GAMEDAY #8-25: Unleashing the Untouchable - GM Nowruz (Inactive)

Game Master noral

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Fendahl Silvermane wrote:
We could try the giant form. Fast dismount is possible but not certain .

It's up to you. I'm just giving numbers and possibilities.

Fendahl Silvermane wrote:

One question is what happens to gear (weapons, items, haversack)? Do they grow or become part of the new form? Having a huge weapon against the DR is better than a couple fists.

Rajah would fight on her own…having her larger and grappling is helpful but may not work against vector.

The rules for the Polymorph subschool are over here, but Kyron is right. For Giant Form, you keep your equipment and it resizes.


Hello everyone, please assume that Isah fights with you in case you want to. He is a standard Efreeti so you can also check his stats and just move him and make his attack rolls! :-D

So whoever wants to please bot Isah.


Efreeti statblock - note that he does have flight, so he can handle whatever elevation Vector is at here.

The Concordance

Elf Explosion Wizard 15:
Wizard (admixture) 15
| HP 122/122 | AC 13 / 13T / 10FF | Fort +15, Reflex +15, Will +17 (+2 vs enchantments), Immune: sleep | CMD 18 / 15 FF | Init +11 (+14 with HA) | Perc +30 | SM +4 | Speed 30' (flying 60') | Spells 1st 8/8, 2nd 8/8, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 6/6 7th 4/4, 8th 3/3 | EM 15/15, VE 13/13 | Active Conditions: freedom of movement (constant)

His Scorching Ray + Quickened Scorching Ray combo could be useful against Vector now that Vector doesn’t have Fire Resistance. Although I assume his action this round would be to grant Fendahl the final wish for Giant Form II.

He also has reach, so we probably want him one square back from Vector.


Kyron the Evoker wrote:

His Scorching Ray + Quickened Scorching Ray combo could be useful against Vector now that Vector doesn’t have Fire Resistance. Although I assume his action this round would be to grant Fendahl the final wish for Giant Form II.

He also has reach, so we probably want him one square back from Vector.

Yeah, I saw that Quickened ray too.

However, his positioning is probably right-ish. Telekinetic Charge allows the free attack "if your ally lands adjacent to an opponent".

The Concordance

Elf Explosion Wizard 15:
Wizard (admixture) 15
| HP 122/122 | AC 13 / 13T / 10FF | Fort +15, Reflex +15, Will +17 (+2 vs enchantments), Immune: sleep | CMD 18 / 15 FF | Init +11 (+14 with HA) | Perc +30 | SM +4 | Speed 30' (flying 60') | Spells 1st 8/8, 2nd 8/8, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 6/6 7th 4/4, 8th 3/3 | EM 15/15, VE 13/13 | Active Conditions: freedom of movement (constant)

Thinking about it I suspect Isah may be of most use (once he grants the last wish) blasting Vector from range with his fire spells. In melee he’s going to be dealing with the problem of Vectors DR which will really hurt his damage output, plus in comparison to the rest of us his defences are quite week due to being lower level. So it may be worth him backing off (in a way that avoids AoOs) once he’s done his attack from the Telekinetic Charge.

@GM:
Would it be fair to assume that Isah would grant the last wish to Fendahl as soon as he asked for it (as Isah was waiting to be asked to do something)?

Also I had a couple of questions about the axiomites, specifically: Has all of their movement so far been via teleportation, and is Kyron able to tell what ability they tried to use on him when they popped the last two images this round?


Kyron the Evoker wrote:

Thinking about it I suspect Isah may be of most use (once he grants the last wish) blasting Vector from range with his fire spells. In melee he’s going to be dealing with the problem of Vectors DR which will really hurt his damage output, plus in comparison to the rest of us his defences are quite week due to being lower level. So it may be worth him backing off once he’s done his attack from the Telekinetic Charge.

@GM:
Would it be fair to assume that Isah would grant the last wish to Fendahl as soon as he asked for it (as Isah was waiting to be asked to do something)?

Also I had a couple of questions about the axiomites, specifically: Has all of their movement so far been via teleportation, and is Kyron able to tell what ability they tried to use on him when they popped the last two images this round?

You can use Isah as you see fit.

They time hopped again and then tried to erase you from time again (last time possible).

The Concordance

Elf Explosion Wizard 15:
Wizard (admixture) 15
| HP 122/122 | AC 13 / 13T / 10FF | Fort +15, Reflex +15, Will +17 (+2 vs enchantments), Immune: sleep | CMD 18 / 15 FF | Init +11 (+14 with HA) | Perc +30 | SM +4 | Speed 30' (flying 60') | Spells 1st 8/8, 2nd 8/8, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 6/6 7th 4/4, 8th 3/3 | EM 15/15, VE 13/13 | Active Conditions: freedom of movement (constant)
GM Nowruz wrote:
You can use Isah as you see fit.

In that case I think we definitely want him to grant the wish to Fendahl as soon as he is asked and before he his teleported.

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

Correct, Fendahl was holding his actions pending the wish…or not.

If Isah grants the wish (without any funny business) , I will post Fendahls actions tonight.

Oh, and what is the teal outline around vector? Not a barrier I hope.


How far have the axiomites teleported so far? It looks like 45'-50' this last time, but how far before that? Since they're limited to 10' of teleportation per level per day, they might be running low and worth using Resilient Sphere on. We know they're at least 11th level, since they used Erase from Time twice each.

EDIT: Checking history, it looks like 50' last round. The round before it was 45' for orange and 40' for red. So they've each got at least 15'-20' left.

Lichaam doesn't like the following idea for a couple of reasons, but it's worth mentioning that Lichaam has battering blast prepared. At his level, that would be two touch spells. If they both hit, it would be roll-twice on Bull Rush at a +33 bonus. That might be enough to affect Vector. If Kyron were to lure him to the edge of the lava lake...

Fendahl Silvermane wrote:
Oh, and what is the teal outline around vector? Not a barrier I hope.

I suspect that's the radius of Lichaam's conjuration foil. It didn't affect any of the enemies, but it will persist until the beginning of the axiomite's next turn. So... don't teleport into the area this turn, okay?

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

Ok thanks on aura. No plans to teleport. Awaiting wish any Giant Form Ii then charge :) Hope

The Concordance

Elf Explosion Wizard 15:
Wizard (admixture) 15
| HP 122/122 | AC 13 / 13T / 10FF | Fort +15, Reflex +15, Will +17 (+2 vs enchantments), Immune: sleep | CMD 18 / 15 FF | Init +11 (+14 with HA) | Perc +30 | SM +4 | Speed 30' (flying 60') | Spells 1st 8/8, 2nd 8/8, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 6/6 7th 4/4, 8th 3/3 | EM 15/15, VE 13/13 | Active Conditions: freedom of movement (constant)

I’m going to be travelling over the next couple of days, so may be a bit slower posting than usual during that time.

Fendahl Silvermane wrote:
Ok thanks on aura. No plans to teleport. Awaiting wish any Giant Form Ii then charge :) Hope

I think as we are essentially botting Isah you can just say that he has granted the wish as part of your post.


Teal outline is the conjuration foil / teleportation diversion area from Lichaam.

Isah has delayed so far so he act immediately.

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

Fendahl and Rajah are both flying, with Fendahl dismount, he can be under or over - I assumed under and both will charge, but Fendahl-troll does not need to get as close with 15' reach. Reposition accordingly.


Discordant Voice adds sonic damage for allies within 30'. Isah was barely outside that range at the time of the attack from Telekinetic Charge.

Also, the attack rolled was a slam rather than his blade. Nobody stated he'd drawn his weapon, and walking at the group's back with an unsheathed weapon might have worried some. If his attack was with his blade, it would have threatened a critical hit.


Okay! Will take out 3 damage next update. :)

Sorry thought it was the blade. Slam is fine!


GM Nowruz wrote:

Okay! Will take out 3 damage next update. :)

Sorry thought it was the blade. Slam is fine!

The efreeti statblock only adds the fire damage on a slam, but the Heat ability says it applies "whenever it hits in melee." Should fire damage be added on the falchion attacks?


Yes, add it with the falchion as well.


Quick note: the Incorporeal subtype is the one that gives immunity to critical hits and sneak attack. However, the monster knowledge for the axiomites said they get the Incorporeal quality rather than the subtype. So Fendahl's katana crits should still work... somehow.


I think that there is no difference between the quality and subtype? But I might be mistaken. :-)


GM Nowruz wrote:
I think that there is no difference between the quality and subtype? But I might be mistaken. :-)

The subtype gives the quality and ALSO gives the crit immunity.

Subtype link

Subtype wrote:
An incorporeal creature is immune to critical hits and precision-based damage ... In addition, creatures with the incorporeal subtype gain the incorporeal special quality.

*****

I'm not sure why Paizo did it like that. The subtype in 3.5 didn't say anything about crits (though that might be because undead were immune anyway).

EDIT: In fact, it looks like the Pathfinder incorporeal quality is a copy/paste of the 3.5 incorporeal subtype (3.5 link) Which means the crit protection was something they sort of slid in there, between the creature and the existing rules. Maybe they added the extra layer to keep legacy ghosts protected from critical hits, but didn't want the PCs to get access to that same protection.


GM Nowruz wrote:
Caduceus: Yes, Vector has DR 10/chaotic and epic; Epic DR is overcome by a weapon who's total enhancement value is +6 (incl. e.g. keen or flaming).

Checking Lichaam's equipment again... I think I could actually make this happen if we REALLY needed to.

Fendahl is using a +3 Keen weapon, right? Spirit-Bound Blade (which Lichaam has a scroll of) adds Ghost Touch and one other property. That would give his katana a total equivalent bonus of +6.

Not sure if we think that matters enough to try, and I'm a bit hesitant to use up another 700gp worth of consumables (spent a little more than that already this scenario, and want to save up.)


GM Nowruz wrote:
Yes, just waiting for Caduceus! Does anybody want to bot him?

We could just put him on delay, and move him to the Kyron/Daathiel block.


Fendahl Silvermane wrote:
without being able to smite, he is unlikely to get much damage past the DR. Spamming sound bursts or aid others? He is excellent at healing but not needing much now. Delay?

Trying to aid on attacks would require him to be up next to the enemies himself, and his Fly skill is understandably lacking.

I just remembered that back here he said he was planning to drop Prayer this round. So do that? To get everyone, he'd need to take the +speed power from Blessing of Fervor and move to roughly the area I indicated on the map (still not sure about relative altitudes, so may not be possible to get EVERYONE without flying.)

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

Prayer would be good. I was not sure how well it stacked. Let’s do that :)


Fendahl Silvermane wrote:
Prayer would be good. I was not sure how well it stacked. Let’s do that :)

+1 luck bonus everything except SR for us, and -1 to the same for the enemies. No save for them, but it does need to get through their SR. It looks like he'd be rolling at +14 (his sheet says oracle CL is 10, plus four elemental might.)


As a fellow player, I don't feel all that comfortable botting Caduceus. Personally, I'd rather that be done by the GM.

Plus I already got the genie, and grabbing Caduceus too feels greedy.


With Elemental Might, those caster level checks vs. SR should be +4 higher. I think that might matter for Vector.

Silver Crusade

Paladin 4 / Oracle 8 AC 27 {T:13/FF:27} HP 116/116 Init+0, Perception +2 | Fort +15, Reflex +9, Will +19 | Tracked Resources: Oracle Channel 7d6 (DC 20) 6/7 | Paladin Channel 3d6 (DC 16) 9/9 | LoH 4d6+2 {+1d6 or Mercy} 11/12 | Reroll 1/1

Oh yeah, I forgot about that. So hitting a SR 33 then vs Vector.

The Concordance

Elf Explosion Wizard 15:
Wizard (admixture) 15
| HP 122/122 | AC 13 / 13T / 10FF | Fort +15, Reflex +15, Will +17 (+2 vs enchantments), Immune: sleep | CMD 18 / 15 FF | Init +11 (+14 with HA) | Perc +30 | SM +4 | Speed 30' (flying 60') | Spells 1st 8/8, 2nd 8/8, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 6/6 7th 4/4, 8th 3/3 | EM 15/15, VE 13/13 | Active Conditions: freedom of movement (constant)
Caduceus Via wrote:
Daathiel and Fendahl both heal 5, putting Caduceus at -15

If I understand correctly, I think all of the damage we’ve taken so far has been against the 40 temporary hit points we got from Elemental Might.


GM Nowruz wrote:
The paladin's prayer can bolster the luck surrounding the Pathfinders but fails to affect the enemies. But he can heal his companions' wounds.

Kyron's monster knowledge check says Vector should have SR31. Caduceus' original roll omitted Elemental Might; his actual number is 33. Shouldn't that have affected Vector?

GM Nowruz wrote:

Fendahl, I think you cannot share your space given your size so I moved Rajah.

Everyone's relative elevation is still unclear, but we know Vector is currently higher up on a wall. Fendahl said that he and Rajah were probably hovering one over the top of the other, since both flight and air walk are in play.

Scarab Sages

M Aasimar Archivist 14 | HP 129/129 | AC 25 T 14 FF 21 CMD 24 | Speed 30' | F +16 R +21 W +16** | Init +9 | Per +21 | Performance 35/36 | Probable Path 2/2 | Reroll 1/1 | Lore Master 3/3| Spells 6/7, 5/7, 5/5, 5/5, 3/3 |Active: Heroism, Heightened Awareness
shaventalz wrote:
GM Nowruz wrote:
The paladin's prayer can bolster the luck surrounding the Pathfinders but fails to affect the enemies. But he can heal his companions' wounds.
Kyron's monster knowledge check says Vector should have SR31. Caduceus' original roll omitted Elemental Might; his actual number is 33. Shouldn't that have affected Vector?

I believe Inevitables are immune to mind-affecting effects, which Prayer is.

The Concordance

Elf Explosion Wizard 15:
Wizard (admixture) 15
| HP 122/122 | AC 13 / 13T / 10FF | Fort +15, Reflex +15, Will +17 (+2 vs enchantments), Immune: sleep | CMD 18 / 15 FF | Init +11 (+14 with HA) | Perc +30 | SM +4 | Speed 30' (flying 60') | Spells 1st 8/8, 2nd 8/8, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 6/6 7th 4/4, 8th 3/3 | EM 15/15, VE 13/13 | Active Conditions: freedom of movement (constant)

Kyron was 20 foot up when Vector attacked him from the wall, if that helps place Vector’s height? I’m not sure if that affects where Vector is able to move to without teleporting or provoking.


Kyron the Evoker wrote:
Caduceus Via wrote:
Daathiel and Fendahl both heal 5, putting Caduceus at -15
If I understand correctly, I think all of the damage we’ve taken so far has been against the 40 temporary hit points we got from Elemental Might.

That is true!! Will correct that.


Daathiel wrote:
shaventalz wrote:
GM Nowruz wrote:
The paladin's prayer can bolster the luck surrounding the Pathfinders but fails to affect the enemies. But he can heal his companions' wounds.
Kyron's monster knowledge check says Vector should have SR31. Caduceus' original roll omitted Elemental Might; his actual number is 33. Shouldn't that have affected Vector?
I believe Inevitables are immune to mind-affecting effects, which Prayer is.

Huh. So they are.

Freaky superpowered cyborg outsiders...


Ahh, and the other one is a construct so also immune.


Could we please get some heights and altitudes for the room and enemies? It'll probably matter most for Daathiel's performance and Fendahl's positioning.

Lichaam's at 20' above the forge-level floor, but I don't know how far up that is from the floor he's currently over. I also don't know how high these ceilings are.

The Concordance

Elf Explosion Wizard 15:
Wizard (admixture) 15
| HP 122/122 | AC 13 / 13T / 10FF | Fort +15, Reflex +15, Will +17 (+2 vs enchantments), Immune: sleep | CMD 18 / 15 FF | Init +11 (+14 with HA) | Perc +30 | SM +4 | Speed 30' (flying 60') | Spells 1st 8/8, 2nd 8/8, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 6/6 7th 4/4, 8th 3/3 | EM 15/15, VE 13/13 | Active Conditions: freedom of movement (constant)

I wonder if its worth us all putting something on the slide which indicates how high up our characters are, just so the information is all in one place and easy to find (maybe a simple list of character and height). Just to help with the complexity of us all flying around at different heights.


Kyron the Evoker wrote:
This time the acidballs are heightened dazing cluster-bomb acidballs (Reflex DC29 to take half damage and avoid the 3 round daze). As 'The grid intersection of all blasts must be within 30 feet of each other' for cluster-bomb fireballs, I beleve I wouldn't be able to target Vector with any of them (as I think that means all of the balls need to be contained within 30 foot of each other). So on that basis they will all have to target the axiomites.

I think that's just talking about the grid intersections you target when using area effects. If that's the case, I think you could catch the axiomites and Vector in the same spell.

The Concordance

Elf Explosion Wizard 15:
Wizard (admixture) 15
| HP 122/122 | AC 13 / 13T / 10FF | Fort +15, Reflex +15, Will +17 (+2 vs enchantments), Immune: sleep | CMD 18 / 15 FF | Init +11 (+14 with HA) | Perc +30 | SM +4 | Speed 30' (flying 60') | Spells 1st 8/8, 2nd 8/8, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 6/6 7th 4/4, 8th 3/3 | EM 15/15, VE 13/13 | Active Conditions: freedom of movement (constant)

My understanding of it was that all of the individual 10 foot radius balls that make up the spell must be fully contained within an area where by the furthest edge of one ball can't be more than 30 feet from the furthest edge of any other ball which makes up the spell. However, I'm not entirely convinced that my interpretation of the language is correct (although it would definitely be the most pessimistic interpretation).

Here's the full text:

Cluster Bomb wrote:
You are able to throw multiple small explosions with a single spell instead of the normal effect. For every 2 caster levels, you toss a miniature fireball with a 10-foot radius that deals 2d6 points of fire damage. The grid intersection of all blasts must be within 30 feet of each other. If a creature is in the area of multiple blasts, it attempts a single Reflex save against the combined damage.

If I could also hit Vector, Vector would be targeted with the last of the 7 balls.

The Concordance

Elf Explosion Wizard 15:
Wizard (admixture) 15
| HP 122/122 | AC 13 / 13T / 10FF | Fort +15, Reflex +15, Will +17 (+2 vs enchantments), Immune: sleep | CMD 18 / 15 FF | Init +11 (+14 with HA) | Perc +30 | SM +4 | Speed 30' (flying 60') | Spells 1st 8/8, 2nd 8/8, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 6/6 7th 4/4, 8th 3/3 | EM 15/15, VE 13/13 | Active Conditions: freedom of movement (constant)
Kyron the Evoker wrote:
This time the acidballs are heightened dazing cluster-bomb acidballs (Reflex DC29...

Oops... Just realised I'd calculated the DC wrong, it should be DC26 not DC29.

The Concordance

Elf Explosion Wizard 15:
Wizard (admixture) 15
| HP 122/122 | AC 13 / 13T / 10FF | Fort +15, Reflex +15, Will +17 (+2 vs enchantments), Immune: sleep | CMD 18 / 15 FF | Init +11 (+14 with HA) | Perc +30 | SM +4 | Speed 30' (flying 60') | Spells 1st 8/8, 2nd 8/8, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 6/6 7th 4/4, 8th 3/3 | EM 15/15, VE 13/13 | Active Conditions: freedom of movement (constant)

What Kyron does with his move action this turn will depend on whether or not both axiomites get dazed by his spell, so I’ll wait for them to do their saves before posting Kyron’s move action (If they are both not dazed he will definitely not want to be flying next to them on their turn!).


Can we just put little boxes next to the figures to indicate elevation. All opponents are 20 ft up.


GM Nowruz wrote:
Can we just put little boxes next to the figures to indicate elevation. All opponents are 20 ft up.

20 feet up from which bit of ground? There are three levels just in this main section (forge, landing, and ground levels.) How much does the elevation change between those levels? There's enough horizontal distance being covered that the vertical distance factors into spell ranges, and figuring out how to draw lines that hit multiple opponents can be helpful.

Scarab Sages

M Aasimar Archivist 14 | HP 129/129 | AC 25 T 14 FF 21 CMD 24 | Speed 30' | F +16 R +21 W +16** | Init +9 | Per +21 | Performance 35/36 | Probable Path 2/2 | Reroll 1/1 | Lore Master 3/3| Spells 6/7, 5/7, 5/5, 5/5, 3/3 |Active: Heroism, Heightened Awareness

That is Daathiel's job (besides knowing things) - a ton of buffs, and then Saving Finale or Gallant Inspiration for when the rolls still come up a bit short.

Happy it paid off.

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

Indeed - very helpful. But we cannot keep that up if they can do that every round :(


But check the monster knowledge block. "A creature that successfully saves against an aevarut’s erasure ability cannot be affected by the same aevarut’s erasure for 24 hours."

We just need to make it work one time each.


Updating map with an estimated height for Lichaam, since we don't know how steep the stairs are. I'm using the nice round number of "ten feet" between levels vertically, which would give about a 35 degree angle on the stairs... a little shallow, but probably a good idea if they were hauling heavy things to and from the forge.

That would make Lichaam's feet 40' away from the lowest-level ground.

That likely means he's 20' up from the two Axiomites (unless the ceiling is lower), and closer than Kyron. We know Red has at least 20' of teleportation left, so he could easily get up to Lichaam, but Orange has 5' less. So, let's see if they teleport or move on their turn, and who they go after... could be an interesting "tell" for their equivalent Oracle level (and thus when Resilient Sphere becomes an option.)


shaventalz wrote:
GM Nowruz wrote:
Can we just put little boxes next to the figures to indicate elevation. All opponents are 20 ft up.
20 feet up from which bit of ground? There are three levels just in this main section (forge, landing, and ground levels.) How much does the elevation change between those levels? There's enough horizontal distance being covered that the vertical distance factors into spell ranges, and figuring out how to draw lines that hit multiple opponents can be helpful.

Totally makes sense. I included information on the slide.

The Concordance

Elf Explosion Wizard 15:
Wizard (admixture) 15
| HP 122/122 | AC 13 / 13T / 10FF | Fort +15, Reflex +15, Will +17 (+2 vs enchantments), Immune: sleep | CMD 18 / 15 FF | Init +11 (+14 with HA) | Perc +30 | SM +4 | Speed 30' (flying 60') | Spells 1st 8/8, 2nd 8/8, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 6/6 7th 4/4, 8th 3/3 | EM 15/15, VE 13/13 | Active Conditions: freedom of movement (constant)

I just spotted that it looks like Kyron's current temporary hit points total may be wrong. I believe the only damage he's taken during this fight is the 14 hit points he took when Vector hit him (reduced to 4 by the stoneskin).

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