Bagurm
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Guys, what is the plan? This undead seems tough. Should not we drag him out, so that we all get a chance in our turn to use more offensive power? Because, honestly, with our current strategy we are doomed :-( Any of you has more powerful spells?
Laurentina Rosenthal
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Guys, what is the plan? This undead seems tough. Should not we drag him out, so that we all get a chance in our turn to use more offensive power? Because, honestly, with our current strategy we are doomed :-( Any of you has more powerful spells?
I would say draw him out so we have more room for contact.
| GM Redelia |
Neri misses.
Specter is paralyzed for a short time, but does not pick up a disease from the rotting creature's bite. The paralysis will wear off on its own after she is dismissed.
Ela: 1 fort save and turn (11 damage)
Dass: turn needed
Bagurm: turn needed
(This fight seems out of balance and really grindy, but I did just check that I'm running the right tier and everything.)
Bad guy -9 HP
Ela Kukai
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Fortitude: 1d20 + 1 ⇒ (8) + 1 = 9
Uh oh...
Bagurm
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Seeing how the undead is paralyzing his companions, Bagurm withdraws and notches an arrow, ready for when the creature emerges.
I move back and ready shooting at the undead when I can see it.
| GM Redelia |
Ela, please use my campaign service coin reroll. It has a +5 from my GM stars.
Bagurm, to avoid a lot of frustrations, I will allow you to redo your turn if you want. The creature will not be drawn out, so you would just have to come back in again and continue the same way in order to continue the plot of the adventure.
This fight is set up to give the bad guy a huge advantage from the map, and I don't know there is much you can do other than just push through it.
Ela Kukai
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Fortitude (Redelia's generous campaign service coin reroll): 1d20 + 1 + 5 ⇒ (18) + 1 + 5 = 24
Much better on the die and the results. So what is the damage, so to speak, from this?