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Act Together: Boost Eidolon ◆
◆ Stride ◆ Strike ◆ Strike - VS HAND
Bayonet + Boost: 1d20 + 7 ⇒ (18) + 7 = 251d6 + 4 + 2 ⇒ (2) + 4 + 2 = 8 (fatal d10)
Bayonet + Boost: 1d20 + 7 - 5 ⇒ (20) + 7 - 5 = 221d6 + 4 + 2 ⇒ (2) + 4 + 2 = 8 (fatal d10)
Bayonet + Boost: 1d20 + 7 - 10 ⇒ (3) + 7 - 10 = 01d6 + 4 + 2 ⇒ (2) + 4 + 2 = 8 (fatal d10)
Possible crit: 3d10 + 8 + 4 ⇒ (3, 1, 7) + 8 + 4 = 23
For sure crit : 3d10 + 8 + 4 ⇒ (8, 10, 2) + 8 + 4 = 32

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Cutting it is causing problems. Zibini thinks blunt force might work better, and conveniently that's just as easy when launching looser rocks--though easier outside, when the rocks aren't chipped off of larger stonework.
Still, he spots a suitable rock to fling and follows it up with a punch of force before his power overwhelms him.
** Telekinetic projectile, Attack: 1d20 + 8 ⇒ (3) + 8 = 11 for bludgeoning damage: 1d6 + 6 ⇒ (6) + 6 = 12
* Psi burst for bludgeoning damage: 1d4 ⇒ 1, DC 18 basic Reflex save.
Zibini then becomes Stupefied 2 for 2 rounds as his Unleashed Psyche ends.
I suspect this may not matter after Enforcer's crits, but if it is still up I'll use my Hero Point to reroll that attack. Attack reroll: 1d20 + 8 ⇒ (12) + 8 = 20

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Fanzofarmenod places a forbidden ward onto Mavenee as Raj's arrow and Horus' claws rip through the hand, sending more pus streaming into Mavenee's face.
↺ Pus Burst Negative Damage: 2d6 ⇒ (4, 4) = 8 DC 19 Reflex
Critical Success The creature takes no damage.
Success The creature takes half damage and becomes sickened 1.
Failure The creature takes full damage and becomes sickened 2.
Critical Failure The creature takes double damage and becomes sickened 3.
Reflex DC 18 (Psi Burst): 1d20 + 10 ⇒ (16) + 10 = 26
Zibini's rock misses as it flings well overhead, though the psychic burst seems to batter it slightly. Mavenee fights tooth and claw as their hind legs rear up and begins stratching the undead hand free.
Slipp offers a little bit of healing as Enforcer severs the fingers off of the hand and finishing this madness for good.
Combat over.
With the crawling hand defeated, you can investigate the body and the obsidian finger on the altar. The bag under the body holds a dagger that’s more rust than metal, shards of a broken bottle, and a journal written in Cyclops. If you wish to translate please state as such and I will do a Secret Society check.
Some of the items have withstood the ages. The crawling hand wears a glittering gold ring on its pinkie finger, while the corpse has a silver and gold amulet around its neck, depicting the sun and moon. Treasure Bundles.
On the hand you are able to procure both an Obsidian and a Slate finger that will require translation.
Again to read the finger you can spend 30 minutes with the translation book to translate the finger with a Society Check (Trained).

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Reflex: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13
The summoner feels weakened. As the hand slowly takes the life out of Mavenee, Martin starts to lose control of the bond they have. The eidolon is not too slow to evade the pus discharge from the hand. As the party takes the hand down, both the summoner and the eidolon collapse from exhaustion.
Realizing that the dangers have been taken care of Martin slowly stands and rushes to Mavenee. "You did great, Mavenee. But for now, we need to rest." He makes some gestures with his hands and the runes on their forehead begin to glow. The eidolon returns to her plane while the summoner takes his rest.
"Thank you for all of your aid!" He addresses the party. "We would have gone down sooner were it not for your quick thinking. You have our gratitude!"
He takes out the potion he got from the Society and gulps it down.
Healing: 1d8 ⇒ 3

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"We can take some time to translate and better understand the fingers. Martin, let me tend your wounds."
Treat Wounds: 1d20 + 7 ⇒ (8) + 7 = 15
healing: 2d8 ⇒ (1, 6) = 7

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"I can still do some magic healing if you need it," Zibini dizzily offers the wall, before shaking his head to clear it.

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"Indeed..." Raj agrees with Slipp, keeping his bow ready for a while. Only when a couple of minutes have passed and the hand nor the corpse are not showing any sign of movevement, he relaxes.
Then he moves over to investigate the room. He finds the sack and starts going through the contents. "More Cyclops writing. Does someone want to read?" he passes the journal for the others. He looks closer at the dagger, although it is probably completely unusable. Was it human-sized or cyclops-sized?
Who was our translator (with best Society)?

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"Thank you Fanzofarmenod. I feel a lot better." He turns to Zibini. "Though, I guess a few more healing is needed. We're still unsure what's out there."

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Taking a little bit to heal you head further inot the complex.
After the corridor winds for about a hundred feet, it opens up into a T-shaped room. Stagnant water pools in places where tree roots have pierced the ceiling. The floor is decorated with a huge mosaic depicting a conflagration, the dark smoke of the fire rising to form storm clouds pierced by lighting. At the back, the room narrows to an archway, sealed with a lattice of branches woven together. A smooth dark gray stone protrudes from the lattice.
The mosaic is a dedication to the might of Urxehl, demon lord of storms, natural disasters, and trolls. The lightning-struck storm clouds can be identified as Urxehl’s religious symbol.
When approached, the lattice of branches seems to quiver. Close inspection suggests a pattern in how the branches are woven together. There is already one finger, made of basalt, inserted in the lattice, along with four slight openings in the weave where more of the stone fingers found in the other chambers could be inserted. The openings fall in a line, with the basalt finger already inserted in the first opening. The basalt finger, like the other stone fingers, is covered in runes in the Cyclops language.
The barrier can be opened by placing the stone fingers into it in the correct order.
The fingers are all still listed in the Handout. What order do you want to place them in.

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Religion: 1d20 + 7 ⇒ (10) + 7 = 17
"Well, we just found ourselves a cyclopean shrine to a demon. All those storms? That's the demon. I prefer not to name him, he's also the lord of trolls. Might end up growing an extra nose!"

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"I think we are going to need to read the runes on the fingers." sighs Slipp. They take out the manual and start work on identifying what the fingers say.
But am untrained in society.

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Raj sighs. "You're right, Slipp. Maybe the fingers will tell us the order."
He grabs the translation book, and starts comparing the writing on the fingers to the book. "All, right there's a squiggly line followed by circle with horns, what could that mean..."
Society: 1d20 + 4 ⇒ (19) + 4 = 23
Raj is trained, not a very high bonus, though

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Raj grabs the crystal finger and gives it a look over for the next 30 minutes.
It sees to contain a similar message to the flint finger. OF OUR DEVOTION REWARDED, OUR LORD U N S E A L E D
You have 2 more fingers if you wish to spend another hour with the book.

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Raj continues interpreting the texts on the other two fingers. Surprising himself that he so much out of the crystal finger.
Society, Obsidian finger: 1d20 + 4 ⇒ (7) + 4 = 11
Society, Slate finger: 1d20 + 4 ⇒ (13) + 4 = 17
I wonder if the spaces in the words are a clue to the order somehow?

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Raj finds two more phrases in both of the remaining fingers.
Obsidian: IF I HATH REEMBRACED, LOYALTY PROFESSED
Slate: WITH THE POWER BESTOWED, OUR ENEMY HATH REELED
As well as the Basalt finger that is already implanted into the relief when you arrived.
NOW OUR LORD RESPLENDENT ON HIS TRONE

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Slipp plays around with the phrases in their mind for a bit.
"We have some sentence starters... 'Our ego gone, this gift blessed' and 'now our lord resplendent on his throne'."
"The other sentences could follow these..." They quickly check the finger already in place to check where in the rite, for sure this is a ritual of some kind, it is likely to be.

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"Poetic language, Cyclopean..." Raj shrugs.
He takes the fingers, and starts placing them into the opening. He leaves the basalt in place, and places Flint in the next. Followed by Slate, Obsidian, and Crystal.

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One by one Raj begins to place the fingers inot the relief. First the Basalt, then the Flint, then Slate. Each one causes the branches to squirm a bit as in discomfort.
It isn't until Raj places the Obsidian finger that the barrier writhes violently before expelling all stone fingers. Lashing Vines fling thorns to everyone in the room.
Damage: 1d6 + 3 ⇒ (6) + 3 = 9 DC 20 Basic Reflex
Raj quickly realizes he had the first three correct and flips the order the the Obsidian and Crystal. Placing all the stones correctly causes the barrier to unravel as the branches curl around the stone fingers and retract until flush against the arch, allowing you to access to the room beyond.
Beyond the gate is a dark chamber, dimly illuminated by a red spark. When drawing closer it becomes clear that the spark comes from a fist-sized gemstone, affixed in the forehead of a large figure—a troll—sagging on some kind of throne. An earthy, piney scent pervades the room and tree roots hang down from the ceiling. A thick layer of fine dust makes it clear no one has been inside in quite some time. Tree roots wrap around the figure on the throne, securing him tightly, though the roots expand slightly to expand with his shallow breathing.
The red stone shines more brightly as you discuss your options, as the troll's body stiffens and tries to sit up straight. Though as you watch, you realise that now that the body has moved the left arm sits at a strange angle, as though it had been left behind inanimate as the trolls body moved. Looking down at the right leg, it stays stuck held by the roots, as though it has been broken, held in a totally unnatural position. The stone continues to shine spasmodically as you hear ...."It has been ages since anyone has come to visit my Chamber. Why are you here?"

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Reflex: 1d20 + 4 ⇒ (18) + 4 = 22
Fanzofarmenod looks around with some bemusement, thorns falling around him. "I suppose I'm not an expert in cyclopean poetry after all."
As the troll and stone move, he listens to the stone's query, and responds, "Curiosity? Curiosity. Oh, and serendipity! We were looking for a lost fellow, but if you've been left alone, I would guess he hasn't visited you. But now we have your audience! Shall we prepare a toast to serendipity, chance meetings, and new acquaintances?"

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ref: 1d20 + 6 ⇒ (11) + 6 = 17
"Wow.. with that gem in his head, he could almost look like a troll-cyclops." mutters Slipp, somewhat entranced with the scene.
"Who are you?" they ask louder.

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Reflex: 1d20 + 7 ⇒ (11) + 7 = 18
"We were exploring," says Zibini as he plucks thorns from his skin, "I guess because nobody has been down here in ages. So people found this place--rediscovered?--but they weren't quite sure what they found."

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“I have named myself Amkha. That is what I would ask that others call me. To my friends, also Amkha. Who are you?” The Troll's head looks around blindly and slowly. "This is temple to Urxehl, Lord of Storms, the Trollfather. Though, you won’t see much of his worship here.”

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"The trolls are gone you see." The gem seems to flare as it speaks. “You mean other than Naxath and I here having the time of our lives? Are you familiar with the saying ‘you scratch my back, and I scratch yours’? Metaphorically speaking. I don’t have a back. And I doubt Naxath would even feel it if you scratched his. I’ve been down here for
thousands of years with only this empty shell for company. I never asked for this. To make it simple, I want out.”
You have a choice (You can of course speak with it a bit more)

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Ref Impulse-7: 1d20 + 6 ⇒ (9) + 6 = 15
Ref Enforcer 571-294: 1d20 + 5 ⇒ (1) + 5 = 6
Android falls unconscious when he and especially the robot receive a shock dose of thorns.
I will be grateful for another treatment before we went further... By the way, do I understand the rules correctly that I will now be wounded 2?
____
During the dialogue (if Impulse-7 in consciousness): Please explain clearly what you are and what your characteristics are.

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That's an area effect that affects your HP, so you only take the worse of the two. Although that's still 18 damage.
"Uh oh!"
Zibini looks at his injured ally and makes a slight motion with his hand. Up?
Cast soothe Impulse-7 regains HP: 1d10 + 4 ⇒ (6) + 4 = 10 and gains a +2 status bonus to saves against mental effects for 1 minute.

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Slipp considers the gem as the first world energies continue to swirl around them
heal spell, two actions Implus-7: 1d8 + 8 ⇒ (6) + 8 = 14
Impulse looks much better.
"Could you explain more about who you are, and how you ended up in the gem?"

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Reflex: 1d20 + 6 ⇒ (17) + 6 = 23

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"of course," You feel the gem seems to be a bit playful. "I am afraid I can't answer much more until I am outside though. I contain knowledge of a lost civilization and this troll facility that I can share. I just wish to see the world."
Fanzofarmenod (15/19 HP)
Raj (30/30 HP)
⠀⠀Horus (18/18 HP)
Zibini (17/26 HP) │ Mage Armor |
Martin (30/34 HP)
⠀⠀Mavenee (34/34 HP) │ Eidolon |
Impulse-7 (20/20 HP)
⠀⠀Enforcer-571-294 (20/20 HP) │ Eidolon |
Slipp (17/26 HP)

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The pull of life continues to flow around Slipp.
heal, 3 action burst, gets everyone: 1d8 ⇒ 7
As if overcome by the surge of energy, Slipp pales a little. "What civilisation do you hold the knowledge of?" they ask.
"And... what will happen to the troll that wears you, when you are removed from them?"
One level 1 spell left.

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"Very Ancient civilizations." The gem inplies heaviliy. "Do not worry about Naxath. He has been long dead for soe time now. This body is merely a vessel." The gem seems to be unable to answer anything further. "So what will be your decision?"
The scenario doesn't say which civilization exactly.

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*sigh heavily, remembering one annoying glabrezu*
The information is not accurate. The object is trying to hide something and may be a potential threat. I vote for the liquidation of the object.
At the same time, Enforcer 571-294 takes a step forward, clearly ready to implement the proposal. However, it is obvious that this is not an emotional impulse and robot will not do anything without the command.
PS Thanks for healing

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Reflex: 1d20 + 10 ⇒ (19) + 10 = 29
"What are you, exactly? Why are you locked in here?" Raj tries again, more directly than Slipp did.
There could be a good reason such an entity was locked here, and in that case it might be foolishness to let it out into the world.

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Haha, that was such a fun scenario though.
"I am but a conduit of the forest above." Amkha says. "Please, free me and I shall share what I know when we are safe at the surface."
1 vote for destroy. I will go with the first 2 votes that agree.

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"How did you learn to speak?" The gem asks sarcastically. "A conduit. [b]"A conduit, as in a channel a link to the forest above." The gem seems to be getting annoyed as it goes silent. "I will say no more until I am free of this place and on the surface."

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"It chooses not to tell us. For me it sounds like it has something to hide." Raj says to the others.
"I say we should not bring the stone to surface. Destroying the stone could set the Amkha free. So safest to leave the gem here. There are Vigilant Seal members in the city - they can decide how to best contain the gem and the being within."

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"And members from the Grand Archive who might learn from it.."
Slipp offers a bow toward the gem.
"We mean you no ill, but after some earlier mishaps... are exercising an abundance of caution. Others will come soon."

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"I'd be less suspicious if you just asked us to help," concedes Zibini. "The way you're trying to talk us into it just feels like you're up to something. And we know, you've been alone for a very long time..."
He hesitates. That's a good point.
He looks at the others. "Maybe it's just weird?"

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You sense a great amount of distress and sorrow from the gem as you decide to leave him be for the next team. "If you leave me, I can do nothing to stop you, though you leave me in a place of Abyssal power, still waiting for the ritual of the cyclops to end. And I have never seen the forest, just it's roots, it would have been such a pleasure." The gem goes dark and inert once more.
Naxath's mouth moves, but the sound you hear comes not from that mouth, but from the chamber itself. A deep throbbing voice, that attacks you minds and your ears, this sounds much different than that of Amkha. "DESECRATORS OF MY HOLY PLACE! FEEL MY WRATH!" as there is a huge explosive burst of abyssal energy sent through the building. The temple feels as though the very sides of the temple and the roots are trembling and pulsing with the abyssal energy. The forest floor is about to fall on the temple, about to bury it under the dark brown earth, the huge red body of tree trunks, and the flaming red thick roots.
Naxath, with Amkha still held in its forehead, crumples in a heap, face down on the stone temple floor. Naxath's fate is sealed. Urxehl is angry at the desecration of his temple.
You have one final chance to grab the ge if someone wishes to before fleeing this throne room.
As you look back, seeing the temple start to be destroyed under tons of rubble, you start to run, your own lives are in danger if you hang around too long.....
You try to run, but the roots hanging down seem to have a life of their own, as you attempt to pass by what was previously the magical gate made of branches and roots. The roots bash and smash into you....
Nature to realize that these roots have the bruorsivi weakness to fire and shy away from flame
Acrobatics to weave a path through the room
One of you could retrieve any stone fingers as you make your way out, there are two on the floor, whomever grabs the fingers with have a -2 to thir check this round.
★★★
Altar Room! Round 1
──────────
BOLD IS UP!:
──────────
➤ Fanzofarmenod (19/19 HP)
➤ Raj (30/30 HP)
⠀⠀➤ Horus (18/18 HP)
➤ Zibini (26/26 HP) │ Mage Armor |
➤ Martin (34/34 HP)
⠀⠀➤ Mavenee (34/34 HP) │ Eidolon |
➤ Impulse-7 (20/20 HP)
⠀⠀➤ Enforcer-571-294 (20/20 HP) │ Eidolon |
➤ Slipp (26/26 HP)

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Go my friend. I'll manage on my own.
Perhaps this was the most emotional phrase from Impulse-7 that you have heard when he runs his fingers over an invisible keyboard and the Enforcer-571-294 disappears into a holographic haze.
(un)Manifest Eidolon ◆◆◆

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This is a chase scene and each room will require a certain amount of successes to advance before the room collapses in on you.