
Full Name |
Life Sprouts Anew and So Hope Remains |
Race |
HP 45/58 | AC 21 | Fort +10, Ref +10, Will +10 (+2 DC vs Trip and Shove attempts) | Perc +10 (Break initiative ties), Low-Light Vision | |
Classes/Levels |
Ranger 4 | Hero Points: 1/3 | Active Conditions: None | |
About Life Sprouts Anew-Hope Remains
Life Sprouts Anew and so Hope Remains (he/him)
Root Leshy Squire Ranger 4
NG, Small, Plant
Low-Light Vision
Perception +9 [E]
Languages
Common, Sylvan
STR 18 DEX 14 CON 14 INT 8 WIS 14 CHA 10
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OFFENSE
Longsword+11
[dice=Longsword]1d20+11[/dice]
[dice=Slashing Damage]2d8+4[/dice] (Versatile P)
Returning Light Hammer+11
[dice=Returning Light Hammer]1d20+11[/dice]
[dice=Bludgeoning Damage]2d6+4[/dice]
Gauntlet+10
[dice=Gauntlet]1d20+10[/dice]
[dice=Bludgeoning Damage]1d4+4[/dice]
Shortbow+8
[dice=Longsword]1d20+8[/dice]
[dice=Piercing Damage]1d6[/dice] (deadly d10)
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DEFENSE
AC 21
Fortitude +10 [E]
Reflex +10 [E]
Will +10 [E]
Hit Points 58
Speed 30 feet
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SKILLS
Acrobatics: +8 [T]
Arcana: -1 [U]
Athletics: +10 [T]
Crafting: -1 [U]
Deception: +0 [U]
Diplomacy: +0 [U]
Hireling Diplomacy: +6 [T]
Intimidation: +0 [U]
Lore (Leshy): +5 [T]
Lore (Warfare): +5 [T]
Lore (Scouting): +5 [T]
Hireling Lore (Heraldry): +6 [T]
Medicine: +8 [T]
Nature: +8 [T]
Occultism: -1 [U]
Performance: +0 [U]
Religion: +8 [T]
Society: -1 [U]
Stealth: +8 [T]
Survival: +10 [E]
Thievery: +2 [U]
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FEATS:
Ancestry Feats and Abilities
Special: low-light vision, +2 DC vs Trip and Shove
1st: Leshy Lore
Skill Feats
Background: Armor Assist
2nd: Pilgrim’s Token
4th: Combat Climber
General Feats
3rd: Fleet
Class Feats and Abilities
Hunter’s Edge: Flurry, Hunt Prey
1st: Twin Takedown
2nd: Quickdraw
4th: Disrupt Prey
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EQUIPMENT
Gear:, Scale Mail, Longsword, Main Gauche, Gauntlet, Shortbow, 20 arrows, Adventurer’s Pack, Minor Elixir of Life, Healer’s Tools (worn), Doubling Rings, +1 Striking Returning Light Hammer