[PF2 / GMGlyn] B.Box - Menace in Otari (Inactive)

Game Master GHembree

Menace in Otari - Map

Action symbols ◆ ↺ ◇


951 to 1,000 of 1,596 << first < prev | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | next > last >>

Male Human Fighter 4| HP 54/54| AC: 21 (23 w/shield) | Fort: +10; Ref: +10; Will: +9 | Per +9| Spd 25 ft. | ◆ ↺ ◇ | +2 to all Initiatives | Exploration Activity: Track, Survival +7 | Shield 20/20 | ↻: Shield Block ↻: Reactive Strike

GM Glyn, firstly: I need to know if the orange kobold is moved by Argigoth’s wind effect so as to plot my move.

Secondly: A question about flanking/Off-guard and the Lunge feat. Seeing as Tain has the Lunge feat, does his “threatened area” count for flanking? Say Gox and Tain are on opposite sides of a foe, but Tain is 10 away. Clearly Tain is flanking when he uses Lunge. But is Gox flanking only if Tain is adjacent to the enemy?

Grand Lodge

Game map | Icons: ◆◇↺

Argigoth critically slashes the green kobold with his tusks killing it. The following gale blast fails to move the Orange kobold but partially injures it.

Goxomas uses his stumbling stance to feint the dragon mage before striking at him. Only the last strike hit but does land a critical blow to the Mage killing him.

Perrik steps to the side and blasts the remaining Orange kobold with a divine lance wounding him.

(Tain - Not Orange was not moved. Lunge only increases reach by 5 feet for that Strike. It doesn’t affect your normal threatened area for the rest of the turn.)

BOT
Celosia uses her magic to strike the Orange kobold with another electric arc. Electric Arc: 3d4 ⇒ (3, 3, 2) = 8. The final Kobold fails to save and succumbs to his injuries.

gm Sheet:

Orange kobold Fort DC19 save: 1d20 + 5 ⇒ (14) + 5 = 19

Orange kobold Reflex DC20 save: 1d20 + 9 ⇒ (3) + 9 = 12

**** Combat is Over ****

Round 4 A
Argigoth AC20 (18/42hp)
Celosia AC17 (31/32hp)
Tain AC20 (33/42hp) (Shield 9dam)
Black Kobold Mage (-17-20= -37hp) (dead)
Round 3 B
Mikhail AC20 (35hp)
Orange Kobold (-1-9-8= -18hp) (dead)
Green Kobold (-12-14= -26hp) (dead)
Purple Kobold (-29= -29hp) (dead)
Blue Kobold (-16= -16hp) (unconscious)
Round 3 C
Perrik AC17 (34/36hp)
Goxomas AC21 (24/41hp)


Exploration Activity: Search Halfling Cleric (cloistered)/4 AC 19| HP 46/46 | F +9E R +8T W +12E | Perc +10T|Hero Points 2

Perrik reclaims the satchel. "I hope these kobolds are outlaws, or we may be in trouble."


Male Human Fighter 4| HP 54/54| AC: 21 (23 w/shield) | Fort: +10; Ref: +10; Will: +9 | Per +9| Spd 25 ft. | ◆ ↺ ◇ | +2 to all Initiatives | Exploration Activity: Track, Survival +7 | Shield 20/20 | ↻: Shield Block ↻: Reactive Strike

Tain peers at Perrik.

"I don't follow. They stole the satchel from the courier. Or, at any rate were in possession of it. We were deputised to make safe the courier OR the satchel. We did that."

The fighter rubs his head of sweat. He pauses to think.

"Look, I might understand if they were completely innocent. I don't relish violence or unnecessary killing. But they did refuse to hand it over."

Tain looks around.

"Besides...out here? Who will know it happened, or that we were even involved?"


Argigoth | HP 52/52 Poision Resistance 2 | AC 20 F +10 R +7 W +12;[/ooc] |Perc/+9 | Darkvision 60 ft; P | Speed 25ft | [ooc]Active Conditions: None.

Do they locate the satchel?


Exploration Activity: Search Halfling Cleric (cloistered)/4 AC 19| HP 46/46 | F +9E R +8T W +12E | Perc +10T|Hero Points 2

The halfling shrugs. "They're for the Boneyard either way, and the Lady will judge them. Remember, though, that we never told them why it was ours. We bluffed them, and when that failed we attacked. As you said, though, plenty of things could have happened to them out here. In any case, I'll be happier once we get this back to its proper owners."


Male Human Fighter 4| HP 54/54| AC: 21 (23 w/shield) | Fort: +10; Ref: +10; Will: +9 | Per +9| Spd 25 ft. | ◆ ↺ ◇ | +2 to all Initiatives | Exploration Activity: Track, Survival +7 | Shield 20/20 | ↻: Shield Block ↻: Reactive Strike
ICONICPCSPF wrote:
Do they locate the satchel?

[Two posts up from yours, Perrik grabbed it…]


Exploration Activity: Search Halfling Cleric (cloistered)/4 AC 19| HP 46/46 | F +9E R +8T W +12E | Perc +10T|Hero Points 2

And Goxomas spotted them with it. They tried to hide it when he approached.


N Male Human (Duskwalker) Cleric (Warpriest) 4| HP 22/44| AC 21 (23 w/shield)| F +9 R +9 W +12 | Perc +10 | Stealth +2 | ◆ ↺ ◇ Speed 25 | Hero 0/3 | Focus 0/0 | Spells 1: 2/3 | 2: 1/3 | Healing Font: 1/4 | Active Conditions: N/A

Seeing the seriousness of Argigoth's wounds, Mikhail prays to Pharasma for the healing of his companion.

◆◆Heal: 2d10 + 16 ⇒ (7, 7) + 16 = 30

Grand Lodge

Game map | Icons: ◆◇↺

Perrik reclaims the satchel from the kobold thieves. The halfling wonders if they were outlaws.

Tain seems less bothered by the outcome of the kobold encounter.

Perrik will be happier once the items are back to there proper owners.

Mikhail uses Pharasma’s healing magic on Argigoth’s wounds fully healing him.

The courier’s satchel is closed with a series of knots. Untying them would require a Thievery check (DC 15) or several minutes to cut through the cords and straps.

Inside Satchel:
It holds three parcels: a container of spicy peppers marked for Magiloy at Crow’s Casks, a small package with six sword-shaped pins for Klorte Hengus, and a package of dried leaves from Thuvia marked for Abanye Nianna.

(You can return to Oloria and inform her about the loss of her courier and the satchel recovery, or finish the deliveries since Narala is in no condition to deliver them.)

Status:
Argigoth AC20 (42hp)
Celosia AC17 (31/32hp)
Tain AC20 (33/42hp) (Shield 9dam)
Mikhail AC20 (35hp)
Perrik AC17 (34/36hp)
Goxomas AC21 (24/41hp)


Amurren (catfolk) Monk 4 | AC 22 | HP 52 | F+9, R+12, W+7 | Perception +5 | Acrobatics +12 | Thievery +11 | Stealth +10 | Deception +9 | Athletics +8 | Underworld Lore +6 | low-light vision| Exploration activity: Scout | ◆◇↺

Thievery to open Satchel: 1d20 + 9 ⇒ (17) + 9 = 26

"Curiosity never killed this cat! Hey look. We can finish the deliveries. We've got peppers to deliver to Magiloy at Crow's Casks. Some pins for a Klorte Hengus. And, some leaves for Abanye Nianna. Should we make these deliveries or just return the satchel to Oloria?"


Exploration Activity: Search Halfling Cleric (cloistered)/4 AC 19| HP 46/46 | F +9E R +8T W +12E | Perc +10T|Hero Points 2

"Let's make the deliveries. Magiloy, at least, may be happier if the peppers are fresh."


Male Human Fighter 4| HP 54/54| AC: 21 (23 w/shield) | Fort: +10; Ref: +10; Will: +9 | Per +9| Spd 25 ft. | ◆ ↺ ◇ | +2 to all Initiatives | Exploration Activity: Track, Survival +7 | Shield 20/20 | ↻: Shield Block ↻: Reactive Strike

Looking up from his looting of the fallen kobolds, Tain is both horrified by Gox’s lack of professional boundaries and Perrik’s pivot from concern for one legality to waving off another. Then he shrugs and sighs.

”Fine. Off we go.” Tain pauses, hands stopped as he tugs at a kobold belt. ”Where exactly are we going?

Any loot on the kobolds/mage?


Exploration Activity: Search Halfling Cleric (cloistered)/4 AC 19| HP 46/46 | F +9E R +8T W +12E | Perc +10T|Hero Points 2

Well, the mission statement was "I need your help to find her, and her packages, and get everything back on track." Delivering the packages counts as getting everything back on track, I think.


N Male Human (Duskwalker) Cleric (Warpriest) 4| HP 22/44| AC 21 (23 w/shield)| F +9 R +9 W +12 | Perc +10 | Stealth +2 | ◆ ↺ ◇ Speed 25 | Hero 0/3 | Focus 0/0 | Spells 1: 2/3 | 2: 1/3 | Healing Font: 1/4 | Active Conditions: N/A

As the group deliberates on what to do next, Mikhail pulls out his healer's kit and begins tending to Gox's wounds.

HP Restored: 2d8 ⇒ (2, 8) = 10

Using Assurance Medicine to not roll a check.

Grand Lodge

Game map | Icons: ◆◇↺

Goxomas quickly unties the knots holding the Satchel closed and finds the contents in good order despite the rough road.

Perrik is for finishing the deliveries.

Tain is conflicted over killing the kobolds, but shrugs it off as the checks for loot. The kobolds only had the weapons they carried consisting of a staff, four crossbows, 80 bolts total, 4 sets of leather armor, and four shortswords.

Mikhail listens to the group deliberate the next step and takes out his healing tools to stitch up Gox’s wounds.

The group is a few hours from Otair and should reach it in the afternoon. Two of the deliveries are in town as well as Oloria’s Gallentine Deliveries and the other is just outside of town. (see map - slide 2)

Status:
Argigoth AC20 (42hp)
Celosia AC17 (31/32hp)
Tain AC20 (33/42hp) (Shield 9dam)
Mikhail AC20 (35hp)
Perrik AC17 (34/36hp)
Goxomas AC21 (24+10= 34/41hp)

Grand Lodge

Game map | Icons: ◆◇↺

Mikhail treats everyone’s wounds before starting the journey back to town to complete the deliveries for the ill-fated courier Narala. It takes a couple of hours to return to Otair and you reach town in the early afternoon.

The first delivery is to the brewer Magiloy. At the shop, you are greeted by an elderly tengu-a humanoid with distinctive crow-like features. Ah, Delighted am I, I’ve been expecting these rare spicy peppers! Now I can brew my new beverage experiment! Oloria has new couriers working for her Adventures I’ve heard from town I hear.”

The crow tengu hands you the payment due of 10gp as she continues ”I have a small job for you if you are willing. I seek rare copper-cap mushrooms for another beverage experiment. Grow near Slab Hill they do. An hour outside of town where you find the out-of-the-way landmark. I offer two doses of the spicy capsaicin tonic for the mushrooms. Yes?”

Status:
Argigoth AC20 (42hp)
Celosia AC17 (32hp)
Tain AC20 (42hp) (Shield 9dam)
Mikhail AC20 (35hp)
Perrik AC17 (36hp)
Goxomas AC21 (41hp)


Exploration Activity: Search Halfling Cleric (cloistered)/4 AC 19| HP 46/46 | F +9E R +8T W +12E | Perc +10T|Hero Points 2

"We have to finish the rest of the deliveries first."


Argigoth | HP 52/52 Poision Resistance 2 | AC 20 F +10 R +7 W +12;[/ooc] |Perc/+9 | Darkvision 60 ft; P | Speed 25ft | [ooc]Active Conditions: None.

Are these New Mexico green chiles or jalapeños? :)


Exploration Activity: Search Halfling Cleric (cloistered)/4 AC 19| HP 46/46 | F +9E R +8T W +12E | Perc +10T|Hero Points 2

They're Gujaraldi Reapers, imported from Arcadia.

Grand Lodge

Game map | Icons: ◆◇↺

Perrik tells Magiloy his request will have to wait for the group to finish the deliveries.

Continuing to the next delivery the lumber foreman Klorte Hengus is nearly always found at the Giant’s Wheel, the massive lumber wheel at the edge of Otari where the lumber companies have their wood milled.

You find the man near the Giant’s Wheel, Everyone has to shout to make themselves heard above the flume’s deafening noise when you deliver the package.

Klorte looks inside it, chuckles, and pays the group for the delivery (5 gp). He explains yelling over the flume ” THESE PINS REPRESENT DIFFERENT VICTORIES IN ABSALOM’S GREAT GLADIATORIAL COLISEUM, THE IRORIUM, AND OLD FRIEND COLLECTED THESE AS TROPHIES FROM PEOPLE I DEFEATED LONG AGO.”

Looking thoughtfully at the group for a moment he leads you to a small shack where it’s quieter to talk ” I have a task I think your group would be perfect for.

“I’ve noticed some scorching along the flume, and I suspect arson. I’d like to hire you—you seem to have your act together—to stake out the flume and find out what’s going on. In fact, I’d like to offer your group a rare prize. I’m willing to part with one of the magic hatchets I used during my days in the Irorium. If you uncover the source of the sabotage and put a stop to it, the hatchet’s yours.”

(The Hatchet he is offering as payment for completing the job is +1 striking )

Status:
Argigoth AC20 (42hp)
Celosia AC17 (32hp)
Tain AC20 (42hp) (Shield 9dam)
Mikhail AC20 (35hp)
Perrik AC17 (36hp)
Goxomas AC21 (41hp)

Vigilant Seal

CG Finadar Leshy Ifrit Sorcerer 4 (she/her) | HP 44/44 | AC 17 | F +9, R +7, W +10; resistance fire 2 | Perc +8 | Speed 25 | Hero 0/3 | Focus 1/1 | Spells 2nd - 0/4; 1st - 1/4; DC 20, +10 attack | Exploration: Search | ◆◇↺ | Active Conditions: Mage Armor

Thank you for your patience with my insane schedule. It should be pretty quiet until PaizoCon for me now. :)

"We have one more delivery to do first, but arson is usually pretty serious." Her hair burns a tiny bit brighter.

Checking in with the rest of the party, "Do you want to take a look around the flume before we do the last one? Might have been some kobolds instead of something actually dangerous."

Did the kobolds have anything of value aside from the satchel?


Male Human Fighter 4| HP 54/54| AC: 21 (23 w/shield) | Fort: +10; Ref: +10; Will: +9 | Per +9| Spd 25 ft. | ◆ ↺ ◇ | +2 to all Initiatives | Exploration Activity: Track, Survival +7 | Shield 20/20 | ↻: Shield Block ↻: Reactive Strike

Tain looks askance at the score-marks, and frowns, shaking his head.

”Well, we really do have a duty to deliver this last package. Then we can return…

Celosia - I already asked about that upthread:

Kobolds loot:
The kobolds only had the weapons they carried consisting of a staff, four crossbows, 80 bolts total, 4 sets of leather armor, and four shortswords.


N Male Human (Duskwalker) Cleric (Warpriest) 4| HP 22/44| AC 21 (23 w/shield)| F +9 R +9 W +12 | Perc +10 | Stealth +2 | ◆ ↺ ◇ Speed 25 | Hero 0/3 | Focus 0/0 | Spells 1: 2/3 | 2: 1/3 | Healing Font: 1/4 | Active Conditions: N/A

"I agree with Tain. Let's finish what we started and then circle back to help out."

Grand Lodge

Game map | Icons: ◆◇↺

Celosia and Tain tell Klorte that they will return and check it out after they finish the deliveries. Mikhail concurs with the plan.

(Tain has the Kobold loot. I added it to loot track slide.)

Heading just outside of town to make the delivery to the herbalist Abanye Nianna the group comes within view of the cottage.

Argigoth, Perrik, Tain, and Mikhail immediately notice something is amiss: the door is slightly ajar, and one of the cottage’s curtains appears torn.

(You may place your token outside of one of the two doors.)

Looking through the windows or ajar door you see this cottage appears in shambles, with dried herbs, candles, and crockery smashed and scattered across every surface. A narrow bed is tucked into an alcove along one wall; a large armoire lashed shut with bright green vines stands near the bed. An unpleasant odor like rotten garlic fills the cottage. Two small humanoid plant creatures are methodically smashing things inside while searching for herbs.

(Are there any non-combat actions the group wishes to take before combat starts? Note: entering the cottage, making noise, or taking actions against the creatures will initiate combat.)

checks:

Goxomas, Perception:(wis): 1d20 + 4 ⇒ (2) + 4 = 6
Argigoth, Perception:(wis): 1d20 + 11 ⇒ (12) + 11 = 23
Perrik, Perception:(wis): 1d20 + 9 ⇒ (19) + 9 = 28
Celosia, Perception:(wis): 1d20 + 6 ⇒ (6) + 6 = 12
Tain, Perception:(wis): 1d20 + 7 ⇒ (11) + 7 = 18
Mikhail, Perception:(wis): 1d20 + 9 ⇒ (14) + 9 = 23

Status:
Argigoth AC20 (42hp)
Celosia AC17 (32hp)
Tain AC20 (42hp) (Shield 9dam)
Mikhail AC20 (35hp)
Perrik AC17 (36hp)
Goxomas AC21 (41hp)


Male Human Fighter 4| HP 54/54| AC: 21 (23 w/shield) | Fort: +10; Ref: +10; Will: +9 | Per +9| Spd 25 ft. | ◆ ↺ ◇ | +2 to all Initiatives | Exploration Activity: Track, Survival +7 | Shield 20/20 | ↻: Shield Block ↻: Reactive Strike

Concerned for the whereabouts of the herbalist, Tain draws his Sparkblade, and opens the door, then shoots an electric bolt at the closest vegemonster, the arcing bolt then jumps to strike the second…

”Gox, go to the other door and stop them getting away!

◆ Draw weapon ◆ Open door ◆ Ranged Strike

If the door is locked then Tain would move to the window to the west in the hopes of a) not spooking the foes and b) getting a shot from there later.

Sparkblade: Once per day, you can spend 1 action to point the sparkblade at a foe within 30 feet of you and shoot an arc of lightning from the blade. This lightning can leap from your chosen foe to another creature you choose within 30 feet, dealing 2d4+4 electricity damage to each creature (DC 19 basic Reflex save).

@GM - happy for you to roll damage, I’m also unclear whether the damage is rolled once and applied to both targets or whether each target gets its own damage roll…


Exploration Activity: Search Halfling Cleric (cloistered)/4 AC 19| HP 46/46 | F +9E R +8T W +12E | Perc +10T|Hero Points 2

"Before you do that, Tain, give Argrigoth a chance to figure out how to fight them better."

Vigilant Seal

CG Finadar Leshy Ifrit Sorcerer 4 (she/her) | HP 44/44 | AC 17 | F +9, R +7, W +10; resistance fire 2 | Perc +8 | Speed 25 | Hero 0/3 | Focus 1/1 | Spells 2nd - 0/4; 1st - 1/4; DC 20, +10 attack | Exploration: Search | ◆◇↺ | Active Conditions: Mage Armor

"What in the name of Gaia are you doing? Maybe we could try talking to them first?" says the talking plant.


Male Human Fighter 4| HP 54/54| AC: 21 (23 w/shield) | Fort: +10; Ref: +10; Will: +9 | Per +9| Spd 25 ft. | ◆ ↺ ◇ | +2 to all Initiatives | Exploration Activity: Track, Survival +7 | Shield 20/20 | ↻: Shield Block ↻: Reactive Strike

@Celosia: Given they are actively ransacking the joint, and almost from the moment we have been adventuring Tain has always tried peace over war or talking to the foes rather than just attacking, I’m kinda surprised at this.

Clearly not thinking these were very intelligent, Tain shot them.

@Perrik: why Argigoth specifically? Because he is a Druid? Seems like Celosia might be able to talk to them, if they aren’t dead. Or angry. But my main point is that we haven’t stopped to do RK before any fights in my memory.


Exploration Activity: Search Halfling Cleric (cloistered)/4 AC 19| HP 46/46 | F +9E R +8T W +12E | Perc +10T|Hero Points 2

Because he has a better bonus with Nature than most of us, and can take an action to Recall Knowledge before we go in.

Grand Lodge

Game map | Icons: ◆◇↺

Drawing his sparkblade Tain moves to the front door and kicks it open!

Perrik yells trying to delay Tain for the rest to get ready.

Celosia suggests talking plant to plant.

( **** Combats Starts *****)

inititive:

Goxomas, Initiative : 1d20 + 9 + 1 ⇒ (20) + 9 + 1 = 30
Argigoth, Initiative : 1d20 + 11 + 2 + 1 ⇒ (10) + 11 + 2 + 1 = 24
Perrik, Initiative : 1d20 + 9 + 1 ⇒ (2) + 9 + 1 = 12
Celosia, Initiative : 1d20 + 6 + 1 ⇒ (16) + 6 + 1 = 23
Tain, Initiative : 1d20 + 7 + 2 + 1 ⇒ (8) + 7 + 2 + 1 = 18
Mikhail, Initiative : 1d20 + 9 + 1 ⇒ (15) + 9 + 1 = 25
stinkweeds: 1d20 + 8 ⇒ (14) + 8 = 22

GM Screen:

Goxomas, Perception:(wis): 1d20 + 4 ⇒ (16) + 4 = 20
Argigoth, Perception:(wis): 1d20 + 11 ⇒ (3) + 11 = 14
Perrik, Perception:(wis): 1d20 + 9 ⇒ (4) + 9 = 13
Celosia, Perception:(wis): 1d20 + 6 ⇒ (12) + 6 = 18
Tain, Perception:(wis): 1d20 + 7 ⇒ (17) + 7 = 24

Goxomas, Celosia, and Tain spot Just inside the open door a trip wire trap connected to a perilously balanced urn. (someone could use ◆thievery (trained) DC15 to stabilize the urn or◆Athletics DC15 to carefully lower the heavy urn. )

The backdoor is currently closed. The front door is open.

Goxomas, Mikhail, Argigoth and Celosia can act before the stinkweeds

Round 1 A
* Goxomas AC21 (41hp)
* Mikhail AC20 (35hp)
* Argigoth AC20 (42hp)
* Celosia AC17 (32hp)
Round 1 B
Azur Stinkweed (0= 0hp)
Green Stinkweed (0= 0hp)
Tain AC20 (42hp) (Shield 9dam)
Perrik AC17 (36hp)


Amurren (catfolk) Monk 4 | AC 22 | HP 52 | F+9, R+12, W+7 | Perception +5 | Acrobatics +12 | Thievery +11 | Stealth +10 | Deception +9 | Athletics +8 | Underworld Lore +6 | low-light vision| Exploration activity: Scout | ◆◇↺

Thievery: 1d20 + 9 ⇒ (7) + 9 = 16

◆ Goxomas gets out the tools, and disables the trip wire.

◆ Strides to behind the Green weed (Provoking)

Strikes Green: 1d20 + 10 ⇒ (13) + 10 = 23for: 1d6 + 2 ⇒ (4) + 2 = 6 bludgeoning damage.

Vigilant Seal

CG Finadar Leshy Ifrit Sorcerer 4 (she/her) | HP 44/44 | AC 17 | F +9, R +7, W +10; resistance fire 2 | Perc +8 | Speed 25 | Hero 0/3 | Focus 1/1 | Spells 2nd - 0/4; 1st - 1/4; DC 20, +10 attack | Exploration: Search | ◆◇↺ | Active Conditions: Mage Armor

Just Celosia reacting to shooting the plants without talking to them. Given that she's a plant. :) She's just surprised.

"It's difficult to make friends when you're shocking them, Tain. Just because they're plants doesn't mean they don't have feelings."

Turning to the building, she shouts in Fey, "Hey, we don't actually want to hurt you. Wouldn't you rather not die today?"

Three action ready to electric arc if they don't surrender.


Argigoth | HP 52/52 Poision Resistance 2 | AC 20 F +10 R +7 W +12;[/ooc] |Perc/+9 | Darkvision 60 ft; P | Speed 25ft | [ooc]Active Conditions: None.

First action 1d20 + 11 ⇒ (11) + 11 = 22 know nature check to see if he knows what these things are and what they do

Grand Lodge

Game map | Icons: ◆◇↺

Goxomas quickly stabilizes the urn to keep it from being a falling hazard. The monk moves behind the Weed smelling the god-awful rotten smell as he closes with the plant and then smacks it once not only does it cause damage but it also crushes some of the stinky leaves causing the stench to smell even worse!
(Gox 10ft Stench Aura - Fortitude save DC18 Fail become off-guard 1 round. Crit-Fail and slowed 1 for 1 round)

Celosia tries to convince the others to use a peaceful approach. Turning to the Stinkweeds she speaks to them in the Fey language trying to get them to surrender.

The two plant creatures stop their rampage for a moment paying attention to what the leshy is saying as if they understand fey language. Having no mouth they use crude hand gestures to communicate back to Celosia Join us. Plants Rule and Animals are fertilizer!.

Determining that they are not surrendering, Celosia uses her magic to zapp them both may they rest in peace. ( Electric arc: 3d4 ⇒ (3, 4, 2) = 9) They both take partial damage and are still up.

Argigoth recalls what he knows about these plant creatures.

Argigoth Recall:
You know these are called Stinkweed Shamblers. They are an animated mass of foul vegetation that grows from necrotic soil where putrid undead creatures have fallen. Stinkweed shamblers are nasty creatures, but their methods are uncomplicated. They like to capture and torment larger creatures. They like to set simple traps such as deadfalls. Also, they are weak to fire

GM Screen:

Green Weed Reflex vs DC19: 1d20 + 10 ⇒ (17) + 10 = 27
Cyan Weed Reflex vs DC19: 1d20 + 10 ⇒ (11) + 10 = 21

Rolled secret knowledge check for Argigoth.

Olli stealth: 1d20 + 4 ⇒ (8) + 4 = 12

There is a rustling sound in the bushes outside.

Mikhail is still up to act and Argigoth has 2 actions left. Goxomas needs to roll a Fortitude save.

Goxomas AC21 (41hp) (Fort DC 18 save vs F: off-guard; CF: add slowed 1)
* Mikhail AC20 (35hp)
* Argigoth AC20 (42hp)
Celosia AC17 (32hp)
Round 1 B
Cyan Stinkweed (-4= -4hp)
Green Stinkweed (-6-4= -10hp)
Tain AC20 (42hp) (Shield 9dam)
Perrik AC17 (36hp)


N Male Human (Duskwalker) Cleric (Warpriest) 4| HP 22/44| AC 21 (23 w/shield)| F +9 R +9 W +12 | Perc +10 | Stealth +2 | ◆ ↺ ◇ Speed 25 | Hero 0/3 | Focus 0/0 | Spells 1: 2/3 | 2: 1/3 | Healing Font: 1/4 | Active Conditions: N/A

Mikhail opens the door, and seeing the creatures, raises his holy symbol as a blast of light shoots from it toward the [cyan] creature.

◆Interact to open door
◆◆Divine Lance; Spirit Damage: 1d20 + 9 ⇒ (17) + 9 = 263d4 ⇒ (3, 1, 2) = 6


Argigoth | HP 52/52 Poision Resistance 2 | AC 20 F +10 R +7 W +12;[/ooc] |Perc/+9 | Darkvision 60 ft; P | Speed 25ft | [ooc]Active Conditions: None.

He will yell out what he knows about the plants so that the group can adjust their tactics if necessary and then runs up to have some salad

1d20 + 7 ⇒ (1) + 7 = 8-2 ac for flank


Amurren (catfolk) Monk 4 | AC 22 | HP 52 | F+9, R+12, W+7 | Perception +5 | Acrobatics +12 | Thievery +11 | Stealth +10 | Deception +9 | Athletics +8 | Underworld Lore +6 | low-light vision| Exploration activity: Scout | ◆◇↺

Fort 18: 1d20 + 8 ⇒ (10) + 8 = 18

"Ewwww."

Grand Lodge

Game map | Icons: ◆◇↺

Mikhail opens the back door and blasts the far plant with divine lance spirit energy hitting the creature squarely while it is wounded the damage doesn’t crush more stinky leaves.

Argigoth moves in while yelling out what he knows about the Stinkweed shamblers.

Goxomas manages to avoid succumbing to the rotten smell and is immune for 1 minute.

The green Weed shifts into the corner next to Goxomas and strikes at the monk with its limbs while making crude hand gestures that you take to mean ” Down with evil vegetarians!”. Both Strikes miss the Catfolk.

The Cyan Weed climbs atop the armoire that is lashed shut with vines. Then throws two seedpods at Mikhail while motioning with his hands ” Grow Free or Die Wilted!” From within the armoire you hear a muffled cry ” MOhMdear!MHelp!”. Both seedpods bonk the Warpriest causing him to see Psychopomp dancing around his head for a moment.

GM Screen:

Green Stinkweed vs Goxomas
◆Waving Weed move - move up to half speed don’t provoke reactions.
◆Melee Strike vine(agile, finesse): 1d20 + 11 ⇒ (9) + 11 = 20 to hit, Damage: 1d8 + 2 ⇒ (6) + 2 = 8 bludgeoning.
◆Melee Strike vine(agile, finesse) w/-4map: 1d20 + 11 - 4 ⇒ (8) + 11 - 4 = 15 to hit, Damage: 1d8 + 2 ⇒ (1) + 2 = 3 bludgeoning.

Cyan Stinkweed vs Mikhail
◆Stride w/Climb 10’ speed.
◆Ranged Strike seedpod (range increment 30 feet): 1d20 + 11 ⇒ (14) + 11 = 25 to hit,
Damage: 2d4 + 2 ⇒ (3, 4) + 2 = 9 bludgeoning
◆Ranged Strike seedpod w/-5map (range increment 30 feet): 1d20 + 11 - 5 ⇒ (17) + 11 - 5 = 23 to hit,
Damage: 2d4 + 2 ⇒ (1, 4) + 2 = 7 bludgeoning

Olli stealth: 1d20 + 4 ⇒ (16) + 4 = 20

Argigoth:
You hear a rustling noise from a bush outside the cabin.

Stench (aura, olfactory) 10 feet. A creature entering the aura or starting its turn in the aura must succeed at a Fortitude save or become flat-footed for 1 round (and slowed 1 for 1 round on a critical failure). A creature that succeeds at its save is temporarily immune for 1 minute.

Mikhail, Argigoth Roll a Fortitude DC18 save vs the Green Stench

Everyone can act. Anyone entering the stench area or starting in the area must make a Fortitude save unless they are immune.

Round 2 A
* Goxomas AC21 (41hp) (immune to Stench 1 min)
* Mikhail AC20 (35-9-8= 18/35hp) (Fort DC 18 save vs F: off-guard 1 round; CF: add slowed 1)
* Argigoth AC20 (42hp) (Fort DC 18 save vs F: off-guard 1 round; CF: add slowed 1)
* Celosia AC17 (32hp)
Round 1 B
Cyan Stinkweed (-4-6= -10hp)
Green Stinkweed (-10= -10hp)
* Tain AC20 (42hp) (Shield 9dam)
* Perrik AC17 (36hp)


N Male Human (Duskwalker) Cleric (Warpriest) 4| HP 22/44| AC 21 (23 w/shield)| F +9 R +9 W +12 | Perc +10 | Stealth +2 | ◆ ↺ ◇ Speed 25 | Hero 0/3 | Focus 0/0 | Spells 1: 2/3 | 2: 1/3 | Healing Font: 1/4 | Active Conditions: N/A

Fort Save (DC18): 1d20 + 8 ⇒ (11) + 8 = 19

Mikhail slides away from the door, trying to avoid the stink. He whispers another prayer to Pharasma and shoots another lance of light at the [Cyan] creature.

◆Stride
◆◆Divine Lance; Spirit Damage: 1d20 + 9 ⇒ (17) + 9 = 263d4 ⇒ (4, 4, 3) = 11

Looks like I should be missing 16 HP (9+7)


Amurren (catfolk) Monk 4 | AC 22 | HP 52 | F+9, R+12, W+7 | Perception +5 | Acrobatics +12 | Thievery +11 | Stealth +10 | Deception +9 | Athletics +8 | Underworld Lore +6 | low-light vision| Exploration activity: Scout | ◆◇↺

◆ Goxomas enters his Stumbling Stance.

◆ Goxomas will do a little Catfolk Dance: 1d20 + 11 ⇒ (7) + 11 = 18 vs Stinkweed Reflex DC

◆ Goxomas does a flurry of swings: 1d20 + 10 ⇒ (13) + 10 = 231d20 + 10 - 4 ⇒ (4) + 10 - 4 = 10for: 1d8 + 2 ⇒ (3) + 2 = 51d8 + 2 ⇒ (1) + 2 = 3 bludgeoning damages


Male Human Fighter 4| HP 54/54| AC: 21 (23 w/shield) | Fort: +10; Ref: +10; Will: +9 | Per +9| Spd 25 ft. | ◆ ↺ ◇ | +2 to all Initiatives | Exploration Activity: Track, Survival +7 | Shield 20/20 | ↻: Shield Block ↻: Reactive Strike

Tain is distracted momentarily by the odd sound coming from the foliage, then muttering under his breath he rushes in to the room, through the stench to attack the stinkweed on the armoire…then zaps it with his Sparkblade, sending forth a forking bolt of electricity that heads toward his foe and then Gox’s… Though coughing and spluttering, Tain delivers a masterful strike before unleashing the Sparkblades lightning…

”What was that rustling in the bushes?

◆◆ Sudden Charge ◆ Ranged Strike

Kbluckgh…..Fort DC 18: 1d20 + 9 ⇒ (8) + 9 = 17 [Fail!]

Siww!!!: 1d20 + 10 ⇒ (20) + 10 = 30 [Critical!]
Shk!!!: 1d6 + 3 ⇒ (4) + 3 = 7 [Slashing]

Sparkblade: Once per day, you can spend 1 action to point the sparkblade at a foe within 30 feet of you and shoot an arc of lightning from the blade. This lightning can leap from your chosen foe to another creature you choose within 30 feet, dealing 2d4+4 electricity damage to each creature (DC 19 basic Reflex save).

@GM - happy for you to roll damage, I’m also unclear whether the damage is rolled once and applied to both targets or whether each target gets its own damage roll…


Exploration Activity: Search Halfling Cleric (cloistered)/4 AC 19| HP 46/46 | F +9E R +8T W +12E | Perc +10T|Hero Points 2

Perrik Strides forward to a few feet away from the feculent foe◆, then summons Pharasma's wrath against the one facing Goxomas◆◆. It seems that his patron is particularly upset with the stinkweed.

Divine Lance attack: 1d20 + 9 ⇒ (19) + 9 = 28
Spirit damage: 3d4 ⇒ (4, 4, 1) = 9


Argigoth | HP 52/52 Poision Resistance 2 | AC 20 F +10 R +7 W +12;[/ooc] |Perc/+9 | Darkvision 60 ft; P | Speed 25ft | [ooc]Active Conditions: None.

Fort 1d20 + 9 ⇒ (17) + 9 = 26

Grand Lodge

Game map | Icons: ◆◇↺

Mikhail resists the rotten odor and strikes the Cyan plant with another divine lance gift from Pharasma. The plant is still standing. (fixed hp.)

Goxomas begins stumbling and dancing around the stinkweed. The plant is not confused by the dance but does take a blow to the face from the monk. It wobbles a bit but is still standing.

Tain charges into the stinky room Luckily the Cyan plant’s stench is as bad as the green one and he resists its effects. He critically strikes the Cyan plant on top of the armoire killing it. Then sends an electric arc hitting the green plant. (elec. Arc: 2d4 + 4 ⇒ (2, 1) + 4 = 7) which takes the full effect and is still standing.

Perrik moves into the house, keeping out of the stench he calls down Pharasma’s wrath critically smiting the green stinkweed and killing it! The Stinkweed dies holding making the hand sign for Viva la Plants! as it collapses.

Argigoth resists the stinkweed rotten smell.

Combat is over

With both Stinkweed plants dead the stench dissipates quickly. You can still hear a muffled cry and banging from within the armoire ” MHelpMletMmeMout!”.

Celosia catches sight of Olli the brightly colored serpent with feathered wings trying to hide pooly in the bushes outside. Olli seeing Celosia looking at her holds a feather to her mouth.

GM Screen:

Green Reflex vs DC19: 1d20 + 10 ⇒ (5) + 10 = 15

Olli stealth: 1d20 + 4 ⇒ (5) + 4 = 9

Round 2 A
Goxomas AC21 (41hp) (immune to Stench 1 min)
Mikhail AC20 (35-9-7= 19/35hp) (immune to Stench 1 min)
Argigoth AC20 (42hp) (immune to Stench 1 min)
Celosia AC17 (32hp)
Round 1 B
Cyan Stinkweed (-10-11-14= -35hp)
Green Stinkweed (-10-5-7-18= -40hp)
Tain AC20 (42hp) (Shield 9dam) (immune to Stench 1 min)
Perrik AC17 (36hp)


Exploration Activity: Search Halfling Cleric (cloistered)/4 AC 19| HP 46/46 | F +9E R +8T W +12E | Perc +10T|Hero Points 2

Perrik goes to open the armoire.


Male Human Fighter 4| HP 54/54| AC: 21 (23 w/shield) | Fort: +10; Ref: +10; Will: +9 | Per +9| Spd 25 ft. | ◆ ↺ ◇ | +2 to all Initiatives | Exploration Activity: Track, Survival +7 | Shield 20/20 | ↻: Shield Block ↻: Reactive Strike

Tain assists Perrik.

”Hello? Herbalist Nianna? We’re getting you out!” he calls out, somewhat unnecessarily.

Grand Lodge

Game map | Icons: ◆◇↺

Perrik goes to open the armoire cutting the green vines that lash shut the large armoire standing near the bed. While Tain assists the Halfling and calls out to the assumed Herbalist Nianna to remain calm.

You open the doors freeing the handsome Mwangi man, practically everyone knows Abanye the kindly healer and skilled midwife. ” Thank you for rescuing me! I hid in the armoire when I first smelled the stinkweeds. They must have followed me home from my recent expedition into the wilder parts of the surrounding forest.” Looking around at the shambles of his home, ” They must have been looking for interesting herbs.” The Mwangi man begins picking up knocked over items and straightening things he spots the urn set up as a trap. ” Oh my, you're lucky that the urn didn’t fall and release my pet. It’s a venomous viper I milk to distill antivenom.”

Picking up a large flexible leaf he presents it to the hero, ” Please accept this scroll of resistance fire energy. You may find it more useful than I would.” The scroll is scribed upon the leaf.

Abanye continues to straighten his cottage ” It's lucky for me, you came when you did. Are you here for some medicine or healing? “

Outside the cottage Olli looks at Celosia ” Well that was exciting, I can see why you like adventuring. It was very quiet back at the beach house.”

Status:
Goxomas AC21 (41hp)
Mikhail AC20 (19/35hp)
Argigoth AC20 (42hp)
Celosia AC17 (32hp)
Tain AC20 (42hp) (Shield 9dam)
Perrik AC17 (36hp)


Exploration Activity: Search Halfling Cleric (cloistered)/4 AC 19| HP 46/46 | F +9E R +8T W +12E | Perc +10T|Hero Points 2

Perrik claps a hand to his forehead. "Of course! We have a delivery for you. Some leaves, I think?"


N Male Human (Duskwalker) Cleric (Warpriest) 4| HP 22/44| AC 21 (23 w/shield)| F +9 R +9 W +12 | Perc +10 | Stealth +2 | ◆ ↺ ◇ Speed 25 | Hero 0/3 | Focus 0/0 | Spells 1: 2/3 | 2: 1/3 | Healing Font: 1/4 | Active Conditions: N/A

"I could actually use a little healing as well, if you are able Abanye." Mikhail says as he rubs his head where the seed pods hit him.

951 to 1,000 of 1,596 << first < prev | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [PF2 / GMGlyn] B.Box - Menace Under Otari All Messageboards

Want to post a reply? Sign in.