
|  Štrængér | 
 
	
 
                
                
              
            
            Catch a wave: 1d20 + 5 ⇒ (6) + 5 = 11
Gather Fish(dolphins Nature1 dc14): 1d20 + 5 ⇒ (19) + 5 = 24
bulk(critsuccess): 1d4 + 2 ⇒ (2) + 2 = 4
Gather Fish(dolphins Nature2 dc14): 1d20 + 5 ⇒ (13) + 5 = 18
bulk(success): 1d4 ⇒ 1
Gather Fish(dolphins Nature3 dc14): 1d20 + 5 ⇒ (10) + 5 = 15
bulk(success): 1d4 ⇒ 4
Gather Fish(dolphins Nature4 dc14): 1d20 + 5 ⇒ (6) + 5 = 11
bulk(fail): 1d4 - 2 ⇒ (2) - 2 = 0
1st run 9 bulk of feesh
Catch a wave(Legendary Beast Lore): 1d20 + 5 ⇒ (1) + 5 = 6
Catch the Big One: 1d20 + 5 ⇒ (18) + 5 = 23
Gather Fish(Acrobatics1 dc16): 1d20 + 6 - 1 ⇒ (17) + 6 - 1 = 22
bulk(success): 1d4 ⇒ 1
Gather Fish(Acrobatics2 dc16): 1d20 + 6 ⇒ (18) + 6 = 24
bulk(success): 1d4 ⇒ 3
Gather Fish(Acrobatics3 dc16): 1d20 + 6 - 1 ⇒ (15) + 6 - 1 = 20
bulk(success): 1d4 ⇒ 2
2nd run 11 bulk of FEESH
Total Feesh Haul over 2 runs 20 bulk

| Kallistratos Anemoi | 
 
	
 
                
                
              
            
            Catch a Wave (Perception): 1d20 + 5 ⇒ (20) + 5 = 25
Events?: 1d6 ⇒ 11d6 ⇒ 3
Athletics: 1d20 + 7 ⇒ (12) + 7 = 19 DC 14+1 (dolphins)
Athletics: 1d20 + 7 ⇒ (14) + 7 = 21 DC 14+1+1 (bulk)
Athletics: 1d20 + 7 ⇒ (9) + 7 = 16 DC 14+1+1
Athletics: 1d20 + 7 ⇒ (1) + 7 = 8 DC 14+1+3
Hero Point: 1d20 + 7 ⇒ (11) + 7 = 18 DC 14+1+3
9 bulk loaded
Catch a Wave (Perception): 1d20 + 5 ⇒ (10) + 5 = 15
Events?: 1d6 ⇒ 6
Athletics: 1d20 + 7 ⇒ (3) + 7 = 10 DC 15 
Athletics: 1d20 + 7 ⇒ (9) + 7 = 16 DC 15+1 (failed sail)
Athletics: 1d20 + 7 ⇒ (18) + 7 = 25 DC 15+1+2 (failed sail, bulk)
Athletics: 1d20 + 7 ⇒ (7) + 7 = 14 DC 15+1+3

| Arfi-em-khet | 
 
	
 
                
                
              
            
            Practice practice practice!
Athletics(T) DC 15: 1d20 + 6 ⇒ (4) + 6 = 10
Athletics(T) DC 15: 1d20 + 6 ⇒ (10) + 6 = 16
Athletics(T) DC 15: 1d20 + 6 ⇒ (15) + 6 = 21
Athletics(T) DC 15: 1d20 + 6 ⇒ (15) + 6 = 21
Athletics(T) DC 15: 1d20 + 6 ⇒ (18) + 6 = 24
Athletics(T) DC 15: 1d20 + 6 ⇒ (20) + 6 = 26

|  Štrængér | 
 
	
 
                
                
              
            
            Perception: 1d20 + 5 ⇒ (11) + 5 = 16
Survival: 1d20 + 5 ⇒ (11) + 5 = 16
Perception: 1d20 + 5 ⇒ (10) + 5 = 15
Athletics: 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22
Intimidation: 1d20 + 4 ⇒ (17) + 4 = 21
not sure on the dcs for the guide

| Kallistratos Anemoi | 
 
	
 
                
                
              
            
            The PastOkay, so Stranger's first check is not a crit to get us through the goat crossing a round early.
Round 6: Dubious Gate: 
Stranger breaks the gate for us, but Kal and Arfi only get one chase point for the round- if Oinos rolls a crit with Society to know a shortcut we'll get through this one round earlier.
Athletics: 1d20 + 7 ⇒ (15) + 7 = 22
Round 7: Dubious Gate
Stranger aids again, meaning that Arfi carries the day and gets us through.
Athletics: 1d20 + 7 ⇒ (3) + 7 = 10
Round 8: Overcrowded Finish Line
Stranger aids, but we only get one chase point.
Athletics: 1d20 + 7 ⇒ (2) + 7 = 9
Round 9: Overcrowded Finish Line
Athletics: 1d20 + 7 ⇒ (2) + 7 = 9 Arfi gets us through with Stranger's Aid!
So we finish the race in round 9 - unless Oinos gets a crit on Society in round 8

| Arfi-em-khet | 
 
	
 
                
                
              
            
            Arfi-em-khet
Kineticist (Earth) 2
Free Archetype 
Wrestler Dedication 
+1 to everything 
+12hp
Skill Increase (from Wrestler)
Athletics(E)+9
Skill Feats
Titan Wrestler (from Wrestler)
Streetwise (although considering Underwater Marauder from recent experiences)
Kineticist Feat
 Geological Attunement 
 
	
 
     
     
    