EbonFist's #5-20 The Sealed Gate (Inactive)

Game Master EbonFist

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Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd | HP:77/77| AC:28 T:18 FF:20 | CMB:9 CMD:25 | Saves F:+8 R:+15 W:+5 (+2 vs enchantments) | Init:+12 | Per: +15| 30 ft

Fort: 1d20 + 8 ⇒ (13) + 8 = 21
Reflex: 1d20 + 15 ⇒ (7) + 15 = 22

Myth moves away from the swarm and fires at one of the chanting big bugs assuming he has LOS on either…

To Hit: Base/Dex, Magic, Weapon Focus, Precise Shot, Deadeye Bowman, Deadly Aim
Damage: Magic, Strength, Deadly Aim

Magic Longbow: 1d20 + 13 + 1 + 1 - 2 ⇒ (9) + 13 + 1 + 1 - 2 = 22
Magic/Cold Iron Damage: 1d8 + 1 + 3 + 4 ⇒ (6) + 1 + 3 + 4 = 14


Ruby Phoenix Tournament Games I've Played (Session Tracker)

No one succumbs to any of the swarms' unpleasantnesses, partially because Xilt throws up a dome of protection around himself and his familiar.

Just in time, too because Kal'Ryon spits hot fire that caresses over the dome as well.

Refl: 1d20 + 9 ⇒ (20) + 9 = 29

Refl: 1d20 + 9 ⇒ (18) + 9 = 27

Both swarms avoid the worst of the blast and their natural infernal nature protects them from some of it, but all that surface area leaves them susceptible to much of the rest. (The GM's brain is much more damaged by the math involved, unfortunately.)

Myth's arrow goes wide.

Xilt:
The big demons who are chanting are Derakni. They have damage resistance which is overcome by good, resistance to acid, cold and fire, spell resistance and are immune to electricity and poison.
They have several spell like abilities around summoning insects and weakening foes. They have poison and the sound of their wings in flight can leave people confused.

The small, swarming demons are Vescavors. They are resistant to fire, poison and spells and, as swarms, all the things swarms are normally immune to. They can, and do eat almost anything so everyone's gear is in danger and anyone who stays in their midst for too long risks insanity.

Round 1/2, the Bold may act
Xilt
Tzleztor

Big Bug Fiends
Diazepane
Little Bug Fiends Blue -15hp, Green -15hp
Myth -3HP
Kal'Ryon -3HP

The Exchange

Male N Half-Orc Wizard (Exploiter Archetype) 11| |HP 82/82|AC 12 T 12 FF 10|CMB +4 CMD 16|F +11 R +10 W +13|INIT+9|PER+14/+16 Darkvision 60' SM+8|
Resources:
Shirt Re-roll 1/1,Slush Fund=50/50, Showman 1/1,Save Reroll 1/1,Arcane Pool 8/8, Spark Staff 10/10, Extend 6/6, Persistent 3/3. Pearls 1st 6/6 , 2nd 2/2| Spells 1st 6/6, 2nd 6/6 ,3rd 6/6, 4th 4/4, 5th 3/3, 6th 2/2

Haste is up on the entire party!

Xilt takes back his Ember Staff from Tzleztor knowing that his Spark Staff will be of no use against the demons. With a free hand he casts a Fly spell on himself.

By default Xilt will have nothing in hand.


Male N Salt Mephit | Buffs: | HP 41/41|DR 5/Magic| FH 2 Arid Env|AC 25 T 14 FF 22|CMB +5 CMD 18|F +4 R +5 W +7|Init +6|PER +14 DV 60' SM+1|30' Fly 40'+18 Stealth+20|Improved Evasion,SR 16
Resources:
Summon Mephit 1/1, Breath Weapon 1/1, Glitterdust 1/1, Dehyrdate 1/1, Ember Staff 10/10

Tzleztor curses knowing that he is probably stuck in the penalty box for the remainder of the fight. He tries to summon his cousin to help him should he find his way into the battle.

Low is good, Summon Mephit 25%: 1d100 ⇒ 16

His cousin Frantz (a standard Salt Mephit) appears next to him within the Emergency Force Sphere.


"Long time no see. We were fighting Hell Cats the last time you rung but now I can see it is so much worse."

Frantz is the mephit with the red square border.


Ruby Phoenix Tournament Games I've Played (Session Tracker)

Xilt speeds up his party while Tzleztor phones a friend.

The big fiends finish their spells and, just in case there weren't enough swarms of bugs around, two more enormous ones appear, these being wasps. One swarm appears around Diazepane while the other forms up around Mythryndyr.

Swarm damage: 2d6 ⇒ (6, 3) = 9

Swarm damage: 2d6 ⇒ (6, 3) = 9

To add insult to injury the big bug demons fling spells at Diazepane and Kal'Ryon.

Enervation: 1d20 + 15 ⇒ (18) + 15 = 33
Negative Levels: 1d4 ⇒ 3

Enervation: 1d20 + 15 ⇒ (1) + 15 = 16
Negative Levels: 1d4 ⇒ 2

Round 2, the Bold may act
Xilt
Tzleztor
Big Bug Fiends
Diazepane -9HP 3 Negative Levels DC13 Fort Save vs. Distraction, DC13 Fort save vs. Poison
Little Bug Fiends Blue -15hp, Green -15hp
Myth -12HP DC13 Fort Save vs. Distraction, DC13 Fort save vs. Poison
Kal'Ryon -3HP 2 Negative Levels

The Exchange

Male N Half-Orc Wizard (Exploiter Archetype) 11| |HP 82/82|AC 12 T 12 FF 10|CMB +4 CMD 16|F +11 R +10 W +13|INIT+9|PER+14/+16 Darkvision 60' SM+8|
Resources:
Shirt Re-roll 1/1,Slush Fund=50/50, Showman 1/1,Save Reroll 1/1,Arcane Pool 8/8, Spark Staff 10/10, Extend 6/6, Persistent 3/3. Pearls 1st 6/6 , 2nd 2/2| Spells 1st 6/6, 2nd 6/6 ,3rd 6/6, 4th 4/4, 5th 3/3, 6th 2/2

@Ebonfist - I think that the Enervation ray missed Kal'Ryon due to the natural "1" on the dice roller. Also the range on that spell is not great (short) so you might want to move in your Big Bugs a little so that they are in range of their targets.

Haste was put up last round on the party. That was just a reminder at the top of my last post. :)


Ruby Phoenix Tournament Games I've Played (Session Tracker)
Xilt Sphinx wrote:

@Ebonfist - I think that the Enervation ray missed Kal'Ryon due to the natural "1" on the dice roller. Also the range on that spell is not great (short) so you might want to move in your Big Bugs a little so that they are in range of their targets.

Haste was put up last round on the party. That was just a reminder at the top of my last post. :)

You're correct about the first item. That is a miss. You are incorrect about the second item. I moved them within short range (25ft +5ft/2 caster levels) for the spell.

Corrected Round 2, the Bold may act
Xilt
Tzleztor
Big Bug Fiends
Diazepane -9HP 3 Negative Levels DC13 Fort Save vs. Distraction, DC13 Fort save vs. Poison
Little Bug Fiends Blue -15hp, Green -15hp
Myth -12HP DC13 Fort Save vs. Distraction, DC13 Fort save vs. Poison
Kal'Ryon -3HP

Dark Archive

Ganzi Bloodrager 5/DD 6 | HP 136/136 (169*) | Resistance (5 Acid, Electricity, Sonic, Fire +10*) DR 5/magic |AC 23 (*22) (32 buffed) |Rage*:16/16 BW 2/2 Quibble 1/1, Spells 1st: 3/3 2nd: 2/2|CMB +13 (15*) (+2 trip), CMD 29 | F: +16/*+19, R: +9, W: +11/*+13 (+2 charm, 1/1 Reroll) |Perc: +6 Dipl +14 DV 60', Blind: 30'| 30ft | Conditions:

Thanks Xilt (and DM) for addressing and updating that.

Silver Crusade

Ruby Phoenix Tournament | NG male (he/him) human (Varisian) alchemist 12 | AC 26 (T 15, FF 22) | HP 111/111 | P +20, I +4 | F +14 (+16 vs poison), R +15, W +10 | Bombs: 22/22, Fly: 12/12, Clover: 3/3 | Active Conditions: ant haul

Fortitude vs distraction, 3 negative levels: 1d20 + 11 - 3 ⇒ (19) + 11 - 3 = 27
Fortitude vs poison, 3 negative levels: 1d20 + 11 + 2 - 3 ⇒ (14) + 11 + 2 - 3 = 24

Diazepane is very, very annoyed. His arms blur as he throws multiple bombs.

Knowledge (big bug fiends): 1d20 ⇒ 10
Knowledge (little bug fiends): 1d20 ⇒ 4
Knowledge (main enemies): 1d20 ⇒ 13

Diazepane's modifiers in character sheet, but religion is +9 if that's what the recall is. He'll use frost bombs > fire bombs > force bombs, targeting the swarm he's currently in - this splashes Green and the swarm he's not in, and he'll use extended splash to splash Blue on a hit. If his current swarm dies, he'll target the other swarm (but won't be able to splash anyone else).

Bomb, PBS, RS, 3 negative levels: 1d20 + 13 + 1 - 2 - 3 ⇒ (4) + 13 + 1 - 2 - 3 = 13 vs touch
Cold or Fire, PBS: 5d6 + 8 + 1 ⇒ (3, 3, 4, 5, 5) + 8 + 1 = 29 plus DC 23 Fortitude vs staggered if cold
Force, PBS: 5d4 + 8 + 1 ⇒ (4, 2, 3, 1, 3) + 8 + 1 = 22 plus DC 23 Reflex vs prone if force

Bomb, PBS, RS, 3 negative levels: 1d20 + 13 + 1 - 2 - 3 ⇒ (3) + 13 + 1 - 2 - 3 = 12 vs touch
Cold or Fire, PBS: 5d6 + 8 + 1 ⇒ (1, 5, 6, 6, 2) + 8 + 1 = 29 plus DC 23 Fortitude vs staggered if cold
Force, PBS: 5d4 + 8 + 1 ⇒ (1, 3, 3, 4, 2) + 8 + 1 = 22 plus DC 23 Reflex vs prone if force

Bomb, PBS, iterative, 3 negative levels: 1d20 + 8 + 1 - 2 - 3 ⇒ (7) + 8 + 1 - 2 - 3 = 11 vs touch
Cold or Fire, PBS: 5d6 + 8 + 1 ⇒ (3, 6, 2, 4, 3) + 8 + 1 = 27 plus DC 23 Fortitude vs staggered if cold
Force, PBS: 5d4 + 8 + 1 ⇒ (1, 2, 3, 3, 4) + 8 + 1 = 22 plus DC 23 Reflex vs prone if force

Splash damage is 13 of the same type, DC 23 Reflex for half.
Sticky bomb gives them 13 damage next round.

The Exchange

Male N Half-Orc Wizard (Exploiter Archetype) 11| |HP 82/82|AC 12 T 12 FF 10|CMB +4 CMD 16|F +11 R +10 W +13|INIT+9|PER+14/+16 Darkvision 60' SM+8|
Resources:
Shirt Re-roll 1/1,Slush Fund=50/50, Showman 1/1,Save Reroll 1/1,Arcane Pool 8/8, Spark Staff 10/10, Extend 6/6, Persistent 3/3. Pearls 1st 6/6 , 2nd 2/2| Spells 1st 6/6, 2nd 6/6 ,3rd 6/6, 4th 4/4, 5th 3/3, 6th 2/2

@Diazepane - Haste is up on your character as well (unless you do not want it). It was put up in Round 1 of the combat before your character had a chance to move.

Silver Crusade

Ruby Phoenix Tournament | NG male (he/him) human (Varisian) alchemist 12 | AC 26 (T 15, FF 22) | HP 111/111 | P +20, I +4 | F +14 (+16 vs poison), R +15, W +10 | Bombs: 22/22, Fly: 12/12, Clover: 3/3 | Active Conditions: ant haul

Oops - despite the multiple references to it, I still forgot. In that case, Diazepane will make another full BAB Attack.

Bomb, PBS, hasted, 3 negative levels: 1d20 + 13 + 1 - 2 - 3 ⇒ (1) + 13 + 1 - 2 - 3 = 10 vs touch
Cold or Fire, PBS: 5d6 + 8 + 1 ⇒ (3, 1, 5, 2, 3) + 8 + 1 = 23 plus DC 23 Fortitude vs staggered if cold
Force, PBS: 5d4 + 8 + 1 ⇒ (1, 3, 1, 3, 4) + 8 + 1 = 21 plus DC 23 Reflex vs prone if force

facepalm


Ruby Phoenix Tournament Games I've Played (Session Tracker)

Diazepane:
The big demons who were chanting are Derakni. They have damage resistance which is overcome by good, resistance to acid, cold and fire, spell resistance and are immune to electricity and poison.
They have several spell like abilities around summoning insects and weakening foes. They have poison and the sound of their wings in flight can leave people confused.
The small, swarming demons are Vescavors. They are resistant to fire, poison and spells and, as swarms, all the things swarms are normally immune to. They can, and do eat almost anything so everyone's gear is in danger and anyone who stays in their midst for too long risks insanity.
The swarm surrounding him and the others that appeared when the big fiends finished their chanting are just regular wasps.

Diazepane starts flinging bombs but finds it is harder to hit a bunch of tiny, agile creatures than big, clumsy creatures. None of them strike his targets directly.

Refl: 1d20 + 3 ⇒ (5) + 3 = 8
Refl: 1d20 + 3 ⇒ (12) + 3 = 15
Refl: 1d20 + 3 ⇒ (4) + 3 = 7

Refl: 1d20 + 3 ⇒ (13) + 3 = 16
Refl: 1d20 + 3 ⇒ (18) + 3 = 21
Refl: 1d20 + 3 ⇒ (2) + 3 = 5

Refl: 1d20 + 9 ⇒ (14) + 9 = 23
Refl: 1d20 + 9 ⇒ (12) + 9 = 21
Refl: 1d20 + 9 ⇒ (20) + 9 = 29

He does wipe out two of the wasp swarms, even without hitting them directly. The demonic bug swarm manages to avoid the worst of the damage from 2 of the bombs but it isn't enough to save it and it disperses as well.

His final bomb is no more accurate than the first three.

Refl: 1d20 + 3 ⇒ (5) + 3 = 8
Refl: 1d20 + 3 ⇒ (5) + 3 = 8

The blue swarm of fiendish bugs moves over Kal'Ryon.

Swarm Damage: 2d6 ⇒ (3, 3) = 6

Round 2/3, the Bold may act
Xilt
Tzleztor

Big Bug Fiends, 2 Wasps swarms -19hp
Diazepane -9HP 3 Negative Levels DC13 Fort Save vs. Distraction, DC13 Fort save vs. Poison
Little Bug Fiends Blue -15hp, Green -41hp
Myth -12HP DC13 Fort Save vs. Distraction, DC13 Fort save vs. Poison
Kal'Ryon -9HP DC15 Fort Save vs. Distraction, DC15 Refl Save or armor is broken.

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd | HP:77/77| AC:28 T:18 FF:20 | CMB:9 CMD:25 | Saves F:+8 R:+15 W:+5 (+2 vs enchantments) | Init:+12 | Per: +15| 30 ft

Fort: 1d20 + 8 ⇒ (12) + 8 = 20
Fort: 1d20 + 8 ⇒ (12) + 8 = 20

Myth steps away from the swarm and fires thrice at the big red bug…

To Hit: Base/Dex, Magic, Weapon Focus, Precise Shot, Deadeye Bowman, Deadly Aim
Damage: Magic, Strength, Deadly Aim

Magic Longbow: 1d20 + 13 + 1 + 1 + 1 - 2 - 2 ⇒ (13) + 13 + 1 + 1 + 1 - 2 - 2 = 25
Magic/Cold Iron Damage: 1d8 + 1 + 3 + 4 ⇒ (4) + 1 + 3 + 4 = 12

Magic Longbow (Haste): 1d20 + 13 + 1 + 1 + 1 - 2 - 2 ⇒ (17) + 13 + 1 + 1 + 1 - 2 - 2 = 29
Magic/Cold Iron Damage: 1d8 + 1 + 3 + 4 ⇒ (8) + 1 + 3 + 4 = 16

Magic Longbow (Iterative): 1d20 + 8 + 1 + 1 + 1 - 2 - 2 ⇒ (1) + 8 + 1 + 1 + 1 - 2 - 2 = 8
Magic/Cold Iron Damage: 1d8 + 1 + 3 + 4 ⇒ (2) + 1 + 3 + 4 = 10

Active AC: 29

The Exchange

Male N Half-Orc Wizard (Exploiter Archetype) 11| |HP 82/82|AC 12 T 12 FF 10|CMB +4 CMD 16|F +11 R +10 W +13|INIT+9|PER+14/+16 Darkvision 60' SM+8|
Resources:
Shirt Re-roll 1/1,Slush Fund=50/50, Showman 1/1,Save Reroll 1/1,Arcane Pool 8/8, Spark Staff 10/10, Extend 6/6, Persistent 3/3. Pearls 1st 6/6 , 2nd 2/2| Spells 1st 6/6, 2nd 6/6 ,3rd 6/6, 4th 4/4, 5th 3/3, 6th 2/2

Xilt leaves Tzleztor and Frantz in the force bubble penalty box as he steps through a crack in reality to move 100 feet above the battlefield he then flies another 40 feet straight up. Xilt (and his eight copies) activate his Ember Staff and a Fireball zooms down engulfing the swarm of the Little Bugs friends, all four black and white wasp swarms and Myth (who has provided permission for this).

Move action: Dimensional Slide 100' straight up and 80 feet of flight to fly directly up (Fly modifier of +24 makes this automatic).

Standard action: Activate staff.

Fireball,CL10, Reflex save DC 20: 10d6 ⇒ (4, 6, 2, 6, 1, 1, 3, 4, 3, 3) = 33


Both Frantz and Tzleztor jeer at Xilt who have left them in the protective shell.

"Hey, we are not babies you know. We can help!"

Tzleztor is particularly animated over the unauthorised use of his staff.

"Not fair! I get dibs on the Spark Staff in the next combat."

Dark Archive

Ganzi Bloodrager 5/DD 6 | HP 136/136 (169*) | Resistance (5 Acid, Electricity, Sonic, Fire +10*) DR 5/magic |AC 23 (*22) (32 buffed) |Rage*:16/16 BW 2/2 Quibble 1/1, Spells 1st: 3/3 2nd: 2/2|CMB +13 (15*) (+2 trip), CMD 29 | F: +16/*+19, R: +9, W: +11/*+13 (+2 charm, 1/1 Reroll) |Perc: +6 Dipl +14 DV 60', Blind: 30'| 30ft | Conditions:

I am holding off to see the results of the fireball. My plan is to reposition and try another breath weapon if there are survivors

Reflex, DC 15: 1d20 + 8 ⇒ (14) + 8 = 22
Reflex, DC 15: 1d20 + 8 ⇒ (17) + 8 = 25

The Exchange

Male N Half-Orc Wizard (Exploiter Archetype) 11| |HP 82/82|AC 12 T 12 FF 10|CMB +4 CMD 16|F +11 R +10 W +13|INIT+9|PER+14/+16 Darkvision 60' SM+8|
Resources:
Shirt Re-roll 1/1,Slush Fund=50/50, Showman 1/1,Save Reroll 1/1,Arcane Pool 8/8, Spark Staff 10/10, Extend 6/6, Persistent 3/3. Pearls 1st 6/6 , 2nd 2/2| Spells 1st 6/6, 2nd 6/6 ,3rd 6/6, 4th 4/4, 5th 3/3, 6th 2/2

@Kal'ryon - Sure but please make killing the Little Demons a priority over the wasps as they are actually a much bigger threat to the party.

Dark Archive

Ganzi Bloodrager 5/DD 6 | HP 136/136 (169*) | Resistance (5 Acid, Electricity, Sonic, Fire +10*) DR 5/magic |AC 23 (*22) (32 buffed) |Rage*:16/16 BW 2/2 Quibble 1/1, Spells 1st: 3/3 2nd: 2/2|CMB +13 (15*) (+2 trip), CMD 29 | F: +16/*+19, R: +9, W: +11/*+13 (+2 charm, 1/1 Reroll) |Perc: +6 Dipl +14 DV 60', Blind: 30'| 30ft | Conditions:

Its between clearing the field of swarms, vs taking a fly potion and making some movement toward them- but a full round of doing things that don't deal damage

The Exchange

Male N Half-Orc Wizard (Exploiter Archetype) 11| |HP 82/82|AC 12 T 12 FF 10|CMB +4 CMD 16|F +11 R +10 W +13|INIT+9|PER+14/+16 Darkvision 60' SM+8|
Resources:
Shirt Re-roll 1/1,Slush Fund=50/50, Showman 1/1,Save Reroll 1/1,Arcane Pool 8/8, Spark Staff 10/10, Extend 6/6, Persistent 3/3. Pearls 1st 6/6 , 2nd 2/2| Spells 1st 6/6, 2nd 6/6 ,3rd 6/6, 4th 4/4, 5th 3/3, 6th 2/2

@Kal'ryon - It is the blue coloured swarm that I am talking about targeting (no movement is required by your character). Anything that eats equipment has to go. :)


Ruby Phoenix Tournament Games I've Played (Session Tracker)

Refl save: 1d20 + 3 ⇒ (16) + 3 = 19
Refl save: 1d20 + 3 ⇒ (1) + 3 = 4
Refl save: 1d20 + 3 ⇒ (12) + 3 = 15
Refl save: 1d20 + 3 ⇒ (16) + 3 = 19

The already injured swarms of wasps don't stand a chance against the fireball.

The uninjured ones fail to to avoid the effects and they are all burned to a crisp, many of them completely disintegrating while the tiny roasted bodies of the others rain down on the ground.

Meanwhile, Myth lands a shot on the big red bug.

Kal'Ryon toughs through the swarm damage and considers his options.

Also, meanwhile, the babysized demons complain about being treated like babies.

Round 2/3, the Bold may act
Xilt
Tzleztor
Big Bug Fiends, Red -6
Diazepane -9HP 3 Negative Levels DC13 Fort Save vs. Distraction, DC13 Fort save vs. Poison
Little Bug Fiends Blue -15hp, Green -41hp
Myth -12HP DC13 Fort Save vs. Distraction, DC13 Fort save vs. Poison
Kal'Ryon -9HP

Silver Crusade

Ruby Phoenix Tournament | NG male (he/him) human (Varisian) alchemist 12 | AC 26 (T 15, FF 22) | HP 111/111 | P +20, I +4 | F +14 (+16 vs poison), R +15, W +10 | Bombs: 22/22, Fly: 12/12, Clover: 3/3 | Active Conditions: ant haul

Diazepane made his saves already.

Dark Archive

Ganzi Bloodrager 5/DD 6 | HP 136/136 (169*) | Resistance (5 Acid, Electricity, Sonic, Fire +10*) DR 5/magic |AC 23 (*22) (32 buffed) |Rage*:16/16 BW 2/2 Quibble 1/1, Spells 1st: 3/3 2nd: 2/2|CMB +13 (15*) (+2 trip), CMD 29 | F: +16/*+19, R: +9, W: +11/*+13 (+2 charm, 1/1 Reroll) |Perc: +6 Dipl +14 DV 60', Blind: 30'| 30ft | Conditions:

Kal Takes another deep breath and expels a mouthful of fire towards the swarm- before retreating away from the creatures to the west.

Fire Breath Weapon, Reflex DC 21: 10d6 ⇒ (4, 5, 2, 1, 2, 1, 2, 1, 5, 2) = 25


Ruby Phoenix Tournament Games I've Played (Session Tracker)
Diazepane Ketal wrote:
Diazepane made his saves already.

You'll make saves until I tell you otherwise! But you're right...in this case you did already make those saves.

Refl: 1d20 + 9 ⇒ (20) + 9 = 29

The little fiendish bugs nimbly avoid Kal'Ryon's gout of fire though they still take some of the damage.

Round 3, the Bold may act
Xilt
Tzleztor
Big Bug Fiends, Red -6
Diazepane -9HP 3 Negative Levels
Little Bug Fiends Blue -24hp, Green-gone
Myth -12HP DC13 Fort Save vs. Distraction, DC13 Fort save vs. Poison
Kal'Ryon -9HP

Big Bug Fiends actions coming up later.


Ruby Phoenix Tournament Games I've Played (Session Tracker)

It takes only a gesture for each of the big bug fiends to summon more bugs, this time spiders. One swarm surrounds Kal'ryon while the other crawls over Mythryndyr.

spider bites: 1d6 ⇒ 1

spider bites: 1d6 ⇒ 3

Then, one, seeing that his beam of enervation missed Kal'ryon, tries again.

Enervation: 1d20 + 15 ⇒ (9) + 15 = 24
negative levels: 1d4 ⇒ 4

And the other tries his luck at Mythryndyr.

Enervation: 1d20 + 15 ⇒ (11) + 15 = 26
negative levels: 1d4 ⇒ 3

Round 3, the Bold may act
Xilt
Tzleztor
Big Bug Fiends, Red -6
Diazepane -9HP 3 Negative Levels
Little Bug Fiends Blue -24hp, Green-gone
Myth -12HP 3 negative levels DC11 Fort Save vs. Distraction, DC11 Fort save vs. Poison
Kal'Ryon -9HP 4 negative levels DC11 Fort Save vs. Distraction, DC11 Fort save vs. Poison

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd | HP:77/77| AC:28 T:18 FF:20 | CMB:9 CMD:25 | Saves F:+8 R:+15 W:+5 (+2 vs enchantments) | Init:+12 | Per: +15| 30 ft

Dang, along with inflicting all these negative levels, they have DR10 as well?

Reflex: 1d20 + 15 ⇒ (8) + 15 = 23 Before the negative levels
Fort: 1d20 + 8 - 3 ⇒ (17) + 8 - 3 = 22
Fort: 1d20 + 8 - 3 ⇒ (19) + 8 - 3 = 24

Myth dodges the fireball and avoids the I’ll effects of the swarm…

Silver Crusade

Ruby Phoenix Tournament | NG male (he/him) human (Varisian) alchemist 12 | AC 26 (T 15, FF 22) | HP 111/111 | P +20, I +4 | F +14 (+16 vs poison), R +15, W +10 | Bombs: 22/22, Fly: 12/12, Clover: 3/3 | Active Conditions: ant haul

Diazepane will throw some bombs.

I'm going to apologize in advance if this doesn't work out. Given the status of Green, I think that I can take out the Blue swarm with two bombs; therefore, I'm sending the first one at Red, and I'm not taking Rapid Shot due to the -3 already from ennervation. I think that's going to give us the best chance long-term, but it risks not taking down Blue.
The safe bet is to use Rapid Shot and throw three at Blue, but if Blue goes down, I don't get to throw any at Red. I'm going for it.

1st vs Red:

Force Bomb, hasted, 3rd range increment, 3 negative levels: 1d20 + 13 + 1 - 4 - 3 ⇒ (15) + 13 + 1 - 4 - 3 = 22 vs touch
Force: 5d4 + 8 ⇒ (3, 1, 2, 3, 2) + 8 = 19 plus DC 23 Reflex vs prone
13 splash force on a miss, DC 23 Reflex for half. 13 sticky force next turn on a hit.

2nd vs Blue Swarm:

Frost Bomb, hasted, PBS, 3 negative levels: 1d20 + 13 + 1 + 1 - 3 ⇒ (13) + 13 + 1 + 1 - 3 = 25 vs touch
Cold: 5d6 + 8 + 1 ⇒ (4, 1, 1, 3, 2) + 8 + 1 = 20 plus DC 23 Fortitude vs staggered
13 splash cold on a miss, DC 23 Reflex for half. 13 sticky cold next turn on a hit.

3rd vs Blue Swarm:

Frost Bomb, hasted, iterative, PBS, 3 negative levels: 1d20 + 8 + 1 + 1 - 3 ⇒ (13) + 8 + 1 + 1 - 3 = 20 vs touch
Cold: 5d6 + 8 + 1 ⇒ (6, 2, 6, 5, 6) + 8 + 1 = 34 plus DC 23 Fortitude vs staggered
13 splash cold on a miss, DC 23 Reflex for half. 13 sticky cold next turn on a hit.

The Exchange

Male N Half-Orc Wizard (Exploiter Archetype) 11| |HP 82/82|AC 12 T 12 FF 10|CMB +4 CMD 16|F +11 R +10 W +13|INIT+9|PER+14/+16 Darkvision 60' SM+8|
Resources:
Shirt Re-roll 1/1,Slush Fund=50/50, Showman 1/1,Save Reroll 1/1,Arcane Pool 8/8, Spark Staff 10/10, Extend 6/6, Persistent 3/3. Pearls 1st 6/6 , 2nd 2/2| Spells 1st 6/6, 2nd 6/6 ,3rd 6/6, 4th 4/4, 5th 3/3, 6th 2/2

@Diazepane Ketal - I am not sure if you are including the Haste attack and the +1 to hit because of Haste in your attacks. :)

Silver Crusade

Ruby Phoenix Tournament | NG male (he/him) human (Varisian) alchemist 12 | AC 26 (T 15, FF 22) | HP 111/111 | P +20, I +4 | F +14 (+16 vs poison), R +15, W +10 | Bombs: 22/22, Fly: 12/12, Clover: 3/3 | Active Conditions: ant haul

Ninja edited! The second full BAB attack is the hasted attack; Diazepane usually uses Rapid Shot, so 2 attacks at -2 (3 attacks at -2 when hasted) and 1 at -7; but if he doesn't use RS, he can do 2 at -0 and 1 at -5 when hasted.


Ruby Phoenix Tournament Games I've Played (Session Tracker)

Diazepane gets his arm worked up finally, landing a long bomb on the bigger demon before dropping a short one on the swarm of demons. It's more than enough to splatter and scatter the ones that remain.

Round 3/4, the Bold may act
Xilt
Tzleztor

Big Bug Fiends, Red -25 (13 more next turn)
Diazepane -9HP 3 Negative Levels (1 bomb can be redirected)
Little Bug Fiends Blue -gone, Green-gone
Myth -12HP 3 negative levels
Kal'Ryon -9HP 4 negative levels DC11 Fort Save vs. Distraction, DC11 Fort save vs. Poison

Silver Crusade

Ruby Phoenix Tournament | NG male (he/him) human (Varisian) alchemist 12 | AC 26 (T 15, FF 22) | HP 111/111 | P +20, I +4 | F +14 (+16 vs poison), R +15, W +10 | Bombs: 22/22, Fly: 12/12, Clover: 3/3 | Active Conditions: ant haul

Bah! Should have been even more aggressive. The last bomb would go to one of the swarms, whichever is closer (the one around Kal'Ryon).

The Exchange

Male N Half-Orc Wizard (Exploiter Archetype) 11| |HP 82/82|AC 12 T 12 FF 10|CMB +4 CMD 16|F +11 R +10 W +13|INIT+9|PER+14/+16 Darkvision 60' SM+8|
Resources:
Shirt Re-roll 1/1,Slush Fund=50/50, Showman 1/1,Save Reroll 1/1,Arcane Pool 8/8, Spark Staff 10/10, Extend 6/6, Persistent 3/3. Pearls 1st 6/6 , 2nd 2/2| Spells 1st 6/6, 2nd 6/6 ,3rd 6/6, 4th 4/4, 5th 3/3, 6th 2/2

With the magic item eating demons gone Xilt sighs in relief. The mercantile minded wizard dive bombs down to just over his bubble of force and with the merest gesture he dismisses it (It was cast with Fleeting meta-magic so the spell can be dismissed with a swift action only). He then flies and dimension steps back to his original position of safety.

Two move actions and one swift action used. When people are casting Enervation it pays to be far away. :)


Male N Salt Mephit | Buffs: | HP 41/41|DR 5/Magic| FH 2 Arid Env|AC 25 T 14 FF 22|CMB +5 CMD 18|F +4 R +5 W +7|Init +6|PER +14 DV 60' SM+1|30' Fly 40'+18 Stealth+20|Improved Evasion,SR 16
Resources:
Summon Mephit 1/1, Breath Weapon 1/1, Glitterdust 1/1, Dehyrdate 1/1, Ember Staff 10/10

The two mephits cheer as Xilt releases them.

"We are free!"

But then they realise that they are surrounded by vicious demons and their moods moderate as the reality of the situation sets in.

Tzleztor laughs as his master moves away and he makes the appropriate noises.

"Be..caw.., be...caw."

"Come on, Frantz. It is time to show these people what salt mephits can do!"

The little guy speeds up into the air and his confidence is bolstered by the fact that he is surrounded by three mirror images. He lets some magical salt from his body flow in red's direction.

"Take that!"

Glitterdust cast. Red must make a DC 14 Will save or be blinded.


"But, but ... I don't have any magical protection!"

The mephit exclaims as he sees his fancy pants cousin decked out in all his gear. Frantz shrugs knowing that with all these big shots around no one is likely to bother him.

"Alright, first one to the finish line wins."

Frantz does not climb as his cousin does and he stays closer to the ground. He targets yellow with a blast of magical salt.

Glitterdust cast on Yellow. He must make a DC 14 Will save or be blinded.

Hopefully one will stick and at least with Glitterdust you do not have to worry about SR.


Ruby Phoenix Tournament Games I've Played (Session Tracker)

Will: 1d20 + 9 ⇒ (5) + 9 = 14

Will: 1d20 + 9 ⇒ (2) + 9 = 11

Franz makes up for what he lacks in bling with...other bling, filling his target's eyes with glitter while Tzeztlor just makes his target's tails shiny.

Meanwhile, Diazepane flash freezes the spider swarm around Kal'Ryon causing every step he makes to crunch and pop for several feet.

Round 3/4, the Bold may act
Xilt
Tzleztor
Big Bug Fiends, Red -25 (13 more next turn), Yellow - Blind
Diazepane -9HP 3 Negative Levels (1 bomb can be redirected)
Little Bug Fiends Blue -gone, Green-gone
Myth -12HP 3 negative levels
Kal'Ryon -9HP 4 negative levels DC11 Fort Save vs. Distraction, DC11 Fort save vs. Poison

Dark Archive

Ganzi Bloodrager 5/DD 6 | HP 136/136 (169*) | Resistance (5 Acid, Electricity, Sonic, Fire +10*) DR 5/magic |AC 23 (*22) (32 buffed) |Rage*:16/16 BW 2/2 Quibble 1/1, Spells 1st: 3/3 2nd: 2/2|CMB +13 (15*) (+2 trip), CMD 29 | F: +16/*+19, R: +9, W: +11/*+13 (+2 charm, 1/1 Reroll) |Perc: +6 Dipl +14 DV 60', Blind: 30'| 30ft | Conditions:

Fort, anything but a 1: 1d20 + 14 ⇒ (16) + 14 = 30

Kal reaches into his pack, and pulls out a potion of fly before swallowing it whole.

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd | HP:77/77| AC:28 T:18 FF:20 | CMB:9 CMD:25 | Saves F:+8 R:+15 W:+5 (+2 vs enchantments) | Init:+12 | Per: +15| 30 ft

Myth moves away from the swarm and attacks red…

To Hit: Base/Dex, Magic, Weapon Focus, Haste, Precise Shot, Deadeye Bowman, Deadly Aim, Negative levels
Damage: Magic, Strength, Deadly Aim

Magic Longbow: 1d20 + 13 + 1 + 1 + 1 - 2 - 3 ⇒ (19) + 13 + 1 + 1 + 1 - 2 - 3 = 30
Magic/Cold Iron Damage: 1d6 + 1 + 3 + 4 ⇒ (5) + 1 + 3 + 4 = 13

Active AC: 29


Ruby Phoenix Tournament Games I've Played (Session Tracker)

Kal'Ryon has a crunchy beverage while Mythryndyr hits the red fiend with another arrow.

Myth also hoofs it meaning that the spiders chase Kal.

Spider Bites: 1d6 ⇒ 4

The big bug demons decide that they've had enough fun at range and fly up to attack Kal'Ryon and Diazepane with their stingy tails.

The buzzing of their wings is hypnotic and everyone but Xilt has to fight their effect.

sting (Kal'Ryon): 1d20 + 18 ⇒ (16) + 18 = 34
Blind: 1d100 ⇒ 2
piercing: 1d8 + 8 ⇒ (2) + 8 = 10

sting (Diazepane): 1d20 + 18 ⇒ (4) + 18 = 22
piercing: 1d8 + 8 ⇒ (2) + 8 = 10

Both miss, one because he's blind, the other because he's just inaccurate.

Round 4/5, the Bold may act
Xilt
Tzleztor DC19 Will save or confused: 1d4 ⇒ 1 rounds.

Big Bug Fiends, Red -41, Yellow - Blind
Diazepane -9HP 3 Negative Levels DC19 Will save or confused: 1d4 ⇒ 2 rounds.
Myth -12HP 3 negative levels DC19 Will save or confused: 1d4 ⇒ 4 rounds.
Kal'Ryon -13HP 4 negative levels DC11 Fort Save vs. Distraction, DC11 Fort save vs. Poison DC19 Will save or confused: 1d4 ⇒ 2 rounds.


Just for clarification and to make the GM's life easier, here are the rules for negative levels. For each negative level your character has your character is at -1 to level based abilities,attack,cmb,cmd,saves and skills rolls as well as -5 hit points both current and total. This will impact the damage of bombs, spells, breath weapon etc. as they are level based.

This means (unfortunately) that most of the party will be at -3 or -4 on their Will save against the confusion effect.

@Ebonfist - Yellow gets a save at the end of his turn to regain his sight from Glitterdust. The Will DC is 14.

Frantz is suddenly thrust into the action.

"Whoa, what is that sound?"

Will save vs Confusion: 1d20 + 3 ⇒ (12) + 3 = 15

Rounds of Confusion: 1d4 ⇒ 1

Confusion effect: 1d100 ⇒ 78

Frantz moves to attack Myth (the nearest creature) with his claws. He flies forward and misses horribly.

claw 1: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d3 + 1 ⇒ (3) + 1 = 4

claw 2: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d3 + 1 ⇒ (1) + 1 = 2


Male N Salt Mephit | Buffs: | HP 41/41|DR 5/Magic| FH 2 Arid Env|AC 25 T 14 FF 22|CMB +5 CMD 18|F +4 R +5 W +7|Init +6|PER +14 DV 60' SM+1|30' Fly 40'+18 Stealth+20|Improved Evasion,SR 16
Resources:
Summon Mephit 1/1, Breath Weapon 1/1, Glitterdust 1/1, Dehyrdate 1/1, Ember Staff 10/10

Tzleztor watches on in disgust as his cousin turns on his team mate. However he soon understands why as he attempts to resist the hypnotic power of the demons. He is able to fight it off.

Will save vs Confusion: 1d20 + 7 ⇒ (14) + 7 = 21

The little guy draws his little bow whilst moving away from both the demons and his party. He fires a sticky arrow as a parting gift to Red.

Tangleshot arrow to hit touch AC.

To hit Touch AC, Haste, Arrow head penalty: 1d20 + 8 + 1 - 1 ⇒ (13) + 8 + 1 - 1 = 21

Rounds-Entangled: 2d4 ⇒ (4, 4) = 8

Assuming that the arrow hits the demon's touch AC of 21:

1) He is entangled.
2) DC 10 Reflex save or be unable to fly (and fall).
3) DC 10 Concentration check to cast spells
4) DC 12 Strength check (standard action) or 10 points of slashing damage to cut through.

The Exchange

Male N Half-Orc Wizard (Exploiter Archetype) 11| |HP 82/82|AC 12 T 12 FF 10|CMB +4 CMD 16|F +11 R +10 W +13|INIT+9|PER+14/+16 Darkvision 60' SM+8|
Resources:
Shirt Re-roll 1/1,Slush Fund=50/50, Showman 1/1,Save Reroll 1/1,Arcane Pool 8/8, Spark Staff 10/10, Extend 6/6, Persistent 3/3. Pearls 1st 6/6 , 2nd 2/2| Spells 1st 6/6, 2nd 6/6 ,3rd 6/6, 4th 4/4, 5th 3/3, 6th 2/2

Xilt is not quite sure to do with the mess below him. He decides to attempt to destroy the last swarm and hopefully damage yellow with the last Fireball from his staff.

Fireball, CL10,Reflex 20 for half damage: 10d6 ⇒ (1, 2, 1, 5, 1, 4, 3, 6, 1, 1) = 25

SR check vs Demon: 1d20 + 10 ⇒ (17) + 10 = 27

The wizard grimaces at the lack luster results and places the Ember Staff in his Handy Haversack for safekeeping.

Dark Archive

Ganzi Bloodrager 5/DD 6 | HP 136/136 (169*) | Resistance (5 Acid, Electricity, Sonic, Fire +10*) DR 5/magic |AC 23 (*22) (32 buffed) |Rage*:16/16 BW 2/2 Quibble 1/1, Spells 1st: 3/3 2nd: 2/2|CMB +13 (15*) (+2 trip), CMD 29 | F: +16/*+19, R: +9, W: +11/*+13 (+2 charm, 1/1 Reroll) |Perc: +6 Dipl +14 DV 60', Blind: 30'| 30ft | Conditions:

I am on vacation and mobile only- this is a lot to try to figure out via phone!

Fort, DC 11: 1d20 + 14 - 4 ⇒ (5) + 14 - 4 = 15
Fort, DC 11: 1d20 + 14 - 4 ⇒ (18) + 14 - 4 = 28
Will, DC 19: 1d20 + 10 + 2 - 4 ⇒ (1) + 10 + 2 - 4 = 9

Will, Quibble: 1d20 + 10 + 2 - 4 ⇒ (20) + 10 + 2 - 4 = 28

Now engaged in melee, Kal allows the void that he had been holding off to grip him- focusing on the lines of chance ebbing and flowing in the battle field. He steps up to the demon, dropping his blade and attacking tooth and nail.

Claw #1, PA: 1d20 + 17 - 4 + 1 ⇒ (6) + 17 - 4 + 1 = 20 Damage: 1d6 + 22 ⇒ (6) + 22 = 28
Claw #2, PA: 1d20 + 17 - 4 + 1 ⇒ (18) + 17 - 4 + 1 = 32 Damage: 1d6 + 22 ⇒ (4) + 22 = 26
Bite, PA: 1d20 + 17 - 4 + 1 ⇒ (11) + 17 - 4 + 1 = 25 Damage: 1d6 + 30 ⇒ (2) + 30 = 32

haste: 1d20 + 17 - 4 + 1 ⇒ (2) + 17 - 4 + 1 = 16 Damage: 1d6 + 30 ⇒ (4) + 30 = 34

These are +3 weapons for considering damage reduction

Dark Archive

Ganzi Bloodrager 5/DD 6 | HP 136/136 (169*) | Resistance (5 Acid, Electricity, Sonic, Fire +10*) DR 5/magic |AC 23 (*22) (32 buffed) |Rage*:16/16 BW 2/2 Quibble 1/1, Spells 1st: 3/3 2nd: 2/2|CMB +13 (15*) (+2 trip), CMD 29 | F: +16/*+19, R: +9, W: +11/*+13 (+2 charm, 1/1 Reroll) |Perc: +6 Dipl +14 DV 60', Blind: 30'| 30ft | Conditions:

shocking grasp, spell storing armor: 5d6 ⇒ (6, 6, 1, 1, 3) = 17
SR?: 1d20 + 8 - 4 ⇒ (17) + 8 - 4 = 21

Forgot to expend my spell striking armor when Kal was hit

The Exchange

Male N Half-Orc Wizard (Exploiter Archetype) 11| |HP 82/82|AC 12 T 12 FF 10|CMB +4 CMD 16|F +11 R +10 W +13|INIT+9|PER+14/+16 Darkvision 60' SM+8|
Resources:
Shirt Re-roll 1/1,Slush Fund=50/50, Showman 1/1,Save Reroll 1/1,Arcane Pool 8/8, Spark Staff 10/10, Extend 6/6, Persistent 3/3. Pearls 1st 6/6 , 2nd 2/2| Spells 1st 6/6, 2nd 6/6 ,3rd 6/6, 4th 4/4, 5th 3/3, 6th 2/2

It would be up to the GM but I would think that the Shocking Grasp spell would not be impacted by the negative energy levels as it was cast and stored prior to this encounter. Demons as a rule are immune to electricity anyways so it is a bit of a moot point. :)

Silver Crusade

Ruby Phoenix Tournament | NG male (he/him) human (Varisian) alchemist 12 | AC 26 (T 15, FF 22) | HP 111/111 | P +20, I +4 | F +14 (+16 vs poison), R +15, W +10 | Bombs: 22/22, Fly: 12/12, Clover: 3/3 | Active Conditions: ant haul

Will, 4 leaf clover, 3 negative levels, 2 turtle doves, and a partridge in a pear tree: 1d20 + 11 - 3 + 2 ⇒ (11) + 11 - 3 + 2 = 21 vs DC 19

As the enemies close, Diazepane will go with his Rapid Shot again, but not use his iterative attack. Red primary, Yellow secondary. If targeting yellow, will extend splash to the spider swarm.

Force Bomb, hasted, RS, PBS, 3 negative levels: 1d20 + 13 + 1 - 2 + 1 - 3 ⇒ (19) + 13 + 1 - 2 + 1 - 3 = 29 vs touch
Force, PBS: 5d4 + 8 + 1 ⇒ (1, 2, 1, 4, 3) + 8 + 1 = 20 plus DC 23 Reflex vs prone

Force Bomb, hasted, RS, PBS, 3 negative levels: 1d20 + 13 + 1 - 2 + 1 - 3 ⇒ (20) + 13 + 1 - 2 + 1 - 3 = 30 vs touch
Force, PBS: 5d4 + 8 + 1 ⇒ (2, 1, 4, 3, 2) + 8 + 1 = 21 plus DC 23 Reflex vs prone

Force Bomb (hasted attack), hasted, RS, PBS, 3 negative levels: 1d20 + 13 + 1 - 2 + 1 - 3 ⇒ (8) + 13 + 1 - 2 + 1 - 3 = 18 vs touch
Force, PBS: 5d4 + 8 + 1 ⇒ (1, 1, 2, 3, 4) + 8 + 1 = 20 plus DC 23 Reflex vs prone

13 splash force on a miss, DC 23 Reflex for half. 13 sticky force next turn on a hit.

Confirm: 1d20 + 13 + 1 - 2 + 1 - 3 ⇒ (1) + 13 + 1 - 2 + 1 - 3 = 11 vs touch
Extra Force: 1d4 ⇒ 3

Dark Archive

Ganzi Bloodrager 5/DD 6 | HP 136/136 (169*) | Resistance (5 Acid, Electricity, Sonic, Fire +10*) DR 5/magic |AC 23 (*22) (32 buffed) |Rage*:16/16 BW 2/2 Quibble 1/1, Spells 1st: 3/3 2nd: 2/2|CMB +13 (15*) (+2 trip), CMD 29 | F: +16/*+19, R: +9, W: +11/*+13 (+2 charm, 1/1 Reroll) |Perc: +6 Dipl +14 DV 60', Blind: 30'| 30ft | Conditions:
Xilt Sphinx wrote:

It would be up to the GM but I would think that the Shocking Grasp spell would not be impacted by the negative energy levels as it was cast and stored prior to this encounter. Demons as a rule are immune to electricity anyways so it is a bit of a moot point. :)

And Kal most certainly doesn’t know that. He is not the brightest crayon in box!

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd | HP:77/77| AC:28 T:18 FF:20 | CMB:9 CMD:25 | Saves F:+8 R:+15 W:+5 (+2 vs enchantments) | Init:+12 | Per: +15| 30 ft

Will: 1d20 + 5 + 2 - 3 ⇒ (6) + 5 + 2 - 3 = 10

Will (folio re-roll): 1d20 + 5 + 2 - 3 + 2 ⇒ (17) + 5 + 2 - 3 + 2 = 23

Myth moves back and keeps firing at the red bug…

To Hit: Base/Dex, Magic, Weapon Focus, Precise Shot, Deadeye Bowman, Deadly Aim, Rapid Shot, Haste, Negative Levels
Damage: Magic, Strength, Deadly Aim

Magic Longbow: 1d20 + 13 + 1 + 1 + 1 - 2 + 1 - 3 ⇒ (7) + 13 + 1 + 1 + 1 - 2 + 1 - 3 = 19
Magic/Cold Iron Damage: 1d8 + 1 + 3 + 4 ⇒ (5) + 1 + 3 + 4 = 13

Active AC: 29


Ruby Phoenix Tournament Games I've Played (Session Tracker)

Refl: 1d20 + 13 ⇒ (17) + 13 = 30

Tzleztor's arrow hits and entangles the demon but doesn't bring it down.

Xilt's fireball crisps this batch of spider in an ironic parody of the way Diazepane's bomb froze the other.

Refle: 1d20 + 13 ⇒ (5) + 13 = 18

The blinded demon isn't able to avoid the blast but also isn't entirely affected by it.

It missed Kal'Ryon so his armor does not go off.

But Kal'Ryon doesn't miss, or at least only is first and last attacks miss...

But even his magic claws and teeth aren't able to affect it totally.

All of Diazepane's bombs hit, rocking the flying demon.

Myth's shot goes wide.

Apparently, they get an idea of the direction this combat is going, however. They both disappear, leaving the village (empty plain) deathly, eerily silent.

As seconds turn to minutes it becomes increasingly evident that they have surrendered the battlefield and teleported away.

Aftermath post coming up later/tomorrow.

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