| Pirate GM |
Yarr.
Welcome everybody and thank you for joining me on the slightly weird game. Out of Character Discussion and the like will go here.
My strong preference is to have some key stats available in your header:
No preference on order but I think here's the key info for me:
Defenses (AC/Saves/Notes)
Perception Bonus/Vision/Notes(Scent, other weirdness)
HP
Exploration Mode and Initiative.
Also, notes on potential reactions as well. Either in your header or in your posts. I don't mind rolling Reactive Strikes or the like for you as long as I know they are happening, or you're more than welcome to pre-roll them in a spoiler in your posts as appropriate.
Giggleflame
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Hey everyone!
@GM - I will have my profile updated today. Looking forward to this!
Peri Longshadow
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The Grandeur reaction generates the standard 2+level Resist All to the triggering attack.
In addition, the triggering enemy is then Dazzled and Off-Guard (due to Brilliant Flash feat) for 1 round. When that 1 round should end is debated. RAW it is the start of Peri's turn, but that could be very short depending on initiative order.
| Pirate GM |
Thanks for sharing the notes on Flash of Grandeur. I'm 100% in agreement with you that a strict reading ends it on your turn.
I also think that's dumb and unlikely to be intended. One other advantage of Bounties being Adventure Mode, is I don't even have to feel a little guilty running it the full round (ends at the beginning of the turn in which it triggered, rather than the beginning if your turn).
Peri Longshadow
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This is a critical success on Exploit Vulnerability:
You remember the creature's weaknesses, and as you empower your esoterica, you have a flash of insight that grants even more knowledge about the creature. You learn all of the creature's resistances, weaknesses, and immunities, including the amounts of the resistances and weaknesses and any unusual weaknesses or vulnerabilities, such as what spells will pass through a golem's antimagic. You can exploit either the creature's mortal weakness or personal antithesis (see below). Your unarmed and weapon Strikes against the creature also become magical if they weren't already.
This is the Diverse Lore rider on Exploit Vulernability:
Additionally, when you succeed at your check to Exploit a Vulnerability, compare the result of your Esoteric Lore check to the DC to Recall Knowledge for that creature; if that number would be a success or a critical success, you gain information as if you had succeeded at the Recall Knowledge check.
Peri Longshadow
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Within my 15 ft aura:
You Raise your Shield, causing ephemeral spirit shields to float within your champion’s aura. The shields last until the start of your next turn or until you’re no longer raising your shield, whichever comes first. While one of your allies is in your champion’s aura, the shields grant them a +1 status bonus to AC, and each time an enemy makes an attack against the ally, the enemy takes 1d4 spirit damage (even if it misses).
The benefit applies only while an ally is in your aura, ending for any ally that leaves and applying to any that enters later. As normal, you don’t count as your own ally and therefore don’t get the benefits of the spirit shields yourself.
Harsk! A Vagrant
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Sorry, I somehow missed that Harsk was also bolded when I looked at your post yesterday! Thanks for the bot; dropping crossbow, drawing axe, moving in and striking is exactly what I had planned anyway.
Harsk! A Vagrant
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Harsk! A Vagrant wrote:Ahh sorry for the confusion, it crit failed it's grapple check against Harsk, giving you the option of grabbing or knocking prone.Yes, though that's a very confusing set of options.
Pirate GM wrote:I presume Harsk would rather trip than let go of the Axe and grab
I think the issue is just poor reading comprehension on my part. I thought Harsk was the one falling prone, and was very confused.
| Pirate GM |
Yarr. Thank you all for playing. Didn't really get an excessive number of players to try some things out there, but I appreciate you all posting nicely and quickly.
Chronicle Sheets available here.
BerryBunch: So every time you complete an adventure in PFS you get a lovely chronicle sheet detailing your rewards and coming with a little adventure summary.
Sometimes they have items that you can now purchase early, or gain access to, or maybe even get a discount. Maybe unique boons (older ones are printed on sheet, newer ones tell you to go get it from the boon store)
In this case all you get is a bit of gold and some reputation with your chosen faction.
You accumulate these sheets over time, every 12xp you level up your character. You can have multiple characters, and until a character is played above level 1 you can freely rebuild them.
As a bounty this is worth 1xp, and would have been expected to take about an hour if played live. Scenarios give 4 xp, Quests 1-13 are also 1 xp, Quests 14+ are a bit longer and are 2xp. You can also get PFS credit for playing non-PFS material like APs or Adventures and their XP varies a bit based on content length (All AP legs are 12 but the adventures vary).
I'll leave this open for the next day or two if people have any issues, or if you have any further PFS questions.
Once we're done here for casual PFS questions, especially those related to pbp, I strongly recommend the discussion section of the Cottonseed Lodge here on Paizo.
Also the recruitment section of that "campaign" is where the vast majority of PFS2 recuitment for pbps happens on Paizo.
Giggleflame
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Thanks for running this! It's an interesting experiment idea.
Peri Longshadow
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Thank you! I've downloaded the chronicle. :)
Thanks everyone!