GM Computerpro82 Outpost VI SFS 1-99 The Scoured Stars Invasion (Inactive)

Game Master Eric Parker 82

Outpost IV SFS Scoured Stars Invasion Special
Google Slides
Player Macros
RPG Chronicles


201 to 250 of 460 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Grand Archive

Year of the Shadow Lodge | Star Gun Arc Table 1 | Star Gun Arc Table 2

If it makes Mincey feel any better, your roll wasn't a success either, and another difficult roll would have been required to avoid combat. Looks like a couple of us Ninja'd about that time.

Mincey bounce back up from being tripped and stabs yellow, doing some damage but not much.

Krzysztofli quickly identifies Yellow as a Hunter-Killer Bot. It has construct immunities, but no DR. It also has no ranged attacks. Unfortunately while they manage to Trick the Bot, their attack just misses. You can have one more question if you like

Even though Chrissy can't trick the Red Bot, she manages to hit it for a little more damage than Mincey hit their Bot for.

Alternative Dispute Resolution: Round 1

Bold may act

Skirmisher Bot Red -3 HP
Hunter Killer Bot Yellow -2 HP
Skirmisher Bot Blue - HP
Chrissy 54/54 HP
George 09-23 35/37 HP
Krzysztofli 58/58 HP
Mincey 27/38 HP
Keskochu Ordox 58/58 HP

Dataphiles

Male N Android Technomancer 4 (Themeless) Buffs: SP 24/24 HP 24/24 | RP 7/7 | EAC 15 KAC 16 AC 24| Fort +2* (Yeti Boon) Ref +3 Will +5 (+2 vs Mind-Affecting, Disease, Poison, Sleep)|Init: +6 | Perc: +5 SM: -1 darkvision, low-light vision|Speed 40 feet|Resist Cold,Fire 5| Endure Elements
Resources:
Jump Jets (uses) 10/10| Laser Pistol 20/20|Aeon Stone 1/1|Breath Weapon 1/1|Spell Cache (Tatoo) 1/1| Spells (Technomancer) 1st 5/5 2nd 3/3|
Conditions:

@Krzysztofli/GM Computerpro82 - Engineering rather than Physical Science should be used to identify technological creatures. :)

George 09-23 examines the creatures for signs of weakness.

Engineering: 1d20 + 11 ⇒ (17) + 11 = 28

That is a good roll. I am wondering if they have any vulnerabilities (say to electricity perhaps)?

Grand Archive

Year of the Shadow Lodge | Star Gun Arc Table 1 | Star Gun Arc Table 2

Unfortunately, neither of these Bots have any vulnerabilities or resistances, just the standard construct immunities. Which one were you trying to identify? Yellow is different than Blue and Red. I'll tell you pretty much all there is to know about one or the other, just realize there probably isn't a lot to know.

Dataphiles

Male N Android Technomancer 4 (Themeless) Buffs: SP 24/24 HP 24/24 | RP 7/7 | EAC 15 KAC 16 AC 24| Fort +2* (Yeti Boon) Ref +3 Will +5 (+2 vs Mind-Affecting, Disease, Poison, Sleep)|Init: +6 | Perc: +5 SM: -1 darkvision, low-light vision|Speed 40 feet|Resist Cold,Fire 5| Endure Elements
Resources:
Jump Jets (uses) 10/10| Laser Pistol 20/20|Aeon Stone 1/1|Breath Weapon 1/1|Spell Cache (Tatoo) 1/1| Spells (Technomancer) 1st 5/5 2nd 3/3|
Conditions:

George 09-23 gathers his mystical energy and launches three mystic bolts of force at yellow.

"We should all try to focus our fire on one opponent at at time."

Magic Missile, Harmful Spells: 3d4 + 3 + 1 ⇒ (2, 4, 4) + 3 + 1 = 14

Grand Archive

Year of the Shadow Lodge | Star Gun Arc Table 1 | Star Gun Arc Table 2

George 09-23 send bolts of magical energy at Yellow, rocking the Bot back but not destroying it.

Alternative Dispute Resolution: Round 1

Bold may act

Skirmisher Bot Red -3 HP
Hunter Killer Bot Yellow -16 HP
Skirmisher Bot Blue - HP
Chrissy 54/54 HP
George 09-23 35/37 HP
Krzysztofli 58/58 HP
Mincey 27/38 HP
Keskochu Ordox 58/58 HP

Wayfinders

Shirren Priest Mystic 4 | KAC 16, EAC 16 | HP 30/30, SP 28/28, RP 6 | F+3,R+2,W+8 | (Spells used, 2 from 2nd, 2 from 1st) Init+1, Perception +11 | Blindsense (Vibration 30') Battle Staff +3, (1d4+4 B) Thunderstrike Sonic Pistol +4, (1d8+2)

Keskochu moves back and shoots against one of the foes (red).

pistol: 1d20 + 4 ⇒ (20) + 4 = 241d8 + 2 ⇒ (5) + 2 = 7
crit pistol: 1d20 + 4 ⇒ (1) + 4 = 51d8 + 2 ⇒ (8) + 2 = 10

Grand Archive

Year of the Shadow Lodge | Star Gun Arc Table 1 | Star Gun Arc Table 2

Keskochu hits the Red Bot with an impressive shot, and the Bot falls to the ground sparking and obviously non-functional.

Yellow will continue to try and Spike Mincey

Full Attack at Mincey
Spike attack: 1d20 + 12 - 4 ⇒ (19) + 12 - 4 = 27
Piercing damage plus trip: 1d8 + 7 ⇒ (6) + 7 = 13

Spike attack: 1d20 + 12 - 4 ⇒ (18) + 12 - 4 = 26
Piercing damage plus trip: 1d8 + 7 ⇒ (2) + 7 = 9

Some days the GM rolls rocks

Free trip from first hit
Spike attack: 1d20 + 12 ⇒ (10) + 12 = 22
I would have had to hit KAC+8, so 24 so fail

Free trip from second hit
Spike attack: 1d20 + 12 ⇒ (14) + 12 = 26
Mincey goes down

GM Screen:

Target selection 1 Chrissy 2 George 09-23 3 Krzysztofli 4 Mincey 5 Keskochu Ordox: 1d5 ⇒ 5

The Blue Bot moves up to take a shot at Keskochu Ordox.

Autocannon attack: 1d20 + 9 ⇒ (13) + 9 = 22
Piercing damage: 1d8 + 1 ⇒ (5) + 1 = 6
Recoil: 1d4 ⇒ 3 squares

Alternative Dispute Resolution: Round 2

Party Conditions: Aid token available to use or boost and pass

Bold may act

Skirmisher Bot Red -20 HP, Dead
Hunter Killer Bot Yellow -16 HP
Skirmisher Bot Blue - HP
Chrissy 54/54 HP
George 09-23 35/37 HP
Krzysztofli 58/58 HP
Mincey 5/38 HP, prone
Keskochu Ordox 52/58 HP

Acquisitives

Female CN ysoki outlaw operative 3 | EAC 15; KAC 16 | SP 18/18 HP 20/20 RP 3/5 | Fort +1; Ref +7 (evasion); Will +3 | Init +6; Senses darkvision 60 ft.; Perception +8, Sense Motive +0 | Speed 50ft | Active conditions: None.
Skills:
Acrobatic +13 (+18 tumble v Medium+ size), Athletic +8, Bluff +8, Computer +10 (3r), Culture +10, Engineer +12 (+16 v traps) (3r), Intimidate +8, Pilot+12 (3r), Sleight O'Hand +13, Stealth +15 (+16 trick), Survival +10

Mincey again springs to her feet.
Swift action to stand due to moxie!
She strikes at the robot in front of her.
Melee (survival knife) v yellow: 1d20 + 6 ⇒ (4) + 6 = 10
Damage (S): 1d4 + 1 ⇒ (1) + 1 = 2

She then cautiously repositions.
Guarded Step

Cognates

CG M Shirren Operative 4 | Stamina 28 HP 30 | EAC 19 KAC 19 | CMD 27 | F: +3, R: +9, W: +6 (+2 vs mind-affecting) | Init: +7 | Perc: +11, SM: +12, Blindsense (vibration) 30 ft | Speed 40ft | Resolve 7 | Active conditions: None

Sense Motive, Archive to Trick vs Yellow CR: 1d20 + 12 + 4 + 2 - 20 ⇒ (7) + 12 + 4 + 2 - 20 = 5
Arc Pistol vs Yellow FF EAC: 1d20 + 8 ⇒ (14) + 8 = 22
Electric damage, Trick damage: 1d6 + 2 + 1d8 ⇒ (1) + 2 + (8) = 11

Krzysztofli again studies the robot, waiting for it to expose a less-shielded part before squeezing the trigger of his pistol.

Exo-Guardians

F Damai Bureaucrat operative 4 (explorer) KAC 16, EAC 15; SP 28, HP 26, RP 5 | Fort +2, Ref +7, Will +3; +2 Fort saves vs. poison and disease | Init +5 | Perc. +7 (+2 bonus to notice traps)

Chrissy assumes the yellow to be destroyed by time she shoots at blue.

Truth-sequence ember pistol: 1d20 + 6 ⇒ (15) + 6 = 21
piercing: 1d6 + 2 ⇒ (5) + 2 = 7

She then retreats to cover.

Grand Archive

Year of the Shadow Lodge | Star Gun Arc Table 1 | Star Gun Arc Table 2

Mincey jumps back up but can't hit the Yellow Bot.

Krzysztofli hits Yellow with their pistol, doing quite a bit of damage, but Yellow is one tough Bot.

Chrissy hits Blue with her pistol, but the Blue Bot is still in the fight.

Alternative Dispute Resolution: Round 2

Party Conditions: Aid token available to use or boost and pass

Bold may act

Skirmisher Bot Red -20 HP, Dead
Hunter Killer Bot Yellow -27 HP
Skirmisher Bot Blue -7 HP
Chrissy 54/54 HP
George 09-23 35/37 HP
Krzysztofli 58/58 HP
Mincey 5/38 HP
Keskochu Ordox 52/58 HP

Dataphiles

Male N Android Technomancer 4 (Themeless) Buffs: SP 24/24 HP 24/24 | RP 7/7 | EAC 15 KAC 16 AC 24| Fort +2* (Yeti Boon) Ref +3 Will +5 (+2 vs Mind-Affecting, Disease, Poison, Sleep)|Init: +6 | Perc: +5 SM: -1 darkvision, low-light vision|Speed 40 feet|Resist Cold,Fire 5| Endure Elements
Resources:
Jump Jets (uses) 10/10| Laser Pistol 20/20|Aeon Stone 1/1|Breath Weapon 1/1|Spell Cache (Tatoo) 1/1| Spells (Technomancer) 1st 5/5 2nd 3/3|
Conditions:

George 09-23 digs deep calling upon his inner reserve (Resolve Point spent) to use his dragon breath once again. He breathes a cone of electricity right between Mincey and Keskochu to try to finish off yellow.

Dragon Gland, Electricity, Reflex DC 11 for half damage: 3d6 ⇒ (1, 2, 5) = 8

The android then moves with speed to hard cover.

Wayfinders

Shirren Priest Mystic 4 | KAC 16, EAC 16 | HP 30/30, SP 28/28, RP 6 | F+3,R+2,W+8 | (Spells used, 2 from 2nd, 2 from 1st) Init+1, Perception +11 | Blindsense (Vibration 30') Battle Staff +3, (1d4+4 B) Thunderstrike Sonic Pistol +4, (1d8+2)

Pistol: 1d20 + 4 ⇒ (3) + 4 = 71d8 + 2 ⇒ (6) + 2 = 8

Keskochu shoots one more time (yellow).

- Ouch! I miss my luck!

Grand Archive

Year of the Shadow Lodge | Star Gun Arc Table 1 | Star Gun Arc Table 2

Yellow Reflex save DC 11: 1d20 + 3 ⇒ (15) + 3 = 18

Yellow dances away and takes minimal damage from George 09-23's Dragon Breath.

Keskochu Ordox shoots and misses.

GM Screen:

Target selection 1 Mincey 2 Keskochu Ordox 3 Krzysztofli : 1d3 ⇒ 2

Yellow steps up and tries to spike Keskochu Ordox
Spike attack: 1d20 + 12 ⇒ (10) + 12 = 22
Piercing damage plus trip: 1d8 + 7 ⇒ (3) + 7 = 10

Free Trip attempt: 1d20 + 12 + 4 ⇒ (12) + 12 + 4 = 28
Keskochu Ordox is prone

GM Screen:

Target selection 1 Mincey 2 Keskochu Ordox 3 Krzysztofli : 1d3 ⇒ 2

The Blue Bot moves up to take another shot at Keskochu Ordox.

Autocannon attack: 1d20 + 9 ⇒ (20) + 9 = 29
Piercing damage: 1d8 + 1 ⇒ (5) + 1 = 6
Recoil: 1d4 ⇒ 2 squares
Crit Piercing damage: 1d8 + 1 ⇒ (3) + 1 = 4

Alternative Dispute Resolution: Round 3

Party Conditions: Aid token available to use or boost and pass

Skirmisher Bot Red -20 HP, Dead
Hunter Killer Bot Yellow -31 HP
Skirmisher Bot Blue -7 HP
Chrissy 54/54 HP
George 09-23 35/37 HP
Krzysztofli 58/58 HP
Mincey 5/38 HP
Keskochu Ordox 32/58 HP, prone

Wayfinders

Shirren Priest Mystic 4 | KAC 16, EAC 16 | HP 30/30, SP 28/28, RP 6 | F+3,R+2,W+8 | (Spells used, 2 from 2nd, 2 from 1st) Init+1, Perception +11 | Blindsense (Vibration 30') Battle Staff +3, (1d4+4 B) Thunderstrike Sonic Pistol +4, (1d8+2)

Worried by Mincey, Keskochu forgets is own pain trying to healing her with his magic.

mistyc cure: 3d8 + 4 ⇒ (6, 3, 1) + 4 = 14

Dataphiles

Male N Android Technomancer 4 (Themeless) Buffs: SP 24/24 HP 24/24 | RP 7/7 | EAC 15 KAC 16 AC 24| Fort +2* (Yeti Boon) Ref +3 Will +5 (+2 vs Mind-Affecting, Disease, Poison, Sleep)|Init: +6 | Perc: +5 SM: -1 darkvision, low-light vision|Speed 40 feet|Resist Cold,Fire 5| Endure Elements
Resources:
Jump Jets (uses) 10/10| Laser Pistol 20/20|Aeon Stone 1/1|Breath Weapon 1/1|Spell Cache (Tatoo) 1/1| Spells (Technomancer) 1st 5/5 2nd 3/3|
Conditions:

George 09-23 graciously accepts help from the shirren doctor. A team of medics swarm in and rapidly provide some first aid to the entire Starfinder team before disappearing back into the shadows.

Aid token used: first aid, each character chooses to heal 1d6 stamina points or hit points.

The android then legs it and swings past Krzysztofli. He holds out his right hand and sends a pulse of electricity toward yellow.

Energy ray: 1d20 + 4 ⇒ (10) + 4 = 14

Energy ray, electricity, damaging spells: 1d3 + 1 ⇒ (3) + 1 = 4

First aid:
First aid, stamina healed: 1d6 ⇒ 6

George 09-23 is completely healed

Acquisitives

Female CN ysoki outlaw operative 3 | EAC 15; KAC 16 | SP 18/18 HP 20/20 RP 3/5 | Fort +1; Ref +7 (evasion); Will +3 | Init +6; Senses darkvision 60 ft.; Perception +8, Sense Motive +0 | Speed 50ft | Active conditions: None.
Skills:
Acrobatic +13 (+18 tumble v Medium+ size), Athletic +8, Bluff +8, Computer +10 (3r), Culture +10, Engineer +12 (+16 v traps) (3r), Intimidate +8, Pilot+12 (3r), Sleight O'Hand +13, Stealth +15 (+16 trick), Survival +10

"Now, you've made a mistake, Botty!" Mincey cries as she rushes around and slashes the robot from behind.

Stealth to Trick: 1d20 + 16 ⇒ (20) + 16 = 36
Melee (survival knife) v yellow w/flank: 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12
Damage (S): 1d4 + 1 ⇒ (2) + 1 = 3
Add Damage for Trick Attack: 1d8 ⇒ 4

Grand Archive

Year of the Shadow Lodge | Star Gun Arc Table 1 | Star Gun Arc Table 2

George 09-23 send a stream of electricity toward Yellow, but it just misses.

Mincey manages to confuse the Bot and stab it in the back.

Mincey, heal your D6 from the Aid Token.

Alternative Dispute Resolution: Round 3

Bold may act

Skirmisher Bot Red -20 HP, Dead
Hunter Killer Bot Yellow -38 HP
Skirmisher Bot Blue -7 HP
Chrissy 54/54 HP
George 09-23 37/37 HP
Krzysztofli 58/58 HP
Mincey 19/38 HP
Keskochu Ordox 32/58 HP, prone

Cognates

CG M Shirren Operative 4 | Stamina 28 HP 30 | EAC 19 KAC 19 | CMD 27 | F: +3, R: +9, W: +6 (+2 vs mind-affecting) | Init: +7 | Perc: +11, SM: +12, Blindsense (vibration) 30 ft | Speed 40ft | Resolve 7 | Active conditions: None

Sense Motive, Archive to Trick vs Yellow CR: 1d20 + 12 + 4 + 2 - 20 ⇒ (3) + 12 + 4 + 2 - 20 = 1
Arc Pistol vs Yellow EAC: 1d20 + 8 ⇒ (2) + 8 = 10
Electric damage: 1d6 + 2 ⇒ (1) + 2 = 3

Krzysztofli is distracted by the sudden influx and outflux of fellow agents.

Exo-Guardians

F Damai Bureaucrat operative 4 (explorer) KAC 16, EAC 15; SP 28, HP 26, RP 5 | Fort +2, Ref +7, Will +3; +2 Fort saves vs. poison and disease | Init +5 | Perc. +7 (+2 bonus to notice traps)

Chrissy aims at yellow.

Survival to trick: 1d20 + 15 ⇒ (9) + 15 = 24
Truth-sequence ember pistol: 1d20 + 6 ⇒ (7) + 6 = 13
piercing: 1d6 + 2 ⇒ (5) + 2 = 7
trick damage: 1d8 ⇒ 7

Wayfinders

Shirren Priest Mystic 4 | KAC 16, EAC 16 | HP 30/30, SP 28/28, RP 6 | F+3,R+2,W+8 | (Spells used, 2 from 2nd, 2 from 1st) Init+1, Perception +11 | Blindsense (Vibration 30') Battle Staff +3, (1d4+4 B) Thunderstrike Sonic Pistol +4, (1d8+2)

heal from aid token: 1d6 ⇒ 6

Grand Archive

Year of the Shadow Lodge | Star Gun Arc Table 1 | Star Gun Arc Table 2

Krzysztofli can't seem to get a clear shot at Yellow, but Chrissy manages to fool the Bot and drop it with a shot from her pistol.

GM Screen:

Blue target selection 1 Mincey 2 George 09-23 3 Krzysztofli 4 Keskochu Ordox: 1d4 ⇒ 4

The Blue Bot moves up to take another shot at Keskochu Ordox.

Autocannon attack: 1d20 + 9 ⇒ (3) + 9 = 12
Piercing damage: 1d8 + 1 ⇒ (7) + 1 = 8
Recoil: 1d4 ⇒ 2 squares

The Blue Bot finally misses.

Alternative Dispute Resolution: Round 4

Bold may act

Skirmisher Bot Red -20 HP, Dead
Hunter Killer Bot Yellow -52 HP, Dead
Skirmisher Bot Blue -7 HP
Chrissy 54/54 HP
George 09-23 37/37 HP
Krzysztofli 58/58 HP
Mincey 19/38 HP
Keskochu Ordox 38/58 HP, prone

Cognates

CG M Shirren Operative 4 | Stamina 28 HP 30 | EAC 19 KAC 19 | CMD 27 | F: +3, R: +9, W: +6 (+2 vs mind-affecting) | Init: +7 | Perc: +11, SM: +12, Blindsense (vibration) 30 ft | Speed 40ft | Resolve 7 | Active conditions: None

Krzysztofli wipes his brow in relief, then turns his attention to the remaining bot.

Engineering, Archive to ID vs Blue: 1d20 + 8 + 2 ⇒ (19) + 8 + 2 = 29
Sense Motive, Archive to Trick vs Blue CR: 1d20 + 12 + 4 + 2 - 20 ⇒ (19) + 12 + 4 + 2 - 20 = 17
Arc Pistol vs Blue FF EAC: 1d20 + 8 ⇒ (16) + 8 = 24
Electric damage, Trick damage: 1d6 + 2 + 1d8 ⇒ (3) + 2 + (4) = 9

Grand Archive

Year of the Shadow Lodge | Star Gun Arc Table 1 | Star Gun Arc Table 2

Krzysztofli realizes Blue is a Skirmisher Bot. No vulnerabilities. Only Construct Immunities. No Melee attack. The Recoil from the Autocannon provokes AoO. And pretty much anything else you want to know, but you are only about one hit from killing it.

Krzysztofli then proceeds to Trick and hit Blue, leaving it heavily damaged but still functional.

Alternative Dispute Resolution: Round 4

Bold may act

Skirmisher Bot Red -20 HP, Dead
Hunter Killer Bot Yellow -52 HP, Dead
Skirmisher Bot Blue -16 HP
Chrissy 54/54 HP
George 09-23 37/37 HP
Krzysztofli 58/58 HP
Mincey 19/38 HP
Keskochu Ordox 38/58 HP, prone

Dataphiles

Male N Android Technomancer 4 (Themeless) Buffs: SP 24/24 HP 24/24 | RP 7/7 | EAC 15 KAC 16 AC 24| Fort +2* (Yeti Boon) Ref +3 Will +5 (+2 vs Mind-Affecting, Disease, Poison, Sleep)|Init: +6 | Perc: +5 SM: -1 darkvision, low-light vision|Speed 40 feet|Resist Cold,Fire 5| Endure Elements
Resources:
Jump Jets (uses) 10/10| Laser Pistol 20/20|Aeon Stone 1/1|Breath Weapon 1/1|Spell Cache (Tatoo) 1/1| Spells (Technomancer) 1st 5/5 2nd 3/3|
Conditions:

George 09-23 moves up behind Mincey and fires off yet another blast of electricity at the last remaining bot.

Energy ray: 1d20 + 4 ⇒ (7) + 4 = 11

Electricity, harmful spells: 1d3 + 1 ⇒ (1) + 1 = 2

Grand Archive

Year of the Shadow Lodge | Star Gun Arc Table 1 | Star Gun Arc Table 2

George 09-23's energy ray barely misses the damaged Bot.

Alternative Dispute Resolution: Round 4

Bold may act

Skirmisher Bot Red -20 HP, Dead
Hunter Killer Bot Yellow -52 HP, Dead
Skirmisher Bot Blue -16 HP
Chrissy 54/54 HP
George 09-23 37/37 HP
Krzysztofli 58/58 HP
Mincey 19/38 HP
Keskochu Ordox 38/58 HP, prone

Acquisitives

Female CN ysoki outlaw operative 3 | EAC 15; KAC 16 | SP 18/18 HP 20/20 RP 3/5 | Fort +1; Ref +7 (evasion); Will +3 | Init +6; Senses darkvision 60 ft.; Perception +8, Sense Motive +0 | Speed 50ft | Active conditions: None.
Skills:
Acrobatic +13 (+18 tumble v Medium+ size), Athletic +8, Bluff +8, Computer +10 (3r), Culture +10, Engineer +12 (+16 v traps) (3r), Intimidate +8, Pilot+12 (3r), Sleight O'Hand +13, Stealth +15 (+16 trick), Survival +10

Mincey sets out to dismantle the remaining robot with her knife.
Stealth to Trick: 1d20 + 16 ⇒ (13) + 16 = 29
Melee (survival knife) v blue: 1d20 + 6 ⇒ (9) + 6 = 15
Damage (S): 1d4 + 1 ⇒ (2) + 1 = 3
Add Damage for Trick Attack: 1d8 ⇒ 3

Grand Archive

Year of the Shadow Lodge | Star Gun Arc Table 1 | Star Gun Arc Table 2

Mincey uses their Survival Knife like a can opener and destroys the last working circuits in the Blue Bot.

You are out of combat.

The Hologram addresses you: I apologize for having my Bots attack you. I am the representation of the AI that maintains this world. You may refer to me as A-1. There was a group of "Starfinders" as you call them that visited about a year ago. Unfortunately, the defense Bots killed them fearing they would damage the infrstructure here. In the investigation I conducted after that incident, I found information about a group of Starfinders trapped on the desert planet Callion-1. My computers have detected weak signals coming from that planet within the last 24 hours, which may mean some of the Starfinders are likely still alive.

Success on Recon Mission 5. Recon missions are now closed, as we are about to move into Part 3. Evacuation Missions from Part 2 will still be available in Part 3.

10 Minute Rest is available between missions


Venture-Agent, Play-by-Post

A loud shriek of audio feedback erupts from all communication devices across the Starfinder Society fleet and deployed teams. The feedback precedes an alert of a new threat: dozens of unknown starships are entering the Scoured Stars through the Drift!
Data screens across the fleet begin displaying a live feed of a chitinous, six-legged creature with a large mouth full of sharp teeth. Rings of glowing, unblinking eyes cover the upper and lower sides of the creature’s body, looking in every direction at once. The creature’s three-clawed forelimbs hold what looks like an alien plasma cannon, while its second set of limbs terminate in cybernetic augmentations resembling long sabers.
When the creature starts speaking, its words sound like a chaotic jumble of consonants, but soon the syllables turn into a sinister-sounding, digitalized voice speaking in the Common tongue: “We are jinsuls, and you are not welcome in our space. This is our ancestral home. You do not belong here. You will be removed.”

As soon as the ominous message ends, First Seeker Luwazi Elsebo speaks to the Society through the comm system: “According to our sensors, these creatures—jinsuls—are entering the Scoured Stars through a location near Bastiar-7. I need a group of volunteers, our best starship crews, to scout the area and keep these aggressors occupied. Meanwhile, I want everyone else to continue evacuating the survivors. Time is a luxury we don’t have, so make haste and be ready to be extracted at a moment’s notice!”
Table GMs, Part 3 has begun, but remember, Part 2 missions are still available with the indicated Part 3 modifications.

Grand Archive

Year of the Shadow Lodge | Star Gun Arc Table 1 | Star Gun Arc Table 2

We need to select your next mission. The Evacuation continues, so all Part 2 Missions are still available. There is one new mission for part 4, but it is Starship combat.

Choose your way forward.

Dataphiles

Male N Android Technomancer 4 (Themeless) Buffs: SP 24/24 HP 24/24 | RP 7/7 | EAC 15 KAC 16 AC 24| Fort +2* (Yeti Boon) Ref +3 Will +5 (+2 vs Mind-Affecting, Disease, Poison, Sleep)|Init: +6 | Perc: +5 SM: -1 darkvision, low-light vision|Speed 40 feet|Resist Cold,Fire 5| Endure Elements
Resources:
Jump Jets (uses) 10/10| Laser Pistol 20/20|Aeon Stone 1/1|Breath Weapon 1/1|Spell Cache (Tatoo) 1/1| Spells (Technomancer) 1st 5/5 2nd 3/3|
Conditions:

George 09-23 suggests the divine mystery on Bastiar-8 for a change of pace.

Acquisitives

Female CN ysoki outlaw operative 3 | EAC 15; KAC 16 | SP 18/18 HP 20/20 RP 3/5 | Fort +1; Ref +7 (evasion); Will +3 | Init +6; Senses darkvision 60 ft.; Perception +8, Sense Motive +0 | Speed 50ft | Active conditions: None.
Skills:
Acrobatic +13 (+18 tumble v Medium+ size), Athletic +8, Bluff +8, Computer +10 (3r), Culture +10, Engineer +12 (+16 v traps) (3r), Intimidate +8, Pilot+12 (3r), Sleight O'Hand +13, Stealth +15 (+16 trick), Survival +10

Mincey shrugs.

No Mysticism for this PC, but why not?

A second vote for Bastiar-8.

Dataphiles

Male N Android Technomancer 4 (Themeless) Buffs: SP 24/24 HP 24/24 | RP 7/7 | EAC 15 KAC 16 AC 24| Fort +2* (Yeti Boon) Ref +3 Will +5 (+2 vs Mind-Affecting, Disease, Poison, Sleep)|Init: +6 | Perc: +5 SM: -1 darkvision, low-light vision|Speed 40 feet|Resist Cold,Fire 5| Endure Elements
Resources:
Jump Jets (uses) 10/10| Laser Pistol 20/20|Aeon Stone 1/1|Breath Weapon 1/1|Spell Cache (Tatoo) 1/1| Spells (Technomancer) 1st 5/5 2nd 3/3|
Conditions:

Don't worry Mincey. We will probably roll a "1" on our Mysticism roll and need to fight the mad monks of the monastery anyways. :)

Wayfinders

Shirren Priest Mystic 4 | KAC 16, EAC 16 | HP 30/30, SP 28/28, RP 6 | F+3,R+2,W+8 | (Spells used, 2 from 2nd, 2 from 1st) Init+1, Perception +11 | Blindsense (Vibration 30') Battle Staff +3, (1d4+4 B) Thunderstrike Sonic Pistol +4, (1d8+2)

Alright, George 09-23. Bastiar-8 maybe an interesting choice.

Mysticism: 1d20 + 13 ⇒ (16) + 13 = 29

Grand Archive

Year of the Shadow Lodge | Star Gun Arc Table 1 | Star Gun Arc Table 2

The bleachling gnome Venture-Captain Naiaj points to a digital image of an ice giant planet labeled as Bastiar-8. She taps her finger on a barren moon orbiting the planet, zooming in on it. “We were able to analyze logs recovered from a medical research ship. According to the data, many Starfinder ships landed on a rocky moon of Bastiar-8. Our hypothesis is that they deemed the moon safe to land on, and perhaps they found useful resources there. The moon looks completely barren and inhabitable, but our scans indicate there is an air-filled cave system beneath the surface, which is where the Starfinders have presumably taken shelter. Your landing craft is waiting. Get down there and safely extract our agents.”

As your ship approaches the moon, its sensors confirm the existence of an air-filled cave system. After some searching, you find a giant cavern with a small freshwater lake in it and an entrance to what looks like a temple.

You are placed on the new slide 7

Two statues flank the entrance. Each statue depicts a six-legged and many-eyed insectile creature wearing robes over a suit of armor.

GM Screen:

Krzysztofli's Culture: 1d20 + 12 ⇒ (20) + 12 = 32
Mincey's Culture: 1d20 + 10 ⇒ (18) + 10 = 28 Culture (reduce the DCs of Culture checks by 5 when recalling knowledge about the criminal underworld)
Chrissy's Culture: 1d20 + 11 ⇒ (1) + 11 = 12
George 09-23's Culture: 1d20 + 8 ⇒ (2) + 8 = 10

Mincey and Krzysztofli realizes the creature is not any life-form known in the Pact Worlds or any charted part of the Near Space or the Vast.

Many narrow corridors extend from the entrance hall. You can see the silhouettes of people huddling in the shadows. They avoid eye contact and
don’t respond to your questions.
Above the entrances to the corridors, sigils of reddish metal have been embedded in the walls. Keskochu Ordox with the roll above realizes they are warnings about protective magic that harms those who attempt to enter the corridors without permission.

To be clear, the smaller corridors have the wards. The stairs are not warded

Dataphiles

Male N Android Technomancer 4 (Themeless) Buffs: SP 24/24 HP 24/24 | RP 7/7 | EAC 15 KAC 16 AC 24| Fort +2* (Yeti Boon) Ref +3 Will +5 (+2 vs Mind-Affecting, Disease, Poison, Sleep)|Init: +6 | Perc: +5 SM: -1 darkvision, low-light vision|Speed 40 feet|Resist Cold,Fire 5| Endure Elements
Resources:
Jump Jets (uses) 10/10| Laser Pistol 20/20|Aeon Stone 1/1|Breath Weapon 1/1|Spell Cache (Tatoo) 1/1| Spells (Technomancer) 1st 5/5 2nd 3/3|
Conditions:

George 09-23 decides that entering a warded area without permission is not a good idea.

"Perhaps visitors should take the stairs then?"

"It is likely that there is some common area up ahead."

The android understands that this is not a great revelation to anyone but at least it is a start.

Wayfinders

Shirren Priest Mystic 4 | KAC 16, EAC 16 | HP 30/30, SP 28/28, RP 6 | F+3,R+2,W+8 | (Spells used, 2 from 2nd, 2 from 1st) Init+1, Perception +11 | Blindsense (Vibration 30') Battle Staff +3, (1d4+4 B) Thunderstrike Sonic Pistol +4, (1d8+2)

It would be wise to avoid warded areas. We may go to the stairs and see ... I guess their warning are not a trap.

Grand Archive

Year of the Shadow Lodge | Star Gun Arc Table 1 | Star Gun Arc Table 2

Moving things along, as we are on the clock

After you move up the stairs, you find yourselves in an antechamber. The walls of the antechamber are covered in bas-reliefs depicting the same kind of creatures as the statues in the entrance hall. The creatures are depicted as worshiping a faceless, formless god, killing their enemies with many kinds of weapons, and sacrificing their prisoners on an altar.

Dataphiles

Male N Android Technomancer 4 (Themeless) Buffs: SP 24/24 HP 24/24 | RP 7/7 | EAC 15 KAC 16 AC 24| Fort +2* (Yeti Boon) Ref +3 Will +5 (+2 vs Mind-Affecting, Disease, Poison, Sleep)|Init: +6 | Perc: +5 SM: -1 darkvision, low-light vision|Speed 40 feet|Resist Cold,Fire 5| Endure Elements
Resources:
Jump Jets (uses) 10/10| Laser Pistol 20/20|Aeon Stone 1/1|Breath Weapon 1/1|Spell Cache (Tatoo) 1/1| Spells (Technomancer) 1st 5/5 2nd 3/3|
Conditions:

George 09-23 examines the antechamber in detail.

"Such a charming culture. It is interesting to get up and close and see what other people are doing with their time."

The android's tone is flat and it is difficult to tell if he is being serious or sardonic.

Acquisitives

Female CN ysoki outlaw operative 3 | EAC 15; KAC 16 | SP 18/18 HP 20/20 RP 3/5 | Fort +1; Ref +7 (evasion); Will +3 | Init +6; Senses darkvision 60 ft.; Perception +8, Sense Motive +0 | Speed 50ft | Active conditions: None.
Skills:
Acrobatic +13 (+18 tumble v Medium+ size), Athletic +8, Bluff +8, Computer +10 (3r), Culture +10, Engineer +12 (+16 v traps) (3r), Intimidate +8, Pilot+12 (3r), Sleight O'Hand +13, Stealth +15 (+16 trick), Survival +10

"Anyone recognize these creatures? Maybe there's somethin' valuable tucked within the statues," Mincey scans the statues, looking for any gems or precious metal within them or, perhaps, secret compartments.

Perception: 1d20 + 8 ⇒ (7) + 8 = 15

Exo-Guardians

F Damai Bureaucrat operative 4 (explorer) KAC 16, EAC 15; SP 28, HP 26, RP 5 | Fort +2, Ref +7, Will +3; +2 Fort saves vs. poison and disease | Init +5 | Perc. +7 (+2 bonus to notice traps)

"How horrifying. This relief.. depicts sacrifice of prisoners. We need to find our colleagues soon." Chrissy shudders in horror.

Dataphiles

Male N Android Technomancer 4 (Themeless) Buffs: SP 24/24 HP 24/24 | RP 7/7 | EAC 15 KAC 16 AC 24| Fort +2* (Yeti Boon) Ref +3 Will +5 (+2 vs Mind-Affecting, Disease, Poison, Sleep)|Init: +6 | Perc: +5 SM: -1 darkvision, low-light vision|Speed 40 feet|Resist Cold,Fire 5| Endure Elements
Resources:
Jump Jets (uses) 10/10| Laser Pistol 20/20|Aeon Stone 1/1|Breath Weapon 1/1|Spell Cache (Tatoo) 1/1| Spells (Technomancer) 1st 5/5 2nd 3/3|
Conditions:

"Perhaps something of magical nature?"

The android ponders.

Detect Magic is cast.

"Finding the missing starfinders would be good. Exactly how relevant these statues are to the current development of this species I cannot say. There are many cultures with a dark history."

"Still as always, a degree of caution would be wise."

George 09-23 states not wishing to judge these people with no real knowledge of their culture or their past.

Grand Archive

Year of the Shadow Lodge | Star Gun Arc Table 1 | Star Gun Arc Table 2

Mincey looks around but doesn't see any hidden compartments or easily accessible valuable components,

George 09-23, detect magic gets you a general aura of magic all through facility, and specific anti-intrusion magic on the narrow corridors.

Ready to move on up?

Dataphiles

Male N Android Technomancer 4 (Themeless) Buffs: SP 24/24 HP 24/24 | RP 7/7 | EAC 15 KAC 16 AC 24| Fort +2* (Yeti Boon) Ref +3 Will +5 (+2 vs Mind-Affecting, Disease, Poison, Sleep)|Init: +6 | Perc: +5 SM: -1 darkvision, low-light vision|Speed 40 feet|Resist Cold,Fire 5| Endure Elements
Resources:
Jump Jets (uses) 10/10| Laser Pistol 20/20|Aeon Stone 1/1|Breath Weapon 1/1|Spell Cache (Tatoo) 1/1| Spells (Technomancer) 1st 5/5 2nd 3/3|
Conditions:

George 09-23 moves to the top (right behind Mincey). He tries to ponder the deeper meaning of the statue.

Mysticism: 1d20 + 8 ⇒ (10) + 8 = 18

When in doubt roll something. ;)

Grand Archive

Year of the Shadow Lodge | Star Gun Arc Table 1 | Star Gun Arc Table 2

Since a couple of you had moved up, I moved everyone up

The chamber at the far end of the temple contains a large statue and an altar in front of it. The statue resembles those near the entrance, except it is much larger and has dozens of legs and even more eyes.

Anyone who sees the statue must succeed at a DC13 Will save or gain the shaken condition as long as you remain within the temple.

DC 17 Mysticism check, George 09-23 already succeeded:

You are certain it’s not any deity or religious figure known in the Pact Worlds.

DC 14 Medicine or Survival check:

You notice blood spatters on the altar and floor that suggest a lot of blood has been repeatedly spilled in this room.

Shortly after you enter the Sanctum, a disembodied voice starts speaking: “What are you doing here?”

Dataphiles

Male N Android Technomancer 4 (Themeless) Buffs: SP 24/24 HP 24/24 | RP 7/7 | EAC 15 KAC 16 AC 24| Fort +2* (Yeti Boon) Ref +3 Will +5 (+2 vs Mind-Affecting, Disease, Poison, Sleep)|Init: +6 | Perc: +5 SM: -1 darkvision, low-light vision|Speed 40 feet|Resist Cold,Fire 5| Endure Elements
Resources:
Jump Jets (uses) 10/10| Laser Pistol 20/20|Aeon Stone 1/1|Breath Weapon 1/1|Spell Cache (Tatoo) 1/1| Spells (Technomancer) 1st 5/5 2nd 3/3|
Conditions:

George 09-23 steels his nerves against the scary looking statue.

Will save,bonus vs Mind-Affecting: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18

Medicine: 1d20 + 7 ⇒ (5) + 7 = 12

"We are looking for our people. They might have taken shelter here."

Cognates

CG M Shirren Operative 4 | Stamina 28 HP 30 | EAC 19 KAC 19 | CMD 27 | F: +3, R: +9, W: +6 (+2 vs mind-affecting) | Init: +7 | Perc: +11, SM: +12, Blindsense (vibration) 30 ft | Speed 40ft | Resolve 7 | Active conditions: None

Will, Mind-Affecting vs DC 13: 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11
Mysticism, Shaken vs DC 17: 1d20 + 8 - 2 ⇒ (17) + 8 - 2 = 23
Survival, Shaken vs DC 14: 1d20 + 8 - 2 ⇒ (4) + 8 - 2 = 10

Krzysztofli stays silent, but from the way his eyes flicker back to the entrance hall he is either worried about an ambush or would really rather not be here anymore.

Acquisitives

Female CN ysoki outlaw operative 3 | EAC 15; KAC 16 | SP 18/18 HP 20/20 RP 3/5 | Fort +1; Ref +7 (evasion); Will +3 | Init +6; Senses darkvision 60 ft.; Perception +8, Sense Motive +0 | Speed 50ft | Active conditions: None.
Skills:
Acrobatic +13 (+18 tumble v Medium+ size), Athletic +8, Bluff +8, Computer +10 (3r), Culture +10, Engineer +12 (+16 v traps) (3r), Intimidate +8, Pilot+12 (3r), Sleight O'Hand +13, Stealth +15 (+16 trick), Survival +10

Will save: 1d20 ⇒ 6
Survival: 1d20 ⇒ 15

Grand Archive

Year of the Shadow Lodge | Star Gun Arc Table 1 | Star Gun Arc Table 2

You need not worry about them. They are mine now.

“What can you tell me about your weapons?”

Dataphiles

Male N Android Technomancer 4 (Themeless) Buffs: SP 24/24 HP 24/24 | RP 7/7 | EAC 15 KAC 16 AC 24| Fort +2* (Yeti Boon) Ref +3 Will +5 (+2 vs Mind-Affecting, Disease, Poison, Sleep)|Init: +6 | Perc: +5 SM: -1 darkvision, low-light vision|Speed 40 feet|Resist Cold,Fire 5| Endure Elements
Resources:
Jump Jets (uses) 10/10| Laser Pistol 20/20|Aeon Stone 1/1|Breath Weapon 1/1|Spell Cache (Tatoo) 1/1| Spells (Technomancer) 1st 5/5 2nd 3/3|
Conditions:

George 09-23 is not liking the direction of this conversation.

"Is there something that you would like in exchange for the prisoners?"

"It would be best if you were to show yourself so we can negotiate face to face."

201 to 250 of 460 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Gameplay All Messageboards

Want to post a reply? Sign in.