Low-Light vision | Active conditions: None. |
| Gender |
Female gnome dream prophet mystic 4 |
| Size |
S |
| Deity |
Sarenrae The Dawnflower |
| Languages |
Common, Gnomish, elven, Ysoki, Dwarven, Brethedan |
| Occupation |
Therapist |
About Nippostia Fernbreeze 2
Nippostia "Nip" Fernbreeze
Female gnome dream prophet mystic
Small humanoid (gnome)
Init +3; Senses low-light vision, darkvision 60’; Perception +11
Languages Common, Gnomish, Elven, Ysoki, Dwarven, Brethedan
DEFENSE
SP 28 HP 28 RP 5
EAC 15; KAC 15
Fort +2; Ref +4; Will +7; +2 vs. fear effects, and illusion spells and effects
Defensive Abilities none
OFFENSE
Speed 30 ft.
Melee Survival knife +6 (1d4+1 S)
RangedSonic pistol +6 (1d8+2 So, critical Deafen) -OR-
Azimuth laser pistol +6 (1d4+2 F, critical burn 1d4) -OR-
Light thasphalt blaster +4 (1d4 B) -OR-
STATISTICS
Str 8 (-1); Dex 16 (+3); Con 12 (+1); Int 11 (+0); Wis 16 (+3); Cha 12 (+1)
Skills
Acrobatics +3
Athletics -1
Bluff +5
Computers n/a
Culture +7
Diplomacy +7
Disguise +1
Engineering n/a
Intimidate +6
Life Science +4
Medicine n/a
Mysticism +11
Perception +11
Physical Science n/a
Piloting +3
Profession (Therapist) +8
Sense Motive +11
Sleight of Hand +3
Stealth +3
Survival +7
FEATS
Quick Quip: You infuriate foes with a witty remark or retort. As a move action, you can attempt a Diplomacy check against one target within 30 feet (DC 10 + your target’s total Sense Motive bonus, or 15 + 1-1/2 × the target’s CR, whichever is higher).
IF YOU SUCCEED, the target’s attacks against you are off-target, and it’s flat-footed against your attacks; this effect lasts until the end of your next turn. Once you’ve attempted to infuriate a foe with a quip, that foe is immune to this ability for 24 hours. This is a language-dependent ability.
Nimble Moves: You can move through up to 20 feet of difficult terrain each round as if it were normal terrain. This feat allows you to take a guarded step into difficult terrain.
SPECIAL ABILITIES
Mystic Connection Empathy
As a full action, you can attempt a Sense Motive check to read the emotions of a particular creature (DC = 20 or 10 + its Bluff modifier, whichever is higher). If you succeed, you learn its general disposition and attitude toward creatures within 30 feet of it, and you gain a +2 circumstance bonus to Bluff, Diplomacy, Intimidate, and Sense Motive checks against that creature for 1 hour. Whether you succeed or fail, after opening your mind to read emotions, you take a –2 penalty to saving throws against mind-affecting effects for 1 minute.
Detect Thoughts
Your connection grants you Detect Thoughts as a known spell
Darkvision Nip see 60’ with no light source at all.
GEAR
See Hephaistos link for details