Harsk

Bagurm's page

70 posts. Organized Play character for sergiogq.


Full Name

Bagurm

Race

Male dwarf Barbarian 3

Classes/Levels

| HP: 38/38 | AC: 21 (12 Tch, 19 Fl) | CMB: +6, CMD: 18 | F: +6, R: +4, W: +3 | Init: +2 | Perc: +7 | Raging (2/11 used): | HP: 44/44 | AC: 19 (10 Tch, 17 Fl) | CMB: +8, CMD: 15 | F: +8, W: +5

About Bagurm

Bagurm
Male dwarf barbarian 3
NG Medium humanoid (dwarf)
Init +2; Senses darkvision 60 ft.; Perception +7 (+9 to notice unusual stonework)
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Defense
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AC 21, touch 12, flat-footed 19 (+7 armor, +2 Dex, +2 shield)
hp 38 (3d12+12)
Fort +6, Ref +4, Will +3; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training, trap sense +1, uncanny dodge
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Offense
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Speed 30 ft.
Melee dagger +6 (1d4+3 P or S/19+) or
mwk dwarven waraxe +8 (1d10+3 S/×3) or
warhammer +6 (1d8+3 B/×3)
Ranged mwk composite longbow +6 (1d8+3 P/×3)
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Statistics
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Str 16, Dex 14, Con 16, Int 10, Wis 12, Cha 8
Base Atk +3; CMB 6; CMD 18 (22 vs. bull rush, 22 vs. trip)
Feats Power Attack, Weapon Focus (dwarven waraxe)
Traits deft dodger, indomitable faith
Skills Acrobatics +5, Appraise +0 (+2 to assess nonmagical metals or gemstones), Climb +4, Intimidate +4, Knowledge (nature) +4, Perception +7 (+9 to notice unusual stonework), Survival +6; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven
Combat Gear potion of cure light wounds; Other Gear +1 breastplate, darkwood heavy wooden shield, dagger, mwk composite longbow (+3 Str), mwk dwarven waraxe, warhammer, arrows (20), backpack, bedroll, belt pouch, flint and steel, silk rope (50 ft.), trail rations (6), waterskin, 594 gp, 4 sp
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Guarded Stance +1 (3 rounds) (Ex) Gain a +1 dodge bonus to AC vs. melee attacks while raging.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Rage (11 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.
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From Kalsgard (Lands of the Linnorm Kings)

Adventure equipment:
* potion of cure moderate wounds.