GM Imperius' Skull & Shackles

Game Master bluedove

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M Human Cleric 6/Brk4 | HP 73/73 | AC 24 (T 15, FF 21, CMD 26) | F +12 R +10 W +12 | Mv 30' | Init +3 | Per +13 Spells 4/6/6/5/4/3 | Channel 3d6 4/4 | Agile Feet 6/6 | Active: Outflank

Fort: 1d20 + 8 ⇒ (6) + 8 = 14
Con damage: 1d4 ⇒ 3

So that will make his next Fort save a +7 against DC 17...

Brother MacLaren will use Total Defense and swim out of the ship.
That makes his AC 27 against AOOs.

"We've got a problem. Giant jellyfish, and it stung me."


Female Human Magus 10 | HP 83/83; AC 21, TAC 13, FFAC 20 | F:+11, R:+6, W+7 | Init +1; Per +16 (+18 with BB); Low-light | AP 6/7, BB 3/3| Spells: 1st: 6/6 2nd: 4/5 3rd: 1/4 4th 2/2

Heroism should guve you a +2 on your save, but unfortunately it falls short by 1

Veronica nods worriedly as Mac swims out of the ship. "Let's fall back then. We can always come back when we're better prepared to handle it. I'll try to slow it down if it tries to follow us."

Readied action if the jellyfish moves out of the hold:

Cast Glitterdust, Will save DC 16 or be blinded for 7 rounds. New save allowed at the end of each of the target's turn.


Male Halfling Hunter 10 | AC: 23 tch 15 flat 21 | Fort +12, Ref +13, Will +11 | CMD 22 | Initiative +2 | Perception +25 | Sense Motive +4 | Helm

Status:
Tucci HP: 45/45; AC: 19, tch 14, flat 17
Kasin HP: 45/45 DR 5/evil; AC: 28, tch 15, flat 24 (included: barkskin +3)(not included: +3 dodge when moving); SR: 12
Tucci Conditions = Focus: None (sw, 7/7), Water Breathing (full), Aquatic Trail (full), Shared Training (3), Touch of the Sea (2)
Kasin Conditions = Focus: Bull (+2 str), Smite (sw, 1/1d, +6dam), Water Breathing (full), Barkskin (3, +3)
Weapon Equipped = Pike
Boarding Pike: Att: BAB +5, Size +1, Str +4, Attu +1 Dam: Str +6, Attu +1 Crit: 20/x3 DR: magic
Kasin’s Bite: Att: BAB +4, Str +3 Dam: Str +4 Crit: 20/x2 DR: none
Svingli’s Eye (1/1, mv, Perception DC20 for true seeing 1r)
Re-roll profession sailor (1/1w, recharging days: 7/7)
Touch of Good (7/7, +2 att/skill/ability/save (sacred) 1r)
Lucky Halfling (1/1, w/in 30’ I roll a save)
Mnemonic Vestment (1/1, cast from scroll list)
Spells Known (Caster Level 7, Concentration +11, DC 14+lvl)
. . 0: Create Water, Light, Mending, Purify Food and Drink, Spark, Stabilize
. . 1st (3/5): Cure Light Wounds, Faerie Fire, Goodberry, Magic Fang, Protection from Evil, Summon Nature’s Ally, Touch of the Sea
. . 2nd (1/4): Align Weapon, Aquatic Trail, Barkskin, Shared Training, Summon Nature’s Ally, Wind Wall
. . 3rd (2/2): Life Bubble, Magic Fang Greater, Summon Nature’s Ally
- - -

Tucci and Kasin swim out as well along with the officers.


M Human HP 51/51 ; AC 25, TAC 15, FFAC 21 | F:+4, R:+12, W+7| Init +5; Perception +11| Spells: 1st: 5/5 2nd: 1/6 3rd: 3/3

Eric swims back as well.

"I can't heal the poison, but I might be able to help you overcome it. With, err, magical music, weird as that might sound "

Eric starts singing his battle song, watching Mac closely, ready to add a bit more magic to it if needed.

Inspire Courage (+2), and will cast Saving Finale if needed on Mac's next save


As Mac swims back up the stairwell, the giant jelly fish moves a tentacle towards him, but does not make contact again with the cleric.

As the officers swim back to the other deck, it doesn't seem that the jelly fish is following.

Mac - 8 Save vs poison Fort DC 17Daylight

stuff:

Jellyfish, Mac, tentacles; AoO: 1d20 + 9 ⇒ (1) + 9 = 10 for damage: 1d6 + 4 ⇒ (3) + 4 = 7 + poison

Giant Jellyfish, HP 94/94, AC 11, T 11, FF 9, Fort +12, Ref +5, Will +3

The Jelly fish is not following, are we heading back in? I can prepare a readied action


M Human Cleric 6/Brk4 | HP 73/73 | AC 24 (T 15, FF 21, CMD 26) | F +12 R +10 W +12 | Mv 30' | Init +3 | Per +13 Spells 4/6/6/5/4/3 | Channel 3d6 4/4 | Agile Feet 6/6 | Active: Outflank

Fort DC 17, Heroism, 3 Con damage: 1d20 + 8 + 2 - 1 ⇒ (9) + 8 + 2 - 1 = 18
Fort DC 17, Heroism, 3 Con damage: 1d20 + 8 + 2 - 1 ⇒ (15) + 8 + 2 - 1 = 24

Brother MacLaren shakes off the poison, though some of its effect lingers.

"So what now?"


Male Halfling Hunter 10 | AC: 23 tch 15 flat 21 | Fort +12, Ref +13, Will +11 | CMD 22 | Initiative +2 | Perception +25 | Sense Motive +4 | Helm

Status:
Tucci HP: 45/45; AC: 19, tch 14, flat 17
Kasin HP: 45/45 DR 5/evil; AC: 28, tch 15, flat 24 (included: barkskin +3)(not included: +3 dodge when moving); SR: 12
Tucci Conditions = Focus: None (sw, 7/7), Water Breathing (full), Aquatic Trail (full), Shared Training (3), Touch of the Sea (2)
Kasin Conditions = Focus: Bear (+2 con), Smite (sw, 1/1d, +6dam), Water Breathing (full), Barkskin (3, +3)
Weapon Equipped = Pike
Boarding Pike: Att: BAB +5, Size +1, Str +4, Attu +1 Dam: Str +6, Attu +1 Crit: 20/x3 DR: magic
Kasin’s Bite: Att: BAB +4, Str +3 Dam: Str +4 Crit: 20/x2 DR: none
Svingli’s Eye (1/1, mv, Perception DC20 for true seeing 1r)
Re-roll profession sailor (1/1w, recharging days: 7/7)
Touch of Good (6/7, +2 att/skill/ability/save (sacred) 1r)
Lucky Halfling (1/1, w/in 30’ I roll a save)
Mnemonic Vestment (0/1, cast from scroll list)
Spells Known (Caster Level 7, Concentration +11, DC 14+lvl)
. . 0: Create Water, Light, Mending, Purify Food and Drink, Spark, Stabilize
. . 1st (3/5): Cure Light Wounds, Faerie Fire, Goodberry, Magic Fang, Protection from Evil, Summon Nature’s Ally, Touch of the Sea
. . 2nd (1/4): Align Weapon, Aquatic Trail, Barkskin, Shared Training, Summon Nature’s Ally, Wind Wall
. . 3rd (2/2): Life Bubble, Magic Fang Greater, Summon Nature’s Ally
- - -

Tucci takes out a scroll of lesser restoration and, using his mnemonic vest, casts it upon MacLaren over the next three rounds or so.
con dam healed: 1d4 ⇒ 2

”I have a spare scroll if we need it. This creature is going to be tough."

Sorry Robert, I forgot to mention what spells I have going with my last post as requested. The spells are in my spoiler above. Also:
Tucci Conditions = Water Breathing (full), Aquatic Trail (full), Shared Training (3), Touch of the Sea (2)
Kasin Conditions = Water Breathing (full), Barkskin (3, +3)

Tucci suggests, ”Kasin can go in with a bit of a boost, but we’ll need to kill it quickly even with that.”

When they go back, he sends Kasin ahead (AC 31 as he closes), and Kasin enters with the focus of a bear (+2 con).


Male Halfling Hunter 10 | AC: 23 tch 15 flat 21 | Fort +12, Ref +13, Will +11 | CMD 22 | Initiative +2 | Perception +25 | Sense Motive +4 | Helm

Status:
Tucci HP: 45/45; AC: 19, tch 14, flat 17
Kasin HP: 45/45 DR 5/evil; AC: 28, tch 15, flat 24 (included: barkskin +3)(not included: +3 dodge when moving); SR: 12
Tucci Conditions = Focus: None (sw, 7/7), Water Breathing (full), Aquatic Trail (full), Shared Training (3), Touch of the Sea (2)
Kasin Conditions = Focus: Bear (+2 con), Smite (sw, 1/1d, +6dam), Water Breathing (full), Barkskin (3, +3)
Weapon Equipped = Pike
Boarding Pike: Att: BAB +5, Size +1, Str +4, Attu +1 Dam: Str +6, Attu +1 Crit: 20/x3 DR: magic
Kasin’s Bite: Att: BAB +4, Str +3 Dam: Str +4 Crit: 20/x2 DR: none
Svingli’s Eye (1/1, mv, Perception DC20 for true seeing 1r)
Re-roll profession sailor (1/1w, recharging days: 7/7)
Touch of Good (6/7, +2 att/skill/ability/save (sacred) 1r)
Lucky Halfling (1/1, w/in 30’ I roll a save)
Mnemonic Vestment (0/1, cast from scroll list)
Spells Known (Caster Level 7, Concentration +11, DC 14+lvl)
. . 0: Create Water, Light, Mending, Purify Food and Drink, Spark, Stabilize
. . 1st (3/5): Cure Light Wounds, Faerie Fire, Goodberry, Magic Fang, Protection from Evil, Summon Nature’s Ally, Touch of the Sea
. . 2nd (1/4): Align Weapon, Aquatic Trail, Barkskin, Shared Training, Summon Nature’s Ally, Wind Wall
. . 3rd (2/2): Life Bubble, Magic Fang Greater, Summon Nature’s Ally
- - -

”Let’s go in another way.” They swim to A7, with Kasin in the lead headed into the ship. He hopes there aren’t more of these things around as he readies his pike!


M Human Cleric 6/Brk4 | HP 73/73 | AC 24 (T 15, FF 21, CMD 26) | F +12 R +10 W +12 | Mv 30' | Init +3 | Per +13 Spells 4/6/6/5/4/3 | Channel 3d6 4/4 | Agile Feet 6/6 | Active: Outflank

Brother MacLaren casts Shield of Faith (bringing his AC to 23) and follows Tucci. He also casts Guidance on himself.


If I've missed any buffs, please let me know
Round 5
The officers spend a few seconds 3 rounds delivering Mac from the jellyfish poison and finding another route into the hull. As they approach from the east, Tucci sends Kasin out to be the tip of the spear. Sensing the movement in the water the jellyfish swims towards the disturbance. Tentacles extended it tries to sting Kasin, the willy Capybara, is unable to dodge the first stinger, though it does little damage he feels the poison coursing through his veins.

Round 5 Bold may go.
Mac - 8 Daylight, Shield of Faith (bringing his AC to 23), Guidance
Tucci [- 0 Fort DC 17 poison Water Breathing (full), Aquatic Trail (full), Shared Training (3), Touch of the Sea (2) Shared Training (MacLaren & Veronica, 3 encounters, Outflank
Kasin Magic fang? Water Breathing (full), Barkskin (3, +3)
Veronica Shield, Mirror Image @ 4
Eric Heroism

stuff:

Giant Jellyfish, HP 94/94, AC 11, T 11, FF 9, Fort +12, Ref +5, Will +3

Jellyfish, Kasin, tentacles: 1d20 + 9 ⇒ (19) + 9 = 28 for damage: 1d6 + 4 ⇒ (1) + 4 = 5 + poison
Jellyfish, Kasin,, tentacles: 1d20 + 9 ⇒ (8) + 9 = 17 for damage: 1d6 + 4 ⇒ (1) + 4 = 5 + poison
Jellyfish, Kasin,, tentacles: 1d20 + 9 ⇒ (9) + 9 = 18 for damage: 1d6 + 4 ⇒ (2) + 4 = 6 + poison
Jellyfish, Kasin,, tentacles: 1d20 + 9 ⇒ (18) + 9 = 27 for damage: 1d6 + 4 ⇒ (2) + 4 = 6 + poison
Poison (Ex): Tentacles—injury; save Fort DC 17; frequency 1/round for 6 rounds; effect 1d4 Con; cure 2 consecutive saves. The save DC is Constitution based.


Male Halfling Hunter 10 | AC: 23 tch 15 flat 21 | Fort +12, Ref +13, Will +11 | CMD 22 | Initiative +2 | Perception +25 | Sense Motive +4 | Helm

Status:
Tucci HP: 45/45; AC: 19, tch 14, flat 17
Kasin HP: 45/45 DR 5/evil; AC: 28, tch 15, flat 24 (included: barkskin +3)(not included: +3 dodge when moving); SR: 12
Tucci Conditions = Focus: None (sw, 7/7), Water Breathing (full), Aquatic Trail (full), Shared Training (3), Touch of the Sea (2)
Kasin Conditions = Focus: -3con dam, Bear (+2 con), Smite (sw, 1/1d, +6dam), Water Breathing (full), Barkskin (3, +3)
Weapon Equipped = Pike
Boarding Pike: Att: BAB +5, Size +1, Str +4, Attu +1 Dam: Str +6, Attu +1 Crit: 20/x3 DR: magic
Kasin’s Bite: Att: BAB +4, Str +3 Dam: Str +4 Crit: 20/x2 DR: none
Svingli’s Eye (1/1, mv, Perception DC20 for true seeing 1r)
Re-roll profession sailor (1/1w, recharging days: 7/7)
Touch of Good (7/7, +2 att/skill/ability/save (sacred) 1r)
Lucky Halfling (1/1, w/in 30’ I roll a save)
Mnemonic Vestment (0/1, cast from scroll list)
Spells Known (Caster Level 7, Concentration +11, DC 14+lvl)
. . 0: Create Water, Light, Mending, Purify Food and Drink, Spark, Stabilize
. . 1st (3/5): Cure Light Wounds, Faerie Fire, Goodberry, Magic Fang, Protection from Evil, Summon Nature’s Ally, Touch of the Sea
. . 2nd (1/4): Align Weapon, Aquatic Trail, Barkskin, Shared Training, Summon Nature’s Ally, Wind Wall
. . 3rd (2/2): Life Bubble, Magic Fang Greater, Summon Nature’s Ally
- - -

No magic fang on Kasin at this time. Too focused on underwater shenanigans.

Fort: 1d20 + 8 + 1 ⇒ (5) + 8 + 1 = 14 (focus) vs DC 17
con damage: 1d4 ⇒ 3

Kasin is tagged by the poison, and suffers for it.

He then draws into a flanking position anyway - such is his dedication to Tucci. (double move)

Tucci swims up, extending his pike (swift) to keep his distance. He also swings - with flank!
Pike: 1d20 + 11 + 4 ⇒ (18) + 11 + 4 = 33 (flank)
damage (P): 1d6 + 7 ⇒ (5) + 7 = 12


M Human Cleric 6/Brk4 | HP 73/73 | AC 24 (T 15, FF 21, CMD 26) | F +12 R +10 W +12 | Mv 30' | Init +3 | Per +13 Spells 4/6/6/5/4/3 | Channel 3d6 4/4 | Agile Feet 6/6 | Active: Outflank

Brother MacLaren moves in after Kasin and strikes, fighting defensively.

Kasin probably provoked an AOO for moving in, but I am betting that the jellyfish doesn't have Combat Reflexes for a second AOO since unintelligent things usually don't get feats. If it does, Mac is AC 23.

Rapier, Defensively, Heroism, PA, Flanking: 1d20 + 9 - 4 + 2 - 2 + 4 ⇒ (7) + 9 - 4 + 2 - 2 + 4 = 16
Damage: 1d6 + 5 + 4 ⇒ (6) + 5 + 4 = 15

AC is now 26 with Fighting Defensively.


Female Human Magus 10 | HP 83/83; AC 21, TAC 13, FFAC 20 | F:+11, R:+6, W+7 | Init +1; Per +16 (+18 with BB); Low-light | AP 6/7, BB 3/3| Spells: 1st: 6/6 2nd: 4/5 3rd: 1/4 4th 2/2

Seeing her officers rush headfirst towards the giant jellyfish, Veronica quickly casts a spell that covers it with numerous glowing particles and follows along, hoping her magic is enough to protect them from the creature's tentacles.

Cast Glitterdust, Will save DC 16 or be blinded for 7 rounds. New save allowed at the end of each of the target's turn.


M Human HP 51/51 ; AC 25, TAC 15, FFAC 21 | F:+4, R:+12, W+7| Init +5; Perception +11| Spells: 1st: 5/5 2nd: 1/6 3rd: 3/3

Eric swims forward as well, but leaving some distance between himself and the jellyfish, and starts his battle song again

Inspire Courage +2, 11/14 rounds left - would have used two while Mac made his saves on case Saving Finale was needed


Round 5
As Kasin nears, the giant jellyfish waives its tentacles to no avail. The Capybara, moves around the floating mindless thing as Tucci thrusts his pole arm in jelly like bell shape and Mac wounds it. Veronica casts 'glitterdust' coating the thing in sparklies, but it doesn't seem to effect hit's myriad of tiny eyestalks. While Eric tries to impress it with his vocal abilities.

Round 6
The unintelligent hungry creature thrashes about with its tentacles. Hoping to catch an easy meal, it stings Kasin again and swipes away one of Veronica's images.

Round 6 Bold may go.
Mac - 8 Daylight, Shield of Faith (bringing his AC to 23), Guidance
Tucci Water Breathing (full), Aquatic Trail (full), Shared Training (3), Touch of the Sea (2) Shared Training (MacLaren & Veronica, 3 encounters, Outflank
Kasin - 3 save Fort DC 17 Magic fang? Water Breathing (full), Barkskin (3, +3)
Veronica Shield, Mirror Image @ 3
Eric Heroism, Inspire Courage +2

stuff:

Jellyfish, Kasin, tentacles: AoO: 1d20 + 9 ⇒ (3) + 9 = 12 for damage: 1d6 + 4 ⇒ (3) + 4 = 7 + poison
Glitterdust Will DC 16: 1d20 + 3 ⇒ (14) + 3 = 17
Giant Jellyfish - 27 HP 67/94, AC 11, T 11, FF 9, Fort +12, Ref +5, Will +3
who? Mac 1, Kasin 2, Veronica 3: 1d3 ⇒ 1
Jellyfish, Mac, tentacles: 1d20 + 9 ⇒ (9) + 9 = 18 for damage: 1d6 + 4 ⇒ (6) + 4 = 10 + poison
who? Mac 1, Kasin 2, Veronica 3: 1d3 ⇒ 2
Jellyfish, Kasin,, tentacles: 1d20 + 9 ⇒ (16) + 9 = 25 for damage: 1d6 + 4 ⇒ (3) + 4 = 7 + poison
who? Mac 1, Kasin 2, Veronica 3: 1d3 ⇒ 3
Jellyfish, veronica, tentacles: 1d20 + 9 ⇒ (10) + 9 = 19 for damage: 1d6 + 4 ⇒ (1) + 4 = 5 + poison
who? Mac 1, Kasin 2, Veronica 3: 1d3 ⇒ 2
Jellyfish, Kasin, tentacles: 1d20 + 9 ⇒ (20) + 9 = 29 for damage: 1d6 + 4 ⇒ (4) + 4 = 8 + poison
Poison (Ex): Tentacles—injury; save Fort DC 17; frequency 1/round for 6 rounds; effect 1d4 Con; cure 2 consecutive saves. The save DC is Constitution based.
Jellyfish, Kasin, tentacles: confirm crit: 1d20 + 9 ⇒ (3) + 9 = 12 for damage: 1d6 + 4 ⇒ (1) + 4 = 5 + poison


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M Human Cleric 6/Brk4 | HP 73/73 | AC 24 (T 15, FF 21, CMD 26) | F +12 R +10 W +12 | Mv 30' | Init +3 | Per +13 Spells 4/6/6/5/4/3 | Channel 3d6 4/4 | Agile Feet 6/6 | Active: Outflank

Brother MacLaren attacks the jellyfish with sword and cestus, remaining on his guard.

Rapier, Defensively, Heroism, PA, TWF, Outflank, IC: 1d20 + 9 - 4 + 2 - 2 - 2 + 4 + 2 ⇒ (5) + 9 - 4 + 2 - 2 - 2 + 4 + 2 = 14
Damage, PA, IC: 1d6 + 5 + 4 + 2 ⇒ (5) + 5 + 4 + 2 = 16

Cestus: 1d20 + 8 - 4 + 2 - 2 - 2 + 4 + 2 ⇒ (20) + 8 - 4 + 2 - 2 - 2 + 4 + 2 = 28
Damage, PA, IC: 1d4 + 2 + 2 + 2 ⇒ (4) + 2 + 2 + 2 = 10

As Tucci learned that it is Amorphous, no point in rolling to confirm.

AC 26.


Male Halfling Hunter 10 | AC: 23 tch 15 flat 21 | Fort +12, Ref +13, Will +11 | CMD 22 | Initiative +2 | Perception +25 | Sense Motive +4 | Helm

Status:
Tucci HP: 45/45; AC: 19, tch 14, flat 17
Kasin HP: 45/45 DR 5/evil; AC: 28, tch 15, flat 24 (included: barkskin +3)(not included: +3 dodge when moving); SR: 12
Tucci Conditions = Focus: Bull (+2 str, 1) (sw, 6/7), Water Breathing (full), Aquatic Trail (full), Shared Training (3), Touch of the Sea (2), inspire courage (+2)
Kasin Conditions = Focus: -4con dam, Bear (+2 con), Smite (sw, 1/1d, +6dam), Water Breathing (full), Barkskin (3, +3), inspire courage (+2)
Weapon Equipped = Pike
Boarding Pike: Att: BAB +5, Size +1, Str +4, Attu +1 Dam: Str +6, Attu +1 Crit: 20/x3 DR: magic
Kasin’s Bite: Att: BAB +4, Str +3 Dam: Str +4 Crit: 20/x2 DR: none
Svingli’s Eye (1/1, mv, Perception DC20 for true seeing 1r)
Re-roll profession sailor (1/1w, recharging days: 7/7)
Touch of Good (7/7, +2 att/skill/ability/save (sacred) 1r)
Lucky Halfling (1/1, w/in 30’ I roll a save)
Mnemonic Vestment (0/1, cast from scroll list)
Spells Known (Caster Level 7, Concentration +11, DC 14+lvl)
. . 0: Create Water, Light, Mending, Purify Food and Drink, Spark, Stabilize
. . 1st (3/5): Cure Light Wounds, Faerie Fire, Goodberry, Magic Fang, Protection from Evil, Summon Nature’s Ally, Touch of the Sea
. . 2nd (1/4): Align Weapon, Aquatic Trail, Barkskin, Shared Training, Summon Nature’s Ally, Wind Wall
. . 3rd (2/2): Life Bubble, Magic Fang Greater, Summon Nature’s Ally
- - -

Kasin Fort: 1d20 + 8 + 0 ⇒ (8) + 8 + 0 = 16 (focus, con dam) vs DC 17
con damage: 1d4 ⇒ 1

Kasin continues to suffer the poison in his system even as he bites back against his aggressor. He valiantly holds the flank.
Kasin Bite: 1d20 + 8 + 4 ⇒ (15) + 8 + 4 = 27 (flank)
damage (B/P/S): 1d6 + 4 ⇒ (4) + 4 = 8

Tucci swiftly adds a bit of strength to his attack and swings!
(Allies do not provide cover against his attacks.)
Pike: 1d20 + 11 + 5 ⇒ (14) + 11 + 5 = 30 (focus, flank)
damage (P): 1d6 + 7 + 1 ⇒ (5) + 7 + 1 = 13 (focus)


Female Human Magus 10 | HP 83/83; AC 21, TAC 13, FFAC 20 | F:+11, R:+6, W+7 | Init +1; Per +16 (+18 with BB); Low-light | AP 6/7, BB 3/3| Spells: 1st: 6/6 2nd: 4/5 3rd: 1/4 4th 2/2

With her spell seemingly having little effect besides lighting up the jellyfish, Veronica infuses Zul with cold magic and stabs twice at the creature.

Swift Action: Arcane pool for +2. Spell Combat with Rime Frostbite, casting defensively

Concentration vs DC 17: 1d20 + 11 ⇒ (9) + 11 = 20
Attack (PA, IC, Heroism, Spell Combat): 1d20 + 12 - 2 + 2 + 2 - 2 ⇒ (17) + 12 - 2 + 2 + 2 - 2 = 29
Damage (PA,IC): 1d8 + 7 + 4 + 2 ⇒ (3) + 7 + 4 + 2 = 16
Dex Damage: 1d4 ⇒ 2 +Fort Save vs DC 16 or be sliwed for 1 round
Frostbite(cold, non-lethal, IC): 1d6 + 7 + 2 ⇒ (6) + 7 + 2 = 15 +Fatigue+Entangled
Intimidate(Demoralise): 1d20 + 20 ⇒ (15) + 20 = 35 If check exceeds DC by 10 or more, Will Save DC 17 or be frightened for 1 round

Attack (PA, IC, Heroism, Spell Combat): 1d20 + 12 - 2 + 2 + 2 - 2 ⇒ (7) + 12 - 2 + 2 + 2 - 2 = 19
Damage (PA,IC): 1d8 + 7 + 4 + 2 ⇒ (1) + 7 + 4 + 2 = 14
Frostbite(cold, non-lethal, IC): 1d6 + 7 + 2 ⇒ (3) + 7 + 2 = 12 +Fatigue+Entangled


M Human HP 51/51 ; AC 25, TAC 15, FFAC 21 | F:+4, R:+12, W+7| Init +5; Perception +11| Spells: 1st: 5/5 2nd: 1/6 3rd: 3/3

Eric continues his song and lobs the harpoon towards the giant jellyfish.

Attack(IC, Heroism): 1d20 + 8 + 2 + 2 ⇒ (6) + 8 + 2 + 2 = 18
Damage: 1d8 + 1 + 2 ⇒ (5) + 1 + 2 = 8

Tucci, feel free to use a reroll from Saving Finale on Kasin's next save


We are out of combat. How any saves does Kasin have left?

With Kasin taking the brunt of the attack from the giant jellyfish the officers are able to overwhelm the unintelligent creature. As it floats to the bottom of the hold, the officers notice the mid portion of the hold A7 has piles of rubble made up of decaying sailcloth, shattered water casks, and other broken ship supplies. While in the taller fore section A8 the seawater has ruined the ship’s cargo of furs and cloth, but several small, sturdy metal drums containing fine oils have survived, and are worth a total of 2 points of plunder. In addition, a number of carefully padded packing cases holding sealed bottles of potent liquor have also survived intact, and are worth 1 point of plunder.

Into the Rift:

While the Brine Banshee’s bow holds some treasure, it provides no clues as to the secret of the ship’s speed and maneuverability. In addition, the ring of the iron skull indicates that Vargus’s remains lie within the rift in the seafloor. The PCs must journey down into the rift, which plummets to a depth of 180 feet. The water temperature drops as they venture deeper, light from the surface far above fades away into darkness, and the weight of the water above crushes against the PCs’ bodies—the lightless depths are a hostile and alien environment. At the bottom of the chasm, the rift’s walls narrow and slope inwards, forming a ravine of pitch-black freezing water. The floor drops away at the northwest end into a vast sinkhole that continues even deeper underwater. At depths below 100 feet, the temperature and pressure of the water deal damage to unprotected characters. The pressure deals 1d6 points of damage per minute to creatures unused to the depth, and the water is very cold, dealing 1d6 points of nonlethal damage per minute to those without endure elements or some other magical protection from cold. Freedom of movement, or magic items such as a pearl of the sirines or plate armor of the deep can help mitigate these effects. See page 445 of the Core Rulebook for more details on deep water dangers.


Male Halfling Hunter 10 | AC: 23 tch 15 flat 21 | Fort +12, Ref +13, Will +11 | CMD 22 | Initiative +2 | Perception +25 | Sense Motive +4 | Helm

Tucci rushes forward to touch his companion and give him a boost (+2 save sacred).

Kasin Fort: 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 30 (focus, con dam, sacred) vs DC 17

lol.

Kasin must do it one more time - and Tucci helps again.
Kasin Fort: 1d20 + 8 + 2 ⇒ (7) + 8 + 2 = 17 (focus, con dam, sacred) vs DC 21
Kasin Fort: 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25 (focus, con dam, sacred) vs DC 21

DC is higher due to multiple doses. Kasin takes advantage of the bard's power for a reroll!

"Well done Eric - you saved the day!"

Tucci pulls Kasin close and hugs him. "You're gonna be OK my boy. You'll be fine."


Male Halfling Hunter 10 | AC: 23 tch 15 flat 21 | Fort +12, Ref +13, Will +11 | CMD 22 | Initiative +2 | Perception +25 | Sense Motive +4 | Helm

Status:
Tucci HP: 45/45; AC: 19, tch 14, flat 17
Kasin HP: 45/45 DR 5/evil; AC: 28, tch 15, flat 24 (included: barkskin +3)(not included: +3 dodge when moving); SR: 12
Tucci Conditions = Focus: Bull (+2 str, 1) (sw, 6/7), Water Breathing (full), Aquatic Trail (full), Shared Training (2), Touch of the Sea (1), Life Bubble (3)
Kasin Conditions = Focus: Bull (+2 str), Smite (sw, 1/1d, +6dam), Water Breathing (full), Barkskin (2, +3), Life Bubble (3)
Weapon Equipped = Pike
Boarding Pike: Att: BAB +5, Size +1, Str +4, Attu +1 Dam: Str +6, Attu +1 Crit: 20/x3 DR: magic
Kasin’s Bite: Att: BAB +4, Str +3 Dam: Str +4 Crit: 20/x2 DR: none
Svingli’s Eye (1/1, mv, Perception DC20 for true seeing 1r)
Re-roll profession sailor (1/1w, recharging days: 7/7)
Touch of Good (5/7, +2 att/skill/ability/save (sacred) 1r)
Lucky Halfling (1/1, w/in 30’ I roll a save)
Mnemonic Vestment (0/1, cast from scroll list)
Spells Known (Caster Level 7, Concentration +11, DC 14+lvl)
. . 0: Create Water, Light, Mending, Purify Food and Drink, Spark, Stabilize
. . 1st (3/5): Cure Light Wounds, Faerie Fire, Goodberry, Magic Fang, Protection from Evil, Summon Nature’s Ally, Touch of the Sea
. . 2nd (1/4): Align Weapon, Aquatic Trail, Barkskin, Shared Training, Summon Nature’s Ally, Wind Wall
. . 3rd (1/2): Life Bubble, Magic Fang Greater, Summon Nature’s Ally
- - -

Still getting used to spell duration tracking. I think I still like it though. It takes some of the ‘stress’ out of working it all out by the minute.

Tucci is pleased with the plunder, ”We can flesh out our weaponry perhaps. Or some other fitting?” He wonders at the possibilities.

Bringing his focus back to the present, he takes out a scroll to heal Kasin a bit more.
Lesser Restoration: 1d4 ⇒ 4

Satisfied he’s done what he could (ha!), he’ll turn to the others, ”Shall we descend? I’ve got our protection ready and another casting just in case.”

When everyone is ready, he’ll cast Life Bubble (3 encounters on everyone). He'll also switch Kasin's focus back to the Bull.


M Human Cleric 6/Brk4 | HP 73/73 | AC 24 (T 15, FF 21, CMD 26) | F +12 R +10 W +12 | Mv 30' | Init +3 | Per +13 Spells 4/6/6/5/4/3 | Channel 3d6 4/4 | Agile Feet 6/6 | Active: Outflank

"I have no idea what we will encounter, but I am ready to proceed."


M Human Cleric 6/Brk4 | HP 73/73 | AC 24 (T 15, FF 21, CMD 26) | F +12 R +10 W +12 | Mv 30' | Init +3 | Per +13 Spells 4/6/6/5/4/3 | Channel 3d6 4/4 | Agile Feet 6/6 | Active: Outflank

Brother MacLaren will call on the power of Cayden Cailean to heal himself and Kasin.

Channel 1 of 4: 3d6 ⇒ (3, 2, 4) = 9


Female Human Magus 10 | HP 83/83; AC 21, TAC 13, FFAC 20 | F:+11, R:+6, W+7 | Init +1; Per +16 (+18 with BB); Low-light | AP 6/7, BB 3/3| Spells: 1st: 6/6 2nd: 4/5 3rd: 1/4 4th 2/2

"Yeah, let's go down and see what we can find on the rest of fhe ship."


What are you using as a light source? What is it's distance? Please place yourself on the map and describe what portion/deck of the ship you are approaching.

B1. Poop Deck
As you descend your soon able to see the stern of the Brine Banshee resting at the bottom of the underwater rift 180 feet down, a lost ship that will never sail the waves again. The ship’s helm still stands atop this deck, a moldering corpse lashed to the wheel.


Male Halfling Hunter 10 | AC: 23 tch 15 flat 21 | Fort +12, Ref +13, Will +11 | CMD 22 | Initiative +2 | Perception +25 | Sense Motive +4 | Helm

Status:
Tucci HP: 45/45; AC: 19, tch 14, flat 17
Kasin HP: 45/45 DR 5/evil; AC: 28, tch 15, flat 24 (included: barkskin +3)(not included: +3 dodge when moving); SR: 12
Tucci Conditions = Focus: Bull (+2 str, 1) (sw, 6/7), Water Breathing (full), Aquatic Trail (full), Shared Training (2), Touch of the Sea (1), Life Bubble (3)
Kasin Conditions = Focus: Bull (+2 str), Smite (sw, 1/1d, +6dam), Water Breathing (full), Barkskin (2, +3), Life Bubble (3)
Weapon Equipped = Pike
Boarding Pike: Att: BAB +5, Size +1, Str +4, Attu +1 Dam: Str +6, Attu +1 Crit: 20/x3 DR: magic
Kasin’s Bite: Att: BAB +4, Str +3 Dam: Str +4 Crit: 20/x2 DR: none
Svingli’s Eye (1/1, mv, Perception DC20 for true seeing 1r)
Re-roll profession sailor (1/1w, recharging days: 7/7)
Touch of Good (5/7, +2 att/skill/ability/save (sacred) 1r)
Lucky Halfling (1/1, w/in 30’ I roll a save)
Mnemonic Vestment (0/1, cast from scroll list)
Spells Known (Caster Level 7, Concentration +11, DC 14+lvl)
. . 0: Create Water, Light, Mending, Purify Food and Drink, Spark, Stabilize
. . 1st (3/5): Cure Light Wounds, Faerie Fire, Goodberry, Magic Fang, Protection from Evil, Summon Nature’s Ally, Touch of the Sea
. . 2nd (1/4): Align Weapon, Aquatic Trail, Barkskin, Shared Training, Summon Nature’s Ally, Wind Wall
. . 3rd (1/2): Life Bubble, Magic Fang Greater, Summon Nature’s Ally
- - -

Tucci has a light spell cast upon his weapon - 20’r. Kasin has low light vision and darkvision 60’.

Tucci keeps Kasin in the light but otherwise lets him wander 15’ or so ahead - watching for movement larger than fish. They’ll descend to the deck and Tucci will examine the deceased helm person. At least it’s not me lashed to the helm!

Perception: 1d20 + 17 ⇒ (15) + 17 = 32


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M Human Cleric 6/Brk4 | HP 73/73 | AC 24 (T 15, FF 21, CMD 26) | F +12 R +10 W +12 | Mv 30' | Init +3 | Per +13 Spells 4/6/6/5/4/3 | Channel 3d6 4/4 | Agile Feet 6/6 | Active: Outflank
Brother MacLaren wrote:
He will use 3 points from his Brew Reservoir (5 points/day) to Extend castings of Water Breathing on the party (28 hours, so 7 hours each), Ride the Waves on himself (hr/level spell, goes to "all day" with Extend), and Daylight on his rapier (goes to "one full dungeon" with the Extend).

We've got Daylight for illumination.

Brother MacLaren waits for Veronica to check the helm for magic.

The wheel, the figurehead, maybe the rudder... If the magical secret was in the hull or the sails then it is lost.


Female Human Magus 10 | HP 83/83; AC 21, TAC 13, FFAC 20 | F:+11, R:+6, W+7 | Init +1; Per +16 (+18 with BB); Low-light | AP 6/7, BB 3/3| Spells: 1st: 6/6 2nd: 4/5 3rd: 1/4 4th 2/2

"Let me give a quick look for magical auras before we get much closer." Veronica tells the group, holding up her free hand and casting Detect Magic. "And maybe we should check if that corpse is really just a corpse and not some manner of undead waiting for us to get closer. Tucci, maybe you could try and poke it with your pike? Call me paranoid if you want, but I've had enough of undead things trying to get us by surprise."


Initiative:

Mac: 1d20 + 3 ⇒ (1) + 3 = 4
Tucci: 1d20 + 1 ⇒ (10) + 1 = 11
Veronica: 1d20 + 1 ⇒ (14) + 1 = 15

Enemy
Blackwater Charda: 1d20 + 1 ⇒ (19) + 1 = 20


Nature check @ 18:

Tucci: 1d20 + 4 ⇒ (11) + 4 = 15
Veronica: 1d20 + 8 ⇒ (17) + 8 = 25
Eric: 1d20 + 5 ⇒ (17) + 5 = 22

As the near the helm of the ship Veronica can clearly tell the Wheel itself is magical and possibly a ring on the corpse grasping it. But before she can learn more, a huge shape flashes out of the darkness. Armored in dense, bony plates, this four-armed creature drools wretched strings of black bile from its fanged maw. Veronica and Eric recognize it as a Charda, both realizing it's much larger than its brethren. While Veronica knows its body seethes with freezing black bile. which it can expel its full store of bile as a breath weapon.

Round 1
Charging out of the darkness the Blackwater Charda bull rushes Eric attempting to separate him from the others.

Round 1 Bold may go.
please let me know if any relevant numbers have changed
Mac Daylight, Shield of Faith (bringing his AC to 23), Guidance
Tucci Water Breathing (full), Aquatic Trail (full), Shared Training (3), Touch of the Sea (2) Shared Training (MacLaren & Veronica, 3 encounters, Outflank
KasinWater Breathing (full), Barkskin (3, +3)
Veronica Shield, Mirror Image @ 3
Eric Heroism, Inspire Courage +2

stuff:
Blackwater Charda: HP 103, AC 21, t11, f-f 20, Fort +9, Ref +9, Will +7

who? Mac 1, Tucci 2, Kasin 3, Veronica 4, Eric 5: 1d5 ⇒ 5
Charda, bullrush/charge, eric: 1d20 + 19 + 2 ⇒ (7) + 19 + 2 = 28


Male Halfling Hunter 10 | AC: 23 tch 15 flat 21 | Fort +12, Ref +13, Will +11 | CMD 22 | Initiative +2 | Perception +25 | Sense Motive +4 | Helm

Status:
Tucci HP: 45/45; AC: 19, tch 14, flat 17
Kasin HP: 45/45 DR 5/evil; AC: 28, tch 15, flat 24 (included: barkskin +3)(not included: +3 dodge when moving); SR: 12
Tucci Conditions = Focus: Bull (+2 str, 1) (sw, 6/7), Water Breathing (full), Aquatic Trail (full), Shared Training (2), Touch of the Sea (1), Life Bubble (3)
Kasin Conditions = Focus: Bull (+2 str), Smite (sw, 1/1d, +6dam), Water Breathing (full), Barkskin (2, +3), Life Bubble (3)
Weapon Equipped = Pike
Boarding Pike: Att: BAB +5, Size +1, Str +4, Attu +1 Dam: Str +6, Attu +1 Crit: 20/x3 DR: magic
Kasin’s Bite: Att: BAB +4, Str +3 Dam: Str +4 Crit: 20/x2 DR: none
Svingli’s Eye (1/1, mv, Perception DC20 for true seeing 1r)
Re-roll profession sailor (1/1w, recharging days: 7/7)
Touch of Good (5/7, +2 att/skill/ability/save (sacred) 1r)
Lucky Halfling (1/1, w/in 30’ I roll a save)
Mnemonic Vestment (0/1, cast from scroll list)
Spells Known (Caster Level 7, Concentration +11, DC 14+lvl)
. . 0: Create Water, Light, Mending, Purify Food and Drink, Spark, Stabilize
. . 1st (3/5): Cure Light Wounds, Faerie Fire, Goodberry, Magic Fang, Protection from Evil, Summon Nature’s Ally, Touch of the Sea
. . 2nd (1/4): Align Weapon, Aquatic Trail, Barkskin, Shared Training, Summon Nature’s Ally, Wind Wall
. . 3rd (1/2): Life Bubble, Magic Fang Greater, Summon Nature’s Ally
- - -

Kasin double moves into flank, provoking an AoO no doubt from the creature as he moves alongside and around it.

Tucci 5’ swims back a touch, swiftly extends his pike, and attacks with flank!
Pike: 1d20 + 11 + 4 ⇒ (13) + 11 + 4 = 28 (flank)
damage (P): 1d6 + 7 ⇒ (6) + 7 = 13

"You can't have Eric! We like him!" Tucci bubbles at the creature as he pokes it, or tries to.

Still, he berates himself for not checking for tracks before descending. He had the spell - he should use its power! He feels foolish.


M Human Cleric 6/Brk4 | HP 73/73 | AC 24 (T 15, FF 21, CMD 26) | F +12 R +10 W +12 | Mv 30' | Init +3 | Per +13 Spells 4/6/6/5/4/3 | Channel 3d6 4/4 | Agile Feet 6/6 | Active: Outflank

Brother MacLaren swims a bit and attacks.

He will also provoke an AOO from the Charda (if it has Combat Reflexes after using one on Kasin) but getting into a flank should be beneficial.

Rapier, PA, Heroism: 1d20 + 9 - 2 + 2 ⇒ (20) + 9 - 2 + 2 = 29
Damage: 1d6 + 5 + 4 ⇒ (6) + 5 + 4 = 15
Confirm?: 1d20 + 9 - 2 + 2 ⇒ (12) + 9 - 2 + 2 = 21
Crit Damage: 1d6 + 5 + 4 ⇒ (2) + 5 + 4 = 11

And an AOO from Kasin due to Outflank if that confirms.


M Human HP 51/51 ; AC 25, TAC 15, FFAC 21 | F:+4, R:+12, W+7| Init +5; Perception +11| Spells: 1st: 5/5 2nd: 1/6 3rd: 3/3

As the others close in and start attacking the beast, Eric carefully takes places a bit of distance between himself and the creature.

"Is that a Charda? I thought they were supposed to be much smaller."

Figuring bolstering the others will prove more useful in taking the thing down, Eric begins his song again.

5ft step, Inpire Courage. 8/14 rounds left


Female Human Magus 10 | HP 83/83; AC 21, TAC 13, FFAC 20 | F:+11, R:+6, W+7 | Init +1; Per +16 (+18 with BB); Low-light | AP 6/7, BB 3/3| Spells: 1st: 6/6 2nd: 4/5 3rd: 1/4 4th 2/2

"Eric!" Veronica swims quickly towards her brother and tries to place herself in the way of his attacker, and takes a stab at it with Zul, but fails to pierce the beast's hide. Unable to call upon the trident's magic to slow it down, she instead opts to further enchant it, hoping it will be enough to land her next attack.

Attack (PA, IC, Heroism, Outflank): 1d20 + 11 - 2 + 2 + 2 + 4 ⇒ (3) + 11 - 2 + 2 + 2 + 4 = 20
Damage (PA,IC,2h): 1d8 + 8 + 6 + 2 ⇒ (4) + 8 + 6 + 2 = 20
Dex Damage: 1d4 ⇒ 2 +Fort Save vs DC 16 or be sliwed for 1 round

Will provoke an AoO as well for the flank. I'm using my swift action on Arcane Pool for +2 AFTER the attack - my plan was to try and slow it this turn, but I would have to hit first.

"Yeah, it's definitely a Charda, but much bigger than usual. It's body is full of a freezing black bile that it can barf at us. Be careful."


Tucci, Mac:
You should have hit the creature but it simply wasn't there, If you choose to roll for disbelief, please add + 4 to your will save (DC 19)
Round 1
Strangely, as the officers swim in to save their bard, the Blackwater Chardra ignores them. Even as they attack it seems to Mac and Tucci that their blows should have struck something. As Eric retreated the captains attack was clearly not executed well enough to have wounded the creature.

Round 2
Letting the singing man flee, the Charda shifts its attention to the Rapier wielding cleric. Moving in a fashion that seems to engulf Brother Mac, the Charda, mouth dripping with black bile, snaps just inches from his face. While two of the claws dig into his skin, and another just misses.

please let me know if any relevant numbers have changed
Round 2 Bold may go.
Mac - 12 HP Daylight, Shield of Faith (bringing his AC to 23), Guidance
Tucci Water Breathing (full), Aquatic Trail (full), Shared Training (3), Touch of the Sea (2) Shared Training (MacLaren & Veronica, 3 encounters, Outflank
KasinWater Breathing (full), Barkskin (3, +3)
Veronica Shield, Mirror Image @ 3
Eric Heroism, Inspire Courage +2

stuff:
Blackwater Charda: HP 103, AC 21, t11, f-f 20, Fort +9, Ref +9, Will +7
who? Mac 1, Veronica 2: 1d2 ⇒ 1
Melee, bite, Mac: 1d20 + 15 ⇒ (5) + 15 = 20 damage: 1d8 + 5 ⇒ (4) + 5 = 9 plus cold: 1d6 ⇒ 5
Melee, claws, Mac: 1d20 + 16 ⇒ (6) + 16 = 22 damage: 1d6 + 5 ⇒ (3) + 5 = 8
Melee, claws, Mac: 1d20 + 16 ⇒ (19) + 16 = 35 damage: 1d6 + 5 ⇒ (1) + 5 = 6
Melee, claws, Mac: 1d20 + 16 ⇒ (20) + 16 = 36 damage: 1d6 + 5 ⇒ (1) + 5 = 6
Melee, claws, Mac: 1d20 + 16 ⇒ (1) + 16 = 17 damage: 1d6 + 5 ⇒ (3) + 5 = 8
Melee, claws, Mac: confirm crit: 1d20 + 16 ⇒ (6) + 16 = 22 damage: 1d6 + 5 ⇒ (2) + 5 = 7

if by chance you have rolled a Will DC to disbelieve, feel free to roll a knowledge (arcana) check of DC 26


Male Halfling Hunter 10 | AC: 23 tch 15 flat 21 | Fort +12, Ref +13, Will +11 | CMD 22 | Initiative +2 | Perception +25 | Sense Motive +4 | Helm

Will: 1d20 + 8 + 4 ⇒ (1) + 8 + 4 = 13 vs DC 19

"Hey! Thats ... "

Damn.

More to come after he waits to see what MacLaren learns if anything.


M Human Cleric 6/Brk4 | HP 73/73 | AC 24 (T 15, FF 21, CMD 26) | F +12 R +10 W +12 | Mv 30' | Init +3 | Per +13 Spells 4/6/6/5/4/3 | Channel 3d6 4/4 | Agile Feet 6/6 | Active: Outflank

Will DC 19 to Disbelieve, Heroism: 1d20 + 9 + 2 + 4 ⇒ (1) + 9 + 2 + 4 = 16
Mac realizes that his strike missed, but nothing more than that. The creature was faster than it seemed.


Male Halfling Hunter 10 | AC: 23 tch 15 flat 21 | Fort +12, Ref +13, Will +11 | CMD 22 | Initiative +2 | Perception +25 | Sense Motive +4 | Helm

Status:
Tucci HP: 45/45; AC: 19, tch 14, flat 17
Kasin HP: 45/45 DR 5/evil; AC: 28, tch 15, flat 24 (included: barkskin +3)(not included: +3 dodge when moving); SR: 12
Tucci Conditions = Focus: Bull (+2 str, 1) (sw, 6/7), Water Breathing (full), Aquatic Trail (full), Shared Training (2), Touch of the Sea (1), Life Bubble (3)
Kasin Conditions = Focus: Bull (+2 str), Smite (sw, 1/1d, +6dam), Water Breathing (full), Barkskin (2, +3), Life Bubble (3)
Weapon Equipped = Pike
Boarding Pike: Att: BAB +5, Size +1, Str +4, Attu +1 Dam: Str +6, Attu +1 Crit: 20/x3 DR: magic
Kasin’s Bite: Att: BAB +4, Str +3 Dam: Str +4 Crit: 20/x2 DR: none
Svingli’s Eye (1/1, mv, Perception DC20 for true seeing 1r)
Re-roll profession sailor (1/1w, recharging days: 7/7)
Touch of Good (5/7, +2 att/skill/ability/save (sacred) 1r)
Lucky Halfling (1/1, w/in 30’ I roll a save)
Mnemonic Vestment (0/1, cast from scroll list)
Spells Known (Caster Level 7, Concentration +11, DC 14+lvl)
. . 0: Create Water, Light, Mending, Purify Food and Drink, Spark, Stabilize
. . 1st (3/5): Cure Light Wounds, Faerie Fire, Goodberry, Magic Fang, Protection from Evil, Summon Nature’s Ally, Touch of the Sea
. . 2nd (1/4): Align Weapon, Aquatic Trail, Barkskin, Shared Training, Summon Nature’s Ally, Wind Wall
. . 3rd (1/2): Life Bubble, Magic Fang Greater, Summon Nature’s Ally
- - -

”It seems to be growing!” Tucci exclaims.

Kasin 5’ swims into flank, pressing his attack.
Kasin Bite: 1d20 + 8 + 5 ⇒ (5) + 8 + 5 = 18 (focus, flank)
damage (B/P/S): 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11 (focus)

Tucci 5’ swims back a touch as well, and attacks with flank.
Pike: 1d20 + 11 + 4 ⇒ (4) + 11 + 4 = 19 (flank)
damage (P): 1d6 + 7 ⇒ (5) + 7 = 12

Will: 1d20 + 8 + 4 ⇒ (20) + 8 + 4 = 32 vs DC 19

"Hey, wait a minute! It's a ..." Tucci announces what he discovers!


Tucci:
While Chandra's are normally small creatures The blackwater chandra is actually medium size (so a small creature with the 'giant template) but has some sort of spell cast on it to making it appear to be almost 16 ft tall. Anyone he shares this information with may add a + 4 to disbelieve, if they Strike at the enlarged shape with better than a 21 they may add anonther + 4 to disbelieve as well.

if by chance you have rolled a Will DC to disbelieve, feel free to roll a knowledge (arcana) check of DC 26 to know the spell.


Male Halfling Hunter 10 | AC: 23 tch 15 flat 21 | Fort +12, Ref +13, Will +11 | CMD 22 | Initiative +2 | Perception +25 | Sense Motive +4 | Helm

"... it's a illusion! No look! It's smaller! It's over there!" He shouts excitedly letting people know what's what.

You can read the spoiler and do as suggested.


M Human Cleric 6/Brk4 | HP 73/73 | AC 24 (T 15, FF 21, CMD 26) | F +12 R +10 W +12 | Mv 30' | Init +3 | Per +13 Spells 4/6/6/5/4/3 | Channel 3d6 4/4 | Agile Feet 6/6 | Active: Outflank

Will, Informed by Tucci: 1d20 + 9 + 4 ⇒ (17) + 9 + 4 = 30

So can he now see which squares the creature actually occupies?

Brother MacLaren will continue to attack, taking a defensive stance.

Rapier, PA, Heroism, Outflank, TWF, Defensively, IC +2: 1d20 + 9 - 2 + 2 + 4 - 2 - 4 + 2 ⇒ (13) + 9 - 2 + 2 + 4 - 2 - 4 + 2 = 22
Damage: 1d6 + 5 + 4 + 2 ⇒ (6) + 5 + 4 + 2 = 17

Cestus, PA, Heroism, Outflank, TWF, Defensively, IC +2: 1d20 + 8 - 2 + 2 + 4 - 2 - 4 + 2 ⇒ (19) + 8 - 2 + 2 + 4 - 2 - 4 + 2 = 27
Damage: 1d4 + 2 + 2 + 2 ⇒ (3) + 2 + 2 + 2 = 9
Confirm?: 1d20 + 8 - 2 + 2 + 4 - 2 ⇒ (17) + 8 - 2 + 2 + 4 - 2 = 27
Crit Damage: 1d4 + 2 + 2 + 2 ⇒ (4) + 2 + 2 + 2 = 10
Triggers an AOO from Kasin.

The cleric lands two blows on the creature, one of them distracting it enough for the Capybara to snap at it.

Since he has a Swim speed, he can 5' step back, so he will do so after attacking.

AC is 26 with Fighting Defensively.


Male Halfling Hunter 10 | AC: 23 tch 15 flat 21 | Fort +12, Ref +13, Will +11 | CMD 22 | Initiative +2 | Perception +25 | Sense Motive +4 | Helm

Kasin takes his AoO!

Kasin Bite: 1d20 + 8 + 5 ⇒ (12) + 8 + 5 = 25 (focus, flank)
damage (B/P/S): 1d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8 (focus)


Male Halfling Hunter 10 | AC: 23 tch 15 flat 21 | Fort +12, Ref +13, Will +11 | CMD 22 | Initiative +2 | Perception +25 | Sense Motive +4 | Helm

Kasin Will saves...

Will: 1d20 + 4 ⇒ (15) + 4 = 19 vs DC 19
Will: 1d20 + 4 ⇒ (7) + 4 = 11 vs DC 19

Looks like he made it without a bonus on the first round, so he's in position - seeing through the illusion faster than Tucci! :)


Female Human Magus 10 | HP 83/83; AC 21, TAC 13, FFAC 20 | F:+11, R:+6, W+7 | Init +1; Per +16 (+18 with BB); Low-light | AP 6/7, BB 3/3| Spells: 1st: 6/6 2nd: 4/5 3rd: 1/4 4th 2/2

Will Save vs 19, Heroism, Tucci's Warning: 1d20 + 4 + 2 + 4 ⇒ (10) + 4 + 2 + 4 = 20
Knowledge (Arcane) vs DC 26: 1d20 + 8 + 2 ⇒ (1) + 8 + 2 = 11

"An illusion? That explains its size." At Tucci's warning, Veronica looks closely at the giant beast and manages to see it as it really is. "Still a bit larger than normal, but much closer to what I was expecting."

With a (hopefully) safe distance from the creature, Veronica recasts her cold spell and swims closer to the creature, taking two quick stabs against it with Zul. Unfortunately, both fail to make it past the creature's bony armour.

Spell Combat for Rime Frostbite, 5ft step, Attack.

Attack (Spell Combat, IC, Heroism): 1d20 + 12 - 2 + 2 + 2 ⇒ (2) + 12 - 2 + 2 + 2 = 16
Damage (IC): 1d8 + 7 + 2 ⇒ (3) + 7 + 2 = 12
Frostbite(cold, non-lethal, IC): 1d6 + 7 + 2 ⇒ (1) + 7 + 2 = 10 +Fatigue+Entangled

Attack (Spell Combat, IC, Heroism): 1d20 + 12 - 2 + 2 + 2 ⇒ (4) + 12 - 2 + 2 + 2 = 18
Damage (IC): 1d8 + 7 + 2 ⇒ (6) + 7 + 2 = 15
Frostbite(cold, non-lethal, IC): 1d6 + 7 + 2 ⇒ (6) + 7 + 2 = 15 +Fatigue+Entangled


M Human HP 51/51 ; AC 25, TAC 15, FFAC 21 | F:+4, R:+12, W+7| Init +5; Perception +11| Spells: 1st: 5/5 2nd: 1/6 3rd: 3/3

Will Save vs 19, Heroism, Tucci's Warning: 1d20 + 5 + 2 + 4 ⇒ (16) + 5 + 2 + 4 = 27

Trying not to get in the way of the others, Eric keeps singing while swimming a bit further away, throwing the harpoon at the now clearly smaller target.

Attack (Heroism, IC): 1d20 + 8 + 2 + 2 ⇒ (19) + 8 + 2 + 2 = 31
Damage (IC): 1d8 + 1 + 2 ⇒ (2) + 1 + 2 = 5


Round 2
The Charda snarls in an unknown language as Brother MacLaren pierces it twice with his Rapier, As the cleric moves back out of reach, the Capabara realizes the actual size of his opponent. Meanwhile Veronica and Ereic, also being informed as to what to look for, realizes the size of the actual creature. Veronica moves in, failing to land any attacks, but Eric pierces the creature with his harpoon.

Round 3
Enraged by Mac's attack, ignoring the large rodent and feeling the woman was less of a threat, the Chardra shifts towards Mac. 5 ft step As it bites the man it attempts to gut him with his claws. With the creature biting his shoulder Mac is unable to avoid two of the claws.

Round 3 Bold may go.
Mac - 41 HPDaylight, Shield of Faith (bringing his AC to 23), Guidance
Tucci Water Breathing (full), Aquatic Trail (full), Shared Training (3), Touch of the Sea (2) Shared Training (MacLaren & Veronica, 3 encounters, Outflank
KasinWater Breathing (full), Barkskin (3, +3)
Veronica Shield, Mirror Image @ 3
Eric Heroism, Inspire Courage +2

stuff:
Blackwater Charda: - 41 HP 103, AC 21, t11, f-f 20, Fort +9, Ref +9, Will +7
Attack? mac 1, Veronica 2,: 1d2 ⇒ 1
Melee, bite, Mac: 1d20 + 15 ⇒ (12) + 15 = 27 damage: 1d8 + 5 ⇒ (2) + 5 = 7 plus cold: 1d6 ⇒ 2
Melee, claws, Mac: 1d20 + 16 ⇒ (2) + 16 = 18 damage: 1d6 + 5 ⇒ (5) + 5 = 10
Melee, claws, Mac: 1d20 + 16 ⇒ (11) + 16 = 27 damage: 1d6 + 5 ⇒ (5) + 5 = 10
Melee, claws, Mac: 1d20 + 16 ⇒ (4) + 16 = 20 damage: 1d6 + 5 ⇒ (2) + 5 = 7
Melee, claws, Mac: 1d20 + 16 ⇒ (16) + 16 = 32 damage: 1d6 + 5 ⇒ (5) + 5 = 10


M Human Cleric 6/Brk4 | HP 73/73 | AC 24 (T 15, FF 21, CMD 26) | F +12 R +10 W +12 | Mv 30' | Init +3 | Per +13 Spells 4/6/6/5/4/3 | Channel 3d6 4/4 | Agile Feet 6/6 | Active: Outflank

Brother MacLaren will Withdraw.


Male Halfling Hunter 10 | AC: 23 tch 15 flat 21 | Fort +12, Ref +13, Will +11 | CMD 22 | Initiative +2 | Perception +25 | Sense Motive +4 | Helm

Status:
Tucci HP: 45/45; AC: 19, tch 14, flat 17
Kasin HP: 45/45 DR 5/evil; AC: 28, tch 15, flat 24 (included: barkskin +3)(not included: +3 dodge when moving); SR: 12
Tucci Conditions = Focus: Bull (+2 str, 1) (sw, 6/7), Water Breathing (full), Aquatic Trail (full), Shared Training (2), Touch of the Sea (1), Life Bubble (3)
Kasin Conditions = Focus: Bull (+2 str), Smite (sw, 1/1d, +6dam), Water Breathing (full), Barkskin (2, +3), Life Bubble (3)
Weapon Equipped = Pike
Boarding Pike: Att: BAB +5, Size +1, Str +4, Attu +1 Dam: Str +6, Attu +1 Crit: 20/x3 DR: magic
Kasin’s Bite: Att: BAB +4, Str +3 Dam: Str +4 Crit: 20/x2 DR: none
Svingli’s Eye (1/1, mv, Perception DC20 for true seeing 1r)
Re-roll profession sailor (1/1w, recharging days: 7/7)
Touch of Good (5/7, +2 att/skill/ability/save (sacred) 1r)
Lucky Halfling (1/1, w/in 30’ I roll a save)
Mnemonic Vestment (0/1, cast from scroll list)
Spells Known (Caster Level 7, Concentration +11, DC 14+lvl)
. . 0: Create Water, Light, Mending, Purify Food and Drink, Spark, Stabilize
. . 1st (3/5): Cure Light Wounds, Faerie Fire, Goodberry, Magic Fang, Protection from Evil, Summon Nature’s Ally, Touch of the Sea
. . 2nd (1/4): Align Weapon, Aquatic Trail, Barkskin, Shared Training, Summon Nature’s Ally, Wind Wall
. . 3rd (1/2): Life Bubble, Magic Fang Greater, Summon Nature’s Ally
- - -

Tucci directs Kasin into a new flanking position, whereupon he attacks!
Kasin Bite: 1d20 + 8 + 3 ⇒ (17) + 8 + 3 = 28 (focus, inspire)
damage (B/P/S): 1d6 + 4 + 3 ⇒ (1) + 4 + 3 = 8 (focus, inspire)

Tucci swims into flank and also attacks.
Pike: 1d20 + 11 + 6 ⇒ (12) + 11 + 6 = 29 (flank, inspire)
damage (P): 1d6 + 7 + 2 ⇒ (5) + 7 + 2 = 14 (inspire)

With the various buffs he's confident he's done well this round at last!


Female Human Magus 10 | HP 83/83; AC 21, TAC 13, FFAC 20 | F:+11, R:+6, W+7 | Init +1; Per +16 (+18 with BB); Low-light | AP 6/7, BB 3/3| Spells: 1st: 6/6 2nd: 4/5 3rd: 1/4 4th 2/2

Sorry for the uninspired post, but I've been pretty sick the last couple days, but didn't want to stall the game longer

Veronica matches Kasin's movement to make use of its new flanking position, and delivers another thrust with Zul.

Attack (PA, IC, Heroism, Outflank): 1d20 + 12 - 2 + 2 + 2 + 4 ⇒ (4) + 12 - 2 + 2 + 2 + 4 = 22
Damage (PA,IC,2h): 1d8 + 9 + 6 + 2 ⇒ (1) + 9 + 6 + 2 = 18
Dex Damage: 1d4 ⇒ 1 +Fort Save vs DC 16 or be sliwed for 1 round
Frostbite(cold, non-lethal, IC): 1d6 + 7 + 2 ⇒ (3) + 7 + 2 = 12 +Fatigue+Entangled
Intimidate(Demoralise): 1d20 + 20 ⇒ (19) + 20 = 39 If check exceeds DC by 10 or more, Will Save DC 17 or be frightened for 1 round

----

Eric keeps on singing and throws the returning harpoon back at the beast.

Attack (Heroism, IC): 1d20 + 8 + 2 + 2 ⇒ (5) + 8 + 2 + 2 = 17
Damage (IC): 1d8 + 1 + 2 ⇒ (3) + 1 + 2 = 6


Veronica Blackblade wrote:
Sorry for the uninspired post, but I've been pretty sick the last couple days, but didn't want to stall the game longer

It's cool, trust me we get it, thanks for taking the time to post.

Round 3
Giving a wicked grin as Mac withdraws, the Blackwater Charda's celebration is short lived As the large rodent bites it, and the small man stabs it with his pike. Before it can react to the attack, Veroncia Just barely stabs it with a vicious trident. Hissing at the Captain, the Charda avoids Eric's harpoon. Looking from the large rodent to the woman with the trident, the Charda determines the captain is the greatest threat at the moment. Biting at the Captain it instead hit's a mirror image. Frustrated it attacks with all for claws, rupturing the rest of her mirror images and striking the captain twice.

Round 3 Bold may go.
Mac - 31 HPDaylight, Shield of Faith (bringing his AC to 23), Guidance
Tucci Water Breathing (full), Aquatic Trail (full), Shared Training (3), Touch of the Sea (2) Shared Training (MacLaren & Veronica, 3 encounters, Outflank
KasinWater Breathing (full), Barkskin (3, +3)
Veronica - 13 HP Shield, Mirror Image @ 0
Eric Heroism, Inspire Courage +2

stuff:

Fort Save DC 16: 1d20 + 9 ⇒ (15) + 9 = 24
Blackwater Charda: - 81 HP 103, AC 21, t11, f-f 20, Fort +9, Ref +9, Will +7
-1 dex,
who? Kasin 1, Veronica 2,: 1d2 ⇒ 2
Melee, bite, Veronica: 1d20 + 15 ⇒ (7) + 15 = 22 damage: 1d8 + 5 ⇒ (8) + 5 = 13 plus cold: 1d6 ⇒ 2
mirror image @ 3(1 is bad): 1d4 ⇒ 4
Melee, claws, Veronica: 1d20 + 16 ⇒ (14) + 16 = 30 damage: 1d6 + 5 ⇒ (2) + 5 = 7
mirror image @ 2(1 is bad): 1d3 ⇒ 3
Melee, claws, Veronica: 1d20 + 16 ⇒ (18) + 16 = 34 damage: 1d6 + 5 ⇒ (2) + 5 = 7
mirror image @ 1(1 is bad): 1d2 ⇒ 1 Hit
Melee, claws, Veronica: 1d20 + 16 ⇒ (14) + 16 = 30 damage: 1d6 + 5 ⇒ (3) + 5 = 8
mirror image @ 1(1 is bad): 1d2 ⇒ 2
Melee, claws, Veronica: 1d20 + 16 ⇒ (5) + 16 = 21 damage: 1d6 + 5 ⇒ (1) + 5 = 6 Hit

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