Horse

Štrængér's page

49 posts. Organized Play character for Azil.


Race

Awakened Elk Exemplar 2| DC: 17 | Resistances:

Classes/Levels

HP28/28| AC 18| F+6 R+7 W +9 |P +7 | Speed 30| Hero 2/3 | Reactions: | Conditions:| Exploration:

Size

Medium

About Štrængér

Ht: Wt: lbs
Background: Beast Seeker
Key: Dexterity
◆ ◇ ↩️

Offense:

Dagger:

[dice=Dagger]1d20+7[/dice]
[dice=piercing/Slashing]1d6+2[/dice]

Antler:

[dice=Antler]1d20+7[/dice]
[dice=piercing]1d6+2[/dice]

Fangs:

[dice=Fangs]1d20+7[/dice]
[dice=piercing]1d6+2[/dice]

Shadowed Javelin:

[dice=Javelin]1d20+7[/dice]
[dice=piercing]1d8+2[/dice]
[spoiler=Immanence Shadowed Javelin]
[dice=Javelin]1d20+7[/dice]
[dice=piercing; spirit(Per die)]1d8+2 ;2[/dice]

Defense:
Rattan Armor

Shadow Sheath:

With an infinite array of darts, throwing knives, or similar weapons, you never need worry about being unarmed. You can spend 1 minute to load a weapon meeting the shadow sheath’s usage requirements into the sheath, which is hidden somewhere on your person. As long as the shadow sheath is on your person, you can Interact to draw an exact copy of the weapon from thin air. These copies retain the runes and abilities of the hidden weapon, though if you use any limited-use abilities (such as talismans or Activations with a frequency limit), they count against the weapon’s normal usages. A copy disappears shortly after leaving your hand (or being used for a thrown Strike).

Immanence
You can Interact to draw a weapon from the shadow sheath as a free action. Your Strikes with a weapon produced from the shadow sheath deal 2 additional spirit damage per weapon damage die, which increases to 3 per die if the target is off-guard.

Transcendence — Liar’s Hidden Blade◆
Requirements: Your previous action was an unsuccessful Strike with the weapon from the shadow sheath

Effect The shadow weapon you threw fades, the distraction covering your true intention all along—a second strike in hidden in the blind spot of the first! Interact to draw another weapon from the shadow sheath, then Strike with it at the same multiple attack penalty as the unsuccessful attack. The opponent is off-guard to this attack. This Strike counts toward your multiple attack penalty as normal. After the Strike resolves, you can Interact to draw another weapon from the shadow sheath.

Thousand-League Sandals:

Immanence
Your sandals ease your travels on the path ahead, granting you a +10-foot status bonus to your Speed.
Transcendence — Marathon Dash ◆
Your feet carry you so quickly they leave a slipstream that speeds your allies on. You Stride. Each ally within 10 feet of you at the start of your movement can Stride as a reaction.

Victor's Wreath:

This symbol of victory—whether a laurel worn around the head or a medal that hangs from your neck—reminds you and your allies that victory is the only acceptable outcome.

Immanence
Aura Emotion Mental
You inspire your allies to greater glory. You and all your allies in a 15-foot emanation gain a +1 status bonus to attack rolls.

Transcendence — One Moment till Glory◆
Concentrate Emotion Mental Transcendence

You rally your allies, carrying them from the brink of disaster to the verge of victory. Each ally in your aura can immediately attempt a new saving throw with a +2 status bonus against one ongoing negative effect or condition currently affecting it that required a save. Use the result of the new save to determine the outcome of the effect, unless the new save would have a worse result than the original save, in which case nothing happens. Each ally can gain this benefit against a given effect only once.

Training:

Equipment
Training level+Level
Unarmed/Simple/Martial Weapons: T
Unarmored, All armor: T
Exemplar Class DC: T

Skills
Acrobatics +7
Athletics +6
Lore: Legendary Beast +5
Nature +7
Religion +7
Stealth +7
Survival +7

Class features:

Humble Strikes
Shift Immanenance
Spark Transcendence

Equipment:

Bulk carried:3.3 Total Bulk: Limits: 6enc/11
Dagger L
Javelin 1
Rattan Armor 1Bulk

Consumables
Arrows
Basic Crafter's Book
Bedroll
Compass
Flint and Steel
Rations
Rope
Waterskin
Cash: 7gp, 2sp, 8cp

Backstory:

Description:

Magical equipment:

Invested Items(currently):

0/10

Errata: