
![]() |

Doesn't really say how big they are, but giant sized fingers.
Fanzofarmenod's Perception (T): 1d20 + 7 ⇒ (1) + 7 = 8
Slipp's Perception (T): 1d20 + 5 ⇒ (12) + 5 = 17
Zibini's Perception (T): 1d20 + 4 ⇒ (16) + 4 = 20
Raj's Perception (E): 1d20 + 8 ⇒ (12) + 8 = 20
Martin's Perception (T): 1d20 + 6 ⇒ (8) + 6 = 14
Impulse-7's Perception (T): 1d20 + 3 ⇒ (4) + 3 = 7 Perception checks to Sense Motive -1
Zibini and Raj notice that while the lab was once well maintained, time has not been kind to several items and concoctions, creating a hazardous situation. The metal fastenings used to secure the moving parts of the stone cabinets have weakened with time, and some of the degrading reagents in a bottle have built up a dangerous amount of pressure.
Thievery (trained) to gently place something under the cabinet to support its weight.
Thievery (trained) to carefully place the bottle under a bucket or bowl.

![]() |

"Oh, hey, look out!" says Zibini, pointing out the danger. "Some of this old stuff is going bad--this might collapse! Somebody quicker than me take a look--I'll help you with my magic!"
No Thievery training, but he can cast guidance on somebody who is.

![]() |

"Tread carefully, Mavenee. One small misstep in this area might disrupt our mission."
No Thievery training as well

![]() |

Earlier...
Horus Fort save: 1d20 + 5 ⇒ (19) + 5 = 24
With the help of Zibini's healing, Horus seems to have escaped the encounter with the trollhound with no lasting injuries. Raj gives a grateful nod to the goblin.
Now...
"Looks dangerous..." Raj agrees. He studies the cabinets and the bottles, but then shakes his head. His hands are not fast nor steady enough to fix that situation. "For our safety, we could try to destroy the bottles from afar. I hope the finger won't be damaged if we do."
No thievery here...

![]() |

Looking through your sheets it doesn't appear any of you are trained. So looks like if you want to collect the finger someone is going to have to set of the traps.

![]() |

Maybe I can try to cast Tanglefoot to conjure vines to help stabilize the cabinet?

![]() |

Slipp sighs and approaches the dangerous table.
"Well... this should be interesting.."
Just rolling for RP sake here, trying only the first trap.
thievery, guidance: 1d20 + 2 + 1 ⇒ (13) + 2 + 1 = 16
unexpected shift when damaged: 1d20 ⇒ 17 Success - assuming I get damaged. resist/2 vs the damage and +2 on any save against it.
Just as the table starts to tip over, Slipp seems to ...slip... out of reality... for a short moment.

![]() |

Unfortunately, you need to be trained.
Slipp approaches the table, trying to figure out the best way to try and stabilize the cabinet. Martin offers a bit of magic and the vines seem to hold it together slightly, but as Slipp touches the cabinet it tips over on top of them.
Slam Down Damage (Bludgeoning): 3d8 ⇒ (5, 3, 7) = 15 Resist 2 from Unexpected Shift and DC 20 Basic Reflex
One of the potions has decayed, putting it under immense pressure. Its contents have become poisonous. When handled improperly, the bottle bursts, sending glass shards flying everywhere.
DC 19 Reflex for 1 damage. If take damage then need a DC 19 Fort against poison

![]() |

reflex: 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12
"oofff" grunts Slipp as they look around the room dazzled for a moment.
HP 13/26
"Well.. that was unexpected." they add brightly. Obviously hurting but intrigued.
There seems no time pressure here, so if anyone had medicine to help me heal up a bit, I'm happy to try again on the next as well. Otherwise I can cast a heal myself, but using that out of combat seems a bit of a waste.

![]() |

Reflex: 1d20 + 7 ⇒ (1) + 7 = 8 and Fortitude: 1d20 + 6 ⇒ (1) + 6 = 7
Wow. Uh... I will use a Hero Point. But first I will ask clarification if the second save was also just for Slipp or for everybody.
"I kind of expected it."

![]() |

Missed that second save
reflex: 1d20 + 6 ⇒ (9) + 6 = 15
fort vs poison: 1d20 + 7 ⇒ (2) + 7 = 9
HP that crit fail
fort vs poison: 1d20 + 7 ⇒ (1) + 7 = 8
RNG really doesn't like me today.
"Urg... I don't feel so well.

![]() |

"Oh no, Slipp! Mavenee, bring them to me so I may provide treatment" Mavenee grabs the injured Slipp and brings them to Martin as he then provides medical treatment.
Treat Wounds: 1d20 + 6 ⇒ (20) + 6 = 26
Healing: 4d8 ⇒ (6, 7, 5, 3) = 21

![]() |

@Zibini- Those were just for Slipp.
Slipp, slips, trips, and falls as the cabinet crashes down around them. Pulling the mess off of Slipp you are able to better assess the finger and what it states.
The flasks, beakers, alembics and other containers contain a whole spectrum of now mostly useless alchemical substances. However, one substance recurs often.
[spoiler=DC 15 Nature]You determine that the substance is dried bruorsivi pine resin. The setup suggests that multiple experiments with the resin were happening simultaneously; each researching a different property of the substance.
Again to read the finger you can spend 30 minutes with the translation book to translate the finger with a Society Check (Trained).

![]() |

Nature: 1d20 + 7 ⇒ (20) + 7 = 27
Fanzofarmenod runs his finger into the alchemical detritus. He sniffs, and licks his finger. "Interesting! More bruorsivi resin. The cyclopes really wanted to master this resin. What an exquisite possibility of disaster! But, I suppose, wherever there's an end, there's a beginning!"
He grabs a pebble of resin, and spits on it in his palm. He rubs it into a flat disc, as if the resin were putty. From the cave fisher's glands he extrude a drop of moisture that with a shake becomes a silk bandage.
"Does anyone else require healing?"
Casting healing plaster to have the tools for treating wounds.

![]() |

Society: 1d20 + 4 ⇒ (6) + 4 = 10
"Uhh... too difficult for me." Raj passes the translation book onwards. Trying to decipher the symbols merely makes his head hurt. Instead, he moves toward Slipp.
"Do you want me to tend to your wounds?" he asks the gnome.
Amount healed: 2d8 ⇒ (6, 2) = 8

![]() |

It was a short durationa nd you weren't at risk of dying so I ended up handwaving it.
Slipp gets a bit of healing as the grou decides to deal with the giant finger later and stuffs it in a pocket.
A short corridor opens into a large room. The walls are painted in a fire motif. At the back of the room stands a large altar made of obsidian. Collapsed in front of the altar is a desiccated figure, its arm outstretched toward the large stone finger, also made of obsidian, prominently placed atop the altar. The desiccated figure’s hand is severed at the wrist and still grasps the black stone finger.

![]() |

Zibini points at the altar. "That's bad," he says.
While fairly confident in this general assessment, he also tries to get a more specific read on the thing.
Recall Knowledge? Occultism +4

![]() |

"Bad, but curious, isn't it?" Fanzofarmenod replies to Zibini.
"Makes me wonder, who tried to take this finger?"
Recall Knowledge, Nature +7, to identify the figure? Age?

![]() |

Fanzofarmenod's Nature (T): 1d20 + 7 ⇒ (1) + 7 = 8
Zibini's Occultism (T): 1d20 + 4 ⇒ (9) + 4 = 13
Fanzofarmenod's Perception (T): 1d20 + 7 ⇒ (2) + 7 = 9
Slipp's Perception (T): 1d20 + 5 ⇒ (11) + 5 = 16
Zibini's Perception (T): 1d20 + 4 ⇒ (2) + 4 = 6
Raj's Perception (E): 1d20 + 8 ⇒ (20) + 8 = 28
Martin's Perception (T): 1d20 + 6 ⇒ (19) + 6 = 25
Impulse-7's Perception (T): 1d20 + 3 ⇒ (6) + 3 = 9 Perception checks to Sense Motive -1
The room is empty save for the altar and the body. The altar and finger are made of obsidian, though how volcanic glass wound up in Iobaria is a mystery. At the base of the altar is a large body, clearly long dead and dried into a mummified state. The body is outstretched toward the obsidian finger, its arm ending in a stump, its severed hand still grasping the stone. Thought the altar would be a comfortable height for a cyclops, a Medium creature is barely able to see over the edge.
Something killed this cyclops as it grabbed the stone, though no traps remain within the room that you are able to see.

![]() |

"Looks a lot like a trap..." Raj grunts, definitely not wanting to touch the finger.
"Do you have any magic that could lift the finger from the altar?" he asks the others.

![]() |

Slipp seeks out magic in the area and feels a nearly overwhelming necromatic energy coming from the altar. The cyclop's severed hand begins to switch slightly, then more and more as the taut skin creaks and cracks. The hand falls to the ground and flips back upright as it crawls aggressivey towards Slipp. Just as soon as the hand starts moving so too does the cyclops corpse.
Fanzofarmenod's Initiative: 1d20 + 7 ⇒ (16) + 7 = 23
Slipp's Initiative: 1d20 + 5 ⇒ (3) + 5 = 8
Zibini's Initiative Using Twitchy (+6 if enemy uses Diplo or Deception): 1d20 + 5 ⇒ (11) + 5 = 16
Raj's Initiative: 1d20 + 8 ⇒ (11) + 8 = 19
Martin's Initiative: 1d20 + 6 ⇒ (6) + 6 = 12
Impulse-7's Initiative: 1d20 + 3 ⇒ (6) + 3 = 9
Hand: 1d20 + 11 ⇒ (19) + 11 = 30
Undead: 1d20 + 2 ⇒ (8) + 2 = 10
The hand rushes across the dust-covered floor as it throws itself into the air.
Claw vs Mavenee AC 18: 1d20 + 14 ⇒ (8) + 14 = 22
Damage: 1d6 + 9 ⇒ (2) + 9 = 11
The hand grabs ahold of Mavenee's throat and begins to squeeze tighter and tighter. Grabbed.
★★★
Altar Room! Round 1
──────────
BOLD IS UP!:
──────────
Hand (Red) (-0 HP)
➤ Fanzofarmenod (19/19 HP)
➤ Raj (30/30 HP)
⠀⠀➤ Horus (18/18 HP)
➤ Zibini (26/26 HP) │ Mage Armor |
➤ Martin (23/34 HP)
⠀⠀➤ Mavenee (23/34 HP) │ Eidolon | Grabbed by Hand
Undead (-0 HP)
Impulse-7 (20/20 HP)
⠀⠀Enforcer-571-294 (20/20 HP) │ Eidolon |
Slipp (26/26 HP)

![]() |

Deep in among his companions, Fanzofarmenod offers a prayer.
"The gifts of Desna for us all!"
Casting a 3-action heal. 1d8 healing for any party members, and 1d8 damage to the claw, DC 16 Fort.
Heal: 1d8 ⇒ 3

![]() |

This entrance is very crowded. Zibini scrambles for a better angle, though it's still not a clear shot.
He whips a bit of broken stone at the oversized undead hand, under the legs of his allies and spinning as it picks up speed.
* Stride
** Telekinetic projectile: 1d20 + 8 ⇒ (20) + 8 = 28 for slashing damage: 1d6 + 4 ⇒ (5) + 4 = 9

![]() |

Martin once again protects his eidolon and gives it a strengthening boost as Mavenee tries to claw the hand away from her.
Claw: 1d20 + 9 ⇒ (9) + 9 = 18
Fire Damage: 1d6 + 4 + 2 ⇒ (5) + 4 + 2 = 11
Claw MAP: 1d20 + 9 - 4 ⇒ (5) + 9 - 4 = 10
Fire Damage: 1d6 + 4 + 2 ⇒ (3) + 4 + 2 = 9
◆Protect Companion, ◆Act Together (◆Boost Eidolon, ◆Strike), ◆Strike

![]() |

"It moves!" Raj cries, but it's too late. The hand is already choking Mavenee next to him. The ranger has his bow ready, but he doesn't dare to shoot a hand off someone's throat. So instead he circles to the back of the group, and takes his shot on the bigger enemy.
◆Stride
◆Hunt Prey
◆Hunted shot
Longbow: 1d20 + 9 ⇒ (17) + 9 = 26 Damage: 1d8 + 1 ⇒ (7) + 1 = 8
Longbow: 1d20 + 4 ⇒ (12) + 4 = 16 Damage: 1d8 + 1 ⇒ (6) + 1 = 7
Precision damage to first hit: 1d8 ⇒ 5

![]() |

Fanzofarmenod offers healing to Mavenee and Martin as the hand shudders from the positive energy.
Fort DC 16: 1d20 + 12 ⇒ (20) + 12 = 32
Even with the powerful magic, it doesn't seem to hurt the hand at all.
Raj fires off two arrows into the undead's chest. Zibini whips a sharpened stone into the side of the hand. This rips open one of the puss pockets that sprays...1=Mavenee, 2=Enforcer: 1d2 ⇒ 1...Mavenee with gross puss.
↺ Pus Burst Negative Damage: 2d6 ⇒ (2, 6) = 8 DC 19 Reflex
Critical Success The creature takes no damage.
Success The creature takes half damage and becomes sickened 1.
Failure The creature takes full damage and becomes sickened 2.
Critical Failure The creature takes double damage and becomes sickened 3.
Martin protects Mavenee but can't manage to land an attack on the hand without wounding Mavenee further.
The undead shambles forth reaching hungrily for the juicy, moist flesh beyond Enforcer.
★★★
Altar Room! Round 1
──────────
BOLD IS UP!:
──────────
Hand (Red) (-18 HP)
Fanzofarmenod (19/19 HP)
Raj (30/30 HP)
⠀⠀Horus (18/18 HP)
Zibini (26/26 HP) │ Mage Armor |
Martin (26/34 HP)
⠀⠀Mavenee (26/34 HP) │ Eidolon | Grabbed by Hand
Undead (-20 HP)
➤ Impulse-7 (20/20 HP)
⠀⠀➤ Enforcer-571-294 (20/20 HP) │ Eidolon |
➤ Slipp (26/26 HP)

![]() |

The storm in the First World flashes between the dimensions. Lightning crackles around the horrid hand, sparking over toward the unhanded undead cyclops.
basic reflex DC 18, vs E damage: 1d4 + 4 ⇒ (2) + 4 = 6

![]() |

Act Together: Boost Eidolon ◆
◆ Strike ◆ Strike ◆ Strike
The goal is set: a sweep. Protocol for cleaning resistant garbage: active. With a slight creak, the robot pushes the bayonet out of his hand and makes a swing while the android taps commands on an invisible keyboard from behind.
Bayonet + Boost: 1d20 + 7 ⇒ (11) + 7 = 181d6 + 4 + 2 ⇒ (3) + 4 + 2 = 9 (fatal d10)
Bayonet + Boost: 1d20 + 7 - 5 ⇒ (6) + 7 - 5 = 81d6 + 4 + 2 ⇒ (4) + 4 + 2 = 10 (fatal d10)
Bayonet + Boost: 1d20 + 7 - 10 ⇒ (5) + 7 - 10 = 21d6 + 4 + 2 ⇒ (4) + 4 + 2 = 10 (fatal d10)
VS UNDEAD

![]() |

Mavenee turns quite ill as Enforcer works on smashing. A blade ejects out of Enforcer's hand cutting the zombie in half. Slipp sends a jolt through the undead hand, trying to burn it from Mavenee's throat.
Reflex DC 18: 1d20 + 10 ⇒ (20) + 10 = 30
The hand's grasp grows tighter and tighter as it tries to take the life from Mavenee.
Claw vs Mavenee AC 18: 1d20 + 14 ⇒ (1) + 14 = 15
Claw vs Mavenee AC 18: 1d20 + 14 - 5 ⇒ (13) + 14 - 5 = 22
Damage: 1d6 + 9 ⇒ (1) + 9 = 10
Claw vs Mavenee AC 18: 1d20 + 14 - 10 ⇒ (5) + 14 - 10 = 9
★★★
Altar Room! Round 1/2
──────────
BOLD IS UP!:
──────────
Hand (Red) (-18 HP)
➤ Fanzofarmenod (19/19 HP)
➤ Raj (30/30 HP)
⠀⠀➤ Horus (18/18 HP)
➤ Zibini (26/26 HP) │ Mage Armor |
➤ Martin (4/34 HP)
⠀⠀➤ Mavenee (4/34 HP) │ Eidolon | Sickened 2
➤ Impulse-7 (20/20 HP)
⠀⠀➤ Enforcer-571-294 (20/20 HP) │ Eidolon |
➤ Slipp (26/26 HP)

![]() |

Zibini nearly begins to float again as he lets his power loose. "Hey! I thought I told you"--he really didn't--"hands off!"
His desire to protect Mavenee manifests as a feeling of strength for her and Martin and a pummeling force against the giant hand.
[Free] Unleash Psyche
* Restore the Mind to heal Martin 6 HP
* Restore the Mind to heal Mavenee 6 HP
* Psi Burst to deal bludgeoning damage: 1d4 ⇒ 3 with a DC 18 basic Reflex save

![]() |

The storm continues to rage over in the First World. Lightning flashes and sparks fly around the hand.
E damage, basic reflex DC18: 1d4 + 4 ⇒ (4) + 4 = 8
** casting electric arc

![]() |

Act Together: Boost Eidolon ◆
◆ Strike ◆ Strike ◆ Strike
Bayonet + Boost: 1d20 + 7 ⇒ (7) + 7 = 141d6 + 4 + 2 ⇒ (5) + 4 + 2 = 11 (fatal d10)
Bayonet + Boost: 1d20 + 7 - 5 ⇒ (7) + 7 - 5 = 91d6 + 4 + 2 ⇒ (6) + 4 + 2 = 12 (fatal d10)
Bayonet + Boost: 1d20 + 7 - 10 ⇒ (18) + 7 - 10 = 151d6 + 4 + 2 ⇒ (4) + 4 + 2 = 10 (fatal d10)

![]() |

Zibini heals Mavenee from the crushing grasp of the undead cyclop's hand.
Reflex DC 18 (Psi Burst): 1d20 + 10 ⇒ (12) + 10 = 22
Reflex DC 18 (Electric Arc): 1d20 + 10 ⇒ (10) + 10 = 20
Zibini's mind begins to pry loose one of the fingers as Slipp electrocutes it once more, this time have a bit more power behind it all. Unfortunately enforcer's bayonet has trouble cutting int the hand without stabbing Mavenee.
★★★
Altar Room! Round 1/2
──────────
BOLD IS UP!:
──────────
Hand (Red) (-23 HP)
➤ Fanzofarmenod (19/19 HP)
➤ Raj (30/30 HP)
⠀⠀➤ Horus (18/18 HP)
Zibini (26/26 HP) │ Mage Armor |
➤ Martin (16/34 HP)
⠀⠀➤ Mavenee (16/34 HP) │ Eidolon | Sickened 2
Impulse-7 (20/20 HP)
⠀⠀Enforcer-571-294 (20/20 HP) │ Eidolon |
Slipp (26/26 HP)

![]() |

Will use Protect Companion's reaction to reduce the last damage to 5
Martin strengthens the magical barrier protecting Mavenee at the risk of exhausting the summoner and his eidolon.
"Hang in there, Mavenee!" Martin shouts as he sends a magical wave of healing towards the eidolon.
◆◆Heal: 1d8 + 8 ⇒ (2) + 8 = 10
The eidolon takes her time as she retches.
Fort Save: 1d20 + 9 - 2 ⇒ (16) + 9 - 2 = 23
Still sickened, Mavenee attempts to take another swipe at the hand.
Claw: 1d20 + 9 - 1 ⇒ (8) + 9 - 1 = 16
She then vomits one more time to try and shake of the feeling of being sickened.
Fort Save: 1d20 + 9 - 1 ⇒ (13) + 9 - 1 = 21
◆◆Act Together (◆◆Heal, ◆Retch), ◆Strike, ◆Retch

![]() |

Fanzofarmenod releases another pulse of positive energy, allowing Desna's grace to extend in a wave over everyone.
Another 3-action Heal. DC 16 Fort against undead.
Heal: 1d8 ⇒ 8

![]() |

Martin protects Mavenee, taking a little bit of of crushing grasp for himself as he tries to get an arm in there to try and pry the fingers off. Mavenee retches, feeling a little better but Martin can't seem to hurt it any further.
Fanzofarmenod releases a massive wave of positive energy into the group, burning the undead's decayed flesh in the process.
Fort DC 16: 1d20 + 12 ⇒ (17) + 12 = 29 No damage to hand.
★★★
Altar Room! Round 1/2
──────────
BOLD IS UP!:
──────────
Hand (Red) (-23 HP)
Fanzofarmenod (19/19 HP)
➤ Raj (30/30 HP)
⠀⠀➤ Horus (18/18 HP)
Zibini (26/26 HP) │ Mage Armor |
Martin (34/34 HP)
⠀⠀Mavenee (34/34 HP) │ Eidolon |
Impulse-7 (20/20 HP)
⠀⠀Enforcer-571-294 (20/20 HP) │ Eidolon |
Slipp (26/26 HP)

![]() |

Longbow: 1d20 + 9 ⇒ (2) + 9 = 11
Longbow: 1d20 + 4 ⇒ (18) + 4 = 22 Damage: 1d8 + 1 ⇒ (2) + 1 = 3
Precision damage to first hit: 1d8 ⇒ 7
Jaws: 1d20 + 7 ⇒ (2) + 7 = 9 damage: 1d6 + 2 ⇒ (3) + 2 = 5
Horus manages to get a single arrow to pierce the undead hand, though this does burst another pus pocket.
↺ Pus Burst Negative Damage: 2d6 ⇒ (5, 2) = 7 DC 19 Reflex
Critical Success The creature takes no damage.
Success The creature takes half damage and becomes sickened 1.
Failure The creature takes full damage and becomes sickened 2.
Critical Failure The creature takes double damage and becomes sickened 3.
The undead hand continue to try and take the life from Mavenee.
Claw vs Mavenee AC 18: 1d20 + 14 ⇒ (3) + 14 = 17
Claw vs Mavenee AC 18: 1d20 + 14 - 5 ⇒ (20) + 14 - 5 = 29
Damage: 1d6 + 9 ⇒ (5) + 9 = 14 Crit for 28 + Grabbed
★★★
Altar Room! Round 2/3
──────────
BEFORE YOUR TURN:
──────────
Mavenee: DC 19 Relflex vs Pus Burst
──────────
BOLD IS UP!:
──────────
Hand (Red) (-33 HP)
➤ Fanzofarmenod (19/19 HP)
➤ Raj (30/30 HP)
⠀⠀➤ Horus (18/18 HP)
➤ Zibini (26/26 HP) │ Mage Armor |
➤ Martin (6/34 HP)
⠀⠀➤ Mavenee (6/34 HP) │ Eidolon | Grabbed by Hand
➤ Impulse-7 (20/20 HP)
⠀⠀➤ Enforcer-571-294 (20/20 HP) │ Eidolon |
➤ Slipp (26/26 HP)

![]() |

"Wait, I don't believe that hand has asked for permission," Fanzofarmenod muses oddly as he backs up.
Stride to the back (1 action) then cast Forbidding Ward on Mavenee for +1 AC and saves against the hand (2 actions)

![]() |

"I am sorry, this will hurt you too..." Raj knows wounding the hand will spread the pus, but the hand will kill Mavenee unless stopped. So he keeps firing and command Horus to attack as well.
◆Hunt Prey
◆Hunted shot
◆Command an animal
Longbow: 1d20 + 9 ⇒ (13) + 9 = 22 Damage: 1d8 + 1 ⇒ (3) + 1 = 4
Longbow: 1d20 + 4 ⇒ (5) + 4 = 9 Damage: 1d8 + 1 ⇒ (5) + 1 = 6
Precision damage to first hit[/dice: 1d8 ⇒ 3
Horus
Jaws: 1d20 + 7 ⇒ (18) + 7 = 25 Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Talons: 1d20 + 7 - 4 ⇒ (8) + 7 - 4 = 11 Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Precision damage to first hit[/dice: 1d8 ⇒ 6

![]() |

Save: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26
Mavenee just barely hangs on as some of the contents of the pus splashes on her. She attempts to fight back as Martin gives her one final offensive push.
Claw: 1d20 + 9 - 1 ⇒ (19) + 9 - 1 = 27
Fire Damage: 1d6 + 4 + 2 ⇒ (3) + 4 + 2 = 9
Claw MAP: 1d20 + 9 - 4 - 1 ⇒ (6) + 9 - 4 - 1 = 10
Fire Damage: 1d6 + 4 + 2 ⇒ (4) + 4 + 2 = 10
Fort Save: 1d20 + 9 - 1 ⇒ (11) + 9 - 1 = 19
◆Act Together (◆Boost Eidolon, ◆Strike), ◆Strike, ◆Retch

![]() |

Slip heads forward for a better look at the hand. The rift though to the First World seems to follow the little gnome, and life energy floods into Martin as they get near.
heal 2 action: 1d8 + 8 ⇒ (3) + 8 = 11
* stride
** heal