GM Computerpro82 Outpost VI SFS 1-99 The Scoured Stars Invasion (Inactive)

Game Master Eric Parker 82

Outpost IV SFS Scoured Stars Invasion Special
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Wayfinders

Shirren Priest Mystic 4 | KAC 16, EAC 16 | HP 30/30, SP 28/28, RP 6 | F+3,R+2,W+8 | (Spells used, 2 from 2nd, 2 from 1st) Init+1, Perception +11 | Blindsense (Vibration 30') Battle Staff +3, (1d4+4 B) Thunderstrike Sonic Pistol +4, (1d8+2)

The mystic moves with his staff in a hand near to Mincey and cast an spell to the jinsul next to her.

Mind trust, level 1 DC 15 Will

dmg MindT: 2d10 ⇒ (5, 3) = 8

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

Krzysztofli identifies these as Jinsul Warriors, like the ones you fought in the Temple. No DR or immunities. Then they hit Blue with their Arc pistol.

As Chrissy moves away, Blue takes an AoO

Blue AoO versus Chrissy
Leg Blade Attack: 1d20 + 6 ⇒ (15) + 6 = 21
Slashing damage; critical bleed 1d6: 1d6 + 4 ⇒ (3) + 4 = 7

The attack slashes Chrissy as she moves away.

Then Chrissy shoots Blue, killing it.

Keskochu Ordox drives a wedge of pain into the Black fringed Jinsul's mind
Will save DC 15 for 8 damage: 1d20 + 3 ⇒ (10) + 3 = 13

The Black trimmed Jinsul can't prepare its mind against the assault.

The Red trimmed Jinsul moves up and slices at Mincey
Leg Blade Attack: 1d20 + 6 ⇒ (15) + 6 = 21
Slashing damage; critical bleed 1d6: 1d6 + 4 ⇒ (5) + 4 = 9

Slashing Mincey

Transport Boarded: Round 2

Bold may act

Mincey 23/38 HP
Jinsul Warrior Black -8 HP
Jinsul Warrior Blue -21 HP, Dead
Jinsul Warrior Green -3 HP
Krzysztofli 46/58 HP
George 09-23 32/37 HP
Keskochu Ordox 58/58 HP
Chrissy 47/54 HP
Jinsul Warrior Red -10 HP

Acquisitives

Female CN ysoki outlaw operative 3 | EAC 15; KAC 16 | SP 18/18 HP 20/20 RP 3/5 | Fort +1; Ref +7 (evasion); Will +3 | Init +6; Senses darkvision 60 ft.; Perception +8, Sense Motive +0 | Speed 50ft | Active conditions: None.
Skills:
Acrobatic +13 (+18 tumble v Medium+ size), Athletic +8, Bluff +8, Computer +10 (3r), Culture +10, Engineer +12 (+16 v traps) (3r), Intimidate +8, Pilot+12 (3r), Sleight O'Hand +13, Stealth +15 (+16 trick), Survival +10

Mincey attempts to tumble past one of the jinsul.
Acrobatics to Tumble Through: 1d20 + 18 ⇒ (11) + 18 = 29
Success unless the jinsul are above CR 6.

She then fires at one of the jinsul in the back!
Ranged (azimuth laser pistol)v red: 1d20 + 6 ⇒ (14) + 6 = 20
Damage (F): 1d4 + 1 ⇒ (2) + 1 = 3

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

Mincey shoots on of the Jinsul, after gaining Panache?

Gm Screen:

Target selection 1 Mincey 2 Keskochu: 1d2 ⇒ 1

The Black trimmed Jinsul moves back to attack Mincey
Leg Blade Attack: 1d20 + 6 ⇒ (11) + 6 = 17
Slashing damage; critical bleed 1d6: 1d6 + 4 ⇒ (3) + 4 = 7

Hitting Mincey again

Green moves forward to strike at George 09-23
Leg Blade Attack: 1d20 + 6 ⇒ (18) + 6 = 24
Slashing damage; critical bleed 1d6: 1d6 + 4 ⇒ (1) + 4 = 5

Hitting George 09-23

Transport Boarded: Round 2

Bold may act

Mincey 16/38 HP
Jinsul Warrior Black -8 HP
Jinsul Warrior Blue -21 HP, Dead
Jinsul Warrior Green -3 HP
Krzysztofli 46/58 HP
George 09-23 27/37 HP
Keskochu Ordox 58/58 HP
Chrissy 47/54 HP
Jinsul Warrior Red -13 HP

Dataphiles

Male N Android Technomancer 7 (Themeless)Buffs: SP 56/56 HP 39/39|DR 5/-|Resist Fire, Cold 5|RP 9/9|EAC 20 KAC 21 AC 29|Fort +5* (Yeti Boon) Ref +5 Will +7 (+2 vs Mind-Affecting,Disease,Poison,Sleep)|Init: +7 |Perc: +12 SM:+0 darkvision,low-light vision|40 speed,30 Fly|Endure Elements
Resources:
Jet Pack (uses) 20/20|Battery 80/80|Aeon Stone 1/1|Breath Weapon 1/1|+2 skill roll 1/1|Spell Cache (Tatoo) 1/1| Hack Capacitor 1/1|Energize Spell 1/1| Spells (Technomancer) 1st 6/6 2nd 5/5 3rd 3/3|

George 09-23 takes a guarded step back and fires off a pair of mystical bolts at green.

Magic Missile, Harmful Spells: 2d4 + 2 + 1 ⇒ (3, 2) + 2 + 1 = 8

"A little help here would be nice."

The android yelps.

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

George hits Green with a barrage of tiny magic spheres. staggering, but not dropping them.

Transport Boarded: Round 2

Bold may act

Mincey 16/38 HP
Jinsul Warrior Black -8 HP
Jinsul Warrior Blue -21 HP, Dead
Jinsul Warrior Green -11 HP
Krzysztofli 46/58 HP
George 09-23 27/37 HP
Keskochu Ordox 58/58 HP
Chrissy 47/54 HP
Jinsul Warrior Red -13 HP

Cognates

CG M Shirren Operative 4 | Stamina 28 HP 30 | EAC 19 KAC 19 | CMD 27 | F: +3, R: +9, W: +6 (+2 vs mind-affecting) | Init: +7 | Perc: +11, SM: +12, Blindsense (vibration) 30 ft | Speed 40ft | Resolve 7 | Active conditions: None

Krzysztofli watches and waits for the perfect opening.

Sense Motive, Archive to Trick vs Green CR: 1d20 + 12 + 4 + 2 - 20 ⇒ (6) + 12 + 4 + 2 - 20 = 4
Arc Pistol vs Green EAC: 1d20 + 8 ⇒ (14) + 8 = 22 (FF if Trick was Successful)
Electric damage: 1d6 + 2 ⇒ (5) + 2 = 7
Possible Trick damage: 1d8 ⇒ 3

If both Trick and Attack are successful, Green is Off-Target for a round.

Exo-Guardians

F Damai Bureaucrat operative 5 (explorer) KAC 16, EAC 15; SP 40, HP 32, RP 6 | Fort +3, Ref +7, Will +3; +2 Fort saves vs. poison and disease | Init +5 | Perc. +8 (+2 bonus to notice traps)

Chrissy fires at the green enemy luckily finding a weak spot.
"Another one down!"

Survival: 1d20 + 15 ⇒ (5) + 15 = 20
pistol: 1d20 + 6 ⇒ (20) + 6 = 26
piercing, critical burn: 2d6 + 4 + 1d4 ⇒ (4, 5) + 4 + (2) = 15

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

Krzysztofli studies the Green trimmed Jinsul, aims and fires. The Green trimmed Jinsul goes down.

Chrissy, since Krzysztofli dropped the Green Jinsul, I am going to move you around the corner and apply your Critical Hit to Red instead.

Chrissy moves around the corner and catches the Jinsul in the Red trim in a crease in their armor. The massive hit kills them before they hit the floor.

Transport Boarded: Round 2 into 3

Bold may act

Mincey 16/38 HP
Jinsul Warrior Black -8 HP
Jinsul Warrior Blue -21 HP, Dead
Jinsul Warrior Green -21 HP, Dead
Krzysztofli 46/58 HP
George 09-23 27/37 HP
Keskochu Ordox 58/58 HP
Chrissy 47/54 HP
Jinsul Warrior Red -28 HP, Dead

Acquisitives

Female CN ysoki outlaw operative 3 | EAC 15; KAC 16 | SP 18/18 HP 20/20 RP 3/5 | Fort +1; Ref +7 (evasion); Will +3 | Init +6; Senses darkvision 60 ft.; Perception +8, Sense Motive +0 | Speed 50ft | Active conditions: None.
Skills:
Acrobatic +13 (+18 tumble v Medium+ size), Athletic +8, Bluff +8, Computer +10 (3r), Culture +10, Engineer +12 (+16 v traps) (3r), Intimidate +8, Pilot+12 (3r), Sleight O'Hand +13, Stealth +15 (+16 trick), Survival +10

"You're last mistake, Crawley," Mincey smiles through blood-matted fur. Quietly going for her knife, she plunges it into the jinsul before her.
Stealth to Trick: 1d20 + 16 ⇒ (8) + 16 = 24
Melee (survival knife) v black: 1d20 + 6 ⇒ (8) + 6 = 14
Reroll Melee with 2 novas: 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19
Damage (S): 1d4 + 1 ⇒ (4) + 1 = 5
Add Damage for Trick Attack: 1d8 ⇒ 7

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

Mincey can save the reroll. The 14 hits KAC on these creatures

Mincey sneaks toward the Black Trimmed Junsul and sinks her survival knife deep into the Jinsul's thorax. It dies gasping.

You are out of combat.

You have time for a 10 minute rest as you continue toward the closest Starfinder carrier to assist in repelling boarders.

Dataphiles

Male N Android Technomancer 7 (Themeless)Buffs: SP 56/56 HP 39/39|DR 5/-|Resist Fire, Cold 5|RP 9/9|EAC 20 KAC 21 AC 29|Fort +5* (Yeti Boon) Ref +5 Will +7 (+2 vs Mind-Affecting,Disease,Poison,Sleep)|Init: +7 |Perc: +12 SM:+0 darkvision,low-light vision|40 speed,30 Fly|Endure Elements
Resources:
Jet Pack (uses) 20/20|Battery 80/80|Aeon Stone 1/1|Breath Weapon 1/1|+2 skill roll 1/1|Spell Cache (Tatoo) 1/1| Hack Capacitor 1/1|Energize Spell 1/1| Spells (Technomancer) 1st 6/6 2nd 5/5 3rd 3/3|

"Good job everyone."

The android grabs a borrowed spell gem (of Magic Missile) and is now a two-fisted warrior. George 09-23 decides to rest up for the next battle.

A resolve point is spent to recover his stamina (and his dragon breath too!).

There are quite a few combats in this one without a real rest. It is a bit of a strain on low level casters. :)

Acquisitives

Female CN ysoki outlaw operative 3 | EAC 15; KAC 16 | SP 18/18 HP 20/20 RP 3/5 | Fort +1; Ref +7 (evasion); Will +3 | Init +6; Senses darkvision 60 ft.; Perception +8, Sense Motive +0 | Speed 50ft | Active conditions: None.
Skills:
Acrobatic +13 (+18 tumble v Medium+ size), Athletic +8, Bluff +8, Computer +10 (3r), Culture +10, Engineer +12 (+16 v traps) (3r), Intimidate +8, Pilot+12 (3r), Sleight O'Hand +13, Stealth +15 (+16 trick), Survival +10

Mincey will take the opportunity to rest and clean her fur.

Spending 1 RP to get Stamina back to full

Wayfinders

Shirren Priest Mystic 4 | KAC 16, EAC 16 | HP 30/30, SP 28/28, RP 6 | F+3,R+2,W+8 | (Spells used, 2 from 2nd, 2 from 1st) Init+1, Perception +11 | Blindsense (Vibration 30') Battle Staff +3, (1d4+4 B) Thunderstrike Sonic Pistol +4, (1d8+2)

- You are the bravest starfinders that I ever met. It is an honor be with you

Exo-Guardians

F Damai Bureaucrat operative 5 (explorer) KAC 16, EAC 15; SP 40, HP 32, RP 6 | Fort +3, Ref +7, Will +3; +2 Fort saves vs. poison and disease | Init +5 | Perc. +8 (+2 bonus to notice traps)

Breathing heavily Chrissy sits down for 10 minutes.

1 RP to regain stamina

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

New map of the Carrier added and you are place on Slide 7

First Seeker Jadnura organizes a defense against jinsul boarding parties. He contacts you through the comm system. “Starfinders, our sensors show your carrier is in the midst of a jinsul boarding action. There’s likely to be fighting in every part of the ship, but it is important that you defend Deck 13. That area contains the ship’s bridge and all the most critical systems. Do not let them take over the bridge! Defend it at all costs!”

Computers, containers, ships, and other obstacles provide cover. All stairs count as difficult terrain. All doors are open. The elevators in the access corridor near the bridge are no longer operational.

Initiative:

Krzysztofli's Initiative: 1d20 + 7 ⇒ (18) + 7 = 25
Mincey's Initiative: 1d20 + 6 ⇒ (17) + 6 = 23
Chrissy's Initiative: 1d20 + 5 ⇒ (17) + 5 = 22
Keskochu Ordox's Initiative: 1d20 + 1 ⇒ (5) + 1 = 6
George 09-23's Initiative: 1d20 + 6 ⇒ (7) + 6 = 13
Jinsul Mage's Initiative: 1d20 + 2 ⇒ (4) + 2 = 6
Jinsul Warrior Red's Initiative: 1d20 + 2 ⇒ (7) + 2 = 9
Jinsul Warrior Blue's Initiative: 1d20 + 2 ⇒ (15) + 2 = 17
Jinsul Warrior Green's Initiative: 1d20 + 2 ⇒ (4) + 2 = 6

Defend the Carrier Part 1: Round 1

Bold may act

Krzysztofli 58/58 HP
Mincey 38/38 HP
Chrissy 54/54 HP
Jinsul Warrior Blue - HP
George 09-23 37/37 HP
Jinsul Warrior Red - HP
Jinsul Mage - HP
Jinsul Warrior Green - HP
Keskochu Ordox 30/58 HP

Cognates

CG M Shirren Operative 4 | Stamina 28 HP 30 | EAC 19 KAC 19 | CMD 27 | F: +3, R: +9, W: +6 (+2 vs mind-affecting) | Init: +7 | Perc: +11, SM: +12, Blindsense (vibration) 30 ft | Speed 40ft | Resolve 7 | Active conditions: None

<<Can we lock down the rest of the elevators?>> Krzysztofli asks as he moves to intercept the boarders before they can reach the bridge.

Acquisitives

Female CN ysoki outlaw operative 3 | EAC 15; KAC 16 | SP 18/18 HP 20/20 RP 3/5 | Fort +1; Ref +7 (evasion); Will +3 | Init +6; Senses darkvision 60 ft.; Perception +8, Sense Motive +0 | Speed 50ft | Active conditions: None.
Skills:
Acrobatic +13 (+18 tumble v Medium+ size), Athletic +8, Bluff +8, Computer +10 (3r), Culture +10, Engineer +12 (+16 v traps) (3r), Intimidate +8, Pilot+12 (3r), Sleight O'Hand +13, Stealth +15 (+16 trick), Survival +10

Mincey rushes down the hallway. Twisting through the corridors, she draws her pistol before taking up a defensive position.
Double move

Exo-Guardians

F Damai Bureaucrat operative 5 (explorer) KAC 16, EAC 15; SP 40, HP 32, RP 6 | Fort +3, Ref +7, Will +3; +2 Fort saves vs. poison and disease | Init +5 | Perc. +8 (+2 bonus to notice traps)

Chrissy sprints next to stairs and crouches to take cover. Double move

Wayfinders

Shirren Priest Mystic 4 | KAC 16, EAC 16 | HP 30/30, SP 28/28, RP 6 | F+3,R+2,W+8 | (Spells used, 2 from 2nd, 2 from 1st) Init+1, Perception +11 | Blindsense (Vibration 30') Battle Staff +3, (1d4+4 B) Thunderstrike Sonic Pistol +4, (1d8+2)

Keskochu moves following his friends.

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

The Jinsuls double move forward. Actually, only Blue would be that far forward when George 09-23 acts.

Defend the Carrier Part 1: Round 1

Bold may act

Krzysztofli 58/58 HP
Mincey 38/38 HP
Chrissy 54/54 HP
Jinsul Warrior Blue - HP
George 09-23 37/37 HP
Jinsul Warrior Red - HP
Jinsul Mage - HP
Jinsul Warrior Green - HP
Keskochu Ordox 30/58 HP

Dataphiles

Male N Android Technomancer 7 (Themeless)Buffs: SP 56/56 HP 39/39|DR 5/-|Resist Fire, Cold 5|RP 9/9|EAC 20 KAC 21 AC 29|Fort +5* (Yeti Boon) Ref +5 Will +7 (+2 vs Mind-Affecting,Disease,Poison,Sleep)|Init: +7 |Perc: +12 SM:+0 darkvision,low-light vision|40 speed,30 Fly|Endure Elements
Resources:
Jet Pack (uses) 20/20|Battery 80/80|Aeon Stone 1/1|Breath Weapon 1/1|+2 skill roll 1/1|Spell Cache (Tatoo) 1/1| Hack Capacitor 1/1|Energize Spell 1/1| Spells (Technomancer) 1st 6/6 2nd 5/5 3rd 3/3|

George 09-23 double moves into position. He cannot get close enough to fire this rounds so he takes cover behind a wall.

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

George takes a defensive position and waits for the Jinsuls.

Defend the Carrier Part 1: Round 2

Bold may act

Krzysztofli 58/58 HP
Mincey 38/38 HP
Chrissy 54/54 HP
Jinsul Warrior Blue - HP
George 09-23 37/37 HP
Jinsul Warrior Red - HP
Jinsul Mage - HP
Jinsul Warrior Green - HP
Keskochu Ordox 30/58 HP

Cognates

CG M Shirren Operative 4 | Stamina 28 HP 30 | EAC 19 KAC 19 | CMD 27 | F: +3, R: +9, W: +6 (+2 vs mind-affecting) | Init: +7 | Perc: +11, SM: +12, Blindsense (vibration) 30 ft | Speed 40ft | Resolve 7 | Active conditions: None

<<That should work.>> Krzysztofli studies the leading jinsul for a moment to verify it meets what the Starfinders have come to expect, then waits for an opening to fire.

Life Science, Archive to ID vs Blue: 1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 10
Sense Motive to Trick vs Blue CR: 1d20 + 12 + 4 - 20 ⇒ (9) + 12 + 4 - 20 = 5
Arc Pistol vs Blue EAC: 1d20 + 8 ⇒ (12) + 8 = 20 (FF if Trick successful)
Electric damage: 1d6 + 2 ⇒ (1) + 2 = 3
Possible Trick damage: 1d8 ⇒ 5

If both Trick and Attack are successful, let’s make Blue Off-Target for 1 round.

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

Krzysztofli can't identify the essential features of this Jinsul, but it is hostile and that is enough for Krzysztofli to shoot. They catch the Jinsul in one of their knees, throwing them off balance.

Defend the Carrier Part 1: Round 2

Bold may act

Krzysztofli 58/58 HP
Mincey 38/38 HP
Chrissy 54/54 HP
Jinsul Warrior Blue -8 HP, Off-target 1 round
George 09-23 37/37 HP
Jinsul Warrior Red - HP
Jinsul Mage - HP
Jinsul Warrior Green - HP
Keskochu Ordox 30/58 HP

Acquisitives

Female CN ysoki outlaw operative 3 | EAC 15; KAC 16 | SP 18/18 HP 20/20 RP 3/5 | Fort +1; Ref +7 (evasion); Will +3 | Init +6; Senses darkvision 60 ft.; Perception +8, Sense Motive +0 | Speed 50ft | Active conditions: None.
Skills:
Acrobatic +13 (+18 tumble v Medium+ size), Athletic +8, Bluff +8, Computer +10 (3r), Culture +10, Engineer +12 (+16 v traps) (3r), Intimidate +8, Pilot+12 (3r), Sleight O'Hand +13, Stealth +15 (+16 trick), Survival +10

Mincey slinks up some steps seeking high ground, then fires at the nearest jinsul.

Stealth to Trick v blue: 1d20 + 16 ⇒ (16) + 16 = 32
Ranged (azimuth laser pistol) v blue: 1d20 + 6 ⇒ (7) + 6 = 13
Damage (F): 1d4 + 1 ⇒ (3) + 1 = 4
Add Damage for Trick Attack: 1d8 ⇒ 6

Exo-Guardians

F Damai Bureaucrat operative 5 (explorer) KAC 16, EAC 15; SP 40, HP 32, RP 6 | Fort +3, Ref +7, Will +3; +2 Fort saves vs. poison and disease | Init +5 | Perc. +8 (+2 bonus to notice traps)

Peeking from behind staircase, Chrissy shoots blue jinsul.

Survival to trick: 1d20 + 15 ⇒ (11) + 15 = 26
Truth-sequence ember pistol: 1d20 + 6 ⇒ (2) + 6 = 8
piercing: 1d6 + 2 ⇒ (1) + 2 = 3

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

Mincey manages to sneak around the Jinsul and shoot when it is not looking.

Chrissy also finds a good vantage point, but doesn't hit

GM Screen:

target selection 1 Chrissy 2 Mincey: 1d2 ⇒ 1

Defend the Carrier Part 1: Round 2

Bold may act

Krzysztofli 58/58 HP
Mincey 38/38 HP
Chrissy 54/54 HP
Jinsul Warrior Blue -18 HP, Off-target 1 round
George 09-23 37/37 HP
Jinsul Warrior Red - HP
Jinsul Mage - HP
Jinsul Warrior Green - HP
Keskochu Ordox 30/58 HP

Dataphiles

Male N Android Technomancer 7 (Themeless)Buffs: SP 56/56 HP 39/39|DR 5/-|Resist Fire, Cold 5|RP 9/9|EAC 20 KAC 21 AC 29|Fort +5* (Yeti Boon) Ref +5 Will +7 (+2 vs Mind-Affecting,Disease,Poison,Sleep)|Init: +7 |Perc: +12 SM:+0 darkvision,low-light vision|40 speed,30 Fly|Endure Elements
Resources:
Jet Pack (uses) 20/20|Battery 80/80|Aeon Stone 1/1|Breath Weapon 1/1|+2 skill roll 1/1|Spell Cache (Tatoo) 1/1| Hack Capacitor 1/1|Energize Spell 1/1| Spells (Technomancer) 1st 6/6 2nd 5/5 3rd 3/3|

George 09-23 keeps under cover from behind the wall and fires at Blue.

Sonic Weapon, Cover penalty: 1d20 + 4 - 4 ⇒ (14) + 4 - 4 = 14

Damage, Sonic, Weapon Spec.: 1d8 + 1 ⇒ (8) + 1 = 9

Chrissy was already providing cover from George's attack so George might as well benefit from a potential cover bonus from their attacks as well. :)

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

George 09-23 stays hard to hit but still manages to hit Blue, and Blue keels over, Dead.

GM Screen:

Red target 1 Mincey 2 Chrissy: 1d2 ⇒ 1
Green target 1 Mincey 2 Chrissy: 1d2 ⇒ 1
Mage target selection 1 Mincey 2 Chrissy 3 Krzysztofli 4 George 5 Keskochu: 1d5 ⇒ 4

Red move toward Mincey and attacks
Leg Blade Attack: 1d20 + 6 ⇒ (17) + 6 = 23
Slashing damage; critical bleed 1d6: 1d6 + 4 ⇒ (1) + 4 = 5

Slashing Mincey, but not badly

Green also moves toward Mincey and attacks.
Leg Blade Attack: 1d20 + 6 ⇒ (2) + 6 = 8
Slashing damage; critical bleed 1d6: 1d6 + 4 ⇒ (2) + 4 = 6

Missing Mincey

The last Jinsul moves up and releases magical energy in little spheres at George 09-23
Magic Missile damage: 2d4 + 2 ⇒ (1, 3) + 2 = 6

Defend the Carrier Part 1: Round 2 into 3

Bold may act

Krzysztofli 58/58 HP
Mincey 33/38 HP
Chrissy 54/54 HP
Jinsul Warrior Blue -27 HP, Dead
George 09-23 31/37 HP
Jinsul Warrior Red - HP
Jinsul Mage - HP
Jinsul Warrior Green - HP
Keskochu Ordox 30/58 HP

Dataphiles

Male N Android Technomancer 7 (Themeless)Buffs: SP 56/56 HP 39/39|DR 5/-|Resist Fire, Cold 5|RP 9/9|EAC 20 KAC 21 AC 29|Fort +5* (Yeti Boon) Ref +5 Will +7 (+2 vs Mind-Affecting,Disease,Poison,Sleep)|Init: +7 |Perc: +12 SM:+0 darkvision,low-light vision|40 speed,30 Fly|Endure Elements
Resources:
Jet Pack (uses) 20/20|Battery 80/80|Aeon Stone 1/1|Breath Weapon 1/1|+2 skill roll 1/1|Spell Cache (Tatoo) 1/1| Hack Capacitor 1/1|Energize Spell 1/1| Spells (Technomancer) 1st 6/6 2nd 5/5 3rd 3/3|

George 09-23 reels slightly from the wizard's attack but retaliates with his own spell against the enemy mage. He unlocks the power in the borrowed spell gem already in hand.

Magic Missile, Intense Spells: 3d4 + 3 + 1 ⇒ (1, 1, 3) + 3 + 1 = 9

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

George 09-23's magic rocks the Jinsul magic user onto their multiple heels, but they are still in the fight.

Defend the Carrier Part 1: Round 2 into 3

Bold may act

Krzysztofli 58/58 HP
Mincey 33/38 HP
Chrissy 54/54 HP
Jinsul Warrior Blue -27 HP, Dead
George 09-23 31/37 HP
Jinsul Warrior Red - HP
Jinsul Mage -9 HP
Jinsul Warrior Green - HP
Keskochu Ordox 30/58 HP

Acquisitives

Female CN ysoki outlaw operative 3 | EAC 15; KAC 16 | SP 18/18 HP 20/20 RP 3/5 | Fort +1; Ref +7 (evasion); Will +3 | Init +6; Senses darkvision 60 ft.; Perception +8, Sense Motive +0 | Speed 50ft | Active conditions: None.
Skills:
Acrobatic +13 (+18 tumble v Medium+ size), Athletic +8, Bluff +8, Computer +10 (3r), Culture +10, Engineer +12 (+16 v traps) (3r), Intimidate +8, Pilot+12 (3r), Sleight O'Hand +13, Stealth +15 (+16 trick), Survival +10

"Double teamin', eh? Dat ain't fair!," Mincey quietly reaches for her knife and tries to cut off the leg of the nearest jinsul.
Stealth to Trick: 1d20 + 16 ⇒ (11) + 16 = 27
Melee (survival knife) v red: 1d20 + 6 ⇒ (11) + 6 = 17
Damage (S): 1d4 + 1 ⇒ (2) + 1 = 3
Add Damage for Trick Attack: 1d8 ⇒ 3

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

Mincey's knife does significant damage to the Red trimmed Jinsul's leg, but it is still in the fight.

Defend the Carrier Part 1: Round 2 into 3

Bold may act

Krzysztofli 58/58 HP
Mincey 33/38 HP
Chrissy 54/54 HP
Jinsul Warrior Blue -27 HP, Dead
George 09-23 31/37 HP
Jinsul Warrior Red -6 HP
Jinsul Mage -9 HP
Jinsul Warrior Green - HP
Keskochu Ordox 30/58 HP

Cognates

CG M Shirren Operative 4 | Stamina 28 HP 30 | EAC 19 KAC 19 | CMD 27 | F: +3, R: +9, W: +6 (+2 vs mind-affecting) | Init: +7 | Perc: +11, SM: +12, Blindsense (vibration) 30 ft | Speed 40ft | Resolve 7 | Active conditions: None

Krzysztofli starts to aim at the spellcasting jinsul, but notices the two ganging up on Mincey and quickly changes targets. Slipping past Chrissy to get a clear shot, he waits for the perfect moment to strike.

Sense Motive to Trick vs Red CR: 1d20 + 12 + 4 - 20 ⇒ (17) + 12 + 4 - 20 = 13
Arc Pistol vs Red FF EAC: 1d20 + 8 ⇒ (8) + 8 = 16
Electric damage, Trick damage: 1d6 + 2 + 1d8 ⇒ (4) + 2 + (2) = 8

Let's actually make this one Flat-Footed for 1 round to make it easier for other folks to hit.

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

The Red trimmed Jinsul vibrates as the crackling electrical energy from Krzysztofli's shot hits it. It emits a nasty hiss as it looks at Krzysztofli.

Defend the Carrier Part 1: Round 2 into 3

Bold can act

Krzysztofli 58/58 HP
Mincey 33/38 HP
Chrissy 54/54 HP
Jinsul Warrior Blue -27 HP, Dead
George 09-23 31/37 HP
Jinsul Warrior Red -14 HP, Flat Footed 1 round
Jinsul Mage -9 HP
Jinsul Warrior Green - HP
Keskochu Ordox 30/58 HP

Exo-Guardians

F Damai Bureaucrat operative 5 (explorer) KAC 16, EAC 15; SP 40, HP 32, RP 6 | Fort +3, Ref +7, Will +3; +2 Fort saves vs. poison and disease | Init +5 | Perc. +8 (+2 bonus to notice traps)

Chrissy climbs top of stairs and shoots twice the red jinsul.

Pistol: 1d20 + 6 - 4 ⇒ (17) + 6 - 4 = 19
Piercing: 1d6 + 2 ⇒ (3) + 2 = 5
Pistol: 1d20 + 6 - 4 ⇒ (2) + 6 - 4 = 4

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

Chrissy tries to double tap the Red trimmed Jinsul, missing once and hitting once. The Jinsul staggers, but is not quite dead.

Defend the Carrier Part 1: Round 2 into 3

Bold may act

Krzysztofli 58/58 HP
Mincey 33/38 HP
Chrissy 54/54 HP
Jinsul Warrior Blue -27 HP, Dead
George 09-23 31/37 HP
Jinsul Warrior Red -19 HP, Flat Footed 1 round
Jinsul Mage -9 HP
Jinsul Warrior Green - HP
Keskochu Ordox 30/58 HP

In about 8 hours, I will bot Keskochu Ordox if they have not acted by then.

Wayfinders

Shirren Priest Mystic 4 | KAC 16, EAC 16 | HP 30/30, SP 28/28, RP 6 | F+3,R+2,W+8 | (Spells used, 2 from 2nd, 2 from 1st) Init+1, Perception +11 | Blindsense (Vibration 30') Battle Staff +3, (1d4+4 B) Thunderstrike Sonic Pistol +4, (1d8+2)

The mystic moves his hand and cast an spell to the jinsul mage.

Mind trust, level 1 DC 15 Will

dmg MindT: 2d10 ⇒ (3, 4) = 7

GM ... I think that there is a mistake with this: 30/58 HP ... I have 58/58

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

Will Save against Mindthrust DC15 7 damage: 1d20 + 5 ⇒ (7) + 5 = 12

Keskochu Ordox send a bolt of Mental energy at the Jinsul Mage. the Mage can't handle the bolt and drops dead on the spot.

GM Screen:

Red Target Selection 1 Mincey 2 Chrissy: 1d2 ⇒ 1

Red full attacks Mincey
Leg Blade Attack: 1d20 + 6 - 4 ⇒ (16) + 6 - 4 = 18
Slashing damage; critical bleed 1d6: 1d6 + 4 ⇒ (2) + 4 = 6

Leg Blade Attack: 1d20 + 6 - 4 ⇒ (12) + 6 - 4 = 14
Slashing damage; critical bleed 1d6: 1d6 + 4 ⇒ (5) + 4 = 9

Green full attacks Mincey
Leg Blade Attack: 1d20 + 6 - 4 ⇒ (10) + 6 - 4 = 12
Slashing damage; critical bleed 1d6: 1d6 + 4 ⇒ (4) + 4 = 8

Leg Blade Attack: 1d20 + 6 - 4 ⇒ (16) + 6 - 4 = 18
Slashing damage; critical bleed 1d6: 1d6 + 4 ⇒ (4) + 4 = 8

Red and Green each hit Mincey once

Defend the Carrier Part 1: Round 3 into 4

Bold may act

Krzysztofli 58/58 HP
Mincey 19/38 HP
Chrissy 54/54 HP
Jinsul Warrior Blue -27 HP, Dead
George 09-23 31/37 HP
Jinsul Warrior Red -19 HP, Flat Footed 1 round
Jinsul Mage -16 HP, Dead
Jinsul Warrior Green - HP
Keskochu Ordox 58/58 HP

Dataphiles

Male N Android Technomancer 7 (Themeless)Buffs: SP 56/56 HP 39/39|DR 5/-|Resist Fire, Cold 5|RP 9/9|EAC 20 KAC 21 AC 29|Fort +5* (Yeti Boon) Ref +5 Will +7 (+2 vs Mind-Affecting,Disease,Poison,Sleep)|Init: +7 |Perc: +12 SM:+0 darkvision,low-light vision|40 speed,30 Fly|Endure Elements
Resources:
Jet Pack (uses) 20/20|Battery 80/80|Aeon Stone 1/1|Breath Weapon 1/1|+2 skill roll 1/1|Spell Cache (Tatoo) 1/1| Hack Capacitor 1/1|Energize Spell 1/1| Spells (Technomancer) 1st 6/6 2nd 5/5 3rd 3/3|

George 09-23 requests some group healing.

Everyone can heal 1d6 stamina or hit points.

Aid token, stamina healing: 1d6 ⇒ 4

@GM Computerpro82 - George is only down 2 stamina points now.

The android then moves in and tries to take a shot at red.

Sonic weapon, to hit: 1d20 + 4 ⇒ (3) + 4 = 7

Sonic,weapon spec.: 1d8 + 1 ⇒ (8) + 1 = 9

Wayfinders

Shirren Priest Mystic 4 | KAC 16, EAC 16 | HP 30/30, SP 28/28, RP 6 | F+3,R+2,W+8 | (Spells used, 2 from 2nd, 2 from 1st) Init+1, Perception +11 | Blindsense (Vibration 30') Battle Staff +3, (1d4+4 B) Thunderstrike Sonic Pistol +4, (1d8+2)

Keskochu moves and shoots to one of the jinsuls (red).

pistol: 1d20 + 4 ⇒ (13) + 4 = 171d8 + 2 ⇒ (2) + 2 = 4

Get Away From Her, You!

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

George 09-23 moves to take a shot at the Red trimmed Jinsul, but misses as the Jinsul dodges out of the way.

Keskochu moves to shoot at the same Jinsul and hits the Jinsul before they have recovered their balance from dodging George 09-23's shot.

Defend the Carrier Part 1: Round 3 into 4

Bold may act

Krzysztofli 58/58 HP
Mincey 19/38 HP
Chrissy 54/54 HP
Jinsul Warrior Blue -27 HP, Dead
George 09-23 35/37 HP
Jinsul Warrior Red -23 HP, Dead
Jinsul Mage -16 HP, Dead
Jinsul Warrior Green - HP
Keskochu Ordox 58/58 HP

Acquisitives

Female CN ysoki outlaw operative 3 | EAC 15; KAC 16 | SP 18/18 HP 20/20 RP 3/5 | Fort +1; Ref +7 (evasion); Will +3 | Init +6; Senses darkvision 60 ft.; Perception +8, Sense Motive +0 | Speed 50ft | Active conditions: None.
Skills:
Acrobatic +13 (+18 tumble v Medium+ size), Athletic +8, Bluff +8, Computer +10 (3r), Culture +10, Engineer +12 (+16 v traps) (3r), Intimidate +8, Pilot+12 (3r), Sleight O'Hand +13, Stealth +15 (+16 trick), Survival +10

Stamina: 1d6 ⇒ 2

Mincey gets some help from a Starfinder then keeps stabbing

Stealth to Trick: 1d20 + 16 ⇒ (9) + 16 = 25
Melee (survival knife) v Green : 1d20 + 6 ⇒ (4) + 6 = 10
Damage (S): 1d4 + 1 ⇒ (4) + 1 = 5
Add Damage for Trick Attack: 1d8 ⇒ 8

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

Mincey knife blade slides off the Jinsul's armor, just missing.

Defend the Carrier Part 1: Round 3 into 4

Bold may act

Krzysztofli 58/58 HP
Mincey 21/38 HP
Chrissy 54/54 HP
Jinsul Warrior Blue -27 HP, Dead
George 09-23 35/37 HP
Jinsul Warrior Red -23 HP, Dead
Jinsul Mage -16 HP, Dead
Jinsul Warrior Green - HP
Keskochu Ordox 58/58 HP

Cognates

CG M Shirren Operative 4 | Stamina 28 HP 30 | EAC 19 KAC 19 | CMD 27 | F: +3, R: +9, W: +6 (+2 vs mind-affecting) | Init: +7 | Perc: +11, SM: +12, Blindsense (vibration) 30 ft | Speed 40ft | Resolve 7 | Active conditions: None

Krzysztofli shifts his aim to the last jinsul.

Sense Motive to Trick vs Green: 1d20 + 12 + 4 - 20 ⇒ (12) + 12 + 4 - 20 = 8
Arc Pistol vs Green FF EAC: 1d20 + 8 ⇒ (2) + 8 = 10
Electric damage, Trick damage: 1d6 + 2 + 1d8 ⇒ (6) + 2 + (3) = 11

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

Krzysztofli determines the future movements of the Jinsul and calculates the exact position to shoot to catch the Jinsul.A Jinsul who has a higher KAC than EAC, as you can now see.

Defend the Carrier Part 1: Round 4

Bold may act

Krzysztofli 58/58 HP
Mincey 21/38 HP
Chrissy 54/54 HP
Jinsul Warrior Blue -27 HP, Dead
George 09-23 35/37 HP
Jinsul Warrior Red -23 HP, Dead
Jinsul Mage -16 HP, Dead
Jinsul Warrior Green -11 HP
Keskochu Ordox 58/58 HP

Exo-Guardians

F Damai Bureaucrat operative 5 (explorer) KAC 16, EAC 15; SP 40, HP 32, RP 6 | Fort +3, Ref +7, Will +3; +2 Fort saves vs. poison and disease | Init +5 | Perc. +8 (+2 bonus to notice traps)

Inspired by fall of jinsuls, Chrissy aims at last one.

Survival to trick: 1d20 + 15 ⇒ (15) + 15 = 30
pistol: 1d20 + 6 ⇒ (14) + 6 = 20
piercing: 1d6 + 2 + 1d8 ⇒ (6) + 2 + (1) = 9

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

Chrissy manages to Trick the last Jinsul and shoot while they are off guard, dropping them to the ground, dead.

Jadnura contacts you through the comm system again. “You fought well, but it’s not over yet—a jinsul commander along with an elite cadre of their soldiers has just boarded your ship. You’ll need to defeat this potent foe and continue to defend the bridge. We’re almost ready to escape the Scoured Stars and just need you to buy us a little more time. Show no mercy, show no fear—everything depends on you!”

The security system makes you aware of three more beings entering the ship.

No break here.

GM Screen:

Dark Apprentice Initiative: 1d20 + 3 ⇒ (5) + 3 = 8
Jinsul Terminator Initiative: 1d20 + 2 ⇒ (19) + 2 = 21
Jinsul Warrior Initiative: 1d20 + 2 ⇒ (10) + 2 = 12

[Defend the Carrier Part 2: Round 5

Bold may act

Krzysztofli 58/58 HP
Mincey 21/38 HP
Chrissy 54/54 HP
Jinsul Terminator Blue - HP
George 09-23 35/37 HP
Jinsul Warrior Green - HP
Dark Apprentice Pink - HP
Keskochu Ordox 58/58 HP

Exo-Guardians

F Damai Bureaucrat operative 5 (explorer) KAC 16, EAC 15; SP 40, HP 32, RP 6 | Fort +3, Ref +7, Will +3; +2 Fort saves vs. poison and disease | Init +5 | Perc. +8 (+2 bonus to notice traps)

After reloading her gun Chrissy hides behind corner and lies in wait for the enemies. Ready attack if enemies are within 30 feet.

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