GM Zoomba's Return to the Grave [Outpost VII] (Inactive)

Game Master Zoomba

Skill Macros

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The End Awakens | The Day the River Died

Missed Ahzeem's powerfully swaying words right before my own post last night! So given that:

They take in Ahzeem's words of kindness, second chances, and higher ideals with deep thought. A few of you also hear some stomach rumbles when Ebren brings out a bit of foodstuffs. The 'head' of the gang after a moment replies:

"Look all right. you do seem like a good lot. But a crew's gotta eat. So...how about just 6 silver?" he counters.

We'll throw in a map! one of his comrades chirps from behind him.

Envoy's Alliance

AC18/17; Fort +7, Ref +4, Will +6 HP 22/22 Dragon Instinct Barbarian

Popcorn stares are her mostly empty money pouch and says,"Deal. I'll give you 5 silver pieces and Cordelia will give you the rest."

Radiant Oath

Female Human Rogue 1 | Per +7 | HP 18/18 | AC 18 | Shield +2 AC; Hardness: 5; HP: 20/20 | Saves F+5, R+9, W+7 | Speed: 25' | Hero Pts: 1

Cordelia shrugs, "Like I said, consider this a gift of thanks for your help, either way." She states, simply handing over the full gold coin, sparing Popcorn having to empty their purse, then nodding to Ebren if they still want to hand over the rations before moving to cross the bridge, "Keep yourselves out of trouble now, hopefully we'll be back through in a couple days."

Envoy's Alliance

AC18/17; Fort +7, Ref +4, Will +6 HP 22/22 Dragon Instinct Barbarian

Popcorn smiles at Cordelia and adds,"Be safe. This area is very creepy and I don't want anyone getting hurt."


The End Awakens | The Day the River Died

"A pleasure." the man says as he accepts Cordelia's coin. He pauses for a bit after him and the rest give space for you to cross. Then adds. "And good luck"

The map they provide you in a map of the area right around the river, but whoever drew it certainly isn't winning any prizes. It's crude and amateurish and hugs only the river-adjacent areas without showing anything much deeper into the Gravelands...but at least it's something. The Horizon Hunters would certainly value it.

With any obstructions out of the way, you're able to cross the stone bridge. The Path River isn't wide at all, but somehow stepping onto its northern side just feels different. The haze seems slightly thicker, and the temperature you'd swear dropped a few degrees over that span of only a few meters.

Claudiette's description mentioned she hugged the river while she moved south. so the way to Steadfast should be able to be found by reversing her footsteps. But where are those footsteps...

To try and find Claudiette's tracks and trail I will need a Survival or Scouting Lore check. Only one of you will be the 'prime' actually making the check, but the rest are able to attempt to Aid as normal.

Horizon Hunters

male fetchling duskwalker magus 3 | ♥️32 | ⛨20 | F+7 R+9 W+8 | Perc +6; darkvision, low-light vision | Stealth +9 | Speed 25ft | spells 2 ☐blazing bolt spells 1 ☐hydraulic push ☐runic weapon | focus☐ | Arrows 20 | Exploration: Avoid Notice | Active Conditions: none

Funny, they need food but they wouldn't take food over money.

It certainly got colder on this side. Who is good with directions?

Verdant Wheel

"Baga" (pronounced BAH-GAH) | LG male Orc Paladin of Jaidi 2 | HP 38/38 | AC 20 | F +9 R +4(+7 w/ bulwark) W +7 | Perc +5 | Stealth +4 | Speed 20ft | Hero 2*/3 | focus 1/1 | Active Conditions: --

"Well, good thing you talked them down. Sold all my belongings to buy this full plate and scythe. Barely have a gold to my name." Baga says gratefully.

Scouting Lore: 1d20 + 4 ⇒ (11) + 4 = 15 Leading, since i think +4 is our highest between the two skills.
The burly orc studies the surrounding area, "I have limited experience tracking and scouting on the farm. I think she was moving in this general direction though"

Horizon Hunters

Clawd Catfolk Rogue 1 |CG | AC 18 | HP 17/17 | Fort +4 Reflex +9 Will +5 | Perception +5 | Low light vision | Speed 25 Rogue 1

As he passes over the bridge Tx's fur bushes out, he stops, lets out a low growl and looks around.
"This place feels wrong.."

He attempts to aid Baga's skills.
survival: 1d20 + 4 ⇒ (6) + 4 = 10
He looks around, sniffs the air, looks around again.
"Sorry, no help here. my senses are overloaded right now. I trust your judgement though."

Envoy's Alliance

AC18/17; Fort +7, Ref +4, Will +6 HP 22/22 Dragon Instinct Barbarian

aid: 1d20 + 4 ⇒ (13) + 4 = 17

Success. Also, ooo no. Popcorn has the highest?

Popcorn peering over the map makes multiple suggestions on how to proceed. " I'll good at navigating nature because I'm part nature. That's how it works right?," she says while leading the way.


The End Awakens | The Day the River Died

Tux and Popcorn both spread out as Baga takes the lead in trying to trace Claudiette's steps. The catfolk finds the Pathfinder's scent has long since faded. What's more, the scents in the air he does find are...strange. there isn't any perceptible wind, but aromas of ash, rot, and sour smells play erratically across Tux's nose.

Looking at the 'guards'' map Popcorn is able to discern at least a few mediocrely-sketched paths and trails. That bit of gudiance aids Baga as he moves along the river searching for signs of Claudiette's recent passage. The orc does manages to find some tracks in the mud and dirt that seem to match her shoe size and type. He follows them, and leads you all after a bit away from the riverbank and deeper into the woods to the northwest.

You follow the ranger's trail for about a half-hour. The mists grow thicker with every step taken deeper into the Gravelands. An eerie silence draws around every living thing like a blanket, pierced only by the sounds of footsteps along the trail, the distant howls of unfamiliar creatures, and periodic hoofbeats on some distant road. the lighting around you is now Dim light

Suddenly the sky above you seems to open up without warning. Rain pelts down on your skin and clothes, soaking you. But the precipitation doesn't dispel any of the mist. In fact the fog seems to improbably thicken; you can barely make your own hands out in front of you right now. Though other strange shadows seem to flit about around you...

This mist seems clearly unnatural. An Arcana, Occultism or Religion (or, slightly harder, Nature) check might be able to help you navigate it. Like the last stretch, only one roll will be the 'prime' though others can attempt to Aid.

Horizon Hunters

Clawd Catfolk Rogue 1 |CG | AC 18 | HP 17/17 | Fort +4 Reflex +9 Will +5 | Perception +5 | Low light vision | Speed 25 Rogue 1

Tux once again tries to let his senses play out and...
Nature aid: 1d20 + 3 ⇒ (5) + 3 = 8

Starts sneezing as something horrible goes up his nose...

Radiant Oath

Female Human Rogue 1 | Per +7 | HP 18/18 | AC 18 | Shield +2 AC; Hardness: 5; HP: 20/20 | Saves F+5, R+9, W+7 | Speed: 25' | Hero Pts: 1

Religion: 1d20 + 4 ⇒ (16) + 4 = 20

Cordelia frowns, the sound of hoof beats putting her on edge, glancing back to the group to keep track of them, only to be met with encroaching fog, "Pull together, don't let anyone out of your sight and keep an ear out for is those hooves start getting closer." She warns, slowing her progress and dropping back to hopefully meet back up with at least part of her team. One hand reaching for the way finder hanging from her neck, tucked beneath her loose shirt, though she hesitated to activate it lest the light attract unwanted attention.

Something was very, very wrong, and the sooner they got away from it the better.

Envoy's Alliance

AC18/17; Fort +7, Ref +4, Will +6 HP 22/22 Dragon Instinct Barbarian


aid nature: 1d20 + 4 ⇒ (2) + 4 = 6
DC is 15 normally now if its a critical failure will reroll with HP

Popcorn just start mildly having a panic attack sticking closer to Cordelia who comforts the leshy with her skills.

Vigilant Seal

m human (Keleshite) Cloistered Cleric/3 [HP: 38/38] [AC: 17 (18) (19)] [fort: 8; reflex: 7; will: 10] [perception: 8; initiative: +10] [Hero Point: 0/3] [Focus Point: 0/2]

Ahzeem looks around, trying to understand the changes...

Religion:: 1d20 + 8 ⇒ (7) + 8 = 15

...as he whispers.."I could cast some light spells to help a little, but not sure we should run the risk. What does everyone think?"

Hero point, please.

Religion:: 1d20 + 8 ⇒ (16) + 8 = 24


The End Awakens | The Day the River Died

The mists seem to be twisting around you, trying to make you lose your way. But Ahzeem manages to call on the Dawnflower's teachings and takes you down a path (they believe) is a way through.

As you are moving through at the moment, what are your characters' Exploration Activities right now?

Horizon Hunters

male fetchling duskwalker magus 3 | ♥️32 | ⛨20 | F+7 R+9 W+8 | Perc +6; darkvision, low-light vision | Stealth +9 | Speed 25ft | spells 2 ☐blazing bolt spells 1 ☐hydraulic push ☐runic weapon | focus☐ | Arrows 20 | Exploration: Avoid Notice | Active Conditions: none

I don't think a light spell is such a bad idea...

Ebren attempts to lend his own arcana sense to gain direction.

Arcana to navigate: 1d20 + 6 ⇒ (9) + 6 = 15

He does try to move along quietly as they explore.

Exploration: avoid notice

Radiant Oath

Female Human Rogue 1 | Per +7 | HP 18/18 | AC 18 | Shield +2 AC; Hardness: 5; HP: 20/20 | Saves F+5, R+9, W+7 | Speed: 25' | Hero Pts: 1

Also doing Avoid Notice

Vigilant Seal

m human (Keleshite) Cloistered Cleric/3 [HP: 38/38] [AC: 17 (18) (19)] [fort: 8; reflex: 7; will: 10] [perception: 8; initiative: +10] [Hero Point: 0/3] [Focus Point: 0/2]

Ahzeem continues using his Knowledge: Region checks in the Investigate Exploration Mode. On a similar note, as far as the Light spell goes, please remember that it has changed quite a bit. Since everyone with a Wayfinder can now cast the cantrip at it's base level, I suggest everyone take a min. to read the new version.

Envoy's Alliance

AC18/17; Fort +7, Ref +4, Will +6 HP 22/22 Dragon Instinct Barbarian


+1 to initiative for Popcorn.,

Horizon Hunters

Clawd Catfolk Rogue 1 |CG | AC 18 | HP 17/17 | Fort +4 Reflex +9 Will +5 | Perception +5 | Low light vision | Speed 25 Rogue 1

Feeling very wary, Tux tries to avoid notice, unless he is significantly slowing the rest of the group down.
stealth: 1d20 + 7 ⇒ (20) + 7 = 27


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The End Awakens | The Day the River Died

You continue through the fog. It stubbornly refuses to lift. Every so often there is a flash of light up above you - like a lightning flash, but unaccompanied but any peal of thunder. But you have faith and push through the mist. Until after hours it thins just in time for you to halt before stepping right into an old mudflow.

The wreckage of a carriage is mired in the shallow mud basin of a meander of the Path River, seemingly driven off the road by a mudslide. The carriage train once bordered on opulent with its colorful paint, decorative filigree, and plush cabins, but it shows little of its former elegance. Of the occupants and team of horses that had once pulled the caravan, no trace remains.

...actually that may not be true. Milling about near the wrecked carriage stands a horse whose skin is ripped and torn and covered in fatal wounds that it is ignoring. And several shambling figures roam on the south bank of the basin. Figures that Ahzeem quickly clocks as undead zombies, though of exactly what sort he can't quite tell.

GM:
Ebren Windbrook's Initiative Using Avoid Notice (Stealth, trained): 1d20 + 7 ⇒ (1) + 7 = 8
BAGA's Initiative: 1d20 + 5 ⇒ (6) + 5 = 11
Popcorn's Initiative: 1d20 + 6 ⇒ (18) + 6 = 24
Ahzeem's's Initiative: 1d20 + 11 ⇒ (5) + 11 = 16
Tux 27
Cordelia Maxwell's Initiative: 1d20 + 7 ⇒ (3) + 7 = 10

F: 1d20 + 4 ⇒ (12) + 4 = 16
R: 1d20 ⇒ 17
B: 1d20 ⇒ 19
Y: 1d20 ⇒ 19
G: 1d20 ⇒ 6

ARKR: 1d20 + 8 ⇒ (4) + 8 = 12

Initative

Tux
Popcorn

something
Ahzeem
something
Baga
Cordelia
Ebren
something

Reminder: Dim light around (though Bright light w/in 20 feet of Ahzeem at the moment)
The muddy 'river' on the map is passable but difficult terrain for Medium or smaller creatures.

Envoy's Alliance

AC18/17; Fort +7, Ref +4, Will +6 HP 22/22 Dragon Instinct Barbarian


Ready an action to attack the first thing within melee range
Rage
,

Popcorn grows angry at the undead seeing how far they are from the party. Too far to hit with her mace.


Ok GM Barbarians raging can't ready but can they ready then rage?


The End Awakens | The Day the River Died

You can Ready to Rage, but as you can only Ready one action you cannot Strike then Rage with the same Reaction. (And Readying needs to be the final thing you do on your actual turn since ending your turn is an explicit part of the Ready action)

Horizon Hunters

Clawd Catfolk Rogue 1 |CG | AC 18 | HP 17/17 | Fort +4 Reflex +9 Will +5 | Perception +5 | Low light vision | Speed 25 Rogue 1

"No bones..."
He pulls his rapier and moves a little more into the trees and tries to break sight from the shamblers.
stealth: 1d20 + 7 ⇒ (10) + 7 = 17

Envoy's Alliance

AC18/17; Fort +7, Ref +4, Will +6 HP 22/22 Dragon Instinct Barbarian


I'm just readying and ending my turn. I can't rage and ready because it's a concentrate action.


The End Awakens | The Day the River Died

Popcorn readies to strike back and Tux blends into the foliage.

Three of the zombies break out into a run towards you as they notice your group's approach. Well, they sort of run. Stagger at least. they'll get there eventually. And Blue and Yellow seem focused on the throng ahead and aren't glancing Tux's way.

Initiative

Tux
Popcorn (readied to strike enemy that comes up to them)
Blue zombie
Yellow zombie
Red zombie

Ahzeem
something
Baga
Cordelia
Ebren
something

Dim light around (though Bright light w/in 20 feet of Ahzeem at the moment)
The muddy 'river' on the map is passable but difficult terrain for Medium or smaller creatures.

Vigilant Seal

m human (Keleshite) Cloistered Cleric/3 [HP: 38/38] [AC: 17 (18) (19)] [fort: 8; reflex: 7; will: 10] [perception: 8; initiative: +10] [Hero Point: 0/3] [Focus Point: 0/2]

Ahzeem moves 1 step to the west (2 movement; 1 action; possible provoke); draws his scimitar (2nd action); and tries to cast Shield on himself. (3rd action).

"Well now. It seems the great goddess has sent me some playthings." he says with a sly smile.

AC: 18. Assuming that the Shield spell goes off.

Correction: Forgot that I had stated I was using my wand of mystic armor daily as well. AC: 19. Again, assuming the Shield spell went off.


The End Awakens | The Day the River Died

As Ahzeem draws his blade and calls on Sarenrae's blessing, the zombie in his face does not react quick enough to lash out.

In the mud-pit by the carvan the dead-yet-walking horse whinnies horrifically and gallops over to the cleric and the leshy. But that takes all its actions. It does seem to be able to bite both of you from there though - aka it visibly looks like it has reach

Initiative

Tux
Popcorn
Blue zombie
Yellow zombie
Red zombie
Ahzeem, shielded
dead horse

Baga
Cordelia
Ebren

Green zombie

Dim light around (though Bright light w/in 20 feet of Ahzeem at the moment)
The muddy 'river' on the map is passable but difficult terrain for Medium or smaller creatures.

Horizon Hunters

male fetchling duskwalker magus 3 | ♥️32 | ⛨20 | F+7 R+9 W+8 | Perc +6; darkvision, low-light vision | Stealth +9 | Speed 25ft | spells 2 ☐blazing bolt spells 1 ☐hydraulic push ☐runic weapon | focus☐ | Arrows 20 | Exploration: Avoid Notice | Active Conditions: none

Well... it was only a matter of time.

He draws his new light mace, quickly executes an incantation that causes it to gush flames, and swings it at the zombie between him and Ahzeem.

◆ Interact: draw weapon
◆◆ Spellstrike (Ignition): light mace attack BLUE (flank, finesse), bludgeoning damage, fire damage: 1d20 + 7 ⇒ (18) + 7 = 251d4 + 1 ⇒ (1) + 1 = 22d6 ⇒ (3, 1) = 4
Critical Success The target takes double damage and 1d6 persistent fire damage.

Radiant Oath

Female Human Rogue 1 | Per +7 | HP 18/18 | AC 18 | Shield +2 AC; Hardness: 5; HP: 20/20 | Saves F+5, R+9, W+7 | Speed: 25' | Hero Pts: 1

Acrobatics: 1d20 + 7 ⇒ (10) + 7 = 17
Strike vs. Yellow: 1d20 + 7 ⇒ (16) + 7 = 23
Damage (Slashing + Precision): 1d6 + 4 + 1d6 ⇒ (3) + 4 + (6) = 13 (26 if crit)

Cordelia grits her teeth, glaring at the shambling abomination before her, more affronted by what brought the creature into being more than the creature itself, "Back to the grave with you!" She calls out, drawing her sword and leveling it on the zombie before charging forward, swinging her shield to knock it off balance as she rushes past and delivering a slash from its side as she skids to a stop!

◆ Draw Shortsword
◆ Tumble Through (Tumble Behind: Enemy is Off-Guard after successful tumble through)
◆ Strike


The End Awakens | The Day the River Died

As the two first strikes lash out their targets are devastated! The flanked zombie catches on fire, badly whacked and burned from a critical blow. And the undead Cordelia tumbled through barely has time to register the rogue before her extremely effective cut sends is guts and tendons spilling lifelessly to the ground.

Initiative

Tux
Popcorn
Blue zombie 12 damage, on fire (1d6 pers fire)
Yellow zombie
Red zombie
Ahzeem, shielded
dead horse

Baga

Cordelia
Ebren
Green zombie

Dim light around (though Bright light w/in 20 feet of Ahzeem at the moment)
The muddy 'river' on the map is passable but difficult terrain for Medium or smaller creatures

Verdant Wheel

"Baga" (pronounced BAH-GAH) | LG male Orc Paladin of Jaidi 2 | HP 38/38 | AC 20 | F +9 R +4(+7 w/ bulwark) W +7 | Perc +5 | Stealth +4 | Speed 20ft | Hero 2*/3 | focus 1/1 | Active Conditions: --

Baga draws his scythe and move towards the zombie and dead horse. "So this is what all the talk is about?" He remarks as he attempts to strike the blue zombie.

Strike w/ Scythe vs blue: 1d20 + 9 ⇒ (18) + 9 = 27
S Dmg: 1d10 + 4 ⇒ (5) + 4 = 9 | if crit, +deadly: 1d10 ⇒ 7

Actions: ◆Draw Scythe ◆Stride ◆Strike blue
Reaction ↺ An enemy damages your ally, and both are within 15 feet of Baga: Retributive Strike!

Retributive Strike:
You protect your ally and strike your foe. The ally gains resistance to all damage against the triggering damage equal to 2 + your level Resist All 4. If the foe is within reach, make a melee Strike against it.
Ranged Reprisal: In addition, if the foe that triggered your reaction is within 5 feet of your reach but not in your reach, as part of your reaction you can Step to put the foe in your reach before making a melee Retributive Strike.

Retributive Strike w/ Scythe: 1d20 + 9 ⇒ (17) + 9 = 26
S Dmg: 1d10 + 4 ⇒ (3) + 4 = 7 | if crit, +deadly: 1d10 ⇒ 2


The End Awakens | The Day the River Died

Baga advances, scythe drawn, and almost casually cuts down the already-wounded and burning zombie. It falls with a final soft moan.

Meanwhile the fourth humanoid dead shambles towards you. Menacingly...but leisurely.

Initiative

Tux
Popcorn

Red zombie
Ahzeem, shielded
dead horse
Baga
Cordelia
Ebren
Green zombie

Dim light around (though Bright light w/in 20 feet of Ahzeem at the moment)
The muddy 'river' on the map is passable but difficult terrain for Medium or smaller creatures

Envoy's Alliance

AC18/17; Fort +7, Ref +4, Will +6 HP 22/22 Dragon Instinct Barbarian


Rage
Sudden Charge
war flail attack: 1d20 + 7 ⇒ (2) + 7 = 9

Popcorn grows angry at the undead monstrosity and runs around to give her allies an attack. Attacking ineffectually she comes off more at yelling and berating at her enemy than attacking.

Horizon Hunters

Clawd Catfolk Rogue 1 |CG | AC 18 | HP 17/17 | Fort +4 Reflex +9 Will +5 | Perception +5 | Low light vision | Speed 25 Rogue 1

Tux moves up to flank with Popcorn and ties to give the horse a little claw action.

claws: 1d20 + 7 ⇒ (14) + 7 = 21
S damage: 1d6 + 1 ⇒ (5) + 1 = 6
Precision damage?: 1d6 ⇒ 5

Stride x2
Strike


The End Awakens | The Day the River Died

Popcorn gets real angry but, well, flails as she tries to hit the horse. However her positioning seems to distract it against Tux's swipe. Their claws seems quite effective against the beast.

Meanwhile another zombie moans and advances on Cordelia....

Initiative

Tux
Popcorn
Red zombie

Ahzeem
dead horse 21 damage
Baga
Cordelia
Ebren
Green zombie

Dim light around (though Bright light w/in 20 feet of Ahzeem at the moment)
The muddy 'river' on the map is passable but difficult terrain for Medium or smaller creatures

Vigilant Seal

m human (Keleshite) Cloistered Cleric/3 [HP: 38/38] [AC: 17 (18) (19)] [fort: 8; reflex: 7; will: 10] [perception: 8; initiative: +10] [Hero Point: 0/3] [Focus Point: 0/2]

Ahzeem moves further into the water and casts a spell...."Oh Great Goddess Serenade, allow your humble servant to cleanse this creature with Fire!".

A blazing band of fire arcs towards the horse-like creature....

Fire Ray Domain Spell: 1d20 + 8 ⇒ (5) + 8 = 13
Possible Fire Damage:: 4d6 ⇒ (4, 2, 4, 1) = 11

Spoiler:
Fire Ray: Heightened to 2nd Level: Range: 60 feet
Targets: 1 creature Ranged Strike:s +8 / +3 / -2
Ranged Damage: 4d6 F Ranged Crit Damage: ×2 Duration: until the end of the target’s next turn

A blazing band of fire arcs through the air, lighting your opponent and the ground they stand upon on fire. Make a spell attack roll against the target’s AC. The ray deals 2d6 fire damage on a hit (or double damage on a critical hit). On any result other than a critical failure, the ground in the target’s space catches fire, dealing 1d6 fire damage to each creature that ends its turn in one of the squares.

Heightened (+1) The ray’s initial damage increases by 2d6, and the fire damage dealt by the burning space increases by 1d6.

First action move 10' in difficult terrain (20' total); Fire Ray (2 actions); No Shield spell (AC now 18)

Just noticed the roll. If I can use the last Hero Point, please apply.

Fire Ray Domain Spell: 1d20 + 8 ⇒ (1) + 8 = 9
Possible Fire Damage:: 4d6 ⇒ (5, 2, 3, 1) = 11


The End Awakens | The Day the River Died

Ahzeem calls upon the Dawnflower and She answers. Firers power races into and through the cleric…who being a mere mortal has trouble directing said Divine might.

It is unclear if the horse recognizes the theological struggle happening to its left (probably not). It is content to bite and kick at the Pathfinders surrounding it. Tux gets shallowed with a kick strong enough to push the catfolk back, while Popcorn narrowly avoids what looks like a viscous bite.

Strike v Tux: 1d20 + 11 ⇒ (19) + 11 = 30 for Bludgeoning: 1d12 + 5 ⇒ (1) + 5 = 6
Athletics to Push: 1d20 + 9 ⇒ (18) + 9 = 27

Strike v Popcorn: 1d20 + 11 - 5 ⇒ (10) + 11 - 5 = 16 for Bludgeoning: 1d12 + 5 ⇒ (11) + 5 = 16

Initiative

Tux 5/17HP
Popcorn
Red zombie
Ahzeem
dead horse 21 damage

Baga
Cordelia
Ebren

Green zombie

Dim light around (though Bright light w/in 20 feet of Ahzeem at the moment)
The muddy 'river' on the map is passable but difficult terrain for Medium or smaller creatures

Verdant Wheel

"Baga" (pronounced BAH-GAH) | LG male Orc Paladin of Jaidi 2 | HP 38/38 | AC 20 | F +9 R +4(+7 w/ bulwark) W +7 | Perc +5 | Stealth +4 | Speed 20ft | Hero 2*/3 | focus 1/1 | Active Conditions: --

looks like Strike against Tux would trigger retributive strike, from baga's last post's spoiler: take a step and 26 to hit for 7 slashing (and +2 deadly if it was a a crit). Tux would take 4 less damage as well

"No one hurts my friends!!" Baga shouts as he steps towards the horse and swings his scythe with all his might.

After the first swing, Baga prepares another swing, grunting as he strains himself.
Strike vs dead horse w/ Scythe: 1d20 + 9 ⇒ (20) + 9 = 29
S Dmg: 1d10 + 4 ⇒ (10) + 4 = 14 | if crit, +deadly: 1d10 ⇒ 6 | = 34 damage O.O

If horse is still standing, will continue attacking, otherwise will take two actions to stride/step to be 5' N of Cordelia
Strike w/ Scythe: 1d20 + 9 - 5 ⇒ (12) + 9 - 5 = 16
S Dmg: 1d10 + 4 ⇒ (5) + 4 = 9 | if crit, +deadly: 1d10 ⇒ 5

Strike w/ Scythe: 1d20 + 9 - 10 ⇒ (14) + 9 - 10 = 13
S Dmg: 1d10 + 4 ⇒ (2) + 4 = 6 | if crit, +deadly: 1d10 ⇒ 4

Actions: ◆Strike dead horse. Then either A. (◆Strike dead horse ◆Strike dead horse) or B. (◆ Stride ◆Step)
Reaction ↺ An enemy damages your ally, and both are within 15 feet of Baga: Retributive Strike!

Retributive Strike:
You protect your ally and strike your foe. The ally gains resistance to all damage against the triggering damage equal to 2 + your level Resist All 4. If the foe is within reach, make a melee Strike against it.
Ranged Reprisal: In addition, if the foe that triggered your reaction is within 5 feet of your reach but not in your reach, as part of your reaction you can Step to put the foe in your reach before making a melee Retributive Strike.

Will step to be within melee range if needed
Retributive Strike w/ Scythe: 1d20 + 9 ⇒ (18) + 9 = 27
S Dmg: 1d10 + 4 ⇒ (4) + 4 = 8 | if crit, +deadly: 1d10 ⇒ 7

Horizon Hunters

Clawd Catfolk Rogue 1 |CG | AC 18 | HP 17/17 | Fort +4 Reflex +9 Will +5 | Perception +5 | Low light vision | Speed 25 Rogue 1

Tux lets out an "oof!" as he's pushed back a few feet, barely keeping on his feet.
He sees Baga in glorious action and gives him a quick thumbs up.

I love Champions. :)


The End Awakens | The Day the River Died

Thank you for reminding me of the missed Retributive Strike! And:

As Baga gets enraged by the horse’s strike on his ally he slices back, and then again. Both slashes cut deep into the stallion who collapses still and unmoving into the mud.

Horse down! On top of the whopper of a crit it was even Weaken than most vs slashing!

Cordelia and Ebren still up


The End Awakens | The Day the River Died

They are wonderful.
Their Reactions howver can make things complicated for a GM to remember and try to incoporate in a PbP/PbD medium however :p
(you're effort to handle it was great Baga btw; I just missed this one)

Initiative

Tux 9/17HP
Popcorn
Red zombie
Ahzeem
Baga

Cordelia
Ebren

Green zombie

Dim light around (though Bright light w/in 20 feet of Ahzeem at the moment)
The muddy 'river' on the map is passable but difficult terrain for Medium or smaller creatures

Horizon Hunters

Clawd Catfolk Rogue 1 |CG | AC 18 | HP 17/17 | Fort +4 Reflex +9 Will +5 | Perception +5 | Low light vision | Speed 25 Rogue 1

I have a Liberator Champion and that Liberating Step is easy face to face but always involves a little retcon online. :)

Radiant Oath

Female Human Rogue 1 | Per +7 | HP 18/18 | AC 18 | Shield +2 AC; Hardness: 5; HP: 20/20 | Saves F+5, R+9, W+7 | Speed: 25' | Hero Pts: 1

Strike: 1d20 + 7 ⇒ (2) + 7 = 9

Cordelia takes a parting swing at the zombie on the rock as she raises her shield and retreats back to the rest of the group.

◆ Strike
◆ Raise Shield
◆ Stride

Horizon Hunters

male fetchling duskwalker magus 3 | ♥️32 | ⛨20 | F+7 R+9 W+8 | Perc +6; darkvision, low-light vision | Stealth +9 | Speed 25ft | spells 2 ☐blazing bolt spells 1 ☐hydraulic push ☐runic weapon | focus☐ | Arrows 20 | Exploration: Avoid Notice | Active Conditions: none

Ebren tightens his grip on his mace and mutters an incantation. Shortly after he phases out of existence and re-appears near one of the zombies, immediately striking it.

◆ Cast a spell: Dimensional Assault, which also recharges spellstrike
light mace attack RED (agile, finesse), bludgeoning damage: 1d20 + 7 ⇒ (17) + 7 = 241d4 + 1 ⇒ (4) + 1 = 5

Even as he's following through with the first swing he begins a familiar incantation to empower the mace with flame before striking again.

◆◆ Spellstrike RED
Cast a spell Ignition
light mace attack RED (agile, finesse), bludgeoning damage, fire damage: 1d20 + 7 - 4 ⇒ (6) + 7 - 4 = 91d4 + 1 ⇒ (2) + 1 = 32d6 ⇒ (4, 2) = 6
Critical Success The target takes double damage and 1d6 persistent fire damage


The End Awakens | The Day the River Died

Cordelia gets off a parting strike as she retreats but the swing goes wide. While she moves back, Ebren 'ports forwards to land a thumping blow crit (though sadly his follow-up misses despite its crackling firery enhancement).

Luckily for Ebren the zombie that advances on him has equally poor luck/aim.

Strike v Ebren: 1d20 + 7 ⇒ (2) + 7 = 9 for Bludgeoning: 1d6 + 3 ⇒ (4) + 3 = 7

Initiative

Tux 9/17HP
Popcorn

Red zombie 10 damage
Ahzeem
Baga
Cordelia
Ebren
Green zombie

Dim light around (though Bright light w/in 20 feet of Ahzeem at the moment)
The muddy 'river' on the map is passable but difficult terrain for Medium or smaller creatures

Envoy's Alliance

AC18/17; Fort +7, Ref +4, Will +6 HP 22/22 Dragon Instinct Barbarian

Popcorn hustles across the lake to get close to her allies.

Three moves

Horizon Hunters

Clawd Catfolk Rogue 1 |CG | AC 18 | HP 17/17 | Fort +4 Reflex +9 Will +5 | Perception +5 | Low light vision | Speed 25 Rogue 1

Tux will move around to flank Green with Ebren and try to claw it.
claws: 1d20 + 7 ⇒ (4) + 7 = 11
S damage: 1d6 + 1 ⇒ (1) + 1 = 2

Stride x2, strike.


The End Awakens | The Day the River Died

Popcorn runs in while Tux gets there a bit quicker and gets off a slash. It's a mediocre swing, but distracted and off-guard by its focus on Ebren the zombie is cut (excessively) nonetheless.

The king of the rock punches down at 1d2 ⇒ 2 Baga. But the champion barely feeling the needs to dodge its decrepit efforts.

Strike: 1d20 + 7 ⇒ (5) + 7 = 12 for Bludgeoning: 1d6 + 3 ⇒ (1) + 3 = 4
Strike: 1d20 + 7 - 5 ⇒ (1) + 7 - 5 = 3 for Bludgeoning: 1d6 + 3 ⇒ (5) + 3 = 8

Initiative

Tux 9/17HP
Popcorn
Red zombie 10 damage

Ahzeem
Baga
Cordelia
Ebren

Green zombie 7 damage

Dim light around (though Bright light w/in 20 feet of Ahzeem at the moment)
The muddy 'river' on the map is passable but difficult terrain for Medium or smaller creatures

Vigilant Seal

m human (Keleshite) Cloistered Cleric/3 [HP: 38/38] [AC: 17 (18) (19)] [fort: 8; reflex: 7; will: 10] [perception: 8; initiative: +10] [Hero Point: 0/3] [Focus Point: 0/2]

Ahzeem moves over a couple steps and calls out..."Oh great goddess, hear your humble servant. Please heal my companion."

1d10 + 8 ⇒ (1) + 8 = 9

1 action to move 10'. 2 action for 1L heal vs. Tux.

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