Krzysztofli
|
Krzysztofli is about to suggest pulling back and letting the jinsuls walk into an ambush again, but realizes the invaders would catch George and Keskochu in the open. He takes a deep breath, then pushes past his companions into the scorched workspace. This should be a lab for analyzing soil samples, not a battlefield, he thinks to himself as he tries to get a bead on one of the jinsul.
Sense Motive vs Blue CR: 1d20 + 12 + 4 - 20 ⇒ (10) + 12 + 4 - 20 = 6
Arc Pistol, Cover vs Blue EAC: 1d20 + 8 - 4 ⇒ (13) + 8 - 4 = 17 (FF if Trick is successful)
Electric damage: 1d6 + 2 ⇒ (1) + 2 = 3
Possible Trick damage: 1d8 ⇒ 3
If both Trick and Attack are successful, let's make Blue off-target for 1 round.
GM Computerpro82
|
Chrissy lies in wait as the new threat boards the ship.
Krzysztofli moves to meet the new threat. He manages to gauge the movements of the Blue trimmed Jinsul just right, hitting with a relatively small jolt of electricity.
Defend the Carrier Part 2: Round 5
Bold may act
Krzysztofli 58/58 HP
Mincey 21/38 HP
Chrissy 54/54 HP, Readied action
Jinsul Terminator Blue -6 HP, Off target 1 round K
George 09-23 35/37 HP
Jinsul Warrior Green - HP
Dark Apprentice Pink - HP
Keskochu Ordox 58/58 HP
Rizzit "Mincey" Kibbel
|
Mincey scuttles down one set of steps and takes up a firing position on another.
Within 80-foot range
Mincey fires his azimuth laser pistol at the jinsul.
Ranged (azimuth laser pistol): 1d20 + 6 ⇒ (4) + 6 = 10
Damage (F): 1d4 + 1 ⇒ (4) + 1 = 5
GM Computerpro82
|
The Blue trimmed Jinsul moves up and tries to flamethrower Krzysztofli.
Ifrit class Flamethrower attack - off target: 1d20 + 12 - 2 ⇒ (19) + 12 - 2 = 29
Fire damage: 1d6 ⇒ 3
Succeeding.
Defend the Carrier Part 2: Round 5
Bold may act
Krzysztofli 55/58 HP
Mincey 21/38 HP
Chrissy 54/54 HP, Readied action
Jinsul Terminator Blue -6 HP, Off target 1 round K
George 09-23 35/37 HP
Jinsul Warrior Green - HP
Dark Apprentice Pink - HP
Keskochu Ordox 58/58 HP
George 09-23
|
George 09-23 tattoo glows as he taps his last reservoir of innate magical power. Three missiles of force speed into blue.
Magic Missile, Harmful Spells: 3d4 + 3 + 1 ⇒ (4, 3, 1) + 3 + 1 = 12
GM Computerpro82
|
George 09-23 staggers the Blue trimmed Jinsul with three bolts of magical energy.
The Green trimmed Jinsul moves up and takes a swipe at Krzysztofli
leg blade attack: 1d20 + 6 ⇒ (10) + 6 = 16
Slashing damage; critical bleed 1d6: 1d6 + 4 ⇒ (1) + 4 = 5
Green misses the Shirren.
The pink trimmed Jinsul seems to be glowing slightly as they move forward. They try to take a swipe at Krzysztofli
leg blade attack: 1d20 + 12 ⇒ (6) + 12 = 18
Slashing damage; critical bleed 1d6: 1d6 + 9 ⇒ (3) + 9 = 12
Missing as well
Defend the Carrier Part 2: Round 5 into 6
Bold may act.
Krzysztofli 55/58 HP
Mincey 21/38 HP
Chrissy 54/54 HP, Readied action
Jinsul Terminator Blue -18 HP, Off target 1 round K
George 09-23 35/37 HP
Jinsul Warrior Green - HP
Dark Apprentice Pink - HP, 1 round photo attuned
Keskochu Ordox 58/58 HP
Rizzit "Mincey" Kibbel
|
Spying a jinsul through the doorway, Mincey fires on it.
Stealth to Trick v green: 1d20 + 16 ⇒ (15) + 16 = 31
Ranged (azimuth laser pistol) v green: 1d20 + 6 ⇒ (5) + 6 = 11
Damage (F): 1d4 + 1 ⇒ (2) + 1 = 3
Add Damage for Trick Attack: 1d8 ⇒ 4
GM Computerpro82
|
Mincey pops out and hits Green with a laser blast.
Defend the Carrier Part 2: Round 5 into 6
Bold may act
Krzysztofli 55/58 HP
Mincey 21/38 HP
Chrissy 54/54 HP, Readied action
Jinsul Terminator Blue -18 HP, Off target 1 round K
George 09-23 35/37 HP
Jinsul Warrior Green -7 HP
Dark Apprentice Pink - HP, 1 round photo attuned
Keskochu Ordox 58/58 HP
Krzysztofli
|
Krzysztofli decides he would rather not press his luck by literally holding the line against the incoming jinsul and beats a hasty retreat back to his allies.
Guarded Step and move.
GM Computerpro82
|
Krzysztofli decides a tactical withdrawal is in order, after all the Jinsuls move up into their face.
Defend the Carrier Part 2: Round 5 into 6
Bold may act
Krzysztofli 55/58 HP
Mincey 21/38 HP
Chrissy 54/54 HP
Jinsul Terminator Blue -18 HP, Off target 1 round K
George 09-23 35/37 HP
Jinsul Warrior Green -7 HP
Dark Apprentice Pink - HP, 1 round photo attuned
Keskochu Ordox 58/58 HP
Keskochu Ordox
|
Keskochu shoots to the dark apprentice.
pistol: 1d20 + 4 ⇒ (6) + 4 = 101d8 + 2 ⇒ (7) + 2 = 9
GM Computerpro82
|
Keskochu misses the Dark Apprentice, as the Apprentice moves the shot to one side.
Note the Capital Ship Down condition reads: "Capital Ship Down: When the House completes the Buying Time mission, the seemingly endless tide of jinsul ships ends—for a moment. All PCs in the All Hands on Deck! mission can perform an extra standard action for 1 round." I have annotated the extra action on the Initiative tracker.
Defend the Carrier Part 2: Round 6
Bold may act
Krzysztofli 55/58 HP, Extra Standard Action
Mincey 21/38 HP, Extra Standard Action
Chrissy 54/54 HP, Extra Standard Action
Jinsul Terminator Blue -18 HP
George 09-23 35/37 HP, Extra Standard Action
Jinsul Warrior Green -7 HP
Dark Apprentice Pink - HP, 1 round photon attuned
Keskochu Ordox 58/58 HP, Extra Standard Action
Chrissy Damai
|
Chrissy emerges from hiding spot and fires at the green jinsul.
Survival: 1d20 + 15 ⇒ (3) + 15 = 18
pistol: 1d20 + 6 ⇒ (5) + 6 = 11
damage: 1d6 + 2 ⇒ (2) + 2 = 4
GM Computerpro82
|
Chrissy hits Green but doesn't manage to trick them, so minimal damage.
Blue moves up to attack Chrissy
leg blades attack: 1d20 + 9 ⇒ (13) + 9 = 22
Slashing damage; critical bleed 1d6 : 1d6 + 7 ⇒ (1) + 7 = 8
Blue moves up and slashes Chrissy for minimum damage.
This is a reminder that you all have an extra standard action to use within the next round!!
Defend the Carrier Part 2: Round 6
Bold may act (although extra standard actions for those who recently acted can be added at any time)
Krzysztofli 55/58 HP, Extra Standard Action
Mincey 21/38 HP, Extra Standard Action
Chrissy 46/54 HP, Extra Standard Action
Jinsul Terminator Blue -18 HP
George 09-23 35/37 HP, Extra Standard Action
Jinsul Warrior Green -11 HP
Dark Apprentice Pink - HP, 1 round photon attuned
Keskochu Ordox 58/58 HP, Extra Standard Action
George 09-23
|
George 09-23 uses his extra burst of energy to draw a spell gem from his pocket. He then concentrates all of his magical energy on destroying green and three missiles speed forth at the warrior.
Extra standard action is converted into a move action to draw his spell gem. His full action on his turn is used to cast Magic Missile.
Magic Missile, Harmful Spells: 3d4 + 3 + 1 ⇒ (2, 2, 3) + 3 + 1 = 11
GM Computerpro82
|
George 09-23 unleashes a blast of magical energy that takes down the Green trimmed Jinsul.
The Jinsul with a dark pink aura moves up to attack Chrissy
leg blades attack: 1d20 + 12 ⇒ (17) + 12 = 29
Slashing damage; critical bleed 1d6: 1d6 + 9 ⇒ (4) + 9 = 13
Giving Chrissy another nasty slice. The Dark Apprentice continues to gather photonic energy.
Defend the Carrier Part 2: Round 6 into 7
Bold may act
Krzysztofli 55/58 HP, Extra Standard Action
Mincey 21/38 HP, Extra Standard Action
Chrissy 33/54 HP, Extra Standard Action
Jinsul Terminator Blue -18 HP
George 09-23 35/37 HP
Jinsul Warrior Green -22 HP, Dead
Dark Apprentice Pink - HP, 2 rounds photon attuned
Keskochu Ordox 58/58 HP, Extra Standard Action
Don't forget your extra standard action.
Also, this scenario is scheduled to complete on the 21st, so we have three days to try and finish up.
Rizzit "Mincey" Kibbel
|
From her raised position, Mincey tries to finish off the wounded jinsul.
Stealth to Trick v blue: 1d20 + 16 ⇒ (11) + 16 = 27
Ranged (azimuth laser pistol) v blue: 1d20 + 6 ⇒ (9) + 6 = 15
Damage (F): 1d4 + 1 ⇒ (2) + 1 = 3
Add Damage for Trick Attack: 1d8 ⇒ 3
If that downs blue, Mincey will move next to Chrissy. Otherwise, Mincey fires again with the extra standard action.
Ranged (azimuth laser pistol) v blue: 1d20 + 6 ⇒ (1) + 6 = 7
Damage (F): 1d4 + 1 ⇒ (1) + 1 = 2
GM Computerpro82
|
Mincey Tricks the Blue Jinsul with her ability to hide. She hits with her first shot, but the second shot she fires when the Jinsul doesn't go down is wide of the target.
Defend the Carrier Part 2: Round 6 into 7
Bold may act
Krzysztofli 55/58 HP, Extra Standard Action
Mincey 21/38 HP
Chrissy 33/54 HP, Extra Standard Action
Jinsul Terminator Blue -24 HP
George 09-23 35/37 HP
Jinsul Warrior Green -22 HP, Dead
Dark Apprentice Pink - HP, 2 rounds photon attuned
Keskochu Ordox 58/58 HP, Extra Standard Action
Don't forget your extra standard action.
Also, this scenario is scheduled to complete on the 21st, so we have three days to try and finish up.
Keskochu Ordox
|
Keskochu shoots to he terminator
pistol: 1d20 + 4 ⇒ (19) + 4 = 231d8 + 2 ⇒ (6) + 2 = 8
And cast one spell to blow the mind of the dark apprentice.
Mindthrust 2nd DC 16
dmg MT 2nd: 4d10 ⇒ (4, 4, 2, 8) = 18
I am going to be out of home this week, but I will to post from the tablet or phone
GM Computerpro82
|
Dark Apprentice Will save DC 16: 1d20 + 4 ⇒ (11) + 4 = 15
Keskochu fires and hits the Jinsul Terminator. It is wounded, but not down yet.
Then he send mental energies at the Dark Apprentice. The Apprentice can't resist the mental assault and takes damage, but is still in the fight.
Defend the Carrier Part 2: Round 6 into 7
Bold may act
Krzysztofli 55/58 HP, Extra Standard Action
Mincey 21/38 HP
Chrissy 33/54 HP, Extra Standard Action
Jinsul Terminator Blue -32 HP
George 09-23 35/37 HP
Jinsul Warrior Green -22 HP, Dead
Dark Apprentice Pink -18 HP, 2 rounds photon attuned
Keskochu Ordox 58/58 HP
Don't forget your extra standard action.
Also, this scenario is scheduled to complete on the 21st, so we have three days to try and finish up.
Krzysztofli
|
Krzysztofli squeezes back behind the front line and studies the darkly-glowing jinsul before squeezing the trigger of his pistol - and then again, as if by accident!
Sense Motive vs Pink CR: 1d20 + 12 + 4 - 20 ⇒ (15) + 12 + 4 - 20 = 11
Arc Pistol vs Pink FF EAC: 1d20 + 8 ⇒ (11) + 8 = 19
Electric damage, Trick damage: 1d6 + 2 + 1d8 ⇒ (5) + 2 + (5) = 12
If both Trick and Attack are successful, Pink is flat-footed for 1 round.
Arc Pistol vs Pink FF EAC: 1d20 + 8 ⇒ (6) + 8 = 14
Electric damage: 1d6 + 2 ⇒ (6) + 2 = 8
GM Computerpro82
|
Krzysztofli tunes in to the Dark Apprentice's thoughts and predicts their motions well enough to hit with their Arc pistol. Their follow up shot barely misses the Flat Footed Jinsul.
Defend the Carrier Part 2: Round 6 into 7
Bold may act
Krzysztofli 55/58 HP
Mincey 21/38 HP
Chrissy 33/54 HP, Extra Standard Action
Jinsul Terminator Blue -32 HP
George 09-23 35/37 HP
Jinsul Warrior Green -22 HP, Dead
Dark Apprentice Pink -30 HP, 2 rounds photon attuned, Flat footed 1 round K
Keskochu Ordox 58/58 HP
Don't forget your extra standard action.
Also, this scenario is scheduled to complete on the 21st, so we have three days to try and finish up.
Chrissy Damai
|
Stepping away from enemy, the damai switches target to dark apprentice and continues firing.
Extra pistol shot: 1d20 + 6 ⇒ (6) + 6 = 12
damage: 1d6 + 2 ⇒ (4) + 2 = 6
Survival: 1d20 + 15 ⇒ (17) + 15 = 32
Pistol: 1d20 + 6 ⇒ (11) + 6 = 17
Damage+trick: 1d6 + 2 + 1d8 ⇒ (3) + 2 + (1) = 6
GM Computerpro82
|
Chrissy fires at the Dark Apprentice but misses. Then she uses her survival to trick Dark Apprentice and hits with her second shot.
Please indicate whether your weapon is hitting EAC or KAC, as it often makes a difference.
The Jinsul Terminator decides this is a good opportunity to use their Ifrit Class Flamethrower on the cluster of Krzysztofli, Chrissy and Keskochu
Flamethrower Attack roll versus Krzysztofli: 1d20 + 12 - 2 ⇒ (1) + 12 - 2 = 11
Flamethrower Attack roll versus Chrissy: 1d20 + 12 - 2 ⇒ (20) + 12 - 2 = 30
Flamethrower Attack roll versus Keskochu: 1d20 + 12 - 2 ⇒ (12) + 12 - 2 = 22
Fire damage applied to all hits; critical burn 1d6: 1d6 ⇒ 1
Fire damage applied Chrissy for Critical: 1d6 ⇒ 6
Defend the Carrier Part 2: Round 6 into 7
Bold may act
Krzysztofli 55/58 HP
Mincey 21/38 HP
Chrissy 26/54 HP, 1d6 burn
Jinsul Terminator Blue -32 HP
George 09-23 35/37 HP
Jinsul Warrior Green -22 HP, Dead
Dark Apprentice Pink -36 HP, 2 rounds photon attuned, Flat footed 1 round K
Keskochu Ordox 57/58 HP
George 09-23
|
George 09-23 hopes to put down pink. He moves in and breathes a cone of electricity all over her.
Breath Weapon, Reflex DC 11 for half damage: 3d6 ⇒ (5, 3, 1) = 9
GM Computerpro82
|
Pink Reflex save vs DC 11 for half of 11: 1d20 + 8 ⇒ (15) + 8 = 23
The Dark Apprentice trimmed in Pink manages to avoid most of George 09-23's attack.
The Pink trimmed Dark Apprentice pulls out a Grenade and throws it toward the Red dot.
Attack roll to hit corner of square at AC 5: 1d20 + 7 ⇒ (12) + 7 = 19
Electricity damage 15 ft., DC 13 Reflex: 1d8 ⇒ 5
The Grenade will get everyone except Mincey, so everyone needs to do Reflex saves for half damage on their turn.
George 09-23 can make an AoO if he has a melee weapon.
Defend the Carrier Part 2: Round 7 into 8
Bold may act
Krzysztofli 55/58 HP, Reflex save DC13 for 5 or 2 damage
Mincey 21/38 HP
Chrissy 26/54 HP, 1d6 burn, Reflex save DC13 for 5 or 2 damage
Jinsul Terminator Blue -32 HP
George 09-23 35/37 HP, Reflex save DC13 for 5 or 2 damage
Jinsul Warrior Green -22 HP, Dead
Dark Apprentice Pink -41 HP, 3 rounds photon attuned, Flat footed 1 round K
Keskochu Ordox 57/58 HP, Reflex save DC13 for 5 or 2 damage
Keskochu Ordox
|
Keskochu shoots to the terminator.
pistol: 1d20 ⇒ 171d8 + 2 ⇒ (2) + 2 = 4
reflex: 1d20 + 2 ⇒ (2) + 2 = 4
George 09-23
|
George 09-23 tries to dodge out of the way of the blast.
Reflex save: 1d20 + 3 ⇒ (7) + 3 = 10
"Take down blue!"
George 09-23 only has a pistol in hand so no AoO for him. :(
Chrissy Damai
|
Chrissy fires at the Dark Apprentice but misses. Then she uses her survival to trick Dark Apprentice and hits with her second shot.
Please indicate whether your weapon is hitting EAC or KAC, as it often makes a difference.
The Jinsul Terminator decides this is a good opportunity to use their Ifrit Class Flamethrower on the cluster of Krzysztofli, Chrissy and Keskochu
Its piercing damage, which means KAC
Rizzit "Mincey" Kibbel
|
Seeing a potential opening, Mincey scuttles down the steps while grabbing her knife and rushes to the front. There, she jabs at the nearest jinsul.
Stealth to Trick: 1d20 + 16 ⇒ (10) + 16 = 26
Melee (survival knife) v blue KAC: 1d20 + 6 ⇒ (3) + 6 = 9
Damage (S): 1d4 + 1 ⇒ (2) + 1 = 3
Add Damage for Trick Attack: 1d8 ⇒ 4
Krzysztofli
|
Reflex, Evasion vs DC 13: 1d20 + 9 ⇒ (4) + 9 = 13
Krzysztofli ducks away from the explosion, then returns fire in a much more calculated manner.
Sense Motive to Trick vs Pink CR: 1d20 + 12 + 4 - 20 ⇒ (12) + 12 + 4 - 20 = 8
Arc Pistol vs Pink FF EAC: 1d20 + 8 ⇒ (5) + 8 = 13
Electric damage, Trick damage: 1d6 + 2 + 1d8 ⇒ (2) + 2 + (5) = 9
George 09-23
|
@Chrissy -Your character is up again :)
GM Computerpro82
|
Woof. Pretty brutal turn so far.
Keskochu fails to avoid the Electricity from the Grenade, and can't get their aim together to hit the Blue Trimmed Jinsul Terminator.
George 09-23 also takes the full Electrical force from the grenade, but tries to coordinate the group on targeting.
Mincey successfully moves up to try to catch the Blue trimmed Jinsul Terminator unawares, but can't get her knife positioned properly to strike.
Krzysztofli manages to avoid the electricity, and successfully predicts Pink's movements, but their arc pistol shot goes wide. It would have hit Flat-footed Blue, but Pink has higher EAC/KAC.
Defend the Carrier Part 2: Round 7 into 8
Bold may act.
Krzysztofli 55/58 HP
Mincey 21/38 HP
Chrissy 26/54 HP, 1d6 burn, Reflex save DC13 for 5 or 2 damage
Jinsul Terminator Blue -32 HP
George 09-23 30/37 HP
Jinsul Warrior Green -22 HP, Dead
Dark Apprentice Pink -41 HP, 3 rounds photon attuned, Flat footed 1 round K
Keskochu Ordox 52/58 HP
This scenario is scheduled to complete on the 21st, so we have two days to try and finish up.
Chrissy Damai
|
Reflex save: 1d20 + 7 ⇒ (5) + 7 = 12
Chrissy fires at the terminator jinsul, who manages to see shot coming but is still wounded severely.
Survival: 1d20 + 15 ⇒ (4) + 15 = 19
Pistol: 1d20 + 6 ⇒ (20) + 6 = 26
damage, critical burn: 2d6 + 4 + 1d4 ⇒ (1, 2) + 4 + (3) = 10
GM Computerpro82
|
Chrissy doesn't manage to avoid the Electricity, but does manage to shoot the Blue trimmed Jinsul Terminator, and they drop to the floor dead.
Chrissy takes Burn damage: 1d6 ⇒ 2
I will roll Chrissy's Reflex save for the burn to keep us moving, but Chrissy is welcome to reroll later if they like.
Chrissy Reflex save to stop burning, from memory DC is 10+damage so DC 12: 1d20 + 7 ⇒ (2) + 7 = 9
Defend the Carrier Part 2: Round 7 into 8
Bold may act
Krzysztofli 55/58 HP
Mincey 21/38 HP
Chrissy 19/54 HP, 1d6 burn
Jinsul Terminator Blue -42 HP, Dead
George 09-23 30/37 HP
Jinsul Warrior Green -22 HP, Dead
Dark Apprentice Pink -41 HP, 3 rounds photon attuned, Flat footed 1 round K
Keskochu Ordox 52/58 HP
George 09-23
|
George 09-23 decides not to push his luck trying to hold the line for another round. He carefully retreats away from pink.
Withdraw action (this should not provoke an AoO)
Chrissy Damai
|
I will use racial ability reroll to end burning. (Once per day, as long as an ally is within 10 feet, a damai can reroll a failed attack roll or saving throw.)
Reroll Reflex, DC 12: 1d20 + 7 ⇒ (9) + 7 = 16
GM Computerpro82
|
Chrissy manages to get her flames extinguished after all.
George 09-23 makes a tactical retreat. It is almost like he has been around Solarians who have spent three rounds Photon attuning before.
The Dark Apprentice trimmed in Pink steps toward the group and explodes. It looks like Krzysztofli, Mincey, Chrissy and Keskochu are all in range
Supernova Fire damage DC 12 Reflex for half: 5d6 ⇒ (3, 3, 4, 5, 1) = 16
Defend the Carrier Part 2: Round 8 into 9
Bold may act
Krzysztofli 55/58 HP, DC 12 Reflex save for 16 or 8
Mincey 21/38 HP, DC 12 Reflex save for 16 or 8
Chrissy 19/54 HP, DC 12 Reflex save for 16 or 8
Jinsul Terminator Blue -42 HP, Dead
George 09-23 30/37 HP
Jinsul Warrior Green -22 HP, Dead
Dark Apprentice Pink -41 HP
Keskochu Ordox 52/58 HP, DC 12 Reflex save for 16 or 8
This scenario is scheduled to complete on the 21st, so we have two days to try and finish up.
George 09-23
|
George 09-23 guiltily creeps back into to take a shot at pink.
Sonic Pistol, Cover: 1d20 + 4 - 4 ⇒ (16) + 4 - 4 = 16
Sonic weapon, Weapon Spec.: 1d8 + 1 ⇒ (5) + 1 = 6
@GM Computerpro82- Guilty as charged. George spent an entire adventure with a Solorian that would blow himself up every three rounds. :)
GM Computerpro82
|
George 09-23 moves back toward the fight and tries to shoot the Dark Apprentice, unfortunately narrowly missing.
Defend the Carrier Part 2: Round 8 into 9
Bold may act
Krzysztofli 55/58 HP, DC 12 Reflex save for 16 or 8
Mincey 21/38 HP, DC 12 Reflex save for 16 or 8
Chrissy 19/54 HP, DC 12 Reflex save for 16 or 8
Jinsul Terminator Blue -42 HP, Dead
George 09-23 30/37 HP
Jinsul Warrior Green -22 HP, Dead
Dark Apprentice Pink -41 HP
Keskochu Ordox 52/58 HP, DC 12 Reflex save for 16 or 8
This scenario is scheduled to complete on the 21st, so we have two days to try and finish up.
Rizzit "Mincey" Kibbel
|
Reflex w/evasion: 1d20 + 7 ⇒ (12) + 7 = 19
Mincey takes the explosion in stride, then goes for another jab.
Stealth to Trick: 1d20 + 16 ⇒ (12) + 16 = 28
Melee (survival knife) v red KAC: 1d20 + 6 ⇒ (9) + 6 = 15
Damage (S): 1d4 + 1 ⇒ (4) + 1 = 5
Add Damage for Trick Attack: 1d8 ⇒ 8
Krzysztofli
|
Reflex, Evasion vs DC 12: 1d20 + 9 ⇒ (4) + 9 = 13
Krzysztofli also ducks under the explosion, popping back up with a knife in his other hand.
Sense Motive to Trick vs Pink CR: 1d20 + 12 + 4 - 20 ⇒ (8) + 12 + 4 - 20 = 4
Knife vs Pink KAC: 1d20 + 8 ⇒ (5) + 8 = 13 (FF if Trick Successful)
Slashing damage: 1d4 + 2 ⇒ (1) + 2 = 3
Possible Trick damage: 1d8 ⇒ 2
Chrissy Damai
|
Reflex save DC 12, evasion: 1d20 + 7 ⇒ (20) + 7 = 27
Chrissy avoids burning and draws knife stabbing the jinsul.
knife: 1d20 + 6 ⇒ (16) + 6 = 22
slashing: 1d4 + 4 ⇒ (4) + 4 = 8
GM Computerpro82
|
The Operatives (Mincey, Krzysztofli, and Chrissy0 all manage to deftly dodge the explosion of fire from the Jinsul Dark Apprentice, completely avoiding any damage.
Mincey and Krzysztofli both engage the Dark Apprentice,unfortunately slashing at the air around them without landing a hit.
The distraction seems to help Chrissy, who does land a solid cut with her knife. The Dark Apprentice staggers back in pain, but doesn't quite go down.
You can tell the Dark Apprentice is in rough shape. Can you finish them off?
Defend the Carrier Part 2: Round 8 into 9
Bold may act
Krzysztofli 55/58 HP
Mincey 21/38 HP
Chrissy 19/54 HP
Jinsul Terminator Blue -42 HP, Dead
George 09-23 30/37 HP
Jinsul Warrior Green -22 HP, Dead
Dark Apprentice Pink -49 HP
Keskochu Ordox 52/58 HP, DC 12 Reflex save for 16 or 8
This scenario is scheduled to complete on the 21st, so we have one day to try and finish up.
George 09-23
|
@GM Computerpro82/Keshochu - This is the final battle and we are almost out of time. Why not finish pink with a Mind Thrust spell as you have spell slots remaining? I am including the GM in the post as the player mentioned that he was away from home and might not be able to post quickly. :)
GM Computerpro82
|
I was planning to Bot Keshochu this evening my time (about 10 hours from now) if they have not posted. In a peek behind the screen, the Dark Apprentice has exactly 1 HP left after Chrissy's attack
Keskochu Ordox
|
reflex 12: 1d20 + 3 ⇒ (13) + 3 = 16
Keskochu uses his last spell for defeating the Dark Apprentice.
Sorry, today I was traveling. Mind T 1st level DC 15
dmg Mind T: 2d10 ⇒ (3, 4) = 7
GM Computerpro82
|
Dark Apprentice Will save DC 15: 1d20 + 5 ⇒ (19) + 5 = 24
Even though the Dark Apprentice manages to avoid some of the mental assault from Keskochu, they can't avoid enough to remain standing. The Dark Apprentice falls to the deck, defeated.
You are out of combat.
If we were in-person I might ask about starting to prep starship combat. I don't think I will do that, given we have less than 24 hours left in the time allocated for this scenario.
Please take a few minutes to double check the RPG Chronicles so that I can generate the Chronicle sheets.
You have another choice to make. Each PC earns 1 additional Reputation with the Second Seekers (Luwazi Elsebo) faction, in addition to any other Reputation earned as a result of completing this scenario. Alternatively, PCs can instead put this additional Reputation toward the Second Seekers ( Jadnura) faction. If I don't hear a preference, I will award the Reputation for the Second Seekers (Luwazi Elsebo) faction.
I hope you all had fun.
George 09-23
|
George 09-23 nods at the mystic for taking the last opponent down.
"Good job."
@GM Computerpro82 - No preference for my character in terms of the reputation. Thanks for running and great job. Are you planning on adding the link to Google Drive (for the character sheets) in this thread?