HP 24/24 | AC 19 | F +7 R +5 W +6 | Perc +6 (darkvision) | Esoteric Lore +8 |
Classes/Levels
speed 25 |◆ | ◇ | ↺
Gender
male goblin thaumaturge 2|
About Scripio
PFS Number: 1142-2009
Experience: 13
PFS Chronicles:
#B2: Blood of the Beautiful: 1xp, 4gp
#6-02: Rain Falls on the Mountain and Sky: 4xp, 14.08gp
#6-13: All That Glitters: 4xp, 14gp
#4-01: Year of Boundless Wonder: 4xp, 14.4gp
PFS Information:
Major Factions Envoy’s Alliance: Grand Archive: Horizon Hunters: 13
Vigilant Seal: Minor Factions Radiant Oath: Verdant Wheel: All Faction Reputation Total (Sum of the Above) Reputation: 13
Boons:
Botting:
[dice=Exploit Vulnerability]1d20+8[/dice]
[dice=Watch Me Whip]1d20+8[/dice]
[dice=Nonlethal Damage]1d4+3+2[/dice] [ooc]+weakness or 3 (PA)[//ooc]
[dice=Watch Me Nae Nae]1d20+8-5[/dice]
[dice=Nonlethal Damage]1d4+3+2[/dice] [ooc]+weakness or 3 (PA)[//ooc]
[//spoiler=If X uses a concentrate, manipulate, or move action, or leaves a square][dice=↺ Implement's Interruption]1d20+8[/dice]
[dice=Nonlethal Damage]1d4+3+2[/dice] [ooc]+weakness or 3 (PA)[//ooc][//spoiler]
[dice=Bot Mot vs Will DC]1d20+8[/dice]
Scripio ze Whipper* *Credit to Jacque ze Whipper as inspiration
Male Goblin Thaumaturge
Background: Entertainer
Senses Darkvision Perception: +6 [E]
Languages: Common, Goblin
Defenses Hit Points: 24
AC: 19
Fort: +7 [E] Ref: +5 [T] Will: +6 [E]
Resistance Fire 1
Statistics Str +3, Dex +1, Con +1, Int +0, Wis +0, Cha +4
Ancestry Abilities Darkvision See in darkness as well as in bright light
Charhide Goblin Fire Resist 1; recover from persistent fire damage on a DC10.
Goblin Scuttle ↺ When an ally ends adjacent to you, you can Step.
Class Abilities Exploit Vulnerability (◆) Once per round when you are holding your implement, select a creature and attempt an Esoteric Lore check. If successful, you learn its highest weakness (or more with a crit).
. . Mortal Weakness Your unarmed and weapon strikes activate the highest weakness you've discovered with Exploit Vulnerability, even though your damage type doesn't change. The damage affects the target as well as any creatures of the same type.
. . Personal Antithesis You improvise a weakness on a creature. The target creature (only) gains a weakness equal to 2+half your level.
Esoteric Lore You become trained in Esoteric Lore, a special lore skill that can be used to Recall Knowledge on haunts, curses, and creatures of any type. Unlike a normal lore skill, use Charisma as your modifier. Also gain the Dubious Knowledge feat.
Implement's Empowerment When you Strike, add 2 additional damage per weapon die. You don't gain Implement's Empowerment if you are holding anything in either hand other than a single one-handed weapon, other implements, or esoterica, and you must be holding at least one implement to gain the benefit.
Weapon Implement Benefit Gain the Implement's Interruption reaction. At 5th level, gain the weapon's critical specialization.
Implement's Interruption ↺ If the target of your Exploit Vulnerability uses a concentrate, manipulate, or move action, or leaves a square, make a Strike against them. If your attack is a critical hit, you disrupt the action.
Class Feats Diverse Lore Use Recall Knowledge with Esoteric Lore at -2 for any topic, not just the usual topics. Additionally, when you succeed at Exploit Vulnerability, compare the Esoteric Lore check to the Recall Knowledge DC and gain information on a success or critical success.
Scroll Thaumaturgy Use scrolls of any tradition with your class DC as the spell DC. Can draw and hold scrolls like esoterica.
Skill/General Feats Fascinating Performance When you Perform, compare your result to the Will DC of a creature. If you succeed, they are Fascinated for 1 round. Must critically succeed in combat. The target becomes immune for 1 hour. Fascinate more creatures with higher proficiency.
Dubious Knowledge Gain true and false knowledge on a Recall Knowledge failure
Bon Mot ◆ Distract a foe with a quip.