Harsk

Harsk! A Vagrant's page

38 posts. Alias of Dennis Muldoon.


Race

| HP 8/12 | AC 16, T 13, FF 13 | CMD 16| F +5 R +5 W +2; +2 vs. poison, spells, spell-like abilities | Init +3 | Perc +6

Classes/Levels

| Speed 20ft | Active Conditions: None.

Gender

”Vagrant Harsk” (green pawn) | Male LN Medium Dwarf Ranger 1

About Harsk! A Vagrant

Harsk
Dwarf ranger 1
LN Medium humanoid (dwarf)
Init +3; Senses darkvision 60 ft.; Perception +6
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Defense
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AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex); +4 dodge vs giants
hp 12 (1d10+2)
Fort +5, Ref +5, Will +2; +2 vs. poison, spells, and spell-like abilities
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Offense
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Speed 20 ft.
Melee battleaxe +3 (1d8+2/×3)
Ranged heavy crossbow +4 (1d10/19-20)
Special Attacks +1 on attack rolls against goblinoid and orc humanoids, favored enemy (giants +2)
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Statistics
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Str 14, Dex 16, Con 15, Int 10, Wis 14, Cha 8
Base Atk +1; CMB +3; CMD 16 (20 vs. bull rush, 20 vs. trip)
Feats Rapid Reload (heavy crossbow)
Skills Appraise +0 (+2 to assess nonmagical metals or gemstones), Handle Animal +3, Heal +6, Knowledge (geography) +4, Knowledge (nature) +4, Perception +6 (+8 to notice unusual stonework), Stealth +6, Survival +6 (+7 to follow tracks); Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework Armor Check Penalty -1
Traits killer, resilient
Languages Common, Dwarven
SQ track +1, wild empathy +0
Other Gear studded leather, battleaxe, heavy crossbow with 30 bolts, antitoxin, backpack, signal whistle, teapot, trail rations (4), 7 gp
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Special Abilities
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Favored Enemy: Against giants, Harsk gets a +2 bonus on weapon attack rolls and weapon damage rolls. He also gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival skill checks against giants, and can make Knowledge skill checks untrained when identifying giants.

Killer: When Harsk confirms a critical hit, he deals an additional amount of damage equal to his weapon’s critical modifier (+3 with his battleaxe or +2 with his heavy crossbow). This additional damage is added to the final total and is not multiplied by the critical hit multiplier itself.

Rapid Reload Harsk can reload his heavy crossbow as a move action.

Wild Empathy Harsk can improve the attitude of an animal using wild empathy (like using Diplomacy works with people). His bonus for this check is +0. He can try influencing a magical beast with an Intelligence of 1 or 2, but takes a –4 penalty.

Marching song:
♫One evening as the sun went down
And the jungle fire was burning,
Down the track came a Harsk a-hiking,
And he said, "Harsks, I'm not turning
I'm headed for a land that's far away
Besides the crystal fountains
So come with me, we'll go and see
The Big Harsk Dandy Mountains

In the Big Harsk Dandy Mountains,
There's a land that's fair and bright,
Where the rations grow on bushes
And you sleep out every night
Where the dungeons all are empty
And the sun shines every day
On the birds and the bees
And the greataxe trees
The cure-light springs
Where the badger sings
In the Big Harsk Dandy Mountains

In the Big Harsk Dandy Mountains
All the orcs have wooden legs
And the goblin dogs have rubber teeth
And the rocs lay soft-boiled eggs
The harpies play a jaunty tune
And the pits are full of hay
Oh I'm bound to go
Where there ain't no snow
Where the rain don't fall
The wind don't blow
In the Big Harsk Dandy Mountains

I'll see you all this coming Fall
In the Big Harsk Dandy Mountains♫

Resources used:
- Bolts: 4