EbonFist's #5-20 The Sealed Gate (Inactive)

Game Master EbonFist

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Silver Crusade

open | NG male (he/him) human (Varisian) alchemist 12 | AC 26 (T 15, FF 22) | HP 111/111 | P +20, I +4 | F +14 (+16 vs poison), R +15, W +10 | Bombs: 22/22, Fly: 12/12, Clover: 3/3 | Active Conditions: ant haul

"I don't speak bear, but I could go invisible and heal it, perhaps pull some of those arrows out of its chest. That's a pretty universal sign for friendship."

If that sounds good, Diazepane will take 1 min to prepare an invisibility extract from an open 2nd level slot.


Countdown to Round Mountain Games I've Played (Session Tracker)

Nothing to see here.[/spoiler:

Perception Diazepane: 1d20 + 19 ⇒ (14) + 19 = 33
Perception Myth : 1d20 + 15 ⇒ (1) + 15 = 16
Perception Kal’Ryon: 1d20 + 6 ⇒ (8) + 6 = 14
Perception Taariik : 1d20 - 2 ⇒ (4) - 2 = 2
Perception Xilt: 1d20 + 15 ⇒ (4) + 15 = 19
Perception Tzleztor: 1d20 + 13 ⇒ (11) + 13 = 24

Diazepane:
As you prepare to pluck projectiles from the bear, you notice something odd about the ceiling. A large block of stone is held in place rather precariously and likely triggered to fall if you get close. You also note two other, magical traps around it.

Diazepane DC 19 Knowledge (Dungeoneering):
The trap is actually an ooze disguised as a trap.

You would be coming in from the tunnel in the south.

Silver Crusade

open | NG male (he/him) human (Varisian) alchemist 12 | AC 26 (T 15, FF 22) | HP 111/111 | P +20, I +4 | F +14 (+16 vs poison), R +15, W +10 | Bombs: 22/22, Fly: 12/12, Clover: 3/3 | Active Conditions: ant haul

Knowledge (dungeoneering): 1d20 + 9 ⇒ (19) + 9 = 28

Diazepane rushes back to safety.

"It's an ooze disguised as a trap!"

Does Diazepane know anything else about it? Weaknesses, resistances, etc.?

The Exchange

Male N Half-Orc Wizard (Exploiter Archetype) 11|Contingency -Fly spell(10 days) ,Life Bubble,Ablative Barrier (38/50),False Life, Mage Armor,Heroism, Heightened Awareness. |HP 82/82 |12 Non-Lethal Damage|Temp HP 15/15|Converts first 5 points of damage ==> non-lethal|AC 16 T 13 FF 14|CMB +6 CMD 16|F +13 R +12 W +15|INIT+13|PER+18/+20 Darkvision 60' SM+10|30'|Fly 60'+27
Resources:
Shirt Re-roll 1/1,Slush Fund=50/50, Showman 1/1,Save Reroll 1/1,Arcane Pool 5/8, Spark Staff 0/10, Extend 6/6, Persistent 3/3. Pearls 1st 5/6 , 2nd 2/2| Spells 1st 5/6, 2nd 5/6 ,3rd 3/6, 4th 3/4, 5th 3/3, 6th 1/2

The wizard's interest is piqued.

"That is fascinating. What kind of ooze did you discover?"

"It is remarkable that the ooze did not try to attack you. Typically they can sense creatures without even seeing them."

Dark Archive

Ganzi Bloodrager 5/DD 5 | HP 114/114 (144*) | Resistance (5 Acid, Electricity, Sonic, Fire +10*) |AC 22(*22) (26 buffed), T 11 FF 29 |Rage*:15/15 BW 2/2 Quibble 1/1, Spells 1st: 2/2 2nd: 2/2|CMB +13 (15*) (+2 trip), CMD 29 | F: +14/*+17, R: +8, W: +10/*+12 (+2 charm/comp) | Init: +1 | Perc: +6 Dipl +13 DV 60', Blind: 30'|30ft | Conditions:

"Large predators aren't concerning. Things that can kill large predators? A little more concerning. "

Upon hearing Diazepane discussing the ooze, Kal asks a clarifying question. "Do you know what type? What is the best approach to injuring it, should it come to blows?"

With that, Kal hefts his blade and glances around the room- now more alert for danger than he was a few moments ago.


Countdown to Round Mountain Games I've Played (Session Tracker)

Diazepane:
This creature is called, appropriately enough, a Deathtrap Ooze. It hunts by making itself look and behave like a trap.

Obviously, it can take on the shape of various traps. It also has a powerful acid that affects only organic matter. In a similar vein, it is immune to acid, possesses blindsight and all the usual traits of an ooze (mindless, blind, etc.)

This one looks to be a particularly advanced member of the species.

Silver Crusade

open | NG male (he/him) human (Varisian) alchemist 12 | AC 26 (T 15, FF 22) | HP 111/111 | P +20, I +4 | F +14 (+16 vs poison), R +15, W +10 | Bombs: 22/22, Fly: 12/12, Clover: 3/3 | Active Conditions: ant haul

"This creature is called a Deathtrap Ooze. It hunts by making itself look and behave like a trap. Obviously, it can take on the shape of various traps. It also has a powerful acid that affects only organic matter. In a similar vein, it is immune to acid, possesses blindsight and all the usual traits of an ooze (mindless, blind, etc.). This one looks to be a particularly advanced member of the species."

Diazepane votes murderhobo. If it can't reach, Diazepane can just fly up and drop bombs on it. Or we can just stick with ranged attacks.

The Exchange

Male N Half-Orc Wizard (Exploiter Archetype) 11|Contingency -Fly spell(10 days) ,Life Bubble,Ablative Barrier (38/50),False Life, Mage Armor,Heroism, Heightened Awareness. |HP 82/82 |12 Non-Lethal Damage|Temp HP 15/15|Converts first 5 points of damage ==> non-lethal|AC 16 T 13 FF 14|CMB +6 CMD 16|F +13 R +12 W +15|INIT+13|PER+18/+20 Darkvision 60' SM+10|30'|Fly 60'+27
Resources:
Shirt Re-roll 1/1,Slush Fund=50/50, Showman 1/1,Save Reroll 1/1,Arcane Pool 5/8, Spark Staff 0/10, Extend 6/6, Persistent 3/3. Pearls 1st 5/6 , 2nd 2/2| Spells 1st 5/6, 2nd 5/6 ,3rd 3/6, 4th 3/4, 5th 3/3, 6th 1/2

"Generally they move slowly. You should have no difficulty blowing it up from a safe distance."

Go ahead with your plan. If it backfires we can go into Initiative and help out. :)

Dark Archive

Ganzi Bloodrager 5/DD 5 | HP 114/114 (144*) | Resistance (5 Acid, Electricity, Sonic, Fire +10*) |AC 22(*22) (26 buffed), T 11 FF 29 |Rage*:15/15 BW 2/2 Quibble 1/1, Spells 1st: 2/2 2nd: 2/2|CMB +13 (15*) (+2 trip), CMD 29 | F: +14/*+17, R: +8, W: +10/*+12 (+2 charm/comp) | Init: +1 | Perc: +6 Dipl +13 DV 60', Blind: 30'|30ft | Conditions:

Sounds like a good plan- just wanted to make sure it wasn't a "slash = more oozes" type ooze

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd | HP:77/77| AC:28 T:18 FF:20 | CMB:9 CMD:25 | Saves F:+8 R:+15 W:+5 (+2 vs enchantments) | Init:+12 | Per: +15| 30 ft

Myth’ll cover Diazepane with his bow, just in case things go south…

Silver Crusade

open | NG male (he/him) human (Varisian) alchemist 12 | AC 26 (T 15, FF 22) | HP 111/111 | P +20, I +4 | F +14 (+16 vs poison), R +15, W +10 | Bombs: 22/22, Fly: 12/12, Clover: 3/3 | Active Conditions: ant haul

Just reread. Are the ceilings 10' high in the side corridors, or 10' high everywhere?

Dark Archive

Ganzi Bloodrager 5/DD 5 | HP 114/114 (144*) | Resistance (5 Acid, Electricity, Sonic, Fire +10*) |AC 22(*22) (26 buffed), T 11 FF 29 |Rage*:15/15 BW 2/2 Quibble 1/1, Spells 1st: 2/2 2nd: 2/2|CMB +13 (15*) (+2 trip), CMD 29 | F: +14/*+17, R: +8, W: +10/*+12 (+2 charm/comp) | Init: +1 | Perc: +6 Dipl +13 DV 60', Blind: 30'|30ft | Conditions:

Stepping back, away from the threat, Kal attempts to position himself so that he can safely use his breath weapon without hitting Diazepane or other members of his party.


Male N Salt Mephit | Buffs: Ablative Barrier (45/50) (26 hours), False Life (26 hours), Mage Armor (26 hours), | HP 41/41|5 Non-Lethal damage|Temp HP 13/19|DR 5/Magic|Converts first 5 points of damage ==> non-lethal FH 2 Arid Env|AC 29 T 14 FF 26|CMB +5 CMD 18|F +4 R +5 W +7|Init +6|PER +14 DV 60' SM+1|30' Fly 40'+18 Stealth+12|Improved Evasion,SR 16
Resources:
Summon Mephit 1/1, Breath Weapon 1/1, Glitterdust 0/1, Dehyrdate 1/1, Ember Staff 5/10

The mephit grins at Kal'ryon tries to reposition himself. The little guy has a breath weapon of his own so he know what it is all about.

"Not to worry. No one is planning on getting too close anyways."

The Exchange

Male N Half-Orc Wizard (Exploiter Archetype) 11|Contingency -Fly spell(10 days) ,Life Bubble,Ablative Barrier (38/50),False Life, Mage Armor,Heroism, Heightened Awareness. |HP 82/82 |12 Non-Lethal Damage|Temp HP 15/15|Converts first 5 points of damage ==> non-lethal|AC 16 T 13 FF 14|CMB +6 CMD 16|F +13 R +12 W +15|INIT+13|PER+18/+20 Darkvision 60' SM+10|30'|Fly 60'+27
Resources:
Shirt Re-roll 1/1,Slush Fund=50/50, Showman 1/1,Save Reroll 1/1,Arcane Pool 5/8, Spark Staff 0/10, Extend 6/6, Persistent 3/3. Pearls 1st 5/6 , 2nd 2/2| Spells 1st 5/6, 2nd 5/6 ,3rd 3/6, 4th 3/4, 5th 3/3, 6th 1/2

"Whenever you are ready Diazepane. A full spread of your alchemical treats will probably do the trick."


Countdown to Round Mountain Games I've Played (Session Tracker)
Diazepane Ketal wrote:
Just reread. Are the ceilings 10' high in the side corridors, or 10' high everywhere?

Looks like they're 10' everywhere.

Silver Crusade

open | NG male (he/him) human (Varisian) alchemist 12 | AC 26 (T 15, FF 22) | HP 111/111 | P +20, I +4 | F +14 (+16 vs poison), R +15, W +10 | Bombs: 22/22, Fly: 12/12, Clover: 3/3 | Active Conditions: ant haul

Okay, so it will be difficult for Diazepane to stay out of reach. He'll fly anyway (his fly speed is greater than his land speed) but use an extract of reduce person and shield (separately, not the combined one), and then make a full attack to open).

Frost Bomb, 2nd range increment, PBS, RS, small: 1d20 + 13 - 2 + 1 - 2 + 2 ⇒ (14) + 13 - 2 + 1 - 2 + 2 = 26 vs touch (and maybe FF?)
Cold, PBS: 5d6 + 8 + 1 ⇒ (2, 3, 3, 3, 6) + 8 + 1 = 26 plus DC 23 Fort vs staggered
Miss?: 1d8 ⇒ 8

Frost Bomb, 2nd range increment, PBS, RS, small: 1d20 + 13 - 2 + 1 - 2 + 2 ⇒ (2) + 13 - 2 + 1 - 2 + 2 = 14 vs touch (and maybe FF?)
Cold, PBS: 5d6 + 8 + 1 ⇒ (5, 1, 1, 6, 5) + 8 + 1 = 27 plus DC 23 Fort vs staggered
Miss?: 1d8 ⇒ 4

Frost Bomb, 2nd range increment, PBS, RS, small: 1d20 + 8 - 2 + 1 - 2 + 2 ⇒ (2) + 8 - 2 + 1 - 2 + 2 = 9 vs touch (and maybe FF?)
Cold, PBS: 5d6 + 8 + 1 ⇒ (3, 2, 6, 5, 3) + 8 + 1 = 28 plus DC 23 Fort vs staggered
Miss?: 1d8 ⇒ 2

AC should be 32 (+2 size, +4 shield), touch 17, FF 27.


Countdown to Round Mountain Games I've Played (Session Tracker)

Diazepane finds it laughably easy to hit the creature with his bombs. He almost can't miss.

Fort: 1d20 + 11 ⇒ (20) + 11 = 31

Fort: 1d20 + 11 ⇒ (6) + 11 = 17

Fort: 1d20 + 11 ⇒ (5) + 11 = 16

There's Always Room Inside Jell-O:

Init Diazepane: 1d20 + 4 ⇒ (16) + 4 = 20
Init Myth : 1d20 + 12 ⇒ (7) + 12 = 19
Init Kal’Ryon: 1d20 + 1 ⇒ (18) + 1 = 19
Init Taariik : 1d20 - 3 ⇒ (11) - 3 = 8
Init Xilt : 1d20 + 15 ⇒ (15) + 15 = 30

It does not like that and drops to the floor taking on more of it's natural shape...which is a shapeless puddle.

But it is very slow and everyone gets another chance to kill it before it can act.

Round 1 the BOLD may act.
Xilt
Diazepane
Myth
Kal'Ryon

Deathtrap Ooze -81

Silver Crusade

open | NG male (he/him) human (Varisian) alchemist 12 | AC 26 (T 15, FF 22) | HP 111/111 | P +20, I +4 | F +14 (+16 vs poison), R +15, W +10 | Bombs: 22/22, Fly: 12/12, Clover: 3/3 | Active Conditions: ant haul

Diazepane will step back slowly, not entirely sure what the creature's reach is, before launching another volley.

Frost Bomb, PBS, RS, small: 1d20 + 13 + 1 - 2 + 2 ⇒ (8) + 13 + 1 - 2 + 2 = 22 vs whatever
Cold, PBS: 5d6 + 8 + 1 ⇒ (2, 6, 4, 4, 3) + 8 + 1 = 28 plus DC 23 Fort vs staggered
Miss?: 1d8 ⇒ 8

Frost Bomb, PBS, RS, small: 1d20 + 13 + 1 - 2 + 2 ⇒ (8) + 13 + 1 - 2 + 2 = 22 vs whatever
Cold, PBS: 5d6 + 8 + 1 ⇒ (3, 4, 2, 6, 2) + 8 + 1 = 26 plus DC 23 Fort vs staggered
Miss?: 1d8 ⇒ 3

Frost Bomb, PBS, RS, small: 1d20 + 8 + 1 - 2 + 2 ⇒ (6) + 8 + 1 - 2 + 2 = 15 vs whatever
Cold, PBS: 5d6 + 8 + 1 ⇒ (1, 4, 5, 2, 4) + 8 + 1 = 25 plus DC 23 Fort vs staggered
Miss?: 1d8 ⇒ 5

Dark Archive

Ganzi Bloodrager 5/DD 5 | HP 114/114 (144*) | Resistance (5 Acid, Electricity, Sonic, Fire +10*) |AC 22(*22) (26 buffed), T 11 FF 29 |Rage*:15/15 BW 2/2 Quibble 1/1, Spells 1st: 2/2 2nd: 2/2|CMB +13 (15*) (+2 trip), CMD 29 | F: +14/*+17, R: +8, W: +10/*+12 (+2 charm/comp) | Init: +1 | Perc: +6 Dipl +13 DV 60', Blind: 30'|30ft | Conditions:

Kal takes a deep breath, heaving out a billow of fire across the creature before he retreats back towards the cavern entrance.

Reflex, DC 21: 10d6 ⇒ (4, 4, 2, 1, 4, 1, 3, 3, 1, 2) = 25


Countdown to Round Mountain Games I've Played (Session Tracker)

Diazepane didn't actually have to step back. I moved the token before realizing I needed to roll initiative since that was a surprise round.

Another round of bombs completely crystalizes the thing and it stops moving before Kal'Ryon has to spit hot fire.

Diazepane:
The ooze is dead but you did spot two other traps in the same spot where it was hiding.

The Exchange

Male N Half-Orc Wizard (Exploiter Archetype) 11|Contingency -Fly spell(10 days) ,Life Bubble,Ablative Barrier (38/50),False Life, Mage Armor,Heroism, Heightened Awareness. |HP 82/82 |12 Non-Lethal Damage|Temp HP 15/15|Converts first 5 points of damage ==> non-lethal|AC 16 T 13 FF 14|CMB +6 CMD 16|F +13 R +12 W +15|INIT+13|PER+18/+20 Darkvision 60' SM+10|30'|Fly 60'+27
Resources:
Shirt Re-roll 1/1,Slush Fund=50/50, Showman 1/1,Save Reroll 1/1,Arcane Pool 5/8, Spark Staff 0/10, Extend 6/6, Persistent 3/3. Pearls 1st 5/6 , 2nd 2/2| Spells 1st 5/6, 2nd 5/6 ,3rd 3/6, 4th 3/4, 5th 3/3, 6th 1/2

"Good job Diazepane. So, what is next?"

Silver Crusade

open | NG male (he/him) human (Varisian) alchemist 12 | AC 26 (T 15, FF 22) | HP 111/111 | P +20, I +4 | F +14 (+16 vs poison), R +15, W +10 | Bombs: 22/22, Fly: 12/12, Clover: 3/3 | Active Conditions: ant haul

"There are two other traps in that spot where it was hiding."

Dark Archive

Ganzi Bloodrager 5/DD 5 | HP 114/114 (144*) | Resistance (5 Acid, Electricity, Sonic, Fire +10*) |AC 22(*22) (26 buffed), T 11 FF 29 |Rage*:15/15 BW 2/2 Quibble 1/1, Spells 1st: 2/2 2nd: 2/2|CMB +13 (15*) (+2 trip), CMD 29 | F: +14/*+17, R: +8, W: +10/*+12 (+2 charm/comp) | Init: +1 | Perc: +6 Dipl +13 DV 60', Blind: 30'|30ft | Conditions:

"Don't look at me. I don't do traps", Kal just shrugs.

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd | HP:77/77| AC:28 T:18 FF:20 | CMB:9 CMD:25 | Saves F:+8 R:+15 W:+5 (+2 vs enchantments) | Init:+12 | Per: +15| 30 ft

Myth shrugs. ”I’d leave ‘em be…the other one didn’t show any interest in us till we attacked it…I doubt they will either…”

The Exchange

Male N Half-Orc Wizard (Exploiter Archetype) 11|Contingency -Fly spell(10 days) ,Life Bubble,Ablative Barrier (38/50),False Life, Mage Armor,Heroism, Heightened Awareness. |HP 82/82 |12 Non-Lethal Damage|Temp HP 15/15|Converts first 5 points of damage ==> non-lethal|AC 16 T 13 FF 14|CMB +6 CMD 16|F +13 R +12 W +15|INIT+13|PER+18/+20 Darkvision 60' SM+10|30'|Fly 60'+27
Resources:
Shirt Re-roll 1/1,Slush Fund=50/50, Showman 1/1,Save Reroll 1/1,Arcane Pool 5/8, Spark Staff 0/10, Extend 6/6, Persistent 3/3. Pearls 1st 5/6 , 2nd 2/2| Spells 1st 5/6, 2nd 5/6 ,3rd 3/6, 4th 3/4, 5th 3/3, 6th 1/2

Xilt disagrees.

"Something this well guarded is well guarded for a reason. You should disarm them if you can."


Male N Salt Mephit | Buffs: Ablative Barrier (45/50) (26 hours), False Life (26 hours), Mage Armor (26 hours), | HP 41/41|5 Non-Lethal damage|Temp HP 13/19|DR 5/Magic|Converts first 5 points of damage ==> non-lethal FH 2 Arid Env|AC 29 T 14 FF 26|CMB +5 CMD 18|F +4 R +5 W +7|Init +6|PER +14 DV 60' SM+1|30' Fly 40'+18 Stealth+12|Improved Evasion,SR 16
Resources:
Summon Mephit 1/1, Breath Weapon 1/1, Glitterdust 0/1, Dehyrdate 1/1, Ember Staff 5/10

Tzleztor for once agrees with his master.

"There must be a ton of treasure behind it or maybe something important like an arcane focus to keep the tapestry open. These traps are expensive."

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd | HP:77/77| AC:28 T:18 FF:20 | CMB:9 CMD:25 | Saves F:+8 R:+15 W:+5 (+2 vs enchantments) | Init:+12 | Per: +15| 30 ft

”If they are actual traps, I’ll try to disarm them…can someone confirm they’re not more deathtrap oozes?”


Countdown to Round Mountain Games I've Played (Session Tracker)

Diazepane can confirm that they are definitely not Deathtrap Oozes in disguise. For one thing, they are magical rather than mechanical in nature.

He can point them out to Mythryndyr so that the elf can get to work.

Two disable checks, please.

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd | HP:77/77| AC:28 T:18 FF:20 | CMB:9 CMD:25 | Saves F:+8 R:+15 W:+5 (+2 vs enchantments) | Init:+12 | Per: +15| 30 ft

Hearing confirmation from Diazepane, Myth warily approaches the traps and attempts to disarm ‘em…first one…

Disable Device: 1d20 + 21 ⇒ (10) + 21 = 31

…and then the other…

Disable Device: 1d20 + 21 ⇒ (19) + 21 = 40

Silver Crusade

open | NG male (he/him) human (Varisian) alchemist 12 | AC 26 (T 15, FF 22) | HP 111/111 | P +20, I +4 | F +14 (+16 vs poison), R +15, W +10 | Bombs: 22/22, Fly: 12/12, Clover: 3/3 | Active Conditions: ant haul

Diazepane will aid Myth.

Aid Disable: 1d20 + 17 ⇒ (16) + 17 = 33
Aid Disable: 1d20 + 17 ⇒ (9) + 17 = 26

Those are +1 if Diazepane's still under the effects of reduce person, but I'm guessing it won't matter much.

Dark Archive

Ganzi Bloodrager 5/DD 5 | HP 114/114 (144*) | Resistance (5 Acid, Electricity, Sonic, Fire +10*) |AC 22(*22) (26 buffed), T 11 FF 29 |Rage*:15/15 BW 2/2 Quibble 1/1, Spells 1st: 2/2 2nd: 2/2|CMB +13 (15*) (+2 trip), CMD 29 | F: +14/*+17, R: +8, W: +10/*+12 (+2 charm/comp) | Init: +1 | Perc: +6 Dipl +13 DV 60', Blind: 30'|30ft | Conditions:

The Ganzi stands and fidgets with his pole arm, while the others do most of the actual heroing and adventuring.

*ahem*, Good job guys


Countdown to Round Mountain Games I've Played (Session Tracker)

Mythryndyr makes short work of the remaining traps, with Diazepane's aid not being quite necessary but almost for the first trap. He is just about to stop Mythryndyr form accidentally setting it off when the half-elf notes his near mistake and corrects it. Diazepane doesn't even get a chance to make suggestions on the second one before it's dealt with.

There *appear* to be no other dangers as the group crosses through the narrow gap and into the other large chamber.

The large room evidently served as the lair for an ancient dire bear before it was killed and the carcass left in the tunnel. The floor of this cave is covered with multiple sets of booted footprints that move in every direction about the room.

DC25 Survival Check:
Some of the footprints move directly into the wall in the north east corner. DC16 Will Save if you explore that wall.

Silver Crusade

open | NG male (he/him) human (Varisian) alchemist 12 | AC 26 (T 15, FF 22) | HP 111/111 | P +20, I +4 | F +14 (+16 vs poison), R +15, W +10 | Bombs: 22/22, Fly: 12/12, Clover: 3/3 | Active Conditions: ant haul

Aid Survival: 1d20 + 5 ⇒ (4) + 5 = 9

Diazepane is far more useful in mechanical things than natural things.

Dark Archive

Ganzi Bloodrager 5/DD 5 | HP 114/114 (144*) | Resistance (5 Acid, Electricity, Sonic, Fire +10*) |AC 22(*22) (26 buffed), T 11 FF 29 |Rage*:15/15 BW 2/2 Quibble 1/1, Spells 1st: 2/2 2nd: 2/2|CMB +13 (15*) (+2 trip), CMD 29 | F: +14/*+17, R: +8, W: +10/*+12 (+2 charm/comp) | Init: +1 | Perc: +6 Dipl +13 DV 60', Blind: 30'|30ft | Conditions:

Survival, hail mary: 1d20 + 6 ⇒ (14) + 6 = 20

I see some footprints over here- but, there are far to many of them to make any sense of where they were going or what they were doing

The Exchange

Male N Half-Orc Wizard (Exploiter Archetype) 11|Contingency -Fly spell(10 days) ,Life Bubble,Ablative Barrier (38/50),False Life, Mage Armor,Heroism, Heightened Awareness. |HP 82/82 |12 Non-Lethal Damage|Temp HP 15/15|Converts first 5 points of damage ==> non-lethal|AC 16 T 13 FF 14|CMB +6 CMD 16|F +13 R +12 W +15|INIT+13|PER+18/+20 Darkvision 60' SM+10|30'|Fly 60'+27
Resources:
Shirt Re-roll 1/1,Slush Fund=50/50, Showman 1/1,Save Reroll 1/1,Arcane Pool 5/8, Spark Staff 0/10, Extend 6/6, Persistent 3/3. Pearls 1st 5/6 , 2nd 2/2| Spells 1st 5/6, 2nd 5/6 ,3rd 3/6, 4th 3/4, 5th 3/3, 6th 1/2

@EbonFist - How long does it take to make the Survival check? Is it more than 1 minute (10 rounds)?

Xilt ponders the possibility of using magic to solve this problem.

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd | HP:77/77| AC:28 T:18 FF:20 | CMB:9 CMD:25 | Saves F:+8 R:+15 W:+5 (+2 vs enchantments) | Init:+12 | Per: +15| 30 ft

Survival: 1d20 + 6 ⇒ (1) + 6 = 7

Myth shrugs as he has no clue…


Countdown to Round Mountain Games I've Played (Session Tracker)
Xilt Sphinx wrote:

@EbonFist - How long does it take to make the Survival check? Is it more than 1 minute (10 rounds)?

Xilt ponders the possibility of using magic to solve this problem.

You have plenty of time.

The Exchange

Male N Half-Orc Wizard (Exploiter Archetype) 11|Contingency -Fly spell(10 days) ,Life Bubble,Ablative Barrier (38/50),False Life, Mage Armor,Heroism, Heightened Awareness. |HP 82/82 |12 Non-Lethal Damage|Temp HP 15/15|Converts first 5 points of damage ==> non-lethal|AC 16 T 13 FF 14|CMB +6 CMD 16|F +13 R +12 W +15|INIT+13|PER+18/+20 Darkvision 60' SM+10|30'|Fly 60'+27
Resources:
Shirt Re-roll 1/1,Slush Fund=50/50, Showman 1/1,Save Reroll 1/1,Arcane Pool 5/8, Spark Staff 0/10, Extend 6/6, Persistent 3/3. Pearls 1st 5/6 , 2nd 2/2| Spells 1st 5/6, 2nd 5/6 ,3rd 3/6, 4th 3/4, 5th 3/3, 6th 1/2

Xilt refreshes his magical energies with a pearl of power and then cast Heightened Awareness on himself to prepare for the next battle. The wizard ponders the situation for a while and then only very reluctantly casts a droning spell.

"Very well, then."

Summon Monster V: To summon 1d3 Archon Hounds.

Hounds Summoned: 1d3 ⇒ 3


The hounds appear and are directed by the mage to get to the bottom of this mystery.

Survival, Hound 1: 1d20 + 14 ⇒ (6) + 14 = 20

Survival, Hound 2: 1d20 + 14 ⇒ (6) + 14 = 20

Survival, Hound 3: 1d20 + 14 ⇒ (4) + 14 = 18

If scent can be used to follow the trail then it would be an automatic success as the DC would be only 10 (and not 25). They are hounds after all. :)

Next time I will just go with an auto-aid and then take 10 for the win. This dice roller is evil and defies the laws of probability on a regular basis. :)


Countdown to Round Mountain Games I've Played (Session Tracker)

Three canine headed divine beings appear.

"Look here, Admiral Barkinghouse," one of them says.

"Indeed Lady Puglington, that is a lot of tracks,"[b] Admiral Barkington replies, squatting down to examine them. [b]"What's your opinion Sir Cuddleson?"

"They seem to just go all over, with no pattern, milord. I fear we shall have to resort to our sniffers."

"Agreed."

"Agreed."

They do just that, sniffing around, including each member of the party.

"Quit odd, wouldn't you say, Lady Puglington?"

"Indubitably. And your opinion Admiral?"

"The same. Why do they all walk to this wall?"

Will: 1d20 + 5 ⇒ (1) + 5 = 6

Will: 1d20 + 5 ⇒ (18) + 5 = 23

Will: 1d20 + 5 ⇒ (9) + 5 = 14

"By General Rover's one droopy ear, it's a false wall!" Admiral Barkington declares, phasing through the wall in the Northeast corner.

"I say, sir, did you know there was a chamber back here?" he asks Xilt.

Once you = find the Hao Jin Tapestry (we won't worry about the will saves to bypass the illusory wall. The DC is low and you'll figure it out eventually), you spot several dried bloodstains clustered around a single location on the tapestry, a clear sign as to where their fellow agents
entered the tapestry.

The symbol in question is a demonic ape face

DC20 Knowledge (planes or religion):
The symbol represents Angazhan, the demon lord of apes and jungles.

You can use the simplified ritual detailed in Aram Zey’s folio (which many of you are quite familiar with, by now) to activate the tapestry, allowing you to follow the other Pathfinders into the demiplane.

However, there is a chance you will damage the tapestry this way.

You can puzzle out the proper way with a successful DC 25 Knowledge (arcana) check.

Silver Crusade

open | NG male (he/him) human (Varisian) alchemist 12 | AC 26 (T 15, FF 22) | HP 111/111 | P +20, I +4 | F +14 (+16 vs poison), R +15, W +10 | Bombs: 22/22, Fly: 12/12, Clover: 3/3 | Active Conditions: ant haul

Knowledge (planes): 1d20 + 19 ⇒ (20) + 19 = 39

"This symbol represents Angazhan, the demon lord of apes and jungles."

Diazepane has credit for #0-05, Mists of Mwangi, if there's any connection.

Knowledge (arcana): 1d20 + 22 ⇒ (10) + 22 = 32

"Let's go. I know the ritual."

The Exchange

Male N Half-Orc Wizard (Exploiter Archetype) 11|Contingency -Fly spell(10 days) ,Life Bubble,Ablative Barrier (38/50),False Life, Mage Armor,Heroism, Heightened Awareness. |HP 82/82 |12 Non-Lethal Damage|Temp HP 15/15|Converts first 5 points of damage ==> non-lethal|AC 16 T 13 FF 14|CMB +6 CMD 16|F +13 R +12 W +15|INIT+13|PER+18/+20 Darkvision 60' SM+10|30'|Fly 60'+27
Resources:
Shirt Re-roll 1/1,Slush Fund=50/50, Showman 1/1,Save Reroll 1/1,Arcane Pool 5/8, Spark Staff 0/10, Extend 6/6, Persistent 3/3. Pearls 1st 5/6 , 2nd 2/2| Spells 1st 5/6, 2nd 5/6 ,3rd 3/6, 4th 3/4, 5th 3/3, 6th 1/2

Xilt nods.

"Well done my canine friends. Good job."

The wizard agrees with the alchemist.

"Yes, you are correct on both counts."

32 Knowledge Planes on a take 10

32 Knowledge Arcana on a take 10

"Is everyone ready to enter?"

Right before everyone jumps through the portal Xilt will put up Mirror Image on himself which he extends with his rod. He then puts his rod back into his Handy Haversack.

Mirror Image, Extended, CL 10, Images: 1d4 + 3 ⇒ (3) + 3 = 6

Dark Archive

Ganzi Bloodrager 5/DD 5 | HP 114/114 (144*) | Resistance (5 Acid, Electricity, Sonic, Fire +10*) |AC 22(*22) (26 buffed), T 11 FF 29 |Rage*:15/15 BW 2/2 Quibble 1/1, Spells 1st: 2/2 2nd: 2/2|CMB +13 (15*) (+2 trip), CMD 29 | F: +14/*+17, R: +8, W: +10/*+12 (+2 charm/comp) | Init: +1 | Perc: +6 Dipl +13 DV 60', Blind: 30'|30ft | Conditions:

Kal puts his hand on Diazepanes shoulder.

Well done


Countdown to Round Mountain Games I've Played (Session Tracker)

You arrive in Hao Jin’s demiplane instantaneously upon uttering the command word while touching the tapestry, your destination a hot and muggy jungle. A familiar to some of you, 2-foot-diameter sphere of pulsing blue light forms nearby each creature that enters the tapestry demiplane, and the sphere is both stationary and visible only to that creature. Any creature stepping into this extraplanar eddy is shifted back to the Material Plane to the place where it entered.

Although there is no sun here, the climate closely matches the deepest reaches of the Mwangi jungle. Temperatures beneath the canopy exceed 120 degrees Fahrenheit and unprotected characters must succeed at a Fortitude save every 10 minutes or be subjected to the effects of extreme heat.

A single path leads away from the clearing, taking would-be travelers deeper into the unknown. Five sets of booted humanoid footprints and a familiar set of spiky tracks lead down the path. Venturing off the path cleared by the agents before them places you in areas of heavy undergrowth. You may wish to fly over the canopy, but the density of the jungle makes it nearly impossible to follow the path from the sky above.

We are on slide 6. Please place yourself on or adjacent to the line indicating the trail. Please also roll a Perception check.

Silver Crusade

open | NG male (he/him) human (Varisian) alchemist 12 | AC 26 (T 15, FF 22) | HP 111/111 | P +20, I +4 | F +14 (+16 vs poison), R +15, W +10 | Bombs: 22/22, Fly: 12/12, Clover: 3/3 | Active Conditions: ant haul

Perception: 1d20 + 19 ⇒ (5) + 19 = 24

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd | HP:77/77| AC:28 T:18 FF:20 | CMB:9 CMD:25 | Saves F:+8 R:+15 W:+5 (+2 vs enchantments) | Init:+12 | Per: +15| 30 ft

Myth taps himself with his wand of endure elements…and offers to use it on any of his companions…then he has a look around…

Perception: 1d20 + 15 ⇒ (3) + 15 = 18

The Exchange

Male N Half-Orc Wizard (Exploiter Archetype) 11|Contingency -Fly spell(10 days) ,Life Bubble,Ablative Barrier (38/50),False Life, Mage Armor,Heroism, Heightened Awareness. |HP 82/82 |12 Non-Lethal Damage|Temp HP 15/15|Converts first 5 points of damage ==> non-lethal|AC 16 T 13 FF 14|CMB +6 CMD 16|F +13 R +12 W +15|INIT+13|PER+18/+20 Darkvision 60' SM+10|30'|Fly 60'+27
Resources:
Shirt Re-roll 1/1,Slush Fund=50/50, Showman 1/1,Save Reroll 1/1,Arcane Pool 5/8, Spark Staff 0/10, Extend 6/6, Persistent 3/3. Pearls 1st 5/6 , 2nd 2/2| Spells 1st 5/6, 2nd 5/6 ,3rd 3/6, 4th 3/4, 5th 3/3, 6th 1/2

Xilt is kept cool and dry by his Life Bubble spell. He does draw a scroll and he put up Endure Elements on Tzleztor.

"It is nice of you to offer. Perhaps the others could use a bit of help from your wand?"

The wizard has a quick look around for anything out of sorts.

Perception: 1d20 + 17 ⇒ (8) + 17 = 25


Male N Salt Mephit | Buffs: Ablative Barrier (45/50) (26 hours), False Life (26 hours), Mage Armor (26 hours), | HP 41/41|5 Non-Lethal damage|Temp HP 13/19|DR 5/Magic|Converts first 5 points of damage ==> non-lethal FH 2 Arid Env|AC 29 T 14 FF 26|CMB +5 CMD 18|F +4 R +5 W +7|Init +6|PER +14 DV 60' SM+1|30' Fly 40'+18 Stealth+12|Improved Evasion,SR 16
Resources:
Summon Mephit 1/1, Breath Weapon 1/1, Glitterdust 0/1, Dehyrdate 1/1, Ember Staff 5/10

Tzleztor takes to the air hovering above the ground and near his master.
He nods appreciatively as his master shields him from the heat.

"It is too humid here. The desert I like but all this moisture. Yuck!"

The plucky mephit glances around as well.

Perception: 1d20 + 13 ⇒ (17) + 13 = 30

Dark Archive

Ganzi Bloodrager 5/DD 5 | HP 114/114 (144*) | Resistance (5 Acid, Electricity, Sonic, Fire +10*) |AC 22(*22) (26 buffed), T 11 FF 29 |Rage*:15/15 BW 2/2 Quibble 1/1, Spells 1st: 2/2 2nd: 2/2|CMB +13 (15*) (+2 trip), CMD 29 | F: +14/*+17, R: +8, W: +10/*+12 (+2 charm/comp) | Init: +1 | Perc: +6 Dipl +13 DV 60', Blind: 30'|30ft | Conditions:

This doesn't bother me too much, but I wouldn't mind the extra caution Myth- if you are still sharing

Kal only has fire resistance when raging, so I don't think that he counts as "protected"

Perception: 1d20 + 6 ⇒ (17) + 6 = 23


Countdown to Round Mountain Games I've Played (Session Tracker)

The pathfinders are dealing with the heat and cutting a trail through the jungle when chaos erupts. Suddenly, they're surrounded by half a dozen giant white apes with four arms each.

axe: 1d20 + 17 ⇒ (12) + 17 = 29
slashing: 1d8 + 6 ⇒ (1) + 6 = 7

axe: 1d20 + 17 ⇒ (17) + 17 = 34
slashing: 1d8 + 6 ⇒ (4) + 6 = 10

axe: 1d20 + 17 ⇒ (6) + 17 = 23
images?: 1d7 ⇒ 4
slashing: 1d8 + 6 ⇒ (6) + 6 = 12

And Kal'Ryon feels the one on the rock whispering a dark message to him.

Kal'Ryon:
"Kill the half-orc next to you."

Worse, as the pathfinders get their metaphorical feet under them, two of the nearby trees sprout arms, legs, faces and bad attitudes.

Welcome to the Jungle!:

Init Diazepane: 1d20 + 4 ⇒ (11) + 4 = 15
Init Myth : 1d20 + 12 ⇒ (14) + 12 = 26
Init Kal’Ryon: 1d20 + 1 ⇒ (11) + 1 = 12
Init Girallons: 1d20 + 3 ⇒ (9) + 3 = 12
Init Xilt : 1d20 + 15 ⇒ (18) + 15 = 33
Tobongos: 1d20 - 1 ⇒ (13) - 1 = 12

Round 1, the BOLD may act
Xilt 5 Images
Myth
Diazepane -7HP

Fourillas
Kal'Ryon -10HP DC22Will save or the words get you. (+2 to save if it's against your nature.)
Treemen

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