EbonFist's #5-20 The Sealed Gate (Inactive)

Game Master EbonFist

Maps and Slides


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Thorned Monarch Games I've Played (Session Tracker)

You receive an urgent letter from Marcus Farabellus (First Handout on slide 2) to meet at the statue of Durvin Gest on the grounds of the Grand Lodge. In addition, members of the Silver Crusade also receive their own missive (Second Handout on slide 2.)

Silver Crusade

open | NG male (he/him) human (Varisian) alchemist 14 | AC 27 (T 16, FF 23) | HP 129/129 | P +22, I +4 | F +17 (+19 vs poison), R +18, W +12 | Bombs: 24/24, Fly: 14/14, Clover: 3/3 | Active Conditions: ant haul

Diazepane cricks his neck as he stands in the chilly morning air waiting for the mission. It's a little early in the morning, and he mulls making a proposal that senior Pathfinder missions shouldn't start before third hour.

Dark Archive

Ganzi Bloodrager 5/DD 7 | HP 148/148 (184*) | Resistance (5 Acid, Electricity, Sonic, Fire +10*) DR 5/magic |AC 26 (*25) (35 buffed) |Rage*:16/16 BW 2/2 Quibble 1/1, Spells 1st: 3/3 2nd: 2/2 3rd: 1/1|CMB +17 (19*) (+2 trip), CMD 35/34* | F: +17/*+20, R: +9, W: +12/*+14 (+2 charm, 1/1 Reroll) |Perc: +4, Dipl +14, Fly +6, DV 60', Blind: 30'| 30ft (*Fly 30)

"Its been a while since I have been in Absalom", Kal thinks absentmindedly to himself as he is crossing the courtyard to the appointed place. "But... they never seem to run out of urgent summons"

Seeing Diazepane has reached the statue first- Kal smiles. "It is nice to see a friendly face. I guess that, at this point, I should just assume that I will have the honor of travelling with you! Now, where is Farab?", glancing down at the crumpled note in his hand.

The Exchange

Male N Half-Orc Wizard (Exploiter Archetype) 11|Buffs:Blood Boiling Pill,Mage Armor,Ablative Barrier(50/50),False Life, See Invisibility (3h40min), Overland Flight, Mirror Image, Life Bubble,Heightened Awareness,Blur |HP 82/82|Temp HP 17/17|AC 16 T 12 FF 14 |3 Images 20% miss chance|Convert First 5 lethal damage to non lethal|CMB +5 CMD 16|F +13 R +12 W +15, +2 vs Cold|INIT+15|PER+16/+18 hidden objects|See Invisible|Darkvision 60' SM+8|Fly 40' +25
Resources:
Shirt Re-roll 1/1,Slush Fund=50/50, Showman 1/1,Save Reroll 1/1,Arcane Pool 2/8, Spark Staff 1/10, Extend 3/6, Persistent 1/3. Pearls 1st 2/6,2nd 1/2| Spells 1st 4/6, 2nd 2/6 ,3rd 3/6, 4th 4/4, 5th 1/3, 6th 1/2

Xilt strolls across the grounds to meet up with the other pathfinder agents for their mission.

He nods to the assembled pair.

"I can see that you two are already acquainted. I am Xilt and this is my travelling companion Tzleztor."


Male N Salt Mephit | Buffs:Mage Armor, False Life, Life Bubble,Produce Flame (CL 8), Total Defense |HP 41/41|Temp HP 20/20|FH 2 Arid Env|AC 33 T 18 FF 26|DR 5/Magic|CMB +5 CMD 18|F +4 R +5 W +7|Init +6|PER +14 DV 60' SM+1|40' Fly +18|Stealth+20|Improved Evasion,SR 16
Resources:
Summon Mephit 1/1, Breath Weapon 1/1, Glitterdust 0/1, Dehyrdate 1/1, Ember Staff 1/10

A sturdy looking mephit floats nearby to Xilt.

"Well, our last adventure was in a desert. I guess I cannot hope to be that lucky as to have it hot and dry again. Or can I?"

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd / Slayer 1st| HP:29/76| AC:30 T:17 FF:20 | CMB:10 CMD:26 | Saves F:+11 R:+18 W:+6 (+2 vs enchantments) | Init:+13 | Per: +16| 30 ft

Stealth: 1d20 + 26 ⇒ (10) + 26 = 36

A cloaked fellow steps out from the shadowy side of the statue, removing the hood from his cloak, revealing long dark hair and a face with sharp Elven features. He bows, saying, ”Greetings, my friends, Mythryndyr at your service…but you can call me Myth…”


Male N Salt Mephit | Buffs:Mage Armor, False Life, Life Bubble,Produce Flame (CL 8), Total Defense |HP 41/41|Temp HP 20/20|FH 2 Arid Env|AC 33 T 18 FF 26|DR 5/Magic|CMB +5 CMD 18|F +4 R +5 W +7|Init +6|PER +14 DV 60' SM+1|40' Fly +18|Stealth+20|Improved Evasion,SR 16
Resources:
Summon Mephit 1/1, Breath Weapon 1/1, Glitterdust 0/1, Dehyrdate 1/1, Ember Staff 1/10

The mephit looks behind Mythryndyr as if they are being watched. Tzleztor smiles, he is after all a bit puzzled by the pathfinder's odd behaviour.

"Paranoid, much?"

The Exchange

Male N Half-Orc Wizard (Exploiter Archetype) 11|Buffs:Blood Boiling Pill,Mage Armor,Ablative Barrier(50/50),False Life, See Invisibility (3h40min), Overland Flight, Mirror Image, Life Bubble,Heightened Awareness,Blur |HP 82/82|Temp HP 17/17|AC 16 T 12 FF 14 |3 Images 20% miss chance|Convert First 5 lethal damage to non lethal|CMB +5 CMD 16|F +13 R +12 W +15, +2 vs Cold|INIT+15|PER+16/+18 hidden objects|See Invisible|Darkvision 60' SM+8|Fly 40' +25
Resources:
Shirt Re-roll 1/1,Slush Fund=50/50, Showman 1/1,Save Reroll 1/1,Arcane Pool 2/8, Spark Staff 1/10, Extend 3/6, Persistent 1/3. Pearls 1st 2/6,2nd 1/2| Spells 1st 4/6, 2nd 2/6 ,3rd 3/6, 4th 4/4, 5th 1/3, 6th 1/2

The wizard nods as the party scout attempts to be stealthy.

"Welcome. I am certain that we will be able to put your abilities to good use on this adventure."

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd / Slayer 1st| HP:29/76| AC:30 T:17 FF:20 | CMB:10 CMD:26 | Saves F:+11 R:+18 W:+6 (+2 vs enchantments) | Init:+13 | Per: +16| 30 ft

Myth arches an eyebrow at the mephit. ”Hazards of the trade; I always like to see what I’m walking into…”

Silver Crusade

open | NG male (he/him) human (Varisian) alchemist 14 | AC 27 (T 16, FF 23) | HP 129/129 | P +22, I +4 | F +17 (+19 vs poison), R +18, W +12 | Bombs: 24/24, Fly: 14/14, Clover: 3/3 | Active Conditions: ant haul

Perception: 1d20 + 19 ⇒ (3) + 19 = 22

"Where'd you come from?!"

Diazepane keeps a close eye on Mythryndyr.


Male N Salt Mephit | Buffs:Mage Armor, False Life, Life Bubble,Produce Flame (CL 8), Total Defense |HP 41/41|Temp HP 20/20|FH 2 Arid Env|AC 33 T 18 FF 26|DR 5/Magic|CMB +5 CMD 18|F +4 R +5 W +7|Init +6|PER +14 DV 60' SM+1|40' Fly +18|Stealth+20|Improved Evasion,SR 16
Resources:
Summon Mephit 1/1, Breath Weapon 1/1, Glitterdust 0/1, Dehyrdate 1/1, Ember Staff 1/10

Tzleztor's eyes glint mischievously. He plays off of the alchemist's fears working towards a laugh.

"Yeah, maybe he is one of those Apsis agents we have been warned about?"

Bluff: 1d20 + 8 ⇒ (8) + 8 = 16

The Exchange

Male N Half-Orc Wizard (Exploiter Archetype) 11|Buffs:Blood Boiling Pill,Mage Armor,Ablative Barrier(50/50),False Life, See Invisibility (3h40min), Overland Flight, Mirror Image, Life Bubble,Heightened Awareness,Blur |HP 82/82|Temp HP 17/17|AC 16 T 12 FF 14 |3 Images 20% miss chance|Convert First 5 lethal damage to non lethal|CMB +5 CMD 16|F +13 R +12 W +15, +2 vs Cold|INIT+15|PER+16/+18 hidden objects|See Invisible|Darkvision 60' SM+8|Fly 40' +25
Resources:
Shirt Re-roll 1/1,Slush Fund=50/50, Showman 1/1,Save Reroll 1/1,Arcane Pool 2/8, Spark Staff 1/10, Extend 3/6, Persistent 1/3. Pearls 1st 2/6,2nd 1/2| Spells 1st 4/6, 2nd 2/6 ,3rd 3/6, 4th 4/4, 5th 1/3, 6th 1/2

Xilt stays quiet not wishing to ruin Tzleztor's fun. Mephits tend to have quirky personalities by nature and his familiar is no different. Better now then out in the field where it counts.

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd / Slayer 1st| HP:29/76| AC:30 T:17 FF:20 | CMB:10 CMD:26 | Saves F:+11 R:+18 W:+6 (+2 vs enchantments) | Init:+13 | Per: +16| 30 ft
Diazepane Ketal wrote:

"Where'd you come from?!"

Diazepane keeps a close eye on Mythryndyr.

”Oh, from here and there,” he says with an enigmatic smile…

Tzleztor wrote:

Tzleztor's eyes glint mischievously. He plays off of the alchemist's fears working towards a laugh.

"Yeah, maybe he is one of those Apsis agents we have been warned about?"

Sense Motive: 1d20 + 5 ⇒ (15) + 5 = 20

Myth gives a wicked smirk to the mephit, playing along. ”Yeah, maybe so…you never can tell where the Aspis might show up…but the last time someone accused me of being an Aspis agent, I had to put an arrow through his eye to prove otherwise,” he says with a wink.


Male N Salt Mephit | Buffs:Mage Armor, False Life, Life Bubble,Produce Flame (CL 8), Total Defense |HP 41/41|Temp HP 20/20|FH 2 Arid Env|AC 33 T 18 FF 26|DR 5/Magic|CMB +5 CMD 18|F +4 R +5 W +7|Init +6|PER +14 DV 60' SM+1|40' Fly +18|Stealth+20|Improved Evasion,SR 16
Resources:
Summon Mephit 1/1, Breath Weapon 1/1, Glitterdust 0/1, Dehyrdate 1/1, Ember Staff 1/10

Tzleztor nods sagely accepting Myth's ridiculous claim and smiling.

"Yes, I can see how that would convince a Pathfinder."


Thorned Monarch Games I've Played (Session Tracker)

The immense Sky Reach Tower casts a dim shadow over the twenty-foot-tall likeness of the Society’s most heralded founding agent, Durvin Gest, his gaze directed over the horizon as if searching for one last adventure. Approaching with barely concealed impatience beside the angelic figures and elaborate friezes that adorn the monument’s base is Master of Blades Marcus Farabellus.

“Good, you’re here, I’ll be brief. I received a short relayed message from the Master of Spells. Zey reported that something has gone wrong with the gate he and Amara Li are working on to establish a direct link to our new base camp in the Realm of the Mammoth Lords through the Hao Jin Tapestry. I need not remind you of the importance of that camp and its proximity to Jormurdun. Once that gate is permanently established, we’ll be able to provide safe and reliable support for our efforts to breach the dwarven Sky Citadel.

[b]“We recently appointed a new venture-captain, Nikolai Adonai, to oversee day-to-day operations and provide security until Zey and Li finish their work. Zey speculated that one or more of the arcane foci used to stabilize the incomplete gateway may have been disturbed, but reestablishing the connection should be relatively simple with the help of the camp’s agents. That, as well as the fact that Nikolai hasn’t responded to any communication magic, suggests something is wrong.

“I need you to travel to the base camp, find out what’s going on, and repair the link through the Hao Jin Tapestry. Some of you are our most experienced agents when it comes to the Tapestry so put your expertise to work. Any questions?"


Thorned Monarch Games I've Played (Session Tracker)

The immense Sky Reach Tower casts a dim shadow over the twenty-foot-tall likeness of the Society’s most heralded founding agent, Durvin Gest, his gaze directed over the horizon as if searching for one last adventure. Approaching with barely concealed impatience beside the angelic figures and elaborate friezes that adorn the monument’s base is Master of Blades Marcus Farabellus.

“Good, you’re here, I’ll be brief. I received a short relayed message from the Master of Spells. Zey reported that something has gone wrong with the gate he and Amara Li are working on to establish a direct link to our new base camp in the Realm of the Mammoth Lords through the Hao Jin Tapestry. I need not remind you of the importance of that camp and its proximity to Jormurdun. Once that gate is permanently established, we’ll be able to provide safe and reliable support for our efforts to breach the dwarven Sky Citadel.

[b]“We recently appointed a new venture-captain, Nikolai Adonai, to oversee day-to-day operations and provide security until Zey and Li finish their work. Zey speculated that one or more of the arcane foci used to stabilize the incomplete gateway may have been disturbed, but reestablishing the connection should be relatively simple with the help of the camp’s agents. That, as well as the fact that Nikolai hasn’t responded to any communication magic, suggests something is wrong.

“I need you to travel to the base camp, find out what’s going on, and repair the link through the Hao Jin Tapestry. Some of you are our most experienced agents when it comes to the Tapestry so put your expertise to work. Any questions?"

The Exchange

Male N Half-Orc Wizard (Exploiter Archetype) 11|Buffs:Blood Boiling Pill,Mage Armor,Ablative Barrier(50/50),False Life, See Invisibility (3h40min), Overland Flight, Mirror Image, Life Bubble,Heightened Awareness,Blur |HP 82/82|Temp HP 17/17|AC 16 T 12 FF 14 |3 Images 20% miss chance|Convert First 5 lethal damage to non lethal|CMB +5 CMD 16|F +13 R +12 W +15, +2 vs Cold|INIT+15|PER+16/+18 hidden objects|See Invisible|Darkvision 60' SM+8|Fly 40' +25
Resources:
Shirt Re-roll 1/1,Slush Fund=50/50, Showman 1/1,Save Reroll 1/1,Arcane Pool 2/8, Spark Staff 1/10, Extend 3/6, Persistent 1/3. Pearls 1st 2/6,2nd 1/2| Spells 1st 4/6, 2nd 2/6 ,3rd 3/6, 4th 4/4, 5th 1/3, 6th 1/2

Xilt nods.

"Do you have a likeness of your new venture-captain? Also how will we be getting to the base camp as the link is no longer active?"


Male N Salt Mephit | Buffs:Mage Armor, False Life, Life Bubble,Produce Flame (CL 8), Total Defense |HP 41/41|Temp HP 20/20|FH 2 Arid Env|AC 33 T 18 FF 26|DR 5/Magic|CMB +5 CMD 18|F +4 R +5 W +7|Init +6|PER +14 DV 60' SM+1|40' Fly +18|Stealth+20|Improved Evasion,SR 16
Resources:
Summon Mephit 1/1, Breath Weapon 1/1, Glitterdust 0/1, Dehyrdate 1/1, Ember Staff 1/10

The mephit not being one to mince words just spits it out.

"Come on. You know he is probably dead."

Silver Crusade

open | NG male (he/him) human (Varisian) alchemist 14 | AC 27 (T 16, FF 23) | HP 129/129 | P +22, I +4 | F +17 (+19 vs poison), R +18, W +12 | Bombs: 24/24, Fly: 14/14, Clover: 3/3 | Active Conditions: ant haul

"Let's not be hasty. There are many other explanations for his silence, besides death. He could have been captured and tortured by the demons of the Worldwound, or he could have angered the locals and wrecked any relationship the Pathfinder Society had."

Diazepane will read over his past mission notes.

"Are the arcane foci objects? Are they disguised, or in the open?"


Thorned Monarch Games I've Played (Session Tracker)

Farabellus doesn't have anything handy but gives a fair description of the man in question.

“Getting you there is going to be costly, but I’ve arranged for another agent to transport you there with magic. That said, if you can manage your own instantaneous transportation, that’s one less expense for the Society. Once you realign the foci and get Zey and Li out of the tapestry, they should be able to get you home."

Any character that played Where Mammoths Dare Not Tread get a +10 bonus to the Knowledge (Geography) Check and can try it untrained.

Knowledge (Geography) DC15:
The camp lies approximately 45 miles east of Tolguth and is within sight of the Worldwound’s border.

Knowledge (Geography) DC20:
Megafauna, such as the majestic megaloceros and the realm’s namesake woolly mammoth, roam much of the eastern plains of the Realm of the Mammoth Lords, though most shy away from where the Worldwound’s influence is strongest.

Knowledge (Local) DC10:
Venture-Captain Nikolai Adonai earned his title over 2 years ago for his service, but he has never claimed a lodge of his own or sent agents on missions.

Knowledge (Local) DC20:
Nikolai is a cleric of Saranrae, though he is rarely seen worshiping at her temples. Some speculate that he embraces the militant and less forgiving teachings of the Cult of the Dawnflower, a separatist branch of the church of Sarenrae.

Knowledge (Local) DC25:
Nikolai is known for his ruthless negotiating skills and has received numerous awards from the Qadiran
Satrapy for his work.

Knowledge (Local) DC30:
He recently turned his back on organized church of Sarenrae and has begun to proselytize from his own translation of The Birth of Light and Truth. Many of his religious colleagues interpret his teachings as radical and self-aggrandizing.

Any members of the Silver Crusade get the second letter on slide 2, as well.

The Exchange

Male N Half-Orc Wizard (Exploiter Archetype) 11|Buffs:Blood Boiling Pill,Mage Armor,Ablative Barrier(50/50),False Life, See Invisibility (3h40min), Overland Flight, Mirror Image, Life Bubble,Heightened Awareness,Blur |HP 82/82|Temp HP 17/17|AC 16 T 12 FF 14 |3 Images 20% miss chance|Convert First 5 lethal damage to non lethal|CMB +5 CMD 16|F +13 R +12 W +15, +2 vs Cold|INIT+15|PER+16/+18 hidden objects|See Invisible|Darkvision 60' SM+8|Fly 40' +25
Resources:
Shirt Re-roll 1/1,Slush Fund=50/50, Showman 1/1,Save Reroll 1/1,Arcane Pool 2/8, Spark Staff 1/10, Extend 3/6, Persistent 1/3. Pearls 1st 2/6,2nd 1/2| Spells 1st 4/6, 2nd 2/6 ,3rd 3/6, 4th 4/4, 5th 1/3, 6th 1/2

@Ebonfist - Is there a chronicle reward or deduction for accepting the NPC Teleport? Xilt is Neutral and a member of the Exchange so he really does not care about other people's costs. :)

21 Knowledge(Geography) on a take 10.

"Yes, I remember that camp being fairly close to Tolguth and right next to the Worldwound border. They have some pretty big and nasty animals if I recall correctly but they shy away from the border."

The wizard discusses with Diazepane the coming and goings around the camp.

Auto-aid for Knowledge-Local(+14 skill modifier) and assuming that the alchemist will take 10 on his knowledge check we should be able to know everything that we can possibly know.

Dark Archive

Ganzi Bloodrager 5/DD 7 | HP 148/148 (184*) | Resistance (5 Acid, Electricity, Sonic, Fire +10*) DR 5/magic |AC 26 (*25) (35 buffed) |Rage*:16/16 BW 2/2 Quibble 1/1, Spells 1st: 3/3 2nd: 2/2 3rd: 1/1|CMB +17 (19*) (+2 trip), CMD 35/34* | F: +17/*+20, R: +9, W: +12/*+14 (+2 charm, 1/1 Reroll) |Perc: +4, Dipl +14, Fly +6, DV 60', Blind: 30'| 30ft (*Fly 30)

"That sounds about right. As soon as we get back from somewhere, someone else comes along and messes it up. That said, I found the demons particularly enjoyable to dispatch- so I am fine with heading back. Just point the way!"

No questions


Thorned Monarch Games I've Played (Session Tracker)
Xilt Sphinx wrote:

@Ebonfist - Is there a chronicle reward or deduction for accepting the NPC Teleport? Xilt is Neutral and a member of the Exchange so he really does not care about other people's costs. :)

Nothing on the chronicle sheet but "If the PCs are able to teleport themselves to the camp, Farabellus is all too happy to give the PCs two scrolls of teleport."

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd / Slayer 1st| HP:29/76| AC:30 T:17 FF:20 | CMB:10 CMD:26 | Saves F:+11 R:+18 W:+6 (+2 vs enchantments) | Init:+13 | Per: +16| 30 ft

Knowledge (Local): 1d10 + 6 ⇒ (8) + 6 = 14

”I’ve heard a little ’bout this VC; he earned his title over 2 years ago for his service, but he has never claimed a lodge of his own or sent agents on missions…that’s all I got,” Myth says with a shrug…

Silver Crusade

open | NG male (he/him) human (Varisian) alchemist 14 | AC 27 (T 16, FF 23) | HP 129/129 | P +22, I +4 | F +17 (+19 vs poison), R +18, W +12 | Bombs: 24/24, Fly: 14/14, Clover: 3/3 | Active Conditions: ant haul

Knowledge (geography), plus Chronicle bonus: 1d20 + 9 + 10 ⇒ (5) + 9 + 10 = 24

"We've been there before. The camp lies approximately 45 miles east of Tolguth and is within sight of the Worldwound’s border. Megafauna, such as the majestic megaloceros and the realm’s namesake woolly mammoth, roam much of the eastern plains of the Realm of the Mammoth Lords, though most shy away from where the Worldwound’s influence is strongest."

Knowledge (local): 1d20 + 19 ⇒ (18) + 19 = 37

"Venture-Captain Nikolai Adonai earned his title over 2 years ago for his service, but he has never claimed a lodge of his own or sent agents on missions. Nikolai is a cleric of Saranrae, though he is rarely seen worshiping at her temples. Some speculate that he embraces the militant and less forgiving teachings of the Cult of the Dawnflower, a separatist branch of the church of Sarenrae. Nikolai is known for his ruthless negotiating skills and has received numerous awards from the Qadiran Satrapy for his work. I heard he recently turned his back on organized church of Sarenrae and has begun to proselytize from his own translation of The Birth of Light and Truth. Many of his religious colleagues interpret his teachings as radical and self-aggrandizing."


Male N Salt Mephit | Buffs:Mage Armor, False Life, Life Bubble,Produce Flame (CL 8), Total Defense |HP 41/41|Temp HP 20/20|FH 2 Arid Env|AC 33 T 18 FF 26|DR 5/Magic|CMB +5 CMD 18|F +4 R +5 W +7|Init +6|PER +14 DV 60' SM+1|40' Fly +18|Stealth+20|Improved Evasion,SR 16
Resources:
Summon Mephit 1/1, Breath Weapon 1/1, Glitterdust 0/1, Dehyrdate 1/1, Ember Staff 1/10

Tzleztor laughs as Dizapane completes his impromptu lecture.

"He is as big a poindexter as you are Xilt. I can see him being fabulous at parties."

The Exchange

Male N Half-Orc Wizard (Exploiter Archetype) 11|Buffs:Blood Boiling Pill,Mage Armor,Ablative Barrier(50/50),False Life, See Invisibility (3h40min), Overland Flight, Mirror Image, Life Bubble,Heightened Awareness,Blur |HP 82/82|Temp HP 17/17|AC 16 T 12 FF 14 |3 Images 20% miss chance|Convert First 5 lethal damage to non lethal|CMB +5 CMD 16|F +13 R +12 W +15, +2 vs Cold|INIT+15|PER+16/+18 hidden objects|See Invisible|Darkvision 60' SM+8|Fly 40' +25
Resources:
Shirt Re-roll 1/1,Slush Fund=50/50, Showman 1/1,Save Reroll 1/1,Arcane Pool 2/8, Spark Staff 1/10, Extend 3/6, Persistent 1/3. Pearls 1st 2/6,2nd 1/2| Spells 1st 4/6, 2nd 2/6 ,3rd 3/6, 4th 4/4, 5th 1/3, 6th 1/2

Xilt nods and listens appreciatively. The comings and goings of everyday people are not the primary focus of his studies although he probably still knows more than most.

Ignoring the gratuitous insult hurled by this familiar he thanks the alchemist.

"That was most informative. Hopefully it will be of some use in our mission."

"As for transporting us there instantly we will have to see how many people are willing to make this dangerous journey. If there are too many then we will have rely on the society's resources to get us there."

@EbonFist - I am safe in assuming that these scrolls of Teleport disappear at the end of the adventure?

Silver Crusade

open | NG male (he/him) human (Varisian) alchemist 14 | AC 27 (T 16, FF 23) | HP 129/129 | P +22, I +4 | F +17 (+19 vs poison), R +18, W +12 | Bombs: 24/24, Fly: 14/14, Clover: 3/3 | Active Conditions: ant haul

"Nobody has ever complained about me being boring at parties."

Diazepane has never been invited to a party. :(

Dark Archive

Ganzi Bloodrager 5/DD 7 | HP 148/148 (184*) | Resistance (5 Acid, Electricity, Sonic, Fire +10*) DR 5/magic |AC 26 (*25) (35 buffed) |Rage*:16/16 BW 2/2 Quibble 1/1, Spells 1st: 3/3 2nd: 2/2 3rd: 1/1|CMB +17 (19*) (+2 trip), CMD 35/34* | F: +17/*+20, R: +9, W: +12/*+14 (+2 charm, 1/1 Reroll) |Perc: +4, Dipl +14, Fly +6, DV 60', Blind: 30'| 30ft (*Fly 30)

"Then it is resolved. Someone magical will get us there- it matters not if it is the lodge or our new companion Xilt, and after one of us attempts diplomacy and fails, I will be available to hit things with sharp things. Sound like a plan?"


Thorned Monarch Games I've Played (Session Tracker)
Xilt Sphinx wrote:

@EbonFist - I am safe in assuming that these scrolls of Teleport disappear at the end of the adventure?

They don't even show up as purchasable on the chronicle sheet...

Whichever decision you make, Farabellus leads you to one of the Grand Lodge’s outbuildings. There you meet one of the Society’s more decorated, albeit cantankerous, agents, a wizard who introduces himself as Ethan. He pulls out a small silver mirror, says, “The Pathfinders’ Jormurdun base camp,” gives the mirror a shake, and holds it out to you. The reflective surface shows a vast field of tall grass, barren of any signs of civilization. “That’s an active view of the center of our camp. Master Zey has concealed its location from all but the most powerful of magic. Once you teleport there, you should expect to fumble around a bit before being able to pierce the illusion.”

If you are able to teleport themselves to the camp, Farabellus is all too happy to give you two scrolls of teleport, which are less costly than Ethan’s services; if you travel in this way, you always arrive “on target.” Otherwise, Ethan makes a circle of amber dust and uses a scroll to cast teleportation circle to send you to the camp.

As the magic dissipates, a vast, grassy steppe comes into focus. The only features to speak of are a handful of wizened trees, twisted into impossible shapes by the Worldwound’s taint, and the Tusk Mountains far to the north.

Everyone make a Will Save and a Perception Check.

Silver Crusade

open | NG male (he/him) human (Varisian) alchemist 14 | AC 27 (T 16, FF 23) | HP 129/129 | P +22, I +4 | F +17 (+19 vs poison), R +18, W +12 | Bombs: 24/24, Fly: 14/14, Clover: 3/3 | Active Conditions: ant haul

Will: 1d20 + 9 ⇒ (11) + 9 = 20 no clover
Perception: 1d20 + 19 ⇒ (17) + 19 = 36

"I spy, with my little eye, something that begins with ..."

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd / Slayer 1st| HP:29/76| AC:30 T:17 FF:20 | CMB:10 CMD:26 | Saves F:+11 R:+18 W:+6 (+2 vs enchantments) | Init:+13 | Per: +16| 30 ft

Will: 1d20 + 5 ⇒ (19) + 5 = 24
Perception: 1d20 + 15 ⇒ (19) + 15 = 34

Dark Archive

Ganzi Bloodrager 5/DD 7 | HP 148/148 (184*) | Resistance (5 Acid, Electricity, Sonic, Fire +10*) DR 5/magic |AC 26 (*25) (35 buffed) |Rage*:16/16 BW 2/2 Quibble 1/1, Spells 1st: 3/3 2nd: 2/2 3rd: 1/1|CMB +17 (19*) (+2 trip), CMD 35/34* | F: +17/*+20, R: +9, W: +12/*+14 (+2 charm, 1/1 Reroll) |Perc: +4, Dipl +14, Fly +6, DV 60', Blind: 30'| 30ft (*Fly 30)

Will: 1d20 + 10 ⇒ (9) + 10 = 19
Perception: 1d20 + 6 ⇒ (11) + 6 = 17

The Exchange

Male N Half-Orc Wizard (Exploiter Archetype) 11|Buffs:Blood Boiling Pill,Mage Armor,Ablative Barrier(50/50),False Life, See Invisibility (3h40min), Overland Flight, Mirror Image, Life Bubble,Heightened Awareness,Blur |HP 82/82|Temp HP 17/17|AC 16 T 12 FF 14 |3 Images 20% miss chance|Convert First 5 lethal damage to non lethal|CMB +5 CMD 16|F +13 R +12 W +15, +2 vs Cold|INIT+15|PER+16/+18 hidden objects|See Invisible|Darkvision 60' SM+8|Fly 40' +25
Resources:
Shirt Re-roll 1/1,Slush Fund=50/50, Showman 1/1,Save Reroll 1/1,Arcane Pool 2/8, Spark Staff 1/10, Extend 3/6, Persistent 1/3. Pearls 1st 2/6,2nd 1/2| Spells 1st 4/6, 2nd 2/6 ,3rd 3/6, 4th 4/4, 5th 1/3, 6th 1/2

Xilt decides to ride in the Teleportation Circle with the others.

Will: 1d20 + 13 ⇒ (2) + 13 = 15

Perception: 1d20 + 13 ⇒ (9) + 13 = 22


Male N Salt Mephit | Buffs:Mage Armor, False Life, Life Bubble,Produce Flame (CL 8), Total Defense |HP 41/41|Temp HP 20/20|FH 2 Arid Env|AC 33 T 18 FF 26|DR 5/Magic|CMB +5 CMD 18|F +4 R +5 W +7|Init +6|PER +14 DV 60' SM+1|40' Fly +18|Stealth+20|Improved Evasion,SR 16
Resources:
Summon Mephit 1/1, Breath Weapon 1/1, Glitterdust 0/1, Dehyrdate 1/1, Ember Staff 1/10

Tzleztor is spun around a little as he is teleported to their location.

"Man that was a freaky ride."

Will: 1d20 + 7 ⇒ (5) + 7 = 12

Perception: 1d20 + 13 ⇒ (3) + 13 = 16

Hopefully the Will saves are only to try to pierce the glamour that Ethan has mentioned. :)


Thorned Monarch Games I've Played (Session Tracker)

Diazepane and Mythryndyr both see the encampment around them through the shimmery haze of the mirage arcana. Kal'Ryon, Xilt and Tzleztor just see the waving grass of the plains.

Diazepane and Mythryndyr:
You hear a muffled buzzing coming from several different directions around you.

Please place your icons in the dotted white box on the fourth slide. For those who failed the will save, you'll have to pretend you don't see the buildings.

Mythryndyr and Xilt can you place your initiative and perception modifiers on the first slide (and then for real we'll get this going.)

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd / Slayer 1st| HP:29/76| AC:30 T:17 FF:20 | CMB:10 CMD:26 | Saves F:+11 R:+18 W:+6 (+2 vs enchantments) | Init:+13 | Per: +16| 30 ft

Done

Myth draws his bow as he alerts his comrades, ”Something buzzing this way comes…”

The Exchange

Male N Half-Orc Wizard (Exploiter Archetype) 11|Buffs:Blood Boiling Pill,Mage Armor,Ablative Barrier(50/50),False Life, See Invisibility (3h40min), Overland Flight, Mirror Image, Life Bubble,Heightened Awareness,Blur |HP 82/82|Temp HP 17/17|AC 16 T 12 FF 14 |3 Images 20% miss chance|Convert First 5 lethal damage to non lethal|CMB +5 CMD 16|F +13 R +12 W +15, +2 vs Cold|INIT+15|PER+16/+18 hidden objects|See Invisible|Darkvision 60' SM+8|Fly 40' +25
Resources:
Shirt Re-roll 1/1,Slush Fund=50/50, Showman 1/1,Save Reroll 1/1,Arcane Pool 2/8, Spark Staff 1/10, Extend 3/6, Persistent 1/3. Pearls 1st 2/6,2nd 1/2| Spells 1st 4/6, 2nd 2/6 ,3rd 3/6, 4th 4/4, 5th 1/3, 6th 1/2

@EbonFist - Are we able to take any actions yet or will be heading straight into Initiative? Also will Tzleztor (his familiar) be acting on my character's Initiative?

If someone could copy over Xilt and Tzleztor's avatar pictures that would be appreciated. :)

Silver Crusade

open | NG male (he/him) human (Varisian) alchemist 14 | AC 27 (T 16, FF 23) | HP 129/129 | P +22, I +4 | F +17 (+19 vs poison), R +18, W +12 | Bombs: 24/24, Fly: 14/14, Clover: 3/3 | Active Conditions: ant haul

"Buzzing!"

GM, Diazepane's background is a beekeeper (whose colony was inadvertently poisoning people around him). There's no way to indicate this, mechanically, in PF1, but if there's anything you want to allow (e.g., being able to identify the buzzing), or inflict (e.g., fear of bees), I'm game.

Dark Archive

Ganzi Bloodrager 5/DD 7 | HP 148/148 (184*) | Resistance (5 Acid, Electricity, Sonic, Fire +10*) DR 5/magic |AC 26 (*25) (35 buffed) |Rage*:16/16 BW 2/2 Quibble 1/1, Spells 1st: 3/3 2nd: 2/2 3rd: 1/1|CMB +17 (19*) (+2 trip), CMD 35/34* | F: +17/*+20, R: +9, W: +12/*+14 (+2 charm, 1/1 Reroll) |Perc: +4, Dipl +14, Fly +6, DV 60', Blind: 30'| 30ft (*Fly 30)

As soon as he lands and doesn't see the encampment, Kal will pull out his rod of extend spell- cast shield Duration 18 mins and then raise his weapon.

"This doesn't look exactly how I remember it..."


Thorned Monarch Games I've Played (Session Tracker)

Xilt, I'll let you have a round of prep and I generally have familiars and animal companions go on the same initiative count as their PC's.

Nothing to See Here (Apparently):

Init Diazepane: 1d20 + 4 ⇒ (19) + 4 = 23
Init Myth : 1d20 + 12 ⇒ (1) + 12 = 13
Init Kal’Ryon: 1d20 + 1 ⇒ (5) + 1 = 6
Init Vescavors: 1d20 + 3 ⇒ (12) + 3 = 15
Init Xilt : 1d20 + 9 ⇒ (19) + 9 = 28
Init Derakni: 1d20 + 11 ⇒ (13) + 11 = 24

The buzzing grows louder as whatever is making the noise seems to become aware of your presence.

Round 1, the Bold may act
Xilt (No enemies visible.)
Enemies
Diazepane
More enemies
Myth
Kal'Ryon


Male N Salt Mephit | Buffs:Mage Armor, False Life, Life Bubble,Produce Flame (CL 8), Total Defense |HP 41/41|Temp HP 20/20|FH 2 Arid Env|AC 33 T 18 FF 26|DR 5/Magic|CMB +5 CMD 18|F +4 R +5 W +7|Init +6|PER +14 DV 60' SM+1|40' Fly +18|Stealth+20|Improved Evasion,SR 16
Resources:
Summon Mephit 1/1, Breath Weapon 1/1, Glitterdust 0/1, Dehyrdate 1/1, Ember Staff 1/10

Tzleztor looks at his master with a somewhat nasty look being well able to predict Xilt's behaviour well enough from the information shared through their empathic link. Being the Prima Donna that he is everything is always about him!

"You are going to save your own skin with nary a thought for your poor faithful familiar."

Feigning disgust he begs for a wand and then rummages into Xilt's Handy Haversack looking for the scroll that he needs to protect himself. The wand activates just fine but the mephit's pronunciation is slightly off on the reading of the scroll and it does not activate.

Prep Round:
Take wand of Mirror Image from Xilt
Attempt to activate wand.
UMD, target DC 20: 1d20 + 16 ⇒ (8) + 16 = 24
Mirror Image, CL3: 1d4 + 1 ⇒ (2) + 1 = 3

Round 1 :
5 foot step (to continue to be adjacent to Xilt)
Draw - Scroll of Mage Armor
Attempt to activate the scroll
UMD, target DC 21: 1d20 + 16 ⇒ (4) + 16 = 20

I am going to check if the scroll is lost. There are several more so it is hardly a big deal but I will go visit the FAQ. :)

The Exchange

Male N Half-Orc Wizard (Exploiter Archetype) 11|Buffs:Blood Boiling Pill,Mage Armor,Ablative Barrier(50/50),False Life, See Invisibility (3h40min), Overland Flight, Mirror Image, Life Bubble,Heightened Awareness,Blur |HP 82/82|Temp HP 17/17|AC 16 T 12 FF 14 |3 Images 20% miss chance|Convert First 5 lethal damage to non lethal|CMB +5 CMD 16|F +13 R +12 W +15, +2 vs Cold|INIT+15|PER+16/+18 hidden objects|See Invisible|Darkvision 60' SM+8|Fly 40' +25
Resources:
Shirt Re-roll 1/1,Slush Fund=50/50, Showman 1/1,Save Reroll 1/1,Arcane Pool 2/8, Spark Staff 1/10, Extend 3/6, Persistent 1/3. Pearls 1st 2/6,2nd 1/2| Spells 1st 4/6, 2nd 2/6 ,3rd 3/6, 4th 4/4, 5th 1/3, 6th 1/2

Xilt shakes his head in a disapproving manner as Tzleztor botches the protective spell.

"I had thought that I taught you better!"

The wizard casts two spells of his own.

Prep Round:
Swift action - draw wand of Mirror Image from wrist sheath.
Give wand to Tzleztor.
Xilt casts Mirror Image @ CL 12 with arcane point spent.
Mirror Image, CL 12: 1d4 + 4 ⇒ (4) + 4 = 8
5' Step.

Round 1:
He casts Haste on the entire party.

@EbonFist - Just a heads up that Xilt can cast Emergency Force Sphere if needed as an immediate action. He has not actually ever cast it to date but if the situation is dire he can. :)


Thorned Monarch Games I've Played (Session Tracker)

Myth and Diazepane see two creatures fly up over the roofs of two of the nearby buildings. They seem to combine the worst aspects of humanoids, scorpions and mosquitos.

Xilt and Kal'Ryon see two creatures seemingly appear out of nowhere, their forms slowly revealed as though cut off by a line below which they are invisible and above which they are seen.

They don't move to attack, but the way they chant the same thing and move their various appendages suggest that they're doing something inimical to the party that simply hasn't manifested, yet.

Round 1, the Bold may act
Xilt (No enemies visible.)
Big Bug Fiends
Diazepane
More enemies
Myth
Kal'Ryon

The Exchange

Male N Half-Orc Wizard (Exploiter Archetype) 11|Buffs:Blood Boiling Pill,Mage Armor,Ablative Barrier(50/50),False Life, See Invisibility (3h40min), Overland Flight, Mirror Image, Life Bubble,Heightened Awareness,Blur |HP 82/82|Temp HP 17/17|AC 16 T 12 FF 14 |3 Images 20% miss chance|Convert First 5 lethal damage to non lethal|CMB +5 CMD 16|F +13 R +12 W +15, +2 vs Cold|INIT+15|PER+16/+18 hidden objects|See Invisible|Darkvision 60' SM+8|Fly 40' +25
Resources:
Shirt Re-roll 1/1,Slush Fund=50/50, Showman 1/1,Save Reroll 1/1,Arcane Pool 2/8, Spark Staff 1/10, Extend 3/6, Persistent 1/3. Pearls 1st 2/6,2nd 1/2| Spells 1st 4/6, 2nd 2/6 ,3rd 3/6, 4th 4/4, 5th 1/3, 6th 1/2

@Ebonfist - Can we roll Spellcraft to see what they are doing? It seems like a spell to me. :)

Silver Crusade

open | NG male (he/him) human (Varisian) alchemist 14 | AC 27 (T 16, FF 23) | HP 129/129 | P +22, I +4 | F +17 (+19 vs poison), R +18, W +12 | Bombs: 24/24, Fly: 14/14, Clover: 3/3 | Active Conditions: ant haul

Diazepane will unfurl his wings and shoot upward 30', then drink an extract of shield. AC 30


Thorned Monarch Games I've Played (Session Tracker)

Swarms of insects appear, to Diazepane and Mythryndyr they come spilling out of two of the buildings. To Xilt and Kal'Ryon they simply seem to flow into existence like some hideous stream.

They swarm around Xilt, Tzleztor, Kal'Ryon and Mythryndyr.

Swarm: 2d6 ⇒ (2, 1) = 3

Perhaps worse than the damage to flesh and bone, the bugs begin eating Kal'Ryon's armor, Mythryndyr's bow, Xilt's spark staff and Tzleztor's shield!

DC 20 Spellcraft Check for Big Demons:
The demons are casting Insect Plague

Round 1/2, the Bold may act
Xilt -3HP DC15 Fort Save vs. Distraction, DC15 Refl save or Staff is broken
Tzleztor -3HP DC15 Fort Save vs. Distraction, DC15 Refl save or Shield is broken

Big Bug Fiends
Diazepane
Little Bug Fiends
Myth -3HP DC15 Fort Save vs. Distraction, DC15 Refl save or Bow is broken
Kal'Ryon -3HP DC15 Fort Save vs. Distraction, DC15 Refl save or Armor is broken

The Exchange

Male N Half-Orc Wizard (Exploiter Archetype) 11|Buffs:Blood Boiling Pill,Mage Armor,Ablative Barrier(50/50),False Life, See Invisibility (3h40min), Overland Flight, Mirror Image, Life Bubble,Heightened Awareness,Blur |HP 82/82|Temp HP 17/17|AC 16 T 12 FF 14 |3 Images 20% miss chance|Convert First 5 lethal damage to non lethal|CMB +5 CMD 16|F +13 R +12 W +15, +2 vs Cold|INIT+15|PER+16/+18 hidden objects|See Invisible|Darkvision 60' SM+8|Fly 40' +25
Resources:
Shirt Re-roll 1/1,Slush Fund=50/50, Showman 1/1,Save Reroll 1/1,Arcane Pool 2/8, Spark Staff 1/10, Extend 3/6, Persistent 1/3. Pearls 1st 2/6,2nd 1/2| Spells 1st 4/6, 2nd 2/6 ,3rd 3/6, 4th 4/4, 5th 1/3, 6th 1/2

Xilt recognises the spell as it is being cast and responds instantly. He creates a dome of force to protect himself and Tzleztor from the Insect Plague.

Spellcraft: 1d20 + 20 ⇒ (13) + 20 = 33

Emergency Force Sphere (Fleeting) cast as a Immediate action in response to the spell. Hardness 20, 100 hit points. 5' radius which protects himself, Tzleztor and two squares to the west of them.

Xilt decides to examine the demons whilst in the safety of this force bubble.

Knowledge-Planes: 1d20 + 20 ⇒ (10) + 20 = 30

@EbonFist- As soon as you let me know what my character knows about the demons my character (and Tzleztor) will take their actions for this turn.


Male N Salt Mephit | Buffs:Mage Armor, False Life, Life Bubble,Produce Flame (CL 8), Total Defense |HP 41/41|Temp HP 20/20|FH 2 Arid Env|AC 33 T 18 FF 26|DR 5/Magic|CMB +5 CMD 18|F +4 R +5 W +7|Init +6|PER +14 DV 60' SM+1|40' Fly +18|Stealth+20|Improved Evasion,SR 16
Resources:
Summon Mephit 1/1, Breath Weapon 1/1, Glitterdust 0/1, Dehyrdate 1/1, Ember Staff 1/10

Tzleztor camps out with Xilt while he examines the demons.

Knowledge-Planes: 1d20 + 10 ⇒ (4) + 10 = 14

"Boss, what are these bug guys?"

Dark Archive

Ganzi Bloodrager 5/DD 7 | HP 148/148 (184*) | Resistance (5 Acid, Electricity, Sonic, Fire +10*) DR 5/magic |AC 26 (*25) (35 buffed) |Rage*:16/16 BW 2/2 Quibble 1/1, Spells 1st: 3/3 2nd: 2/2 3rd: 1/1|CMB +17 (19*) (+2 trip), CMD 35/34* | F: +17/*+20, R: +9, W: +12/*+14 (+2 charm, 1/1 Reroll) |Perc: +4, Dipl +14, Fly +6, DV 60', Blind: 30'| 30ft (*Fly 30)

Fort, DC 15: 1d20 + 14 ⇒ (2) + 14 = 16
Reflex, DC 15: 1d20 + 8 ⇒ (7) + 8 = 15

Surrounded by creatures, Kal steels himself against the swarming insects- quickly moving to avoid the worst of their assault. Stepping back, he breaths in deeply before jetting out a plume of smoke and fire.

Breath weapon 30ft cone, reflex save DC 21

Fire Damage: 10d6 ⇒ (6, 4, 2, 6, 4, 3, 2, 3, 5, 6) = 41

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