
Jakub Thorn |

Jakub Thorn - Kobold Menace! - plays a trick on the next character to post, involving taking a [redacted] out from his [redacted], and performing a carefully calculated [redacted] upon that their [redacted] so that it no longer [redacted]!
He gloats "Ha HA. Just wait until we get into the Vault! Imagine what they will say: They will say 'Jakub and friends, how is it that you were able to recover these treasures?' and we will be able to tell them that 'It was easy of course! Don't you know how impressive is our reputation?' and all doubt will seep from their minds!"
Whipping his dripping tail to and fro, he smiles toothily and prepares to take the plunge... second in line from the front!

‘Eκάτη 's Pregen |
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The black-scaled kobold was flipping through her notebook. As a responsible and wise (future) leader (of the whole world), she knew that it is necessary to make a plan and then act on this plan.
Plans for the day:
1. Wake up.
2. Have breakfast with crow wings.
3. Prepare to devour the world.
4. Devour the world.
The fourth point always eluded Grimmnir, but she knew that this is her destiny... Whether she wants to or not, she is destined to be one of those great wyrms, who will end the existence of this world with their jaws...
She sighed.
There is still a lot of work to be done.

Jakub Thorn |

Imperiously impatient, Jakub pulls a prank on the missing players, tying their shoes together while they stand around asking for directions!
Deception vs grimdog73: 1d20 + 6 ⇒ (1) + 6 = 7
Deception vs wanderer82: 1d20 + 6 ⇒ (17) + 6 = 23
He laughs as on of them trips over his own feet, and just shrugs as the other demonstrates wisdom against his tricks!
Unsatisfied, he pilfers Grimmnir's journal when he is not looking...
Thievery vs Grimmnir: 1d20 + 6 ⇒ (17) + 6 = 23
...and inscribes an entry for the calendar date after today:
1. Wake up.
2. Have breakfast with crow wings.
3. Prepare to give Jakub all your belongings.
4. Give Jakub all your belongings.

GM Farol |

Excitement buzzes in the air throughout the Hookclaw warren. Kobolds drop their work and peer out from the tunnels to watch as you pass. You have been chosen for a most important mission. Tunnelmaster Miknik is anticipating your arrival. As you enter the chamber, the tunnelmaster gives a cue to the nearby workers, who pry away wooden boards and chunks of stone from the narrow mouth of a tunnel. The workers who dug this passage sealed it up as soon as they saw what was on the other side. It has remained closed—waiting for you—until now. From where you stand, you can see rich fabric on hangers, exquisite vases, and wooden crates with unknown prizes inside. Just a fraction of this wealth could enable the Hookclaws to live in more comfort than they have in generations. But Hookclaws are smart, and they know when things are too good to be true. That’s where you come in. "Secure the chamber!" Tunnelmaster Miknik barks. Once you ensure the treasure trove is safe, the Hookclaws can claim its valuables.
"Standard Hookclaw hazard pay! First pick of anything you find, up to what you can carry! Be careful!"
Please introduce your PC, try to describe what you did before, and how are you approaching this task, with anticipation, fear, unease?

Paragon of Our People |

Pop walks in. He is a kobold that is dressed in fine regalia - or, at least, what used to be fine regalia. Because the whole outfit appears to have been washed in sewer water, and Pop smells distinctly of feces.
"The Sewer Dragons thank the Hookclaws for inviting us to this momentous occasion," he beams, holding up a mangled "scepter" that appears to be worth not much more than a light mace. "May this represent a new beginning for the alliance between our warrens."
Then, he realizes that nobody is paying much attention to him. He has been invited here as an observer, not as a dignitary.
And someone has tied his shoes together as he gave his speech.
Reflex: 1d20 + 6 ⇒ (5) + 6 = 11 vs DC 14
He falls on his face as he tries to move forward to ceremonially break the final board.
"What the ... ?"

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A middle-aged kobold with white scales appraises the others. "Hmph. Izni. You probably know me as the mushroom farmer. What makes me such a good farmer, though, is that I can use a little primal magic. So I can do some healing, but not too much so try not to stay in one piece!"
She nudges an enormous house cat, nearly as big as she is. "This is Precious. I'm sure she'll have to do most of the fighting."

‘Eκάτη 's Pregen |
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Grimmnir carefully rips a page out of her notebook, crumples it up and throws it at Jakub. Next time I'll burn you with acid, she says quite peacefully, but clearly not joking.
A kobold with black scales and cool rag wings on her back, which give her the appearance of a real dragon (in her mind) looks forward with interest and excitement. It will all be ours!

GM Farol |

The familiar smell of earth and musty neglect wafts across your nostrils as you scuttle through the dirt tunnel and into the chamber. From here, you can see past the curtains of rich fabric and giant wooden crates into the rest of the room. Stacks of books and other luxury items are haphazardly crammed onto massive wooden shelves, preserved from mold despite their clear abandonment. Immense piles of furniture, rich with intricate carvings and plush cushions, have been jammed up against the walls. Chests with glittering locks lie on the floor, coated with dust. A pile of casks, sacks, and barrels forms a looming barricade across the western end of the room, which blocks the rest of the chamber from view.
Map is up, you come thorugh the tunnel, please position yourself on the map and describe what your character does, pls declare your activity

Paragon of Our People |

Pop strides out into the room in the open, surveying all his newfound treasure. It is his, he is responsible for its discovery, and should get first pick of all the loot.
It smells terrible in here, it smells ... clean. Ew.
Pop will Scout if nobody else is, Search otherwise. He holds his light mace (scepter) in his hand.

Jakub Thorn |

Nosy kobold goes over and inspects the book on the desk, hoping that it is a journal. Because he just loves other peoples' journals! Sad little books, wherein their deepest fears and dirtiest deeds meet record. He doesn't keep one himself; indeed, if he did, and it got out, he'd be exiled from his community or worse!
"This room smells" he looks at "Hey Parry?" P.O.O.P. and asks "You know anything about who might have lived here?" for no particular reason.
Explore ➤ Search

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"Hm. Books."
Books were interesting, but first priority is securing the place. Izni keeps her trowel and shield at the ready, while nudging Precious forward a little.
Defend

GM Farol |

Init, r: 1d20 + 6 ⇒ (9) + 6 = 15
Init, g: 1d20 + 6 ⇒ (13) + 6 = 19
Init, b: 1d20 + 6 ⇒ (14) + 6 = 20
Init, y: 1d20 + 6 ⇒ (9) + 6 = 15
Init, Izni: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27
Init, Jakub: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19
Init, Pop: 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24
Init, Grimnir: 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7
As you begin to explore the crypt, Pop first notice that you are not alone there, there is a lair in this place and it is kept by large beetles just eager to chase you off from there.
★★★
Crypt Round 1
Terrain: Crypt
Battlemap
──────────
BOLD IS UP!:
──────────
➤ Pop (15/15 HP)
➤ Izni (14/14 HP)
Red (-0 HP)
Blue (-0 HP)
Jakub (14/14 HP)
Grimmnir (13/13 HP)
Yellow (-0 HP)
Green (-0 HP)

Paragon of Our People |
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"Stay back!" Pop announces. "There's danger here! Nobody soil themselves!"
Pop runs forward, rummaging through his pockets for a trinket that will scare these creatures off.
◆ Stride
◆ Stride
◆ Exploit Vulnerability (Yellow)
Esoteric Lore: 1d20 + 7 ⇒ (12) + 7 = 19 vs level-based DC
CS: all resistances, weaknesses, immunities; mortal weakness (highest weakness) or personal antithesis (3).
S: highest weakness; mortal weakness or personal antithesis.
F: personal antithesis only.
CF: off-guard until next turn.

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"Tsk. Remember, giant insects are an important part of the natural world. A disgusting part. Get them, Precious!"
The bugs are on the other side of the room, which is fine with Izni. She casts a burst of cold at one of the bugs from her safe spot behind the coat rack which Precious moves in.
◆◆ Cast ray of frost on Red. It probably has some cover, but it's a long-range spell. Spell attack: 1d20 + 6 ⇒ (7) + 6 = 13 for cold damage: 2d4 ⇒ (1, 3) = 4. On a crit, it also takes -10 to speed.
◆ Command an Animal
> ◆ Stride
> ◆ Stride

GM Farol |

Pop moves forwards and sees that the creatures hold no weakness. Personal antithesis only as no weakneses, but success!
Izni commands a power that was never seen before, his blast of frost flies above the bug. Then he commands his companion to move!
Red moves towards Pop and tries to pop him! His massive mandibles move to strike
Mandibles@pop: 1d20 + 8 ⇒ (10) + 8 = 18
Damage, p: 1d4 + 1 ⇒ (3) + 1 = 4
Mandibles@pop: 1d20 + 8 - 4 ⇒ (15) + 8 - 4 = 19
Damage, p: 1d4 + 1 ⇒ (3) + 1 = 4
Twice Pop is stroke with mandibles and twice noble dragon blood spills to the ground.
The other bug moves after Jakub
Mandibles@pop: 1d20 + 8 ⇒ (18) + 8 = 26
Damage, p: 1d4 + 1 ⇒ (1) + 1 = 2
Mandibles@pop: 1d20 + 8 - 4 ⇒ (16) + 8 - 4 = 20
Damage, p: 1d4 + 1 ⇒ (3) + 1 = 4
Two strikes also hits. Pop -8 Jakub -6
★★★
Crypt Round 1
Terrain: Crypt
Battlemap
──────────
BOLD IS UP!:
──────────
Pop (7/15 HP)
Izni (14/14 HP)
Red (-0 HP)
Blue (-0 HP)
➤ Jakub (8/14 HP)
➤ Grimmnir (13/13 HP)
Yellow (-0 HP)
Green (-0 HP)

‘Eκάτη 's Pregen |

Grimmnir, growling ferociously, walks forward and spits acid, just like a real black dragon! Mystical energies gather around her at this moment, accompanied by secret gestures, suggesting that it is still such magic... Again, like a real dragon!!
Acid Splash: 1d20 + 7 ⇒ (1) + 7 = 81d6 ⇒ 6 +1 splash | VS YELLOW

Jakub Thorn |

Jakub grabs one of the bugs antennae and tweaks it "Heh Heh Hoh Hoh - can't see me! Stabbity stab and flippity flee!"
◆) Feint w/ Scoundrel's Racket (Off-guard to Jakub until end of his next turn - may Step)
◇) Decline to Step
◆) Strike
◆) Step
↺) You're Next
Feint (Deception, Trained) vs Blue Bug (Perception DC): 1d20 + 6 ⇒ (11) + 6 = 17
Shortsword (P, agile) w/ Sneak Attack (1d6) vs Blue Bug (Off-Guard AC?): 1d20 + 6 ⇒ (11) + 6 = 171d6 ⇒ 41d6 ⇒ 6

GM Farol |

Grimmnir atacks creature with acid splash, but boy or boy he misses!
Jakub feints one side and strikes from another, the creature is fully startled by it and falls to the ground with a wound in its carapace. Blue is down! I repeat blue hawk is down!
the other two beatles charge at Pop and Jakub!
Yellow@pop: 1d20 + 8 ⇒ (18) + 8 = 26
Damage, p: 1d4 + 1 ⇒ (1) + 1 = 2
Yellow@pop: 1d20 + 8 - 4 ⇒ (12) + 8 - 4 = 16
Damage, p: 1d4 + 1 ⇒ (4) + 1 = 5
Only one of the strikes connects for minimal damage
Green moves further
Green@Jakub: 1d20 + 8 ⇒ (10) + 8 = 18
Damage, p: 1d4 + 1 ⇒ (3) + 1 = 4
This beetle is no fool and also finds a juicy target.
★★★
Crypt Round 2
Terrain: Crypt
Battlemap
──────────
BOLD IS UP!:
──────────
➤ Pop (5/15 HP)
➤ Izni (14/14 HP)
Red (-0 HP)
Blue (-0 HP)
Jakub (4/14 HP)
Grimmnir (13/13 HP)
Yellow (-0 HP)
Green (-0 HP)

Jakub Thorn |

"Ow! Hee hee hoo hoo! Attack me, you? Tonight, for dinner: Beetle stew!"
↺) You're Next
Demoralize (Intimidation, Trained) w/ Nonverbal (-4) w/ You're Next (+2) vs Green (Will DC): 1d20 + 6 - 4 + 2 ⇒ (2) + 6 - 4 + 2 = 6

Paragon of Our People |

Pop will bonk at Yellow with his scepter. Decision tree gets complicated. Will stick around if there's 1 creature adjacent, but will retreat if there are 2.
First Attack:
Light Mace: 1d20 + 6 ⇒ (9) + 6 = 15
Bludgeoning: 1d4 + 2 ⇒ (4) + 2 = 6 plus personal antithesis 3
Second Attack:
Light Mace: 1d20 + 6 - 4 ⇒ (19) + 6 - 4 = 21
Bludgeoning: 1d4 + 2 ⇒ (3) + 2 = 5 plus personal antithesis 3
Exploit Vulnerability:
Esoteric Lore: 1d20 + 7 ⇒ (20) + 7 = 27
◆ Strike (1st vs Yellow)
--> If Yellow up, ◆ Strike (2nd vs Yellow)
-----------------> If Yellow up, ◆ Stride (10' E)
-----------------> If Yellow down, ◆ Exploit Vulnerability (Red)
--> If Yellow down, ◆ Exploit Vulnerability (Red), ◆ Strike (2nd vs Red)

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"I specifically asked you not to get so beaten up!" says Izni grumpily.
Precious hisses and tears at the beetle next to her, while Izni focuses on one of the other ones.
◆ Command an Animal
> ◆ Strike Green Jaws: 1d20 + 6 ⇒ (12) + 6 = 18 for piercing damage: 1d6 + 2 ⇒ (5) + 2 = 7
> ◆ Strike Green Claws: 1d20 + 6 - 4 ⇒ (4) + 6 - 4 = 6 for slashing damage: 1d4 + 2 ⇒ (2) + 2 = 4
◆◆ Cast Ray of Frost on Yellow (relatively clear shot) Spell Attack: 1d20 + 6 ⇒ (11) + 6 = 17 for cold damage: 2d4 ⇒ (3, 3) = 6

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"Let Precious take some hits," Izni scowls as Precious pokes at the fallen bug, "I have an easier time magically healing her. For us, it's a more difficult spell. I'm only prepared to do it once!"
She takes out her medical kit instead. "But let's see what I can do for you physically..."
Assuming nothing interrupts her...
Medicine to Treat Wounds Jakub: 1d20 + 6 ⇒ (3) + 6 = 9
Oof. Hero Point: 1d20 + 6 ⇒ (15) + 6 = 21 Success for Healing: 2d8 ⇒ (8, 3) = 11 Fully heals him.
Medicine to Treat Wounds Pop: 1d20 + 6 ⇒ (5) + 6 = 11
Well... dang.
After about 20 minutes, Jakub is perfectly ready to go but Izni hasn't made much progress working on Pop. The smell is getting to her.
"Hmph. Not sure how much that helped."
If we want to wait an hour I can try again. Izni also has one heal prepared.

Paragon of Our People |

Pop sees Grimmnir eyeing his magnificent clothes, and he keeps an eye on that shifty sorceress.
Meanwhile, he roots around the library, looking for healing potions.
Perception: 1d20 + 5 ⇒ (3) + 5 = 8

GM Farol |

The dragons scavange the place, no box is unopened, and no jar un lidded! You find some, relatively, clean clothes, books written in bizzare languages (common), old chairs not made to support tailed humanoids, there are also dolls and shoes (some of which are even small enough to fit a kobold), small painted portraits of dark-skinned humans, and holiday decor. You also find sweet strawbery juice that have some healing properties. 2 simplest healing potions - 1d8 strong
A stacked wall of books, barrels, sacks of salt and sugar, crates of preserves, casks of wine, and jugs of molasses blocks the kobolds from traveling to the west. Unfortunately, this wall was haphazardly built and is highly unstable.
I made a map on 2nd slide, the wall of unstable things is marked with a2, what is your way of dealing with this precarious obstacle!?

Paragon of Our People |

Pop will craft a brace to keep it supported.
Crafting: 1d20 + 4 ⇒ (5) + 4 = 9

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"Why don't we simply move some of the haphazard items and stack them (better) elsewhere?" says Izni. "Precious! Here, push some of these heavier things over there..."
Izni sets to work moving things, with her rather large cat doing the heavy lifting.
Izni has Assurance Athletics and can get a guaranteed Athletics: 10 + 3 = 13.
But if I can roll for Precious instead, Precious Athletics: 1d20 + 6 ⇒ (19) + 6 = 25

GM Farol |

Jakub tries to remove some of the items from the wall, and it collapses at him!
Caboom!, Reflex save DC18: 2d8 ⇒ (6, 5) = 11
After the cloud of dust settles you hear barely audible yet haunting, indistinct feminine voice echoing singsong throughout the basement for a few moments after the sounds of the falling clutter dies away.
Behind the fallen wall you see what looks like ordinary corridor with fungus covering the wall.
Do you heal first? Or go yolo? New fragment of the map is up!

Paragon of Our People |

Both Jakub and Pop are down quite a bit now, so maybe we should wait for another round of Treat Wounds (1 hr). We could also use the healing potions.

Paragon of Our People |
1 person marked this as a favorite. |

If it's just Pop, and it's okay with everyone, he'll just drink one of the healing potions and we can move on. Maybe both, if the first roll is low? Is that okay?

Jakub Thorn |

Skulking up to "Poopy, yes, that's what they used to call you!"
Jakub Thorn - Kobold Menace! - forgets that he knows...
Treat Wounds (Medicine, Trained) vs DC 15 (10 minutes): 1d20 + 6 ⇒ (12) + 6 = 182d8 ⇒ (7, 3) = 10
+10 HPs for Paragon
"Now you look better than you smell"

Paragon of Our People |

We'd have to wait an hour, Pop is immune to Treat Wounds for an hour after the last failure.
Healing: 1d8 ⇒ 6
I think that's good enough, we can press on.

GM Farol |

Ok so Pop is at 11 now right?
This plain hallway is relatively clear of junk, allowing further passage into the back reaches of the tomb. Two rooms lie to the west, their doors wedged open with swells of fungus and huge clusters of mushrooms.
As you move closer, you spot danger!
Perception, pop: 1d20 + 5 ⇒ (20) + 5 = 25
Perception, Jakub: 1d20 + 8 ⇒ (14) + 8 = 22
Perception, pop: 1d20 + 6 ⇒ (14) + 6 = 20
Perception, pop: 1d20 + 4 ⇒ (18) + 4 = 22
Perce, leshy: 1d20 + 5 ⇒ (3) + 5 = 8
The ugly mushroom steps from mushrooms saying "You stumbled into my realm, now you will die!"
★★★
Crypt Round 1
Terrain: Crypt
Battlemap
──────────
BOLD IS UP!:
──────────
➤ Pop (11/15 HP)
➤ Izni (14/14 HP)
➤ Jakub (14/14 HP)
➤ Grimmnir (13/13 HP)
red (-0 HP)

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"Oh, we're doing that then."
Though it was a reasonable enough response, as this person clearly wasn't a very reasonable sort themself.
Izni tries to identify the fungal foe while motioning for Precious to circle around and attack from behind. And while supporting her with a bit of magic.
◆ Recall Knowledge, Nature +6. Any concerning special abilities?
◆ Cast guidance on Precious
◆ Command Animal
> ◆ Stride (Precious easily circles around without provoking RS--she's fast--assuming normal reach)
> ◆ Strike jaws: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20 for piercing damage: 1d6 + 2 ⇒ (3) + 2 = 5

Paragon of Our People |

Pop should be at 10/15.
Pop would also prefer to talk his way through. If Pop recognizes this would be impossible given previous attacks, I'll revise to Exploit Vulnerability, Step, Strike.
Diplomacy: 1d20 + 8 ⇒ (10) + 8 = 18
If that doesn't help, Pop will say, "Fine, let's fight, then. But this probably won't work out well for you."
Demoralize (Intimidate): 1d20 + 8 ⇒ (16) + 8 = 24
Light Mace: 1d20 + 6 ⇒ (12) + 6 = 18
Bludgeoning: 1d4 + 2 ⇒ (2) + 2 = 4 plus weakness 3 or highest weakness