DM Brainiac's Myth-Speaker

Game Master Brainiac



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Envoy's Alliance

Awakened Elk Exemplar 2| DC: 17 | Resistances: HP28/28| AC 18| F+6 R+7 W +9 |P +7 | Speed 30| Hero 1/3 | Reactions: | Conditions:| Exploration:

Run 1, Stranger and Kallistratos:

Catch a wave: 1d20 + 5 ⇒ (6) + 5 = 11
Gather Fish(dolphins Nature1 dc14): 1d20 + 5 ⇒ (19) + 5 = 24
bulk(critsuccess): 1d4 + 2 ⇒ (2) + 2 = 4
Gather Fish(dolphins Nature2 dc14): 1d20 + 5 ⇒ (13) + 5 = 18
bulk(success): 1d4 ⇒ 1
Gather Fish(dolphins Nature3 dc14): 1d20 + 5 ⇒ (10) + 5 = 15
bulk(success): 1d4 ⇒ 4
Gather Fish(dolphins Nature4 dc14): 1d20 + 5 ⇒ (6) + 5 = 11
bulk(fail): 1d4 - 2 ⇒ (2) - 2 = 0

1st run 9 bulk of feesh

Run 2, Stranger and Kallistratos:

Catch a wave(Legendary Beast Lore): 1d20 + 5 ⇒ (1) + 5 = 6
Catch the Big One: 1d20 + 5 ⇒ (18) + 5 = 23
Gather Fish(Acrobatics1 dc16): 1d20 + 6 - 1 ⇒ (17) + 6 - 1 = 22
bulk(success): 1d4 ⇒ 1
Gather Fish(Acrobatics2 dc16): 1d20 + 6 ⇒ (18) + 6 = 24
bulk(success): 1d4 ⇒ 3
Gather Fish(Acrobatics3 dc16): 1d20 + 6 - 1 ⇒ (15) + 6 - 1 = 20
bulk(success): 1d4 ⇒ 2

2nd run 11 bulk of FEESH

Total Feesh Haul over 2 runs 20 bulk


Male Runaway Wind-Claimed Human Corsair 1[/url] - HP 21/21| AC 18 | F +6 R +6 W +5 | Perception +5 | Hero Points 1 |

Catch a Wave (Perception): 1d20 + 5 ⇒ (20) + 5 = 25
Events?: 1d6 ⇒ 11d6 ⇒ 3
Athletics: 1d20 + 7 ⇒ (12) + 7 = 19 DC 14+1 (dolphins)
Athletics: 1d20 + 7 ⇒ (14) + 7 = 21 DC 14+1+1 (bulk)
Athletics: 1d20 + 7 ⇒ (9) + 7 = 16 DC 14+1+1
Athletics: 1d20 + 7 ⇒ (1) + 7 = 8 DC 14+1+3
Hero Point: 1d20 + 7 ⇒ (11) + 7 = 18 DC 14+1+3

9 bulk loaded

Catch a Wave (Perception): 1d20 + 5 ⇒ (10) + 5 = 15
Events?: 1d6 ⇒ 6
Athletics: 1d20 + 7 ⇒ (3) + 7 = 10 DC 15
Athletics: 1d20 + 7 ⇒ (9) + 7 = 16 DC 15+1 (failed sail)
Athletics: 1d20 + 7 ⇒ (18) + 7 = 25 DC 15+1+2 (failed sail, bulk)
Athletics: 1d20 + 7 ⇒ (7) + 7 = 14 DC 15+1+3


M Gnoll Kineticist (Earth) [Wrestler ] 2 Hp 34/34 AC(T) 17/18(20) Fort(E)+10, Ref(E)+7, Will(T)+3 Perception(T)+3 Tremorsense (imprecise) 10' Conditions

Practice practice practice!

Athletics(T) DC 15: 1d20 + 6 ⇒ (4) + 6 = 10
Athletics(T) DC 15: 1d20 + 6 ⇒ (10) + 6 = 16
Athletics(T) DC 15: 1d20 + 6 ⇒ (15) + 6 = 21
Athletics(T) DC 15: 1d20 + 6 ⇒ (15) + 6 = 21
Athletics(T) DC 15: 1d20 + 6 ⇒ (18) + 6 = 24
Athletics(T) DC 15: 1d20 + 6 ⇒ (20) + 6 = 26

Envoy's Alliance

Awakened Elk Exemplar 2| DC: 17 | Resistances: HP28/28| AC 18| F+6 R+7 W +9 |P +7 | Speed 30| Hero 1/3 | Reactions: | Conditions:| Exploration:

Perception: 1d20 + 5 ⇒ (11) + 5 = 16
Survival: 1d20 + 5 ⇒ (11) + 5 = 16
Perception: 1d20 + 5 ⇒ (10) + 5 = 15
Athletics: 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22
Intimidation: 1d20 + 4 ⇒ (17) + 4 = 21

not sure on the dcs for the guide


Male Runaway Wind-Claimed Human Corsair 1[/url] - HP 21/21| AC 18 | F +6 R +6 W +5 | Perception +5 | Hero Points 1 |

The PastOkay, so Stranger's first check is not a crit to get us through the goat crossing a round early.

Round 6: Dubious Gate:
Stranger breaks the gate for us, but Kal and Arfi only get one chase point for the round- if Oinos rolls a crit with Society to know a shortcut we'll get through this one round earlier.
Athletics: 1d20 + 7 ⇒ (15) + 7 = 22

Round 7: Dubious Gate
Stranger aids again, meaning that Arfi carries the day and gets us through.
Athletics: 1d20 + 7 ⇒ (3) + 7 = 10

Round 8: Overcrowded Finish Line
Stranger aids, but we only get one chase point.
Athletics: 1d20 + 7 ⇒ (2) + 7 = 9

Round 9: Overcrowded Finish Line
Athletics: 1d20 + 7 ⇒ (2) + 7 = 9 Arfi gets us through with Stranger's Aid!

So we finish the race in round 9 - unless Oinos gets a crit on Society in round 8


M Gnoll Kineticist (Earth) [Wrestler ] 2 Hp 34/34 AC(T) 17/18(20) Fort(E)+10, Ref(E)+7, Will(T)+3 Perception(T)+3 Tremorsense (imprecise) 10' Conditions

Arfi-em-khet

Kineticist (Earth) 2

Free Archetype
Wrestler Dedication

+1 to everything
+12hp

Skill Increase (from Wrestler)
Athletics(E)+9

Skill Feats
Titan Wrestler (from Wrestler)
Streetwise (although considering Underwater Marauder from recent experiences)

Kineticist Feat
Geological Attunement

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