[PFS1] Redelia's The Devil We Know Arc

Game Master Redelia

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Dark Archive

”Laurentina” Female LN Unchained Summoner 3 | HP 21/21 | AC 16 T 12 FF 18 | CMB +1, CMD 13 | F +3 R +4, W +6 | Init +2 | Perc + 0 | Speed 30ft | SM2: 7/7 | Active conditions: None

Laurentina have Light spell, and Specter have Darkvision 60ft
"Let there be Light!"

Liberty's Edge

Male dwarf Barbarian 3 | HP: 38/38 | AC: 21 (12 Tch, 19 Fl) | CMB: +6, CMD: 18 | F: +6, R: +4, W: +3 | Init: +2 | Perc: +7 | Raging (2/11 used): | HP: 44/44 | AC: 19 (10 Tch, 17 Fl) | CMB: +8, CMD: 15 | F: +8, W: +5

Off we go.

Bagurm takes his waraxe and looks toward the tunnel of the sewers.

Darkvision 60 feet.

Dark Archive

Female Human Alchemist (Grenadier) 2 | HP 19/19 | AC 16 (armor +4, Dex +2) T 12 FF 20 | CMB +1, CMD 13 | F +5, R +5, W +2 | Init +2 | Perc +5 | Speed 30ft |bomb 3/6

Auray strikes a sunrod, holding it in one hand.
30 feet normal light and 30 feet dim light


Venture Lieutenant, Play by Post (online)

You open the grate the map indicates, and look down into the room below.

Murky puddles dot the tile floor below, which gently slopes toward the room’s center where some of the puddles are very slowly draining into a large, 10-foot-by-10-foot drain. Thick, sticky webs cover most of the corners of the room, and several large vermin appear to be caught in the webs. The sound of running water can be heard to the north.

I need two perception checks per character, please.

You can also think about how you are going to safely get down into the room below. The floor is 20 feet down.

The Exchange

female elf spellslinger 4 | ♥️18 | ⛨15 T 14 FF 11 | CMB+0 CMD 14 | F+1 R+6 W+5; +2 vs enchantments; immune sleep | Init+6 | Low-light Vision; Perc+6 SM+3 | Speed 30ft | Spells: 2nd ☐invisibility ☑☐scorching ray; 1st ☐burning hands, ☐ear-piercing scream, ☐shield, ☑☑snowball | ⚕none

Perception: 1d20 + 6 ⇒ (19) + 6 = 25
Perception: 1d20 + 6 ⇒ (4) + 6 = 10

As they look down into the room, Ela asks Did anybody bring rope?

Grand Lodge

Female Aquatic Elf Shaman(Heavens) - 2 | hp: 13/13 | AC:13/17 | F:1 R:3 W:7 |P:7 I:2 | GL | 124312-31

perception: 1d20 + 6 ⇒ (13) + 6 = 19
perception: 1d20 + 6 ⇒ (14) + 6 = 20

Of course I did. Doesn't everyone?

Dark Archive

”Laurentina” Female LN Unchained Summoner 3 | HP 21/21 | AC 16 T 12 FF 18 | CMB +1, CMD 13 | F +3 R +4, W +6 | Init +2 | Perc + 0 | Speed 30ft | SM2: 7/7 | Active conditions: None

Perception: 1d20 ⇒ 11
Perception: 1d20 ⇒ 1
Laurentina is absentminded about sewer...


”Specter” Female N Astral Unchained Eidolon | HP 19 /19 | AC 19 T 11 FF 18 Mage Armor | CMB +6, CMD 17 | F +4, R +2, W +3 | Init +1 | Perc + 14 | Speed 30ft | Active conditions: None

Perception: 1d20 + 5 ⇒ (2) + 5 = 7
Perception: 1d20 + 5 ⇒ (5) + 5 = 10
...so is Specter

Liberty's Edge

Male dwarf Barbarian 3 | HP: 38/38 | AC: 21 (12 Tch, 19 Fl) | CMB: +6, CMD: 18 | F: +6, R: +4, W: +3 | Init: +2 | Perc: +7 | Raging (2/11 used): | HP: 44/44 | AC: 19 (10 Tch, 17 Fl) | CMB: +8, CMD: 15 | F: +8, W: +5

Perception 1, +2 to notice unusual stonework: 1d20 + 7 ⇒ (9) + 7 = 16
Perception 2, +2 to notice unusual stonework: 1d20 + 7 ⇒ (15) + 7 = 22

What is the DC to climb down? I have a silk rope and +4 to Climb.

The Exchange

”Dass” Male LN Ranger (Infiltrator+Witchguard) 3 Human (Shoanti)| HP 31/31 | AC 21 T 12 FF19 | CMB +6, CMD 18| F +6, R +7, W +5 ] | Init +2| Perc +8 Speed 20ft | Active conditions:

Perc #1: 1d20 + 7 ⇒ (9) + 7 = 16
Perc #2: 1d20 + 7 ⇒ (7) + 7 = 14

Dass uses his LongStrider wand and then tells: "I have a Climber's kit containing crampons, pitons, ropes, and other tools."


Venture Lieutenant, Play by Post (online)

Ela, Neri, Bagurm, and Dass all notice that there are severa; somethings that look like dead creatures in the webs.

(anyone can make a knowledge:nature check to figure out what they are)

Neri and Bagurm also notice the grate in the middle of the room below has been damaged by time and is not safe to stand on until someone can fix it (mechanically, a trap).


”Specter” Female N Astral Unchained Eidolon | HP 19 /19 | AC 19 T 11 FF 18 Mage Armor | CMB +6, CMD 17 | F +4, R +2, W +3 | Init +1 | Perc + 14 | Speed 30ft | Active conditions: None

"Unstable grate you say? I might be able to help......"
Disable Device: 1d20 + 16 ⇒ (4) + 16 = 20

Liberty's Edge

Male dwarf Barbarian 3 | HP: 38/38 | AC: 21 (12 Tch, 19 Fl) | CMB: +6, CMD: 18 | F: +6, R: +4, W: +3 | Init: +2 | Perc: +7 | Raging (2/11 used): | HP: 44/44 | AC: 19 (10 Tch, 17 Fl) | CMB: +8, CMD: 15 | F: +8, W: +5

Knowledge (nature): 1d20 + 4 ⇒ (18) + 4 = 22

Bagurm looks at the webs while he waits for Specter to finish.

The Exchange

female elf spellslinger 4 | ♥️18 | ⛨15 T 14 FF 11 | CMB+0 CMD 14 | F+1 R+6 W+5; +2 vs enchantments; immune sleep | Init+6 | Low-light Vision; Perc+6 SM+3 | Speed 30ft | Spells: 2nd ☐invisibility ☑☐scorching ray; 1st ☐burning hands, ☐ear-piercing scream, ☐shield, ☑☑snowball | ⚕none

Knowledge (nature), untrained: 1d20 + 5 ⇒ (12) + 5 = 17

Grand Lodge

Female Aquatic Elf Shaman(Heavens) - 2 | hp: 13/13 | AC:13/17 | F:1 R:3 W:7 |P:7 I:2 | GL | 124312-31

k nature (trained): 1d20 + 6 ⇒ (5) + 6 = 11

The Exchange

”Dass” Male LN Ranger (Infiltrator+Witchguard) 3 Human (Shoanti)| HP 31/31 | AC 21 T 12 FF19 | CMB +6, CMD 18| F +6, R +7, W +5 ] | Init +2| Perc +8 Speed 20ft | Active conditions:

Kn(nature), trained: 1d20 + 4 ⇒ (1) + 4 = 5

Dark Archive

Female Human Alchemist (Grenadier) 2 | HP 19/19 | AC 16 (armor +4, Dex +2) T 12 FF 20 | CMB +1, CMD 13 | F +5, R +5, W +2 | Init +2 | Perc +5 | Speed 30ft |bomb 3/6

Knowledge (nature): 1d20 + 8 ⇒ (16) + 8 = 24

Dark Archive

Female Human Alchemist (Grenadier) 2 | HP 19/19 | AC 16 (armor +4, Dex +2) T 12 FF 20 | CMB +1, CMD 13 | F +5, R +5, W +2 | Init +2 | Perc +5 | Speed 30ft |bomb 3/6

Perception: 1d20 + 5 ⇒ (15) + 5 = 20
Perception: 1d20 + 5 ⇒ (10) + 5 = 15


Venture Lieutenant, Play by Post (online)

Specter won't be able to work on the trap until she's down in the room below.

Some of you notice that among the dire rat corpses in the webs is the bloodless corpse of a derro.


”Specter” Female N Astral Unchained Eidolon | HP 19 /19 | AC 19 T 11 FF 18 Mage Armor | CMB +6, CMD 17 | F +4, R +2, W +3 | Init +1 | Perc + 14 | Speed 30ft | Active conditions: None

Specter suggests that we either:

-Put light spell up and everyone get down together as usual, or

-Have the people with darkvision (Bagurm and Specter) put up defensive buff then go down to check out

Liberty's Edge

Male dwarf Barbarian 3 | HP: 38/38 | AC: 21 (12 Tch, 19 Fl) | CMB: +6, CMD: 18 | F: +6, R: +4, W: +3 | Init: +2 | Perc: +7 | Raging (2/11 used): | HP: 44/44 | AC: 19 (10 Tch, 17 Fl) | CMB: +8, CMD: 15 | F: +8, W: +5

Is the trap immediately where we descend, or is it possible to climb down and stop somwehere where there is no trap? Bagurm could follow nearby on bodyguard duty.


”Specter” Female N Astral Unchained Eidolon | HP 19 /19 | AC 19 T 11 FF 18 Mage Armor | CMB +6, CMD 17 | F +4, R +2, W +3 | Init +1 | Perc + 14 | Speed 30ft | Active conditions: None

Or we could tie Specter on a rope, Mission Impossible style, and then lower her down enough for her to fix up the trap first before everyone come down


Venture Lieutenant, Play by Post (online)

I've revealed the part of the room you can see from above on the map. Yes, you could climb down carefully without triggering the trap now that you know where to avoid.

The Exchange

”Dass” Male LN Ranger (Infiltrator+Witchguard) 3 Human (Shoanti)| HP 31/31 | AC 21 T 12 FF19 | CMB +6, CMD 18| F +6, R +7, W +5 ] | Init +2| Perc +8 Speed 20ft | Active conditions:

With my Climbing kit, I think we could climb down with DC 5?

Liberty's Edge

Male dwarf Barbarian 3 | HP: 38/38 | AC: 21 (12 Tch, 19 Fl) | CMB: +6, CMD: 18 | F: +6, R: +4, W: +3 | Init: +2 | Perc: +7 | Raging (2/11 used): | HP: 44/44 | AC: 19 (10 Tch, 17 Fl) | CMB: +8, CMD: 15 | F: +8, W: +5

Bagurm has +4 to Climb. So, he can take 10 if that is enough. Or use the climbing kit, if Dass sets it up.


Venture Lieutenant, Play by Post (online)

OK, team, what are you doing? Who is going down there, and in what order?

Dark Archive

”Laurentina” Female LN Unchained Summoner 3 | HP 21/21 | AC 16 T 12 FF 18 | CMB +1, CMD 13 | F +3 R +4, W +6 | Init +2 | Perc + 0 | Speed 30ft | SM2: 7/7 | Active conditions: None

Laurentina will put Shield and Mage Armor spells on Specter after Dass set it up with knotted rope, then have Specter take point and climb down first.

Specter Climb: 1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 11

The Exchange

female elf spellslinger 4 | ♥️18 | ⛨15 T 14 FF 11 | CMB+0 CMD 14 | F+1 R+6 W+5; +2 vs enchantments; immune sleep | Init+6 | Low-light Vision; Perc+6 SM+3 | Speed 30ft | Spells: 2nd ☐invisibility ☑☐scorching ray; 1st ☐burning hands, ☐ear-piercing scream, ☐shield, ☑☑snowball | ⚕none

Ela holsters her pistol and follows shortly after.

Climb: 1d20 - 2 ⇒ (3) - 2 = 1

As simple as a knotted rope should be, she slips on one of the knots and takes a tumble.

Grand Lodge

Female Aquatic Elf Shaman(Heavens) - 2 | hp: 13/13 | AC:13/17 | F:1 R:3 W:7 |P:7 I:2 | GL | 124312-31

Oooh ... Are you okay down there Ela?

She goes down to check on her fellow Pathfinder.
climb: 1d20 + 1 ⇒ (1) + 1 = 2

.. and nearly lands on top of her.

The Exchange

”Dass” Male LN Ranger (Infiltrator+Witchguard) 3 Human (Shoanti)| HP 31/31 | AC 21 T 12 FF19 | CMB +6, CMD 18| F +6, R +7, W +5 ] | Init +2| Perc +8 Speed 20ft | Active conditions:

"Anyone injured? I will be there to help!"
Climb: 1d20 + 9 ⇒ (12) + 9 = 21

Dark Archive

”Laurentina” Female LN Unchained Summoner 3 | HP 21/21 | AC 16 T 12 FF 18 | CMB +1, CMD 13 | F +3 R +4, W +6 | Init +2 | Perc + 0 | Speed 30ft | SM2: 7/7 | Active conditions: None

Laurentina tabs herself with Shield wands and rappel down as well.
Climb, Climber's Kit: 1d20 - 1 + 2 ⇒ (10) - 1 + 2 = 11
"The key is not letting go."

And she will have Specter disable the trap so people don't fall in it.
Disable Device: 1d20 + 16 ⇒ (6) + 16 = 22

Liberty's Edge

Male dwarf Barbarian 3 | HP: 38/38 | AC: 21 (12 Tch, 19 Fl) | CMB: +6, CMD: 18 | F: +6, R: +4, W: +3 | Init: +2 | Perc: +7 | Raging (2/11 used): | HP: 44/44 | AC: 19 (10 Tch, 17 Fl) | CMB: +8, CMD: 15 | F: +8, W: +5

Bagurm takes 10 to Climb for a total of 14. I guess that with the rope it should be enough.


Venture Lieutenant, Play by Post (online)

Specter is able to deal with the trap promptly.

The room is 20 feet deep, but I'm going to rule that those who failed the climb check made it a little way down the rope first, so take
1d6 ⇒ 1 falling damage and are prone.

Please move yourselves into the room, with those who fell in the four squares at the bottom left of the room and Specter near the trapped grate she fixes.

You also can also roll initiative and perception for yourselves, since there's already a brief delay for you to move your map tokens.

Dark Archive

”Laurentina” Female LN Unchained Summoner 3 | HP 21/21 | AC 16 T 12 FF 18 | CMB +1, CMD 13 | F +3 R +4, W +6 | Init +2 | Perc + 0 | Speed 30ft | SM2: 7/7 | Active conditions: None

Specter Perc: 1d20 + 5 ⇒ (18) + 5 = 23
Laurentina Perc: 1d20 + 0 ⇒ (17) + 0 = 17

Specter Init: 1d20 + 1 ⇒ (17) + 1 = 18
Laurentina Init: 1d20 + 2 ⇒ (7) + 2 = 9

The Exchange

female elf spellslinger 4 | ♥️18 | ⛨15 T 14 FF 11 | CMB+0 CMD 14 | F+1 R+6 W+5; +2 vs enchantments; immune sleep | Init+6 | Low-light Vision; Perc+6 SM+3 | Speed 30ft | Spells: 2nd ☐invisibility ☑☐scorching ray; 1st ☐burning hands, ☐ear-piercing scream, ☐shield, ☑☑snowball | ⚕none

Ela gets up rubbing her backside.

I think I broke my tail bone... and rattled my skull.

She's on the map!

Perception: 1d20 + 6 ⇒ (9) + 6 = 15
Initiative: 1d20 + 6 ⇒ (18) + 6 = 24

Grand Lodge

Female Aquatic Elf Shaman(Heavens) - 2 | hp: 13/13 | AC:13/17 | F:1 R:3 W:7 |P:7 I:2 | GL | 124312-31

Neri picks herself up.

I'm really sorry Ela. I'm used to swimming down holes.

perception: 1d20 + 6 ⇒ (14) + 6 = 20
initiative: 1d20 + 2 ⇒ (17) + 2 = 19

Dark Archive

Female Human Alchemist (Grenadier) 2 | HP 19/19 | AC 16 (armor +4, Dex +2) T 12 FF 20 | CMB +1, CMD 13 | F +5, R +5, W +2 | Init +2 | Perc +5 | Speed 30ft |bomb 3/6

Climb: 1d20 - 2 + 2 ⇒ (14) - 2 + 2 = 14
Auray climbs down the rope clumsily but safely.

Perception: 1d20 + 5 ⇒ (5) + 5 = 10
Initiative: 1d20 + 2 ⇒ (19) + 2 = 21

Liberty's Edge

Male dwarf Barbarian 3 | HP: 38/38 | AC: 21 (12 Tch, 19 Fl) | CMB: +6, CMD: 18 | F: +6, R: +4, W: +3 | Init: +2 | Perc: +7 | Raging (2/11 used): | HP: 44/44 | AC: 19 (10 Tch, 17 Fl) | CMB: +8, CMD: 15 | F: +8, W: +5

Bagurm descends and draws his axe, ready to deal with any potential threat.

The Exchange

”Dass” Male LN Ranger (Infiltrator+Witchguard) 3 Human (Shoanti)| HP 31/31 | AC 21 T 12 FF19 | CMB +6, CMD 18| F +6, R +7, W +5 ] | Init +2| Perc +8 Speed 20ft | Active conditions:

Perc: 1d20 + 7 ⇒ (13) + 7 = 20
Inti: 1d20 + 2 ⇒ (14) + 2 = 16

Liberty's Edge

Male dwarf Barbarian 3 | HP: 38/38 | AC: 21 (12 Tch, 19 Fl) | CMB: +6, CMD: 18 | F: +6, R: +4, W: +3 | Init: +2 | Perc: +7 | Raging (2/11 used): | HP: 44/44 | AC: 19 (10 Tch, 17 Fl) | CMB: +8, CMD: 15 | F: +8, W: +5

Initiative: 1d20 + 2 ⇒ (20) + 2 = 22
Perception (+2 to notice unusual stonework): 1d20 + 7 ⇒ (13) + 7 = 20


Venture Lieutenant, Play by Post (online)

bad guy initiative: 1d20 + 3 ⇒ (15) + 3 = 18
bad guy stealth: 1d20 + 8 ⇒ (10) + 8 = 18

surprise round:
Bagurm
Neri

spider
Specter
round 1:
Ela
Bagurm
Auray
Neri
spider
Specter
Laurentina

Bagurm, Neri, and Specter notice a spider in the corner, up about 20 feet in a web.

Surprise round, Bagurm and Neri may act. (reminder: only a standard or move action, not both)

Since I do not know if anyone at the table has problems with spiders, I will just use a pacman to represent the enemy.

The Exchange

”Dass” Male LN Ranger (Infiltrator+Witchguard) 3 Human (Shoanti)| HP 31/31 | AC 21 T 12 FF19 | CMB +6, CMD 18| F +6, R +7, W +5 ] | Init +2| Perc +8 Speed 20ft | Active conditions:

Did you miss my Inti and Perc check?

Liberty's Edge

Male dwarf Barbarian 3 | HP: 38/38 | AC: 21 (12 Tch, 19 Fl) | CMB: +6, CMD: 18 | F: +6, R: +4, W: +3 | Init: +2 | Perc: +7 | Raging (2/11 used): | HP: 44/44 | AC: 19 (10 Tch, 17 Fl) | CMB: +8, CMD: 15 | F: +8, W: +5

I ready attacking the spider if it comes within reach or 5 feet (in which case I would take a 5-foot step.


Venture Lieutenant, Play by Post (online)
Dass wrote:
Did you miss my Inti and Perc check?

Yes, I did; I'm sorry. You will act in the surprise round after the spider.

Grand Lodge

Female Aquatic Elf Shaman(Heavens) - 2 | hp: 13/13 | AC:13/17 | F:1 R:3 W:7 |P:7 I:2 | GL | 124312-31

Neri shoots at it with a crossbow.
lc: 1d20 + 2 + 1 ⇒ (3) + 2 + 1 = 6 piercing: 1d8 ⇒ 7 ((PBS))


Venture Lieutenant, Play by Post (online)

Neri's bolt misses the spider.

The spider sends a web at Auray.

attack: 1d20 + 5 ⇒ (1) + 5 = 6

The bit of web just ends up on the ground.

Specter and Dass may act in the surprise round (so move or standard, not both)

Also, Ela, Bagurm. Auray, and Neri may take their first round turn.


”Specter” Female N Astral Unchained Eidolon | HP 19 /19 | AC 19 T 11 FF 18 Mage Armor | CMB +6, CMD 17 | F +4, R +2, W +3 | Init +1 | Perc + 14 | Speed 30ft | Active conditions: None

Slam: 1d20 + 5 ⇒ (17) + 5 = 22 Dmg: 1d8 + 3 ⇒ (4) + 3 = 7
Specter 5ft step and slam the spider

Grand Lodge

Female Aquatic Elf Shaman(Heavens) - 2 | hp: 13/13 | AC:13/17 | F:1 R:3 W:7 |P:7 I:2 | GL | 124312-31

Neri slams in another bolt and fires.
lc: 1d20 + 2 + 1 ⇒ (11) + 2 + 1 = 14 piercing: 1d8 ⇒ 6

The Exchange

female elf spellslinger 4 | ♥️18 | ⛨15 T 14 FF 11 | CMB+0 CMD 14 | F+1 R+6 W+5; +2 vs enchantments; immune sleep | Init+6 | Low-light Vision; Perc+6 SM+3 | Speed 30ft | Spells: 2nd ☐invisibility ☑☐scorching ray; 1st ☐burning hands, ☐ear-piercing scream, ☐shield, ☑☑snowball | ⚕none

Ela steps out from behind Neri (but backward just a step) to get a clearer shot on the spider.

[step] NE

She exhales just before firing...

[standard] attack spider
+1 pistol (vs touch AC, into melee) spider, B & P damage (PbS): 1d20 + 7 + 1 - 4 ⇒ (14) + 7 + 1 - 4 = 181d8 + 1 + 1 ⇒ (2) + 1 + 1 = 4

[move] reload pistol

Liberty's Edge

Male dwarf Barbarian 3 | HP: 38/38 | AC: 21 (12 Tch, 19 Fl) | CMB: +6, CMD: 18 | F: +6, R: +4, W: +3 | Init: +2 | Perc: +7 | Raging (2/11 used): | HP: 44/44 | AC: 19 (10 Tch, 17 Fl) | CMB: +8, CMD: 15 | F: +8, W: +5

Bagurm waits for the coward spider to come down. If his companions take it, well, there will more spiders in the sewers for sure.

As I understand that the spider is still 20 feet high, I ready the same action: attack with my axe (and 5-foot step if necessary).

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