
DM Carbide |

The combined Pathfinder and Twinhorn forces have beaten back the worst of Eshimka’s vanguard, and their spellcasters are hard at work repairing the damage around the planar rift. It seems there is at last a lull when a pair of bladelike arms stab through the rift and tear it wider. The wound releases a wave of negative energy that crashes into the mystics’ wards, and the shock causes the trees for hundreds of feet around to wither, their limbs snapping off and turning to ash before hitting the ground. Through the widened rift steps a towering giant with sinister horns, shaking the ground with every step as her army follows her: vampires, towering suits of armor, hungry corpses, and even a powerful dragon! Medda’s shout carries over the din. “Eshimka is here! Strike now!”
The giant laughs thunderously as it regards the mortals around it and tears of pieces from her own flesh that turn into nightmarish beasts. “The living are no match for my might. Spread out, and reduce every one of these mortals to dust!”
Table GMs, please begin Encounter W: Eshimka’s Assault.

GM_Colin |

Pathfinders have convinced the dragon to fight at the Pathfinders’ side. Zurhriga appear as reinforcement in your hour of need.
During the final encounter with Eshinma and/or her forces, each table gains a bonus use of the Allied Offensive benefit as if provided by an Aid Token.
Allied Offensive: Other Pathfinders aid your attack, increasing the damage you deal by 1d8 for 1-2 subteir. After the attack, anyone attacking the target is considered to be flanking until the beginning of your next turn.
(Aid Token: Once per encounter, any character at a table can use an Aid Token to assist the group in one of the ways described below. Once a table uses an Aid Token, one of the players then passes the Aid Token to a neighboring table for them to use. A table can only benefit from one token per encounter.)
As Ivvora did so long ago, the Pathfinders have the blessing of Vildeis, the empyreal lord of devotion, sacrifice, and scars.
Each of you have one blessing, which you can expand to perform one of the feats below: These benefits also appears on Handout 1 on slide 2
• Burning Radiance: As an immediate action when dealing damage to an evil creature, the PC can cause her attack to ignore that target’s damage reduction and deal an additional amount of damage equal to 1d6 plus twice the character’s level.
• Healing Sacrifice: As a standard action, a PC can touch another creature to heal it. This functions either as breath of life or as restoration (CL 15th). The temporary negative level from this blessing’s breath of life effect lasts only until the end of the next encounter and is ignored for the purpose of determining whether a PC would die from having too many negative levels. This ability can be used offensively against creatures vulnerable to positive energy, but its damage does not exceed 4 × the character’s level.
• Unstoppable Wrath: As a swift action, the PC can choose one of the following undead immunities: bleed, death effects, mind-affecting effects, paralysis, poison, sleep effects, or stunning. For the duration of that encounter, the PC’s abilities, equipment, and spells ignore that immunity for undead creatures. Additionally, the PC ignores the impeded magic property of the Negative Energy Plane during that encounter.
Shielded and aided by the Pathfinders, the Twinhorn mystics have begun a powerful ritual to seal the Solstice Scar, the rift to the Negative Energy Plane. The positive energy generated by this process partially restores the Pathfinders.
Each PC regains a number of hit points equal to 2 × the APL (4 in our table). In addition, each PC regains one of the following benefits of their choice:
• Regain a single use of an ability the PC can use four or fewer times per day or two uses of an ability the PC can use at least five times a day.
• Regain one or more spells or spell slots whose total levels are equal to your character level (minimum 2).
• Remove a temporary negative level or a disease.
• Cure 1d3 points of damage to all ability scores.
• Gain a +1 sacred bonus on attack rolls and saving throws either for the duration of your current combat encounter of for the duration of your next combat encounter.

GM_Colin |

As Eshimka's main force emerge from the rift in the stone cirlce, the Pathfinders rally to attack. The vegetation all round is dead and crumbling after the pulse of negative energy (DO NOT impede movement or grant cover now). The enemies are too numerous to be taken in one go, and your Venture-Captain suggests that you divide and conquer: ①Eshimka's undead army, and ②a shadowy portion of Eshimka.
Please discuss and choose which enemy/encounter the team would like to fight first. And please read the various buff you acquired with your previous efforts, and select a benefit for Weakened Rift.

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I don't recall Niocholu suffering a negative level, ability score damage, or disease. So, Niocholu will take the +1 sacred bonus
Holding up his pick, Niocholu says, "Most useful in dealing with dead that pick can pierce, than against shadows."
Vote for: 1) Undead Army.

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Renardagnan has 7 panache, I guess that's enough. No damage, so getting +1 for the shadow portion encounter.
"Can you pierrce a shadow?" Renardagnan wonders as he looks at his rapier.
I¨m a bit worried about nasty immunities a shadow has, but we have already fought other kinds of undead. I'm slightly for the shadow just to experience it.

GM_Colin |

Shadowy doesn't necessarily means Shadow like a Shadowdancer's Shadow. Think of The Penumbral Accords cosmetic "shadowy", a word choice mostly for flavoring. In this case/subtier, you're dealing with a towering suits of armor from the list of monsters in the overseer GM's readout for option ②...
...that may or may not change your choice of encounter/buff, so just let me know what you want.

GM_Colin |

The team decided to meet Eshimka's armor head on... in COMBAT!
Init(Eglia): 1d20 + 3 ⇒ (20) + 3 = 23
Init(Renardagnan): 1d20 + 6 ⇒ (10) + 6 = 16
Init(Aroma): 1d20 + 4 ⇒ (8) + 4 = 12
Init(Niocholu): 1d20 + 1 ⇒ (20) + 1 = 21
Init(Auray): 1d20 + 2 ⇒ (10) + 2 = 12
Init(Kyra): 1d20 + 0 ⇒ (15) + 0 = 15
Init: 1d20 + 4 ⇒ (18) + 4 = 22
Initiative, round 1
==========
Eglia
-----
Armor
-----
Niocholu
Renardagnan
Kyra
Aroma
Auray
==========
Bold are up!

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Is it the sheet one, same map as with the undead dogs but now with the armor in the middle of the stone ring?

GM_Colin |

Is it the sheet one, same map as with the undead dogs but now with the armor in the middle of the stone ring?
Yes it is. We're on slide 1 the stone circle map.
And just in case it get lose in the various description of stuff, plants and vegetation on the map DO NOT impede movement or grant cover now becuase negative energy withered and crumbled them away

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Eglia double moves, declares the enemy the target of her smite evil, and sees what she knows about it.
kn. religion: 1d20 + 4 ⇒ (15) + 4 = 19
AC is 1 higher against target of smite.
Oh, and taking bonus to attack from the above list.

GM_Colin |

Heavy Flail PA charge: 1d20 + 7 - 1 + 2 ⇒ (19) + 7 - 1 + 2 = 27 Dmg: 2d8 + 7 + 3 ⇒ (6, 1) + 7 + 3 = 17
Confirmed?: 1d20 + 7 - 1 + 2 ⇒ (5) + 7 - 1 + 2 = 13 Crit dmg: 2d8 + 7 + 3 ⇒ (2, 6) + 7 + 3 = 18
mirror image High hit low miss: 1d20 ⇒ 11
The giant armor rush toward the paladin, and smashes her to the ground with its heavy heavy flail! leaving her bloody body in a crater of impact.
Initiative, round 1
==========
Eglia -17 prone, unconcious, dying
-----
Armor
-----
Niocholu
Renardagnan
Kyra
Aroma
Auray
==========
Bold are up!
Adjusted Eglia's position since she only have 20ft land speed

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"Oh the shame that has fallen on me, a fairr maiden has fallen!" Renardagnan mourns. He takes aim with his musket, and pulls the trigger.
Attack Musket (touch): 1d20 + 7 + 1 - 2 ⇒ (13) + 7 + 1 - 2 = 19 Use 1 grit to get touch beyond 1st increment
Damage (bludgeoning, piercing): 1d12 + 4 ⇒ (6) + 4 = 10 Use 1 grit to get charisma to damage
"Aw!" he again cries the pain the boom causes in his ears. He drops his musket, and runs forward to meet the giant armor, drawing his rapier on the way. "Foul fiend of fairr maidens, prreparre to be pierrced!" he challenges his foe.
Parry: 1d20 + 8 + 1 - 2 ⇒ (11) + 8 + 1 - 2 = 18 +1 from encounter buff, -2 from size difference.
Riposte: 1d20 + 8 ⇒ (14) + 8 = 22Damage: 1d6 + 4 ⇒ (5) + 4 = 9 Probably no riposte as it has reach and can be out of range.
AC 20 with Shield of Faith, I think?

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Seeing his ally drop, Niocholu grabs his pick and rushes to engage.
Double move

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Seeing the fall of the paladin, aroma touches Niocholu before he moves and implement the mirror image trick to him.
"Be careful, I wish it would cheat the enemy."

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Auray moves forward and hurls an Explosive Bomb, excluding allies' squares, after using the blessing of Vildeis (Burning Radiance) as an immediate action to add extra 1d6+4 damage.
Attack (touch, 30ft.): 1d20 + 5 + 1 + 1 ⇒ (6) + 5 + 1 + 1 = 13 +1 Point-Blank, +1 sacred bonus
Damage (fire): 1d6 + 4 + 1 + 1d6 + 4 ⇒ (4) + 4 + 1 + (4) + 4 = 17
Burning Damage: 1d6 ⇒ 4

GM_Colin |

Eglia stablize: 1d20 + 2 ⇒ (7) + 2 = 9
AoO: 1d20 + 7 - 1 ⇒ (10) + 7 - 1 = 16 2d8 + 10 ⇒ (7, 1) + 10 = 18
High hit low miss: 1d2 ⇒ 2
1d20 + 7 - 1 ⇒ (15) + 7 - 1 = 21 2d8 + 10 ⇒ (5, 1) + 10 = 16
High hit low miss: 1d2 ⇒ 2
The bullet and the bomb lands on the phantom armor, breaking many part off from it. The giant armor swings its heavy flail as Niocholu approaches, and then swings again to knock down the barbarian. It then move closer to the two that hurt it.
Initiative, round 2
==========
Eglia -17 prone, unconcious, stablized
-----
Armor -31 on fire
-----
Niocholu -34 prone, unconcious, dying, CON check needed to stablize
Renardagnan
Kyra
Aroma
Auray
==========
Bold are up!
Some distance a way, the real Eshimka is gathering power. Something bad could happen if she finish gathering power undisrupted!
A PC can attempt to disrupt her efforts, distract her, or otherwise interfere with her landing the attack against their group. Doing so involves either hitting her with a ranged attack and dealing an amount of damage to her at least equal to 3 × APL or succeeding at a Hard Bluff check as a standard action.
Although Eshimka is not necessarily on the map treat her as being 30 feet away for the purpose of calculating ranges and range increments.

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"Not my frriends, atrrocious animated arrmorr! You arre no match forr my mighty rrapierr!" Renardagnan shouts at the armor. He lunges to a stab, then retreats to a defensive stance.
Attack Rapier: 1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 24
Damage (piercing): 1d6 + 4 ⇒ (3) + 4 = 7
Parry: 1d20 + 8 + 1 - 2 ⇒ (6) + 8 + 1 - 2 = 13
Riposte: 1d20 + 8 ⇒ (11) + 8 = 19Damage: 1d6 + 4 ⇒ (5) + 4 = 9

GM_Colin |

With a precise thrust, Renardagnan pierces through the core of the phantom armor, and the once towering armor collapses and shatters on the ground!
Combat Over......for now
You have some undisclosed amount of times to heal up your teammates before the other undead threats arrives......and Eshimka is still gathering power some distance away...
Please list your action in round-by-round basis when you're reading for the next fight. CLW wand can take average(5 & 6 alternate)

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Aroma will keep distracting Eshimka
Bluff for T1: 1d20 + 10 ⇒ (5) + 10 = 15
Bluff for T2: 1d20 + 10 ⇒ (15) + 10 = 25
Bluff for T3: 1d20 + 10 ⇒ (11) + 10 = 21
Bluff for T4: 1d20 + 10 ⇒ (2) + 10 = 12
Bluff for T5: 1d20 + 10 ⇒ (1) + 10 = 11

Kyra for8-99 |
Kyra takes out the CLW wand from Eglia and heales him until he regains consciousness (taking the average).
Then,to save time she directly uses the Breath of Life on the severely injured Niocholu.
BOL: 5d8 + 15 ⇒ (4, 1, 8, 7, 4) + 15 = 39

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Round 1: Drinks Constitution Mutagen and takes out the Wand of Shield.
Round 2: Casts Shield on herself then put away the wand.
Round 3: Drinks Longshot extract and draws the Wand of Heightened Awareness.
Round 4: Casts Heightened Awareness on herself then put away the wand.
Round 5: Drink Bomber's Eye extract then draws her longbow.
Next Rounds: Shots arrows at the distant Eshimka.
Attack: 1d20 + 1 + 1 ⇒ (1) + 1 + 1 = 3
Damage: 1d8 ⇒ 4

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Renardagnan watches with concern as Kyra heals Eglia. When she wakes up, he bows to her, and apologizes: "I am deeply sorrry forr failing my vow to prrotect you, good lady. I shall imprrove my efforrts!"
When also Niocholu gets up, he is delighted. "Those werre mighty blows you got! Good to have you back with us."
When the fallen are back up, Renardagnan goes to pick up his musket and reloads it.
Exact round count required: (if distraction is an option)
1st round: move & move to get musket
2nd round: sheath rapier, bluff to distract
3rd round: reload musket
4th round: distract by ranged attack
alternate reload and ranged attack after that.
bluff: 1d20 + 4 ⇒ (13) + 4 = 17
Couple of attacks, use grit to get charisma to damage to make easier to pass damage treshold.
Attack Musket: 1d20 + 6 ⇒ (1) + 6 = 7
Damage (bludgeoning, piercing): 1d12 + 4 ⇒ (9) + 4 = 13
Attack Musket: 1d20 + 6 ⇒ (4) + 6 = 10
Damage (bludgeoning, piercing): 1d12 + 4 ⇒ (5) + 4 = 9
And it would break again on the first attack...

DM Carbide |

Her dark armor riddled with arrows and sliced by a dozen blades, Eshimka staggers back from the nearby Pathfinders attacking her. With one blade-arm she beckons for more of her shadowy minions to reunite with her body and heal her wounds, but other Pathfinders have slain too many for any to answer her call. For the first time, Eshimka seems worried, fighting for her survival rather than leading her army.
Table GMs, the Eshimka Defeated condition is now in effect, ending the ongoing hazard.

GM_Colin |

Although our little fox Aroma fails to distract Eshimka from gathering power, Eshimka is targeded by various other spells and attacks from other Pathfinder squards, breaking her concentration and stopping her. The team, with its two downed members, are safe from Eshimka's wrath.....for now.
Waiting for overseer GM

DM Carbide |

A screeching wail cuts across the battlefield as Eshimka falls to her knees, her undead horde routed on all sides by the combined Pathfinder and Twinhorn forces. The nightshade cries out in anger and dismay, “No! How could mortal worms like these strike me down?”
As if answering the question, an enlarged Pathfinder in gleaming full plate strides forward, raising a heavy blade that glows with arcane power. Cast in the shadow of a nearby standing stone, the dwarven apparition of the paladin warrior Ivvora seems to mirror the Pathfinder’s movements and guide his steps. Ivvora’s voice rings out clearly over the din of battle, “Eshimka, this battle began a millennium ago, and it ends tonight. Vildeis has judged you and found you wanting.” The Pathfinder strikes once, cleaving through one of Eshimka’s bladed arms, and then brings his blade around in a slashing arc that sends the nightshade’s still-screaming head rolling across the battlefield. Eshimka’s mouth stays open for a moment, her scream dying away as light pours from the stump of her neck. The nightshade’s body crumbles into ash that the wind scatters across the snow, and the dying rift at last closes as the remains of Eshimka’s army flees into the night or falls with their mistress.
The towering dwarven ghost salutes the gathered heroes and announces, “You have all proven yourself worthy of Vildeis’ attention. Pathfinders, you have defeated a great evil, so let the tale of your bravery shatter your enemies’ courage while bolstering your own. Eric, you have made me proud and finished what I could not. Medda and Anok, you have done well assembling the force that did this. All of you, go with Vildeis’s blessing, and keep vigilant—evil never rests.” Ivvora smiles and looks up to the stars as she fades away and the blessed armor Medda wears returns to its normal sheen.
Medda looks to the champions surrounding her. “Everyone, I cannot put into words how grateful I am to all of you. You have stood by my side through all these hardships, and at last we have triumphed! Eshimka is forever destroyed, and we of the Twinhorn following have found true allies in the Pathfinder Society. Call on us in your hour of need, and we shall come to your aid. For now though, the danger has passed.” She and Anok give one last look to where the planar scar is already healing.
“Let us celebrate at last.”
That concludes the Outpost VIII PFS1E Special. My thanks to the Table GMs and players!

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Renardagnan tips his hats and bows. "I bid you farrewell! We did well, and now it is time forr me to find new adventurres. Ladies, Niocholu, I hope ourr paths crross again", he says his goodbyes.