So this weekend has been crazy! Friday I took about 4 hours to prep for my IRL campaign... 11 hour session on Saturday! They took out a 5 layer dungeon!!! They started as 8th, ended at 9th. Close to 10. I stayed up late with my wife until 4 am, no kid. She plays with my group, yes she sleeps with the DM!!!! So Sunday was recovery, school/work prep...
Monday was long. Robotics Club and time with my son. Catching up now...
Female NG Elf | Magus 8| Darkvision vision / Light Sensitive | Speed 30ft, Fly 60ft | Lucky Horses. 1/1 | HP 74/74 | Normal: AC 20 T 17 FF 15 | CMB +9, CMD 26| F +15, R +12, W +13* (+2 Ench.) | Empower 0/1| Arcane Pool 9/10 | | Flight 7/8 | Init +6 | Perc +16, SM +0, Bluff (Deceive) +6, Dipl. (Convince) +18 | Active cond:
GM Wolf wrote:
So this weekend has been crazy! Friday I took about 4 hours to prep for my IRL campaign... 11 hour session on Saturday! They took out a 5 layer dungeon!!! They started as 8th, ended at 9th. Close to 10. I stayed up late with my wife until 4 am, no kid. She plays with my group, yes she sleeps with the DM!!!! So Sunday was recovery, school/work prep...
Monday was long. Robotics Club and time with my son. Catching up now...
Male Kitsune Sylvan Trickster Rogue / Monk | HP: 68/68 | AC: 22/25 T:21/24, FF:16/19 | Init: +10 | Fort +12, Ref +14, Will +8 | CMB +13; CMD 27 | Ki Pool: 7/7 | Acrobatics+18, Appraise+12, Bluff+13, Disable Device+17, Escape Artist+13, Fly+8, Know-Local+16, Know-Nature+15, Linguistics+14, Perception+14, Sense Motive+15, Stealth+16/+26 | Cantrip: Detect Magic Temporary effect: Barkskin +3 to AC for 80 minutes
That does sound fantastic. My kids are grown and out of the home. Wife will play a game as long as she doesn't have to handle any of the mechanics of the play....
Currently vacationing in Orlando, Disney World stuff. Fun for the kids and grandson. A bit tiring for us, but still fun being with them. Doing my best to keep up. Back home this weekend.
Smite Evil (Su) 4/day (+8 att., +8 dmg. [+16 to outsider with the evil subtype, an evil-aligned dragon, or an undead creature], +8 deflection bonus to AC|LoH 12/12x/day, 4d6|Channel Energy 4d6 (uses two LoHs)
F Human Shaman 8, Init +5, Perc +20, SM +21, CMB+8, CMD21, HP 152/152, F+12, Ref+10, Will+16, AC 22/T15/FF19 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark
If an Elk grew up in Greenwatch proper aka Stolen lands they are given the ability to run in the ether. To this end most of the elk were gathered into the preserve. Hmmm. Loopholes... Anyways...
Perhaps better make it the elk that the Lord Commander has blessed.
Plot progression: Deal with Agmar and the barbarian army at his heels.
Do some bounties if you wish or move forward in time...
I am open to suggestions; many of the present players are working with council members to take council seats.
Smite Evil (Su) 4/day (+8 att., +8 dmg. [+16 to outsider with the evil subtype, an evil-aligned dragon, or an undead creature], +8 deflection bonus to AC|LoH 12/12x/day, 4d6|Channel Energy 4d6 (uses two LoHs)
Female Human Barb (Inv.) 7/ Fighter (Unbreakable)1/ Druid 8 | 130/130 HP : Raging 162/177| AC 27 T 14 FF 25 | Fort +16 (+19) Ref +9 (+10) Will +9 (+11)| Initiative +2 | Perception +12, Survival +15| Rage 2/24* |DR 3/-, DR 6/ Non-lethal|Cold Res 3 Current effects: Ironskin (8 mins), Rage, Enlarged (8 mins)
Happy Birthday!
My work changed some of the website access parameters in their last update, which is when I post most often. Will have to make a few adjustments but getting caught up.
F Human Shaman 8, Init +5, Perc +20, SM +21, CMB+8, CMD21, HP 152/152, F+12, Ref+10, Will+16, AC 22/T15/FF19 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark
F Human Shaman 8, Init +5, Perc +20, SM +21, CMB+8, CMD21, HP 152/152, F+12, Ref+10, Will+16, AC 22/T15/FF19 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark
F Human Shaman 8, Init +5, Perc +20, SM +21, CMB+8, CMD21, HP 152/152, F+12, Ref+10, Will+16, AC 22/T15/FF19 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark
Female NG Elf | Magus 8| Darkvision vision / Light Sensitive | Speed 30ft, Fly 60ft | Lucky Horses. 1/1 | HP 74/74 | Normal: AC 20 T 17 FF 15 | CMB +9, CMD 26| F +15, R +12, W +13* (+2 Ench.) | Empower 0/1| Arcane Pool 9/10 | | Flight 7/8 | Init +6 | Perc +16, SM +0, Bluff (Deceive) +6, Dipl. (Convince) +18 | Active cond:
Hello GM, just a question regarding the suggested actions. Evera attacks with a bow that has 100 ft range so even at 200 ft she’s at -2 to hit for range so could she just continue attacking the giant from range?
Once Evera has a clear shot sure. You might be able to make a shot up into the sky and have the arrow come nearly vertically down upon the target but you would be shooting blind. There is a lot of noise.
Please keep asking your questions and if I have not answered them please rephrase it! :)
I have been purging my Gmail account it has been maxed out and adjustments to the Google docs has been restricted. If it still doesn't work let me know.
Hello GM, just a question regarding the suggested actions. Evera attacks with a bow that has 100 ft range so even at 200 ft she’s at -2 to hit for range so could she just continue attacking the giant from range?
You are above a cliff, he is adjacent to the bottom of the cliff, if you can shoot through solid rock and dirt go for it. Otherwise shoot blindly. I was trying to get you line of sight, which typically is needed when using a ranged attack. Yes I understand that in certain circumstances you might be able to hear where a target is and arch your attacks but there is a lot, a lot of noise so I don't think that would be possible. I give you a 50% chance to shoot into the right square and then another 50%. You could negate the second 50% if you can get a Perception DC 40. My first number was 50. Range penalty of -2 for each 10 feet (100 feet)... -20, then battle -10, he is large +4. So DC 26 then... I am open to talking about it and figuring it out!
Male Kitsune Sylvan Trickster Rogue / Monk | HP: 68/68 | AC: 22/25 T:21/24, FF:16/19 | Init: +10 | Fort +12, Ref +14, Will +8 | CMB +13; CMD 27 | Ki Pool: 7/7 | Acrobatics+18, Appraise+12, Bluff+13, Disable Device+17, Escape Artist+13, Fly+8, Know-Local+16, Know-Nature+15, Linguistics+14, Perception+14, Sense Motive+15, Stealth+16/+26 | Cantrip: Detect Magic Temporary effect: Barkskin +3 to AC for 80 minutes
Sorry. Didn't see where the others were and posted for round 7....
Are the barbarians shooting at me with a +4 to their shots? If so they need a natural 20. I did see one, but I also have deflect arrows to block one missile per round.
Smite Evil (Su) 4/day (+8 att., +8 dmg. [+16 to outsider with the evil subtype, an evil-aligned dragon, or an undead creature], +8 deflection bonus to AC|LoH 12/12x/day, 4d6|Channel Energy 4d6 (uses two LoHs)