
Janna Ravanos |

Unfortunately ... tesseract tunnel ... still need[s] line of sight and effect to the destination ...
OOF. That was the part I was most excited about. We'll have to retcon the addition I made to the opening assassination.
As Dragomir prepares to jump, Janna smiles cruelly and worms her way into the minds of the Gorumites below. She draws on their most primal fears, pulling at them until they're at the forefont of their minds, and giving Dragomir the aspects that they each fear most.
◆◆ Cast Fear (3rd rank) on the Gorumites below
Then with a glance over her shoulder to make sure the Roc hasn't been disturbed, she stalks along the edge and drops down behind Dragomir
◆ Stride and drop

GM Xavier Kahlvet |

Hero Points reset in a week
Janna attempts to frighten the Gorumites!
Yellow; Gorum’s Bravery: 1d20 + 19 + 2 ⇒ (11) + 19 + 2 = 32
Orange: 1d20 + 24 ⇒ (4) + 24 = 28
Dragomir then descends and marks Orange for death!
Orange Fort; frightened 2: 1d20 + 22 - 2 ⇒ (19) + 22 - 2 = 39
All four Gorumite veterans ◆ Interact to draw their greatswords, as they were busy manning the springalds. Red shouts ”Our blades will bathe in your blood as an offering to Our Lord in Iron!” Demoralizing both ◆ Dragomir and ◆ Janna.
Red Intimidation vs. Dragomir Will DC; frightened 1: 1d20 + 20 - 1 ⇒ (9) + 20 - 1 = 28
Red Intimidation vs. Janna Will DC; frightened 1: 1d20 + 20 - 1 ⇒ (18) + 20 - 1 = 37
Yellow then makes a ◆◆ Vicious Swing against Dragomir! A Strike that deals an extra two dice of damage.
Yellow vs Dragomir; frightened 2: 1d20 + 26 - 2 ⇒ (19) + 26 - 2 = 43 Thank your psychic for saving you from the crit.
Slashing Damage; Vicious Swing: 4d12 + 11 ⇒ (9, 7, 7, 7) + 11 = 41 plus 1d6 persistent bleed
Dragomir then ↻ begins to cast enduring might, but Yellow attempts to stop him with a follow-up attack! Since that spell has the manipulate trait.
↻ Yellow Reactive Strike vs. Dragomir; frightened 2: 1d20 + 26 - 2 ⇒ (20) + 26 - 2 = 44
Slashing Damage (doubled from crit): 2d12 + 11 ⇒ (8, 2) + 11 = 21 plus 1d6 2d6 persistent bleed
So Dragomir loses the Focus Point and does NOT gain resistance against the first Strike.
Purple ◆ Strides forward and ◆ Demoralizes Suryo!
Purple Intimidation vs. Suryo Will DC: 1d20 + 20 ⇒ (12) + 20 = 32
Green then ◆ Strides forward and swings at Suryo! Suryo then uses ↻ Nimble Dodge.
◆ Green vs Suryo w/frightened 1 & Nimble Dodge; heroism: 1d20 + 26 + 2 ⇒ (13) + 26 + 2 = 41
Slashing Damage: 2d12 + 11 ⇒ (4, 9) + 11 = 24 plus 1d6 persistent bleed
End of the round: DC 11 flat check to avoid 1 Awareness (A failure means y’all gain the Awareness)
DC 11 flat to avoid Awareness: 1d20 ⇒ 15
Death from Above
Round 2
==============
Yujin {Incendiary Aura: Round 1 of 10}
Suryo (-24) {1d6 persistent bleed; frightened 1}
Gorumite Warpriest <Orange> {frightened 2; weakness 5 to Dragomir’s next Strike}
Gorumite Warpriest <Blue>
Janna {frightened 1}
Dragomir (-83) {2d6 persistent bleed; Hunted Prey: Orange}
Gorumite Veteran <Red>
Gorumite Veteran <Yellow> {frightened 1}
Gorumite Veteran <Green> {Heroism +2}
Gorumite Veteran <Purple>
==============

Huang Yujin |

End of the round: DC 11 flat check to avoid 1 Awareness (A failure means y’all gain the Awareness)
Ooh. Have to end the fight quick.
Yujin glances behind herself at the barrier of swords then looks back at the caster. ”Cute. But I’m not trapped in here with you. You’re trapped in here with me.”
Yujin activates her majestic presence. It is a 20-ft. radius so it’ll hit the two Gorumite Veterans. Will DC 33.
Next she calls forth columns of flames to engulf all three enemies, casting whirling flames. (Two 5-ft. radius bursts. (The orange circles on the map.) I can do up to 4, but they can’t overlap, so two gets everyone I can reach. Do you think the damage should be rolled once and be the same for each burst? Or separate for each burst? I'm thinking separate for each burst, but let me know what you think.)
Burst 1 Fire Damage: 11d6 ⇒ (4, 2, 2, 3, 5, 2, 4, 6, 6, 2, 5) = 41 Reflex DC 33
Burst 2 Fire Damage: 11d6 ⇒ (1, 6, 4, 5, 4, 2, 3, 2, 6, 1, 6) = 40
The two Gorumite Veterans are within the incendiary aura so they automatically catch fire and will take 5d4 persistent fire damage.
Lastly, she points at the priest. ”Step a little closer. My flames are reaching out to you, calling you chicken.”
◆ Majestic Presence
◆◆ Whirling Flames

Suryo Lestari |

Suryo respects the demoralization attempt. Messing with the minds of one's foes is a choice tactic. He'll likely use it himself before this battle ends.
Very good, but I think your Lord in Iron will remain hungry due to your inability to secure proper offerings!
◆ Instant Opening (auditory) GREEN is now off-guard
You distract your opponent with a few choice words or a rude gesture. Choose a target within 30 feet. It’s off-guard against your attacks until the end of your next turn. Depending on the way you describe your distraction, this action gains either the auditory or visual trait.
Two quick swipes of his sabre flash out from within the darkness of his cloak.
◆ Zealous Inevitability GREEN
Strike: +2 keen greater striking sawtooth saber (magical, twin, agile, finesse) (frightened 1), slashing damage, precision damage: 1d20 + 27 - 1 ⇒ (10) + 27 - 1 = 363d6 + 3 ⇒ (2, 4, 3) + 3 = 123d6 ⇒ (6, 6, 6) = 18
◇ Debilitating Strike: enfeebled 1
◆ Zealous Inevitability GREEN
Strike: +2 keen greater striking sawtooth saber (magical, twin, agile, finesse) (frightened 1), slashing damage, precision damage: 1d20 + 27 - 4 - 1 ⇒ (6) + 27 - 4 - 1 = 283d6 + 3 ⇒ (1, 1, 5) + 3 = 103d6 ⇒ (1, 5, 1) = 7
◇ Debilitating Strike: –10-foot status penalty to Speeds
You channel your zeal through a sacred weapon, bringing a foe closer to their demise. Strike a target with the required weapon. On a success, the target becomes doomed 1 or increases the value of their doomed condition by 1 (most living creatures die when they’ve reached doomed 4). Creatures doomed in this way take a status penalty to their saving throws against divine spells equal to their doomed value.
A creature that would become doomed 4 by this Strike can attempt a Will saving throw against your class DC to avoid increasing the value of their doomed condition. When this occurs, this ability gains the incapacitation trait.
You apply one of the following debilitations, which lasts until the end of your next turn.
Debilitation The target takes a –10-foot status penalty to its Speeds.
Debilitation The target becomes enfeebled 1.
DC15 Flat check vs bleeding: 1d20 ⇒ 3

GM Xavier Kahlvet |

Yujin presents herself in her full draconic glory…
Purple: 1d20 + 19 + 2 ⇒ (2) + 19 + 2 = 23
…then engulfs the Gorumites in flames!
Do you think the damage should be rolled once and be the same for each burst? Or separate for each burst? I'm thinking separate for each burst, but let me know what you think.)
For simplicity, I’d say it’s one damage roll, so I’ll take that first 41.
Green; heroism, frightened 1: 1d20 + 21 + 2 - 1 ⇒ (8) + 21 + 2 - 1 = 30
Purple; frightened 2: 1d20 + 21 - 2 ⇒ (6) + 21 - 2 = 25
Suryo makes a distracting statement then attacks Green!
MASSIVE point of order: Zealous Inevitability has the flourish trait, so it’s only once per round. First Strike hit, second one missed. FYI, don’t forget about the bonus damage from the twin trait
Persistent Bleed to Suryo: 1d6 ⇒ 2
Blue sees the damage caused by Yujin’s aura and intones ”Lord, shatter this war criminal’s magic to bring about fair combat!” ◆◆ Casting 5th-rank dispel magic
Counteract Check; Rank 5 | DC 33: 1d20 + 22 ⇒ (10) + 22 = 32
Because it’s not rank 4 or lower, the counteracting fails.
Blue then ◆ casts shield.
Orange ◆ Strides away from Dragomir then ◆◆ casts a 6th-rank heroism on Red!
Death from Above
Round 2
==============
Yujin {Incendiary Aura: Round 1 of 10}
Suryo (-26) {1d6 persistent bleed; frightened 1}
Gorumite Warpriest <Orange> {frightened 2; weakness 5 to Dragomir’s next Strike}
Gorumite Warpriest <Blue> (-20)
Janna {frightened 1}
Dragomir (-83) {2d6 persistent bleed; Hunted Prey: Orange}
Gorumite Veteran <Red> {Heroism +2}
Gorumite Veteran <Yellow> {frightened 1}
Gorumite Veteran <Green> (-71) {5d4 persistent fire; frightened 1; enfeebled 1: Round 0 of 1; Heroism +2; doomed 1 & penalty vs. divine}
Gorumite Veteran <Purple> (-41) {5d4 persistent fire; frightened 2}
==============

Janna Ravanos |

With Dragomir injured, and the sound of combat threatening to alert the rest of the fortress, Janna stops holding back the torrent of psychic energy. Magical forces start to scream around her and her eyes glow with a piercing red flame.
◇ Unleash Psyche
Can she move past Dragomir and yellow by running along the crenelations? If not she can amp a warp step to get where she's going, but I'll assume so for now
She hops up and runs lightly along the crenelations, her footsteps barely making cracking the soft layer of snow and ice until the psychic energy smashes into them like a winter storm.
◆ Stride
As she drops down between the war-priest and his frightened ally, she motions down with both of her arms and two ghostly sawtooth sabres appear in the air like extensions of body, and slice down into the gorumites.
◇ Activate Shadow Signet to target Reflex DC
◆◆ Amped Imaginary Weapon
Spell Attack vs. Orange Reflex DC, Frightened: 1d20 + 23 - 1 ⇒ (3) + 23 - 1 = 25
Dammit. Hero point!
Spell Attack vs. Orange Reflex DC, Frightened: 1d20 + 23 - 1 ⇒ (12) + 23 - 1 = 34
Slashing, Unleash: 14d8 + 14 ⇒ (3, 4, 8, 3, 1, 8, 3, 1, 2, 5, 1, 5, 1, 7) + 14 = 66
Spell Attack vs. Yellow Reflex DC, Frightened: 1d20 + 23 - 1 ⇒ (6) + 23 - 1 = 28
Slashing, Unleash: 14d8 + 14 ⇒ (8, 3, 2, 7, 1, 5, 4, 4, 8, 5, 2, 8, 3, 2) + 14 = 76
If she gets attacked she'd use Dodge Away to go away from her attacker, but only if they have more actions left

GM Xavier Kahlvet |

I am officially pausing Gameplay and putting the game on a temporary hiatus; see Discussion.

GM Xavier Kahlvet |

Alright, gonna do a full retcon of this combat, and start it all over from the beginning. Since y’all got the jump on them, I’ll allow enough time for Ajoran to Exploit Vulnerability before initiative is rolled.
Ajoran Exploit Vulnerability: 1d20 + 25 ⇒ (17) + 25 = 42
You also know that their weakest defense, ironically, is Will, as they have a tendency to fight first and think later, which makes them resilient against fear effects. They also seem to be extremely protective of the warpriests, trying to go out of their way to ensure the warpriest doesn’t get killed.
The warpriest’s’ weakest defense is Reflex. The warpriests seem to embody Gorum’s domain of might and strength, and while they tend to take a backline, support role, they are still able to hold their own in combat. Particularly because they can utter a fervent prayer to Gorum once per day to quicken casts in one fewer actions any of their spells, but that’s spell can only affect the warpriest themself.
Janna Stealth: 1d20 + 26 ⇒ (7) + 26 = 33
Suryo Stealth: 1d20 + 27 ⇒ (12) + 27 = 39
Yujin Stealth: 1d20 + 25 ⇒ (7) + 25 = 32
Gorumite Veterans; distracted: 1d20 + 21 - 2 ⇒ (11) + 21 - 2 = 30
Gorumite Warpriests; distracted: 1d20 + 23 - 2 ⇒ (1) + 23 - 2 = 22
I’m gonna Delay the Veterans until after Ajoran, just so things can be smoother.
EDIT: Reminder that the map for this combat is on Slide 3 of the Maps.
Death from Above
Round 1
==============
Suryo [20’ above ground]
Janna [20’ above ground]
Yujin [20’ above ground]
Ajoran [20’ above ground]
Gorumite Veteran <Red>
Gorumite Veteran <Yellow>
Gorumite Veteran <Green>
Gorumite Veteran <Purple>
Gorumite Warpriest <Orange>
Gorumite Warpriest <Blue>
==============

Huang Yujin |

The combat went the way I wanted this first time, so not to be repetitive but I'm going to probably do the same actions the first 1 or 2 rounds again.
Yujin leaps off the edge of the fortress with weapons drawn. She thrusts her sabers into the stone wall and they scrape gashes all the way down until she safely reaches the ground.
With Cat Fall, Yujin can drop safely up to 50 ft.
On the ground, she activates her incendiary aura. An invisible combustible gas emanates from Yujin's body, threatening to ignite at a smallest spark.
She calls out to the enemies with a murderous smile. "Ho! Gorumites! I've come for your lives. Let's see if you can keep me from taking them."
◆Stride (and drop off the edge)
◆◆Incendiary Aura (25-ft. emanation)
This time, I'm going to try to get everyone in the aura.

Suryo Lestari |

Perhaps also boring, but same :)
Suryo’s shoes sprout wins!
◆ ◆ winged sandals (fly 30 for 10m)
And floats down towards Yujin.
◆ fly
Turning to their foes he brandishes his blade from under his dark cloak.

Ajoran Livara |

Before the fight, Ajoran examines the divine spellcaster directly beneath him. He retrieves a small trinket from inside of his armor: a tiny wooden greatsword, embedded with humanoid teeth.
As battle begins, Ajoran rolls his shoulders and flexes his back. Two naked, pink wings protrude from his body like knives through greasy film. The flex once, suddenly covered in snow-white feathers. With a safe landing assured, the fleshwarped assassin drops down directly in front of the warpriest. A sawtooth saber is held tightly in each hand, with the little trinket hanging from a string wrapped around his pinky.
"Battle me." he says softly.
Using Divine Wings for an easy landing and planting myself in front of the warpriest. Ready for a reaction if he runs away or tries one of his pesky spells. Also, Esoteric Reaction in case he also tries a second risky trick.

Janna Ravanos |

I will also repeat my actions, but this time I can get closer as there's not a large bear in the way!
Janna stares down at the assembled Gorumites, listening to their thoughts and picking out the things they fear the most, tugging at them, and weaving Ajoran and herself amongst them.
◆◆ Cast Fear (3rd rank) on the Gorumites below
She follows up with a swift Leap down to the parapet below, landing gracefully. She flicks her hair up and gives the warrior in front of her a wink.
◆ Leap
I'd like to be adjacent to two for next turn so she won't use Dodge Away if targeted, instead she'd use Blood Vendetta at 7th Rank from her Boon

GM Xavier Kahlvet |

Suryo jumps down into the fray.
Janna comes down and uses her magic on the Gorumites! I’m just gonna use the results from the last post, reprinted below.
Red; Gorum’s Bravery: 1d20 + 19 + 2 ⇒ (12) + 19 + 2 = 33
Yellow; Gorum’s Bravery: 1d20 + 19 + 2 ⇒ (11) + 19 + 2 = 32
Orange: 1d20 + 24 ⇒ (4) + 24 = 28
Yujin descends down and activates her aura.
Ajoran grows wings and descends down to threaten Orange.
The veterans Delay until after the warpriests; they know to wait for the buffs.
Orange begins ◆◆ casting a 6th-rank heroism, but is swiftly cut into by Ajoran! Crit because of the frightened, which disrupts the spell. Orange then attempts to ↻ Cast a Spell to reduce the incoming damage! Which ALSO gets disrupted because that is also a crit. Meaning a total of 122 damage (including Personal Antithesis) since you forgot the very important +6 damage bonus from Implement’s Empowerment (you are wielding an implement in one hand, so the Strike with said implement counts).
Realizing her error, Orange ◆ Strides away.
Blue, however, knows the pain this will cause and ◆◆ casts a 6th-rank heroism on Green, then ◆ Interacts to draw her greatsword.
All four Gorumite veterans ◆ Interact to draw their greatswords! Purple and Green then ◆ Stride forward and attack their respective targets!
◆ Green vs Suryo w/
Slashing Damage: 2d12 + 11 ⇒ (4, 9) + 11 = 24 plus 1d6 persistent bleedfrightened 1 &Nimble Dodge; heroism: 1d20 + 26 + 2 ⇒ (13) + 26 + 2 = 41
◆ Purple vs Yujin: 1d20 + 26 ⇒ (1) + 26 = 27
Red ◆ Steps over and swings at the clear threat: Ajoran!
◆ Red vs. Ajoran; frightened 1: 1d20 + 26 - 1 ⇒ (14) + 26 - 1 = 39
Slashing Damage: 2d12 + 11 ⇒ (7, 7) + 11 = 25 plus 1d6 persistent bleed
Yellow, on the other hand, makes a ◆◆ Vicious Swing at Ajoran!
Yellow vs
Slashing Damage (doubled from crit); Vicious Swing: 4d12 + 11 ⇒ (9, 7, 7, 7) + 11 = 41 plusDragomirAjoran; frightened 2: 1d20 + 26 - 2 ⇒ (19) + 26 - 2 = 43Thank your psychic for saving you from the crit.1d62d6 persistent bleed
End of the round: DC 11 flat check to avoid 1 Awareness (A failure means y’all gain the Awareness)
DC 11 flat to avoid Awareness: 1d20 ⇒ 15
Death from Above
Round 2
==============
Suryo (-24) {1d6 persistent bleed}
Janna
Yujin {Incendiary Aura: Round 1 of 10}
Ajoran (-107) {2d6 persistent bleed; Exploiting Orange; Divine Wings}
Gorumite Warpriest <Orange> (-118) {frightened 1; off-guard: until Ajoran’s turn}
Gorumite Warpriest <Blue>
Gorumite Veteran <Red>
Gorumite Veteran <Yellow> {frightened 1}
Gorumite Veteran <Green> {+2 heroism}
Gorumite Veteran <Purple>
==============

Huang Yujin |

Yujin dodges the veteran's sword then ticks her pointer finger back and forth. "Uh uh uh. You can look, but you can't touch. When you get too close to the sun, you BURN!"
Yujin activates majestic presence. Will DC 33 that affects all three enemies near her.
Then she calls forth two columns of fire with whirling flames to engulfs the enemies before her. (Orange circles). Basic Reflex DC 33.
Whirling Flames Fire Damage: 11d6 ⇒ (2, 2, 4, 6, 1, 1, 2, 2, 6, 3, 1) = 30 That's alot of 1s and 2s. =(
Any enemy taking fire damage from the whirling flames catches fire from the incendiary aura and gains 5d4 persistent fire damage.
If Suryo attacks one of the veterans with a melee attack, Yujin will use her ↻ Opportune Backstab reaction against him.
Sawtooth Saber: 1d20 + 24 ⇒ (15) + 24 = 39
Damage: 3d6 + 6 ⇒ (3, 4, 1) + 6 = 14
◆Majestic Presence
◆◆Whirling Flames

Janna Ravanos |

Janna is taken aback by the ferocity of the exchange of blows between Ajoran and the Gorumites. Faced with two martial opponents and a fleeing, gravely wounded priest, she changes her plans.
I might be cheating here a bit because I know from last time that the veterans have Reactive Strike. To be fair I had guessed last time that the veterans would and the warpriest wouldn't, that's why I risked the Imaginary Weapon. This time I don't want to eat two Reactive Strikes. I'd also really like to heal Ajoran who is gravely wounded, but I'm hoping he can retreat and they can wail on Janna instead for a bit if she makes herself a threat (her healing options are all fairly weak)
She lets the mounting psychic energy explode out of her, wreathing her in a flame of anxiety and rage.
◇ Unleash Psyche
"Watch your form!" She barks at Ajoran as she steps back and summons her enraged mantra.
Your blood to me. Your life to me. Your blood to me. Your ...
The Gorumites start to bleed from their eyes and noses and the blood streams float toward Janna, who looks completely unhinged.
◆ Step
◆◆ Cast 7th Rank Vampiric Exanguination
Void, Unleashed: 14d6 + 14 ⇒ (5, 2, 4, 1, 2, 2, 6, 4, 2, 4, 5, 5, 5, 1) + 14 = 62

Suryo Lestari |

Suryo joins Yujin in the demoralization of their foes.
Hmm, that's not going to hurt for long. But this... might last longer!
◆ Instant Opening GREEN is now off-guard
You distract your opponent with a few choice words or a rude gesture. Choose a target within 30 feet. It’s off-guard against your attacks until the end of your next turn. Depending on the way you describe your distraction, this action gains either the auditory or visual trait.
◇ Debilitating Strike: enfeebled 1
You apply one of the following debilitations, which lasts until the end of your next turn.
Debilitation The target takes a –10-foot status penalty to its Speeds.
Debilitation The target becomes enfeebled 1.
His sabre slashes out from under his cloak at his aggressor...
◆ Zealous Inevitability (DC33) GREEN
Strike: +2 keen greater striking sawtooth saber (magical, twin, agile, finesse): 1d20 + 27 ⇒ (19) + 27 = 46
slashing damage: 3d6 + 3 ⇒ (1, 2, 6) + 3 = 12
sneak attack precision damage: 3d6 ⇒ (6, 6, 6) = 18
You channel your zeal through a sacred weapon, bringing a foe closer to their demise. Strike a target with the required weapon. On a success, the target becomes doomed 1 or increases the value of their doomed condition by 1 (most living creatures die when they’ve reached doomed 4). Creatures doomed in this way take a status penalty to their saving throws against divine spells equal to their doomed value.
A creature that would become doomed 4 by this Strike can attempt a Will saving throw against your class DC to avoid increasing the value of their doomed condition. When this occurs, this ability gains the incapacitation trait.
and just as quickly he turns the blade while his arm is straight out and rakes it back across the Gorumite...
◇ Debilitating Strike: –10-foot status penalty to its Speeds
◆ Zealous Inevitability (DC33) GREEN
Strike: +2 keen greater striking sawtooth saber (magical, twin, agile, finesse): 1d20 + 27 - 4 ⇒ (2) + 27 - 4 = 25
slashing damage: 3d6 + 3 ⇒ (5, 2, 6) + 3 = 16
sneak attack precision damage: 3d6 ⇒ (5, 3, 2) = 10
The cloak conceals him gritting his teeth against the bleed.
Never show the pain...
persistent bleed: 1d6 ⇒ 6
DC15 flat check: 1d20 ⇒ 18

Ajoran Livara |

Ajoran nearly vomits from the sudden pain of having blades slicing through his insides. Were it not for Janna's interference, he may be face down in a pool of his own blood!
Speaking of blood, his eyes flicker down to see how much he's still losing. 'Can't hide.' he thinks, knowing his invisibility magic wouldn't work if a continual trail of his glittery-gold blood was giving him away.
Though the prospect of being put on the backfoot is highly undesirable, Ajoran puts his trust in Janna's magic to turn the tide in his stead. He takes a cautious step back and treats himself with emergency healing magic.
5th rank heal: 5d8 + 40 ⇒ (2, 6, 4, 3, 5) + 40 = 60
persistent bleed: 2d6 ⇒ (1, 6) = 7
DC 15 check to remove bleed: 1d20 ⇒ 13

GM Xavier Kahlvet |

Suryo attacks Green! Note: Yujin has Gang Up, so the Instant Opening isn’t needed here, so I’ll just have you make another Strike. Crit on the Zealous Inevitability.
Suryo vs. Green OG; 3rd, ahile: 1d20 + 27 - 8 ⇒ (6) + 27 - 8 = 25
Slashing Damage; Sneak Attack: 3d6 + 3 + 3d6 ⇒ (1, 4, 3) + 3 + (6, 1, 4) = 22
Yujin engulfs the Gorumites in her Draconic majesty!
Green; heroism, Gorum’s Bravery: 1d20 + 19 + 2 + 2 ⇒ (17) + 19 + 2 + 2 = 40
Purple; Gorum’s Bravery: 1d20 + 19 + 2 ⇒ (2) + 19 + 2 = 23
Then engulfs them in flame! I’m gonna invalidate that 30 damage you rolled and use the 41 from the first iteration of this combat.
Blue; frightened 1: 1d20 + 20 - 1 ⇒ (17) + 20 - 1 =
Green; heroism, frightened 1: 1d20 + 21 + 2 - 1 ⇒ (8) + 21 + 2 - 1 = 303736
Purple; frightened24: 1d20 + 21 -24 ⇒ (6) + 21 -24 =2523
And Blue ↻ Casts a Spell as her own strength cuts through the fire! Blue reduces the damage by 16.
Janna unleashes her emotions and attempts to drain the Gorumites of their blood!
Red: 1d20 + 23 ⇒ (14) + 23 = 37
Yellow; frightened 1: 1d20 + 23 - 1 ⇒ (12) + 23 - 1 = 34
Ajoran steps away and heals himself. You didn’t actually move your token, so I moved it for you.
Blue ◆ casts shield then incants ”Lord Gorum, protect this faithful servant with mine own vital energy!” Suddenly a silvery, ephemeral cord connects Blue with Purple. ◆◆ Cast a Spell. I will just let the cat out of the bag and tell you it’s a share life.
Orange is suddenly infused with divine vigor as she shouts ”Blood, not rust!” ↻ Fervent Casting: the warpriest’s next spell takes one fewer action to cast (minimum 1 action), but the spell can only affect the warpriest; no one else. She then ◆ casts a “two”-action, 6th-rank heal on herself.
Healing: 6d8 + 48 ⇒ (8, 2, 6, 3, 2, 5) + 48 = 74
”Will you fight?!” ◆◆ Cast a Spell: bless.
Red and Yellow ◆ Step forward as Purple and Green attempt to Demoralize Yujin and Suryo.
◆ Green Intimidation vs Suryo; heroism, frightened 1: 1d20 + 20 + 2 - 1 ⇒ (8) + 20 + 2 - 1 = 29
◆ Purple Intimidation vs Yujin; frightened 4: 1d20 + 20 - 4 ⇒ (9) + 20 - 4 = 25
Then all the veterans make a ◆◆ Vicious Swing!
Red vs Ajoran; bless: 1d20 + 26 + 1 ⇒ (3) + 26 + 1 = 30
Slashing Damage; Vicious Swing: 4d12 + 11 ⇒ (2, 9, 6, 11) + 11 = 39 plus 1d6 persistent bleed
Yellow vs Ajoran; bless, frightened 1: 1d20 + 26 + 1 - 1 ⇒ (16) + 26 + 1 - 1 = 42
Slashing Damage; Vicious Swing: 4d12 + 11 ⇒ (7, 6, 10, 2) + 11 = 36 plus 1d6 persistent bleed
Green vs Suryo; heroism, frightened 1: 1d20 + 26 + 2 - 1 ⇒ (8) + 26 + 2 - 1 = 35
Slashing Damage; Vicious Swing, enfeebled 1: 4d12 + 11 - 1 ⇒ (1, 10, 7, 7) + 11 - 1 = 35 plus 1d6 persistent bleed
Purple vs Yujin; frightened 4: 1d20 + 26 - 4 ⇒ (4) + 26 - 4 = 26
Slashing Damage; Vicious Swing: 4d12 + 11 ⇒ (3, 4, 9, 9) + 11 = 36 plus 1d6 persistent bleed
DC 15 flat: 1d20 ⇒ 4
Blue Fire: 5d4 ⇒ (3, 2, 3, 2, 1) = 11
DC 15 flat: 1d20 ⇒ 8
Purple Fire (halved from Share Life): 5d4 ⇒ (3, 2, 1, 3, 3) = 12
DC 15 flat: 1d20 ⇒ 3
DC 11 flat to avoid gaining Awareness: 1d20 ⇒ 2
Anyone can spend a Hero Point to reroll that, but for now I'm marking it that the party gained 1 Awareness.
Death from Above
Round 3
==============
Suryo (-65) {1d6 persistent bleed}
Janna (+31)
Yujin {Incendiary Aura: Round 2 of 10}
Ajoran (-90) {2d6 persistent bleed; Exploiting Orange; Divine Wings}
Gorumite Warpriest <Orange> (-180) {Bless 15’: Round 0 of 10}
Gorumite Warpriest <Blue> (-21) {5d4 persistent fire; Share Life: Purple}
Gorumite Veteran <Red> (-31)
Gorumite Veteran <Yellow> (-31)
Gorumite Veteran <Green> (-115) {5d4 persistent fire; +2 heroism; doomed 1 & penalty vs divine}
Gorumite Veteran <Purple> (-88) {5d4 persistent fire; frightened 3; Share Life: Blue}
==============

Huang Yujin |

Anyone can spend a Hero Point to reroll that, but for now I'm marking it that the party gained 1 Awareness
I have hero points to use. I'll reroll that.
Flat DC 11: 1d20 ⇒ 1 Well crap.
Yujin sees the warpriest resist some of her fire and retorts. "Fancy trick. Let's see if you can do the same with the divine flames of heaven! Soon you will all be nothing but ash and bone!"
Yujin steps back and casts divine immolation (Level 6). Reflex DC 33. (White circle) White hot divine flames scour the entire eastern crenellation.
Fire or Spirit Damage: 7d6 ⇒ (4, 3, 2, 4, 4, 1, 4) = 22
On a failure, they also take 3d6 persistent spirit damage or 6d6 on a critical failure. My spells are divine for green's penalty vs. divine.
◆Step
◆◆Divine Immolation
If Yujin can't step on that diagonal space, she can step behind Suryo instead.
Since Suryo goes before Yujin, she might be able to get another ↻ opportune backstab reaction in before she steps out of melee range. If she does...
Damage: 3d6 + 6 ⇒ (1, 5, 2) + 6 = 14

Janna Ravanos |

Flush with stolen blood, Janna tempts her opponents attention away from Ajoran with the judicious application of medicine...
◆ Battle Medicine DC 30 since I've got a hero point
Medicine, item: 1d20 + 23 + 1 ⇒ (5) + 23 + 1 = 29
I shouldn't have mentioned the hero point. I'm not sure of the ordering, but if I got crit here I'd prefer not to spend the hero point obviously. Either way she'd use her Achaekek moderate boon against an attacker
Medicine, item: 1d20 + 23 + 1 ⇒ (3) + 23 + 1 = 27
Sigh. Sorry Ajoran!
She then screams with pain and fury and brings her arms down towards both Gorumites, and psychic sabres coalesce and attack them both!
◇ Activate Shadow Signet to target Reflex DC
◆◆ Amped Imaginary Weapon
Spell Attack vs. Red Reflex DC: 1d20 + 23 ⇒ (16) + 23 = 39
Slashing, Unleash: 14d8 + 14 ⇒ (4, 3, 3, 6, 4, 6, 1, 1, 1, 5, 3, 6, 4, 3) + 14 = 64
Spell Attack vs. Yellow Reflex DC: 1d20 + 23 ⇒ (6) + 23 = 29
Slashing, Unleash: 14d8 + 14 ⇒ (2, 1, 5, 3, 3, 1, 4, 7, 5, 1, 5, 8, 7, 7) + 14 = 73
other hero point!
Spell Attack vs. Yellow Reflex DC: 1d20 + 23 ⇒ (3) + 23 = 26
Gah!
If she gets attacked she'd use Dodge Away to go away from her attacker if she can

Ajoran Livara |

The aasimar grits his teeth after seeing the warpriest's wounds begin to mend. Divine casters are always the most tenacious ones. With a trained soldier in his face, Ajoran doesn't have the personal space to go searching for a useful implement. Instead, He raises his blades while locking eyes with his opponent and attempts to project his killing intent through his unblinking stare alone.
Intimidate to demoralize Red: 1d20 + 25 ⇒ (3) + 25 = 28
Then, he brings his blades down in hopes of shredding his opponent right away.
+2 keen greater striking sawtooth saber vs Red (twin feint): 1d20 + 26 ⇒ (8) + 26 = 34 damage: 3d6 + 7 ⇒ (1, 6, 4) + 7 = 18
+2 keen greater striking sawtooth saber vs Red (twin feint, twin, vs off-guard): 1d20 + 26 ⇒ (18) + 26 = 44 damage: 3d6 + 7 + 3 ⇒ (6, 6, 4) + 7 + 3 = 26
◆ Demoralize
◆◆ Twin Feint
But the assassin still bleeds...
Persistent bleed: 2d6 ⇒ (1, 6) = 7
DC 15 Flat Check to end bleed: 1d20 ⇒ 6
And in case it comes up....
esoteric lore: 1d20 + 25 + 1 ⇒ (9) + 25 + 1 = 35

Suryo Lestari |

Since Yujin backed away, I take it Gang-up doesn't apply anymore?
Your doom will soon deepen! It quickens the approach of your irreversible death!
◆ Instant Opening GREEN is now off-guard
You distract your opponent with a few choice words or a rude gesture. Choose a target within 30 feet. It’s off-guard against your attacks until the end of your next turn. Depending on the way you describe your distraction, this action gains either the auditory or visual trait.
On cue, his spindly arm thrusts the blade forward again
◆ Zealous Inevitability (DC33) GREEN
Strike: +2 keen greater striking sawtooth saber (magical, twin, agile, finesse): 1d20 + 27 ⇒ (20) + 27 = 47
slashing damage: 3d6 + 3 ⇒ (4, 5, 1) + 3 = 13
sneak attack precision damage: 3d6 ⇒ (1, 3, 4) = 8
◇ Debilitating Strike: enfeebled 1
You apply one of the following debilitations, which lasts until the end of your next turn.
Debilitation The target takes a –10-foot status penalty to its Speeds.
Debilitation The target becomes enfeebled 1.
◆ Strike: +2 keen greater striking sawtooth saber (magical, twin, agile, finesse): 1d20 + 27 - 4 ⇒ (19) + 27 - 4 = 42
slashing damage: 3d6 + 3 ⇒ (4, 3, 1) + 3 = 11
sneak attack precision damage: 3d6 ⇒ (5, 4, 6) = 15
◇ Debilitating Strike: –10-foot status penalty to its Speeds
Suryo made the flat check last round. I *think* persistent bleed should be gone?

GM Xavier Kahlvet |

Oh jeez, COMPLETELY forgot to heal Orange with that heal last turn.
I have hero points to use. I'll reroll that.
Good news, I’ll give the Hero Point right back since it didn’t really change anything.
Suryo made the flat check last round. I *think* persistent bleed should be gone?
Except you got hit again, so the bleed got re-applied.
Also, as Yujin said, you’re going first, so the Gang Up still applies. So an extra Strike, I suppose.
Suryo vs Green OG; 3rd, agile: 1d20 + 27 - 8 ⇒ (17) + 27 - 8 = 36
Slashing Damage; Sneak Attack: 3d6 + 3 + 3d6 ⇒ (6, 4, 2) + 3 + (4, 4, 4) = 27
Suryo swings three times and damages Green each time! First is obviously a crit, second only crits because of keen, and third is a solid hit. Yet, Green is still standing! However, it is enough of an oppening for Yujin to make an ↻ Opportune Backstab! Technically the Opportune Backstab triggers from the first Strike.
Also, funny aside, Opportune Backstab technically triggers at a successful Strike, so it actually resolves before damage is rolled on the triggering Strike.
EDIT: I resolved turns out of order; I resolved Yujin’s turn before Janna’s. They had minimal impact with each other, so it’s a moot point, but just putting this here so I don’t hae to rework all of the d20 rolls.
If Yujin can't step on that diagonal space, she can step behind Suryo instead.
Yeah, I’m gonna go with no.
Yujin moves back and brings divine fire upon the Gorumites!
Purple; frightened 3: 1d20 + 21 - 3 ⇒ (13) + 21 - 3 = 31
Blue ↻ Shield Blocks the spell which shield CAN do; reduces it by 15 then is burned with spiritual energy from herself and Purple! Techincally, the way divine immolation is written means that she takes the 3d6 persistent damage as spirit damage, which will stack with the 5d4 persistent fire.
NOW resolving Janna’s turn
Janna attempts to patch up Ajoran, which triggers a response from the veterans!
↻ Red RS vs Janna; bless: 1d20 + 26 + 1 ⇒ (17) + 26 + 1 = 44
Slashing Damage (doubled from crit): 2d12 + 11 ⇒ (5, 3) + 11 = 19 plus 1d6 2d6 persistent bleed
But the psychic then retaliates with the blessing of Achaekek! ↻ 7th-rankBlood Vendetta
Red basic Will: 1d20 + 19 ⇒ (4) + 19 = 23 Oh. Oh no.
And blood erupts from Red’s body! I’m not gonna bother keeping track of the weakness 1 to slashing/piercing, because it doesn’t scale and it’s just one-too-many-things to keep track of. Plus it’s just 1 damage here and there. Anyway, 12d6 persistent bleed damage.
↻ Yellow RS vs Janna; bless: 1d20 + 26 + 1 ⇒ (5) + 26 + 1 = 32
Slashing Damage: 2d12 + 11 ⇒ (8, 6) + 11 = 25 plus 1d6 persistent bleed
Janna then manifests psychic sabers and attacks the veterans! Reroll failed, so I’m giving the Hero Point back.
Janna Persistent Bleed: 2d6 ⇒ (4, 2) = 6
DC 15 flat: 1d20 ⇒ 10
Suryo Persistent Bleed (because I forgot earlier): 1d6 ⇒ 5
DC 15 flat: 1d20 ⇒ 15
Ajoran’s attempts to frighten prove futile, but he nevertheless slices into the veteran! First one hits, second one crits. Once again, you forgot the +6 to damage from Implement’s Empowerment.
Blue growls as he points his sword. ”Feel Elysium’s wrath!” ◆◆ Cast a Spell: 4th-rank divine wrath
Suryo; Avenger Dedication: 1d20 + 20 + 1 ⇒ (11) + 20 + 1 = 32 Success Only because of the +1
Yujin: 1d20 + 21 ⇒ (16) + 21 = 37 Success
Yujin then retaliates by casting ↻ blinding fury!
Blue Will: 1d20 + 24 ⇒ (2) + 24 = 26 Failure
Blue then casts a ◆ heal on herself.
Healing: 6d8 ⇒ (1, 1, 1, 7, 3, 4) = 17
Orange sees the profuse bleeding coming from Red and shouts ”Blood, not rust!” ◆◆ Cast a Spell: 6th-rank heal.
Healing: 6d8 + 48 ⇒ (5, 3, 6, 8, 6, 3) + 48 = 79
She then ◆ Sustains the bless to increase its radius.
Purple ◆ Steps over and attacks Yujin!
◆◆ Purple Vicious Swing vs. Yujin; frightened 3: 1d20 + 26 - 3 ⇒ (12) + 26 - 3 = 35
Slashing Damage; Vicious Swing: 4d12 + 11 ⇒ (3, 4, 11, 5) + 11 = 34 plus 1d6 persistent bleed
Red and Yellow each attempt to Demoralize the person in front of them…
◆ Red Intimidation vs. Ajoran Will DC: 1d20 + 20 ⇒ (13) + 20 = 33
◆ Yellow Intimidation vs. Janna Will DC: 1d20 + 20 ⇒ (12) + 20 = 32
Then both swing at Ajoran!
◆◆ Red Vicious Swing vs. Ajoran w/frightened 1; bless: 1d20 + 26 + 1 ⇒ (1) + 26 + 1 = 28
Slashing Damage; Vicious Swing: 4d12 + 11 ⇒ (12, 6, 5, 11) + 11 = 45
◆◆ Yellow Vicious Swing vs. Ajoran w/frightened 1; bless: 1d20 + 26 + 1 ⇒ (4) + 26 + 1 = 31
Slashing Damage; Vicious Swing: 4d12 + 11 ⇒ (4, 9, 4, 8) + 11 = 36
DC 15 flat: 1d20 ⇒ 5
Blue Spirit: 3d6 ⇒ (3, 5, 6) = 14
DC 15 flat: 1d20 ⇒ 7
Red Bleed: 12d6 ⇒ (6, 5, 3, 2, 5, 5, 2, 6, 3, 6, 3, 5) = 51
DC 15 flat: 1d20 ⇒ 8
Purple Fire (halved from share life): 5d4 ⇒ (2, 2, 4, 2, 3) = 13
DC 15 flat: 1d20 ⇒ 5
Purple Spirit (halved from share life): 3d6 ⇒ (1, 3, 4) = 8
DC 15 flat: 1d20 ⇒ 1
DC 11 flat to not gain Awareness: 1d20 ⇒ 6 Once again, someone can use a Hero Point to reroll, but for now I’m gonna assume that y’all don’t.
Death from Above
Round 4
==============
Suryo (-81)
Janna (-13) {2d6 persistent bleed}
Yujin (-34) {1d6 persistent bleed; Incendiary Aura: Round 3 of 10}
Ajoran (-97) {frightened 1; 2d6 persistent bleed; Exploiting Orange; Divine Wings}
Gorumite Warpriest <Orange> (-106) {Bless 25’: Round 1 of 10}
Gorumite Warpriest <Blue> (-59) {5d4 persistent fire; 3d6 persistent spirit; Share Life: Purple; blinding fury vs Yujin: Round 0 of 10}
Gorumite Veteran <Red> (-155) {12d6 persistent bleed; off-guard until Ajoran’s turn}
Gorumite Veteran <Yellow> (-31)
Gorumite Veteran <Purple> (-108) {5d4 persistent fire; 3d6 persistent spirit; frightened 2; Share Life: Blue}
==============

Huang Yujin |

Yujin then retaliates by casting ↻ blinding fury!
I'd rather save my reaction for another Opportune Backstab against Purple if Suryo triggers it, please. I don't know if blinding fury will be that beneficial against a spellcaster. Against a fighter like the Veteran, yes, because it can potentially attack multiple times. Against the warpriest, no. Since the hidden effect only lasts until the end of the enemy's turn, the warpriest will be able to see Yujin again on its next turn and will probably only cast one spell. Also, it's a Level 6 spell, and I might need those.
If triggered...
Damage: 3d6 + 6 ⇒ (5, 4, 1) + 6 = 16
I'll try to reroll the Awareness check again.
Flat DC 11: 1d20 ⇒ 15
Blue growls as he points his sword. ”Feel Elysium’s wrath!”
"Elysium's wrath cannot compare to the wrath that burns inside me!"
Yujin charges at the Warpriest. As she charges, her saber and arm morph into a mantis' raptorial foreleg and rakes the warpriest.
Yujin strides and casts gouging claw targeting warpriest (blue).
Gouging Claw: 1d20 + 23 ⇒ (20) + 23 = 43
Slashing Damage: 8d6 ⇒ (6, 6, 3, 3, 2, 4, 4, 6) = 34 Critical hit! 68 damage plus 16 persistent bleed.
If the Veteran is still alive, this will probably trigger the Veteran's reaction strike. I'll risk it.
◆Stride
◆◆Gouging Claw (Warpriest [blue])
I know Suryo is getting low on hp. I'll heal next round if he needs but I think prioritizing killing the enemies as fast as possible is important to not rack up awareness points.

Suryo Lestari |

I know Suryo is getting low on hp. I'll heal next round if he needs but I think prioritizing killing the enemies as fast as possible is important to not rack up awareness points.
Yeah, I think that makes sense for now.
Suryo smiles through the hits, continuing to menace his foes.
Okie, this time I don't believe Gang Up applies as Yujin has moved away.
One down! his raspy voice declares.
◆ Instant Opening PURPLE is now off-guard
You distract your opponent with a few choice words or a rude gesture. Choose a target within 30 feet. It’s off-guard against your attacks until the end of your next turn. Depending on the way you describe your distraction, this action gains either the auditory or visual trait.
The MO for this round is take out Purple and quickly move to blue to recover gang-up and opportune backstabs.
◆ Strike: +2 keen greater striking sawtooth saber (magical, twin, agile, finesse): 1d20 + 27 ⇒ (16) + 27 = 43
slashing damage: 3d6 + 3 ⇒ (4, 1, 4) + 3 = 12
sneak attack precision damage: 3d6 ⇒ (2, 3, 6) = 11
◆ Strike: +2 keen greater striking sawtooth saber (magical, twin, agile, finesse): 1d20 + 27 - 4 ⇒ (11) + 27 - 4 = 34
slashing damage: 3d6 + 3 ⇒ (4, 5, 5) + 3 = 17
sneak attack precision damage: 3d6 ⇒ (1, 3, 3) = 7
ELSE IFF PURPLE IS down, ◆Stride to N of Yujin (and I suppose the spoiler'd roll could be used for possible opportune backstab).

Suryo Lestari |

Else use the previous attack.
◆ Strike: +2 keen greater striking sawtooth saber (magical, twin, agile, finesse): 1d20 + 27 - 8 ⇒ (16) + 27 - 8 = 35
slashing damage: 3d6 + 3 ⇒ (4, 6, 5) + 3 = 18
sneak attack precision damage: 3d6 ⇒ (5, 4, 3) = 12

Janna Ravanos |

In order to avoid delaying things as Ajoran and I wait for each other's responds, I'll post both possibilities and Ajoran can decide if he wants to get teleported
The cuts and sudden flashes of psychic energy drain Janna's mental resources, and the swirling vortex of unchained emotions collapse into her.
For a second her eyes go wild, darting around her. All she hears is the pounding of her heart and her ragged breath, but she's been here a hundred times before and she quickly collects herself.
She steps back and speaks to Ajoran, her voice pitched perfectly to be audible over the combat, but no more.
"Shall we kill that priest?"
◆ Step
DC 6 Flat: 1d20 ⇒ 14
◆◆ Cast Collective Transposition targetting herself and Ajoran.
She grabs hold of Ajoran's shoulder with one hand, and with her other jams her staff into the air, except it seems to catch. With a sudden twist both of them shatter into tesselating kaleidoscope reflections at the same time as a thousand other such reflections appear and begin rotating near the priest. In a second, only the latter remain, and their geometric nature becomes instantly forgotten as they perfectly align again to form Janna and Ajoran
With her head pounding, she doesn't want to risk a spell, so she plunges her hand into one of her alchemy pouches to grab a pinch of activator, dips it into another, and then offers the resulting concotion up to Ajoran's lips without a word of explanation.
◆ Quick Alchemy a Greater Numbing Tonic
◆ Interact to give it to Ajoran
Edit: I forgot about the awareness, let's spend a hero point to reroll that
1d20 ⇒ 12

GM Xavier Kahlvet |

So, since Yujin has 3 Hero Points, I’m going to take theirs for the reroll to avoid Awareness.
Suryo attacks Purple! Gonna assume that you did Zealous Inevitibility on the first attack. First attack is a crit, but again, share life. Second and third attacks also hit. Gonna assume you do Debilitating Strike when you can, so he’s enfeebled 1 and -10 feet to Speed.
As Suryo attacks, Yujin makes an Opportune Backstab that Suryo follows up with an Opportune Backstab of his own! Which does still take MAP. The exact placement of the Opportune Backstab from Suryo is kinda irrelevant, as it’s basically just “a fourth Strike.”
↻ Suryo Opportune Backstab vs Purple w/frightened 2; 3rd, agile: 1d20 + 27 - 8 ⇒ (20) + 27 - 8 = 39
Slashing Damage (doubled from crit); Sneak Attack: 3d6 + 3 + 3d6 ⇒ (6, 3, 3) + 3 + (1, 5, 2) = 23
And despite being utterly sliced into by both Suryo and Yujin, Purple STILL remains standing thanks to Blue’s magic!
"Shall we kill that priest?"
Botting Ajoran: Ajoran flips through his tome, not liking what he’s reading, and says ”Target the healer.”
Janna nods and teleports herself and Ajoran to the priest!
Yujin moves over toward Blue, causing a Reactive Strike from Purple!
↻ Purple RS vs Yujin; frightened 2: 1d20 + 26 - 2 ⇒ (6) + 26 - 2 = 30
Slashing Damage; enfeebled 1: 2d12 + 11 - 1 ⇒ (11, 10) + 11 - 1 = 31 plus 1d6 persistent bleed
Then Yujin slices into Blue, but by some miracle, she is still standing!
ACTUALLY botting Ajoran now: Ajoran flips through his tome to find some key information that would help him! ◆ Intensify Vulnerability: Tome
Basically Devise a Stratagem: 1d20 ⇒ 12
He quickly retrieves his implement saber and attacks Orange!
◆ Ajoran vs Orange OG; frightened 1: 1d20 + 26 - 1 ⇒ (20) + 26 - 1 = 45
Slashing Damage (doubled from crit); Implement’s Empowerment: 3d6 + 7 + 6 ⇒ (2, 1, 5) + 7 + 6 = 21 plus 9 Personal Antithesis (NOT doubled)
Then he uses the knowledge from his tome against the warpriest! Substitutes that 12 for his d20 roll on this attack.
◆ Ajoran vs. Orange OG; 2nd, agile, frightened 1: 12 + 26 - 4 - 1 = 33
Slashing Damage; Implement’s Empowerment, twin: 3d6 + 7 + 6 + 3 ⇒ (3, 2, 5) + 7 + 6 + 3 = 26 plus 9 Personal Antithesis
DC 15 flat: 1d20 ⇒ 17
Yujin Bleed: 1d6 ⇒ 1
DC 15 flat: 1d20 ⇒ 3
Ajoran Bleed: 2d6 ⇒ (2, 5) = 7
DC 15 flat: 1d20 ⇒ 11
Blue has the wind knocked out of her, but she screams in prayer ”Blood, not rust!” ↻ Fervent Casting followed by a ◆ “two” action heal.
Healing: 6d8 + 48 ⇒ (1, 7, 7, 6, 3, 1) + 48 = 73
She then slams a hand against Yujin’s chest as she ◆ casts a 6th-rank harm!
Void Damage: 6d8 ⇒ (4, 2, 1, 7, 6, 5) = 25
Yujin basic Fort: 1d20 + 21 ⇒ (16) + 21 = 37
She then swings her greatsword at Yujin!
◆ Blue vs. Yujin: 1d20 + 23 ⇒ (13) + 23 = 36
Slashing Damage: 2d12 + 7 ⇒ (3, 5) + 7 = 15
Orange, however, is in a much stickier predicament. She decides to ◆ attempt to cast shield…
↻ Ajoran Implement’s Interruption vs Orange OG: 1d20 + 26 ⇒ (14) + 26 = 40
Slashing Damage (doubled from crit); Implement’s Empowerment: 3d6 + 7 + 6 ⇒ (6, 1, 3) + 7 + 6 = 23 plus 9 Personal Antithesis (NOT doubled)
And this proves to be Orange’s downfall, as she is cut down in her attempt to protect herself!
Purple decides to ignore Suryo in favor of punishing the person who attacked the healer! He ◆ Strides, then attacks Yujin!
◆◆ Purple Vicious Swing vs Yujin; frightened 2: 1d20 + 26 - 2 ⇒ (3) + 26 - 2 = 27
Slashing Damage; Vicious Swing, enfeebled 1: 4d12 + 11 - 1 ⇒ (4, 9, 3, 11) + 11 - 1 = 37 plus 1d6 persistent bleed
Red and Yellow both ◆ Stride forward toward their respective targets and attack!
◆◆ Red Vicious Swing vs Ajoran: 1d20 + 26 ⇒ (5) + 26 = 31
Slashing Damage; Vicious Swing: 4d12 + 11 ⇒ (7, 12, 2, 8) + 11 = 40 plus 1d6 persistent bleed
But Janna attempts to ↻ Dodge Away!
◆◆ Yellow Vicious Swing vs Janna w/Dodge Away: 1d20 + 26 ⇒ (17) + 26 = 43
Slashing Damage; Vicious Swing: 4d12 + 11 ⇒ (12, 1, 8, 2) + 11 = 34 plus 1d6 persistent bleed
DC 15 flat: 1d20 ⇒ 4
Blue Fire: 5d4 ⇒ (1, 1, 3, 4, 3) = 12
DC 15 flat: 1d20 ⇒ 17
Blue Spirit: 3d6 ⇒ (6, 1, 1) = 8
DC 15 flat: 1d20 ⇒ 6
Red Bleed: 12d6 ⇒ (6, 4, 1, 1, 6, 2, 2, 6, 6, 2, 2, 3) = 41
DC 15 flat: 1d20 ⇒ 6
Purple Fire (halved from share life): 5d4 ⇒ (4, 1, 3, 3, 2) = 13
DC 15 flat: 1d20 ⇒ 16
Purple Spirit (halved from share life): 3d6 ⇒ (4, 6, 1) = 11
DC 15 flat: 1d20 ⇒ 1
Death from Above
Round 5
==============
Suryo (-81)
Janna (-52) {1d6 persistent bleed; stupefied 1: round 1 of 2}
Yujin (-62) {1d6 persistent bleed; Incendiary Aura: Round 4 of 10}
Ajoran (-104) {2d6 persistent bleed; Divine Wings}
Gorumite Warpriest <Blue> (-180) {16 persistent bleed; 3d6 persistent spirit; Share Life: Purple}
Gorumite Veteran <Red> (-196) {12d6 persistent bleed}
Gorumite Veteran <Yellow> (-31)
Gorumite Veteran <Purple> (-200) {5d4 persistent fire; 3d6 persistent spirit; frightened 1; doomed 1 & penalty vs divine; Share Life: Blue}
==============

Suryo Lestari |

Suryo swathes himself in a veil of red mist.
Fast healing 7 for 1 minute
Also Suryo partially fades from reality.
The attacker must attempt a DC 11 flat check; on a failure, the attack passes harmlessly through the image of your body that remains behind. An instant later you return to reality, and your Crimson Shroud ends.
He then ◆ Steps to follow his foe and...
◆ Zealous Inevitability (DC33) PURPLE
Strike: +2 keen greater striking sawtooth saber (magical, twin, agile, finesse): 1d20 + 27 ⇒ (16) + 27 = 43
slashing damage: 3d6 + 3 ⇒ (6, 6, 4) + 3 = 19
sneak attack precision damage: 3d6 ⇒ (1, 5, 6) = 12
You channel your zeal through a sacred weapon, bringing a foe closer to their demise. Strike a target with the required weapon. On a success, the target becomes doomed 1 or increases the value of their doomed condition by 1 (most living creatures die when they’ve reached doomed 4). Creatures doomed in this way take a status penalty to their saving throws against divine spells equal to their doomed value.
A creature that would become doomed 4 by this Strike can attempt a Will saving throw against your class DC to avoid increasing the value of their doomed condition. When this occurs, this ability gains the incapacitation trait.

Ajoran Livara |

With bloodied blades and momentum on his side, Ajoran positions himself to have both foes in reach.
◆ Step
Again, no time for fancy tricks, so he attempts to finish off the wounded foe!
◆◆ Twin Feint
+2 keen gr. striking saber vs Red: 1d20 + 26 ⇒ (2) + 26 = 28 damage: 3d6 + 7 ⇒ (2, 1, 5) + 7 = 15
+2 keen gr. striking saber vs Red (vs off-guard, agile, twin: 1d20 + 26 - 4 ⇒ (5) + 26 - 4 = 27 damage: 3d6 + 7 + 3 ⇒ (5, 4, 2) + 7 + 3 = 21
Persistent bleed: 2d6 ⇒ (5, 3) = 8
DC 15 remove bleed: 1d20 ⇒ 20

Huang Yujin |

↻ Opportune Backstab: 1d20 + 24 ⇒ (17) + 24 = 41
Damage: 3d6 + 6 ⇒ (3, 3, 4) + 6 = 16
Yujin will take another opportune backstab after Suryo attacks the veteran.
Okay, so now there are some conditionals depending on the status of the enemies after Suryo's turn.
I think 1 or both might be dead thanks to the share damage spell and Suryo activated his Crimson Shroud to heal. If so Yujin will cast translocate to move herself to the left side. (She can move up to 120 feet.) From her new position, her Gang Up feat will give flanking to Yujin, Adoran, and Janna.
She'll make a strike against Yellow.
Sawtooth Saber: 1d20 + 24 ⇒ (8) + 24 = 32
Damage: 3d6 + 6 ⇒ (3, 3, 3) + 6 = 15
But if both enemies on the right are still alive, she'll make the above strike against the warpriest and cast a two-action (level 3) Heal of Suryo instead.
Heal: 3d8 + 24 ⇒ (5, 5, 4) + 24 = 38
◆◆Translocate
◆Strike (Yellow)
or
◆Strike (Blue)
◆◆Heal (Suryo)

GM Xavier Kahlvet |

DC 11 flat check to avoid Awareness (because I forgot about it in my previous post): 1d20 ⇒ 8
Something something “can use a Hero Point to reroll.”

Janna Ravanos |

Janna also has Gang Up if it becomes relevant
With a flick of her neck, Janna becomes enshrouded with red mist.
She will choose to have her body dissolve because it's metal
Then with an effort of will, and bracing herself against the inevitable attack, she conjures a psychic bolt to attack the bleeding veteran.
DC 6 Flat: 1d20 ⇒ 9
◇ Activate Shadow Signet to target Reflex DC
◆◆ Phase Bolt at red
Spell Attack ignoring 2 cover: 1d20 + 23 ⇒ (3) + 23 = 26
Hero Point!
Spell Attack ignoring 2 cover: 1d20 + 23 ⇒ (9) + 23 = 32
Piercing: 9d4 ⇒ (2, 3, 4, 3, 1, 2, 1, 3, 2) = 21
If attacked by Yellow she'll retaliate with a 5th rank Blood Vendetta and save Fading for later

GM Xavier Kahlvet |

Rerolling the Awareness check based on what Yujin said.
Reroll: 1d20 ⇒ 20
Suryo shrouds himself in red mist as he moves forward and attacks Purple! Crit. Half damage due to share life. Also assuming you do Debilitating Strike.
Yujin then takes the opportunity to stab Purple in the back! Crit on the Opportune Backstab And due to the nature of Blue’s magic, both Blue and Purple fall at the exact same time!
Janna activates her shroud and sends a psychic bolt at Red, causing Yellow to retaliate!
↻ Yellow RS vs Janna: 1d20 + 26 ⇒ (8) + 26 = 34
Slashing Damage: 2d12 + 11 ⇒ (11, 8) + 11 = 30 plus 1d6 persistent bleed
But Janna then retaliates with a curse!
DC 6 flat to Cast blood vendetta: 1d20 ⇒ 3
It also didn’t HAVE to be 5th-rank; a 4th-rank one would’ve had the same effect.
But then the psychic bolt flies and hits Red!
Yujin teleports to the other side of the ramparts and hits Yellow.
Ajoran steps over and swings at Red, but does not connect.
DC 15 flat: 1d20 ⇒ 17
Yujin Bleed: 1d6 ⇒ 3
DC 15 flat: 1d20 ⇒ 8
Red notices Yujin suddenly appear, and decides it good to ◆ Stride over to flank her, then attacks!
◆◆ Red Vicious Swing vs. Yujin OG: 1d20 + 26 ⇒ (19) + 26 = 45
Slashing Damage (doubled from crit); Vicious Swing: 4d12 + 11 ⇒ (6, 10, 11, 2) + 11 = 40 plus 1d6 persistent bleed
Yellow then attempts to Demoralize Yujin before going for his own attack!
◆ Yellow Intimidation vs. Yujin: 1d20 + 20 ⇒ (20) + 20 = 40
◆◆ Yellow Vicious Swing vs. Yujin OG w/frightened 2: 1d20 + 26 ⇒ (15) + 26 = 41
Slashing Damage (doubled from crit); Vicious Swing: 4d12 + 11 ⇒ (5, 2, 5, 8) + 11 = 31 plus 1d6 persistent bleed
And these two attacks knock Yujin to the ground!
Red Bleed: 12d6 ⇒ (6, 2, 5, 2, 4, 2, 1, 5, 5, 3, 3, 3) = 41
DC 15 flat: 1d20 ⇒ 3
And Red finally succumbs to his wounds and bleeds out! EDIT: Which means that Yellow actually did NOT crit, since there was no flanking. But it was still solidly enough to knock out Yujin.
DC 11 flat to not gain Awareness: 1d20 ⇒ 14
At the start of their respective turns, Suryo and Janna each heal 7 HP.
If someone (most likely Janna) heals Yujin, she can take her turn.
Death from Above
Round 6
==============
Suryo (-74) {Fast Healing 7: Round 1 of 10}
Janna (-81) {Fast Healing 7: Round 1 of 10}
Ajoran (-112) {Divine Wings}
Yujin (-162) {2d6 persistent bleed; frightened 2; Incendiary Aura: Round 5 of 10; prone; unconscious; dying 1}
Gorumite Veteran <Yellow> (-46)
==============

Ajoran Livara |

As the word is carried away by the wind, his blades come down on his foe!
◆ Demoralize
◆◆ Twin Feint
Intimidate vs Yellow: 1d20 + 25 ⇒ (2) + 25 = 27
+2 keen gr. striking saber vs Yellow: 1d20 + 26 ⇒ (10) + 26 = 36 damage: 3d6 + 7 ⇒ (5, 3, 3) + 7 = 18
+2 keen gr. striking saber vs Yellow (vs off-guard, agile, twin: 1d20 + 26 - 4 ⇒ (4) + 26 - 4 = 26 damage: 3d6 + 7 + 3 ⇒ (4, 4, 5) + 7 + 3 = 23
◇ Drop implement swords
◆ Step
◆◆ Administer First Aid (stop bleeding)
Medicine (plus expanded toolkit): 1d20 + 20 + 1 ⇒ (13) + 20 + 1 = 34

Janna Ravanos |

Ah I'd been thinking Blood Vendetta had heighten +1 when I picked rank 5, I'll mark off a rank 4 instead if that's OK
Janna's facial expression changes from a grimace to a snarl as she recovers from her psychic backlash and watches Yujin fall. She first dashes to her aid,
◆ Stride
then calls upon Achaekek to bring a sacred assassin back into the fight.
◆◆ Cast 3rd rank Heal on Yujin
Healing: 3d8 + 24 ⇒ (2, 5, 3) + 24 = 34
Reaction wise she'd try the Fading this time

Huang Yujin |

Yujin opens her eyes and rubs her head angrily. She grumbles "Those bastards really had it out for me."
She nods to Janna as a silent thanks for the recovery.
Since Janna's stride probably provokes the veteran's reactive strike, I'm hoping it is safe to cast a spell on the ground.
Rather than get up, Yujin weaves a powerful heal spell that radiates outward and closes the wounds of all those around her.
Yujin casts a 3-action (level 5) heal. It heals everyone within 30 ft. If Suryo manages to get within range on his turn, he'd also be included.
Heal: 5d8 + 40 ⇒ (3, 2, 2, 4, 5) + 40 = 56
◆◆◆Heal (56 hp in a 30-ft. emanation)
I realize this probably will heal the veteran too which is unfortunate, but the next round, we'll have this guy surrounded, so we should be able to finish him off.

Suryo Lestari |

Hey guys wait for meeeeEeeeeE :P
Satisfied at the synchronized drop of their two foes on this end, Suryo briskly jogs over to the other side to surround the last one.
◆ Stride◆ Stride◆ Stride

GM Xavier Kahlvet |

Suryo moves over to the other side of the ramparts.
Janna moves over… I’m going to say she DOESN’T use Fading yet; it causes the Crimson Shroud to end prematurely, and I don’t think this is dire enough to justify that yet.
↻ Yellow RS vs. Janna: 1d20 + 26 ⇒ (13) + 26 = 39
Slashing Damage: 2d12 + 11 ⇒ (8, 12) + 11 = 31 plus 1d6 persistent bleed
…and heals Yujin.
Ajoran attacks Yellow! And once again, you forgot Implement’s Empowerment. I’m going to modify your turn slightly to say that you do Exploit Vulnerability instead of Demoralize, since Yellow already used his reaction. Switching the Demoralize to an Exploit Vulnerability means that that nat 2 is a normal failure, so you can apply your personal antithesis. Only the first attack hit.
Yujin Kips Up then heals everyone (including Yellow) for 16 HP.
Yellow swings at Ajoran!
Janna Persistent Bleed: 1d6 ⇒ 1
DC 15 flat: 1d20 ⇒ 4
Yujin Persistent Bleed: 2d6 ⇒ (2, 1) = 3
DC 15 flat: 1d20 ⇒ 19
◆◆ Yellow Vicious Swing vs. Ajoran: 1d20 + 26 ⇒ (14) + 26 = 40
Slashing Damage; Vicious Swing: 4d12 + 11 ⇒ (10, 11, 9, 5) + 11 = 46 plus 1d6 persistent bleed
◆ Yellow vs. Ajoran; 3rd: 1d20 + 26 - 10 ⇒ (14) + 26 - 10 = 30
Slashing Damage: 2d12 + 11 ⇒ (7, 6) + 11 = 24 plus 1d6 persistent bleed
DC 11 flat to avoid Awareness: 1d20 ⇒ 10
Once again, someone can spend a Hero Point to reroll that.
At the start of their turns, Suryo and Janna heal 7 HP.
Death from Above
Round 7
==============
Suryo (-51) {Fast Healing 7: Round 2 of 10}
Janna (-59) {1d6 persistent bleed; Fast Healing 7: Round 2 of 10}
Ajoran (-144) {1d6 persistent bleed; Divine Wings; Exploiting Yellow}
Yujin (-115) {frightened 1; Incendiary Aura: Round 6 of 10; wounded 1}
Gorumite Veteran <Yellow> (-69)
==============

Huang Yujin |

"Let's finish this!"
Yujin scoops up a weapon to strike at her foe in a singular motion.
Quick Draw, frightened 1: 1d20 + 24 - 1 ⇒ (3) + 24 - 1 = 26
Damage: 3d6 + 6 ⇒ (1, 6, 3) + 6 = 16
Then she morphs her arm into a claw to slash again, using gouging claw.
Gouging Claw: 1d20 + 19 - 1 ⇒ (16) + 19 - 1 = 34
Damage: 8d6 ⇒ (1, 6, 3, 1, 4, 5, 6, 4) = 30 plus 8 bleed if it is still alive.
◆Quick Draw
◆◆Gouging Claw
If the enemy is defeated (here's hoping) and people are still bleeding, Yujin will use cauterize wounds to help end the effects.

Ajoran Livara |

Hero point to reroll Awareness check DC 11: 1d20 ⇒ 2
Every step, every slash, every groan and grunt of pain is another ear perked up in acknowledgement of their presence. The amalgam assassin focuses to cast a silent prayer to the mantis god to guide his blade to his foe's heart.
◆ Intensify Vulnerability (+2 status bonus to attack rolls against the target of Exploit Vulnerability)
◆◆ Twin Feint
+2 keen gr. striking saber vs Yellow (intensify vulnerability): 1d20 + 26 + 2 ⇒ (15) + 26 + 2 = 43 damage (exploit vulnerability, implement's empowerment): 3d6 + 7 + 9 + 6 ⇒ (3, 2, 6) + 7 + 9 + 6 = 33
+2 keen gr. striking saber vs Yellow (intensify vulnerability, vs off-target, agile): 1d20 + 26 + 2 - 4 ⇒ (17) + 26 + 2 - 4 = 41 damage (exploit vulnerability, implement's empowerment, twin): 3d6 + 7 + 9 + 6 + 3 ⇒ (4, 3, 3) + 7 + 9 + 6 + 3 = 35
Persistent Bleed: 1d6 ⇒ 1
DC 15 to remove bleed: 1d20 ⇒ 12

Suryo Lestari |

I'm going to assume Suryo can fit in the corner of the platform there.
Suryo, enveloped in his crimson shroud, glides around the trebuchet until he is within striking distance of the gorumite.
◆ Stride
It seems all of your friends are gone?
◆ Zealous Inevitability (DC33) YELLOW
Strike: +2 keen greater striking sawtooth saber (magical, twin, agile, finesse): 1d20 + 27 ⇒ (2) + 27 = 29
slashing damage: 3d6 + 3 ⇒ (1, 5, 5) + 3 = 14
sneak attack precision damage: 3d6 ⇒ (2, 4, 5) = 11
You channel your zeal through a sacred weapon, bringing a foe closer to their demise. Strike a target with the required weapon. On a success, the target becomes doomed 1 or increases the value of their doomed condition by 1 (most living creatures die when they’ve reached doomed 4). Creatures doomed in this way take a status penalty to their saving throws against divine spells equal to their doomed value.
A creature that would become doomed 4 by this Strike can attempt a Will saving throw against your class DC to avoid increasing the value of their doomed condition. When this occurs, this ability gains the incapacitation trait.
◇ Debilitating Strike: enfeebled 1
You apply one of the following debilitations, which lasts until the end of your next turn.
Debilitation The target takes a –10-foot status penalty to its Speeds.
Debilitation The target becomes enfeebled 1.
◆ Strike: +2 keen greater striking sawtooth saber (magical, twin, agile, finesse): 1d20 + 27 - 4 ⇒ (3) + 27 - 4 = 26
slashing damage: 3d6 + 3 ⇒ (3, 2, 3) + 3 = 11
sneak attack precision damage: 3d6 ⇒ (1, 6, 1) = 8
◇ Debilitating Strike: –10-foot status penalty to its Speeds
Two quick slashes seem to find the air next to the gorumite.
Hrm, yeah the rolls are not cooperating this round

Janna Ravanos |

Janna moves over… I’m going to say she DOESN’T use Fading yet; it causes the Crimson Shroud to end prematurely, and I don’t think this is dire enough to justify that yet.
I hadn't noticed that it ended the shroud so I agree with that plan
Janna once again becomes surrounded by a whirling vortex of emotion and magic as she lifts slightly onto her tiptoes and tips her head forward, looking up at the unfortunate Gorumite.
◇ Unleash Psyche
Some of the energy swirling around her focuses into a small sharp blade in front of her, which then teleports into the Gorumites chest!
◇ Activate Shadow Signet to target Reflex DC
◆◆ Amped Phase Bolt
Spell Attack vs. Reflex DC: 1d20 + 23 ⇒ (8) + 23 = 31
That ignores 2 Circumstance. If that's a miss she'd use a hero point:
Spell Attack vs. Reflex DC: 1d20 + 23 ⇒ (3) + 23 = 26
Piercing, Unleash: 15d4 + 14 ⇒ (3, 2, 3, 3, 3, 2, 3, 2, 2, 1, 3, 2, 3, 3, 2) + 14 = 51
That ignores
Then with her eyes glowing, she intones "Death is the balance of holding on and letting go"
◆ Recall the Teachings - [ooc]Psyche
That counts as preparing aid for everyone within 30 feet. I suppose she'd then react to use the aid at the first opportunity, which would be Ajoran's first attack roll
↻ Aid
Occultistm, Cooperative Nature: 1d20 + 27 + 4 ⇒ (7) + 27 + 4 = 38

GM Xavier Kahlvet |

And per my personal way of GMing, I’m giving that Hero Point back to Ajoran, since it didn’t change anything.
Suryo swings and misses Yellow.
Janna sends a psychic bolt at Yellow! No reroll needed.
Janna Bleed: 1d6 ⇒ 3
DC 15 flat: 1d20 ⇒ 4
Ajoran, with the assistance of his implement and Janna’s axiom, slices deep into Yellow twice! Two crits, but Yellow is still standing!
Yujin picks up her saber…
Yellow RS vs Yujin OG w/frightened 1: 1d20 + 26 ⇒ (1) + 26 = 27
Slashing Damage: 2d12 + 11 ⇒ (9, 4) + 11 = 24 plus 1d6 persistent bleed
And she follows up with turning her hand into a mantis claw and cleaving Yellow in two!
DC 10 flat: 1d20 ⇒ 18
Janna Medicine to Administer First Aid of herself: 1d20 + 23 + 1 ⇒ (10) + 23 + 1 = 34
DC 10 flat: 1d20 ⇒ 4
Bleed Damage: 1d6 ⇒ 6
DC 10 flat: 1d20 ⇒ 11
And over the course of the remainder of their Crimson Shrouds, Janna and Suryo heal 56 HP.
Defeating the patrols manning the springalds, the party earns 3 Infiltration Points.
The assassins are beaten and bloodied, but they must find some kind of balancing act—for they must heal themselves while also quickly disposing of these bodies, and do so in a way that ensures they still have the resources to assassinate Ordulf.
Critical Success You hide the body, plus one additional body of the same size or smaller.
Success You hide the body.
Failure You fail to hide the body.
Janna: 1d20 + 26 ⇒ (6) + 26 = 32
Suryo: 1d20 + 27 ⇒ (18) + 27 = 45
Yujin: 1d20 + 25 ⇒ (11) + 25 = 36
Janna Hero Point: 1d20 + 26 ⇒ (16) + 26 = 42
Just as the group finishes Hiding the Bodies, a door opens, revealing an Unexpected Patrol consisting of another warpriest and two veterans! And the assassins certainly do not have the ability to take on such a combat at this juncture!
Janna: 1d20 + 26 ⇒ (4) + 26 = 30
Suryo: 1d20 + 27 ⇒ (10) + 27 = 37
Yujin: 1d20 + 25 ⇒ (16) + 25 = 41
Having had the patrol move past them (Grumble grumble “…shirking their duties…”), the assassin’s descend off the side to the first floor—their goal is still the basement vault, after all. And with some people being particularly hurt, some Treating of Wounds is necessary.
Janna Medicine | DC 30: 1d20 + 23 + 1 ⇒ (8) + 23 + 1 = 32
Healing to everyone: 2d8 + 30 ⇒ (3, 7) + 30 = 40
”Insubordinate cowards!”
A man’s booming voice echoes from atop the ramparts holding the springalds, his deep voice being so loud that it feels as if it could cause an avalanche.
”Do you mean to tell me that the soldiers manning the springalds have abandoned their post?!”
“Yes, General Ordulf, sir!”
While the assassins are safe from being seen on the side of Crownhold, the name being spoken certainly piques their interest—an opportunity to finally get a look at their target. Taking this opportunity, Yujin uses Ordulf’s loud voice as cover to cast helpful steps to allow them to spy on their target.
Janna: 1d20 + 26 ⇒ (15) + 26 = 41
Suryo: 1d20 + 27 ⇒ (7) + 27 = 34
Yujin: 1d20 + 25 ⇒ (4) + 25 = 29
The DC was lowered due to the obvious distraction, so that’s enough successes to do it.
As the assassins look up at the second floor, they find a patrol of Gorumites (the same one whom the assassins avoided the notice of earlier) standing before an imposing man whose entire physique is almost an Ulfen stereotype. He sports a massive head of blonde hair—so thoroughly thick that his beard connects wholly with the hair on his head. He sports a clearly-magical breastplate engraved with the symbol of Gorum, a necklace with a pendant likewise sporting Gorum’s symbol hangs around his neck. He is surprisingly less covered in furs than the other Gorumites, and yet he seems less affected by the cold nonetheless.
On his back he sports two massive weapons: a greatsword whose blade is practically a single, long icicle, and a greataxe—it seem’s Vatum’s intel wasn’t quite correct on what kind of axe Ordulf had. Character Profiles Updated
”Those insubordinates were probably also the ones who took my tackling equipment as well! Bah!”
“Sir, do you wish for us to pick up their slack at the springalds?!”
Ordulf thinks for a moment, then says ”No, stay on your patrol, soldiers! Too many events have been happening in quick succession for it to be coincidence.”
“Sir, yessir!”
The Gorumites all exit the ramparts from the westernmost door, and disappear back inside Crownhold.
vs axe | DC 31: 1d20 + 23 ⇒ (12) + 23 = 35
vs sword | DC 34: 1d20 + 23 ⇒ (20) + 23 = 43
Bad on a 1: 1d5 ⇒ 3
As the group reconvenes and Yujin Dismisses the stairs, Suryo explains that he got a good enough view to be able to quickly determine the properties of Ordulf’s magical armaments.
+2 greater striking animated wounding greataxe
+2 greater striking greater frost greatsword
With little else to do, the group continues treating their wounds.
Janna Medicine | DC 30: 1d20 + 23 + 1 ⇒ (15) + 23 + 1 = 39
Healing to everyone: 2d8 + 30 ⇒ (6, 4) + 30 = 40
Janna Medicine | DC 30: 1d20 + 23 + 1 ⇒ (1) + 23 + 1 = 25
Damage to everyone: 1d8 ⇒ 8
Janna Medicine | DC 30: 1d20 + 23 + 1 ⇒ (15) + 23 + 1 = 39
Healing to everyone: 2d8 + 30 ⇒ (4, 3) + 30 = 37
Janna Medicine | DC 30: 1d20 + 23 + 1 ⇒ (20) + 23 + 1 = 44
Healing to everyone: 4d8 + 30 ⇒ (6, 8, 8, 8) + 30 = 60
Now that they’re properly treated—and with a skeleton key to the fortress—the group moves to find a way to the basement from the first floor.
1 is west, 2 is east: 1d2 ⇒ 1
Through the western door
Vertical wooden beams line the walls of this vast open chamber, and the smell of wet fur permeates the air. Huge double doors stand to the south, while smaller double doors lead east. Steep stairs against the north wall lead down into what must be a basement level.
Most notably, though is the loud sound of snoring that the assassins inexplicably did not hear prior to opening the door. The source of the snoring is a pair of elephant-sized, ten-legged polar bears—kokogiaks—that are in a deep sleep in this room!
This is an Unexpected Patrol, but y’all gain a +2 circumstance bonus to your checks because, y’know, asleep.
Janna: 1d20 + 26 + 2 ⇒ (7) + 26 + 2 = 35
Suryo: 1d20 + 27 + 2 ⇒ (1) + 27 + 2 = 30
Yujin: 1d20 + 25 + 2 ⇒ (1) + 25 + 2 = 28
Suryo spends an LP to succeed at that check You may flavor how your preparations helped you here in your next post.
Down the Stairs
This room simply seems to be a storage space. As the assassins make their way to the eastern door, they find the doorknob uncomfortably hot. Think “seatbelt in a hot car;” not enough to cause fire damage.
Through the eastern door
A massive furnace stands along the northern wall of this rectangular chamber. Copper pipes along the walls connect to the furnace and lead up into the ceiling. The furnace itself features huge access doors on its east, south, and west sides. On either side of the furnace’s southern door, two gemstones embedded into metal frames glow with a reddish orange light. Double stone doors lead out from this chamber to the east, south, and west, with the southern doors appearing particularly well-locked. This door very obviously leads to the vault. Maps Updated
And for the record, this room is HOT. About 110º F (43º C). It’s not hot enough to cause damage unless you stay in here for an hour, but you get the idea.
The assassins peer through the gemstones in the door—which double as windows—they see a pair of blobs of lava that seem to be stuck inside the furnace, their bodies used to heat up the entirety of Crownhold.
Ajoran realizes that these gems seem to be binding these elementals into the furnace, and if the gems are removed, it would force the elemental back into its gem.
Alright, I’ve been talking enough here. Removing a gem requires a DC 30 Thievery check or a DC 34 Crafting check. Each attempt at the check requires taking 6d6 fire damage (no save) from the heat of the furnace.
You…you are not one of the dwarves that trapped me. Please, free me from this fragment; I wish for my revenge on those who cast my autonomy aside for their own comfort!”
You or another PC can free the elemental by either using dispel magic (counteract rank 7, counteract DC 32) or by spending 10 minutes performing a bespoke ritual and succeeding at a DC 34 Arcana or Nature check. Alternatively, you can choose to keep the elemental within, and later use the gem as a very-powerful elemental fragment.
What do you do?

Huang Yujin |

"I'm no where near as skilled at thievery as Suryo but I haven't meet a flame I couldn't master. Let me handle this."
Thievery DC 30: 1d20 + 17 ⇒ (6) + 17 = 23
Fire Damage: 6d6 - 10 ⇒ (5, 2, 2, 5, 3, 5) - 10 = 12
Thievery DC 30: 1d20 + 17 ⇒ (5) + 17 = 22
Fire Damage: 6d6 - 10 ⇒ (5, 5, 1, 4, 4, 3) - 10 = 12
Thievery DC 30: 1d20 + 17 ⇒ (7) + 17 = 24
Fire Damage: 6d6 - 10 ⇒ (1, 1, 1, 1, 4, 1) - 10 = -1
Thievery DC 30: 1d20 + 17 ⇒ (15) + 17 = 32
Fire Damage: 6d6 - 10 ⇒ (3, 6, 6, 4, 1, 5) - 10 = 15
Heal (Level 3): 3d8 + 24 ⇒ (8, 5, 6) + 24 = 43
Yujin grips the gem with both hands. The heat blisters her skin and cooks her flesh but she refuses to let go. After nearly a minute of excruciating pain, the gem finally pops free. Yujin grins with smug satisfaction. Then she channels healing magic into her hands to restore them like new.
With her resist fire 10, Yujin takes 39 fire damage. Then heal for 43 hp, restores all the damage.
Yujin relays the message the elemental imparts to her. "If none of you are opposed, I will attempt to release this elemental. It will not harm us. It yearns for freedom and vengeance. It will serve as an excellent distraction while we loot the vault."
As long as no one opposes, Yujin will attempt a counteract with a Rank 6 Dispel Magic.
Dispel Magic (Rank 6) Counteract DC 32: 1d20 + 23 ⇒ (15) + 23 = 38
Used a Level 3 spell, heal and a Level 6 spell, dispel magic. I'll mark them off.

Ajoran Livara |

As Yujin works on the searing gems, Ajoran examines the forge and shakes his head with disgust. "Lazy. Brutish. Sloppy."
He nods in response to Yujin's suggestion. "Release them. They will waste time trying to recapture their prize. The fire will not be so merciful."

Suryo Lestari |

Suryo whispers to his companions about the armaments on Ordulf.
"General", eh?
He allows himself a small chuckle.
--------------------
Then they come to pass the nook with the oversized, ten-legged snoring bear-rugs.
An errant slip on a loose stone... Suryo's shadow on the ground seems more surprised than he is by the slip-up. It coaxes the shadows of the bears to softly cup the ears of the actual bears. Unconsciously comforted, the bears remain asleep.
We've got to get some wayang shadow lore involved :)
--------------------
Horrified as his friend grasps at the gem amidst the heat...
Yujin wait!
but it's too late.
and save some hit points
DC30 Thievery(M): 1d20 + 25 ⇒ (13) + 25 = 38

Janna Ravanos |

Could we have squeezed a refocus into that healing time? Or maybe Janna's interest in anatomy means her time doing Treat Wounds could double as refocus?
As Yujin and Suryo work on the gems, Janna offers "aid" in the form of overbearing advice.
"Steady the gem with one hand Yujin, you're losing tension on your tools when it moves like that"
Thievery to Aid Yujin, Cooperative Nature: 1d20 + 20 + 4 ⇒ (8) + 20 + 4 = 32
"Brace the gem with three rods Suryo, can't you see it's got three facets touching the housing?"
Thievery to Aid, Cooperative Nature: 1d20 + 20 + 4 ⇒ (12) + 20 + 4 = 36
These are mostly flavour but I like the idea that her cooperative feats reflect how bossy and annoying she is
When Suryo pops his gem out, Janna ponders aloud in the quiet voice she affects on a mission.
"If Yujin releases her's for the chaos, we should keep this one for the next combat".
She doesn't phrase it as a question because of the way she is, but it is merely a suggestion. Our alternatives are another spell slot of Yujin's (a big cost given we've already got a distraction) or 10 minutes and a roll that's more likely to fail than not; none of us are great at Arcana or Nature