GM Ubi #1-12 The Burden of Envy (Inactive)

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Radiant Oath

| Speed: 20 ft| Conditions: None | Hero Points: 0/1 | | HP 20/20| AC 18 | F: +5, R: +9, W: +7 | Perception: +7 N Dwarf Rogue 1 (Thief)

As much as your skills would be of great assistance and we would appreciate them we regrettably must work with Themolin. As my colleague mentioned it's not so much the complexity as the particulars and it's those that he's already spent some time with.

Horizon Hunters

| CN Human Male Thaumaturge 1| Expl: Investigate|
Stats:
AC 18 | Class DC 17 | Perception +5 | Fortitude +6, Reflex +4, Will +5 | Speed 25 ft |
| ♥️ 17/17 | ☘️ 1/1 | ⚕: Ok | ✋: none

"Yes of course, you are all quite adept at what you do, but as my colleges have said, there are some particulars that would be just take too much time to iron out to a new person."

Darius adds.

+7 Diplomacy for an aid


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Even with your silver-tongued assistance, Darius, you are unable to convince the receiptionist to budge on the assigned time. You get the impression that you've already stretched her allowance to her limit.

As your second day in Xin-Edasseril comes to a close, your group gathers together in The Rockfish Inn to recap the events thus far:

- You've cured Vurna Bluingot of her filth fever, and both her and her father Yuleg are ready to leave the city. She knows the way to Shard Cove.

- You've made contact with Flitch. You identified an issue with his forged documentation. He is ready to leave the city when you do.

- You've made contact with Daffrid. She, her husband, and her two children are ready to leave the city. You might be able to get them out of Shard Cove, but the children probably can't swim out to meet the ship.

- When you met Daffrid, you encountered a fugitive stone giant Seddothrum who wishes to be smuggled out of the city. He is unable to pay however. You'll need to make a decision as to whether he's going to leave with you, and which way.

- You have an appointment to meet Themolin tomorrow at the Ministry of Tithes.

- You have yet to make contact with Garrla at the Emerald Guardhouse.

- The ship arrives at Shard Cove on the beginning of the 4th day, so you have one more day to make preparations for anyone leaving by that route.

Verdant Wheel

NG (F) halfling (hillock) Summoner 2 | HP 30/30 | AC 16 | F +8 R +6 W +8 | Perc +6 | Stealth +2 | Speed 25 | Hero 1/3 | focus 1/1 | spells 1: 2/2 | ↺◇◆ | Active Conditions: ---

Illnore gives a warm smile to the receptionist before the group leaves. "Thank you for your time and efforts--Mesolin, was it? We'll return tomorrow afternoon. Good day, Barralbus; it was a pleasure to meet you."

Once back at the Rockfish Inn, Illnore calls a team meeting to discuss particulars.

"Okay. So I suggest visiting Garrla first thing in the morning so that we can make it to our appointment with Themolin in the afternoon. Along the way, maybe we could discreetly ask around for where we might get flotation devices to help the swimmers? Even if it's planks of wood, that'd be something. It would be hard to drag them all the way out there, but I think the sore muscles would be worth it. What do you guys think?" Her brow furrows. "I'm worried about taking Daffid's family through the docks. Having kids along makes trouble much more likely. But there isn't enough space on the Rolanna’s Prayer for them, Seddothrum, and Vurna and Yuleg. I don't know what to do." She looks to the team for input. Making big decisions isn't Illnore's strong point.


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Yuleg scratches at his beard in thought after bringing over more drinks and another fish-based meal. ”Can’t really bring myself to let you break down any of the furnishings - lotta love an’ years in ‘em. But I do have a half-dozen barrels of fish I can empty out.”

Someone trained in Crafting could work overnight to make a Crafting check to construct a raft that could hold up to four people, six if you’re really good at it. Failure would ruin the barrel, but you have a few spares.

Grand Archive

Human Fighter 5 | AC 23 | HP 78 | F +13, R +11, W +11 | Perception +11 | Athletics +13 | Performance +10 | Acrobatics +9 | Intimidation +8 | Crafting, Sailing Lore +7 | ◆

"I've made some things in the past, but, to tell the truth, I'm not so good at it. If noone else tries, I can always try."

Verdant Wheel

NG (F) halfling (hillock) Summoner 2 | HP 30/30 | AC 16 | F +8 R +6 W +8 | Perc +6 | Stealth +2 | Speed 25 | Hero 1/3 | focus 1/1 | spells 1: 2/2 | ↺◇◆ | Active Conditions: ---

Illnore shrugs apologetically. "I've never done that sort of thing, so I'd just be winging it. I wouldn't want anyone to drown because of my failure."

Any input on which people should go to the Rolanna's Prayer tomorrow night? We need to decide so we can inform them in time. Illnore's stuck, but I think it should be Vurna, Yuleg, Themolin, Garrla, and Seddothrum. We can tell Seddothrum to convey that he paid us, and we'll deal with it later. Illnore would be willing to donate some GP to his fare. Thoughts?

Horizon Hunters

| CN Human Male Thaumaturge 1| Expl: Investigate|
Stats:
AC 18 | Class DC 17 | Perception +5 | Fortitude +6, Reflex +4, Will +5 | Speed 25 ft |
| ♥️ 17/17 | ☘️ 1/1 | ⚕: Ok | ✋: none

Darius frowns in thought, "I don't have a better plan. Its a difficult process any way I look at it."

Yeah, that sounds as good as any plan, I don't have a better suggestion. This mission takes more skull sweat than typical :)

Radiant Oath

| Speed: 20 ft| Conditions: None | Hero Points: 0/1 | | HP 20/20| AC 18 | F: +5, R: +9, W: +7 | Perception: +7 N Dwarf Rogue 1 (Thief)

I have some skill. I'll see what I can build

Craft: 1d20 + 5 ⇒ (1) + 5 = 6

Verdant Wheel

NG (F) halfling (hillock) Summoner 2 | HP 30/30 | AC 16 | F +8 R +6 W +8 | Perc +6 | Stealth +2 | Speed 25 | Hero 1/3 | focus 1/1 | spells 1: 2/2 | ↺◇◆ | Active Conditions: ---

Illnore looks at Dolan's work skeptically. "Hmm. It must be hard to work with curved pieces like that. I...don't think that'll float, but I don't know how to do it better. Anyone else have any ideas?"


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Don't worry: you've still got another night to attempt to make a raft.

Dolan selects a sturdy-looking barrel that doesn't reek too badly of fish and sets about breaking it down into planks and forming those into a raft. It's not until near the end of the night that he notices a defect in a lot of the boards: it seems like the varnish didn't fully seal and some awful fish juice has rotted away the boards from within. You have a complete yet un sea-worthy raft. It's a good thing he noticed the issue before you tried to float on it.

The Emerald Guardhouse is the last location you have to visit, so I assume you're heading there first thing.

DAY THREE - MORNING

You set forth into the city, through the typical thoroughfare of patrols, checkpoints, blockages, until you arrive at the thickly-columned building with many, many carved likenesses of Runelord Belimarius. A wide courtyard of training apparatuses is busy with patrols returning and setting out. A short line winds out of door of the recruitment area.

A thick-set man with a pristine uniform stands guard at the end of the line. He nods at your approach to the only public-accessible area of the building.

Verdant Wheel

NG (F) halfling (hillock) Summoner 2 | HP 30/30 | AC 16 | F +8 R +6 W +8 | Perc +6 | Stealth +2 | Speed 25 | Hero 1/3 | focus 1/1 | spells 1: 2/2 | ↺◇◆ | Active Conditions: ---

Illnore approaches the guard with a pleasant smile. "Hello! We've been sent to speak with Garrla, on behalf of Liraug Alerak. Would it be possible to see them this morning?"

Diplomacy: 1d20 + 7 ⇒ (11) + 7 = 18

Horizon Hunters

| CN Human Male Thaumaturge 1| Expl: Investigate|
Stats:
AC 18 | Class DC 17 | Perception +5 | Fortitude +6, Reflex +4, Will +5 | Speed 25 ft |
| ♥️ 17/17 | ☘️ 1/1 | ⚕: Ok | ✋: none

Darius also adds his beaming smile to the charm thrown at the guard, "Yes, it would be very nice to be able to see them this morning, yes?"

Aid Diplomacy: 1d20 + 7 ⇒ (17) + 7 = 24


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"Garrla?" he casts his eyes upwards as if scanning the skies for inspiration. "Can't say I'm familiar. I know a Galadras, a Gasto, even a Gephret, but no Garrla. Do you know who else is in their patrol, or where they're typically stationed?"

He gestures over another member of the guard. She doesn't recognise the name either, but she fetches her friend who instructs you to talk to someone else in the courtyard. You make a grand trip about the yard but return to the original guard none the wiser for it.

Dolan:
Perception success: as you're trotting back slightly behind the group a guard coming out of the recruiting office bumps into you. She mutters an apology, then says: "It is a good time for recruiting" before continuing on her way. In her wake you notice a small slip of paper fluttering its way to the stones. The paper reads "Ready to join"

Radiant Oath

| Speed: 20 ft| Conditions: None | Hero Points: 0/1 | | HP 20/20| AC 18 | F: +5, R: +9, W: +7 | Perception: +7 N Dwarf Rogue 1 (Thief)

Dolan nods at the back of the departing guard and speaks in a low voice, That's our girl, but this isn't the place.

Verdant Wheel

NG (F) halfling (hillock) Summoner 2 | HP 30/30 | AC 16 | F +8 R +6 W +8 | Perc +6 | Stealth +2 | Speed 25 | Hero 1/3 | focus 1/1 | spells 1: 2/2 | ↺◇◆ | Active Conditions: ---

With a rueful smile, Illnore apologizes to the guard first guard she approached. "So sorry for the confusion. We'll have to verify the information we were given. Thank you for your time."

Horizon Hunters

| CN Human Male Thaumaturge 1| Expl: Investigate|
Stats:
AC 18 | Class DC 17 | Perception +5 | Fortitude +6, Reflex +4, Will +5 | Speed 25 ft |
| ♥️ 17/17 | ☘️ 1/1 | ⚕: Ok | ✋: none

Darius frowns at the fruitless search. When the group is gathered, "What now?"

Radiant Oath

| Speed: 20 ft| Conditions: None | Hero Points: 0/1 | | HP 20/20| AC 18 | F: +5, R: +9, W: +7 | Perception: +7 N Dwarf Rogue 1 (Thief)

She knows we're here. She'll come to us when she can. In the mean time we need to figure out who's using which exit and hopefully create some rafts for the ones going out through the bay.


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Dolan:
Sense Motive: you get the impression from the woman that she’s trying to get you to head to the recruiting office where she came from, although you are not sure if she is trustworthy. The drop was well-practiced, and so far all you’ve dealt with have been terrified amateurs desperate to get out of the city, not someone practiced in clandestine behaviour.

You watch the woman as she gets to the gate out of the courtyard, but she doubles-back, taking a roundabout route along the perimeter of the yard before re-entering the recruitment office.

Horizon Hunters

| CN Human Male Thaumaturge 1| Expl: Investigate|
Stats:
AC 18 | Class DC 17 | Perception +5 | Fortitude +6, Reflex +4, Will +5 | Speed 25 ft |
| ♥️ 17/17 | ☘️ 1/1 | ⚕: Ok | ✋: none

Darius nods, "You've got the lead then, seems you've got a better handle on the situation than I do."

Radiant Oath

| Speed: 20 ft| Conditions: None | Hero Points: 0/1 | | HP 20/20| AC 18 | F: +5, R: +9, W: +7 | Perception: +7 N Dwarf Rogue 1 (Thief)

Follow me. I see a way to make contact.

Dolan leads the group on a looping path to the recruitment office.

Verdant Wheel

NG (F) halfling (hillock) Summoner 2 | HP 30/30 | AC 16 | F +8 R +6 W +8 | Perc +6 | Stealth +2 | Speed 25 | Hero 1/3 | focus 1/1 | spells 1: 2/2 | ↺◇◆ | Active Conditions: ---

Totally lost on what is going on, Illnore keeps her expression cheerful to hide her confusion as she follows Dolan.

Horizon Hunters

| CN Human Male Thaumaturge 1| Expl: Investigate|
Stats:
AC 18 | Class DC 17 | Perception +5 | Fortitude +6, Reflex +4, Will +5 | Speed 25 ft |
| ♥️ 17/17 | ☘️ 1/1 | ⚕: Ok | ✋: none

Darius nods and walks with the group as casual as possible.


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As you enter the recruitment office, you see the guardswoman Dolan indicated: a dark-haired woman with strong features.

"Wait one moment, change of shift," she says to the line of potential recruits as she takes over the desk from the previous staffmember.

It's a short wait as she processes the form and queries of those before you with practiced efficiency. Eventually, you're standing before the desk. She eyes your group, face unreadable.

"Travellers? Unusual but not uncommon." she raps her knuckles on the jingling chainmail of her armour: "the Emerald Guard takes all kinds. If you have what it takes, it could be yours one day soon. Just tell me the time and the place."


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Moving things along as my last post didn't do a great job at fully explaining the wink-wink nudge-nudge subterfuge that this conversation calls for. Your characters have proven themselves capable and competent of handling those kinds of interactions.

You mention to the guardswoman your possible shared acquaintance Liraug Alerak with a sly wink. The woman narrows her eyes, then nods: "I know them. You are well-recommended for this position then, though I assumed they would be here to recruit in person. I am Astrid Kallade. Could I see your travel papers? I admire your enthusiasm for the emerald guard but considering you are leaving so shortly I'm afraid it wouldn't work out. Ah, leaving in a couple of days? A friend of mine works the docks that day - Ellvard - such a noble, honest, trustworthy figure in our organisation."

She digs out of her pocket a small, black notebook and places it on the desk between you: "Some information that Ellvard might find interesting if you run into him. It's quite precious, so keep it out of sight from prying eyes. I hope you have what it takes." She nods towards the guardsman by the door keeping a keen eye on all who enter and leave. He holds up a young couple and looks over what they're carrying before letting them pass out.

"I can discuss your future prospects with the emerald guard at another time, just let me know when you're planning on leaving."

Astrid Kallade's portrait is visible in the adventure docs.

Having a glance at the book's contents, it seems to be a ledger. You'd need to study it more closely to determine its purpose. Getting it past the guard however is a DC20 Stealth check to Conceal an Object. Good luck.

Grand Archive

Human Fighter 5 | AC 23 | HP 78 | F +13, R +11, W +11 | Perception +11 | Athletics +13 | Performance +10 | Acrobatics +9 | Intimidation +8 | Crafting, Sailing Lore +7 | ◆

After a quick conference with the others, Yakuthiel suggests "We can try to sneak it by the guard, but we should be prepared to knock him out. Considering our odds of sneaking it past, maybe we should just rush the guard and knock him out?"

Radiant Oath

| Speed: 20 ft| Conditions: None | Hero Points: 0/1 | | HP 20/20| AC 18 | F: +5, R: +9, W: +7 | Perception: +7 N Dwarf Rogue 1 (Thief)

Stealth: 1d20 + 7 ⇒ (5) + 7 = 12

Stealth, HP: 1d20 + 7 ⇒ (7) + 7 = 14

Dolan tries to tuck rather book away a couple times, but can't seem to prevent it from making a noticeable bulge.

Radiant Oath

| Speed: 20 ft| Conditions: None | Hero Points: 0/1 | | HP 20/20| AC 18 | F: +5, R: +9, W: +7 | Perception: +7 N Dwarf Rogue 1 (Thief)

We'll be leaving tomorrow or the day after depending on how wet it gets.

Verdant Wheel

NG (F) halfling (hillock) Summoner 2 | HP 30/30 | AC 16 | F +8 R +6 W +8 | Perc +6 | Stealth +2 | Speed 25 | Hero 1/3 | focus 1/1 | spells 1: 2/2 | ↺◇◆ | Active Conditions: ---

While Dolan attempts to find a way to slip the log book into his clothes, Illnore walks around to draw the other guard's eyes away from him. Giving him her most winning smile, she asks: "Excuse me? Hi. I'm Illnore, and I was wondering if I could ask you a few questions about your experience as a soldier here. When did you enlist? How long does basic training last, and what does it entail? What have been your assignments since then? ...I know, it's a lot, but I really appreciate your experience and insight."

@GM: Illnore is trying to Aid Dolan by appealing to the guard's ego to distract him. Which skill works best? Diplomacy +7, Deception/Performance +4


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Oof, not even a critical success on the aid would let that succeed. Also you'd know that trying to knock out a guard while INSIDE THE GUARDHOUSE would not end well for anyone involved.

"Please-" the guard cuts off Illnore mid-stream with a practiced polite snap "-all inquiries to a guardsman not on duty." He slides past her to clap Dolan on the shoulder before reaching into his pocket to snatch out the book. A stern look crosses his features and he looks ready to shout the building down before Astrid cuts through the situation:

"You'll never make a guardsman without being able to handle sensitive material in a discreet manner! The Emerald Guard have eyes keener than our blades, and sharper wits to match." She strides over and retrieves the book. "Good day, I trust you will be more successful in your other future endeavours."

DAY THREE - MIDDAY

Contact made with Astrid - though unable to secure the interesting book - you turn to your next appointment and trek across city to the Ministry of Tithes once more for your scheduled meeting with the clerk Themolin.

A lean, dark-skinned man looks up with a start from behind several stacks of papers, some nearly toppling from the heavy wooden desk upon which they are perched.

"I-I understand that y-you've made an appointment to s-see me. H-how may I-I b-b-be of assistance?" he stammers as he hesitantly rises to his feet.

Dolan, Illnore:
Perception success: as you converse with Themolin, your eyes spy a familiar name on one of the sheets of paper on his desk. Ellvard, the guardsman that Astrid talked about so very recently. The rest of the paper is very fine print, but it seems to be a receipt of sale for a very large amount of money. Far more than would be normal for a member of the city guard.

Verdant Wheel

NG (F) halfling (hillock) Summoner 2 | HP 30/30 | AC 16 | F +8 R +6 W +8 | Perc +6 | Stealth +2 | Speed 25 | Hero 1/3 | focus 1/1 | spells 1: 2/2 | ↺◇◆ | Active Conditions: ---

"Hello Themolin. I'm Alera of Kliraug Merchants, Inc. Our employer was supposed to arrive himself to discuss his account with you a few days ago, but unfortunate events have held him up, so he sent us instead. We're told there is a credit on the account, yes? We don't want to take up too much of your time, as we have some other errands to run and we need to be back at the Rockfish Inn at curfew tonight." Illnore hopes she's being sufficiently clear and subtle with her emphasis and misdirection for only Themolin to know what she's talking about.

Diplomacy: 1d20 + 7 ⇒ (19) + 7 = 26

Dolan:
Illnore's focused on charm and trust; can you handle the spoiler?

Horizon Hunters

| CN Human Male Thaumaturge 1| Expl: Investigate|
Stats:
AC 18 | Class DC 17 | Perception +5 | Fortitude +6, Reflex +4, Will +5 | Speed 25 ft |
| ♥️ 17/17 | ☘️ 1/1 | ⚕: Ok | ✋: none

Darius stands over Illnore's shoulder looking like the dutiful bodyguard, yet pushing out a friendly and affable aura, hoping to help put the man at ease.

Aid Diplomacy: 1d20 + 7 ⇒ (16) + 7 = 23

Radiant Oath

| Speed: 20 ft| Conditions: None | Hero Points: 0/1 | | HP 20/20| AC 18 | F: +5, R: +9, W: +7 | Perception: +7 N Dwarf Rogue 1 (Thief)

Stealth: 1d20 + 7 ⇒ (8) + 7 = 15

Dolan slides to the side of the desk, as though making room for the rest of the group to fill the room.

Stealth: 1d20 + 7 ⇒ (9) + 7 = 16

He takes a sly peek a the papers on the desk, trying to glean any extra information he can.

Perception: 1d20 + 7 ⇒ (15) + 7 = 22


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Themolin nods along to Illnore's introduction, a silent calculation running behind his eyes as he takes the measure of each word. His eyes narrow, then grow very wide, and he stammers: "O-oh, y-y-yes, A-alera Kliraug. A m-m-matter of credit. Y-you must understand t-that is a personal matter and this is a place of b-business. W-w-we should discuss that in p-private."

He pulls a card from a stack on his desk and offers it to you: "I have a p-p-place nearby, we can discuss this evening. J-j-just before curfew. Y-y-you understand that I have obligations here. P-p-people would look at me strange for l-leaving early."

As he converses Dolan slides around the desk and leans over surreptitiously. The paper that caught your attention is definitely an affidavit of sale submitted in a recent audit: it shows that the guard Ellvard purchased a painting for a meagre sum and then re-sold the painting to Belimarius's estate for a hefty amount.

Dolan:
This reeks of the painting either being a forgery or stolen goods. Neither would turn out well for this guy. Definitely useful information to have on-hand if he happens to give you any grief at the docks when you leave. You think you might be able to slide it off his desk with a pretty simple spot of Thievery

Radiant Oath

| Speed: 20 ft| Conditions: None | Hero Points: 0/1 | | HP 20/20| AC 18 | F: +5, R: +9, W: +7 | Perception: +7 N Dwarf Rogue 1 (Thief)

Thievery: 1d20 + 7 ⇒ (13) + 7 = 20

Dolan leans over, placing one hand on the bill of sale, And where is this place? Keep in mind we are new to town and the guard will not appreciate it if we find ourselves out late.

The affidavit sticks to Dolan's hands as he stands back up and vanishes up a sleeve before anyone can notice.


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Themolin pulls a card and hands it to Dolan: "The address is t-there. It's m-my warehouse slash office. A t-temporary s-solution until I get a n-n-new place to live."

He seems completely oblivious to the skillful larceny that just occurred.

Radiant Oath

| Speed: 20 ft| Conditions: None | Hero Points: 0/1 | | HP 20/20| AC 18 | F: +5, R: +9, W: +7 | Perception: +7 N Dwarf Rogue 1 (Thief)

Then we'll see you this evening after we've finished our errands.

Horizon Hunters

| CN Human Male Thaumaturge 1| Expl: Investigate|
Stats:
AC 18 | Class DC 17 | Perception +5 | Fortitude +6, Reflex +4, Will +5 | Speed 25 ft |
| ♥️ 17/17 | ☘️ 1/1 | ⚕: Ok | ✋: none

Darius nods a goodbye as he leaves with the group.


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You have a gap of time here you could use to run some errands. I'm assuming your characters are using it to let everyone who you've contacted know when you're planning on leaving the city - either out the cove tomorrow morning, or out the docks the following day.

Also yes, you'll be able to get back to the inn just in time to avoid curfew.

Though nearby the Ministry of Tithes, Themolin's office-slash-warehouse sits on a relatively quiet road. It's a sturdy, well-maintained building in stark comparison to the delapidated and crumbling tenement housing surrounding it. The only sign that it's anything more than a warehouse is a piece of torn paper nailed to the door. It flaps back and forth in a light breeze. On it, written in a flourish is "Themolin's Accountancy".

The front door is cracked open. Peering in reveals a narrow corridor surrounded by ceiling-high stacks of crates, barrels, bundles. The gap winds deeper into the building. Ahead you can hear muffled voices. Someone whispering very insistently. As you turn a corner the crate-walls open up a little revealing a very unexpected tableau:

Themolin sits on a half-broken chair, arms bound, body hanging forward limply. His face and shirt are bloodied and burnt.

Beside him stands a recogniseable figure once again inspecting his nails: the once-pristine Barralbus is sweat-stained and scowling. A frenzied look sparks in his eyes: "I KNEW Themolin was suspicious. CONSPIRING with outsiders! My desk will tower over his when I'm through with all of you."

Nearby a man who has the look of hired muscle leans idly against a crate, rapier in his hand flicking it back and forth with obvious boredom.

Combat looks imminent! I'll roll initiative with Perception for you all, but let me know if you think you might've taken some actions leading into this scene that gives you an alternate bonus e.g. Stealth.

Darius: 1d20 + 5 ⇒ (7) + 5 = 12
Dolan: 1d20 + 7 ⇒ (19) + 7 = 26
Illnore: 1d20 + 5 ⇒ (20) + 5 = 25
Yakuthiel: 1d20 + 8 ⇒ (19) + 8 = 27
Barralbus and friend: 1d20 + 6 ⇒ (11) + 6 = 17

First bunch up will be Dolan, Illnore and Yakuthiel. I've revealed the map in the docs on page 5. I've put you in the green box for your starting location, but you can move yourself anywhere in that box for free as to how you'd set yourselves up as a group.

Radiant Oath

| Speed: 20 ft| Conditions: None | Hero Points: 0/1 | | HP 20/20| AC 18 | F: +5, R: +9, W: +7 | Perception: +7 N Dwarf Rogue 1 (Thief)

Dolan slides his dagger out as he sidles forward

Attack: 1d20 + 7 ⇒ (19) + 7 = 26
damage, sneak attack: 1d4 + 4 + 1d6 ⇒ (1) + 4 + (5) = 10

Knife to meet you, but we need him alive and unhurt.

Verdant Wheel

NG (F) halfling (hillock) Summoner 2 | HP 30/30 | AC 16 | F +8 R +6 W +8 | Perc +6 | Stealth +2 | Speed 25 | Hero 1/3 | focus 1/1 | spells 1: 2/2 | ↺◇◆ | Active Conditions: ---

"Wait--why would you assume we're conspiring? How do you know we're not here to conduct legitimate business?" Illnore asks with a confused look on her face. If only she'd been quicker than Dolan, perhaps this could all be smoothed over without a fight. (Unlikely, but worth a shot, usually.) With a mental sigh, she decides that making sure neither Barralbus nor his hired help have a chance to tell anyone about this is the safest bet. Shaking her head at all this trouble, she beings to manifest her eidolon. Hey, Chiselnits! Wanna come out and whup some meanies?

◆◆◆ Manifest Eidolon

Grand Archive

Human Fighter 5 | AC 23 | HP 78 | F +13, R +11, W +11 | Perception +11 | Athletics +13 | Performance +10 | Acrobatics +9 | Intimidation +8 | Crafting, Sailing Lore +7 | ◆

Yakuthiel draws his bastard sword in both hands, walks past the first one and strikes, nonlethally: 1d20 + 12 - 2 ⇒ (2) + 12 - 2 = 12 at the second one.

Horizon Hunters

| CN Human Male Thaumaturge 1| Expl: Investigate|
Stats:
AC 18 | Class DC 17 | Perception +5 | Fortitude +6, Reflex +4, Will +5 | Speed 25 ft |
| ♥️ 17/17 | ☘️ 1/1 | ⚕: Ok | ✋: none

Oh, geez, how do I play this character in a fight?

Fight joined, Darius strides forward holding his axe and mirror aloft, tilting the mirror in such a way and in a flash, there are two Darius'; one suddenly behind the enemy Dorian is threatening.

Both Darius' swing their axes.

Stride, Mirror's Reflection, Strike
With Mirror's reflextion, both me's count as .. me. Can provide flanking, can attack, can be attacked. Quantum Darius

Attack, Battleaxe: 1d20 + 6 ⇒ (17) + 6 = 23Flanking
Damage, S, implement empowerment: 1d8 + 3 + 2 ⇒ (4) + 3 + 2 = 9


◆ | ◆◆ |◆◆◆ | ◇ | ↺

Dolan strikes first and fast: the dwarf slips forward almost before the hired muscle has time to react and shanks him in the ribs. In the man's surprise he stumbles back slightly and that saves his life (if only temporarily).

Double-checking, what's granting you sneak attack damage on that attack? Solid hit though.

Yakuthiel moves forward with ease, darting around the struggle between Dolan and the thug. He swings at Barralbus, but trying not to cut the man down with his hefty sword makes for a clumsy strike that Barralbus easily side-steps.

Barralbus carefully steps back, giving Yakuthiel's blade a wide berth, before beginning a muttering chant. Flames erupt from the floor beneath Yakuthiel. They dance to Barralbus's command, swirling in a burning haze into a sphere of fire.

"BEHOLD. Even fire obeys me."

Yakuthiel, DC20 reflex save or 3d6 ⇒ (5, 6, 3) = 14 fire damage.

The thug clasps at his side with his free hand, feeling blood seep from the wound. He strikes out at Dolan in retaliation. Rapier: 1d20 + 8 ⇒ (18) + 8 = 26 for 1d6 + 3 ⇒ (2) + 3 = 5 damage. Emboldened by the hit, he strikes again Rapier: 1d20 + 8 - 5 ⇒ (9) + 8 - 5 = 12. The blade whips past Dolan but doesn't connect.

He snarls and flourishes the blade: "The next strike will run you through." Demoralize vs Dolan: 1d20 + 3 ⇒ (6) + 3 = 9 Not intimidating anybody.

The glare of fire illuminates Darius's mirror, and from the flashing reflections bursts another Darius, this one standing behind the thug. Both Darius's battleaxes fall. One into thin air. The other into an unprotected back. The thug cries out in shock and pain.

Very cool ability! Super flavourful and handy. Love it. A big hit. The thug's barely standing by this point. Back to the top again. Oh. Actually, if there's a valid reason for sneak attack from Dolan then the thug will be down.

Grand Archive

Human Fighter 5 | AC 23 | HP 78 | F +13, R +11, W +11 | Perception +11 | Athletics +13 | Performance +10 | Acrobatics +9 | Intimidation +8 | Crafting, Sailing Lore +7 | ◆

Yakuthiel Reflex Save: 1d20 + 8 ⇒ (5) + 8 = 13

Horizon Hunters

| CN Human Male Thaumaturge 1| Expl: Investigate|
Stats:
AC 18 | Class DC 17 | Perception +5 | Fortitude +6, Reflex +4, Will +5 | Speed 25 ft |
| ♥️ 17/17 | ☘️ 1/1 | ⚕: Ok | ✋: none

Holding until I know if the thug is down or not.

Verdant Wheel

NG (F) halfling (hillock) Summoner 2 | HP 30/30 | AC 16 | F +8 R +6 W +8 | Perc +6 | Stealth +2 | Speed 25 | Hero 1/3 | focus 1/1 | spells 1: 2/2 | ↺◇◆ | Active Conditions: ---

With a sudden pop, Chiselnits appears beside Illnore. "Hey, buddy! We're trying to rescue a guy who's all tied and beaten up, and there's a guy on the other side of this crowd who just burned Yakuthiel! His name might be Barrelbutt. You wanna go give him heck?" (Yes, she knows his real name. She also knows that egomaniacs often get offended by such nicknames, and then they're more likely to make mistakes.)

As he hustles off, Illnore casts Protect Companion on him, then hustles over to the crates and tries to climb up so she can see where Barralbus is.

Athletics to Climb: 1d20 + 2 ⇒ (20) + 2 = 22

◆ Act Together: Illnore Casts a Spell and Chiselnits moves, ◆ Illnore moves, ◆ Illnore climbs


N (M) Guardian Plant Eidolon w | AC 18 | F +9 R +6 W +7 | Perc +5 | Stealth +2 | Speed 25 | low light vision | Active Conditions: none

Chiselnits gets one action on the turn in which he's manifested.

"You bet I do! Wahoo! Watch out! Coming through!" Chiselnits stretches his viney tendril-legs to step over allies as he makes his way toward the other side of the skirmish. He plops down in the middle of the action and asks the Pathfinders: "Hey guys! Where's the bad guy who burned our pal?"

Radiant Oath

| Speed: 20 ft| Conditions: None | Hero Points: 0/1 | | HP 20/20| AC 18 | F: +5, R: +9, W: +7 | Perception: +7 N Dwarf Rogue 1 (Thief)

bit of 1e/2e confusion. He would be flat footed to my attack if my initiative was based on Stealth (same modifier) instead of just for acting before him. I don't think I explicitly opted for Stealth anywhere so GM's discretion.

Horizon Hunters

| CN Human Male Thaumaturge 1| Expl: Investigate|
Stats:
AC 18 | Class DC 17 | Perception +5 | Fortitude +6, Reflex +4, Will +5 | Speed 25 ft |
| ♥️ 17/17 | ☘️ 1/1 | ⚕: Ok | ✋: none

Well he’s flanked now so does that help with potential sneak attacks? I actually don’t know sneak attack rules in 2e

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