[SFS] 1-07 The Solar Sortie (Inactive)

Game Master Kludde

Maps and Handouts
RPG Chronicles


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When Historia-7, the leader of the Dataphiles faction, uncovers the first hints of a conspiracy operating against the Starfinder Society, the PCs must assist her in uncovering the truth. Sent to a corporate space station orbiting the Pact Worlds' sun, the PCs must earn favor with the hedonist son of a corporate CEO to gain access to the confidential files Historia-7 needs. However, the PCs are stuck in the middle when this corrupt dilettante's proclivities and shady associations emerge to thwart the Starfinders' covert infiltration.

Welcome everybody to this play-by-post game. To get this going, I need a few things from you:
- I need you to fill out the RPG Chronicles (you can find the link in the campaign header) with your PFS details and your character level
- On the Maps and Handouts (also linked in the campaign header), I need you to upload a token and enter your Initiative and Perception modifiers.
- Once you have done that, feel free to introduce yourself and your character in the gameplay thread
Please note that the discussion thread is shared between many games and players, so please keep that area spoiler free!

I like to keep a good pace in my games, and would normally ask for a posting frequency of 1/day + 1/weekend. I use the 'two-vote' for moving to new areas. In combat, I usually give people 24 hours to post an action (which is usually more than enough), and I'd either ask the other players to suggest an action or just allow the player to catch up when I don't hear anything after 24 hours. If there are days that you are not available, or if something unexpected comes up, that's of course no problem - if possible, a notification is appreciated.

Advocates

Male LN Dromada Bureaucrat Precog 3 (PC sheet) | SP 15/15 HP 17/17 | RP 5/5 | EAC 17; KAC 18 |Fort +1; Ref +8; Will +2 | Init: +4 | Perc: +7, SM: +6 | Speed 40 ft. (Land) | Active Conditions: None.

"Why do I keep getting assigned these field missions? I work in accounting. I'm not cut out for this," a nervous looking dromada says.

Dataphiles

M CG Ysoki Outlaw Operative 1 | SP 6/6 HP 9/9 | RP 5/5 | EAC 15; KAC 16 | Fort +1; Ref +6; Will +2 | Init: +5 | Perc: +5, SM: +5 | Speed 30 ft. | Active conditions: None |

Joining the others at the corporate space station, Cysgod shrugged his shoulders. "We will find out shortly why we got sent here." the Ysoki said. "This is much more exciting than pouring over contracts, all day, just to find a loophole. Hi, my friends call me Cysgod." he said, holding out a small hand.

Advocates

Male LN Dromada Bureaucrat Precog 3 (PC sheet) | SP 15/15 HP 17/17 | RP 5/5 | EAC 17; KAC 18 |Fort +1; Ref +8; Will +2 | Init: +4 | Perc: +7, SM: +6 | Speed 40 ft. (Land) | Active Conditions: None.

"I was told we will be looking for an individual who stole confidential tax returns from Historia-7!"

Dataphiles

Male Verthani Mechanic 3 | SP 21 HP 22 RP 4 EAC 14; KAC 15 Fort +4; Ref +5; Will +3; Perception +6 3

"What do they want with tax returns?"

Second Seekers (Luwazi Elsebo)

CN novian enhanced witchwarper 1 | SP 0/6 HP 2/9 | RP 2/5 | EAC 13; KAC 14 | Fort +1; Ref +3; Will +0 | Init: +1 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Active conditions: None | Spells 1st-3/3 | Infinite Worlds 1st-1/3 (Seek the Breach 2/2) | Micronova 1/1 | 1 Reroll

A small orb of flaming plasma floats into the room. Although it looks for all purposes like a tiny star, it is merely warm in its vicinity. It floats to the head of the table, where dark spots in the shape of eyes and a mouth appear

"We are Kapteyn, to whom all will be revealed, and we have been called to provide our aid to you." When this pronouncement is met with blank stares, the sphere continues, "Our pansophistry is not yet complete, so we will hear this briefing with you."


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The efficient hum of machinery fills the Archive’s Cortex. Projected images and text it across multiple screens positioned around a raised swivel chair occupied by Historia-7, leader of the Dataphiles. Historia-7 swipes a finger to clear the feed and speaks without preamble.

“My sources indicate that you are the most efficient and capable team the Star nder Society currently has for my mission. I sincerely hope you do not prove this claim erroneous. I recently detected a discrepancy in the Society’s data logs. As you may be aware, my primary objective has been decoding information regarding the Scoured Stars incident. Before the incident, my predecessor, Historia-6, and other Society members extensively investigated several corporations as well as the Scoured Stars system. Much of their knowledge was lost to us. A recent ally, a skilled hacker named Ceren, uncovered multiple data links from what remains of my predecessor’s research leading back to a corporation known as the Arch Energy Consortium. When I compared these findings to our records, I found no mention of this corporation, and all data related to Arch Energy Consortium was somehow deleted from our records. My worst-case scenario is being realized: our data has been tampered with.”

Historia-7 unhooks the neural cables from her neck and massages the attachment sites. “I require additional information about this corporation. Arch Energy’s CEO, Ilia Tamm, has enough security resources and paranoia at her disposal to make a direct infiltration inadvisable. The weak link in this proverbial firewall is her son, Envar Tamm. His proclivities make him very suggestible, and I hypothesize that resourceful individuals could convince him to provide the information I seek.

“Envar routinely attends gladiatorial fights on Arch Energy’s corporate space station, Brilliance. It will take you some time to reach Brilliance from here. During your journey, I want you to create false identities. Meanwhile, I’ll make sure that you’re entered into one of these gladiatorial matches as contestants. From there, you’ll need to get Envar to grant you access to his mother’s computer records. Acquire any data related to the corporation’s board of directors. Above all, this mission demands subtlety, as Envar has quite the media presence.”

You can ask you question or recall/gather information (Culture/Diplomacy). Since some of you are familiar with Envar from previous adventures:

Envar Tamm is Arch Energy CEO Ilia Tamm’s only child. He is chief procurement officer of the Arch Energy Consortium, a corporation that manufactures and distributes solar batteries. Envar is a minor celebrity who relies on his money and connections rather than actual talent to remain in the spotlight. He dislikes being bored and seeks the company of exotic or famous individuals

Second Seekers (Luwazi Elsebo)

CN novian enhanced witchwarper 1 | SP 0/6 HP 2/9 | RP 2/5 | EAC 13; KAC 14 | Fort +1; Ref +3; Will +0 | Init: +1 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Active conditions: None | Spells 1st-3/3 | Infinite Worlds 1st-1/3 (Seek the Breach 2/2) | Micronova 1/1 | 1 Reroll

The orb of plasma that is Kapteyn seems to glow a bit brighter as Historia calls them "most efficient and capable". They also seem to perk up at the mention of the gladiatorial fights.

"What are the rules of the contest? Will we be fighting to the death? Do we know anything about our competitors?"

Following the briefing, they ask around Absalom Station.

Diplomacy: 1d20 + 4 ⇒ (9) + 4 = 13

Advocates

Male LN Dromada Bureaucrat Precog 3 (PC sheet) | SP 15/15 HP 17/17 | RP 5/5 | EAC 17; KAC 18 |Fort +1; Ref +8; Will +2 | Init: +4 | Perc: +7, SM: +6 | Speed 40 ft. (Land) | Active Conditions: None.

"Wait, what, fighting? I haven't even been cleared yet to use lethal weapons let alone actually enter a gladiatorial match."

Culture: 1d20 + 9 ⇒ (9) + 9 = 18


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Kapteyn confirms the information on Envar Tamm, and Trober knows that Envar owes his position within the company entirely to nepotism, and while he has an elevated level of security clearance and a matching salary, his mother employs a host of assistants to limit his influence on the corporation—and her bank account. On Brilliance, however, Envar usually travels unsupervised. Ilia Tamm and her public-relations team try to cover up Envar’s addiction to transdimensional pesh, but leaked videos of Envar’s drug-fueled antics occasionally slip through the cracks. One of the more popular videos depicts Envar nearly crashing a solar yacht in an attempt to impress the shirren icon Magisterial Chef Ghornak Ryzcech during his visit to Brilliance.

Historia explain The arena fights can be brutal, and the format changes. It's somewhat rare for people to die there, but there have been cases of severe injuries, so be careful.

You can also choose your ship for going there. I think you know what the options are: there's the Thunderbolt (Drake), Spitfire (Pegasus) and the Preference (Azata). I'd choose something inconspicuous, but the decision is up to you.

Dataphiles

M CG Ysoki Outlaw Operative 1 | SP 6/6 HP 9/9 | RP 5/5 | EAC 15; KAC 16 | Fort +1; Ref +6; Will +2 | Init: +5 | Perc: +5, SM: +5 | Speed 30 ft. | Active conditions: None |

Culture: 1d20 + 6 ⇒ (3) + 6 = 9
Cysgod pondered a bit. "Sounds like a bit of blackmail might be in order." he said on the information about Envar Tamm and his procilvities. "Any idea on what the latest format for the fights are? Like pistols only, lasers, or grenades?" he added, patting a collection of them on his belt.

Dataphiles

Male Verthani Mechanic 3 | SP 21 HP 22 RP 4 EAC 14; KAC 15 Fort +4; Ref +5; Will +3; Perception +6 3

"Hmmm...is it all of us? I'm not much of a shot? But if so I can give it my best."


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You need to choose a ship for your voyage. Also, Historia reminds you to take on a disguise. You can each take a computers or disguise check for a false identity or an altered appearance. Another PC can roll the check for you, but that PC takes a -2 cumulative penalty for each such action (so -2 for the first, -4 for the second, etc).

Advocates

Male LN Dromada Bureaucrat Precog 3 (PC sheet) | SP 15/15 HP 17/17 | RP 5/5 | EAC 17; KAC 18 |Fort +1; Ref +8; Will +2 | Init: +4 | Perc: +7, SM: +6 | Speed 40 ft. (Land) | Active Conditions: None.

I vote for the Drake, but I'm fine with whatever the majority wants.

"I was told this mission wasn't going to involve any violence. Why do I keep getting sent on missions like this??? I should never have joined the Starfinder Society!!!"

Computers: 1d20 + 3 ⇒ (1) + 3 = 4

Second Seekers (Luwazi Elsebo)

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CN novian enhanced witchwarper 1 | SP 0/6 HP 2/9 | RP 2/5 | EAC 13; KAC 14 | Fort +1; Ref +3; Will +0 | Init: +1 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Active conditions: None | Spells 1st-3/3 | Infinite Worlds 1st-1/3 (Seek the Breach 2/2) | Micronova 1/1 | 1 Reroll

Drake is good. Nothing would be as unsubtle as being the only Starfinders flying an Azata.

"Hmm... Our flame is hard to disguise, but perhaps some chemicals that will change the color in which We burn..."

Computers +0, so likely best off taking someone else's help even with a penalty.

Dataphiles

Male Verthani Mechanic 3 | SP 21 HP 22 RP 4 EAC 14; KAC 15 Fort +4; Ref +5; Will +3; Perception +6 3

Drake is good

Vomatian works on a new ID.

Computers: 1d20 + 14 ⇒ (15) + 14 = 29

that looks good

Dataphiles

M CG Ysoki Outlaw Operative 1 | SP 6/6 HP 9/9 | RP 5/5 | EAC 15; KAC 16 | Fort +1; Ref +6; Will +2 | Init: +5 | Perc: +5, SM: +5 | Speed 30 ft. | Active conditions: None |

Cysgod worked on a fake ID, making a history trail so that it would be more believable.

Computers: 1d20 + 7 ⇒ (20) + 7 = 27


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Vomatian and Cysgod manage to create quite convincing identities for themselves, but the 'Drober Torf' that Trober created... obviously needs some work. Kapteyn, feeling uncertain, hopes for the help of a team-member.

Still need a computers or disguise for Kapteyn, and someone may want to help poor Trober out

Second Seekers (Luwazi Elsebo)

CN novian enhanced witchwarper 1 | SP 0/6 HP 2/9 | RP 2/5 | EAC 13; KAC 14 | Fort +1; Ref +3; Will +0 | Init: +1 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Active conditions: None | Spells 1st-3/3 | Infinite Worlds 1st-1/3 (Seek the Breach 2/2) | Micronova 1/1 | 1 Reroll

Kapteyn is better off letting someone else do it with a penalty, but if no one is willing,

Spoiler:
Disguise: 1d20 + 4 ⇒ (16) + 4 = 20


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Tiering: We've got 4 players as APL 7/4 = 1.75, which puts us in low tier with 4pa.

Did any of your characters play in S1-02 Fugutive on the red planet?

The travel to Brilliance takes 5 days of regular space transit. Upon arrival, the party has to pass a customs officer, a female Lashunta, who meticulously takes the adventurers' information and records their names and images. You are here for the arena event? she says as she looks at the new IDs Hmmm...

What alter ego identities did you create for yourselves? Still need a decision on Trober...

GM rolls:

1d20 + 5 ⇒ (11) + 5 = 16

---

There is something of a rushed air to things as two guards come in and shepherd the party to a staging area in a large arena: an immense auditorium that broadcasts entertainment and training transmissions to Arch Energy employees. The ceiling of the auditorium is made of artificial transparent sapphire, providing a stunning view of space. Tiered stands rise to provide seating, and six suspended holoscreens provide close-up views of the action. Two heavy metal doors to the north and south allow the contestants entrance to the arena oor. Four 30-foot-tall metal pillars rest in the center of the arena.

Listen, one of the guards explains since you're new here, let me explain. This Arena uses Brilly rules. he pauses as if to imply that is a well-known, menacing thing, then clarifies two parties enter, one party leaves. To hospital.

Do your best to impress the audience, that's as important as anything. You'll be fighting some imported aliens, Envar's special request. The boss is watching, so make a good show. The better the show, the more appreciation you get from the audience. Was nice knowing you!

----
The party has several minutes to prepare
----

The nearby sun blazes against a backdrop of inky space through the transparent ceiling of the arena. The glare obscures the faces of the roaring crowd crammed into bleachers towering above the oor. Overhead, six suspended holoscreens loop images of the arena. Metal pillars rise like jagged teeth from the bloodstained arena floor, and an announcer’s voice booms, <“Are you ready for some carnage?”> The crowd echoes the refrain as the silver metal door to the east grinds open.

Advocates

Male LN Dromada Bureaucrat Precog 3 (PC sheet) | SP 15/15 HP 17/17 | RP 5/5 | EAC 17; KAC 18 |Fort +1; Ref +8; Will +2 | Init: +4 | Perc: +7, SM: +6 | Speed 40 ft. (Land) | Active Conditions: None.

Can I roll again?

Advocates

Male LN Dromada Bureaucrat Precog 3 (PC sheet) | SP 15/15 HP 17/17 | RP 5/5 | EAC 17; KAC 18 |Fort +1; Ref +8; Will +2 | Init: +4 | Perc: +7, SM: +6 | Speed 40 ft. (Land) | Active Conditions: None.

Trober tries a regular disguise this time.

Disguise: 1d20 - 1 ⇒ (20) - 1 = 19

To his surprise, just by putting on some glasses, a hat, and a fake mustache it completely alters his appearance.

Trober seems to be in shock when he sees the bloodstains on the arena floor.

"I'm not cut out for this. I work in accounting!!!. Get me out of here!!!"

He looks like he is about to have a panic attack.


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You have four rounds before that monster frees himself, and you can use it to impress the audience. Acrobatics or Athletics check to interact with features of the arena or a Charisma-based check to perform or make a speech. There are massive bonuses for roleplaying and creative solutions

Second Seekers (Luwazi Elsebo)

CN novian enhanced witchwarper 1 | SP 0/6 HP 2/9 | RP 2/5 | EAC 13; KAC 14 | Fort +1; Ref +3; Will +0 | Init: +1 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Active conditions: None | Spells 1st-3/3 | Infinite Worlds 1st-1/3 (Seek the Breach 2/2) | Micronova 1/1 | 1 Reroll

Kapteyn, whose flames now glow a cobalt blue, hovers above the battlefield. They cast charming veneer on themself as they begin their monologue.

"Ladies, gentlemen, and otherbeings, gather 'round as the radiant spectacle of the celestial is about to unfold! I bring to you a small but mighty sun flying into the spotlight to face the formidable beasts from parts unknown. Introducing, the sizzling source of solar supremacy, the one who radiates brilliance even in the darkest corners of the universe – KYANIIIIIIIITE!"

The novian adds token spell and spark to add some dazzling lights to the show.

"Oh, residents of Brilliance! Are you ready to witness the power of a star that may be small in size, but colossal in cosmic charisma? I've journeyed through the galaxies, and today, I stand before you, ready to scorch anyone who dares challenge my blazing brilliance!"

Intimidate: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22

Advocates

Male LN Dromada Bureaucrat Precog 3 (PC sheet) | SP 15/15 HP 17/17 | RP 5/5 | EAC 17; KAC 18 |Fort +1; Ref +8; Will +2 | Init: +4 | Perc: +7, SM: +6 | Speed 40 ft. (Land) | Active Conditions: None.

Trober pleads to the crowd. "I'm not supposed to be here. I'm an accountant. I balance spreadsheets and help companies do their taxes. Let me out of here!!!"

Trober desperately tries to climb one of the metal pillars as he pleads with the crowd.

Acrobatics: 1d20 + 10 ⇒ (13) + 10 = 23

Dataphiles

Male Verthani Mechanic 3 | SP 21 HP 22 RP 4 EAC 14; KAC 15 Fort +4; Ref +5; Will +3; Perception +6 3

Vomatian scratches his head.

What should I do?"

Dataphiles

M CG Ysoki Outlaw Operative 1 | SP 6/6 HP 9/9 | RP 5/5 | EAC 15; KAC 16 | Fort +1; Ref +6; Will +2 | Init: +5 | Perc: +5, SM: +5 | Speed 30 ft. | Active conditions: None |

Cysgod smiled, grabbing five grenades from his belt as he started to juggle them. With a flourish they ended in his mouth, his cheek pouches looking like he had a few acorns in them.

Slight of hand: 1d20 + 10 ⇒ (20) + 10 = 30


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The group makes a good impression, though the crowd is a bit surprised by the battle name of Trober 'The Accountant'. Cysgod's juggling act is a real crowd pleaser!

I love that Kapteyn changed avatar picture for this!

While the party makes a strong impression on the cheering crowd, the beast is shaking off its shackles, until finally the starfinder faces a an angry, roaring mosnter, while the stadium music plays.

init:

Kapteyn: 1d20 + 1 ⇒ (2) + 1 = 3
Trober Drof: 1d20 + 5 ⇒ (7) + 5 = 12
Cysgodr: 1d20 + 5 ⇒ (11) + 5 = 16
Vomatian: 1d20 + 2 ⇒ (16) + 2 = 18
Monster: 1d20 + 1 ⇒ (7) + 1 = 8

---
Vomatian
Cysgod
Trober

---
Monster
---
Kapteyn
---

Dataphiles

M CG Ysoki Outlaw Operative 1 | SP 6/6 HP 9/9 | RP 5/5 | EAC 15; KAC 16 | Fort +1; Ref +6; Will +2 | Init: +5 | Perc: +5, SM: +5 | Speed 30 ft. | Active conditions: None |

Cysgod watched the monster and started to make calculations for what he wanted to do.

PM sent

Dataphiles

Male Verthani Mechanic 3 | SP 21 HP 22 RP 4 EAC 14; KAC 15 Fort +4; Ref +5; Will +3; Perception +6 3

Vomatian waits till the creature is closer then fires.

Pistol: 1d20 + 3 ⇒ (3) + 3 = 6

damage: 1d4 ⇒ 4

Advocates

Male LN Dromada Bureaucrat Precog 3 (PC sheet) | SP 15/15 HP 17/17 | RP 5/5 | EAC 17; KAC 18 |Fort +1; Ref +8; Will +2 | Init: +4 | Perc: +7, SM: +6 | Speed 40 ft. (Land) | Active Conditions: None.

Trober makes a run for the nearest pillar and attempts to hide behind it.

"Oh god, we are all going to die!!!"


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Trober runs for it, while Vomatian fires a shot into the sandpit. Cysgod seems to be preparing an elaborate maneuver with a grenade...

The monster runs towards the opposite side of the area, then spits some nasty goop as Vomatian

Spit, Vomatian: 1d20 + 7 ⇒ (19) + 7 = 26 Vomatian takes 1 Con damage

---(Round 1)--
Cysgod (Can describe maneuver and roll)
Kapteyn

--- (Round 2)---
Vomatian
Cysgod
Trober

---
Monster
---

Second Seekers (Luwazi Elsebo)

CN novian enhanced witchwarper 1 | SP 0/6 HP 2/9 | RP 2/5 | EAC 13; KAC 14 | Fort +1; Ref +3; Will +0 | Init: +1 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Active conditions: None | Spells 1st-3/3 | Infinite Worlds 1st-1/3 (Seek the Breach 2/2) | Micronova 1/1 | 1 Reroll

Kapteyn calls forth a sliver of a reality where the sands of the arena are viscous rather than solid to slow the creature's approach. They then move toward the column opposite Trober and prepare to attack directly.

Infinite Worlds to make the marked area difficult terrain, then move.

Dataphiles

M CG Ysoki Outlaw Operative 1 | SP 6/6 HP 9/9 | RP 5/5 | EAC 15; KAC 16 | Fort +1; Ref +6; Will +2 | Init: +5 | Perc: +5, SM: +5 | Speed 30 ft. | Active conditions: None |

Cysgod watched as the monster approached, timing his movements so that he could slip behind it. The changes that Kapteyn made in the area had the ysokli change his direction so that he could find safer path. Once on the side, he spit out a shock grenade and dove under the creature, dropping the "hen" grenade as he tumbled under it.

Acrobatics: 1d20 + 12 + 5 ⇒ (5) + 12 + 5 = 22
Attack Hex DC 5: 1d20 - 1 ⇒ (17) - 1 = 16
Grenade damage E: 1d8 ⇒ 8

Advocates

Male LN Dromada Bureaucrat Precog 3 (PC sheet) | SP 15/15 HP 17/17 | RP 5/5 | EAC 17; KAC 18 |Fort +1; Ref +8; Will +2 | Init: +4 | Perc: +7, SM: +6 | Speed 40 ft. (Land) | Active Conditions: None.

Trober moves again to keep the pillar between him and the horrifying creature in front of him. With all his attention focused on the beast his latent ability to control reality takes affect. Without him even knowing it he bends time and reality to muddy the beast's perception of what is going on around it. Lesser Confusion, DC 13 will save or the beast is confused for 1 round.


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Kapteyn makes sure the arena floor is soggy and hard to move through, while Cysgod drops a little surprise for the monster, who is lifted of his feet a bit and the grenade blast hits.

Reflex: 1d20 + 4 ⇒ (9) + 4 = 13

Trober tries to discomboble the monster, but the spell is broken when the cretaure glares at the dromada.

Will: 1d20 + 1 ⇒ (14) + 1 = 15

Cysgod also has an action for round 2!

---(Round 1)--
Kapteyn
--- (Round 2)---
Vomatian
Cysgod
Trober
---
Monster (4)
---

Dataphiles

M CG Ysoki Outlaw Operative 1 | SP 6/6 HP 9/9 | RP 5/5 | EAC 15; KAC 16 | Fort +1; Ref +6; Will +2 | Init: +5 | Perc: +5, SM: +5 | Speed 30 ft. | Active conditions: None |

Not happy to see the creature still standing, Cysgod grabbed at his survival knife and nicked it.

Knife: 1d20 + 4 ⇒ (15) + 4 = 191d4 - 1 ⇒ (2) - 1 = 1
I figure that he had his hands free, so he had to draw his knife.

Dataphiles

Male Verthani Mechanic 3 | SP 21 HP 22 RP 4 EAC 14; KAC 15 Fort +4; Ref +5; Will +3; Perception +6 3

Vomatian fires again. It strikes true.

attack: 1d20 + 3 ⇒ (19) + 3 = 22

damage: 1d4 ⇒ 3

"Give up!"

Advocates

Male LN Dromada Bureaucrat Precog 3 (PC sheet) | SP 15/15 HP 17/17 | RP 5/5 | EAC 17; KAC 18 |Fort +1; Ref +8; Will +2 | Init: +4 | Perc: +7, SM: +6 | Speed 40 ft. (Land) | Active Conditions: None.

"EEK, don't look at me!!!"


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The monster takes a nick from Cysgod, and a hit from Vomatian, but it still stands. It rushes over to Cysgod, and takes a bite!

Bite, Cysgod: 1d20 + 8 ⇒ (10) + 8 = 181d6 + 4 ⇒ (3) + 4 = 7

---(Round 2)--
Kapteyn
--- (Round 3)---
Vomatian
Cysgod
Trober

---
Monster (8)
---

Advocates

Male LN Dromada Bureaucrat Precog 3 (PC sheet) | SP 15/15 HP 17/17 | RP 5/5 | EAC 17; KAC 18 |Fort +1; Ref +8; Will +2 | Init: +4 | Perc: +7, SM: +6 | Speed 40 ft. (Land) | Active Conditions: None.

Paradox: 1d20 ⇒ 15
Paradox: 1d20 ⇒ 20
Paradox: 1d20 ⇒ 2

Trober doesn't like the look of the approaching creature and makes a run for it. He unslings his blindmark rifle while on the run and fires it over his shoulder at the beast without looking.

Blindmark Rifle vs. Creature EAC: 1d20 + 7 ⇒ (2) + 7 = 9
Sonic (non lethal): 2d4 + 3 ⇒ (2, 1) + 3 = 6

Second Seekers (Luwazi Elsebo)

CN novian enhanced witchwarper 1 | SP 0/6 HP 2/9 | RP 2/5 | EAC 13; KAC 14 | Fort +1; Ref +3; Will +0 | Init: +1 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Active conditions: None | Spells 1st-3/3 | Infinite Worlds 1st-1/3 (Seek the Breach 2/2) | Micronova 1/1 | 1 Reroll

Kapteyn puts Themself on the other side of the muck before surrounding Themself with set of even smaller balls of flame, sending one hurling towards the creature.

Hardlight Spheres: 1d20 + 1 ⇒ (4) + 1 = 5 vs. KAC
Bludgeoning Damage: 1d8 ⇒ 6 plus DC 15 Reflex vs. dazzled 1 round

That column never knew what hit it.


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Trober wildly fires his fire without any regards for firearm safety, while Kapteyn creates a light show with balls of flame.

--(Round 2)--
Kapteyn
--- (Round 3)---
Vomatian
Cysgod

Trober
---
Monster (8)
---

Dataphiles

Male Verthani Mechanic 3 | SP 21 HP 22 RP 4 EAC 14; KAC 15 Fort +4; Ref +5; Will +3; Perception +6 3

Vomatian fires at it again.

attack: 1d20 + 3 ⇒ (17) + 3 = 20

damage: 1d4 ⇒ 2

nice shot guy

Dataphiles

M CG Ysoki Outlaw Operative 1 | SP 6/6 HP 9/9 | RP 5/5 | EAC 15; KAC 16 | Fort +1; Ref +6; Will +2 | Init: +5 | Perc: +5, SM: +5 | Speed 30 ft. | Active conditions: None |

Not content to get chomped on by the monster, Cysgod started dodging and weaving around the foe in order to get to the pillar that was on the other side, leaving a small present as he left the monster behind. His aim was not as good as he hoped as the grenade took a bad bounce.

Moving as quick as he could, he held out his right arm as he got near the pillar, hoping that the momentum could whip him behind the obstacle.

Things did not look good for the Ysoki. Will this be his first...and last mission?

Acrobatics: 1d20 + 12 ⇒ (11) + 12 = 23
Frag Grenade under monster DC 5: 1d20 - 1 ⇒ (2) - 1 = 11d6 ⇒ 1


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Vomatian lands a good shot, and Cysgod is trying to get a grenade in the right direction, but the stress causes his to overshoot his target. The thing still explodes with enough of a blast to hit the monster!

Reflex: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d8 ⇒ 7

The monster looks unamused at the blast, but sees Kapteyn as the closer (and brighter) threat, so moves toward him and chomps down

Bite, K: 1d20 + 10 ⇒ (19) + 10 = 291d6 + 4 ⇒ (2) + 4 = 6

--(Round 3)--
Kapteyn
--- (Round 4)---
Vomatian
Cysgod
Trober

---
Monster (13)
---

Second Seekers (Luwazi Elsebo)

CN novian enhanced witchwarper 1 | SP 0/6 HP 2/9 | RP 2/5 | EAC 13; KAC 14 | Fort +1; Ref +3; Will +0 | Init: +1 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Active conditions: None | Spells 1st-3/3 | Infinite Worlds 1st-1/3 (Seek the Breach 2/2) | Micronova 1/1 | 1 Reroll

My stamina exactly.

Kapteyn is not a fan of being eaten, so flies straight up before dropping both a sphere of light and a pistol round on the creature.

Hardlight Spheres: 1d20 + 1 ⇒ (6) + 1 = 7 vs. KAC
Bludgeoning Damage: 1d8 ⇒ 6 plus DC 15 Reflex vs. dazzled 1 round

Tactical Semi-Auto Pistol: 1d20 + 1 ⇒ (9) + 1 = 10 vs. KAC
Piercing Damage: 1d6 ⇒ 1

Advocates

Male LN Dromada Bureaucrat Precog 3 (PC sheet) | SP 15/15 HP 17/17 | RP 5/5 | EAC 17; KAC 18 |Fort +1; Ref +8; Will +2 | Init: +4 | Perc: +7, SM: +6 | Speed 40 ft. (Land) | Active Conditions: None.

Wait didn't Cysgod's grenade miss?

Trober closes his eyes, pulls the trigger on his rifle, and hopes for the best.

Blindmark Rifle vs. Creature EAC: 1d20 + 7 - 3 ⇒ (18) + 7 - 3 = 22
Sonic Damage (non lethal): 2d4 + 3 ⇒ (2, 1) + 3 = 6

Blindmark Rifle vs. Creature EAC: 1d20 + 7 - 3 ⇒ (14) + 7 - 3 = 18
Sonic Damage (non lethal): 2d4 + 3 ⇒ (1, 1) + 3 = 5


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The grenade falls short by 1 hex from the intended direction, which means the monster is still in the blast area. Grenades are hard to mess up.

Kapteyn tries to confound the monster with a display of light and firepower, but it is Trober who dishes out the real pain, hitting the creatures twice, the second shot sinking in straight between the eyes. The monster quivers for a while, then stops moving as the crowd erupts in a cheer!

Combat over!

An attractive, muscular korasha lashunta with reflective glasses struts through the northern door. He casually walks over the remains of the defeated crest-eater, stepping over the carcass with a skip. He lowers his sunglasses to reveal dilated pupils and ashes a toothy grin. (See handout)

“Stellar,” the lashunta man slurs. He glances at the floor and his smile changes to a look of disgust. He takes an exaggerated step over the bare ground as though trying to avoid an object there and trips, falling face-first into one of the metal pillars on the arena oor. He immediately springs back up and dusts himself off.

“You killed that thing? That’s amazing!” The man holds out a hand in greeting. “I’m Envar—Envar Tamm, you’ve probably heard of me. I know, I know, I’m way more handsome in person. It’s a pleasure to meet me, I’m sure. Now, tell me all about you; I want to know all about my new best friends.”

Dataphiles

Male Verthani Mechanic 3 | SP 21 HP 22 RP 4 EAC 14; KAC 15 Fort +4; Ref +5; Will +3; Perception +6 3

"Hi I'm Vomatian with the Starfinder Society." Vomatian points to himself at his waist and waves his hand upward. "I'm rather tall and good with computers"

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