GAMEDAY #8-25: Unleashing the Untouchable - GM Nowruz (Inactive)

Game Master noral

Maps and handouts


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Discussion here after being chosen.


Lichaam has a few save bonuses (and penalties) that I don't think would fit on the third slide, and he also has an aura that could affect other PCs' saves. How do you want that handled?

How do you want buffs handled? For instance, Lichaam may (mission permitting) use Clear Ear, which affects Perception. He's also probably going to keep Heightened Awareness up once we're in a dungeon-type area, and that affects both Perception and initiative.

Leaving Lichaam's token out of the "marching order" list until the others show up.

Scarab Sages

M Aasimar Archivist 14 | HP 129/129 | AC 25 T 14 FF 21 CMD 24 | Speed 30' | F +16 R +21 W +16** | Init +9 | Per +21 | Performance 35/36 | Probable Path 2/2 | Reroll 1/1 | Lore Master 3/3| Spells 6/7, 5/7, 5/5, 5/5, 3/3 |Active: Heroism, Heightened Awareness

Like most characters of this level, Daathiel has a range of spells that may affect his saves, Perception, or Initiative, so I will update those slides when they are in effect.

Most notably: Heightened Awareness, Acute Senses, Heroism/Good Hope, and his Naturalist ability. This replaces Inspire Courage and grants Insight bonus against one specific type of foe at a time (+3 to hit, AC, and saves vs inherent abilities).

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

As a lion shaman - Fendahl can call forth pouncing cats of large size. Unfortunately, they are not as useful where DR and elements can negate much of their advantage.

He has a few shared buffs, and party buffs. Can serve as a secondary healer, but is not built for healing per se.

Between him and the lioness, he can help fill a front line role to buffer the other casters, but is not a tank or fighter.

His shapeshifting is good as a feline, but for other forms, like elementals are not as strong, but helpful for scouting or flying etc.


Welcome everyone!

On slide 3: Please put all conditional modifiers behind the respective roll even if that is lots of text. ;-) Also auras and spells etc.

Buffs or spells: How about you spoiler or Ooc text buffs in your posts? Adjusting the tag line is cumbersome at this level.

Any other suggestions?


This isn't a save- or skill-based effect, but note that allies within 30' of Lichaam treats their Constitution score as 4 higher when determining when they die from HP loss.

Lichaam has a reroll and a faction pin. I'll track those with the rest of my resources, but just letting you know.

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

Thanks GM - will do.

Another question: what tier are we running. Something like 13.2 is either low or 4-player adjustment? I definitely don’t recommend playing this one up at full 6 player.

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

Thanks GM - will do.

Another question: what tier are we running. Something like 13.2 is either low or 4-player adjustment? I definitely don’t recommend playing this one up at full 6 player.

Fendahl has portfolio reroll, samurai reroll and can grant others reroll via divine interference.


We are playing high tier with 4 players adjustments as it seems.

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

Sounds good. I put Fendhal and Rajah in front rank.
(Kirrah died in final battle last mission)

If the Oradin or Rogue want to lead/scout, that is fine too. Rajah is large, so will block corridors. Fendahl has hosteling armor, so in a tight spot, he can 'suspend' her.

Doh. Sorry for the double post above. I just noticed it repeated.


As a reminder: the game starts on Sep 1. ;-)

Scarab Sages

M Aasimar Archivist 14 | HP 129/129 | AC 25 T 14 FF 21 CMD 24 | Speed 30' | F +16 R +21 W +16** | Init +9 | Per +21 | Performance 35/36 | Probable Path 2/2 | Reroll 1/1 | Lore Master 3/3| Spells 6/7, 5/7, 5/5, 5/5, 3/3 |Active: Heroism, Heightened Awareness

Daathiel has a lot of money to spend (56,144) and will do so according to party needs.

I am leaning towards boosting the headband to +6 Int/Cha which would give full ranks in another skill, but I will wait until our rogue checks in to see what our needs might be. Perhaps Bluff?

If I don't upgrade the headband, then I'd probably get a Luckstone and a Ring of Evasion.


Daathiel wrote:
If I don't upgrade the headband, then I'd probably get a Luckstone and a Ring of Evasion.

Lichaam's saving up for a Luckstone himself. They're pricey.

With your skill allocation, Bluff seems like it might be a good choice (or possibly Intimidate.) Lichaam would suggest one of the Knowledges, of course.

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

Have you heard from Mashall/theshard with the rogue/12? It did not seem like many posts from that alias - so may need a PM if they lost this thread link and new to boards?


I sent them a PM but have not heard back.

I’ll post in recruitment.


Lichaam has a chronicle boon via GM credit. It lets him just... scribe anything without finding someone to scribe it from. So, thanks to the boon and a Blessed Book (which removes the cost for scribing), he's walking around with a copy of every 7th-level Wizard spell I have legal access to.

He also has his neatly-organized spell library in his Wizard's Tower in Absalom, where he keeps every spell he's gotten access to whilst adventuring. One book per spell level per school (exept Universal, which just has one book.) In total, he has 70 spellbooks.

Master Spell List. It's sorted by level, then school, then alphabetically within the school. The ones that say they're in "Enc2" are in the library's book for level 2 Enchantment spells. "Evo6" is the library, evocation section, level 6. Books 1-4 are the non-Blessed spellbooks Lichaam has with him. If you want just what Lichaam's got with him (don't know where we are at the moment), look at the last couple pages of this document.

The boon would have been extremely helpful earlier in his career, but I knew I had to get GM credit for that applied to him once I played the adventure in question and saw the options. OOC, shaventalz knows that Lichaam isn't going to find any unusual spells he needs to copy from you (unless you've got level 8/9 spells you found.) IC, Lichaam is still going to keep looking.

What does Kyron's spell selection look like? Necessary or not, Lichaam will probably want to copy some of it. "Practially-tested variants." Plus, you know, coordinating preps.


I just noticed - we've got a lot of pointy ears in this party. Two elves, two half-elves, and a cat. Poor Daathiel over there probably feels left out.

Caduceus Via wrote:
He nods toward the scholars, "They may be at that for a while. Perhaps we should find some refreshments?"

You say that like it's a bad thing.

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

That’s why Daathiel wears a hat!!! Lol

Scarab Sages

M Aasimar Archivist 14 | HP 129/129 | AC 25 T 14 FF 21 CMD 24 | Speed 30' | F +16 R +21 W +16** | Init +9 | Per +21 | Performance 35/36 | Probable Path 2/2 | Reroll 1/1 | Lore Master 3/3| Spells 6/7, 5/7, 5/5, 5/5, 3/3 |Active: Heroism, Heightened Awareness

Daathiel has no problem being an outsider (he is inspired by The Doctor after all) but he does resent the way reality was rewritten to shorten his lifespan.

So that is only thing he would hold against the elves.


Daathiel wrote:

Daathiel has no problem being an outsider (he is inspired by The Doctor after all) but he does resent the way reality was rewritten to shorten his lifespan.

So that is only thing he would hold against the elves.

We know your pain. Elves suffered a 27% reduction in usable lifespan when reality decided two hours of trance wasn't good enough.


So there's two elf wizards in the party... and they both have Enchantment and Necromancy as opposition schools? What are the odds.

Also, Lichaam's master spell list I linked earlier has a column for whether the spell is also on the alchemist or magus lists. You can just ignore that one.


Could everyone please fill out slides 3-5?

Thanks

Silver Crusade

Paladin 4 / Oracle 8 AC 27 {T:13/FF:27} HP 116/116 Init+0, Perception +2 | Fort +15, Reflex +9, Will +19 | Tracked Resources: Oracle Channel 7d6 (DC 20) 6/7 | Paladin Channel 3d6 (DC 16) 9/9 | LoH 4d6+2 {+1d6 or Mercy} 11/12 | Reroll 1/1

In case you have not worked with a life-link-style healer in a while (or ever), here's a quick note on how it works. I will link with everyone in the party (animal companions included). At the beginning of my turn, if anyone has taken more than five (5) hp damage, five of that damage transfers to me. This happens every round until you are within four (4) hp of full health. I can end the link as an immediate action (in the case of taking your damage would drop me below zero).

So, if you are injured in combat, on my initiative, you will heal five points, and I will take five damage. I can then Lay on Hands as a swift action while allowing myself a standard action.

It's more math than simply using a wand, but it allows a team to keep their short-term buff longer as we should not need to spend much time healing out of combat.

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

Thanks for the explanation. Sounds handy.

Also, GM for animal companion do you use masters init or the AC? And do you want me to complete a row for saves on sheet three for Rajah?

Assuming Fendahl and Rajah will stay front rank, he will swap some spells out.

Unless we get our rogue or another fighter type.


Anyone have any wizard spell requests? Preferably not Enchantment or Necromancy.

Given that the adventure background blurb in the gameplay thread mentions the Plane of Fire, we might want to consider Mass Planar Adaptation. Fire Resist 20 for hours/level. Sadly that's not enough to 100% block the plane's flames by itself, but hopefully the adventure doesn't expect Resist 30 for the entireduration. It could be prepared as a level 7 wizard spell... or we can split the cost of a 6th-level scroll (1650gp). As an added bonus, Lichaam can make that scroll cover the entire party for 24 hours. I'd hope to not be on that plane for that long, but it could happen.

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

Definitely recommend the scroll or spell for planar adaptation. Fendahl would chip in for two shares. If we need multiple days, that could be expensive for scrolls.

Fendahl can take one community resist energy but will be for shorter duration unfortunately.


Fendahl Silvermane wrote:
If we need multiple days, that could be expensive for scrolls.

Yes, but 24 hours from the scroll would get us to the point where the wizards will be memorizing spells again (Lichaam has it in his book.) If at that point we think we need more time, we could burn a couple of slots for another 24 hours. I'd just rather have those slots available for in-combat use if possible, and the scroll would give us time to determine if it is possible. Or I guess the briefing could tell us how long the mission will be.


Fendahl Silvermane wrote:

Thanks for the explanation. Sounds handy.

Also, GM for animal companion do you use masters init or the AC? And do you want me to complete a row for saves on sheet three for Rajah?

Assuming Fendahl and Rajah will stay front rank, he will swap some spells out.

Unless we get our rogue or another fighter type.

Please include the animal companions in the dice roll macros except of initiative as I use the master’s.


Hello everyone,
I thought about delaying the start to Sep 11 so that we can be part of Gameday and could roll boons etc.

Is that ok for you guys?


GM Nowruz wrote:

Hello everyone,

I thought about delaying the start to Sep 11 so that we can be part of Gameday and could roll boons etc.

Is that ok for you guys?

I've got no problem with that.

Scarab Sages

M Aasimar Archivist 14 | HP 129/129 | AC 25 T 14 FF 21 CMD 24 | Speed 30' | F +16 R +21 W +16** | Init +9 | Per +21 | Performance 35/36 | Probable Path 2/2 | Reroll 1/1 | Lore Master 3/3| Spells 6/7, 5/7, 5/5, 5/5, 3/3 |Active: Heroism, Heightened Awareness
GM Nowruz wrote:

Hello everyone,

I thought about delaying the start to Sep 11 so that we can be part of Gameday and could roll boons etc.

Is that ok for you guys?

That works for me.

@Caduceus - Daathiel also has Soothing Performance (4 rounds of performance for a Mass CSW) so we should not need any wands for healing OOC.

The Concordance

Elf Explosion Wizard 15:
Wizard (admixture) 15
| HP 122/122 | AC 13 / 13T / 10FF | Fort +15, Reflex +15, Will +17 (+2 vs enchantments), Immune: sleep | CMD 18 / 15 FF | Init +11 (+14 with HA) | Perc +30 | SM +4 | Speed 30' (flying 60') | Spells 1st 8/8, 2nd 8/8, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 6/6 7th 4/4, 8th 3/3 | EM 15/15, VE 13/13 | Active Conditions: freedom of movement (constant)
GM Nowruz wrote:

Hello everyone,

I thought about delaying the start to Sep 11 so that we can be part of Gameday and could roll boons etc.

Is that ok for you guys?

That's good with me. I'd managed to get my dates mixed up anyway, so already had it in my head that we were starting on the 11th. So as a bonus this would bring what I thought was happening and what was actually happening back in line!

shaventalz wrote:
Given that the adventure background blurb in the gameplay thread mentions the Plane of Fire, we might want to consider Mass Planar Adaptation. Fire Resist 20 for hours/level. Sadly that's not enough to 100% block the plane's flames by itself, but hopefully the adventure doesn't expect Resist 30 for the entire duration. It could be prepared as a level 7 wizard spell... or we can split the cost of a 6th-level scroll (1650gp). As an added bonus, Lichaam can make that scroll cover the entire party for 24 hours. I'd hope to not be on that plane for that long, but it could happen.

Mass Planar Adaptation definitely sounds like a good idea if we're going to the Plane of Fire given it makes us immune to any harmful environmental effects of the plane and gives us long term resistance vs a damage type we are likely to see a lot of. One other benefit of having long term resistance vs fire is that I've got a class ability which will allow me to emit an aura that converts one energy type into another so if we suddenly also need resistance vs acid or electricity or cold I can use the aura to convert it into fire damage within the aura (for 14 rounds per day).

I'm more than happy to use my 7th level spells for the spell, although I'll hold off until we've had the briefing when we should have a better idea of where exactly we are going and what we are likely to face. I think there is a reasonable chance that if we are going to a location where there are unpleasant environmental effects we may well be provided with suitable protections by the Society, which may end up negating or reducing the need for us to provide our own.

Silver Crusade

Paladin 4 / Oracle 8 AC 27 {T:13/FF:27} HP 116/116 Init+0, Perception +2 | Fort +15, Reflex +9, Will +19 | Tracked Resources: Oracle Channel 7d6 (DC 20) 6/7 | Paladin Channel 3d6 (DC 16) 9/9 | LoH 4d6+2 {+1d6 or Mercy} 11/12 | Reroll 1/1

I'm good being part of GameDay.

@Daathiel Sounds like the healing wands my be getting a break this time around.

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

Good with me. Are we still hoping for our rogue or an alternate?


Our rogue has time until Sep 1 to sign in here. Otherwise I will choose a replacement.


As discussed in discussion we will change the start date to Sep 11 so that we are part of Gameday.


Lichaam has a Wizard's Tower that reduces the cost of scribing spells by 10%. Can he share that benefit with the other wizard?

Scarab Sages

M Elf Wizard 7 (Scroll Scholar) / Cyphermage 6 / Loremaster 1| HP 88/88 | AC 13 / 12T / 11FF / CMD 18 | Fort +11 / Ref +11 / Will +12 | Init +6 (always act in surprise) | Perception +19, detect scrying

"Yes, bring all the squishy Intelligence-based casters! And this one has the matching ears too."

"Also, how is it that this party now has three people who all speak Jistka? Even if one of them calls it by the name its Osiriani foes did." Officially, the language name is "Jistka" rather than "Jistkan."

Scarab Sages

M Elf Wizard 7 (Scroll Scholar) / Cyphermage 6 / Loremaster 1| HP 88/88 | AC 13 / 12T / 11FF / CMD 18 | Fort +11 / Ref +11 / Will +12 | Init +6 (always act in surprise) | Perception +19, detect scrying
Yanndu wrote:
***... there... you four can fall back to this other corner of my mind... the one reserved for tactics, the hunt and ferocity... when you wish to retreat from overly academic discussions which are bound to occur in the other mindscape I created...***

"Hey, academics can be fierce too! Just get a few of them with opposing pet theories in the same room. The papercuts can be nasty."


Hi guys,
has anybody here played: 8-23 Graves of Crystalmaw Pass with this character?

The Concordance

Elf Explosion Wizard 15:
Wizard (admixture) 15
| HP 122/122 | AC 13 / 13T / 10FF | Fort +15, Reflex +15, Will +17 (+2 vs enchantments), Immune: sleep | CMD 18 / 15 FF | Init +11 (+14 with HA) | Perc +30 | SM +4 | Speed 30' (flying 60') | Spells 1st 8/8, 2nd 8/8, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 6/6 7th 4/4, 8th 3/3 | EM 15/15, VE 13/13 | Active Conditions: freedom of movement (constant)

No, I’ve not played that on on Kyron (or any of my characters).


GM Nowruz wrote:

Hi guys,

has anybody here played: 8-23 Graves of Crystalmaw Pass with this character?

Not on this PC, though another character of mine has played it.

Scarab Sages

M Aasimar Archivist 14 | HP 129/129 | AC 25 T 14 FF 21 CMD 24 | Speed 30' | F +16 R +21 W +16** | Init +9 | Per +21 | Performance 35/36 | Probable Path 2/2 | Reroll 1/1 | Lore Master 3/3| Spells 6/7, 5/7, 5/5, 5/5, 3/3 |Active: Heroism, Heightened Awareness
GM Nowruz wrote:

Hi guys,

has anybody here played: 8-23 Graves of Crystalmaw Pass with this character?

Not on this or any of my characters.


shaventalz wrote:
Lichaam has a Wizard's Tower that reduces the cost of scribing spells by 10%. Can he share that benefit with the other wizard?

I would rule no as this is a personal benefit through a vanity.

Dark Archive

Male N Elf Psychic 13 - Init. +4, Senses Low-Light Vision Perception +22 detect scrying, HA, AC 26/ touch 16/ ff 23 Deskari's Wing; hp 80/80 temp 14/14; F+11, R+11, W+14, Speed 35 ft., Climb 20 ft., Fly 60 ft. Carried: LogicRod, StaffMinArc, LckyHrshoe, Fr-LfClvr; Buffs: shield, fly, resist fire 30, det scry, mg armr, flse life, see invis, hghtnd awrnss, telbnd x2; Alc: antitx/plg/verm/syrup
GM Nowruz wrote:

Hi guys,

has anybody here played: 8-23 Graves of Crystalmaw Pass with this character?

Not with Yanndu, no.

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

No I have not.

Silver Crusade

Paladin 4 / Oracle 8 AC 27 {T:13/FF:27} HP 116/116 Init+0, Perception +2 | Fort +15, Reflex +9, Will +19 | Tracked Resources: Oracle Channel 7d6 (DC 20) 6/7 | Paladin Channel 3d6 (DC 16) 9/9 | LoH 4d6+2 {+1d6 or Mercy} 11/12 | Reroll 1/1

I have not played that one with Cad.


@PDK: Can you please also fill out the slides 4-6.

Thanks


Really loading us down with artifacts right at the start.

Good, there is a way to mitigate the Plane of Fire's burning... but it seems to take up one of our hands. Might be a problem if the user needs to draw and cast a scroll or something. Or, you know, sleep.

The only elemental affinity boon Lichaam has is Earth, and I'm quite sure that someone else should be wielding Fossilblight.

Two questions about The Untouchable Opal.
1) Is the summon ability subject to the Impeded Magic planar trait? If so, what's the DC?
2) Lichaam has a boon. "When you would expend a use from a magical gem, (...) you may (...) recover the expended use. For example, you could (...) summon another creature later with the elemental gem. This boon does not affect any magic item effect that replicates a spell of 7th-level or higher." Does this boon apply to the summoning effect of the Opal? It doesn't exactly replicate Summon Monster, so maybe. However, elder elementals don't show up until SM8, and the artifact has a longer duration than the spell. So I could definitely see you saying the effect is too strong to use the boon on.

For the Knowledge checks, I assume DR would be under "Special Defenses"?


Hi!

1) Not impeded.

2) Can you please pm me the source of the boon and the full text. I’ll check.

3) DR is under ‘resistances’

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