GM Knightmare's The Vulture Court [Mummy's Mask]

Game Master TheChelaxian

A telling of the Pathfinder first edition adventure path "Mummy's Mask".

Occult Ritual Rules
Research Rules
Maps and NPC Gallery
Loot Sheet


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Grand Lodge

NB (He/They) Human Bloodrager (Arcane Bloodline) (2)/ HP 19/19 (21) AC 15/ T 14/ FF 11/ Saves: Fort +5, Ref +1, Will +0 (+2 vs Fear)/ Perception: +4, Init +1/ Rage: 3/6/ HP 0/2

Amal makes no move to search the corpse. Whatever killed them was probably not just a knocked over candle - and he's had enough freak magic and visions for the day. Possibly even the week.


Ranger 1/Fighter 1 | HP 19/19 | AC 17/13/14 | CMB +6 CMD 19 (+2 vs select maneuvers) | F+5 R+5 W+1 | Init +5 | Perc +6 | Stamina: 1 | Hero points: 2 | Effects: Bless

"Place is creepier than every acre of the Dame's homeland put together," the Taldan sighed, a lock of hair loosening in shaking his head. Of course, he had never seen benighted Ustalav himself, but then Jolánka's every mention of the place had indicated how this was a blessing.

"I think this is the kitchen." Turning away from the mutilated corpse, Luke faced another darkened room to the north. He took some careful steps inside, suspicious eyes slowly taking in every worksurface and utensil left. "Maybe there's some spices left here to satisfy our clerical comedian..." Might as well give this space a quick look-through too.

Perception: 1d20 + 6 ⇒ (15) + 6 = 21

Scarab Sages

Male LN Aasimar Male Cleric 2 | HP 17 / 17 | AC 17 / 11 T / 16 FF | CMD 10 | Fort + 4 Ref + 1 Will + 8 Init +1 | Perception + 12 (Darkvision 60') | Speed 30 ft. |Conditions: | Channels: 7/8 | Cleric Spells: 1st Level (3/4) | Effects: Bless

Djedefre follows Luke and peers into the kitchen.

22 or: 1d20 + 12 ⇒ (19) + 12 = 31


In the kitchen, two stone tables sit against the western wall of this room, while a third occupies the southeastern corner. A small, square wooden butcher’s block stands in the northeast corner, now almost collapsing under its own weight. A stone oven sits in the middle of the north wall. A humanoid skeleton lies beneath the northwestern table, surrounded by smashed crockery. A door to the east and an open doorway to the south exit the room.

The skeleton is not animated like the ones at the front door, a rusted and pitted broken dagger lodged in its ribcage. Other than shards of broken pottery and vermin bones, there is nothing else of interest in the kitchen.

There is a door out of the kitchens to the east 7 and doors between the kitchen and shrine to the east 8.

Scarab Sages

Male LN Aasimar Male Cleric 2 | HP 17 / 17 | AC 17 / 11 T / 16 FF | CMD 10 | Fort + 4 Ref + 1 Will + 8 Init +1 | Perception + 12 (Darkvision 60') | Speed 30 ft. |Conditions: | Channels: 7/8 | Cleric Spells: 1st Level (3/4) | Effects: Bless

How about we check area 2? Clear this floor before going to any other floor?


M Elf LOOT LIST Wizard (Exploiter/Pact) 2 MAGE ARMOR ACTIVE [HP: 10/10 |AC:13+4|T:12|FF:11+4| CMB:+1 | CMD:13 | Fort:+1 | Ref:+2 | Will:+4 | Init:+2 | Perc:+0 (Darkvision)| Spd 30]

Djehuti follows at the rear of the group, their head buried in their notebook as they do their best to document everything the group is seeing.

Going across to 2 sounds good. About the big grey rectangle on the right, did we miss a doorway leading east in room 5?

Scarab Sages

Male LN Aasimar Male Cleric 2 | HP 17 / 17 | AC 17 / 11 T / 16 FF | CMD 10 | Fort + 4 Ref + 1 Will + 8 Init +1 | Perception + 12 (Darkvision 60') | Speed 30 ft. |Conditions: | Channels: 7/8 | Cleric Spells: 1st Level (3/4) | Effects: Bless
Djehuti of El-Shelad wrote:

Djehuti follows at the rear of the group, their head buried in their notebook as they do their best to document everything the group is seeing.

Going across to 2 sounds good. About the big grey rectangle on the right, did we miss a doorway leading east in room 5?

I don't think we've checked that area yet. I can't tell on the map if that symbol in the corner means stairs or if it's a piece of furniture.

Grand Lodge

NB (He/They) Human Bloodrager (Arcane Bloodline) (2)/ HP 19/19 (21) AC 15/ T 14/ FF 11/ Saves: Fort +5, Ref +1, Will +0 (+2 vs Fear)/ Perception: +4, Init +1/ Rage: 3/6/ HP 0/2

"Looks like everyone here died a violent death. I wonder what happened." To 2 it is!

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