PF2e Crown of the Kobold King Plus

Game Master djdust

Strange things are afoot in the Silverpine Forest.
Sunsday, 15 Galea, 1393 NGE
Player Resources
Roll20
◆= 1 Action, ◆◆= 2 Action Activity, ◆◆◆= 3 Action Activity
◇= Free Action, ↺= Reaction


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Male Human, Male; AC20/22; HP 30/35: F +8, R +10, W +8 Alchemist / 3; PER +6, Speed 25', Hero Points 3/3; AA Bombs 8/8, Versatile Vials 6/6

◆ STRIDE
◆ Quick Vial
1d20 + 8 ⇒ (13) + 8 = 21 Toss (At Kobold in the middle of everything)
1d8 ⇒ 6 Fire Damage (+1 Persistent, +1 Splash)
◆ Raise Shield


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 26/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

◆Grab Weapon and Shield
◆◆ Cast heal on Ustemir

Heal: 2d8 + 16 ⇒ (6, 3) + 16 = 25


Roll20!

Stepnik Tumble Through: Acrobatics vs Miner 2 Ref DC: 1d20 + 7 ⇒ (3) + 7 = 10 Fail!
Stepnik finds himself surrounded, his back against the cavern wall, and he's unable to slip past the kobolds.
Moving you back to where you were.

But, he's able to nail the leader with a bomb. Hit!

Round 4!

Waedin snaps her eyes open, grabs her hammer and heals Ustemir.

The boss tries to break free of Ustemir's grip!
Supervisor Escape: Athletics vs Ustemir Ath DC 21: 1d20 + 11 ⇒ (4) + 11 = 15 Fail!
Supervisor Escape: Athletics vs Ustemir Ath DC 21: 1d20 + 6 ⇒ (12) + 6 = 18 Fail!
Struggling, he barks a command at his subordinates:

In Draconic:
"Don't just stand there! Get 'im!"

Kobold Miner 2 Strike: L Pick vs Ustemir: 1d20 + 6 ⇒ (11) + 6 = 17 Miss!
Mining Superviser Flat Check vs Persistent Fire: 1d20 ⇒ 9 Fail!
Things aren't going the mining bosses way, and he continues to burn, grappled in Ustemir's arms.

Round 4: Bold May Act!
Waedin (29 dmg, Prone, Wounded 2)
Mining Supervisor (19dmg, Hunt Prey, Restrained, 1 Persistent Fire)
Sebastien (CA 2/4)
Ustemir (1dmg)
Kolek (5dmg)

Kobold Miner 1 (10dmg)
Kobold Miner 2 (6dmg, 1 Persistent Fire)
Kobold Miner 3
Kobold Miner 4 (5dmg)
Stepnik (Shield)

Can you turn the tide? Sebastien and Ustemir are up!


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

With Waedin's healing magics and Kolek at his side, Ustemir is filled with renewed vigour. "Where do you think you're going?" He chuckles, and attempts to smash the kobold's face in.

Strike: 1d20 + 10 + 1 ⇒ (14) + 10 + 1 = 25
Damage, Bludgenoning: 2d4 + 4 + 1 + 1d8 ⇒ (2, 4) + 4 + 1 + (4) = 15

Strike, MAP-2: 1d20 + 10 + 1 - 2 ⇒ (15) + 10 + 1 - 2 = 24
Damage, Bludgenoning: 2d4 + 4 + 1 + 1d8 ⇒ (4, 3) + 4 + 1 + (1) = 13

Ustemir: ◆ Command Animal, ◆ Strike, ◆ Strike
Kolek: ◆◆ Support


Male Halfling Bard (Maestro) 3 HP 36/36 ; AC 17/19 with raised shield| F:+7 , R:+9, W+9| Perception(E) +9 (+1 DC)| Speed: 25 ft|Conditions

Sebastian seems sure that Ustemir downed Dat dere boss!

The Bard aims at a different kobold in sight ..

Telekinetic Projectile, CA: 1d20 + 9 + 1 ⇒ (3) + 9 + 1 = 133d6 + 1 ⇒ (2, 4, 2) + 1 = 9

Frowning he casts Shield.

Courageous Anthem+1 Rounds 2/4


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Roll20!

With the mining supervisor in a firm headlock, Ustemir exacts revenge, pounding stone fist again and again into the kobold's face, until his head explodes into gore! Crit! and Crit! Because of being off-guard!

With their superintendent disposed of thusly, the remaining kobolds experience a loyalty cascade.
Miner 1 Will vs DC 20: 1d20 + 4 ⇒ (14) + 4 = 18
Miner 2 Will vs DC 20: 1d20 + 4 ⇒ (12) + 4 = 16
Miner 3 Will vs DC 20: 1d20 + 4 ⇒ (11) + 4 = 15
Miner 4 Will vs DC 20: 1d20 + 4 ⇒ (16) + 4 = 20
Miner 2 Flat Check vs Persistent Fire: 1d20 ⇒ 15 Success!

The first three squeal and flee at the sight of their bosses grisly demise. They run north then turn left towards a western tunnel. In his flight, the burning kobold douses the flames.

One brave, stupid, kobold remains, and, in a fit of madness, swings wildly at Stepnik.
Miner 4 Strike: L Pick vs Stepnik + Shield: 1d20 + 6 ⇒ (17) + 6 = 23 Hit!
P dmg: 1d4 + 1 ⇒ (3) + 1 = 4
Miner 4 Strike: L Pick vs Stepnik + Shield: 1d20 + 2 ⇒ (15) + 2 = 17 Miss!
Miner 4 Strike: L Pick vs Stepnik + Shield: 1d20 - 2 ⇒ (11) - 2 = 9 Miss!
Stepnik suffers a minor wound at the kobold's desperation.

Round 4: Bold May Act!
Waedin (29 dmg, Prone, Wounded 2)

Mining Supervisor (Dead)
Sebastien (CA 2/4)
Ustemir (1dmg)
Kolek (5dmg)

Kobold Miner 1 (10dmg)
Kobold Miner 2 (7dmg)
Kobold Miner 3
Kobold Miner 4 (5dmg)
Stepnik (Shield, 4dmg)

One kobold remains, the others take flight. Stepnik acts in Round 4, everyone else can act in Round 5!


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 26/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

◆Waedin hefts herself up, ◆Steps towards the Kobold, attempting a flank if possible and ◆swings at 4!

warhammer strike CA: 1d20 + 9 + 1 ⇒ (4) + 9 + 1 = 14
Damage CA: 1d8 + 3 + 1 ⇒ (3) + 3 + 1 = 7


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

In tandem with Kolek, Ustemir jumps over the limp body of the leader and smacks yet another dragon wannabe in the face. Or attempts to.

Fist: 1d20 + 10 + 1 ⇒ (10) + 10 + 1 = 21
Damage, B: 2d4 + 4 + 1 + 1d8 ⇒ (3, 3) + 4 + 1 + (6) = 17

Ustemir: ◆ Command animal, ◆ Stride, ◆ Strike
Kolek: ◆◆ Support


Roll20!

Waedin and Ustemir quickly take down the remaining kobold.

Do you wish to give chase or lick your wounds?


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

I would like to chase, but I'm honestly not sure if we can. We had the same situation already happen on the first floor.


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 26/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

No way Waedin can catch up and is a pick crit from being dead


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

Ustemir considers chasing the kobolds down, but his gaze falls on Waedin, bloodied and spent. He stops.

"Good job, guys. We could patch up a bit and carry on. How's everyone feeling? They got a few licks in on me, but you..." he points to Waedin, "You look like you could use a spa day or something."

He pulls out his medical tools...

Treat Wounds, DC 15, Waedin: 2d8 ⇒ (4, 7) = 11 10 min
Treat Wounds, DC 15, Waedin: 2d8 ⇒ (4, 8) = 12 20 min
Treat Wounds, DC 15, Waedin: 2d8 ⇒ (1, 8) = 9 30 min
Treat Wounds, DC 15, Stepnik: 2d8 ⇒ (4, 4) = 8 40 min
Treat Wounds, DC 15, Kolek: 2d8 ⇒ (7, 7) = 14 50 min
Treat Wounds, DC 15, Ustemir: 2d8 ⇒ (8, 4) = 12 60 min


Male Halfling Bard (Maestro) 3 HP 36/36 ; AC 17/19 with raised shield| F:+7 , R:+9, W+9| Perception(E) +9 (+1 DC)| Speed: 25 ft|Conditions

Sebastian stations himself at the exit that the Fleetwood Mac kobolds scampered down, as Ustemir handles the Medical duties.
Exploration mode Search


Male Human, Male; AC20/22; HP 30/35: F +8, R +10, W +8 Alchemist / 3; PER +6, Speed 25', Hero Points 3/3; AA Bombs 8/8, Versatile Vials 6/6
Ustemir wrote:

Ustemir considers chasing the kobolds down, but his gaze falls on Waedin, bloodied and spent. He stops.

"Good job, guys. We could patch up a bit and carry on. How's everyone feeling? They got a few licks in on me, but you..." he points to Waedin, "You look like you could use a spa day or something."

He pulls out his medical tools...

[dice=Treat Wounds, DC 15, Waedin]2d8 10 min
[dice=Treat Wounds, DC 15, Waedin]2d8 20 min
[dice=Treat Wounds, DC 15, Waedin]2d8 30 min
[dice=Treat Wounds, DC 15, Stepnik]2d8 40 min
[dice=Treat Wounds, DC 15, Kolek]2d8 50 min
[dice=Treat Wounds, DC 15, Ustemir]2d8 60 min

With Ward Medic you can do two at a time... so that might affect the time spent.

"Thank you for the healing. You are very skilled".


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

"There's room to improve, but it's something. Thanks for the words of encouragement, though."

Don't have ward medic just yet. I have continual recovery that allows zero downtime (10 min immunity vs 1 hr immunity). We'll get there at level 4, though.


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 26/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Waedin takes another crack at repairing her shield while the healing is happening.

10 min shield repair Crafting check: 1d20 + 5 ⇒ (14) + 5 = 19

shield goes from 13 to 18


Roll20!

Everyone's back to full health.

While everyone's being patched up, Sebastien scouts ahead, following the exit of the kobolds. He finds a tunnel that curves almost immediately back around towards the south, but can't see further around the bend. A small alcove appears at the far north if the mining operation, and another tunnel leads to the west.

Map updated!


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 26/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Waedin votes clearing out the West tunnel curving south and then heading up the North West tunnel.


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Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

Ustemir nods. "RIght hand on the wall, and walk?"


Roll20!

My apologies, the other tunnel leads East.

So, to clarify, the kobolds escaped down the West tunnel, there's an alcove to the North, and another tunnel leading East. Follow the kobolds?


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 26/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Waedin wants to check the East first if possible!


Male Halfling Bard (Maestro) 3 HP 36/36 ; AC 17/19 with raised shield| F:+7 , R:+9, W+9| Perception(E) +9 (+1 DC)| Speed: 25 ft|Conditions

Sebastian begins to creep forward into Tunnel East.....


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

"Stay behind, but close.", Ustemir whispers, he starts walking toward the southeast tunnel.


Roll20!

The east tunnel turns south suddenly before opening up into another wide cavern chamber. This one is filled with heavyset boulders along the walls. Almost immediately above you is a fissure in the rock ceiling, from which a reddish fiery glow can be seen. The crack can be reachable from a stone column that reaches from floor to ceiling.

At the far end of the chamber is a large squat boulder, around which the floor is littered with animal bones.

Map updated!


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 26/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

That's where that damned soul must be. Garena help me, I'm going to end its existence on the material plane. I swear. Just... not right now. Waedin growls.

North or West? Waedin votes North.


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

"Soul?", Ustemir give the dwarf a curious look.


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 26/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Yeah, you know that Kamus bound fire dwarf, almost killed us, and his little dog is on my list too!


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

"Oh, that guy. Reckon we're right underneath?", he tries to recalculate the steps that led us here from the forge.

He walks over to the bone pile, taking one, and offering it to Kolek. "Want some marrow, bud?"


Male Halfling Bard (Maestro) 3 HP 36/36 ; AC 17/19 with raised shield| F:+7 , R:+9, W+9| Perception(E) +9 (+1 DC)| Speed: 25 ft|Conditions

Sebastian stands suspiciously staring up at the fiery opening...
An Earthquake spell would be great right now.


Male Human, Male; AC20/22; HP 30/35: F +8, R +10, W +8 Alchemist / 3; PER +6, Speed 25', Hero Points 3/3; AA Bombs 8/8, Versatile Vials 6/6

Are any of the bones littering the floor from large animals or all small ones?

"Bones, Boulders, and Magma. What a wonderful and welcoming room this be".


Roll20!

The bones seem to be mostly of small animals, although there are a few kobold bone littered about as well. As Ustemir moves close to pick a bone up, what at first seems to be another small boulder begins to stir. Grey, leathery, bat-like wings open to reveal a menacing horned humanoid figure who lashes out hungrily.

Initiatives:

Sebastien: 1d20 + 9 ⇒ (5) + 9 = 14
Stepnik: 1d20 + 6 ⇒ (19) + 6 = 25
Ustemir: 1d20 + 8 ⇒ (3) + 8 = 11
Weadin: 1d20 + 7 ⇒ (17) + 7 = 24
Rock Devil: 1d20 + 12 ⇒ (8) + 12 = 20

Luckily, Stepnik and Waedin are quick to respond to the perilous situation.

Round 1: Bold May Act!
Stepnik
Waedin

Rock Devil
Sebastien
Ustemir
Kolek

Stepnik and Waedin are up! Roll20 updated!


Male Human, Male; AC20/22; HP 30/35: F +8, R +10, W +8 Alchemist / 3; PER +6, Speed 25', Hero Points 3/3; AA Bombs 8/8, Versatile Vials 6/6

"What is that"!

◆ STRIKE: Throw Moderate Blasting Stone.
1d20 + 9 ⇒ (12) + 9 = 21 Hit
2d4 ⇒ (3, 1) = 4 Sonic Damage, +2 Splash Sonic Damage

◆ Recall Knowledge: (Arcana +9?)
◆ Raise Shield


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 26/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

◆Waedin stomps in and

◆ swings at the creature with her hammer and then ◆raises her shield.

warhammer strike: 1d20 + 9 ⇒ (8) + 9 = 17
Damage: 1d8 + 3 ⇒ (8) + 3 = 11


Roll20!

Stepnik Recall Kn. Arcana: 1d20 + 9 ⇒ (13) + 9 = 22

Even as he calls out, Stepnik recognizes a gargoyle when he sees one. He knows due to their stoney nature they are immune to bleeding and resistant to physical damage.

Good thing he just hits it with a blasting stone. Hit!
Gargoyle Fort vs DC 20: 1d20 + 13 ⇒ (6) + 13 = 19
Waedin Fort vs DC 20: 1d20 + 8 ⇒ (15) + 8 = 23
Ustemir Fort vs DC 20: 1d20 + 8 ⇒ (14) + 8 = 22

The gargoyle screams, but is unable to hear itself.

Waedin steps forth and smashes a nearby rock with her hammer. Miss!

The gargoyle steps to the edge of the boulder and slashes out with razor-like claws.
Gargoyle Strike: Claw vs Waedin + Shield: 1d20 + 13 ⇒ (16) + 13 = 29 Hit!
S dmg: 2d6 + 3 ⇒ (1, 3) + 3 = 7
Gargoyle Strike: Claw vs Ustemir: 1d20 + 9 ⇒ (1) + 9 = 10 Miss!

Round 1: Bold May Act!
Stepnik (Shield)
Waedin (Shield, 7dmg)
Gargoyle (6dmg)
Sebastien
Ustemir
Kolek

You've woken a slumbering gargoyle! Sebastien and Ustemir are up!


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

Ustemir watches the pile of rocks moving, and rushes forward to stop the gargoyle from doing any serious harm. He whistles at Kolek and charges the gargoyle to subdue it.

Athletics, Grapple: 1d20 + 11 ⇒ (9) + 11 = 20

Kolek, Claws: 1d20 + 8 ⇒ (3) + 8 = 11

Ustemir: ◆ Hunt Prey, ◆ Command Animal, ◆ Grapple
Kolek: ◆ Stride, ◆ Strike


Male Halfling Bard (Maestro) 3 HP 36/36 ; AC 17/19 with raised shield| F:+7 , R:+9, W+9| Perception(E) +9 (+1 DC)| Speed: 25 ft|Conditions

Sebastian begins to endeavor to inspire Courage in his allies!
Performance(E) to Lingering Composition: 1d20 + 12 ⇒ (16) + 12 = 28
Crit! Courageous Anthem+1 for 4/4 Rounds!

The Bard then points the Wand of Shardstorm at the offending Stoner dude!
2 Action Force barrage: 2d4 + 2 + 1 ⇒ (3, 1) + 2 + 1 = 7


Roll20!

Ustemir reaches to grab the beast, but fails to grab hold. Fail!

Kolek has no better luck scratching it. Miss!

Sebastien encourages everyone to try again and do better next time!
Then uses the wand scored way back in Silverpine Watch to cast unerring copy-right free missiles of magical force at the gargoyle!

Round 2: Bold May Act!
Stepnik (Shield)
Waedin (Shield, 7dmg)

Gargoyle (13dmg)
Sebastien (CA 4/4)
Ustemir
Kolek

Alchemy and Magic prevail! Stepnik and Waedin are up!


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 26/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Why are there monsters everywhere?

warhammer strike CA: 1d20 + 9 + 1 ⇒ (4) + 9 + 1 = 14
Damage CA: 1d8 + 3 + 1 ⇒ (8) + 3 + 1 = 12

warhammer strike CA 2: 1d20 + 9 + 1 - 5 ⇒ (5) + 9 + 1 - 5 = 10
Damage CA: 1d8 + 3 + 1 ⇒ (2) + 3 + 1 = 6

Raise Shield.


Male Human, Male; AC20/22; HP 30/35: F +8, R +10, W +8 Alchemist / 3; PER +6, Speed 25', Hero Points 3/3; AA Bombs 8/8, Versatile Vials 6/6

◆ Attack: Quick vial (fire)
1d20 + 8 ⇒ (9) + 8 = 17 Toss
1d8 ⇒ 8 Fire (Plus 1 Splash, +1 Persistent)


Attack: Quick vial (fire)
1d20 + 3 ⇒ (2) + 3 = 5 Toss (MAP)
1d8 ⇒ 8 Fire (Plus 1 Splash, +1 Persistent)

◆Raise Shield


Roll20!
Waedin Craftsdotter wrote:
Why are there monsters everywhere?

Because it's Pathfinder!

Both Waedin and Stepnik continue to assault the monster, but to no avail. Miss! Miss! Miss! aaaaand Miss!

The gargoyle continues to lash out at those in front.
1-Waedin, 2-Ustemir, 3-Kolek: 2d3 ⇒ (2, 1) = 3
Gargoyle Strike: Jaw vs Ustemir: 1d20 + 13 ⇒ (10) + 13 = 23 Hit!
P dmg: 2d8 + 3 ⇒ (3, 3) + 3 = 9
Gargoyle Strike: Claw vs Waedin + Shield: 1d20 + 9 ⇒ (17) + 9 = 26 Hit!
S dmg: 2d6 + 3 ⇒ (3, 4) + 3 = 10
Crunch! Shkt! The gargoyle bites Ustemir and scratches Waedin in the face! Then it spreads its broad wings and leaps into the air over the front line, and ends up hovering behind Ustemir and Waedin.

Round 2: Bold May Act!
Stepnik (Shield)
Waedin (Shield, 17dmg)
Gargoyle (Flying, 13dmg)
Sebastien (CA 4/4)
Ustemir (9dmg)
Kolek

The gargoyle has taken flight! Map updated! Sebastien and Ustemir are up!


Male Human, Male; AC20/22; HP 30/35: F +8, R +10, W +8 Alchemist / 3; PER +6, Speed 25', Hero Points 3/3; AA Bombs 8/8, Versatile Vials 6/6
GM_NotAngryButUpset wrote:
Waedin Craftsdotter wrote:
Why are there monsters everywhere?

Because it's Pathfinder!

Both Waedin and Stepnik continue to assault the monster, but to no avail. Miss! Miss! Miss! aaaaand Miss!

The gargoyle continues to lash out at those in front.
[dice=1-Waedin, 2-Ustemir, 3-Kolek]2d3
[dice=Gargoyle Strike: Jaw vs Ustemir]1d20+13 Hit!
[dice=P dmg]2d8+3
[dice=Gargoyle Strike: Claw vs Waedin + Shield]1d20+9 Hit!
[dice=S dmg]2d6+3
Crunch! Shkt! The gargoyle bites Ustemir and scratches Waedin in the face! Then it spreads its broad wings and leaps into the air over the front line, and ends up hovering behind Ustemir and Waedin.

Round 2: Bold May Act!
Stepnik (Shield)
Waedin (Shield, 17dmg)
Gargoyle (Flying, 13dmg)
Sebastien (CA 4/4)
Ustemir (9dmg)
Kolek

The gargoyle has taken flight! Map updated! Sebastien and Ustemir are up!

The creature should still take the (2) Points of splash damage.


Male Halfling Bard (Maestro) 3 HP 36/36 ; AC 17/19 with raised shield| F:+7 , R:+9, W+9| Perception(E) +9 (+1 DC)| Speed: 25 ft|Conditions

Sebastian seems to be doing anything for the team!
This is my final spell available today!

The Bard cast Soothe at Waedin!
Soothe: 1d10 + 4 ⇒ (2) + 4 = 6

He then casts Shield as the Wand of totally not manifold missiles fires at the gargoyle!
Pew!: 1d4 + 1 + 1 ⇒ (3) + 1 + 1 = 5

Courageous Anthem +1 for 3/4 Rounds!


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

Ustemir grimaces when struck. Bent on following the creature, he charges after it with the bear and while Kolek is clawing at its back, Ustemir smashes the stone gauntlet into it.

Ustemir: ◆ Command Animal, ◆ Stride, ◆ Strike
Kolek: ◆ Stride, ◆ Strike

Fist: 1d20 + 10 + 1 ⇒ (9) + 10 + 1 = 20
Damage B: 2d4 + 4 ⇒ (1, 4) + 4 = 9

Claws: 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10
Damage S: 1d6 + 3 ⇒ (1) + 3 = 4

Big numbers


Roll20!
Stepnik Bellow wrote:
The creature should still take the (2) Points of splash damage.

Noted!

Kolek and Ustemir move into flanking position around the gargoyle, and as they do, the monster reacts, slashing out with its foot talons.
↺Clawed Feet vs Ustemir: 1d20 + 13 ⇒ (13) + 13 = 26 Hit!
S dmg: 2d6 + 3 ⇒ (1, 2) + 3 = 6
Ustemir takes another hit, but takes advantage of his fuzzy flanking buddy and strikes back. Hit!
Stoney fist strikes stoney skin, which absorbs some of the blow.

Sebastien tries to keep Waedin in the fight a little longer, and his wand spontaneously fires another bolt of force.

Round 3: Bold May Act!
Stepnik (Shield)
Waedin (Shield, 11dmg)

Gargoyle (Flying, 24dmg)
Sebastien (CA 3/4, Shield)
Ustemir (15dmg)
Kolek

It's a tit for tat fight! Stepnik and Waedin are up!

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