| GM_NotAngryButUpset |
Stepnik Tumble Through: Acrobatics vs Miner 2 Ref DC: 1d20 + 7 ⇒ (3) + 7 = 10 Fail!
Stepnik finds himself surrounded, his back against the cavern wall, and he's unable to slip past the kobolds.
Moving you back to where you were.
But, he's able to nail the leader with a bomb. Hit!
Round 4!
Waedin snaps her eyes open, grabs her hammer and heals Ustemir.
The boss tries to break free of Ustemir's grip!
Supervisor Escape: Athletics vs Ustemir Ath DC 21: 1d20 + 11 ⇒ (4) + 11 = 15 Fail!
Supervisor Escape: Athletics vs Ustemir Ath DC 21: 1d20 + 6 ⇒ (12) + 6 = 18 Fail!
Struggling, he barks a command at his subordinates:
Kobold Miner 2 Strike: L Pick vs Ustemir: 1d20 + 6 ⇒ (11) + 6 = 17 Miss!
Mining Superviser Flat Check vs Persistent Fire: 1d20 ⇒ 9 Fail!
Things aren't going the mining bosses way, and he continues to burn, grappled in Ustemir's arms.
Round 4: Bold May Act!
Waedin (29 dmg, Prone, Wounded 2)
Mining Supervisor (19dmg, Hunt Prey, Restrained, 1 Persistent Fire)
Sebastien (CA 2/4)
Ustemir (1dmg)
Kolek (5dmg)
Kobold Miner 1 (10dmg)
Kobold Miner 2 (6dmg, 1 Persistent Fire)
Kobold Miner 3
Kobold Miner 4 (5dmg)
Stepnik (Shield)
Can you turn the tide? Sebastien and Ustemir are up!
| Ustemir |
With Waedin's healing magics and Kolek at his side, Ustemir is filled with renewed vigour. "Where do you think you're going?" He chuckles, and attempts to smash the kobold's face in.
Strike: 1d20 + 10 + 1 ⇒ (14) + 10 + 1 = 25
Damage, Bludgenoning: 2d4 + 4 + 1 + 1d8 ⇒ (2, 4) + 4 + 1 + (4) = 15
Strike, MAP-2: 1d20 + 10 + 1 - 2 ⇒ (15) + 10 + 1 - 2 = 24
Damage, Bludgenoning: 2d4 + 4 + 1 + 1d8 ⇒ (4, 3) + 4 + 1 + (1) = 13
Ustemir: ◆ Command Animal, ◆ Strike, ◆ Strike
Kolek: ◆◆ Support
| Sébastien of The City of a Hund |
Sebastian seems sure that Ustemir downed Dat dere boss!
The Bard aims at a different kobold in sight ..
Telekinetic Projectile, CA: 1d20 + 9 + 1 ⇒ (3) + 9 + 1 = 133d6 + 1 ⇒ (2, 4, 2) + 1 = 9
Frowning he casts Shield.
Courageous Anthem+1 Rounds 2/4
| GM_NotAngryButUpset |
| 1 person marked this as a favorite. |
With the mining supervisor in a firm headlock, Ustemir exacts revenge, pounding stone fist again and again into the kobold's face, until his head explodes into gore! Crit! and Crit! Because of being off-guard!
With their superintendent disposed of thusly, the remaining kobolds experience a loyalty cascade.
Miner 1 Will vs DC 20: 1d20 + 4 ⇒ (14) + 4 = 18
Miner 2 Will vs DC 20: 1d20 + 4 ⇒ (12) + 4 = 16
Miner 3 Will vs DC 20: 1d20 + 4 ⇒ (11) + 4 = 15
Miner 4 Will vs DC 20: 1d20 + 4 ⇒ (16) + 4 = 20
Miner 2 Flat Check vs Persistent Fire: 1d20 ⇒ 15 Success!
The first three squeal and flee at the sight of their bosses grisly demise. They run north then turn left towards a western tunnel. In his flight, the burning kobold douses the flames.
One brave, stupid, kobold remains, and, in a fit of madness, swings wildly at Stepnik.
Miner 4 Strike: L Pick vs Stepnik + Shield: 1d20 + 6 ⇒ (17) + 6 = 23 Hit!
P dmg: 1d4 + 1 ⇒ (3) + 1 = 4
Miner 4 Strike: L Pick vs Stepnik + Shield: 1d20 + 2 ⇒ (15) + 2 = 17 Miss!
Miner 4 Strike: L Pick vs Stepnik + Shield: 1d20 - 2 ⇒ (11) - 2 = 9 Miss!
Stepnik suffers a minor wound at the kobold's desperation.
Round 4: Bold May Act!
Waedin (29 dmg, Prone, Wounded 2)
Mining Supervisor (Dead)
Sebastien (CA 2/4)
Ustemir (1dmg)
Kolek (5dmg)
Kobold Miner 1 (10dmg)
Kobold Miner 2 (7dmg)
Kobold Miner 3
Kobold Miner 4 (5dmg)
Stepnik (Shield, 4dmg)
One kobold remains, the others take flight. Stepnik acts in Round 4, everyone else can act in Round 5!
| Waedin Craftsdotter |
◆Waedin hefts herself up, ◆Steps towards the Kobold, attempting a flank if possible and ◆swings at 4!
warhammer strike CA: 1d20 + 9 + 1 ⇒ (4) + 9 + 1 = 14
Damage CA: 1d8 + 3 + 1 ⇒ (3) + 3 + 1 = 7
| Ustemir |
In tandem with Kolek, Ustemir jumps over the limp body of the leader and smacks yet another dragon wannabe in the face. Or attempts to.
Fist: 1d20 + 10 + 1 ⇒ (10) + 10 + 1 = 21
Damage, B: 2d4 + 4 + 1 + 1d8 ⇒ (3, 3) + 4 + 1 + (6) = 17
Ustemir: ◆ Command animal, ◆ Stride, ◆ Strike
Kolek: ◆◆ Support
| GM_NotAngryButUpset |
Waedin and Ustemir quickly take down the remaining kobold.
Do you wish to give chase or lick your wounds?
| Ustemir |
Ustemir considers chasing the kobolds down, but his gaze falls on Waedin, bloodied and spent. He stops.
"Good job, guys. We could patch up a bit and carry on. How's everyone feeling? They got a few licks in on me, but you..." he points to Waedin, "You look like you could use a spa day or something."
He pulls out his medical tools...
Treat Wounds, DC 15, Waedin: 2d8 ⇒ (4, 7) = 11 10 min
Treat Wounds, DC 15, Waedin: 2d8 ⇒ (4, 8) = 12 20 min
Treat Wounds, DC 15, Waedin: 2d8 ⇒ (1, 8) = 9 30 min
Treat Wounds, DC 15, Stepnik: 2d8 ⇒ (4, 4) = 8 40 min
Treat Wounds, DC 15, Kolek: 2d8 ⇒ (7, 7) = 14 50 min
Treat Wounds, DC 15, Ustemir: 2d8 ⇒ (8, 4) = 12 60 min
| Stepnik Bellow |
Ustemir considers chasing the kobolds down, but his gaze falls on Waedin, bloodied and spent. He stops.
"Good job, guys. We could patch up a bit and carry on. How's everyone feeling? They got a few licks in on me, but you..." he points to Waedin, "You look like you could use a spa day or something."
He pulls out his medical tools...
[dice=Treat Wounds, DC 15, Waedin]2d8 10 min
[dice=Treat Wounds, DC 15, Waedin]2d8 20 min
[dice=Treat Wounds, DC 15, Waedin]2d8 30 min
[dice=Treat Wounds, DC 15, Stepnik]2d8 40 min
[dice=Treat Wounds, DC 15, Kolek]2d8 50 min
[dice=Treat Wounds, DC 15, Ustemir]2d8 60 min
With Ward Medic you can do two at a time... so that might affect the time spent.
"Thank you for the healing. You are very skilled".
| Ustemir |
"There's room to improve, but it's something. Thanks for the words of encouragement, though."
Don't have ward medic just yet. I have continual recovery that allows zero downtime (10 min immunity vs 1 hr immunity). We'll get there at level 4, though.
| Waedin Craftsdotter |
Waedin takes another crack at repairing her shield while the healing is happening.
10 min shield repair Crafting check: 1d20 + 5 ⇒ (14) + 5 = 19
shield goes from 13 to 18
| GM_NotAngryButUpset |
Everyone's back to full health.
While everyone's being patched up, Sebastien scouts ahead, following the exit of the kobolds. He finds a tunnel that curves almost immediately back around towards the south, but can't see further around the bend. A small alcove appears at the far north if the mining operation, and another tunnel leads to the west.
Map updated!
| GM_NotAngryButUpset |
My apologies, the other tunnel leads East.
So, to clarify, the kobolds escaped down the West tunnel, there's an alcove to the North, and another tunnel leading East. Follow the kobolds?
| GM_NotAngryButUpset |
The east tunnel turns south suddenly before opening up into another wide cavern chamber. This one is filled with heavyset boulders along the walls. Almost immediately above you is a fissure in the rock ceiling, from which a reddish fiery glow can be seen. The crack can be reachable from a stone column that reaches from floor to ceiling.
At the far end of the chamber is a large squat boulder, around which the floor is littered with animal bones.
Map updated!
| Waedin Craftsdotter |
That's where that damned soul must be. Garena help me, I'm going to end its existence on the material plane. I swear. Just... not right now. Waedin growls.
North or West? Waedin votes North.
| Ustemir |
"Oh, that guy. Reckon we're right underneath?", he tries to recalculate the steps that led us here from the forge.
He walks over to the bone pile, taking one, and offering it to Kolek. "Want some marrow, bud?"
| GM_NotAngryButUpset |
The bones seem to be mostly of small animals, although there are a few kobold bone littered about as well. As Ustemir moves close to pick a bone up, what at first seems to be another small boulder begins to stir. Grey, leathery, bat-like wings open to reveal a menacing horned humanoid figure who lashes out hungrily.
Sebastien: 1d20 + 9 ⇒ (5) + 9 = 14
Stepnik: 1d20 + 6 ⇒ (19) + 6 = 25
Ustemir: 1d20 + 8 ⇒ (3) + 8 = 11
Weadin: 1d20 + 7 ⇒ (17) + 7 = 24
Rock Devil: 1d20 + 12 ⇒ (8) + 12 = 20
Luckily, Stepnik and Waedin are quick to respond to the perilous situation.
Round 1: Bold May Act!
Stepnik
Waedin
Rock Devil
Sebastien
Ustemir
Kolek
Stepnik and Waedin are up! Roll20 updated!
| Stepnik Bellow |
"What is that"!
◆ STRIKE: Throw Moderate Blasting Stone.
1d20 + 9 ⇒ (12) + 9 = 21 Hit
2d4 ⇒ (3, 1) = 4 Sonic Damage, +2 Splash Sonic Damage
◆ Recall Knowledge: (Arcana +9?)
◆ Raise Shield
| Waedin Craftsdotter |
◆Waedin stomps in and
◆ swings at the creature with her hammer and then ◆raises her shield.
warhammer strike: 1d20 + 9 ⇒ (8) + 9 = 17
Damage: 1d8 + 3 ⇒ (8) + 3 = 11
| GM_NotAngryButUpset |
Stepnik Recall Kn. Arcana: 1d20 + 9 ⇒ (13) + 9 = 22
Even as he calls out, Stepnik recognizes a gargoyle when he sees one. He knows due to their stoney nature they are immune to bleeding and resistant to physical damage.
Good thing he just hits it with a blasting stone. Hit!
Gargoyle Fort vs DC 20: 1d20 + 13 ⇒ (6) + 13 = 19
Waedin Fort vs DC 20: 1d20 + 8 ⇒ (15) + 8 = 23
Ustemir Fort vs DC 20: 1d20 + 8 ⇒ (14) + 8 = 22
The gargoyle screams, but is unable to hear itself.
Waedin steps forth and smashes a nearby rock with her hammer. Miss!
The gargoyle steps to the edge of the boulder and slashes out with razor-like claws.
Gargoyle Strike: Claw vs Waedin + Shield: 1d20 + 13 ⇒ (16) + 13 = 29 Hit!
S dmg: 2d6 + 3 ⇒ (1, 3) + 3 = 7
Gargoyle Strike: Claw vs Ustemir: 1d20 + 9 ⇒ (1) + 9 = 10 Miss!
Round 1: Bold May Act!
Stepnik (Shield)
Waedin (Shield, 7dmg)
Gargoyle (6dmg)
Sebastien
Ustemir
Kolek
You've woken a slumbering gargoyle! Sebastien and Ustemir are up!
| Ustemir |
Ustemir watches the pile of rocks moving, and rushes forward to stop the gargoyle from doing any serious harm. He whistles at Kolek and charges the gargoyle to subdue it.
Athletics, Grapple: 1d20 + 11 ⇒ (9) + 11 = 20
Kolek, Claws: 1d20 + 8 ⇒ (3) + 8 = 11
Ustemir: ◆ Hunt Prey, ◆ Command Animal, ◆ Grapple
Kolek: ◆ Stride, ◆ Strike
| Sébastien of The City of a Hund |
Sebastian begins to endeavor to inspire Courage in his allies!
Performance(E) to Lingering Composition: 1d20 + 12 ⇒ (16) + 12 = 28
Crit! Courageous Anthem+1 for 4/4 Rounds!
The Bard then points the Wand of Shardstorm at the offending Stoner dude!
2 Action Force barrage: 2d4 + 2 + 1 ⇒ (3, 1) + 2 + 1 = 7
| GM_NotAngryButUpset |
Ustemir reaches to grab the beast, but fails to grab hold. Fail!
Kolek has no better luck scratching it. Miss!
Sebastien encourages everyone to try again and do better next time!
Then uses the wand scored way back in Silverpine Watch to cast unerring copy-right free missiles of magical force at the gargoyle!
Round 2: Bold May Act!
Stepnik (Shield)
Waedin (Shield, 7dmg)
Gargoyle (13dmg)
Sebastien (CA 4/4)
Ustemir
Kolek
Alchemy and Magic prevail! Stepnik and Waedin are up!
| Waedin Craftsdotter |
Why are there monsters everywhere?
◆
warhammer strike CA: 1d20 + 9 + 1 ⇒ (4) + 9 + 1 = 14
Damage CA: 1d8 + 3 + 1 ⇒ (8) + 3 + 1 = 12
◆
warhammer strike CA 2: 1d20 + 9 + 1 - 5 ⇒ (5) + 9 + 1 - 5 = 10
Damage CA: 1d8 + 3 + 1 ⇒ (2) + 3 + 1 = 6
◆
Raise Shield.
| Stepnik Bellow |
◆ Attack: Quick vial (fire)
1d20 + 8 ⇒ (9) + 8 = 17 Toss
1d8 ⇒ 8 Fire (Plus 1 Splash, +1 Persistent)
◆
Attack: Quick vial (fire)
1d20 + 3 ⇒ (2) + 3 = 5 Toss (MAP)
1d8 ⇒ 8 Fire (Plus 1 Splash, +1 Persistent)
◆Raise Shield
| GM_NotAngryButUpset |
Why are there monsters everywhere?
Because it's Pathfinder!
Both Waedin and Stepnik continue to assault the monster, but to no avail. Miss! Miss! Miss! aaaaand Miss!
The gargoyle continues to lash out at those in front.
1-Waedin, 2-Ustemir, 3-Kolek: 2d3 ⇒ (2, 1) = 3
Gargoyle Strike: Jaw vs Ustemir: 1d20 + 13 ⇒ (10) + 13 = 23 Hit!
P dmg: 2d8 + 3 ⇒ (3, 3) + 3 = 9
Gargoyle Strike: Claw vs Waedin + Shield: 1d20 + 9 ⇒ (17) + 9 = 26 Hit!
S dmg: 2d6 + 3 ⇒ (3, 4) + 3 = 10
Crunch! Shkt! The gargoyle bites Ustemir and scratches Waedin in the face! Then it spreads its broad wings and leaps into the air over the front line, and ends up hovering behind Ustemir and Waedin.
Round 2: Bold May Act!
Stepnik (Shield)
Waedin (Shield, 17dmg)
Gargoyle (Flying, 13dmg)
Sebastien (CA 4/4)
Ustemir (9dmg)
Kolek
The gargoyle has taken flight! Map updated! Sebastien and Ustemir are up!
| Stepnik Bellow |
Waedin Craftsdotter wrote:Why are there monsters everywhere?Because it's Pathfinder!
Both Waedin and Stepnik continue to assault the monster, but to no avail. Miss! Miss! Miss! aaaaand Miss!
The gargoyle continues to lash out at those in front.
[dice=1-Waedin, 2-Ustemir, 3-Kolek]2d3
[dice=Gargoyle Strike: Jaw vs Ustemir]1d20+13 Hit!
[dice=P dmg]2d8+3
[dice=Gargoyle Strike: Claw vs Waedin + Shield]1d20+9 Hit!
[dice=S dmg]2d6+3
Crunch! Shkt! The gargoyle bites Ustemir and scratches Waedin in the face! Then it spreads its broad wings and leaps into the air over the front line, and ends up hovering behind Ustemir and Waedin.Round 2: Bold May Act!
Stepnik (Shield)
Waedin (Shield, 17dmg)
Gargoyle (Flying, 13dmg)
Sebastien (CA 4/4)
Ustemir (9dmg)
KolekThe gargoyle has taken flight! Map updated! Sebastien and Ustemir are up!
The creature should still take the (2) Points of splash damage.
| Sébastien of The City of a Hund |
Sebastian seems to be doing anything for the team!
This is my final spell available today!
The Bard cast Soothe at Waedin!
Soothe: 1d10 + 4 ⇒ (2) + 4 = 6
He then casts Shield as the Wand of totally not manifold missiles fires at the gargoyle!
Pew!: 1d4 + 1 + 1 ⇒ (3) + 1 + 1 = 5
Courageous Anthem +1 for 3/4 Rounds!
| Ustemir |
Ustemir grimaces when struck. Bent on following the creature, he charges after it with the bear and while Kolek is clawing at its back, Ustemir smashes the stone gauntlet into it.
Ustemir: ◆ Command Animal, ◆ Stride, ◆ Strike
Kolek: ◆ Stride, ◆ Strike
Fist: 1d20 + 10 + 1 ⇒ (9) + 10 + 1 = 20
Damage B: 2d4 + 4 ⇒ (1, 4) + 4 = 9
Claws: 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10
Damage S: 1d6 + 3 ⇒ (1) + 3 = 4
Big numbers
| GM_NotAngryButUpset |
The creature should still take the (2) Points of splash damage.
Noted!
Kolek and Ustemir move into flanking position around the gargoyle, and as they do, the monster reacts, slashing out with its foot talons.
↺Clawed Feet vs Ustemir: 1d20 + 13 ⇒ (13) + 13 = 26 Hit!
S dmg: 2d6 + 3 ⇒ (1, 2) + 3 = 6
Ustemir takes another hit, but takes advantage of his fuzzy flanking buddy and strikes back. Hit!
Stoney fist strikes stoney skin, which absorbs some of the blow.
Sebastien tries to keep Waedin in the fight a little longer, and his wand spontaneously fires another bolt of force.
Round 3: Bold May Act!
Stepnik (Shield)
Waedin (Shield, 11dmg)
Gargoyle (Flying, 24dmg)
Sebastien (CA 3/4, Shield)
Ustemir (15dmg)
Kolek
It's a tit for tat fight! Stepnik and Waedin are up!