| Xiamara - Zia |
1d20 + 4 ⇒ (14) + 4 = 18
Zia dances through the attacking fangs of rock right behind Yoltzin.
"I can't believe I made it through!" she says, quite pleased with herself.
| rando1000 |
After a few minutes of hesitation, the party successfully circumvents the rocky protrusions into the larger cavern complex.
The cave to the north turns out to be a dead end; either a completely unproductive mining route, or whatever was there was mined out.
No sooner is everyone in the larger cave, however, when four rock-creatures, roughly humanoid in form, appear out of the very ground.
"We are the hand," they say menacingly in unison.
Initiative.
1d20 - 1 ⇒ (14) - 1 = 13
Will update map today.
| rando1000 |
Combat Map updated. I moved Amideo up protectively in front of the squishier members of the party because it seemed like something he would do.
Three of the Rocky creatures have moved into a place they can attack from.
On Amideo:
1d20 + 14 ⇒ (4) + 14 = 18 MISS
2d6 + 7 ⇒ (5, 1) + 7 = 13
1d20 + 14 ⇒ (20) + 14 = 34 HIT
2d6 + 7 ⇒ (1, 2) + 7 = 10
I'm passing on my confirm since it was DM action that put him there.
On Djack:
1d20 + 14 ⇒ (15) + 14 = 29 HIT
2d6 + 7 ⇒ (1, 6) + 7 = 14
Djack, Yoltzin, and Rocko may act.
Amideo may take a single Standard or Move action.
| Amideo Caluzzo di Solva |
That was indeed something Amideo would do!
Having felt the hand of the Gods push him into battle, Amideo takes a swing at the rock creature that attacked him.
Attack: 1d20 + 10 ⇒ (16) + 10 = 26
Damage: 1d8 + 4 ⇒ (1) + 4 = 5
| Djack Nymball |
Djack, feeling the strike shake him to his core... rethinks his strategy.
Probably shouldn't step into the meat grinder.
He withdraws.
Might be metagaming but, +14 to hit and 2d6+7 is a bit much for my taste. Djack's AC is only 19.
| rando1000 |
Might be metagaming but, +14 to hit and 2d6+7 is a
bit much for my taste. Djack's AC is only 19.
It's a challenging encounter, you WILL take damage, but it is well within your abilities to handle at 6th level.
| Kevin Boyer 646 |
Rocko briefly considers the wisdom of using an axe against stone. Might as well give it a try, especially since it looked like his friend used a sword without trouble. He will step up to the place Djack recently vacated to create a front line, bringing his axe and shield to the ready as he does so.
I had specifically said Rocko didn't have axe or shield out, so I wanted to maintain consistency. Drawing axe is part of the move, but readying a shield is a standard
| Yoltzin |
Sorry, I'd menat to get a post in last night!
Pulling into that celestial reserve of power, Yoltzin foudn herself wishing dearly that she had simply dismantled Momo and brought him in with them even if in pieces. For now however, her conventional spirit companions will have to do.
thrusting her hand upward, The spectral form of a crocodillian with exceptionally massive jaws launched out from the ground to the and latch onto the creature which dared to harm her human friend. She would not show it mercy if it would not deliver in turn.
[ooc]Evolved Summon Monster for Bite [netting 1 1/2 strength bonus], while Yoltzin herself will take the crocodile's sprint ability as per her magical item]
Attack, Flanking with Amideo: 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25
Damage: 1d8 + 9 ⇒ (4) + 9 = 13
Grab Check: 1d20 + 13 ⇒ (10) + 13 = 23
Death Roll if successful: 1d8 + 12 ⇒ (2) + 12 = 14
| rando1000 |
A solid hit from Amideo, bits of rock flying off as his sword strikes.
At this point, one of the rocky beasts turns on the newly appear crocodile and swings at it:
On Croc: 1d20 + 14 ⇒ (20) + 14 = 34 Critical
2d6 + 7 ⇒ (2, 1) + 7 = 10
Confirm: 1d20 + 14 ⇒ (6) + 14 = 20 Confirm
Crit Damage: 2d6 + 7 ⇒ (1, 4) + 7 = 12
Not sure if that takes all the Croc's HP or not.
On Amideo: 1d20 + 14 ⇒ (15) + 14 = 29 HIT
2d6 + 7 ⇒ (3, 1) + 7 = 11
On Rocko: 1d20 + 14 ⇒ (6) + 14 = 20 MISS
2d6 + 7 ⇒ (1, 2) + 7 = 10
| Djack Nymball |
Seeing his companions have some success, Djack wonders how he'd fair. Discerning what might pass for "joints" in a living creature, he charges from behind Rocko.
atk, +1 rapier, scout's charge: 1d20 + 9 + 2 ⇒ (2) + 9 + 2 = 13
dmg, +1 rapier, precision: 1d6 + 5 + 3d6 ⇒ (2) + 5 + (2, 2, 5) = 16
Take that! SMH...
| Yoltzin |
It has a whole 6 points left due to augment summoning! What a hit.
Being familiar with how her divine aura bounces off of walls to some effect, Yoltzin steps back into the tunnel just to her North, positioning herself so that her grace only just covered Djack. Due to her sacred connection, her celestial crocodile would also feel some of it's owns wounds patched in turn.
Channel Energy: 3d6 ⇒ (6, 4, 6) = 16 Brilliant! 16 healing to both Djack and Croc. Croc is at 22 HP now.
Hissing sardonically, the beast twisted it's head around to snap harmlessly at it's own assailant.
Attack: 1d20 + 7 ⇒ (1) + 7 = 8Less brilliant.
| rando1000 |
Djack's inspired charge gets him in the fight, but ends up being a miss for his first effort.
Likewise Yoltzin's summon fails to latch onto its prey. However, the cleric heals most of the damage caused thus far by the rocky attackers.
Top of Round 3
Zia and Amideo act first.
| Kevin Boyer 646 |
Rocko takes a deep breath to focus his energy before unleashing the fury of his new training. He'll let loose in a powerful flurry of attacks aimed at the opponents within reach.
power attack full attack, using axe, shield, axe and then shield in that order. I'll do the rolls without the flanking bonus, but assume Rocko is attacking the flanked creature first before switching over to the other.
also, I seem to recall Rocko doesn't get the full advantage of Bull's strength since the bonus type overlaps with his magic item. I'll do bonus calculated using a strength value of 22
first axe power attack: 1d20 + 11 - 2 ⇒ (7) + 11 - 2 = 16
first axe damage if hit: 1d8 + 7 + 4 ⇒ (2) + 7 + 4 = 13
first shield power smash: 1d20 + 10 - 2 ⇒ (1) + 10 - 2 = 9
first shield damage if hit: 1d4 + 3 + 4 ⇒ (1) + 3 + 4 = 8
second axe power attack: 1d20 + 6 - 2 ⇒ (3) + 6 - 2 = 7
second axe damage if hit: 1d8 + 7 + 4 ⇒ (3) + 7 + 4 = 14
second shield power smash: 1d20 + 5 - 2 ⇒ (8) + 5 - 2 = 11
second shield damage if hit: 1d4 + 3 + 4 ⇒ (1) + 3 + 4 = 8
it's going to take a while getting used to being a sixth level ranger with focus on two handed style :P
| rando1000 |
Rocko can't quite get his stride against this opponent...YET. All attacks miss their rocky target, or bounce off harmlessly.
Rocko steels himself to try harder the next chance he gets.
Rocko's attacks happened in Round 2.
Amideo's action in Round 3.
| rando1000 |
The creatures continue attempting to pummel the party into submission.
On Croc: 1d20 + 14 ⇒ (5) + 14 = 19 HIT and destroyed, I believe.
2d6 + 7 ⇒ (5, 4) + 7 = 16
On Amideo: 1d20 + 14 ⇒ (3) + 14 = 17 MISS
2d6 + 7 ⇒ (3, 5) + 7 = 15
On Rocko: 1d20 + 14 ⇒ (13) + 14 = 27 HIT
2d6 + 7 ⇒ (1, 1) + 7 = 9
Djack, Yoltzin, and Rocko may act in Round 3.
| Kevin Boyer 646 |
Seeing an opportunity, Rocko will slide up, leaving himself vulnerable by being surrounded, but hopefully gaining the advantage of surrounding the one for long enough to eliminate it. He'll focus more on precision this time over sheer power like before.
I'm hoping these things can be flanked. I will include the bonus, but feel to remove it if necessary. No power attack this round in hopes of getting more hits. At least one hit even.
first battleaxe swing: 1d20 + 11 + 2 ⇒ (4) + 11 + 2 = 17
first axe damage if hit: 1d8 + 7 ⇒ (1) + 7 = 8
first shield smash: 1d20 + 10 + 2 ⇒ (7) + 10 + 2 = 19
first shield damage if hit: 1d4 + 3 ⇒ (1) + 3 = 4
second battleaxe swing: 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15
second axe damage if hit: 1d8 + 7 ⇒ (1) + 7 = 8
second shield smash: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17
second shield damage if hit: 1d4 + 3 ⇒ (4) + 3 = 7
fingers crossed
| rando1000 |
Surprisingly, what Rocko considers several ill-aimed strikes seem to hit their mark. The weakest of the attacks bounces off, but the other axe blow and both shield strikes hit their target. Rocks fly everywhere as Rocko chips away at the creature.
Makeup attack for Amideo
1d20 + 6 ⇒ (14) + 6 = 20 HIT
1d8 + 4 ⇒ (6) + 4 = 10
| Yoltzin |
As I said a few days ago, Croc sitll has some HP because of Yoltzin healing with channel. Only 6 though, one more hit would probably take it down.
Hissing as it reels fromt he mighty strike, the crocodilian snaps harmlessly at the air besides the stony being, before whipping around to slap with it's powerful tail.
Bite: 1d20 + 7 ⇒ (4) + 7 = 11 miss
Tail Slap: 1d20 + 7 - 5 ⇒ (18) + 7 - 5 = 20
damage: 1d12 + 3 ⇒ (8) + 3 = 11
Yoltzin steps forward, senseing palpably the air of misfutune tainting her companion's more powerful strikes. With a whispererd prayer, she touches a hand to Djack to grant him sliver of her god's divine favour.
Touch of Luck, roll twice take your better attack Djack.
| rando1000 |
Acting for Djack
Djack cannot easily reach a flanking position, but attacks anyway.
1d20 + 9 ⇒ (4) + 9 = 13
1d20 + 9 ⇒ (8) + 9 = 17 HIT
1d6 + 4 ⇒ (3) + 4 = 7
Djack's attack is enough to finish the surrounded rocky beast.
Yoltzin's Crocodile deals out damage, but not enough to destroy that one.
Top of Round 4. Zia and Amideo may act.
Combat Map updated.
| rando1000 |
At this point, the two remaining creatures face a choice: continue the attack or break off.
2d6 ⇒ (6, 2) = 8
They decide to continue the onslaught.
On Rocko
1d20 + 14 ⇒ (4) + 14 = 18 MISS
2d6 + 7 ⇒ (6, 4) + 7 = 17
On Amideo
1d20 + 14 ⇒ (16) + 14 = 30 HIT
2d6 + 7 ⇒ (6, 5) + 7 = 18
Yoltzin/Summon, Rocko, and Djack may now act in Round 3.
| Kevin Boyer 646 |
Rocko has a feeling his luck will change this time, so he unleashes a full onslaught on the rock creature next to him.
first battleaxe power attack: 1d20 + 11 - 2 ⇒ (13) + 11 - 2 = 22
axe damage if hit: 1d8 + 7 + 4 ⇒ (5) + 7 + 4 = 16
first shield power smash: 1d20 + 10 - 2 ⇒ (16) + 10 - 2 = 24
shield damage if hit: 1d4 + 3 + 4 ⇒ (3) + 3 + 4 = 10
second battleaxe power attack: 1d20 + 6 - 2 ⇒ (7) + 6 - 2 = 11
axe damage if hit: 1d8 + 7 + 4 ⇒ (5) + 7 + 4 = 16
second shield power smash: 1d20 + 5 - 2 ⇒ (14) + 5 - 2 = 17
shield damage if hit: 1d4 + 3 + 4 ⇒ (2) + 3 + 4 = 9
| Yoltzin |
Feeling bold and seeking to lend the spirt her assistance, the elf draws fourth her branches spear and moves in from the left while catching the beast's eye. It reads her intentions clearly, sliding across the ground into flank with herself.
Branched Spear: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18
damage: 1d8 + 1 ⇒ (5) + 1 = 6
As she strikes out to catch this man of earth off-guard, her companion beast capitalizes on it's distraction by practically leaping five feet off the ground in order to snap it's mighty jaws around it's head. Once it takes hold it twists, aiming to rip it straight from it's neck while sending the body crashing into the ground.
Bite: 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29
Confirm?: 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17
Damage: 1d8 + 9 ⇒ (7) + 9 = 16
Potential Crit Damage: 1d8 + 9 ⇒ (7) + 9 = 16
Grab Check: 1d20 + 13 ⇒ (16) + 13 = 29
Death Roll: 1d8 + 12 ⇒ (1) + 12 = 13