Kapteyn the Pansophist |
Mere echoes of Our radiance... Kapteyn thinks as the echo slams Them to the ground.
Not sure if we had the chance to recover stamina. Kapteyn is down HP either way, but down all of them if not.
AbadarCorp Entertainment |
Yes, there was plenty of time for a rest
Trober Drof |
Trober clumsily pulls his rifle off his shoulder as he moves away from the two creatures and closes his eyes as he fires on the closest one.
"I don't have insurance coverage for this kind of thing!!!"
Blindmark Rifle vs. Blue EAC: 1d20 + 7 ⇒ (14) + 7 = 21
Sonic Damage (non lethal): 2d4 + 3 ⇒ (2, 4) + 3 = 9
AbadarCorp Entertainment |
Trober reacts quickly and his rifle creates a dark blue spot on the fiery glob of hostile plasma, while Vomatian's needle attack is also surprisingly effective.
---
Kapteyn
Cysgod
Trober
Vomatian
---
Flare - Red (3)
Flare - Blue (9)
Cysgod |
Cysgod started to reconsider working for the Starfinders after getting his fur singed. Dropping down to make it look like he disappeared, he pumped a round into the creature.
Stealth Trick attack: 1d20 + 12 + 1 ⇒ (17) + 12 + 1 = 30
Pistol on red: 1d20 + 4 ⇒ (11) + 4 = 151d6 ⇒ 51d4 ⇒ 1
Kapteyn the Pansophist |
Kapteyn is not woozy enough that They think hurling flames at these will help. They step behind Cysgod and open a breach into a colder universe around the blue-tinged flame.
Hazard - Cold Damage: 1d3 ⇒ 3
Reflex DC 14 negates
AbadarCorp Entertainment |
Cysgod pumps a round into red, just enough for it to go supernova and drop a tiny brown clump of matter on the ground.
Reflex: 1d20 + 3 ⇒ (3) + 3 = 6
Kapteyns quick thinking quenches the other solar elemental, causing a reddish expansion of the ball or fire, which then blows up with the same effect.
Both purely for cinematic effect
Enavr shouts out Wow! Just wow! That was amazing! I didn't expect a private show, but that was great. He takes a moment to take a selfie with the victorious starfinders, which he promptly posts, info-sphere-wide, with the caption Envar and friends: 1, Sun: 0
It's getting a bit too hot here for my taste, if you catch my drift. I think you guys should check out that storage room behind that door, see if there's anything that you want as a reward. Envar says, as he open the door to the last room of the observatory.
Two silver doors to the northwest and southwest admit entrance into this chamber with gold metal flooring. Metal shelving covers the eastern walls, while four mounted telescopes fill the center of the room.
Among the items located on the shelves, the group finds an armorcrafter engineering specialty tool kit, a fire extinguisher, 2 high-capacity batteries, and 2 basic medkits.
There a locked storage unit as well.
And a spy drone partially hidden behind a filing cabinet.
Trober Drof |
Perception: 1d20 + 7 ⇒ (15) + 7 = 22
"There's a spy drone behind the cabinet," Trober mentions.
AbadarCorp Entertainment |
You can use computer or engineering to bypass lock and security systems here
Trober Drof |
"I normally don't do this type of thing, but maybe I can help," Trober says nervously.
Computers (Aid Another): 1d20 + 3 ⇒ (19) + 3 = 22
cmlobue |
He takes a moment to take a selfie with the victorious starfinders, which he promptly posts, info-sphere-wide, with the caption Envar and friends: 1, Sun: 0
Kapteyn makes a note to slap a "dislike" on that post from his true identity, but 'Kyanite' has a job to do. They won't be much help getting the lock open.
AbadarCorp Entertainment |
You can still try to get that locker open, but I haven't seen a main roll so far
With the circle of the observation deck complete, Envar says Okay, that's it then, except for the boring levels. Envar still seem quite below full functioning from all the pesh he took.
Below is just a bunch of lame offices and equipment and computers. Who wants to see that stuff anyway.
Cysgod |
Cysgod nodded at the word from Trober about the drone, Seeing some basic medkits, he nicked them and put them away for later use,makign it lo0ok like he was checking his shoes.
Slight of hand: 1d20 + 10 ⇒ (8) + 10 = 18
Steeping over to locked storage locker, he then took a look to see about blocking the view of the drone as he worked to open it.
Engineering: 1d20 + 9 ⇒ (8) + 9 = 17
Kapteyn the Pansophist |
"That's going to take you, say, ten minutes to finish, right? We do not want to rush you."
AbadarCorp Entertainment |
Cysgod manages to open the storage lockers, without Envar so much as looking is his way, too stoned off his skull to notice. The lockers contain 3 sets of casual stationwear, a standard hideaway limb (arm), a radiation buffer
armor upgrade, two sprayflesh cans, and a least graviton crystal.
You want to see the boring levels? Remember your mission...
Trober Drof |
"Did you say offices and computers? Why yes I'd like to see those," Trober says awkwardly.
Kapteyn the Pansophist |
"Indeed, Our visit would be incomplete without viewing all that you have to offer."
AbadarCorp Entertainment |
well, you're in luck!! Envar responds I’m the only other employee who has access. Mother’s office is really plush. I go there sometimes to get away from it all... I mean, when she’s not around.
Envar punches the number three on the elevator control, and the elevator starts moving, while music plays
Gaunt and tan, and hauntingly skinny, the ghoul from planet Eox goes walking...
When the doors open, Envar leads the party through a hallway, encountering two burly Vesk security guards.
The guards pass by without saying a word.
Envar flashes a credit card-sized piece fo plastic and says Io! I hold the key to my mother's precious office. She'd be totally angry if I let you inside, so I'll just hand the card to you. Have fun!
DC 16 Engineering or Computers to disable
Trober Drof |
Perception: 1d20 + 7 ⇒ (10) + 7 = 17
Trober takes the card and waits for the rest of the team to make a move.
Kapteyn the Pansophist |
Kapteyn briefly considers asking Envar how giving the Starfinders the key does not count as 'letting them in', but decides that not making Envar think is the better part of valor.
AbadarCorp Entertainment |
Go on! Envar says I don't mind mother shouting at me!
He really doesn't.
Trober Drof |
Can we get someone else to roll perception before we go in?
Cysgod |
Grab the things in the locker
Perception: 1d20 + 5 ⇒ (12) + 5 = 17
Cysgod looked at the door and the card, shrugging his shoulders as he did not see any noticeable danger.
Wait for Vomatian to check before he opens the door.
AbadarCorp Entertainment |
Kapteyn: 1d20 ⇒ 8
Trober Drof: 1d20 + 7 ⇒ (12) + 7 = 19
Cysgod: 1d20 + 5 ⇒ (14) + 5 = 19
Vomatian: 1d20 + 6 ⇒ (5) + 6 = 11
Vomatian checks out the door, but notices as little as Trober
AbadarCorp Entertainment |
The rectangular office is starkly different from the typical gold- and-silver metal decor found throughout the rest of Brilliance. Darkwood credenzas and bookcases complement the wood- paneled walls and tan wooden floor here. A model of the Pact Worlds system, sculpted in gold and silver metal, hangs from the ceiling near the center of the room. Framed parchment maps from some ancient era adorn the walls. The lone visible piece of modern technology is a silver computer console affixed to a darkwood desk on the eastern side of the room. A private climate-controlled and air-sealed balcony overlooks open space to the north. Racks lined with dusty bottles stand along the western wall of the office, watched over by an oil painting of a graceful lashunta woman reaching up toward a radiant sun.
Envar moves in and starts idly tinkering with the pacts worlds model, tapping Apostae and humming Apostae is a planet...
Illia's personal computer is hard to miss on the darkwood desk, and WIll spots a portable storage module that can be removed - though the security measures on such a device probably make it a better idea to try hacking the terminal first.
The terminal is protected with a two-step authentication system: it needs a security card and a password.
Vomatian |
thanks for botting me
"Let me see.."
Vomatian jacks into the network and uses the card then tries to see if he can access it.
Computers: 1d20 + 14 ⇒ (12) + 14 = 26
Computers: 1d20 + 14 ⇒ (18) + 14 = 32
Trober Drof |
Trober does his best to help Vomatian.
"Hurry up Vomatian; let's get the information we need and get out of here."
Computers (Aid Another): 1d20 + 3 ⇒ (15) + 3 = 18
Computers (Aid Another): 1d20 + 3 ⇒ (13) + 3 = 16
AbadarCorp Entertainment |
Vomatian manages to bypass the security, and breaches into the system. He manages to download the data that Historia-7 needs: there are several highly secure files, which can not be decrypted right now, but which should be no match for Historia-7. The single most obvious clue from the data is that Arch Energy is essentially a front that funds clandestine meetings between the members of its board of directors, each of them hidden by a false identity.
The tour is over, and Envar sees the group off to their spaceship. The clamps are released, and the vessel takes off, out into the black void.
Soon enough, two tiny interceptors set in pursuit of the Thunderbolt!
This is Brilliance Security! You have been reported in security breach! Lower your shields and prepare to be boarded!
Looks like you're going to have to fight your way out of this one!
Init round 1:
Pilot, 1: 1d20 + 9 ⇒ (5) + 9 = 14
Pilot, 2: 1d20 + 9 ⇒ (3) + 9 = 12
Pilot please roll for init for rounds 1 and 2! If you don't beat 12, you move first. I have indicated move paths in case enemy loses init.
Kapteyn
Vomatian
Cysgod
Trober
Trober Drof |
Trober has the highest Piloting bonus, but it would be out of character for him to be the pilot. He'll differ to Cysgod, unless everyone really wants him to be the pilot.
Kapteyn the Pansophist |
Doesn't look like there's much else Trober is really good at. Cysgod can be engineer or chief mate, and Vomatian can be engineer or science officer. Kapteyn is a very yelly captain or disgruntled chief mate, thanks to caster 1st-level skills.
Cysgod |
Suggest
Kapteyn - Captain
Trober - Pilot
Cysgod - Engineer (Gunner)
Vomatian - Science officer (Gunner)
and hope we can get away rather than having to shoot it out.
Trober Drof |
Piloting 1 (Initiative): 1d20 + 11 ⇒ (11) + 11 = 22
Piloting 2 (Initiative): 1d20 + 11 ⇒ (6) + 11 = 17
"I can't be the pilot! I don't have insurance for this starship!"
Trober protests being the pilot. Covering his eyes in fear his elbow nudges the controls and the Thunderbolt miraculously slides across space and onto the tail of the interceptor approaching the Thunderbolt's port side.
He'll use a paradox (15) to succeed at the Slide maneuver.
Trober Drof |
Actually, if I'm allowed to change my mind at this point I will roll for the Slide stunt.
Piloting (Slide): 1d20 + 11 ⇒ (18) + 11 = 29
I'd suggest everyone go gunner, so we can fire 3 weapons without any penalties each round.. Trober is a good gunner as well if Cysgod wants to go pilot.
AbadarCorp Entertainment |
Vomatian scans one of the (identical) enemy ships, and finds that there's only a single person on board. They're fairly light ships but maneuvrable, and have guns on the fore and aft (none of the flanks or turret).
Trober easily outmaneuvers the enemy ships, and gets on the side of one of them.
Gunners can fire!
---
Engineering: Scan (Vomatian)
Helm: Glide (Trober)
Gunnery:
---
Vomatian
Trober
Cysgod
Kapteyn
---
Kapteyn the Pansophist |
Kapteyn gets on the comms and sends a message to the nearer interceptor. "Enemy vessel Peashooter, we both know you couldn't hit a hangar from the inside, so save yourself the repair bill and disengage."
Intimidate: 1d20 + 8 ⇒ (8) + 8 = 16, targeting Gunnery phase
Duration: 1d4 ⇒ 3
Cysgod |
Heading to the near by gunnery station, Cysgod used the refresher training from the simulator and started punching holes into the target with the missiles.
Gunnery: 1d20 + 1 + 4 ⇒ (13) + 1 + 4 = 18
Damage 4d8: 4d8 ⇒ (7, 7, 7, 6) = 27
AbadarCorp Entertainment |
The two interceptors seem to be just circling the Thunderbolt for now, trying to get on its sides while Cysgod opens fire and burns right through the shields of the nearest vessel, which starts leaking radiation and starts sputtering.
crits: 3d100 ⇒ (54, 36, 25) = 115
which: 2d3 ⇒ (3, 2) = 5
The further vessel just glides forward, while the other turns around.
Trober wins init and can move the Starfinder ship now that the enemy has moved
Everyone can act!
---(Round 2)---
Engineering:
Helm:
Gunnery:
---
Vomatian
Trober
Cysgod
Kapteyn
---
Bogey 1: S down; 22 dmg; WA G, WM G; S G
Bogey 1: No damage
Trober Drof |
Trober flails around wildly in the pilot's seat as the Thunderbolt slides past the interceptor. Just as the interceptor makes its turn to try to line up its weapons on the Starfinder's ship Trober wildly wrenches the flight controls in a random direction. The Thunderbolt slides across space again and ends up with its missile launcher aimed at the enemy ship's starboard side again.
Piloting (Slide): 1d20 + 11 ⇒ (20) + 11 = 31
Can we extend the map below us?
Are we using these enhanced rules for a natural 20 on a stunt? If so I will turn our ship at the end of the slide so we can have all our forward arc weapons facing the interceptor.
I suggest multiple gunners again!
AbadarCorp Entertainment |
Sheesh, leave it to an accountant to ask compliance questions :^). The character options page says 'The options in this book are not used in Organized Play.' for Starship Operations Manual, so I guess that is a 'no'
Map extended. Don't fly too close to the sun!
Trober Drof |
Oops, I missed that part.
Kapteyn the Pansophist |
"We don't need multiple gunners! Cysgod will punch a hole in them. Now!"
Intimidate, Demand, DC 17: 1d20 + 8 ⇒ (12) + 8 = 20
+4 to your gunnery check.
AbadarCorp Entertainment |
Trober slides the vessel in a better position, exposing the downed shields of the first bogey to Vomatian's fire while remaining in the blind angle of the vessel
Cysgod can still act, I'll resolve the turn afterwards
---(Round 2)---
Engineering:
Helm:
Gunnery:
---
Kapteyn [+4 to Vomatian gunnery]
Trober [Glide]
Vomatian [Fire 16 for 13 damage]
Cysgod
---
Bogey 1: S down; 22 dmg; WA G, WM G; S G
Bogey 2: No damage
Cysgod |
Continuing to have a lock on the target, Cysgod sent another barrage of missiles at the foe. They were straight and true but the debris field from the prior missile absorbed some of the missiles punch.
Missiles: 1d20 + 1 + 4 ⇒ (18) + 1 + 4 = 23
damage: 4d8 ⇒ (2, 4, 4, 5) = 15
AbadarCorp Entertainment |
Vomatian fires on the nearest bogey, which explodes in a cloud of particles, never having a fighting chance. The other vessel fires off some micromissiles which slam into the starboard shield of the Thunderbolt, while Cysgod retaliates with big missiles, which are enough to collapse the enemies' forward shield and ablate some of the hull.
Micromissile Battery: 1d20 + 4 ⇒ (15) + 4 = 192d6 ⇒ (3, 4) = 7
Crit: 1d100 ⇒ 36
Which: 1d3 ⇒ 1
The last vessel just seems to glide on as it tries to escape its inevitable fate.
Enemy moved (lost initiative), Trober can move the starfinder ship
---(Round 3)---
Engineering:
Helm:
Gunnery:
---
Kapteyn
Trober
Vomatian
Cysgod
---
Bogey 1: DESTROYED
Bogey 2: F down; 10 dmg; WF G;
Cysgod |
With one foe down, Cysgod sent another wave of missiles towards the remaining craft.
Missiles: 1d20 + 1 + 4 ⇒ (9) + 1 + 4 = 14
Damage: 4d8 ⇒ (6, 1, 3, 8) = 18
Trober Drof |
"Maybe I can fly this starship," Trober says reluctantly.
He brings the Thunderbolt around onto the the remaining interceptors weapon less starboard side.
Piloting (Evade): 1d20 + 11 ⇒ (5) + 11 = 16
Kapteyn the Pansophist |
Kapteyn gets on the comms to the remaining bogey.
"Enemy vessel Rustbucket, you have seen what We are capable of. Disengage immediately and we may let you limp back to your planet, assuming your ship is fast enough to get there during your natural lifespan."
Intimidate: 1d20 + 8 ⇒ (15) + 8 = 23, targeting Helm Phase