[PFS1] Redelia's The Devil We Know Arc

Game Master Redelia

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Liberty's Edge

Male dwarf Barbarian 3 | HP: 38/38 | AC: 21 (12 Tch, 19 Fl) | CMB: +6, CMD: 18 | F: +6, R: +4, W: +3 | Init: +2 | Perc: +7 | Raging (1/11 used): | HP: 44/44 | AC: 19 (10 Tch, 17 Fl) | CMB: +8, CMD: 15 | F: +8, W: +5

Guys, what is the plan? This undead seems tough. Should not we drag him out, so that we all get a chance in our turn to use more offensive power? Because, honestly, with our current strategy we are doomed :-( Any of you has more powerful spells?

Dark Archive

”Laurentina” Female LN Unchained Summoner 3 | HP 21/21 | AC 16 T 12 FF 14 | CMB +1, CMD 13 | F +3 R +4, W +6 | Init +2 | Perc + 0 | Speed 30ft | SM2: 7/7 | Active conditions: none
Bagurm wrote:
Guys, what is the plan? This undead seems tough. Should not we drag him out, so that we all get a chance in our turn to use more offensive power? Because, honestly, with our current strategy we are doomed :-( Any of you has more powerful spells?

I would say draw him out so we have more room for contact.


Venture Lieutenant, Play by Post (online)

Neri misses.

Specter is paralyzed for a short time, but does not pick up a disease from the rotting creature's bite. The paralysis will wear off on its own after she is dismissed.

Ela: 1 fort save and turn (11 damage)
Dass: turn needed
Bagurm: turn needed

(This fight seems out of balance and really grindy, but I did just check that I'm running the right tier and everything.)

Bad guy -9 HP

The Exchange

female elf spellslinger 4 | ♥️18 | ⛨16 T 15 FF 12 | CMB+0 CMD 14 | F+1 R+6 W+5; +2 vs enchantments; immune sleep | Init+6 | Low-light Vision; Perc+6 SM+3 | Speed 30ft | Spells: 2nd ☐invisibility ☑☑scorching ray; 1st ☑burning hands, ☑ear-piercing scream, ☑shield, ☑☑snowball | ⚕none

Fortitude: 1d20 + 1 ⇒ (8) + 1 = 9

Uh oh...

Liberty's Edge

Male dwarf Barbarian 3 | HP: 38/38 | AC: 21 (12 Tch, 19 Fl) | CMB: +6, CMD: 18 | F: +6, R: +4, W: +3 | Init: +2 | Perc: +7 | Raging (1/11 used): | HP: 44/44 | AC: 19 (10 Tch, 17 Fl) | CMB: +8, CMD: 15 | F: +8, W: +5

Seeing how the undead is paralyzing his companions, Bagurm withdraws and notches an arrow, ready for when the creature emerges.

I move back and ready shooting at the undead when I can see it.


Venture Lieutenant, Play by Post (online)

Ela, please use my campaign service coin reroll. It has a +5 from my GM stars.


Venture Lieutenant, Play by Post (online)
GM Redelia wrote:
Ela, please use my campaign service coin reroll. It has a +5 from my GM stars.

Bagurm, to avoid a lot of frustrations, I will allow you to redo your turn if you want. The creature will not be drawn out, so you would just have to come back in again and continue the same way in order to continue the plot of the adventure.

This fight is set up to give the bad guy a huge advantage from the map, and I don't know there is much you can do other than just push through it.

The Exchange

female elf spellslinger 4 | ♥️18 | ⛨16 T 15 FF 12 | CMB+0 CMD 14 | F+1 R+6 W+5; +2 vs enchantments; immune sleep | Init+6 | Low-light Vision; Perc+6 SM+3 | Speed 30ft | Spells: 2nd ☐invisibility ☑☑scorching ray; 1st ☑burning hands, ☑ear-piercing scream, ☑shield, ☑☑snowball | ⚕none

Fortitude (Redelia's generous campaign service coin reroll): 1d20 + 1 + 5 ⇒ (18) + 1 + 5 = 24

Much better on the die and the results. So what is the damage, so to speak, from this?

The Exchange

”Dass” Male LN Ranger (Infiltrator+Witchguard) 3 Human (Shoanti)| HP 31/31 | AC 21(23) T 12 FF19 | CMB +6, CMD 18| F +6, R +7, W +5 ] | Init +2| Perc +8 Speed 20ft | Active conditions: HA Long Strider Feather Step Adaption+2Nat Armor

Anyone has an idea what kind of monster it is?

Grand Lodge

Female Aquatic Elf Shaman(Heavens) - 3 | hp: 18/18 | AC:13/17 | F:2 R:4 W:7 |P:8 I:2 | GL | 124312-31

Uh .... zombie I suspect .... or maybe a ghoul?

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