GM Ubi #1-12 The Burden of Envy (Inactive)

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Yes, flanking a target makes them flat-footed to attacks from those flanking them. So Dolan will have Sneak Attack now.

Horizon Hunters

| CN Human Male Thaumaturge 1| Expl: Investigate|
Stats:
AC 18 | Class DC 17 | Perception +5 | Fortitude +6, Reflex +4, Will +5 | Speed 25 ft |
| ♥️ 17/17 | ☘️ 1/1 | ⚕: Ok | ✋: none

The Darius' swing their axe once again.

Attack, Flanking: 1d20 + 6 ⇒ (1) + 6 = 7
Damage, S: 1d8 + 3 + 2 ⇒ (8) + 3 + 2 = 13

Missing, he tries again.

Attack, Flanking: 1d20 + 1 ⇒ (15) + 1 = 16
Damage, S: 1d8 + 3 + 2 ⇒ (3) + 3 + 2 = 8
With a flank I feel like that probably hits

Turning, the Thaumaturge glares at the remaining enemy and speaks, "Just give it up, no need for you to get hurt."

Demoralize: 1d20 + 7 ⇒ (9) + 7 = 16

Strike, Strike, Demoralize


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Sorry, should've been more specific. Next up is:
Yakuthiel
Dolan
Illnore & Chiselnits

then it'll be Barralbus & thug.

Darius you're after them. So you may end up wanting to change your actions after they've acted.

Horizon Hunters

| CN Human Male Thaumaturge 1| Expl: Investigate|
Stats:
AC 18 | Class DC 17 | Perception +5 | Fortitude +6, Reflex +4, Will +5 | Speed 25 ft |
| ♥️ 17/17 | ☘️ 1/1 | ⚕: Ok | ✋: none

Thats fine, I guess I misunderstood the order. I’m sure I’ll need to change actions, though probably will still end up demoralizing

Radiant Oath

| Speed: 20 ft| Conditions: None | Hero Points: 0/1 | | HP 20/20| AC 18 | F: +5, R: +9, W: +7 | Perception: +7 N Dwarf Rogue 1 (Thief)

Dolan pulls his knife back and stabs again.

Attack, flank: 1d20 + 7 ⇒ (12) + 7 = 19
damage, sneak: 1d4 + 4 + 1d6 ⇒ (2) + 4 + (2) = 8

When the thug crumples off the dagger he dives forward, comes up behind the next stooge, and stabs again

Acrobatics, tumble through: 1d20 + 7 ⇒ (10) + 7 = 17

Dolan has the Tumble Behind feat so his target will be flat footed if the tumble through works.

Attack, MAP agile: 1d20 + 7 - 4 ⇒ (13) + 7 - 4 = 16
damage: 1d4 + 4 ⇒ (3) + 4 = 7

Grand Archive

Human Fighter 5 | AC 23 | HP 78 | F +13, R +11, W +11 | Perception +11 | Athletics +13 | Performance +10 | Acrobatics +9 | Intimidation +8 | Crafting, Sailing Lore +7 | ◆

Yakuthiel strikes at the one closest to him: 1d20 + 12 ⇒ (13) + 12 = 25

Damage: 1d12 + 4 ⇒ (8) + 4 = 12

If he falls, then Lunge and attack the one ten feet away.:

Strike: 1d20 + 12 - 5 ⇒ (1) + 12 - 5 = 8

Else:

Second attack: 1d20 + 12 - 5 ⇒ (18) + 12 - 5 = 25
Damage: 1d12 + 4 ⇒ (2) + 4 = 6
If he is still up, then strike: 1d20 + 12 - 10 ⇒ (11) + 12 - 10 = 13
Else, move ten feet east

Verdant Wheel

NG (F) halfling (hillock) Summoner 2 | HP 30/30 | AC 16 | F +8 R +6 W +8 | Perc +6 | Stealth +2 | Speed 25 | Hero 1/3 | focus 1/1 | spells 1: 2/2 | ↺◇◆ | Active Conditions: ---

Well, now that Illnore's climbed up the boxes, she sees...that there are just more boxes, and she might as well hop down to walk around. Well, so much for my shortcut. Oh well.

Athletics to climb down: 1d20 + 2 ⇒ (3) + 2 = 5

"Oops--whoa!"

◆ Act Together: Illnore climbs down and Chiselnits strides, ◆ Chiselnits Strikes, ◆ Chiselnits Strikes


N (M) Guardian Plant Eidolon w | AC 18 | F +9 R +6 W +7 | Perc +5 | Stealth +2 | Speed 25 | low light vision | Active Conditions: none

"Illnore said you're a mean guy!" Chiselnits shouts as he rolls around the corner and bumps up against Barralbus. "Mean guys get in trouble!" He whips out with his muscular vine first, then with a thorny vine.

Vine Whip, Trip: 1d20 + 7 ⇒ (11) + 7 = 18
Thorny vine (P), MAP: 1d20 + 3 ⇒ (8) + 3 = 111d6 + 4 ⇒ (5) + 4 = 9


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Sorry about the delay: first day of Christmas break and I spent too long in the sun battling weeds in our overgrown garden. Managed to give myself a minor case of sunstroke. Not recommended.

Dolan's strike sends the hired muscle to the ground. He dives forward to encircle Barralbus and set up Yakuthiel's attack, but the crazed caster is too wary to his tricks and cuts off his approach. His follow-up attack falls short of its mark.

Yakuthiel, however, needs no distraction to aid his attacks, and with furocious ease his blade slices through Barralbus' robes, turning golden finery into red rags. As Barralbus stays standing he hews again, this one landing a bit more lightly than the last.

Both hit, 18 damage total.

Barralbus shrieks in shock as Chiselnits appears in view: "What monster is this!" He barely keeps his feet as Chiselnits' viney appendage wraps around his ankle and tugs hard.

Barralbus concentrates, and the ball of fire continues to pursue Yakuthiel. Fire damage (DC 20 reflex): 3d6 ⇒ (4, 5, 5) = 14

He snarls: "I am beset by fools and freaks. Let their blades miss me!" He swirls his hands and a smoke curls into the shape of a butterfly before coursing around him and obscuring him from easy sight.

He cast Blur, DC5 flat check when attacking, unless Yakuthiel's Attack of Opportunity is going to take him down. Otherwise it'll be Darius up next to finish off round 2.

Grand Archive

Human Fighter 5 | AC 23 | HP 78 | F +13, R +11, W +11 | Perception +11 | Athletics +13 | Performance +10 | Acrobatics +9 | Intimidation +8 | Crafting, Sailing Lore +7 | ◆

Attack of Opportunity: 1d20 + 12 ⇒ (20) + 12 = 32
Damage: 1d12 + 4 ⇒ (2) + 4 = 6

If you allow rolling for critical damage, rather than doubling:

Additional critical damage: 1d12 + 4 ⇒ (8) + 4 = 12

Reflex save vs DC 20: 1d20 + 8 ⇒ (3) + 8 = 11


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Yeah, I think the focus on weapon dice in PF2 definitely prioritises rolling over doubling, especially with a d12! 18 damage from the AoO, but full damage from the flaming sphere again.

Yakuthiel plunges his bastard sword through the black butterfly swirling before Barralbus, and it almost seems to guide his strike home. The smoke puffs away revealing a deeply impaled Barralbus. He collapses with a deflated sigh, sliding off the blade to the warehouse floor.

No other threats present. Combat over.

Themolin brightens up immensely as you untie him and see to his injuries - nothing serious, fortunately. He stares a bit shocked at the two corpses now occupying his warehouse:

"H-h-he was trying to f-find out what I had been so worried about lately. S-said I acted s-so supiciously I had to be scheming. I loathe this city. The man was a paranoid social climber. D-d-didn't understand that I wasn't his e-enemy."

"T-t-the amount of borderline s-skullduggery I've had to endure to try and leave this place. Ugh. Y-y-you better make good on Guaril's p-promises."

Inside some of the crates - while most are Themolin's possessions and financial documents - are a collection of small artworks intended as payment to get him out of the city. That's 2 more Treasure Bundles. Also pillaging Barralbus and his hired muscle is 1 more Treasure Bundle.

Radiant Oath

| Speed: 20 ft| Conditions: None | Hero Points: 0/1 | | HP 20/20| AC 18 | F: +5, R: +9, W: +7 | Perception: +7 N Dwarf Rogue 1 (Thief)

Do you have everything you need here? It seems unlikely you can return to the bank.

Horizon Hunters

| CN Human Male Thaumaturge 1| Expl: Investigate|
Stats:
AC 18 | Class DC 17 | Perception +5 | Fortitude +6, Reflex +4, Will +5 | Speed 25 ft |
| ♥️ 17/17 | ☘️ 1/1 | ⚕: Ok | ✋: none

"Glad you are well. We need to get a move on, in case someone heard that ruckus." Darius adds, taking a look at the doorway and any windows.

Verdant Wheel

NG (F) halfling (hillock) Summoner 2 | HP 30/30 | AC 16 | F +8 R +6 W +8 | Perc +6 | Stealth +2 | Speed 25 | Hero 1/3 | focus 1/1 | spells 1: 2/2 | ↺◇◆ | Active Conditions: ---

After giving Chiselnits a hug and de-manifesting him, Illnore contemplates the bodies. Oh, I really wish we hadn't killed them. But then they'd put our whole operation at risk if they escaped or were found. --Found!? Oh dear... "So...We don't want anyone having a reason to come to looking for you until after you've successfully left. Any ideas for hiding these two and cleaning up this mess?"


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Themolin lets out a deep sigh: ”Secreting away c-corpses. Who am I. J-j-just stuff them in a crate f-for all it’s worth. Barralbus did n-not have many friends who w-will look for him. We are l-leaving the city shortly, correct? This secrecy need no last years.”

Themolin moves quickly now: indicating a couple of empty crates at the back, even helping shift a dragging ankle as you work. Afterwards he collates a few things and stands ready.

”Y-you have lodgings-a hideaway, somewhere safe, correct? W-when do we depart and how?”

Verdant Wheel

NG (F) halfling (hillock) Summoner 2 | HP 30/30 | AC 16 | F +8 R +6 W +8 | Perc +6 | Stealth +2 | Speed 25 | Hero 1/3 | focus 1/1 | spells 1: 2/2 | ↺◇◆ | Active Conditions: ---

First peeking around to make sure no one sneaked into the warehouse to eavesdrop on them, Illnore informs him in a low voice: "Well, you're leaving tonight, from the Rockfish Inn, where we're staying. Your route is through the sewers--I know, gross, but keep your eyes on the prize--to Shard cove, where the Rolanna's Prayer will be waiting for you and a few others at dawn. We're working on making a raft for you guys to make the swim easier, but I wouldn't recommend bringing anything heavy or that would be damaged by water."

Radiant Oath

| Speed: 20 ft| Conditions: None | Hero Points: 0/1 | | HP 20/20| AC 18 | F: +5, R: +9, W: +7 | Perception: +7 N Dwarf Rogue 1 (Thief)

Is that everyone? We still have papers and rafts to prepare.

Horizon Hunters

| CN Human Male Thaumaturge 1| Expl: Investigate|
Stats:
AC 18 | Class DC 17 | Perception +5 | Fortitude +6, Reflex +4, Will +5 | Speed 25 ft |
| ♥️ 17/17 | ☘️ 1/1 | ⚕: Ok | ✋: none

"I think that was everyone, but its hard to recall." Darius answers, with a look towards Illnore.

"I'm afraid forging and crafting are two skills I am not adept at, but I'll help where I can."

Radiant Oath

| Speed: 20 ft| Conditions: None | Hero Points: 0/1 | | HP 20/20| AC 18 | F: +5, R: +9, W: +7 | Perception: +7 N Dwarf Rogue 1 (Thief)

Craft: 1d20 + 5 ⇒ (18) + 5 = 23

Society, forgery: 1d20 + 5 ⇒ (6) + 5 = 11

Verdant Wheel

NG (F) halfling (hillock) Summoner 2 | HP 30/30 | AC 16 | F +8 R +6 W +8 | Perc +6 | Stealth +2 | Speed 25 | Hero 1/3 | focus 1/1 | spells 1: 2/2 | ↺◇◆ | Active Conditions: ---

Can Dolan try the forgery again? If so, how many times before we run out of time?

"Oh, wow Dolan! This raft is perfect! It's even small enough to fit through the tunnels. Great work! How's it coming in here?" Beaming, Illnore enters the room to which Dolan retreated so he could work on forging documents in peace. Peeking over his shoulder, her smile falters. "Oh. Uh... These are really tricky, aren't they? Do you want some help with the rest?"

Dolan, you can use a +1 on your next Forgery roll, if applicable, from Illnore's Guidance spell.


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"My my," Yuleg yawns as he trots in from another room in the inn. He eyes up the well-crafted raft with admiration. "While I don't much enjoy the idea o' things underneath me I can't see, that does make me feel a bit safer. And it barely smells like salted fish anymore!"

With the raft created, its bulk will make travelling to Shard Cove through the sewers a little difficult, but well worth it when you get there. You'll need to make a DC15 Athletics or Acrobatics check (to shove or to squeeze through) on your trip there in order to keep it undamaged.

"I'll turn in for a little sleep, if I can. It's a good thing Vurna's still so tired, else I don't think she'd get any shut-eye with the nerves of all this," Yuleg says as he nods good night.

Let's quickly double-check your list to confirm who's leaving which way:

Unassigned
1. Seddothrum (if you're inviting him)
2. Astrid

Shard Cove
1 & 2. Vurna & Yuleg
3. Themolin
4.
5.

The Docks
1. Flitch
2-5. Daffrid, Tellith, Taffrit, and Maffree


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Seddothrum peels himself from the carved wall to a chorus of surprised gasps from all assembled.
Astrid: "I thought all stone giants were registered with the Emerald Guard..."
Vurna: "Ooh, it'll be a tight squeeze gettin' ye to Shard Cove."
Themolin: "Another f-f-fugitive. W-what a stunning c-collection of people we are."

"I am indebted to you, strangers, more than I perhaps can ever repay. But I will give it my all to do so," Seddothrum rumbles deeply. He bows in respect.

The respect doesn't last long once you begin making your way through the sewers to Shard Cove.

"Such cramped confines," he grumbles.
"If you s-s-squeeze much m-more, you'll go from s-stone to d-d-diamond," Themolin jibes the giant.
"Aye, you'll get a good wash once we make it," Vurna calls back from the front.

You have your own struggles. Dolan's sturdy raft is tough to fit around some of these tight corners.

Pick someone to make a DC15 Athletics or Acrobatics check (to shove or to squeeze through). You can roll to aid.

Grand Archive

Human Fighter 5 | AC 23 | HP 78 | F +13, R +11, W +11 | Perception +11 | Athletics +13 | Performance +10 | Acrobatics +9 | Intimidation +8 | Crafting, Sailing Lore +7 | ◆

Yakuthiel struggles to move the raft through: 1d20 + 11 ⇒ (10) + 11 = 21

Radiant Oath

| Speed: 20 ft| Conditions: None | Hero Points: 0/1 | | HP 20/20| AC 18 | F: +5, R: +9, W: +7 | Perception: +7 N Dwarf Rogue 1 (Thief)

Acrobatics: 1d20 + 7 ⇒ (4) + 7 = 11

Dolan helps steer it through.

Horizon Hunters

| CN Human Male Thaumaturge 1| Expl: Investigate|
Stats:
AC 18 | Class DC 17 | Perception +5 | Fortitude +6, Reflex +4, Will +5 | Speed 25 ft |
| ♥️ 17/17 | ☘️ 1/1 | ⚕: Ok | ✋: none

Darius keeps watch as the rest of the group struggles to get the raft through.


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Yakuthiel takes a brute force approach to raft transport. Corner too tight? Ceiling a bit low? There's a bit of flex to the boards, just need to really bend it. Tunnel half-collapsed? Shove Seddothrum through first to clear the way. Awkward ladder climb? Tie a rope around it and hoist. The raft arrives completely undamaged.

The first hint that Shard Cove is near is the air, as sewer stench gives way to sea salt and the the distant sound of washing waves. The stubby, rusted remnants of a grate do little to block the exit to a narrow, rocky beach.

Steep cliffs of bare rock almost encircle the cove. The Rolanna's Prayer bobs at the edge where cove meets sea, unwilling to risk the unknown depths to draw any closer.

Seddothrum strides into the ocean with no mind to the water's chill. He laughs - a great booming sound - as he figures out an ungainly, incredibly splashy paddle that keeps him afloat: "I will stay far from the raft, or I will sink it like a tidal wave!" Vurna chortles at the sight, while Astrid keeps a keen eye on the waters for any threats. Themolin and Yuleg - the least adventurous of the group - make themselves comfortable as central on the raft as possible.

rolls:

Illnore: 1d20 + 5 ⇒ (18) + 5 = 23
Yakuthiel: 1d20 + 8 ⇒ (5) + 8 = 13
Dolan: 1d20 + 7 ⇒ (9) + 7 = 16
Darius: 1d20 + 5 ⇒ (10) + 5 = 15
other: 1d20 + 8 ⇒ (13) + 8 = 21

As you're pushing the raft into the water and taking those first gasps of shocks as the cold hits your legs, Illnore lets out a shocked cry. She'd been standing to the side scanning the sea towards the ship, and a gull swooping across the water had suddenly been snatched out of the air by a large claw. Something lurks within the calm waters of the bay.

INITIATIVE
- Illnore
unknown threat
Dolan
Darius
Yakuthiel

I've put you into initiative since a hostile foe is out there. The map of the area is now visible on page 6. I've put you around the raft. The creature Illnore spotted was somewhere around the far side of the map.

Note, while you're next to the raft and have a hand free you can hold onto it and don't need to make Athletics checks to swim. If you are away from the raft it's DC10 for your swim checks.

Verdant Wheel

NG (F) halfling (hillock) Summoner 2 | HP 30/30 | AC 16 | F +8 R +6 W +8 | Perc +6 | Stealth +2 | Speed 25 | Hero 1/3 | focus 1/1 | spells 1: 2/2 | ↺◇◆ | Active Conditions: ---

Sorry I've been quiet lately. RL got full for a bit there.

"Pathfinders! Protect the civilians! There's a threat in the water, over there!" Relief that Daffid and the children aren't along for this danger flashes through Illnore's mind as she begins manifesting Chiselnits. He pops into being beside her. "Chiselnits! Protect us from that thing over there!" She points to where she saw it.

◆◆◆Manifest Eidolon


N (M) Guardian Plant Eidolon w | AC 18 | F +9 R +6 W +7 | Perc +5 | Stealth +2 | Speed 25 | low light vision | Active Conditions: none

"Okay! On it! Uh...what thing?" Chiselnits swims to position himself between Illnore and the threat, whatever it is.

Athletics to swim: 1d20 + 7 ⇒ (1) + 7 = 8

Well, he thinks he's going to swim, anyway. Turns out he's never practiced. And down he goes.

Question for GM Ubi: I don't see anything in the Eidolon entries to state whether or not Eidolons need to breathe. What's your ruling?

◆ Swim/Sink

Grand Archive

Human Fighter 5 | AC 23 | HP 78 | F +13, R +11, W +11 | Perception +11 | Athletics +13 | Performance +10 | Acrobatics +9 | Intimidation +8 | Crafting, Sailing Lore +7 | ◆

"Does anyone have a piercing weapon I can borrow?"

If no one answers positively, then Yakuthiel will take his sword in one hand, and swim to confront whatever is in the water.

Athletics to swim: 1d20 + 11 ⇒ (1) + 11 = 12

Even on a nat 1, I still succeed on the check. LOL!

Horizon Hunters

| CN Human Male Thaumaturge 1| Expl: Investigate|
Stats:
AC 18 | Class DC 17 | Perception +5 | Fortitude +6, Reflex +4, Will +5 | Speed 25 ft |
| ♥️ 17/17 | ☘️ 1/1 | ⚕: Ok | ✋: none

Can I see the thing well enough to do an Esoteric Lore check for my Exploit Vulrnability action?


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Illnore: I'd assume not, I'm not sure about 2E, but in 1E all eidolons were outsiders and the outsider type didn't need to breathe.

Yakuthiel: Nice! Still worth actually rolling because you can critically succeed for more movement.

You scan the water. Calm and reasonably clear as it is, the submerged rocks, spines, and coral of the reef are alive with movement; swaying seaweed, darting fishes, scuttling crabs. It makes it difficult to pick out any greater threat.

Keen-eyed Yakuthiel, however, does. A flurry of frightened fish catches his attention, and while it tries to keep into the mottled shadows of the reef he spots the distinctive large pincers and sinuous eel-like tail of a reefclaw.

Darius: With Yakuthiel no doubt pointing out its location to the group you'll be able to make your roll for it.

INITIATIVE
- Dolan
- Darius
- Yakuthiel
- Illnore

unknown threat

Grand Archive

Human Fighter 5 | AC 23 | HP 78 | F +13, R +11, W +11 | Perception +11 | Athletics +13 | Performance +10 | Acrobatics +9 | Intimidation +8 | Crafting, Sailing Lore +7 | ◆

Initiative: 1d20 + 8 ⇒ (2) + 8 = 10

Horizon Hunters

| CN Human Male Thaumaturge 1| Expl: Investigate|
Stats:
AC 18 | Class DC 17 | Perception +5 | Fortitude +6, Reflex +4, Will +5 | Speed 25 ft |
| ♥️ 17/17 | ☘️ 1/1 | ⚕: Ok | ✋: none

Darius looks over at the reefclaw and tries to remember if it has any weaknesses or any other interesting bits or habits, while drawing his dagger.

Esoteric Lore: 1d20 + 7 ⇒ (9) + 7 = 16
Vs standard DC for the reefclaw's level
Exploit Vulnerability

Not sure if Intimidating Glare works, but if it does

Demoralize: 1d20 + 7 ⇒ (17) + 7 = 24

Radiant Oath

| Speed: 20 ft| Conditions: None | Hero Points: 0/1 | | HP 20/20| AC 18 | F: +5, R: +9, W: +7 | Perception: +7 N Dwarf Rogue 1 (Thief)

Pulling his hand crossbow Dolan steadies himself on the raft and takes a shot before stowing it again.

Attack, 2nd range increment: 1d20 + 7 - 2 ⇒ (3) + 7 - 2 = 8
damage: 1d6 ⇒ 3

◆Interact, draw
◆Strike
◆Interact, stow

Verdant Wheel

NG (F) halfling (hillock) Summoner 2 | HP 30/30 | AC 16 | F +8 R +6 W +8 | Perc +6 | Stealth +2 | Speed 25 | Hero 1/3 | focus 1/1 | spells 1: 2/2 | ↺◇◆ | Active Conditions: ---

"Chiselnits!" Firmly gripping the raft, Illnore cries out as Chiselnits sinks like a rock. Quickly, she casts Evolution Surge on him to give him the ability to swim and breathe underwater. A small part of her mind wonders if that last part is even necessary, since he has no lungs, but now is not the time to ponder that. As he bobs back to the surface, she casts Protect Eidolon on him as well. "Stay within 30 feet of me, buddy, okay?"

◆◆ Cast a Spell, ◆ Act Together (Cast a spell; Chiselnits gets one action)


N (M) Guardian Plant Eidolon w | AC 18 | F +9 R +6 W +7 | Perc +5 | Stealth +2 | Speed 25 | low light vision | Active Conditions: none

Chiselnits now can breathe underwater and has a swim speed of 25 feet because of Evolution Surge.

With Illnore's magical help, Chiselnits stops flailing and sinking, and finally gets the hang of the rhythm of swimming. Popping back up to the surface beside Illnore, he gives her a sheepish grin. "Okay, but I wanna play in the water when we're done fighting that Bad Thingy, okay?" Without waiting for an answer, he churns his vines to propel himself through the water to await the arrival of The Bad Thingy.

I'll have him just under the surface of the water, keeping an eye on its approach.

◆ Act Together (Stride)


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Yakuthiel: I'd already rolled initiative for you all. You previously used athletics to swim, did you want to move with that? A successful swim check will let you move 10' for most PCs

Darius (Esoteric Lore):
Success, but the reefclaw has no weaknesses/vulnerabilities. You weapons still become magical against it though. Do you gain any other information with this kind of check, or would you need to follow up with another lore check? You have a spare action you could use to make an occultism check to recall knowledge.

Darius levels a furious glare at the distant reefclaw. His burning gaze would melt through the courage of any normal foe, but the reefclaw isn't close enough to get a good look at it. Demoralize is 30' range.

Dolan takes a long shot at the reefclaw. The bolt splashes harmlessly into the clear waters of the bay. Some startled fish begin to nibble at it.

The reefclaw - realising it has been spotted - whips its eel-like tail and hauls itself across the reef with its pincers, sending its body hurtling forward. A small bow wave churns up in front of it as it moves towards Chiselnits. Seeing a strange intruder in its territory it strikes!

Claw: 1d20 + 9 ⇒ (13) + 9 = 22
slashing damage: 1d6 + 3 ⇒ (1) + 3 = 4

A solid blow. The claw tightens around Chiselnits' viney form as the reefclaw Grabs him. Are eidolons affected by poison?

Grabbed effect:
You're held in place by another creature, giving you the flat-footed and immobilized conditions. If you attempt a manipulate action while grabbed, you must succeed at a DC 5 flat check or it is lost; roll the check after spending the action, but before any effects are applied.

INITIATIVE - Round 3
- Dolan
- Darius
- Yakuthiel
- Illnore
Reefclaw

Grand Archive

Human Fighter 5 | AC 23 | HP 78 | F +13, R +11, W +11 | Perception +11 | Athletics +13 | Performance +10 | Acrobatics +9 | Intimidation +8 | Crafting, Sailing Lore +7 | ◆

Yes, Yakuthiel would have moved ten feet toward the reefclaw.

Swim check: 1d20 + 11 ⇒ (14) + 11 = 25

Yakuthiel swims fifteen feet.

Attack (with underwater modifier): 1d20 + 12 - 2 ⇒ (20) + 12 - 2 = 30
Damage: 1d12 + 4 ⇒ (11) + 4 = 15

Attack (with underwater modifier): 1d20 + 12 - 2 - 5 ⇒ (19) + 12 - 2 - 5 = 24
Damage: 1d12 + 4 ⇒ (4) + 4 = 8

Rounds of holding breath left = 4

Radiant Oath

| Speed: 20 ft| Conditions: None | Hero Points: 0/1 | | HP 20/20| AC 18 | F: +5, R: +9, W: +7 | Perception: +7 N Dwarf Rogue 1 (Thief)

Athletics: 1d20 + 3 ⇒ (16) + 3 = 19

Athletics: 1d20 + 3 ⇒ (19) + 3 = 22

Dolan pulls his dagger and starts swimming.

◆Interact, draw
◆Swim
◆Swim

Verdant Wheel

NG (F) halfling (hillock) Summoner 2 | HP 30/30 | AC 16 | F +8 R +6 W +8 | Perc +6 | Stealth +2 | Speed 25 | Hero 1/3 | focus 1/1 | spells 1: 2/2 | ↺◇◆ | Active Conditions: ---
GM Ubi wrote:
Are eidolons affected by poison?

I don't see anything in the entry that says they wouldn't be.

"Chiselnits! Hang on, buddy!" Illnore pumps more defensive and offensive magic into her pal as she clings to the raft.

Casting Protect Companion and Boost Eidolon.

◆ Cast a spell, ◆ Act Together (Illnore takes 1 action; Chiselnits takes 1): Cast a spell


N (M) Guardian Plant Eidolon w | AC 18 | F +9 R +6 W +7 | Perc +5 | Stealth +2 | Speed 25 | low light vision | Active Conditions: none

"I'm hanging, Illnore! This guy's mean!" Chiselnits may be as simple as a child, but he's at least smart enough to know that tripping doesn't work so well in the water. Instead, he lashes out with his thorny vines, trying to poke its eyes out or something.

Thorny Vine (P): 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 111d6 + 4 ⇒ (5) + 4 = 9
Thorny Vine (P), MAP: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 121d6 + 4 ⇒ (1) + 4 = 5

◆ Strike, ◆ Act together: Strike

Horizon Hunters

| CN Human Male Thaumaturge 1| Expl: Investigate|
Stats:
AC 18 | Class DC 17 | Perception +5 | Fortitude +6, Reflex +4, Will +5 | Speed 25 ft |
| ♥️ 17/17 | ☘️ 1/1 | ⚕: Ok | ✋: none

Oh, dang, I should have checked the map better. I could have moved a little further on the raft and still intimidated the thing.

If there's no weakness, then I can use:

Personal Antithesis You improvise a custom weakness on a creature by forcefully presenting and empowering a piece of esoterica that repels it on an individual level; for instance, against a tyrant, you might procure a broken chain that once held a captive. This causes the target creature, and only the target creature, to gain a weakness against your unarmed and weapon Strikes equal to 2 + half your level.

So, attacks get a +2 and act as magical

Swim: 1d20 + 3 ⇒ (2) + 3 = 5

Trying to let go of the raft and swim in his armor, Darius immediately flounders.

Do I get more swim checks with my other actions, or is it a once per round thing


◆ | ◆◆ |◆◆◆ | ◇ | ↺

Yakuthiel is unperturbed by the treacherous waters of the bay: he plunges through them with fierce strength. The reefclaw - one pincer thrashing with Chiselnits viny form - is caught almost unawares. Yakuthiel swings off Chiselnits for leverage, and plunges the bastard sword into the reefclaw's exposed flank.

damage including extra from critical hit: 1d12 + 4 + 15 ⇒ (10) + 4 + 15 = 29

It sinks hilt-deep. The reefclaw thrashes violently at Yakuthiel with its free claw in its Death Frenzy.

Claw: 1d20 + 9 ⇒ (13) + 9 = 22
Damage (S): 1d6 + 3 ⇒ (5) + 3 = 8

The pincer bites into Yakuthiel, and he fights the feeling of his strength draining from the wound.

Yakuthiel and Chiselnits need to make a DC17 Fortitude save, otherwise poison: 1d6 ⇒ 1 damage and you're enfeebled 1. Oof. Not very dangerous poison so far.

The waters of the bay grow still. Fish peer from reef crevices and nooks. Gulls disturbed by the sudden commotion and stillness caw grumpily overhead. The occupants of the raft sit motionless, all eyes peeled for another foe.

Only the one reefclaw. It didn't expect to meet such a sudden end at the point of Yakuthiel's blade. It seems safe to continue on to the ship with your raft.

Darius, for future reference, you can make as many swim checks as you want. Failure just means you don't move. Having no successful checks during your turn however means you begin to sink.

Radiant Oath

| Speed: 20 ft| Conditions: None | Hero Points: 0/1 | | HP 20/20| AC 18 | F: +5, R: +9, W: +7 | Perception: +7 N Dwarf Rogue 1 (Thief)

Athletics, swim: 1d20 + 3 ⇒ (17) + 3 = 20

Athletics, swim: 1d20 + 3 ⇒ (16) + 3 = 19

With the threat gone Dolan swims back to the raft. Looks like that's cleared the way. Let's keep moving.

Grand Archive

Human Fighter 5 | AC 23 | HP 78 | F +13, R +11, W +11 | Perception +11 | Athletics +13 | Performance +10 | Acrobatics +9 | Intimidation +8 | Crafting, Sailing Lore +7 | ◆

Fort DC17: 1d20 + 10 ⇒ (1) + 10 = 11

Swim to surface (enfeebled 1): 1d20 + 11 - 1 ⇒ (16) + 11 - 1 = 26


N (M) Guardian Plant Eidolon w | AC 18 | F +9 R +6 W +7 | Perc +5 | Stealth +2 | Speed 25 | low light vision | Active Conditions: none

@Yakuthiel: Everyone got a free Hero Point for MLK Day. You can use it so you're not poisoned.

DC17 Fortitude: 1d20 + 8 ⇒ (2) + 8 = 10
No! I don't wanna! Using the MLK Day Hero Point:
DC17 Fortitude: 1d20 + 8 ⇒ (14) + 8 = 22
Much better!

"We got it! Yay!" As Chiselnits swims back to the raft, he crows with pride. "I fought in the water, Illnore! It's fun!" It's like he doesn't even remember that he only splashed water in the reefclaw's face; Yakuthiel did all the actual fighting.

He pops below the surface and swims around the group. Bobbing back to the surface, he announces: "I don't see any more of them. Let's go!"


◆ | ◆◆ |◆◆◆ | ◇ | ↺

Free hero point? Amazing :D

Even with his body wracked by a strange poison, Yakuthiel glides through the water with ease. You reconvene at the raft. Even were the poison to run its course Yakuthiel would be in safe hands here and is in no danger of drowning if it sapped more of his strength.

As you paddle out the bay towards the Rolanna's Prayer, Seddothrum - splashing back and forth with sewer-grime-cleansing-glee - lets out a booming "OUCH!" He rolls over and rubs at some large grazes across his back, before kicking at something beneath the water: "Is good to stay in the middle of the bay: there are sharp bits of rock hiding here."

"Why'd ye think it's called shard cove," Vurna cackles.

You draw up alongside the Rolanna's Prayer. A rope ladder hangs over the side. Seddothrum tests it gingerly, but its cords are thumb-thick and tightly wound, so even he can board with ease.

The deck is empty. A small face peers from the doorway of the aft cabin: a swarthy halfling in bright orange and turquoise clothing, his ears studded with numerous bangles.

"Oooh, visitors! Bedraggled and a little odoursome - the salt spray will cover that soon enough - but all are welcome aboard so long as you're the ones we've been arranged to meet. Our mutual friend has organised passage, am I correct?"

Horizon Hunters

| CN Human Male Thaumaturge 1| Expl: Investigate|
Stats:
AC 18 | Class DC 17 | Perception +5 | Fortitude +6, Reflex +4, Will +5 | Speed 25 ft |
| ♥️ 17/17 | ☘️ 1/1 | ⚕: Ok | ✋: none

Sinking like a stone after trying to swim to the creature, Darius misses its demise in his struggles to return to the raft.

Swim: 1d20 + 3 ⇒ (9) + 3 = 12

"Ok, well done crew." he coughs as he manages to regain his hold on the raft.

Verdant Wheel

NG (F) halfling (hillock) Summoner 2 | HP 30/30 | AC 16 | F +8 R +6 W +8 | Perc +6 | Stealth +2 | Speed 25 | Hero 1/3 | focus 1/1 | spells 1: 2/2 | ↺◇◆ | Active Conditions: ---

"Yes, indeed! Passage has been arranged for these fine folks." Illnore doesn't bother to mention that Seddothrum's passage wasn't pre-arranged by their mutual acquaintance. Better to get forgiveness than permission, right? We'll figure out a way to pay his passage.

Deception +4 if necessary. I can't remember: were we supposed to provide everyone's payments to the Captain of their respective ships, or to Guaril himself?

Is anyone else willing to chip in for Seddothrum's passage? Illnore can donate 10 gp.


◆ | ◆◆ |◆◆◆ | ◇ | ↺

The payments go to Guaril himself. He's basically taking 50% of your treasure once you report in. As far as you know the situation is more flexible with the ship captains, so any confrontation about payment will be with Guaril.

"Stupendous," the halfling exclaims, darting forwards with quick jangling steps. He flits between the group, bowing, shaking hands, and giving Seddothrum's size a double-take. "Welcome to the Rolanna's Prayer one and all. A safe harbour - or it will be once we leave this harbour - for the oppressed and downtrodden. Forgive the mercantile bluster, a cover is only as good as it outwardly shows."

"There is an aft cabin in the hold for you, hammocks for all - though we may have to jury-rig a sail for this one. Our voyage should be easy so long as we leave promptly to avoid the next Emerald Guard patrol galley."

The group turns to thank you. You can see the first signs of relief on their faces as the knowledge that they are free from Xin-Edasseril begins to set in.

Seddothrum booms first: "You have been most generous to me. I only hope that our roads meet again that I might repay your kindness."

Vurna looks a little green as the ship bobs beneath her feet. Yuleg holds her shoulder to keep her steady: "It's a bit of a surprise, y'know, her gallavantin' about the sewers came to good after all."

"I'll be happy not t' see another rat for a while," Vurna says. The halfling captain assures her that Rolanna's Prayer is a rat-free vessel.

"I am t-t-thrilled to be free of that p-place," Themolin says. He glares back at the beach and sewer entrance you just swam from. "T-t-time for a city where a-accountancy is not a cut-throat profession."

Astrid digs her armour and longsword out of the heavy sack she's been carrying, offering it up to the group as payment, along with a pouch of gold coins: "Glad to be rid of them. A well-deserved prize for such an efficient operation." She nods with respect at Yakuthiel, warrior to warrior.

Astrid's +1 full plate, +1 longsword and 20 gold pieces represent 2 more Treasure Bundles.

You have a moment to say your farewells. From here it is an easy trek retracing your steps back to the city. There you'll have time to figure out your final plan of leaving via the docks.

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