Thomas "Thommo" Orrick
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"Nice work, everyone," Thommo calls as the Horror dissipates. "We made short work of that!"
The second horror emerging from the mirror wipes the smile from the soldier's face.
Drawing a deep breath, he says, "Looks like a repeat performance is in order."
"Ooh, that's not right!" he murmurs as the gravity unexpectedly. Making his way to the bottom of the stairs, he finds a better line of target and THOONK he sends another round arc toward the new horror.
◆ Stride
◇ P⁷rimary Target
Stellar Cannon: 1d20 + 6 ⇒ (8) + 6 = 14(on hit, successful save vs Area Fire becomes failure)[/ooc]
Stellar Cannon Damage, Piercing: 1d10 ⇒ 2
◆◆Area Fire (10ft Burst ): Basic Reflex DC 16; target suppressed on failure; crit failure Fort DC 16 slowed 1
Bombard: Big Red excluded; enemies who succeed are still suppressed until start of Thommo's next turn.
Stellar Cannon Damage, Piercing: 1d10 ⇒ 1
Stellar Cannon: 6/8
GRIM*! Gaming Network
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Blake yells ◆◆ Get 'Em! and shoots the new Terror
The 2 action ◆◆ Get 'Em! should also give everyone +1 to damage to strikes.
Big Red strikes with his spear but misses. reminder, you have 1 hero point if you want to reroll.
Thommo mises his primary attack with the Stellar Cannon
Reflex save : 1d20 + 3 ⇒ (2) + 3 = 5
But the new Terror critically fails to dodge the area damage, and is slowed 1
reminder, you have 1 hero point if you want to reroll the primary attack.
Round 2
Leopold DC 16 basic Will save vs 4 mental damage. On failure, stupefied 1; on a critical failure, stupefied 2.
Big Red AC: 18/19 HP: 17/22 (Raise Shield AC19)
CTU AC: 18 | HP: 17/17
Étoile AC:15 HP: 20/20
Leopold AC:17 HP: 15/15
Thommo AC:18 HP: 21/21
Beyond Terror HP: -43 ( destroyed )
New Terror HP: -15 (slowed 1, suppressed -1 attack -10 speed)
Blake AC: 16 HP: 17/17
Bold May act.
Get 'Em! +1 attack and +1 damage to strikes
Reminder Everyone has 1 hero point
Map
CTU, Étoile, Leopold, a lot just happened, be sure to read all 3 of my most recent GM posts on the previous page.
CTU-596
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”I do not have the knowledge of magics necessary to counter what is going on here, and I fear more of these creatures will show up if we do not shut it down!”
<>Aim
<>Strike
<>Strike
attack 1: 1d20 + 10 ⇒ (7) + 10 = 17
damage 1 if hit: 1d8 + 1d4 + 1 ⇒ (6) + (3) + 1 = 10 fire
attack 2: 1d20 + 5 ⇒ (20) + 5 = 25
damage 2 if hit: 1d8 + 1d4 + 1 ⇒ (1) + (4) + 1 = 6 fire