Sebecloki's Untitled Campaign (Inactive)

Game Master Sebecloki


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Male Human Inquisitor 2 | HP 19/19 | AC:17, Touch:13, FF:13 | F:+5, R:+3, W:+5 | Perc +8 | Diplomacy:+7/Intimidate:+10/Sense motive:+8/Stealth:+5/Survival:+7 | Init:+7 | CMB +2, CMD 14 | Stamina Pts. 3/3 | Spells: Level 1: 2/3 | Active Conditions: Bless for 1 minute

Shawn follows Zephira at the sign-up for the archery contest. "While these things should always go to the one with the greatest skill, luck does have a way of playing in. I don't see any cost to sign up...."

Once done he looks around someone that looked like an official for the town. He approaches the loiterer.... "Excuse me sir. We're looking for an official of this town. Someone from the town counsel or perhaps the Mayor. Do you happen to know where we need to look?"


Male Half-elf Bard 2/Magus VMC — 17/17hp — AC 17/12/15—CMB +5, CMD 17— Fort +4, Ref +5, Will +3 (+2 v. enchantment) — Spells 2/2 1st — Performance 8/8 — Perception +7 (+9 vs. surprise, invisble, incorporeal)— Init +4 — Stamina Points 2/2

Arrock gives a shrug and signs up himself. "Bladework is more my area of expertise, but I do come from a people who are fond of their archery, and I'm not exactly untrained."


Male Human Inquisitor 2 | HP 19/19 | AC:17, Touch:13, FF:13 | F:+5, R:+3, W:+5 | Perc +8 | Diplomacy:+7/Intimidate:+10/Sense motive:+8/Stealth:+5/Survival:+7 | Init:+7 | CMB +2, CMD 14 | Stamina Pts. 3/3 | Spells: Level 1: 2/3 | Active Conditions: Bless for 1 minute

Shawn grins at Arrock's wording. "Like myself then. I don't carry this longbow just because it looks similar to my staff but with cord attached. It works quite well to shoot these arrows much farther and faster than I can throw them...."


Male Dwarf Warpriest 2 | HP 23/23 | AC 18, T11, FF17 | F +6, R +1, W +6 (+3 vs poison, +5 vs spells, and spell-like abilities) | Perc +5 (Darkvision)| Init +1 | Speed 20' | CMB +4, CMD 15 | Fervor 4/4 | Stamina 4/4 | Active Conditions:

Algrim’s hand inched closer to his weapon as he shook his head at this archery foolishness, Give me a sharp axe and a row of orcs to chop down. Aloud he muttered, ”I be just watching.


Female Human Bloodrager (Untouchable Rager) 2 | HP -6/26 | AC 18, T12, FF16 | F +6, R +2, W +1 | Perc +6 | Stealth -2 | Init +3 | Speed 30' | CMB +5, CMD 17 | Blood Rage 9/9 | Stamina 5/5 | Active Conditions: Bless (1 minute)

Alexandria looks the sign over before giving a hearty shrug, "May as well give it a shot, not quite the adventure I was thinkin but who knows what might turn up while we're there. Though hopefully bows will be provided." She hums thoughtfully as she nods to the group.


Shawn Ashler wrote:

Shawn follows Zephira at the sign-up for the archery contest. "While these things should always go to the one with the greatest skill, luck does have a way of playing in. I don't see any cost to sign up...."

Once done he looks around someone that looked like an official for the town. He approaches the loiterer.... "Excuse me sir. We're looking for an official of this town. Someone from the town counsel or perhaps the Mayor. Do you happen to know where we need to look?"

The well-dressed man looks up to Shawn, glances suspiciously side to side to make sure no one else is listening, and then addresses him in a restrained tone, hardly more than a whisper. He partially covers his mouth with his hand to prevent any observers from potentially reading their movements. -

“Good morrow, gentle sir,” he says politely. “My name is Jelmark, an emissary of His Estimable Grace Duke Grenwald of the Grand Duchy of Mulcrow. I am not a native of these parts and thus am unable to make any introductions to the local constabulary or other officials. Indeed, I have recently arrived in Griffondale on a quite different mission. Speaking of which, I am apprised of the fact that your group recently, like myself, arrived in town and are quartered at the Telltale Tavern. I am looking for just such a company of persons. May I trouble you and your companions for a brief while to discuss a.... sensitive matter?”


(Slides) CG fem Sylph Bard (sound striker) 2 | HP 17/17 | AC 18 (19 buckler), t14, ff14 (+4 vs AoO) | F +2, R +5, W +3 | Perc +6 (darkvision) | Stealth +7 | Init +3 | speed 30' | CMB +4 CMD 14 | cold-iron arrows x20 | Stamina Pts. 2 | Active Conditions: ---

Zephira turns to notice Shawn speaking to the mysterious man. As the man leans forward to whisper in Shawn's ear, Zephira can't help but feel uneasy.
"Uh oh. Be on your guard, everyone."
she says quietly out of the corner of her mouth to her companions.

Assuming the worst, she keeps a careful eye on the man, watching for any signs of a hidden weapon being drawn.


Zephira the Sylph wrote:

Zephira turns to notice Shawn speaking to the mysterious man. As the man leans forward to whisper in Shawn's ear, Zephira can't help but feel uneasy.

"Uh oh. Be on your guard, everyone."
she says quietly out of the corner of her mouth to her companions.

Assuming the worst, she keeps a careful eye on the man, watching for any signs of a hidden weapon being drawn.

The stranger makes a gesture of invitation towards Zephira, urging her to approach with a gesture of invitation with his right hand and making a "quiet" gesture with a raised pointer finger over his pursed lips with the left.


(Slides) CG fem Sylph Bard (sound striker) 2 | HP 17/17 | AC 18 (19 buckler), t14, ff14 (+4 vs AoO) | F +2, R +5, W +3 | Perc +6 (darkvision) | Stealth +7 | Init +3 | speed 30' | CMB +4 CMD 14 | cold-iron arrows x20 | Stamina Pts. 2 | Active Conditions: ---

Zephira looks to the left and to the right, then behind her as the mysterious man points a finger at her.
"Me?” she mouths.
Realizing he's calling her forward, she approaches... cautiously.

Her slender fingers dance lightly on the handle of her sheathed sword as she approaches, just in case there's trouble.
...
...

When she's within whispering distance to the mysterious stranger, she gives a slight nod in greeting.
"What do you need, friend?"


Male Human Inquisitor 2 | HP 19/19 | AC:17, Touch:13, FF:13 | F:+5, R:+3, W:+5 | Perc +8 | Diplomacy:+7/Intimidate:+10/Sense motive:+8/Stealth:+5/Survival:+7 | Init:+7 | CMB +2, CMD 14 | Stamina Pts. 3/3 | Spells: Level 1: 2/3 | Active Conditions: Bless for 1 minute

Shawn is a bit surprised but intrigued by the man's words. When he also motions for Saphira to join he lowers his voice to reply. "Yes sir. My name is Shawn Ashler and this is Zephira. We're adventurers, having recently come to this town. A discussion last night indicated that there might be difficult travels in the area, possibly goblins or brigands and we were going to address the issue with the local officials. See if we could get official permission and possibly a bit of coin to take care of the problem. Of course if you have a, sensitive matter that we might assist you with, we're certainly interested."

Remembering that he wasn't alone he turns to his new friends for introductions, "Zephira, Alexandria, Algrim, Arrock, Luke and Ali, this is Jelmark, an emissary of His Estimable Grace Duke Grenwald of the Grand Duchy of Mulcrow. Sir? Should we move to a more private location?"


Zephira the Sylph wrote:

Zephira looks to the left and to the right, then behind her as the mysterious man points a finger at her.

"Me?” she mouths.
Realizing he's calling her forward, she approaches... cautiously.

Her slender fingers dance lightly on the handle of her sheathed sword as she approaches, just in case there's trouble.
...
...

When she's within whispering distance to the mysterious stranger, she gives a slight nod in greeting.
"What do you need, friend?"

The man whispers as Zephira approaches, "As I was just disclosing to your associate, I am an emissary of His Effulgent Grace, the Duke of the Grand Duchy, and I am on a matter of.... exceeding delicacy which I would fain discuss with an enterprising party of adventurers in a more discrete location."


Female Human Bloodrager (Untouchable Rager) 2 | HP -6/26 | AC 18, T12, FF16 | F +6, R +2, W +1 | Perc +6 | Stealth -2 | Init +3 | Speed 30' | CMB +5, CMD 17 | Blood Rage 9/9 | Stamina 5/5 | Active Conditions: Bless (1 minute)

"Ohohh?" Alexandria perked up at the conspiratorial nature of the conversation, rather conspicuously leaning in to listen, "And here I was thinking I'd have to wait until the tournament started for something interesting to turn up. I can't speak for the others but I'd certainly be interested in lending an ear."


Male Dwarf Warpriest 2 | HP 23/23 | AC 18, T11, FF17 | F +6, R +1, W +6 (+3 vs poison, +5 vs spells, and spell-like abilities) | Perc +5 (Darkvision)| Init +1 | Speed 20' | CMB +4, CMD 15 | Fervor 4/4 | Stamina 4/4 | Active Conditions:

The dwarf nodded in agreement, ”If ye can’t be bringing a troll to the fire, ye best be bringing the fire to the troll.” He put his hands on his hips and unsuccessfully tried to look nonchalant.

Perception (to overhear conversation): 1d20 + 5 ⇒ (1) + 5 = 6


(Slides) CG fem Sylph Bard (sound striker) 2 | HP 17/17 | AC 18 (19 buckler), t14, ff14 (+4 vs AoO) | F +2, R +5, W +3 | Perc +6 (darkvision) | Stealth +7 | Init +3 | speed 30' | CMB +4 CMD 14 | cold-iron arrows x20 | Stamina Pts. 2 | Active Conditions: ---

Zephira sighs in relief at the stranger's words, realizing he's not an assassin.
"Splendid. We're definitely looking for adventure. Let's get somewhere more private."


Luke's ears perk up at the mention of a secretive mission,

"A matter of some delicacy you say? I am always eager for intrigue.. lead on gentle sir, and I shall assuredly follow,"


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Algrim Ironheart wrote:

The dwarf nodded in agreement, ”If ye can’t be bringing a troll to the fire, ye best be bringing the fire to the troll.” He put his hands on his hips and unsuccessfully tried to look nonchalant.

[dice=Perception (to overhear conversation)]1d20+5

Algrim Ironheart: Perception:

Nothing


With a sigh, he begins to tell you about the quest.

"About six years ago, bloody skirmishes with the bugbears of the Rockforge Mountains escalated to a six-month war that claimed more than half of Mulcrow's militia. However, the strength of Duke Grenwald's unyielding resolve drove the bugbears back into their caves beneath the Rockforge Mountains to the east, where they remained for several more months."

"Fearing another bugbear incursion, a senile old hag named Rudwilla concocted a stew for the bugbear chieftain, as a gift of homage from his friendly human neighbors. The duke was . . . well, he was outraged at first. But Rudwilla's gesture of goodwill was so well received that Bruggh, the bugbear chief, decided not to attack Mulcrow that year."

"Eventually, Bruggh acquired a taste for the stew and demanded it every year, just in time for his birth- day celebration. The bugbears have not attacked us since, much to my astonishment."

"Do not mention a word of this to anyone, but Rudwilla's stew is all that keeps the bugbears out of Mulcrow, and the time for delivery is once again drawing near. I have contacted Rudwilla and discovered, to my trepidation, that she is lacking several ingredients needed to make the stew this year. Apparently these are not your run-of-the-mill ingredients."

"Anyway, I have assured her, on behalf of Duke Grenwald, that I will help her replenish her stock. That is why I need your assistance. I need you to journey to Rudwilla's hovel, located several miles up the north road. She will tell you what ingredients she needs and where to find them."

"Apparently she has grown too frail to make the journey herself. Once the ingredients have been found and the stew pre- pared, I would ask that you deliver the stew to the bugbear lair beneath the Rockforge Mountains. It is my understanding that the bugbears will behave them- selves for the duration of your stay."

"A fair degree of diplomacy is required for this quest. Please keep in mind that the very future of Mulcrow could be resting on your shoulders. If you fail, we could be looking at a renewed humanoid conflict, and losses would surely be great. I am permitted to pay you 1,000 gold pieces for your efforts, if you are successful."


Male Human Inquisitor 2 | HP 19/19 | AC:17, Touch:13, FF:13 | F:+5, R:+3, W:+5 | Perc +8 | Diplomacy:+7/Intimidate:+10/Sense motive:+8/Stealth:+5/Survival:+7 | Init:+7 | CMB +2, CMD 14 | Stamina Pts. 3/3 | Spells: Level 1: 2/3 | Active Conditions: Bless for 1 minute

Shawn listens with growing interest. Standard government intrigue and perhaps nonsense, but if it stopped a bloody war.... "I thought we'd be hunting goblins for some bounty. But the big ones? Well, that's an interesting offer. How much of the pay is available in advance?"

"And it sounds like there is a time limit? The bugbear chief's birthday celebration. When is that?"


Male Half-elf Bard 2/Magus VMC — 17/17hp — AC 17/12/15—CMB +5, CMD 17— Fort +4, Ref +5, Will +3 (+2 v. enchantment) — Spells 2/2 1st — Performance 8/8 — Perception +7 (+9 vs. surprise, invisble, incorporeal)— Init +4 — Stamina Points 2/2

"Feeding goblins instead of killing them? That just seems... wrong, somehow. But if it will put gold in the purse..." Arrock says, with a look of distaste slowly morphing into resignation.


Male Dwarf Warpriest 2 | HP 23/23 | AC 18, T11, FF17 | F +6, R +1, W +6 (+3 vs poison, +5 vs spells, and spell-like abilities) | Perc +5 (Darkvision)| Init +1 | Speed 20' | CMB +4, CMD 15 | Fervor 4/4 | Stamina 4/4 | Active Conditions:

”Stew?” the dwarf said in astonishment. Eventually his pragmatism take over and he concluded, ”Coin be coin and much needed.” He patiently awaited the man’s response to the question about an advance.


Shawn Ashler wrote:

Shawn listens with growing interest. Standard government intrigue and perhaps nonsense, but if it stopped a bloody war.... "I thought we'd be hunting goblins for some bounty. But the big ones? Well, that's an interesting offer. How much of the pay is available in advance?"

"And it sounds like there is a time limit? The bugbear chief's birthday celebration. When is that?"

Jelmark frowns slightly in response to Shawn's request, "how much of the reward were you imagining securing in advance, and how am I to know that you will not simply abscond with that money, leaving this vital task incomplete?"

"As to the deadline -- the bugbear celebrates the cursed day of his birth in exactly two weeks, starting tomorrow morning."


Arrock Ghostseye wrote:
"Feeding goblins instead of killing them? That just seems... wrong, somehow. But if it will put gold in the purse..." Arrock says, with a look of distaste slowly morphing into resignation.

Luke smiles, "You must learn, friend, to embrace a wider understanding of the world. In my time, I have become happy to accept true coin to kill, feed, bathe, wed, or burry goblins or their greater kin as the need may arise."


(Slides) CG fem Sylph Bard (sound striker) 2 | HP 17/17 | AC 18 (19 buckler), t14, ff14 (+4 vs AoO) | F +2, R +5, W +3 | Perc +6 (darkvision) | Stealth +7 | Init +3 | speed 30' | CMB +4 CMD 14 | cold-iron arrows x20 | Stamina Pts. 2 | Active Conditions: ---

Zephira realizes it's time to put on some charm to get a bit of coin in advance. She adjusts her finely crafted bustier and leans forward and clears her throat to get Jelmark's attention.
"Ahem."
She purses her lips and speaks in a sultry, whispery voice.
"Mister Jelmark, my good man... Surely you can give us just a little bit of an advance. It would help us procure more gear to get the job done... and keep us safe."
She offers a flirtatious pout.
"You wouldn't want anything bad to happen to us now, would you?"
She bats her eyelashes.
"What do you say, Mister Jelmark? Please?"
Diplomacy: 1d20 + 9 ⇒ (18) + 9 = 27


Male Half-elf Bard 2/Magus VMC — 17/17hp — AC 17/12/15—CMB +5, CMD 17— Fort +4, Ref +5, Will +3 (+2 v. enchantment) — Spells 2/2 1st — Performance 8/8 — Perception +7 (+9 vs. surprise, invisble, incorporeal)— Init +4 — Stamina Points 2/2

"Bathing goblins? Now that's a tale to be told, friend Luke. Though not one I'm sure I'd have the stomach for..." Arrock says, then lends his efforts in support of Zephira's own. Just in case his tastes run contrary to what she's selling... "Indeed, good sir..." he says, placing a reassuring arm on Jelmark's bicep and giving it a squeeze, while giving a slight toss of his own golden locks, "A retainer up front is traditional upon a job offer, and as for our intents..." he leans in and lowers his voice, "Do we really seem like the sort to pull up stakes and leave town? I think you're a better judge of character than that..."

Aid another on Zephira's Diplomacy: 1d20 + 7 ⇒ (15) + 7 = 22


Male Dwarf Warpriest 2 | HP 23/23 | AC 18, T11, FF17 | F +6, R +1, W +6 (+3 vs poison, +5 vs spells, and spell-like abilities) | Perc +5 (Darkvision)| Init +1 | Speed 20' | CMB +4, CMD 15 | Fervor 4/4 | Stamina 4/4 | Active Conditions:

Algrim shakes his flaccid coin purse in a feeble attempt to help persuade Jelmark, ”Aye, coin be good and helping us equip for the task.”

aid another: 1d20 - 1 ⇒ (17) - 1 = 16


Jelmark considers the matter, "I suppose I could let you have half of the value up front as long as you give me your word of honor that you will complete the task with which I have entrusted you -- the fate of the Duchy relies up on its success."


Luke's eyes grow wide at the sudden change in their circumstances. He has never not loved money.


Male Dwarf Warpriest 2 | HP 23/23 | AC 18, T11, FF17 | F +6, R +1, W +6 (+3 vs poison, +5 vs spells, and spell-like abilities) | Perc +5 (Darkvision)| Init +1 | Speed 20' | CMB +4, CMD 15 | Fervor 4/4 | Stamina 4/4 | Active Conditions:

”Deal,” the dwarf agreed with a gleam in his eye.


(Slides) CG fem Sylph Bard (sound striker) 2 | HP 17/17 | AC 18 (19 buckler), t14, ff14 (+4 vs AoO) | F +2, R +5, W +3 | Perc +6 (darkvision) | Stealth +7 | Init +3 | speed 30' | CMB +4 CMD 14 | cold-iron arrows x20 | Stamina Pts. 2 | Active Conditions: ---

Zephira's eyes go wide in shock at Jelmark's offer.
"Well, that's quite generous of you. I was only expecting enough for some basic adventuring gear, but if you say so."
She shrugs with a flirty smile.

"As for our word of honor, you have mine. Actually, I'm sure you have all of ours. If you have a bit of time we can write out a formal contract to make you feel better."

Zephira helps draft a formal contract with the group and signs her name at the bottom.

Զեֆիրա Ֆերվինդ

"There. Zephira Fairwind is my full name. I only know how to write my name in Auran."
She says sincerely to the man before daintily shaking his hand.


Zephira the Sylph wrote:

Zephira's eyes go wide in shock at Jelmark's offer.

"Well, that's quite generous of you. I was only expecting enough for some basic adventuring gear, but if you say so."
She shrugs with a flirty smile.

"As for our word of honor, you have mine. Actually, I'm sure you have all of ours. If you have a bit of time we can write out a formal contract to make you feel better."

Zephira helps draft a formal contract with the group and signs her name at the bottom.

Զեֆիրա Ֆերվինդ

"There. Zephira Fairwind is my full name. I only know how to write my name in Auran."
She says sincerely to the man before daintily shaking his hand.

"However"

Jelmark's voice becomes more serious,

"If you betray me, I will ensure that you pay for your treachery. I have the ear of the assassin guilds of the capital, as well as contacts with the most successful bounty hunters in the land. Do not think to cross me."


Male Human Inquisitor 2 | HP 19/19 | AC:17, Touch:13, FF:13 | F:+5, R:+3, W:+5 | Perc +8 | Diplomacy:+7/Intimidate:+10/Sense motive:+8/Stealth:+5/Survival:+7 | Init:+7 | CMB +2, CMD 14 | Stamina Pts. 3/3 | Spells: Level 1: 2/3 | Active Conditions: Bless for 1 minute

Recovering from the surprise of how much money will be advanced Shawn pauses to hear the threat following it. "May Nethys strip me of my magic if I betray my sworn word. I accept the terms of the contract."

"Hmm.... Rather short time allowed. I guess we won't be participating in the archery contest. No matter. I'll save arrows for any enemies that we face! How will we recognize Rudwilla's home? You mentioned that it is several miles up the north road? Do you have a map of the area? Having a good map might help when going to wherever she directs for the missing ingredients, as well as delivering the stew to the right location."

He had thought that an advance to cover the cost of an animal to carry the stew pot might be nice....


Male Half-elf Bard 2/Magus VMC — 17/17hp — AC 17/12/15—CMB +5, CMD 17— Fort +4, Ref +5, Will +3 (+2 v. enchantment) — Spells 2/2 1st — Performance 8/8 — Perception +7 (+9 vs. surprise, invisble, incorporeal)— Init +4 — Stamina Points 2/2

"I do so swear, friend!" Arrock says, happily grinning. "With that settled, I imagine we can be on our way as soon as we purchase whatever necessary supplies."


(Slides) CG fem Sylph Bard (sound striker) 2 | HP 17/17 | AC 18 (19 buckler), t14, ff14 (+4 vs AoO) | F +2, R +5, W +3 | Perc +6 (darkvision) | Stealth +7 | Init +3 | speed 30' | CMB +4 CMD 14 | cold-iron arrows x20 | Stamina Pts. 2 | Active Conditions: ---
Sebecloki wrote:

"However"

Jelmark's voice becomes more serious,

"If you betray me, I will ensure that you pay for your treachery. I have the ear of the assassin guilds of the capital, as well as contacts with the most successful bounty hunters in the land. Do not think to cross me."

Zephira raises an eyebrow, slightly offended.

"We just spent, like, an hour drafting that contract. We're not chaotic evil."

She places a sincere hand on his.
"You have nothing to worry about. We'll get the job done."

Arrock Ghostseye wrote:
"I do so swear, friend!" Arrock says, happily grinning. "With that settled, I imagine we can be on our way as soon as we purchase whatever necessary supplies."

"Yayyy! Shopping!"

She says with giddy excitement.


Female Human Bloodrager (Untouchable Rager) 2 | HP -6/26 | AC 18, T12, FF16 | F +6, R +2, W +1 | Perc +6 | Stealth -2 | Init +3 | Speed 30' | CMB +5, CMD 17 | Blood Rage 9/9 | Stamina 5/5 | Active Conditions: Bless (1 minute)

"Not much adventure in betrayal anyway, right? This'll certainly be more interesting than a tournament if nothing else." Alexandria gives a firm nod, crossing her arms and standing upright, "Of course, I already have most of the gear I need on hand-" She hefts her bag for emphasis, "So where should we meet up when everyone else is ready?"


Shawn Ashler wrote:

Recovering from the surprise of how much money will be advanced Shawn pauses to hear the threat following it. "May Nethys strip me of my magic if I betray my sworn word. I accept the terms of the contract."

"Hmm.... Rather short time allowed. I guess we won't be participating in the archery contest. No matter. I'll save arrows for any enemies that we face! How will we recognize Rudwilla's home? You mentioned that it is several miles up the north road? Do you have a map of the area? Having a good map might help when going to wherever she directs for the missing ingredients, as well as delivering the stew to the right location."

He had thought that an advance to cover the cost of an animal to carry the stew pot might be nice....

Jelmark assumes a stern tone, "As an emissary of the Duke, you cannot participate in the archery contest anyway -- you would be unable to collect winnings. The Duke and his representatives must maintain a strict neutrality in all such dealings."

The well-dressed man unfolds a map (see link in discussion thread):

The coast of the Duchy is long -- the interior is pierced by two lakes, just north of which sits Griffondale. The Blacktalon forest to the north of the hamlet contains Rudwilla's hut. The eastern side of the Duchy is formed by the massive heights of the Rockforge Mountains and the Bugbear territories therein. Based on the map proffered by Jelmark, the party will be hard pressed to make the necessary travels before the 2 week deadline has elapsed.


Male Human Inquisitor 2 | HP 19/19 | AC:17, Touch:13, FF:13 | F:+5, R:+3, W:+5 | Perc +8 | Diplomacy:+7/Intimidate:+10/Sense motive:+8/Stealth:+5/Survival:+7 | Init:+7 | CMB +2, CMD 14 | Stamina Pts. 3/3 | Spells: Level 1: 2/3 | Active Conditions: Bless for 1 minute

Shawn glances at the map once it is unrolled. Knowledge Local or Geography? Nope.... "Excellent. Looks like we'd better get moving then!" Shawn hopes that somebody in the party knows how to actually read a map!

I used to teach map reading to the Marines under me. Anybody can look at a map and figure out the basics, roads, rivers, and obvious terrain features. However, lacking training it's not so obvious how to orient the map to where you currently are or figure out the best/fastest way from one place to another.


Shawn Ashler wrote:

Shawn glances at the map once it is unrolled. Knowledge Local or Geography? Nope.... "Excellent. Looks like we'd better get moving then!" Shawn hopes that somebody in the party knows how to actually read a map!

I used to teach map reading to the Marines under me. Anybody can look at a map and figure out the basics, roads, rivers, and obvious terrain features. However, lacking training it's not so obvious how to orient the map to where you currently are or figure out the best/fastest way from one place to another.

Jelmark points at the map -- "You see these two large lakes here? Those are the Lake of the Evening Mist and the Lake of the Morning Mist -- they are collectively known as the Mistlakes, and are the largest body of water in the Duchy of Mulcrow. North of the Mistlakes," he moves his finger to a point a bit above the northern border of the lakes, "is Griffondale and the Summerdales, a region of small townships and fields which form the central agricultural region of the Grandy Duchy. The northern border of the Summerdales," again he moves his finger upwards, "is the Blacktalon Forest. This forbidding woodland forms the northern portion of the Duchy and also separates it from the other kingdoms of the continent. Rudwilla's hut is located on the southern periphery of the Blacktalon Forest. Beware, there are stories of ogres and other foul creatures dwelling within the forest. I have also heard travelers say that they have encountered insects of unusual size, dire wolves, and other large bears and other creatures from legend that are rumored to live in greater numbers in the far north. The roads that wind through the Blacktalon Forest are few and treacherous, potentially subject to the predations of bandits or the fearful creatures I have just mentioned."

Jelmark moves his finger to the right side of the map, which indicates the east, "Those are the Rockforge Mountains, whose massive heights form the eastern border of the Duchy. The highest mountains of the Rockforges are almost 45,000 ft. high -- you may find it necessary to investigate means of accommodating yourselves to the thin air in the heights -- the bugbear clans live in the upper half of the elevation of the mountains. One reason they have proven so intractable to our offensives is that it is very difficult for the Duke's forces to operate in such extreme conditions. Moving a large expeditionary force through the Rockforges is almost impossible."

Jelmark returns his finger to the mark labeled 'Griffondale' and moves his finger between this point and that which he had indicated stands for Rudwilla's hut, deep within the fearsome confines of the Blacktalon Forest, "As you leave Griffondale, you must take the northern road -- known as the Duke's Road, into the depths of the Blacktalon Forest. You will travel through the forest for about half a day until you get to an intersection of three roads. Take the right fork, and you will come to Rudwilla's hut within a few hours, hopefully before nightfall. However, the instructions I have just given you assume you are all riding as fast as possible on good horses. I would advise you to procure those, or some means of travel faster than marching on foot in order to fulfill the mission I have outlined within the two week window."


"My mind and heart," interjects Luke, "are prepared for the journey, but I am unsure of a mount -- given Sir Jelmark's comments, does everyone have the means to procure a fast-enough form of transport?"


Male Human Inquisitor 2 | HP 19/19 | AC:17, Touch:13, FF:13 | F:+5, R:+3, W:+5 | Perc +8 | Diplomacy:+7/Intimidate:+10/Sense motive:+8/Stealth:+5/Survival:+7 | Init:+7 | CMB +2, CMD 14 | Stamina Pts. 3/3 | Spells: Level 1: 2/3 | Active Conditions: Bless for 1 minute

"Well, good to have the coin to buy a mount then. Just a light horse for me, I'm not a knight or anything...."

Ouch! Light horse, 75 GP. Saddle 10 GP, Bit & Bridle, 2 GP. Wipes out the gold advanced and the couple that I had left.... Ready to go.


Male Dwarf Warpriest 2 | HP 23/23 | AC 18, T11, FF17 | F +6, R +1, W +6 (+3 vs poison, +5 vs spells, and spell-like abilities) | Perc +5 (Darkvision)| Init +1 | Speed 20' | CMB +4, CMD 15 | Fervor 4/4 | Stamina 4/4 | Active Conditions:

The folds his arms across his chest and asked, ”I don’t be much of a rider. Would a cart or a wagon be fast enough?”


(Slides) CG fem Sylph Bard (sound striker) 2 | HP 17/17 | AC 18 (19 buckler), t14, ff14 (+4 vs AoO) | F +2, R +5, W +3 | Perc +6 (darkvision) | Stealth +7 | Init +3 | speed 30' | CMB +4 CMD 14 | cold-iron arrows x20 | Stamina Pts. 2 | Active Conditions: ---

"My my. That's a very detailed map. I have some knowledge of geography. Hopefully it will be of some use."

Zephira's jaw drops in shock at the mention of procuring their own horses.
"Sir, you do realize we are just novice adventurers, right? Shouldn't you be loaning us horses or letting us hitch a ride on one of the lord's barges heading upstream? We really should use the advancement you gave us for advening gear."


Zephira the Sylph wrote:

"My my. That's a very detailed map. I have some knowledge of geography. Hopefully it will be of some use."

Zephira's jaw drops in shock at the mention of procuring their own horses.
"Sir, you do realize we are just novice adventurers, right? Shouldn't you be loaning us horses or letting us hitch a ride on one of the lord's barges heading upstream? We really should use the advancement you gave us for advening gear."

Jelmark considers the matter, pursing his lips in thought for a noticeable moment,

"I do believe you are correct -- I can arrange for you to have loans of suitable pack and riding animals, as well as a cart or similar vehicle, for the purposes of this venture."

Jelmark writes out a note of credit for each member of the adventuring band and imprints it with the insignia of the Duke.

"Now then, you should make your preparations as quickly as possible -- you don't have a moment to lose if you're going to complete this vital mission on time!"

Everyone can pick a mount w/in reason (no baby dragons, etc.) and a vehicle of some sort if you need one for free. Let's try to move along. I have a side trek I want to run in the forest before you get to the hut.


Male Human Inquisitor 2 | HP 19/19 | AC:17, Touch:13, FF:13 | F:+5, R:+3, W:+5 | Perc +8 | Diplomacy:+7/Intimidate:+10/Sense motive:+8/Stealth:+5/Survival:+7 | Init:+7 | CMB +2, CMD 14 | Stamina Pts. 3/3 | Spells: Level 1: 2/3 | Active Conditions: Bless for 1 minute

Shawn happily accepts a light horse and saddle. He had wanted to learn to ride but hadn't access to an animal.

Had added a light horse, saddle, bit & bridle to my CS. Will delete the entry about paying for it.... Algrim can drive the cart/wagon.


(Slides) CG fem Sylph Bard (sound striker) 2 | HP 17/17 | AC 18 (19 buckler), t14, ff14 (+4 vs AoO) | F +2, R +5, W +3 | Perc +6 (darkvision) | Stealth +7 | Init +3 | speed 30' | CMB +4 CMD 14 | cold-iron arrows x20 | Stamina Pts. 2 | Active Conditions: ---

"Oh, thank you, Jelmark! If anything should happen to our mounts, we'll be sure to pay for restitution."

Zephira runs off to the stables. She returns with a small brown and white painted pony perfect for her petite stature.

She leads the horse towards the group, a wide grin on her face.
"His name is Clover. Everyone ready to go? Great! Let's be on our way."


Male Dwarf Warpriest 2 | HP 23/23 | AC 18, T11, FF17 | F +6, R +1, W +6 (+3 vs poison, +5 vs spells, and spell-like abilities) | Perc +5 (Darkvision)| Init +1 | Speed 20' | CMB +4, CMD 15 | Fervor 4/4 | Stamina 4/4 | Active Conditions:

Algrim picks out a cart and a stout team of horses to pull it. He loads the conveyance with his gear, ”I be ready.”


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Male Human Inquisitor 2 | HP 19/19 | AC:17, Touch:13, FF:13 | F:+5, R:+3, W:+5 | Perc +8 | Diplomacy:+7/Intimidate:+10/Sense motive:+8/Stealth:+5/Survival:+7 | Init:+7 | CMB +2, CMD 14 | Stamina Pts. 3/3 | Spells: Level 1: 2/3 | Active Conditions: Bless for 1 minute

Shawn mounts his light horse and rides out, leading the team.

Some of this White Horse might be nice too. Maybe in Algrim's cart?


Male Half-elf Bard 2/Magus VMC — 17/17hp — AC 17/12/15—CMB +5, CMD 17— Fort +4, Ref +5, Will +3 (+2 v. enchantment) — Spells 2/2 1st — Performance 8/8 — Perception +7 (+9 vs. surprise, invisble, incorporeal)— Init +4 — Stamina Points 2/2

Arrock's choice of horse is a dapple grey mare. "I'll hold off on naming her until she does something deserving of it." he comments offhandedly as he mounts her. In addition to his stop by the stables, he made a trip to the general store and alchemist shops, picking up another week's worth of trail rations and a few vials of alchemist's fire.

4 alchemist's fire, 10 days trail rations for 85 gold.


Luke decides to buck the trend and procures a boar instead of a horse. The strange choice of mount startles his companions somewhat, but seems to be in line for the standard behavior of this strange man.


The sun was just starting to peek over the horizon as a group of adventurers rode out of the town of Griffondale. The streets were deserted, save for a few early-rising merchants setting up their wares. As they rode out of the town, the adventurers could feel the excitement building within them. They were on a quest to explore the Black Talon Forest, a place known for its dangers and hidden treasures. They had been planning this journey for weeks and were now ready to face whatever challenges lay ahead. The road out of Griffondale led them through the rolling hills of the Summerdales. The grass was still dewy with morning dew and the fields were filled with wildflowers. The air was crisp and clean, and the sun was just starting to warm their faces. They rode past orchards filled with ripe fruit, and the sweet smell of apples and peaches filled the air. As they rode deeper into the Summerdales, the terrain began to change. The rolling hills gave way to rocky outcroppings and steep cliffs. They had to be careful as they rode, as the path was narrow and treacherous in places. But the group was skilled and experienced, and they made their way through the rough terrain with ease.

Finally, they reached the edge of the Black Talon Forest. The trees were tall and ancient, their branches stretching high into the sky. The forest was dark and foreboding, and the group could feel a sense of unease as they approached. They knew that the forest was home to all manner of dangerous creatures, and they would have to be on their guard at all times. The adventuring group, made up of brave warriors and skilled wizards, cautiously made their way into the dark and terrifying forest. The trees loomed high above them, their thorny branches reaching out like gnarled fingers. The ground beneath their feet was littered with fallen acacia, their sharp thorns glinting in the dim light filtering through the dense canopy. As the group entered the forest, they were immediately struck by the deep shadows that surrounded them. The group had started their journey in the bright sunshine, the warm rays of the sun filtering through the trees. But as they ventured deeper into the forest, they could feel the sun gradually being blotted out by the thick canopy overhead. The light grew dimmer and dimmer as they walked, the shadows growing longer and longer. The sunlight filtering through the canopy was dim, casting long shadows on the forest floor. The trees loomed high above them, their twisted trunks and branches blocking out much of the light. The group could feel the shadows growing deeper as they ventured further into the forest. The canopy overhead seemed to grow denser, blocking out even more of the light. The shadows seemed to stretch out before them, reaching out like dark fingers, beckoning them deeper into the heart of the forest. The group could hear the rustling of leaves and the snapping of twigs underfoot as they walked. The sounds seemed to echo in the shadows, growing louder as the group ventured deeper into the forest. The silence was eerie, the only sound the group could hear was the sound of their own breathing and the beating of their hearts. As they walked, the group could see the shadows growing longer and longer, stretching out before them like an endless darkness. They could feel the air growing colder, a chill creeping into their bones. The shadows seemed to be alive, moving and shifting, as if they were trying to swallow the group whole. The group knew that they had to be careful, the shadows could be deceiving, hiding dangers and traps. They walked slowly, their eyes scanning the ground and the trees, looking for any sign of danger. They knew that they had to keep moving forward, but they could not shake the feeling that the shadows were closing in on them, trying to swallow them whole.

As the group made their way through the forest, they came across a narrow road that wound its way through the trees like an undulating serpent that was lined on both sides with rows of large statues of red dragons. The road was made up of shards of onyx, obsidian, schorl, hematite, magnetite, psilomelane, anthracite, and jet, all of them dark and glistening in the dim light filtering through the canopy. The road was narrow, barely wide enough for the group to walk through in single file. The shards of rock dug into the soles of their boots as they walked, their sharp edges biting into their flesh. The group had to be careful to avoid slipping on the treacherous surface, each step a delicate balancing act. The road seemed to have no end, winding its way through the forest like a never-ending path. The statues were enormous, towering over the group as they walked. Each one was intricately carved and detailed, the scales and muscles of the dragons perfectly replicated in stone. The statues were all different, each one depicting a different pose or expression. Some had their wings spread wide, as if they were about to take flight, while others had their jaws open in a silent roar. Some of the statues had their tails curled around their legs, while others had their claws dug into the ground. The statues were made of a deep red stone, which gave them a fiery appearance, as if they were alive and ready to take flight. The statues were lined up in perfect rows, each one facing the road, as if they were guarding it. The group could feel their eyes upon them as they walked, as if the statues were watching their every move.

The group could see the trees looming high above them, their twisted trunks and branches blocking out much of the light. The shadows seemed to stretch out before them, reaching out like dark fingers, beckoning them deeper into the heart of the forest. The wind howled through the trees, whipping through the branches and sending leaves and branches flying. The group had to shield their faces from the stinging bits of rock and debris that were thrown up by the wind. The noise was deafening, the wind howling in their ears, the sound of the shards of rock crunching beneath their feet. As they walked, the group could see that the road was not natural but man-made, the shards of rock were chiseled and placed in a precise pattern, creating an eerie and mysterious path. The group couldn't help but wonder who built this path and for what purpose. The road seemed to go on forever, and the group couldn't shake the feeling that they were being led deeper and deeper into the heart of the forest, towards some unknown destination. The road was winding, and the group could see that it led deeper into the forest. The statues seemed to be leading the way, their red stone forms guiding the group deeper into the unknown. The group couldn't help but wonder who had made these statues, and why they were placed here.

As they walked, the group could see that the trees were different from the ones they had seen before, the leaves were dark and glossy, the trunks and branches twisted and gnarled. The forest seemed ancient and mysterious, as if it had been untouched by human hands for centuries. As the group entered the forest, they were immediately struck by the twisted, gnarled trunks of the honey locust trees. The trunks rose up from the ground, covered in rough, deeply grooved bark. The branches spread out wide, creating a canopy of delicate leaves that rustled gently in the breeze. The forest was dense, the trees growing so close together that it was difficult to see more than a few feet in any direction. The forest floor was littered with fallen leaves and branches, the sharp thorns of the honey locust trees glinting in the dim light filtering through the canopy. The group had to be careful to avoid the sharp spikes as they pushed through the underbrush. The thorns grew out of the trunks and branches, forming a natural barrier that protected the trees from predators and unwanted visitors. As the group ventured deeper into the forest, they were surrounded by the sweet scent of the honey locust's flowers. The small, bright yellow flowers grew in clusters on the branches, drawing in bees and butterflies from all around. The tree's fruit, which grew in clusters, were long, bean-like pod that was filled with small, dark seeds. The forest was alive with the sound of birds and insects, their calls and chirps filling the air. The group could hear the rustling of small animals in the underbrush, darting in and out of the thorny thickets. The honey locust trees were a hardy species, capable of surviving in a variety of different climates and soil types. Their deep roots reached deep into the earth, drawing water and nutrients from the soil. This forest was known for its ability to withstand heavy pruning and poor soil conditions. As the group walked through the forest, they were awed by the beauty and resilience of the honey locust trees. The twisted trunks and branches, adorned with sharp thorns, seemed to stand as a testament to the power and majesty of nature. The group knew that the journey through the forest would be long and difficult, but they were determined to reach the other side, taking with them memories of this unique and captivating forest.

As they walked, the air grew thick with the scent of the black locust trees, their twisted trunks and branches covered in menacing thorns. The group knew that they had to be vigilant to avoid getting caught on the sharp spines. Suddenly, they heard rustling in the bushes ahead of them, and the group tensed, ready for an attack. But instead, they found themselves face to face with a hawthorn tree, its twisted branches covered in sharp thorns.

The group pressed on, the road winding its way through the forest like a serpent. They knew that the journey would be long and difficult, but they were determined to reach the other side. They walked on, the wind howling in their ears, the shards of rock crunching beneath their feet, and the shadows growing deeper and deeper as they ventured further into the forest. The group pressed on, the shadows growing deeper and deeper until they were surrounded by darkness. They knew that they had to find a way out before the shadows consumed them completely. They pushed on, their hearts pounding with fear and adrenaline, determined to reach the other side and escape the darkness. The group pressed on through the dark and terrifying forest, their hearts pounding with fear and adrenaline as they navigated the treacherous terrain. They knew that the journey would be long and difficult, but they were determined to reach the other side.


Luke Slade was a skilled assassin, known for his stealth and precision. He was a master of the shadows, and he moved through the dark forest like a ghost. His target was deep within the forest, and he had chosen a unique method of transportation to reach it.

Luke had tamed a large Ussuri Boar, a beast known for its ferocity and strength. The beast was a formidable sight, with dark, shaggy hair covering its massive body. Its head was large and round, with a pair of small eyes that seemed to gleam with intelligence. The nose was wide, and the snout was covered with coarse hair. The most striking feature of the boar was the white band that extended from the corners of its mouth to its ears. This stark contrast against the dark hair made it stand out among the other wild boars in the forest. It was a majestic creature, and it was clear that it was the ruler of the forest. The Ussuri Boar had a broken tusk on its left side, which gave it a fierce and intimidating appearance. The broken tusk was a result of a battle with another boar, a fight it had won, but not without taking a wound. The boar had learned to adapt to its injury and still used it to defend itself when needed. The boar moved with a sense of purpose and confidence, its head held high as it scanned the forest for food. Its keen sense of smell led it to a patch of ripe berries, and it rooted through the bushes, eating its fill. It was a powerful and efficient eater, devouring everything in its path. As the boar finished its meal, it let out a loud, deep grunt. It was a warning to all the other animals in the forest.

The boar was adorned with a riding harness of black leather. The harness was a work of art, crafted with precision and skill. It was made of thick, black leather, with steel spikes adorning the straps. The leather was soft to the touch, but it was strong enough to withstand the rough terrain of the forest. The harness was designed to fit snugly around the boar's body, allowing the rider to sit comfortably on its back. The straps were adjustable, ensuring a perfect fit for the boar. The steel spikes gleamed in the sunlight, adding a menacing edge to the already intimidating creature. The chest plate of the harness was made of steel and was decorated with intricate designs. The steel was polished to a mirror-like finish, adding to the overall aesthetic of the harness. The chest plate was secured with thick leather straps that were buckled tight around the boar's chest. The reins were also made of black leather, and they were attached to the harness with steel rings. The reins were long enough for the rider to have full control over the boar, but not so long that they would get in the way. The rider could easily guide the boar with a light touch of the reins. Overall, the harness was a perfect blend of form and function. It was not only practical, but it also added to the overall appearance of the riding boar, making it an even more imposing creature. It was a symbol of the bond between the boar and the rider, a partnership forged through trust and respect.

Luke rode the boar into the forest, his body pressed close to the beast's back. The boar moved with a sense of purpose, its head held high as it scanned the forest for any potential dangers. Luke was one with the boar, and they moved as one through the dense underbrush. As they rode deeper into the forest, the light faded, and the shadows grew longer. Luke was at home in the darkness, and he moved with ease through the trees. The boar was silent, its hooves making no sound on the forest floor. They were like two hunters, stalking their prey.

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