GM Frost's S03-99 Fate in the Future [3-4] (PbP Outpost VII) (Inactive)

Game Master Frozen Frost

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Challenge Points: 30 (High Tier, Level 3-4)
Start Date: 4 March 2024
End Date: 13 May 2024


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Hope manages to stay standing and make progress manipulating the arch.

Although Black Molly maintains her feet, it is enough of a distraction that she fails to make progress with the arch.

Manipulation Points: 7

⬤ CONNECT, ATTUNE, MANIPULATE! Round 3 ⬤
PARTY CONDITIONS: CONSTRUCT DESTROYED: Learning from their experience fighting constructs, the Pathfinders bypass the defenses of other creatures. At the start of the next encounter where enemy creatures have Hardness or resistances, the creatures lose those defenses for one round.
PREDATORS DESTROYED: The party becomes accustomed to fighting on ice. During the next encounter, they ignore difficult terrain and uneven ground.

TERRAIN FEATURES: Shockwave: The ground shakes violently. Each creature is knocked prone unless it succeeds at a DC 18 Reflex save. On a critical failure, a creature is knocked prone and releases the Eternity Arch if it's in contact with it.
MAP LINK: ENCOUNTER MAP
OTHER NOTES: ☘️ - Hero Points. OG - Off-Guard

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT!
➤ Althelsted (AC 18) (40/40 HP) | Attuned | [3☘️]
Black Molly (AC 18, +1 w Shield spell) (41/41 HP) | Attuned | [2☘️]
⠀⠀Cap'n Silverbeard (AC 19) (41/41 HP)
Life Sprouts Anew and so Hope Remains (AC 21) (47/58 HP) | Attuned | [2☘️]
➤ Nikebei (AC 20, +2 w Steel Shield) (42/48 HP) | Attuned | [2☘️]
➤ Edda Vira (AC 18) (11/35 HP) | Attuned
⠀⠀➤ Rapscallion (AC 18) (0/15 HP)
Fioriel (AC 17) (31/42 HP) | Attuned, Clumsy 1 | [1☘️]

Grand Archive

HP 22/35 | AC 18 | DC 19 | Fort +6, Ref +9, Will +9 | Perc +9, Low-Light Vision | Investigator 3 | Hero Points: 1/3 | Active Conditions: None |

As the ground shakes around Edda, they focus on keeping ahold of the Arch, fearful of what might happen if they were to let go at this time (having next to no idea how the bloody thing works)
Reflex: 1d20 + 9 ⇒ (13) + 9 = 22

As the earth continues to shake, a calm passes over Edda. Edda isn't a tadpole lost in the ocean, they are a wave cresting toward the coast.
Edda attempts to manipulate the Arch.
Arcana: 1d20 + 9 ⇒ (12) + 9 = 21

Radiant Oath

Skills:
Architecture Lore +7, Crafting +7, Diplomacy +9, Medicine +9, Nature +9, Performance +11 (+12 when making a performance of type Singing.), Religion +9, Society +7, Theater Lore +7
Male Human NG Cleric of Shelyn 4 (he/him) | HP:34/40| AC:18 | DC: 19 | F:+8 R:+8 W:+11 | Init:+8 (Religion to Detect Magic) | Per: +9 | Hero: 1

Reflex: 1d20 + 8 ⇒ (19) + 8 = 27

The shake is on, but Athelsted shakes it off.

He calls on Shelyn for divine accompaniment as he harmonizes with the melodious hum of the Arch.

Religion to Attune: 1d20 + 9 ⇒ (16) + 9 = 25


Edda keeps their feet and successfully manipulate the arch.

Althelsted also keeps on their feet and manipulates the arch.

Nikebei roars in frustration, trying to figure out if there is anything they can do. With the ground shaking like it is, they ready to help one of their allies if there is a way.

Now things start getting really nasty.

A tree falls through one of the rifts, landing on Fioriel! They fall unconscious!
Who gets a tree on top of them? In order listed below.: 1d8 ⇒ 8
1: Althelsted, 2: Black Molly , 3: Cap'n Silverbeard , 4: Life Sprouts Anew and so Hope Remains, 5: Nikebei, 6: Edda Vira, 7: Rapscallion, 8: Fioriel

Reacting immediately, Nikebei tries to lift the tree off Fioriel. They are successful!
Reaction to use Athletics: 1d20 + 8 ⇒ (14) + 8 = 22

⬤ CONNECT, ATTUNE, MANIPULATE! Round 4 ⬤
PARTY CONDITIONS: CONSTRUCT DESTROYED: Learning from their experience fighting constructs, the Pathfinders bypass the defenses of other creatures. At the start of the next encounter where enemy creatures have Hardness or resistances, the creatures lose those defenses for one round.
PREDATORS DESTROYED: The party becomes accustomed to fighting on ice. During the next encounter, they ignore difficult terrain and uneven ground.

TERRAIN FEATURES: Tree fell on Fi knocking her unconscious and dying 1.
MAP LINK: ENCOUNTER MAP
OTHER NOTES: ☘️ - Hero Points. OG - Off-Guard

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT!
➤ Althelsted (AC 18) (40/40 HP) | Attuned | [3☘️]
➤ Black Molly (AC 18, +1 w Shield spell) (41/41 HP) | Attuned | [2☘️]
⠀⠀➤ Cap'n Silverbeard (AC 19) (0/41 HP)
➤ Life Sprouts Anew and so Hope Remains (AC 21) (47/58 HP) | Attuned | [2☘️]
➤ Nikebei (AC 20, +2 w Steel Shield) (42/48 HP) | Attuned | [2☘️]
➤ Edda Vira (AC 18) (11/35 HP) | Attuned
⠀⠀➤ Rapscallion (AC 18) (0/15 HP)
➤ Fioriel (AC 17) (0/42 HP) | Clumsy 1, Prone, Unconscious, Dying 1 | [1☘️]

Radiant Oath

Skills:
Architecture Lore +7, Crafting +7, Diplomacy +9, Medicine +9, Nature +9, Performance +11 (+12 when making a performance of type Singing.), Religion +9, Society +7, Theater Lore +7
Male Human NG Cleric of Shelyn 4 (he/him) | HP:34/40| AC:18 | DC: 19 | F:+8 R:+8 W:+11 | Init:+8 (Religion to Detect Magic) | Per: +9 | Hero: 1

Athelsted continues efforts to attune.
Religion to Attune: 1d20 + 9 ⇒ (3) + 9 = 12

However, he finds that his heart lacks harmony as long as one of his allies is imperiled. He lets go of the arch and heads to Fioriel's side.
Stride

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

Molly glances at Fioriel, then closes her eyes and turns back to the arch.

”Is she sound?”, asks Silverbeard.

Occultism: 1d20 + 7 ⇒ (1) + 7 = 8

Hero Point that

Occultism: 1d20 + 7 ⇒ (19) + 7 = 26


Althelsted fails to manipulate the arch, too worried about his ally. He strides to Fioriel’s side.

Black Molly almost twists the arch the wrong way, but quickly recovers and correctly manipulates it.

Manipulation Points: 10

⬤ CONNECT, ATTUNE, MANIPULATE! Round 4 ⬤
PARTY CONDITIONS: CONSTRUCT DESTROYED: Learning from their experience fighting constructs, the Pathfinders bypass the defenses of other creatures. At the start of the next encounter where enemy creatures have Hardness or resistances, the creatures lose those defenses for one round.
PREDATORS DESTROYED: The party becomes accustomed to fighting on ice. During the next encounter, they ignore difficult terrain and uneven ground.

TERRAIN FEATURES: Tree fell on Fi knocking her unconscious and dying 1.
MAP LINK: ENCOUNTER MAP
OTHER NOTES: ☘️ - Hero Points. OG - Off-Guard

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT!
Althelsted (AC 18) (40/40 HP) | [3☘️]
Black Molly (AC 18, +1 w Shield spell) (41/41 HP) | Attuned | [1☘️]
⠀⠀Cap'n Silverbeard (AC 19) (41/41 HP)
➤ Life Sprouts Anew and so Hope Remains (AC 21) (47/58 HP) | Attuned | [2☘️]
➤ Nikebei (AC 20, +2 w Steel Shield) (42/48 HP) | Attuned | [2☘️]
➤ Edda Vira (AC 18) (11/35 HP) | Attuned
⠀⠀➤ Rapscallion (AC 18) (0/15 HP)
➤ Fioriel (AC 17) (0/42 HP) | Clumsy 1, Prone, Unconscious, Dying 1 | [1☘️]

Radiant Oath

HP 45/58 | AC 21 | Fort +10, Ref +10, Will +10 (+2 DC vs Trip and Shove attempts) | Perc +10 (Break initiative ties), Low-Light Vision | Ranger 4 | Hero Points: 1/3 | Active Conditions: None |

Hope tries not to panic and tries to keep the arch attuned together, knowing he can't do anything for Fioriel quickly enough and just wants to stop it from choosing even more victims.

Religion to manipulate: 1d20 + 8 ⇒ (9) + 8 = 17


Hope has two Hero Points, Do they want to use one here to try for a success?

Grand Archive

HP 22/35 | AC 18 | DC 19 | Fort +6, Ref +9, Will +9 | Perc +9, Low-Light Vision | Investigator 3 | Hero Points: 1/3 | Active Conditions: None |

Edda will manipulate the arch
♦♦Arcana: 1d20 + 9 ⇒ (13) + 9 = 22

Seeing that done, and that Edda's hands are busy, but with a bit of oomph still left to give, Edda takes a moment to close their eyes, muttering something in Iruxi. Edda opens her scarred, right eyelid first, magic flowing from the Eye into Black Molly.

♦Cast Guidance on Black Molly

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

Is this what it’s like? Being cap’n? Keepin’ the wheel steady while your crew falls around you?

Aye lass, but I reckon ye got the nerve for it

Her eyes still closed, she feels a surge of power, and channels it. Thanks Edda!

Occultism: 1d20 + 8 ⇒ (5) + 8 = 13

Last HP

Occultism: 1d20 + 8 ⇒ (1) + 8 = 9


Hope tries but falls just short of manipulating the arch.

Edda is able to manipulate it and tries to help Black Molly as well

Black Molly has a little problem controlling the arch, and then it spins out of her control. This sets the team back slightly.

Nikebei moves to and then stabilizes Fi.
Medicine vs DC 16: 1d20 + 8 ⇒ (13) + 8 = 21

Manipulation Points: 10

⬤ CONNECT, ATTUNE, MANIPULATE! Round 5 ⬤
PARTY CONDITIONS: CONSTRUCT DESTROYED: Learning from their experience fighting constructs, the Pathfinders bypass the defenses of other creatures. At the start of the next encounter where enemy creatures have Hardness or resistances, the creatures lose those defenses for one round.
PREDATORS DESTROYED: The party becomes accustomed to fighting on ice. During the next encounter, they ignore difficult terrain and uneven ground.

TERRAIN FEATURES: None
MAP LINK: ENCOUNTER MAP
OTHER NOTES: ☘️ - Hero Points. OG - Off-Guard

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT!
➤ Althelsted (AC 18) (40/40 HP) | [3☘️]
➤ Black Molly (AC 18, +1 w Shield spell) (41/41 HP) | Attuned
⠀⠀➤ Cap'n Silverbeard (AC 19) (0/41 HP)
➤ Life Sprouts Anew and so Hope Remains (AC 21) (47/58 HP) | Attuned | [2☘️]
➤ Nikebei (AC 20, +2 w Steel Shield) (42/48 HP) | [2☘️]
➤ Edda Vira (AC 18) (11/35 HP) | Attuned | [0☘️]
⠀⠀➤ Rapscallion (AC 18) (0/15 HP)
➤ Fioriel (AC 17) (0/42 HP) | Clumsy 1, Prone, Unconscious, stable, | [1☘️]

Vigilant Seal

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AC 17; Fort +8; Ref +7; Will +12 HP 16/42 ↺preference 1 Schol recollect What is that 2 Recognise spell What's the magic 3 Bloodvendetta What the hell gm frosts fate inthe future slides

Its OK the tree just wanted to give me a hug

Radiant Oath

Skills:
Architecture Lore +7, Crafting +7, Diplomacy +9, Medicine +9, Nature +9, Performance +11 (+12 when making a performance of type Singing.), Religion +9, Society +7, Theater Lore +7
Male Human NG Cleric of Shelyn 4 (he/him) | HP:34/40| AC:18 | DC: 19 | F:+8 R:+8 W:+11 | Init:+8 (Religion to Detect Magic) | Per: +9 | Hero: 1

Athelsted heals Fi further. "By that which is beauty, rise anew."
♦ Cast Heal: 2d8 ⇒ (8, 7) = 15

Then, the young man again touches the arch.
Fort save to Attune: 1d20 + 8 ⇒ (5) + 8 = 13

Twice.
Fort save to Attune: 1d20 + 8 ⇒ (5) + 8 = 13

Vigilant Seal

AC 17; Fort +8; Ref +7; Will +12 HP 16/42 ↺preference 1 Schol recollect What is that 2 Recognise spell What's the magic 3 Bloodvendetta What the hell gm frosts fate inthe future slides

Stands up grab arch and attempt to attune

will: 1d20 + 12 ⇒ (16) + 12 = 28
fort: 1d20 + 9 ⇒ (19) + 9 = 28


Ahelsted heals Fi enough that she is conscious.

You would need to connect and then attempt to attune. Will save vs damage and then Fort save vs Clumsy. I will let you think it over if you want to do that.

Fi immediately stands, connects and attunes to the arch again.

Manipulation Points: 10

⬤ CONNECT, ATTUNE, MANIPULATE! Round 5 ⬤
PARTY CONDITIONS: CONSTRUCT DESTROYED: Learning from their experience fighting constructs, the Pathfinders bypass the defenses of other creatures. At the start of the next encounter where enemy creatures have Hardness or resistances, the creatures lose those defenses for one round.
PREDATORS DESTROYED: The party becomes accustomed to fighting on ice. During the next encounter, they ignore difficult terrain and uneven ground.

TERRAIN FEATURES: None
MAP LINK: ENCOUNTER MAP
OTHER NOTES: ☘️ - Hero Points. OG - Off-Guard

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT!
➤ Althelsted (AC 18) (40/40 HP) | [3☘️]
➤ Black Molly (AC 18, +1 w Shield spell) (41/41 HP) | Attuned
⠀⠀➤ Cap'n Silverbeard (AC 19) (0/41 HP)
➤ Life Sprouts Anew and so Hope Remains (AC 21) (47/58 HP) | Attuned | [2☘️]
➤ Nikebei (AC 20, +2 w Steel Shield) (42/48 HP) | Attuned | [2☘️]
➤ Edda Vira (AC 18) (11/35 HP) | Attuned | [0☘️]
⠀⠀➤ Rapscallion (AC 18) (0/15 HP)
Fioriel (AC 17) (15/42 HP) | Clumsy 1, Prone, Wounded 1, | [1☘️]

Fi has an opportunity to reconsider their last two actions. It is a Will save vs damage to Connect and Fort save to avoid Clumsy to Attune.

Radiant Oath

Skills:
Architecture Lore +7, Crafting +7, Diplomacy +9, Medicine +9, Nature +9, Performance +11 (+12 when making a performance of type Singing.), Religion +9, Society +7, Theater Lore +7
Male Human NG Cleric of Shelyn 4 (he/him) | HP:34/40| AC:18 | DC: 19 | F:+8 R:+8 W:+11 | Init:+8 (Religion to Detect Magic) | Per: +9 | Hero: 1
GM Bret wrote:

Ahelsted heals Fi enough that she is conscious.

You would need to connect and then attempt to attune. Will save vs damage and then Fort save vs Clumsy. I will let you think it over if you want to do that.

Yes, Athelsted will try to reconnect. If Will save comes first, then the result would have been a 16 and the Fort save failed.

If Athelsted still has an action left, he will try again.
Will: 1d20 + 11 ⇒ (14) + 11 = 25
Fort: 1d20 + 9 ⇒ (17) + 9 = 26

Grand Archive

HP 22/35 | AC 18 | DC 19 | Fort +6, Ref +9, Will +9 | Perc +9, Low-Light Vision | Investigator 3 | Hero Points: 1/3 | Active Conditions: None |

Edda cringes seeing Black Molly struggle.
Bah, It always seems like Mother's blessing ends up more of a curse. I apologize for the harm Molly!

Edda then directs their full attention to the Arch and pours all of their will into manipulating the blasted thing.
♦♦Arcana: 1d20 + 9 ⇒ (20) + 9 = 29


As Althelsted is about to try reconnecting to the Eternity Arch, Black Molly gets things figured out and finishes aligning the arch!

Wave success

Task complete.

Party Health:
Althelsted (40/40 HP) [3☘️]
Black Molly (41/41 HP) | Attuned
Cap'n Silverbeard (41/41 HP)
Life Sprouts Anew and so Hope Remains (47/58 HP) [2☘️] | Attuned
Nikebei (42/48 HP) [2☘️]
Edda Vira (11/35 HP) [0☘️] | Attuned
Rapscallion (15/15 HP)
Fioriel (15/42 HP) [1☘️] | Clumsy 1, Prone, Wounded 1,


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I am surely back. I have to extend my vacation because May 1 was a holiday and I need to visit some relatives. Thank you, GM Bret, for handling the game while I am on vacation.

Everyone has ten minutes to heal before the third wave.

Radiant Oath

HP 45/58 | AC 21 | Fort +10, Ref +10, Will +10 (+2 DC vs Trip and Shove attempts) | Perc +10 (Break initiative ties), Low-Light Vision | Ranger 4 | Hero Points: 1/3 | Active Conditions: None |

Is anyone still able to get a treat wounds in the hour we're still in? I could do one on myself but I'm not sure I need it the most out of us.


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I don't think I understand, which time are you referring to?

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

Molly sighs with relief, and waves off Edda’s apology. ”That was rough going, an’ no mistake”, she replies. ”Glad we came through in one piece”

She sees about patching them up.

Medicine: 1d20 + 6 ⇒ (12) + 6 = 18
Healing: 2d8 ⇒ (4, 7) = 11


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Dozens of strange and twisted quadrupeds emerge from the corners of the chamber, with oversized eyes and lolling tongues. “Hounds of Tindalos! These are the creatures that pursued Heraxia!” Ashasar exclaims. “They’ll weaken away from angles!” Sparks fly from the Eternity Arch, sending bolts of lightning streaking across the chamber. “That thing is overloading!” Eando Kline shouts. “We need to stabilize it somehow!”

From the side chambers to the northwest and east, a stampede of aberrant creatures emerge.

Black Molly's Initiative using Repeat a Spell: 1d20 + 6 ⇒ (15) + 6 = 21
Nikebei's Initiative using Investigate: 1d20 + 6 ⇒ (14) + 6 = 20
Althelsted's Initiative using Detect Magic: 1d20 + 9 ⇒ (19) + 9 = 28
Life Sprouts Anew and so Hope Remains's Initiative using Search: 1d20 + 10 ⇒ (8) + 10 = 18 (pilgrim's token, win ties)
Edda Vira's Initiative using Search: 1d20 + 9 ⇒ (6) + 9 = 15
Fioriel's Initiative using Avoid Notice: 1d20 + 7 ⇒ (1) + 7 = 8
Red Tindalos: 1d20 + 10 ⇒ (5) + 10 = 15
Black Tindalos: 1d20 + 10 ⇒ (11) + 10 = 21
White Tindalos: 1d20 + 10 ⇒ (20) + 10 = 30

White rushes to a pillar close to the Pathfinders and attacks Nikebei!
Jaws Attack: 1d20 + 10 ⇒ (8) + 10 = 18 vs Nikebei AC 20

It misses but its approach causes everyone close to it to feel painful but bloodless wounds on their bodies when they see the incoming pup! DC 20 basic Fortitude save vs 1d8 ⇒ 2 slashing damage of Ripping Gaze vs Nikebei, Fioriel, Hope, and Cap'n Silverbeard

⬤ HOUND ATTACK! Round 1 ⬤
PARTY CONDITIONS: CONSTRUCT DESTROYED: Learning from their experience fighting constructs, the Pathfinders bypass the defenses of other creatures. At the start of the next encounter where enemy creatures have Hardness or resistances, the creatures lose those defenses for one round.
PREDATORS DESTROYED: The party becomes accustomed to fighting on ice. During the next encounter, they ignore difficult terrain and uneven ground.

TERRAIN FEATURES: ---
MAP LINK: ENCOUNTER MAP
OTHER NOTES: ☘️ - Hero Points. OG - Off-Guard

BEFORE YOUR TURN
❗ Cap'n Silverbeard : DC 20 basic Fortitude save vs 2 slashing damage of Ripping Gaze (see below) ❗
❗ Nikebei: DC 20 basic Fortitude save vs 2 slashing damage of Ripping Gaze (see below) ❗
❗ Life Sprouts Anew and so Hope Remains: DC 20 basic Fortitude save vs 2 slashing damage of Ripping Gaze (see below) ❗
❗ Fioriel: DC 20 basic Fortitude save vs 2 slashing damage of Ripping Gaze (see below) ❗

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT!
White Tindalos (- HP)
➤ Althelsted (AC 18) (40/40 HP) | [3☘️]
Black Tindalos (- HP)
Black Molly (AC 18, +1 w Shield spell) (41/41 HP)
⠀⠀Cap'n Silverbeard (AC 19) (41/41 HP)
Nikebei (AC 20, +2 w Steel Shield) (42/48 HP) | [2☘️]
Life Sprouts Anew and so Hope Remains (AC 21) (47/58 HP) | [2☘️]
Edda Vira (AC 18) (22/35 HP) | [0☘️]
⠀⠀Rapscallion (AC 18) (15/15 HP)
Red Tindalos (- HP)
Fioriel (AC 17) (15/42 HP) | Wounded 1 | [1☘️]

EFFECTS & CONDITIONS REFERENCE

Ripping Gaze (aura, evocation, occult, visual) 15 feet. :
The pup of Tindalos’s eyes glow balefully, causing painful but bloodless wounds to rip open in the body of a creature that meets its awful gaze. When a creature ends its turn in the auras’ emanation, it takes 1d8 slashing damage (DC 20 basic Fortitude save). A creature that critically succeeds at its save is temporarily immune for 24 hours.

Radiant Oath

Skills:
Architecture Lore +7, Crafting +7, Diplomacy +9, Medicine +9, Nature +9, Performance +11 (+12 when making a performance of type Singing.), Religion +9, Society +7, Theater Lore +7
Male Human NG Cleric of Shelyn 4 (he/him) | HP:34/40| AC:18 | DC: 19 | F:+8 R:+8 W:+11 | Init:+8 (Religion to Detect Magic) | Per: +9 | Hero: 1

Athelsted moves quickly, calling on Shelyn to blind or dazzle the dogs.
Stride 40 ft.
Cast color spray; Will DC 19

Vigilant Seal

AC 17; Fort +8; Ref +7; Will +12 HP 16/42 ↺preference 1 Schol recollect What is that 2 Recognise spell What's the magic 3 Bloodvendetta What the hell gm frosts fate inthe future slides

fort: 1d20 + 8 ⇒ (12) + 8 = 20


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Althelsted spray something nice to the White hound.
DC 19 Will save: 1d20 + 8 ⇒ (3) + 8 = 11 Failure, stunned 1, blinded for 1 round, and dazzled for 1 minute.

The hound can't take something nice it gets blinded and all!

Black joins White and gets into position close to the pillar and attacks Cap'n Silverbeard.
Claws Attack: 1d20 + 11 ⇒ (6) + 11 = 17 vs Cap'n Silverbeard AC 19

The attack miss but it also emanates something crazy that affects anyone close to it. DC 20 basic Fortitude save vs 1d8 ⇒ 1 slashing damage of Ripping Gaze vs Nikebei, Hope, Fioriel, Black Molly, Cap'n Silverbeard

⬤ HOUND ATTACK! Round 1 ⬤
PARTY CONDITIONS: CONSTRUCT DESTROYED: Learning from their experience fighting constructs, the Pathfinders bypass the defenses of other creatures. At the start of the next encounter where enemy creatures have Hardness or resistances, the creatures lose those defenses for one round.
PREDATORS DESTROYED: The party becomes accustomed to fighting on ice. During the next encounter, they ignore difficult terrain and uneven ground.

TERRAIN FEATURES: ---
MAP LINK: ENCOUNTER MAP
OTHER NOTES: ☘️ - Hero Points. OG - Off-Guard

BEFORE YOUR TURN
❗ Black Molly: DC 20 basic Fortitude save vs 1 slashing damage of Ripping Gaze (see below) ❗
❗ Cap'n Silverbeard : DC 20 basic Fortitude save vs 2 slashing damage of Ripping Gaze (see below), and DC 20 basic Fortitude save vs 1 slashing damage of Ripping Gaze (see below) ❗
❗ Nikebei: DC 20 basic Fortitude save vs 2 slashing damage of Ripping Gaze (see below), DC 20 basic Fortitude save vs 1 slashing damage of Ripping Gaze (see below) ❗
❗ Life Sprouts Anew and so Hope Remains: DC 20 basic Fortitude save vs 2 slashing damage of Ripping Gaze (see below), DC 20 basic Fortitude save vs 1 slashing damage of Ripping Gaze (see below) ❗
❗ Fioriel: DC 20 basic Fortitude save vs 1 slashing damage of Ripping Gaze (see below) ❗

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT!
White Tindalos (- HP) | Stunned 1, Blinded for 1 round, and Dazzled for 1 minute
Althelsted (AC 18) (40/40 HP) | [3☘️]
Black Tindalos (- HP)
➤ Black Molly (AC 18, +1 w Shield spell) (41/41 HP)
⠀⠀➤ Cap'n Silverbeard (AC 19) (0/41 HP)
➤ Nikebei (AC 20, +2 w Steel Shield) (42/48 HP) | [2☘️]
➤ Life Sprouts Anew and so Hope Remains (AC 21) (47/58 HP) | [2☘️]
➤ Edda Vira (AC 18) (22/35 HP) | [0☘️]
⠀⠀➤ Rapscallion (AC 18) (0/15 HP)
Red Tindalos (- HP)
Fioriel (AC 17) (14/42 HP) | Wounded 1 | [1☘️]

EFFECTS & CONDITIONS REFERENCE

Ripping Gaze (aura, evocation, occult, visual) 15 feet. :
The pup of Tindalos’s eyes glow balefully, causing painful but bloodless wounds to rip open in the body of a creature that meets its awful gaze. When a creature ends its turn in the auras’ emanation, it takes 1d8 slashing damage (DC 20 basic Fortitude save). A creature that critically succeeds at its save is temporarily immune for 24 hours.

Radiant Oath

HP 45/58 | AC 21 | Fort +10, Ref +10, Will +10 (+2 DC vs Trip and Shove attempts) | Perc +10 (Break initiative ties), Low-Light Vision | Ranger 4 | Hero Points: 1/3 | Active Conditions: None |

Fort: 1d20 + 10 ⇒ (12) + 10 = 22

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

Molly’s save: 1d20 + 9 ⇒ (12) + 9 = 21

Silverbeard’s save: 1d20 + 11 ⇒ (10) + 11 = 21
Silverbeard’s save: 1d20 + 11 ⇒ (2) + 11 = 13

Vigilant Seal

AC 17; Fort +8; Ref +7; Will +12 HP 16/42 ↺preference 1 Schol recollect What is that 2 Recognise spell What's the magic 3 Bloodvendetta What the hell gm frosts fate inthe future slides

fort: 1d20 + 9 ⇒ (19) + 9 = 28

Fi finds these hurtful to look at

Then decides to shock both black and white

electric arc dc 19 basic reflex: 3d4 ⇒ (1, 3, 4) = 8

How dare you adopt the colours of Nethys

She then casts heal on herself
heal 2: 2d8 ⇒ (1, 1) = 2

You will hurt more

if a hound deals piercing slashing or persistent bleed damage to fioriel:
cast blood vendettapersistent bleed damagewill dc20: 2d6 ⇒ (3, 3) = 6

Grand Archive

HP 22/35 | AC 18 | DC 19 | Fort +6, Ref +9, Will +9 | Perc +9, Low-Light Vision | Investigator 3 | Hero Points: 1/3 | Active Conditions: None |

♦♦Edda casts Electric arc, targeting Black and White
DC 19 Reflex
Electric Arc: 3d4 ⇒ (4, 2, 1) = 7

Then Edda will shoot their bow at Black
Shortbow: 1d20 + 8 ⇒ (17) + 8 = 25
Damage: 1d6 ⇒ 3
Deadly: 1d10 ⇒ 4

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

”I’ll send ye curs to Davy Jones’ locker!”, Silverbeard shouts.

He swings his cutlass at the nearest hound, while Molly sends shadowy tentacles its way.

BM: Cast void warp vs Black, boost eidolon
CS: Strike Black

Damage: 3d4 + 1 ⇒ (3, 2, 3) + 1 = 9V vs Fort DC 20

Attack: 1d20 + 10 ⇒ (7) + 10 = 17
Damage: 1d8 + 7 ⇒ (6) + 7 = 13S

Radiant Oath

HP 45/58 | AC 21 | Fort +10, Ref +10, Will +10 (+2 DC vs Trip and Shove attempts) | Perc +10 (Break initiative ties), Low-Light Vision | Ranger 4 | Hero Points: 1/3 | Active Conditions: None |

Second Fort save: 1d20 + 10 ⇒ (8) + 10 = 18

Hope studies the white hound and rushes into the fray against it. Then gives it the old one two weapon swing.

I can't move myself thanks to the layering so just assuming I'm moving opposite Nikebei to flank White.

Longsword, TT: 1d20 + 11 ⇒ (4) + 11 = 15 vs OG White
Slashing: 2d8 + 4 ⇒ (2, 5) + 4 = 11

Light Hammer: 1d20 + 11 - 2 ⇒ (7) + 11 - 2 = 16 vs OG white
Bludgeoning: 2d6 + 4 ⇒ (5, 3) + 4 = 12

Hunt White, Stride to flank, Twin Takedown

If White moves or manipulates:

Disrupt Prey Longsword swing: 1d20 + 11 ⇒ (17) + 11 = 28
Slashing: 2d8 + 4 ⇒ (3, 3) + 4 = 10


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Another save from Hope: DC 20 Fortitude save: 1d20 + 10 ⇒ (8) + 10 = 18 Failure, 1 slashing damage

vs Fioriel's Electric Arc
Black: DC 19 basic Reflex save: 1d20 + 11 ⇒ (8) + 11 = 19 Success, 4 E damage
White: DC 19 basic Reflex save: 1d20 + 11 ⇒ (11) + 11 = 22 Success, 4 E damage

Both hounds manage to evade some electricity. Fioriel then heals herself with measly vitality.

vs Edda's Electric Arc
Black: DC 19 basic Reflex save: 1d20 + 11 ⇒ (5) + 11 = 16 Failure, 7 E damage
White: DC 19 basic Reflex save: 1d20 + 11 ⇒ (11) + 11 = 22 Success, 3 E damage

Edda manages to electrocute Black and White, their arrow hit but the pup is not hurt. Resistance

vs Black Molly's Void Warp
Black: DC 20 Fortitude save: 1d20 + 6 ⇒ (2) + 6 = 8 Crit Fail, 18 void damage, and Enfeebled 1 until start of Molly's turn

Black Molly enfeebled Black while her eidolon misses hitting the same.

Hope flanks White but his attacks do not connect.


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⬤ HOUND ATTACK! Round 1 ⬤
PARTY CONDITIONS: CONSTRUCT DESTROYED: Learning from their experience fighting constructs, the Pathfinders bypass the defenses of other creatures. At the start of the next encounter where enemy creatures have Hardness or resistances, the creatures lose those defenses for one round.
PREDATORS DESTROYED: The party becomes accustomed to fighting on ice. During the next encounter, they ignore difficult terrain and uneven ground.

TERRAIN FEATURES: ---
MAP LINK: ENCOUNTER MAP
OTHER NOTES: ☘️ - Hero Points. OG - Off-Guard

BEFORE YOUR TURN
❗ Nikebei: DC 20 basic Fortitude save vs 2 slashing damage of Ripping Gaze (see below), DC 20 basic Fortitude save vs 1 slashing damage of Ripping Gaze (see below) ❗

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT!
White Tindalos (-4 HP) | Stunned 1, Blinded for 1 round, and Dazzled for 1 minute
Althelsted (AC 18) (40/40 HP) | [3☘️]
Black Tindalos (-22 HP) | Enfeebled 1 until start of Molly's turn
Black Molly (AC 18, +1 w Shield spell) (39/41 HP)
⠀⠀Cap'n Silverbeard (AC 19) (39/41 HP)
➤ Nikebei (AC 20, +2 w Steel Shield) (42/48 HP) | [2☘️]
Life Sprouts Anew and so Hope Remains (AC 21) (45/58 HP) | [2☘️]
Edda Vira (AC 18) (22/35 HP) | [0☘️]
⠀⠀Rapscallion (AC 18) (15/15 HP)
Fioriel (AC 17) (16/42 HP) | Wounded 1 | [1☘️]
Red Tindalos (- HP)

EFFECTS & CONDITIONS REFERENCE

Ripping Gaze (aura, evocation, occult, visual) 15 feet. :
The pup of Tindalos’s eyes glow balefully, causing painful but bloodless wounds to rip open in the body of a creature that meets its awful gaze. When a creature ends its turn in the auras’ emanation, it takes 1d8 slashing damage (DC 20 basic Fortitude save). A creature that critically succeeds at its save is temporarily immune for 24 hours.


The reliable sidekick of GM Frost! | GM Frost's Recruitment Board | ◆◇↺

Botting Nikebei...

Nikebei draws out her khopesh, rages and slices White.
Khopesh vs White, OG 1d20 + 8 ⇒ (18) + 8 = 26 damage | 1d8 + 3 + 3 ⇒ (5) + 3 + 3 = 11 (rage, void)


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Raging, Nikebei cuts White. 11 void damage

Red follows Althelsted and bites him, though Althelsted notices that it is kinda sick compared to the others. Sick because of what? DC 20 Fortitude save vs 1d8 ⇒ 7 slashing damage to Althelsted
Jaws Attack, Sickened 1: 1d20 + 11 - 1 ⇒ (20) + 11 - 1 = 30 vs Althelsted crit
Damage: 1d10 + 5 ⇒ (6) + 5 = 11 piercing damage x2

It then moves close to a pillar, and the pup is no more sick.

White is Stunned, and then blindly attacks Nikebei.
DC 11 Flat check vs Hidden Creature from Blinded Condition: 1d20 ⇒ 9
Claw Attack: 1d20 + 11 ⇒ (16) + 11 = 27

DC 11 Flat check vs Hidden Creature from Blinded Condition: 1d20 ⇒ 2
Claw Attack: 1d20 + 11 - 4 ⇒ (7) + 11 - 4 = 14

All attacks are missed. White is now only Dazzled.

Nikebei: DC 20 basic Fortitude save: 1d20 + 9 ⇒ (12) + 9 = 21 Success, 1 S damage
DC 20 basic Fortitude save: 1d20 + 9 ⇒ (9) + 9 = 18 Failure, 1 S damage

⬤ HOUND ATTACK! Round 2 ⬤
PARTY CONDITIONS: CONSTRUCT DESTROYED: Learning from their experience fighting constructs, the Pathfinders bypass the defenses of other creatures. At the start of the next encounter where enemy creatures have Hardness or resistances, the creatures lose those defenses for one round.
PREDATORS DESTROYED: The party becomes accustomed to fighting on ice. During the next encounter, they ignore difficult terrain and uneven ground.

TERRAIN FEATURES: ---
MAP LINK: ENCOUNTER MAP
OTHER NOTES: ☘️ - Hero Points. OG - Off-Guard

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT!
White Tindalos (-15 HP) | Dazzled for 1 minute
➤ Althelsted (AC 18) (18/40 HP) | [3☘️]
Black Tindalos (-22 HP) | Enfeebled 1 until start of Molly's turn
Black Molly (AC 18, +1 w Shield spell) (39/41 HP)
⠀⠀Cap'n Silverbeard (AC 19) (39/41 HP)
Nikebei (AC 20, +2 w Steel Shield) (42/48 HP) | Raging | [2☘️]
Life Sprouts Anew and so Hope Remains (AC 21) (45/58 HP) | [2☘️]
Edda Vira (AC 18) (22/35 HP) | [0☘️]
⠀⠀Rapscallion (AC 18) (15/15 HP)
Fioriel (AC 17) (16/42 HP) | Wounded 1 | [1☘️]
Red Tindalos (- HP)

EFFECTS & CONDITIONS REFERENCE

Ripping Gaze (aura, evocation, occult, visual) 15 feet. :
The pup of Tindalos’s eyes glow balefully, causing painful but bloodless wounds to rip open in the body of a creature that meets its awful gaze. When a creature ends its turn in the auras’ emanation, it takes 1d8 slashing damage (DC 20 basic Fortitude save). A creature that critically succeeds at its save is temporarily immune for 24 hours.


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Note that anyone who ends their turn within a 15-ft emanation of any pup's Ripping Gaze is affected. You can Avert Gaze to improve your chance to Succeed on your saves.

Radiant Oath

Skills:
Architecture Lore +7, Crafting +7, Diplomacy +9, Medicine +9, Nature +9, Performance +11 (+12 when making a performance of type Singing.), Religion +9, Society +7, Theater Lore +7
Male Human NG Cleric of Shelyn 4 (he/him) | HP:34/40| AC:18 | DC: 19 | F:+8 R:+8 W:+11 | Init:+8 (Religion to Detect Magic) | Per: +9 | Hero: 1

Fort save: 1d20 + 8 ⇒ (9) + 8 = 17
Hero Point, Fort save: 1d20 + 8 ⇒ (16) + 8 = 24

Athelsted casts forbiding ward on himself and the hound that attacked him.
Stride
He then moves closer to his allies for protection.
His or theirs?


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Ripping Gaze, Damage: 1d8 ⇒ 2 slashing damage to Althelsted (half)

Althelsted provides a magical ward on himself against Red. And joins his allies.

Black keeps attacking Cap'n Silverbeard without leaving the pillar it is standing next to!
Claw Attack, Enfeebled 1: 1d20 + 11 - 1 ⇒ (9) + 11 - 1 = 19 vs Cap'n Silverbeard AC 19
Damage, Enfeebled 1: 1d8 + 5 - 1 ⇒ (6) + 5 - 1 = 10 slashing damage

Claw Attack, Agile, Enfeebled 1, MAP1: 1d20 + 11 - 4 ⇒ (4) + 11 - 4 = 11 vs Cap'n Silverbeard AC 19

Claw Attack, Agile, Enfeebled 1, MAP2: 1d20 + 11 - 8 ⇒ (5) + 11 - 8 = 8 vs Cap'n Silverbeard AC 19

It claws the captain once.

⬤ HOUND ATTACK! Round 2 ⬤
PARTY CONDITIONS: CONSTRUCT DESTROYED: Learning from their experience fighting constructs, the Pathfinders bypass the defenses of other creatures. At the start of the next encounter where enemy creatures have Hardness or resistances, the creatures lose those defenses for one round.
PREDATORS DESTROYED: The party becomes accustomed to fighting on ice. During the next encounter, they ignore difficult terrain and uneven ground.

TERRAIN FEATURES: ---
MAP LINK: ENCOUNTER MAP
OTHER NOTES: ☘️ - Hero Points. OG - Off-Guard

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT!
White Tindalos (-15 HP) | Dazzled for 1 minute
Althelsted (AC 18) (17/40 HP) | Forbidding Ward vs Red | [3☘️]
Black Tindalos (-22 HP)
➤ Black Molly (AC 18, +1 w Shield spell) (29/41 HP)
⠀⠀➤ Cap'n Silverbeard (AC 19) (29/41 HP)
➤ Nikebei (AC 20, +2 w Steel Shield) (42/48 HP) | Raging | [2☘️]
➤ Life Sprouts Anew and so Hope Remains (AC 21) (45/58 HP) | [2☘️]
➤ Edda Vira (AC 18) (22/35 HP) | [0☘️]
⠀⠀➤ Rapscallion (AC 18) (15/15 HP)
➤ Fioriel (AC 17) (16/42 HP) | Wounded 1 | [1☘️]
Red Tindalos (- HP)

EFFECTS & CONDITIONS REFERENCE

Ripping Gaze (aura, evocation, occult, visual) 15 feet. :
The pup of Tindalos’s eyes glow balefully, causing painful but bloodless wounds to rip open in the body of a creature that meets its awful gaze. When a creature ends its turn in the auras’ emanation, it takes 1d8 slashing damage (DC 20 basic Fortitude save). A creature that critically succeeds at its save is temporarily immune for 24 hours.

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

Molly bolsters the captain, as he takes another swing.

BM: Cast boost eidolon, forbidding ward between him and Black
CS: Strike

Attack: 1d20 + 10 ⇒ (1) + 10 = 11
Damage: 1d8 + 7 ⇒ (2) + 7 = 9S

Vigilant Seal

AC 17; Fort +8; Ref +7; Will +12 HP 16/42 ↺preference 1 Schol recollect What is that 2 Recognise spell What's the magic 3 Bloodvendetta What the hell gm frosts fate inthe future slides

In a shock to nobody except hopefully the hounds Fi launches another arc
elec arc dc 19 basic reflex: 3d4 ⇒ (4, 2, 1) = 7
then cast shield

fort: 1d20 + 8 ⇒ (10) + 8 = 18
fort: 1d20 + 8 ⇒ (9) + 8 = 17

blood vendetta dc 20 will: 2d6 ⇒ (2, 2) = 4

Grand Archive

HP 22/35 | AC 18 | DC 19 | Fort +6, Ref +9, Will +9 | Perc +9, Low-Light Vision | Investigator 3 | Hero Points: 1/3 | Active Conditions: None |

Edda attempts to ♦Devise a stratagem against the Black Tindalos, triggering Known Weakness
DaS: 1d20 + 10 ⇒ (11) + 10 = 21

Recall Knowledge Skills:
Arcana +9, Nature +9, Occultism +9, Society +11

Without a good plan of action against the creature, they also cast ♦♦Electric Arc
Electric Arc: 3d4 ⇒ (2, 3, 3) = 8
DC 19 Reflex


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Black protects her eidolon from Black with her magical ward after boosting him but Cap'n Silverbeard misses to hit the enemy. Black Molly continues to be affected by the gaze of the White and Black pup they are in.

White's Ripping Gaze: DC 20 Fortitude save vs 1d8 ⇒ 7 slashing damage
Black's Ripping Gaze: DC 20 Fortitude save vs 1d8 ⇒ 8 slashing damage

Black Molly's saves at the end of her turn...
Black Molly's Fortitude Save (E): 1d20 + 8 ⇒ (18) + 8 = 26 vs White's Success, 3 S damage
Black Molly's Fortitude Save (E): 1d20 + 8 ⇒ (8) + 8 = 16 vs Black's Failure, 8 S damage

Cap'n Silverbeard's saves at the end of her turn...
Cap'n Silverbeard's Fortitude Save (E): 1d20 + 10 ⇒ (6) + 10 = 16 vs White's Failure, 7 S damage
Cap'n Silverbeard's Fortitude Save (E): 1d20 + 10 ⇒ (3) + 10 = 13 vs Black's Failure, 8 S damage

Taking the greater damage from both, which is 7 and 8 S damage...

Saves vs Fioriel's Electric Arc
White: DC 19 basic Reflex save: 1d20 + 11 ⇒ (17) + 11 = 28 Success, 3 E damage
Black: DC 19 basic Reflex save: 1d20 + 11 ⇒ (3) + 11 = 14 Failure, 7 E damage

Saves vs Blood Vendetta
White: DC 20 Will save: 1d20 + 8 ⇒ (11) + 8 = 19 Failure, 2d6 persistent bleed damage, and has weakness 1 to piercing and slashing damage until the bleeding stops
Black: DC 20 Will save: 1d20 + 8 ⇒ (6) + 8 = 14 Failure, 2d6 persistent bleed damage, and has weakness 1 to piercing and slashing damage until the bleeding stops

Fioriel shocks both White and Black and retaliates with some bleeding against them.

GM Screen:
Edda Vira's Occultism (T): 1d20 + 9 ⇒ (11) + 9 = 20

It is Edda's first time to see them so they do not know what exactly are they.

Saves vs Edda's Electric Arc
White: DC 19 basic Reflex save: 1d20 + 11 ⇒ (19) + 11 = 30 Crit Success, no damage
Black: DC 19 basic Reflex save: 1d20 + 11 ⇒ (14) + 11 = 25 Success, 4 E damage

White is unharmed while Black manage to evade some electrocution from Edda.


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⬤ HOUND ATTACK! Round 2 ⬤
PARTY CONDITIONS: CONSTRUCT DESTROYED: Learning from their experience fighting constructs, the Pathfinders bypass the defenses of other creatures. At the start of the next encounter where enemy creatures have Hardness or resistances, the creatures lose those defenses for one round.
PREDATORS DESTROYED: The party becomes accustomed to fighting on ice. During the next encounter, they ignore difficult terrain and uneven ground.

TERRAIN FEATURES: ---
MAP LINK: ENCOUNTER MAP
OTHER NOTES: ☘️ - Hero Points. OG - Off-Guard

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT!
White Tindalos (-18 HP) | Dazzled for 1 minute
Althelsted (AC 18) (17/40 HP) | Forbidding Ward vs Red | [3☘️]
Black Tindalos (-33 HP)
Black Molly (AC 18, +1 w Shield spell) (14/41 HP)
⠀⠀Cap'n Silverbeard (AC 19) (29/41 HP)
➤ Nikebei (AC 20, +2 w Steel Shield) (42/48 HP) | Raging | [2☘️]
➤ Life Sprouts Anew and so Hope Remains (AC 21) (45/58 HP) | [2☘️]
Edda Vira (AC 18) (22/35 HP) | [0☘️]
⠀⠀Rapscallion (AC 18) (15/15 HP)
Fioriel (AC 17) (16/42 HP) | Wounded 1 | [1☘️]
Red Tindalos (- HP)

AFTER YOUR TURN
❗ White Tindalos: 2d6 persistent bleed damage, and has weakness 1 to piercing and slashing damage until the bleeding stops ❗
❗ Black Tindalos: 2d6 persistent bleed damage, and has weakness 1 to piercing and slashing damage until the bleeding stops ❗
❗ Nikebei: DC 20 basic Fortitude save vs 1d8 slashing damage from White's Ripping Gaze (if still within its emanation at end of turn) ❗
❗ Life Sprouts Anew and so Hope Remains: DC 20 basic Fortitude save vs 1d8 slashing damage from White's Ripping Gaze (if still within its emanation at end of turn) ❗

EFFECTS & CONDITIONS REFERENCE

Ripping Gaze (aura, evocation, occult, visual) 15 feet. :
The pup of Tindalos’s eyes glow balefully, causing painful but bloodless wounds to rip open in the body of a creature that meets its awful gaze. When a creature ends its turn in the auras’ emanation, it takes 1d8 slashing damage (DC 20 basic Fortitude save). A creature that critically succeeds at its save is temporarily immune for 24 hours.

Radiant Oath

HP 45/58 | AC 21 | Fort +10, Ref +10, Will +10 (+2 DC vs Trip and Shove attempts) | Perc +10 (Break initiative ties), Low-Light Vision | Ranger 4 | Hero Points: 1/3 | Active Conditions: None |

"Why do these things' eyes hurt? Ah!"

Fort: 1d20 + 10 ⇒ (5) + 10 = 15

Hope keeps trying to lay into the White hound creature, hoping to put an end to at least some of the cutting gazes.

Longsword, TT: 1d20 + 11 ⇒ (15) + 11 = 26 vs OG White
Slashing: 2d8 + 4 ⇒ (5, 5) + 4 = 14

Light Hammer, TT: 1d20 + 11 - 2 ⇒ (18) + 11 - 2 = 27 vs OG White
Bludgeoning: 2d6 + 4 ⇒ (2, 1) + 4 = 7

Light Hammer: 1d20 + 11 - 4 ⇒ (17) + 11 - 4 = 24 vs OG White
Bludgeoning: 2d6 + 4 ⇒ (1, 3) + 4 = 8

Light Hammer: 1d20 + 11 - 4 ⇒ (13) + 11 - 4 = 20 vs OG White
Bludgeoning: 2d6 + 4 ⇒ (1, 2) + 4 = 7


Twin takedown, Strike, Strike
If any of those end up taking it out, change up my second and/or third actions to approach red and then hunt it for whichever amount of actions I have left.

If my hunted prey moves or manipulates:

Disrupt Prey, Longsword: 1d20 + 11 ⇒ (6) + 11 = 17
Slashing: 2d8 + 4 ⇒ (6, 8) + 4 = 18


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Hope hacks White with both weapon. slashing and bludgeoning the same! 14 S and 7 B damage He continues to do so, that brings it to its demise with another Strike. 8 B damage

With White down, you are no more affected with its Ripping Gaze. You also have an action left which I will use to Hunt Red as your Prey.


The reliable sidekick of GM Frost! | GM Frost's Recruitment Board | ◆◇↺

Botting Nikebei...

Nikebei, who is Raging, attacks Black!
Khopesh vs Black: 1d20 + 8 ⇒ (8) + 8 = 16 | Damage: 1d8 + 3 + 3 ⇒ (1) + 3 + 3 = 7 (rage, void)

And again!
Khopesh vs Black, MAP: 1d20 + 8 - 5 ⇒ (14) + 8 - 5 = 17 | Damage: 1d8 + 3 + 3 ⇒ (3) + 3 + 3 = 9 (rage, void)

DC 20 basic Fortitude save: 1d20 + 9 ⇒ (3) + 9 = 12 vs 1d8 ⇒ 2 slashing damage


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Both attacks miss.

Red approaches Hope, standing next to the pillar and attacks him.
Claw Attack: 1d20 + 11 ⇒ (9) + 11 = 20 vs Hope AC 21

Claw Attack, Agile, MAP: 1d20 + 11 - 4 ⇒ (8) + 11 - 4 = 15 vs Hope AC 21

Both miss.

⬤ HOUND ATTACK! Round 3 ⬤
PARTY CONDITIONS: CONSTRUCT DESTROYED: Learning from their experience fighting constructs, the Pathfinders bypass the defenses of other creatures. At the start of the next encounter where enemy creatures have Hardness or resistances, the creatures lose those defenses for one round.
PREDATORS DESTROYED: The party becomes accustomed to fighting on ice. During the next encounter, they ignore difficult terrain and uneven ground.

TERRAIN FEATURES: ---
MAP LINK: ENCOUNTER MAP
OTHER NOTES: ☘️ - Hero Points. OG - Off-Guard

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT!
White Tindalos (-47 HP) |
➤ Althelsted (AC 18) (17/40 HP) | Forbidding Ward vs Red | [3☘️]
Black Tindalos (-33 HP)
Black Molly (AC 18, +1 w Shield spell) (14/41 HP)
⠀⠀Cap'n Silverbeard (AC 19) (29/41 HP)
Nikebei (AC 20, +2 w Steel Shield) (42/48 HP) | Raging | [2☘️]
Life Sprouts Anew and so Hope Remains (AC 21) (45/58 HP) | [2☘️]
Edda Vira (AC 18) (22/35 HP) | [0☘️]
⠀⠀Rapscallion (AC 18) (15/15 HP)
Fioriel (AC 17) (16/42 HP) | Wounded 1 | [1☘️]
Red Tindalos (- HP) | Hunted prey of Hope

🚩 AFTER YOUR TURN 🚩
❗ Althelsted: DC 20 basic Fortitude save vs 1d8 slashing damage from Red's Ripping Gaze (if still within its emanation at end of turn) ❗
❗ Black Tindalos: 2d6 persistent bleed damage, and has weakness 1 to piercing and slashing damage until the bleeding stops ❗

EFFECTS & CONDITIONS REFERENCE

Ripping Gaze (aura, evocation, occult, visual) 15 feet. :
The pup of Tindalos’s eyes glow balefully, causing painful but bloodless wounds to rip open in the body of a creature that meets its awful gaze. When a creature ends its turn in the auras’ emanation, it takes 1d8 slashing damage (DC 20 basic Fortitude save). A creature that critically succeeds at its save is temporarily immune for 24 hours.


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Venture-Captain, Online PBP

**HOUSE GM ANNOUNCEMENT**

“Done!” Heraxia shouts. “Get out of here before—” Heraxia’s words are cut off as she disappears completely, shuddering back into existence a few moments later with a tear-streaked face. Looking confused, she shakes her head, then eyes the vault door with determination. “Seal me inside the vault, then go!”

As the surviving Pathfinders flee through into the Maze of the Open Road, Venture-Captain Armeline and Eando Kline hurry to the vault door, dragging it shut and sealing Heraxia inside the ovoid chamber.

Pathfinders gather inside the Maze of the Open Road, bloodied but alive. As time passes, nervousness flutters through the crowd. Suddenly, Armeline and Eando tumble into the Maze, panting from exertion. “It’s done,” Eando grunts.

“Wait,” Armeline interjects. “We need to give her time to leave...” After a few minutes, Armeline steps through the portal that led to Akiton. She returns moments later, smiling. “It worked! The Maze of the Open Road is repaired. We did it!”

A cheer goes up among the Pathfinders.

“It’s time to go home.”

---------

The surviving Pathfinders travel through the Maze of the Open Road, back to Woodsedge Lodge. As medics tend the wounded and fresh food circulates among the returning heroes, Venture-Captain Armeline Jirneau takes the podium. “Congratulations, Pathfinders! Each and every one of you has performed exceptionally, showing bravery in the face of danger and teamwork throughout uncertain, desperate, and—let’s face it—downright strange events. You should be proud of yourselves.

“On behalf of myself, Heraxia, and the Pathfinder Society, thank you for your efforts. I can’t tell you what will happen with Heraxia and Felise, but your deeds here today will echo into an unknowably distant future. And as for the present, well, I’m sure everyone back at the Grand Lodge will be eager to hear the tales of what you have accomplished here today.”

That concludes the adventure! Thanks for playing, everyone, and especially all the Table GMs whose hard work made this event possible.

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