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Arrock Ghostseye's page
18 posts. Alias of DankeSean (RPG Superstar 2010 Top 32, 2011 Top 4).
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Full Name |
Arrock Ghostseye |
Race |
Half-elf Bard 2/Magus VMC — 17/17hp — AC 17/12/15—CMB +5, CMD 17— Fort +4, Ref +5, Will +3 (+2 v. enchantment) — Spells 2/2 1st — Performance 8/8 — Perception +7 (+9 vs. surprise, invisble, incorporeal)— Init +4 — |
Classes/Levels |
Stamina Points 2/2 |
Gender |
Male |
Size |
Medium |
Age |
24 |
Alignment |
NG |
Languages |
Common, Elven, Draconic |
Strength |
18 |
Dexterity |
14 |
Constitution |
13 |
Intelligence |
12 |
Wisdom |
10 |
Charisma |
14 |
About Arrock Ghostseye
Half-elf bard (arcane duelist) 2/magus*
NG Medium humanoid (elf, human)
Init +4; Senses low-light vision; Perception +7 (+9 vs. surprise and to detect invisible or incorporeal creatures)
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Defense
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AC 17, touch 12, flat-footed 15 (+4 armor, +2 Dex, +1 shield)
hp 17 (2d8+4)
Fort +4, Ref +5, Will +3; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee mwk bastard sword +7 (1d10+4/19-20) or
whip +5 (1d3+4 nonlethal)
Ranged composite shortbow +3 (1d6+3/×3)
Space 5 ft.; Reach 5 ft. (15 ft. with whip)
Special Attacks bardic performance 8 rounds/day (distraction, fascinate [DC 13], inspire courage +1, rallying cry)
Bard Spells Known (CL 2nd; concentration +4)
1st (3/day)—blurred movement[ACG], cure light wounds, saving finale[APG] (DC 13)
0 (at will)—dancing lights, daze (DC 12), detect magic, read magic, spark[APG] (DC 12)
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Statistics
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Str 18, Dex 14, Con 13, Int 12, Wis 10, Cha 14
Base Atk +1; CMB +5; CMD 17
Feats Arcane Strike, Combat Casting, Combat Expertise, Combat Stamina, Deadly Aim, Great Fortitude, Power Attack, Weapon Focus (heavy blades)
Traits elven reflexes, resilient, spirit sense
Skills Acrobatics +5, Bluff +7 (+5 for 24 hours when you fail an opposed Charisma based check), Climb +7, Diplomacy +7 (+5 for 24 hours when you fail an opposed Charisma based check), Disguise +2 (+0 for 24 hours when you fail an opposed Charisma based check), Intimidate +2 (+0 for 24 hours when you fail an opposed Charisma based check), Knowledge (arcana) +6, Knowledge (history) +6, Knowledge (local) +6, Perception +7 (+9 vs. surprise and to detect invisible or incorporeal creatures), Perform (wind instruments) +7 (+5 for 24 hours when you fail an opposed Charisma based check), Sense Motive +5, Use Magic Device +7 (+5 for 24 hours when you fail an opposed Charisma based check); Racial Modifiers +2 Perception
Languages Common, Draconic, Elven
SQ agile maneuvers, arcane strike, combat expertise, deadly aim, elf blood, finesse weapon attack attribute, point-blank shot, power attack, vain
Combat Gear 4 vials alchemist's fire
Other Gear mwk chain shirt, buckler, arrows (40), composite shortbow (+3 Str), mwk bastard sword, whip, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), masterwork backpack, mirror, pot, soap, spell component pouch, tin whistle, trail rations (15), waterskin, 20 gp, 34 sp
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