GAMEDAY #8-25: Unleashing the Untouchable - GM Nowruz (Inactive)

Game Master noral

Maps and handouts


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I actually do not worry too much. In case something is wrong I just retcon.

I do not want to put too much administrative burden on you. In a life game that would also be on the fly. :-)

-

And yes, you are flying on your horses. And the time that elapsed is half the time that you guys calculated in advance to get to the pyre.

Dark Archive

Male N Elf Psychic 13 - Init. +4, Senses Low-Light Vision Perception +22 detect scrying, HA, AC 26/ touch 16/ ff 23 Deskari's Wing; hp 80/80 temp 14/14; F+11, R+11, W+14, Speed 35 ft., Climb 20 ft., Fly 60 ft. Carried: LogicRod, StaffMinArc, LckyHrshoe, Fr-LfClvr; Buffs: shield, fly, resist fire 30, det scry, mg armr, flse life, see invis, hghtnd awrnss, telbnd x2; Alc: antitx/plg/verm/syrup

Half of 45min right? yeah that's what I had calculated, and I had figured I'd cast my medium buffs 5min before we arrived.

In gameplay, Yanndu just cast Heightened Awareness ahead of that time due to the large cracks and heat (i.e. to make the Geography check); the rest of the medium buffs are still 'OFF'.


As far as I know existing party buffs are:

Life bubble (from Lichaam)
Planar adaptation (from Kyron) - comes with Fire Resist 30
Nondetection (from Lichaam)
Phantom Steed x6 (from Lichaam) (boosted to CL14 for flight)

Planar adaptation and nondetection were also cast on the phantom steeds themselves, but life bubble was not.

I've marked 25 minutes off the buffs in my IC post, to keep the numbers nice. I'll get the other 20 minutes after this scene that definitely isn't an ambush. As a reminder, Lichaam will expend Heightened Awareness if we get attacked for a +4 bonus to his Initiative roll.


shaventalz knows that the Geography and Planes information was the same, and this probably won't get any new information (waste of a good roll.)

Lichaam knows no such thing, and is using all his knowledges wherever he can. Even nobility, though that one doesn't usually come up.

The Concordance

Elf Explosion Wizard 15:
Wizard (admixture) 15
| HP 122/122 | AC 13 / 13T / 10FF | Fort +15, Reflex +15, Will +17 (+2 vs enchantments), Immune: sleep | CMD 18 / 15 FF | Init +11 (+14 with HA) | Perc +30 | SM +4 | Speed 30' (flying 60') | Spells 1st 8/8, 2nd 8/8, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 6/6 7th 4/4, 8th 3/3 | EM 15/15, VE 13/13 | Active Conditions: freedom of movement (constant)
Fendahl Silvermane wrote:
@Kyron - I was assuming 30-50' up or something like that...

That sounds like a good height to me.


Kyron the Evoker wrote:
Fendahl Silvermane wrote:
@Kyron - I was assuming 30-50' up or something like that...
That sounds like a good height to me.

I'm fine with that. Maybe a little lower, depending on if we're in a relatively-flat area with fewer mountains for cover, but that's hard to say.

Lichaam will leave the tactical decisions like that to others. Plus, if someone snipes his horse, he's still got overland flight up, so he doesn't need to worry about fall damage.

And now I'm imagining a squad of earth elementals with levels in kineticist, with only their eyes showing above the ground. Earth and Fire elements plus the extended range infusion.

Dark Archive

Male N Elf Psychic 13 - Init. +4, Senses Low-Light Vision Perception +22 detect scrying, HA, AC 26/ touch 16/ ff 23 Deskari's Wing; hp 80/80 temp 14/14; F+11, R+11, W+14, Speed 35 ft., Climb 20 ft., Fly 60 ft. Carried: LogicRod, StaffMinArc, LckyHrshoe, Fr-LfClvr; Buffs: shield, fly, resist fire 30, det scry, mg armr, flse life, see invis, hghtnd awrnss, telbnd x2; Alc: antitx/plg/verm/syrup
shaventalz wrote:
And now I'm imagining a squad of earth elementals with levels in kineticist, with only their eyes showing above the ground. Earth and Fire elements plus the extended range infusion.

Please... the GM might be listening!


Can't attempt to identify yet. However, I would point out to everyone that Life Bubble is up. If there are issues with poisonous gasses or choking ash, the PCs are probably fine. Not sure whether those would affect the mounts or not; the spell doesn't say whether they're actual creatures or just "horse-like" spells, so even though they can take damage they might not need to breathe. Guess we'll find out though.

Dark Archive

Male N Elf Psychic 13 - Init. +4, Senses Low-Light Vision Perception +22 detect scrying, HA, AC 26/ touch 16/ ff 23 Deskari's Wing; hp 80/80 temp 14/14; F+11, R+11, W+14, Speed 35 ft., Climb 20 ft., Fly 60 ft. Carried: LogicRod, StaffMinArc, LckyHrshoe, Fr-LfClvr; Buffs: shield, fly, resist fire 30, det scry, mg armr, flse life, see invis, hghtnd awrnss, telbnd x2; Alc: antitx/plg/verm/syrup
shaventalz wrote:
Can't attempt to identify yet. However, I would point out to everyone that Life Bubble is up. If there are issues with poisonous gasses or choking ash, the PCs are probably fine. Not sure whether those would affect the mounts or not; the spell doesn't say whether they're actual creatures or just "horse-like" spells, so even though they can take damage they might not need to breathe. Guess we'll find out though.

...aaaaaaaaaand he keeps talking! LOL


Yanndu wrote:
shaventalz wrote:
Can't attempt to identify yet. However, I would point out to everyone that Life Bubble is up. If there are issues with poisonous gasses or choking ash, the PCs are probably fine. Not sure whether those would affect the mounts or not; the spell doesn't say whether they're actual creatures or just "horse-like" spells, so even though they can take damage they might not need to breathe. Guess we'll find out though.
...aaaaaaaaaand he keeps talking! LOL

You're surrounded by a 1-inch shell of breathable air. Just lean forwards and hold your hand over its nose analog.

Wis-dumped intellectual PC run by a Lawful player. What could go wrong?


And you all can already ID the creature as a free action now. ;-)

I don’t think there’s a rule saying you have to identify only on your turn?


GM Nowruz wrote:

And you all can already ID the creature as a free action now. ;-)

I don’t think there’s a rule saying you have to identify only on your turn?

I've seen it ruled both ways. And even if identified, I've often seen people say you can't tell others about it except on your turn.

Adding an IC check.

EDIT: That roll. Ugh.


Together you got most of the info on the troop!

The Concordance

Elf Explosion Wizard 15:
Wizard (admixture) 15
| HP 122/122 | AC 13 / 13T / 10FF | Fort +15, Reflex +15, Will +17 (+2 vs enchantments), Immune: sleep | CMD 18 / 15 FF | Init +11 (+14 with HA) | Perc +30 | SM +4 | Speed 30' (flying 60') | Spells 1st 8/8, 2nd 8/8, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 6/6 7th 4/4, 8th 3/3 | EM 15/15, VE 13/13 | Active Conditions: freedom of movement (constant)

As it's a creature, things I'd be specifically interested in (in order of importance) are: Immunities, Saves, Special Defenses, Resistances, Weaknesses.

Immunities is definitely the most important so Kyron can choose the best type of explosion to use.


We're near the border of the planes of Earth and Fire, but slide #5 implies that we might still be fully on Earth at the moment. Are we still in an area where cold-based spells are NOT impeded?

EDIT: Normally Lichaam would have left Senses out of his list, but wanted to make sure Invisibility Sphere was feasible. Turns out: NO! Because these guys have See Invis for some reason. Makes sense as a precaution for guards, but that is a very uncommon ability outside of medium-duration spells.

The Concordance

Elf Explosion Wizard 15:
Wizard (admixture) 15
| HP 122/122 | AC 13 / 13T / 10FF | Fort +15, Reflex +15, Will +17 (+2 vs enchantments), Immune: sleep | CMD 18 / 15 FF | Init +11 (+14 with HA) | Perc +30 | SM +4 | Speed 30' (flying 60') | Spells 1st 8/8, 2nd 8/8, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 6/6 7th 4/4, 8th 3/3 | EM 15/15, VE 13/13 | Active Conditions: freedom of movement (constant)

Are the Phantom Steeds combat trained? If they are, am I correct in thinking that it would be a free action to get the mount to move (It's just occurred to me that I don't have any character who use mounts so I'm not up to date on the mounted combat rules!).


Kyron the Evoker wrote:
Are the Phantom Steeds combat trained? If they are, am I correct in thinking that it would be a free action to get the mount to move (It's just occurred to me that I don't have any character who use mounts so I'm not up to date on the mounted combat rules!).

The spell doesn't say one way or the other.

According to the Ride skill, it's a move action to control a mount "not trained for combat riding while in battle", but it doesn't say what "combat riding" means in this instance. It might mean getting the mount to attack, because the other "make mount attack" action is specifically "get it to attack while you do the same".

Dark Archive

Male N Elf Psychic 13 - Init. +4, Senses Low-Light Vision Perception +22 detect scrying, HA, AC 26/ touch 16/ ff 23 Deskari's Wing; hp 80/80 temp 14/14; F+11, R+11, W+14, Speed 35 ft., Climb 20 ft., Fly 60 ft. Carried: LogicRod, StaffMinArc, LckyHrshoe, Fr-LfClvr; Buffs: shield, fly, resist fire 30, det scry, mg armr, flse life, see invis, hghtnd awrnss, telbnd x2; Alc: antitx/plg/verm/syrup

Guys, it's a spell effect, not a horse... even the 'horses' are merely 'quasi horses', with 'what looks like a saddle'... don't overanalyze this...

Scarab Sages

M Elf Wizard 7 (Scroll Scholar) / Cyphermage 6 / Loremaster 1| HP 88/88 | AC 13 / 12T / 11FF / CMD 18 | Fort +11 / Ref +11 / Will +12 | Init +6 (always act in surprise) | Perception +19, detect scrying
Yanndu wrote:
Telepathically, ***...someone grant me strength please, if that is within your power...{images of Yanndu struggling to hold The Breath while it is shooting a powerful geyser of water is seen in everyone's mind}...***

Within your mind, you see images of Lichaam with his skinny noodle arms hauling a bag strapped to the outside of his backpack.

You also see that with your eyes.

Dark Archive

Male N Elf Psychic 13 - Init. +4, Senses Low-Light Vision Perception +22 detect scrying, HA, AC 26/ touch 16/ ff 23 Deskari's Wing; hp 80/80 temp 14/14; F+11, R+11, W+14, Speed 35 ft., Climb 20 ft., Fly 60 ft. Carried: LogicRod, StaffMinArc, LckyHrshoe, Fr-LfClvr; Buffs: shield, fly, resist fire 30, det scry, mg armr, flse life, see invis, hghtnd awrnss, telbnd x2; Alc: antitx/plg/verm/syrup

I see why you posted that in the 'Discussion' thread... :P


Yanndu wrote:
I see why you posted that in the 'Discussion' thread... :P

Yeah, seemed a little out of character for Lichaam. He'd just ignore the request, as obviously you're not thinking to him.

Luckily, we have this thread specifically for speaking not-in-character! That's like out-of-character, when you think about it.

Dark Archive

Male N Elf Psychic 13 - Init. +4, Senses Low-Light Vision Perception +22 detect scrying, HA, AC 26/ touch 16/ ff 23 Deskari's Wing; hp 80/80 temp 14/14; F+11, R+11, W+14, Speed 35 ft., Climb 20 ft., Fly 60 ft. Carried: LogicRod, StaffMinArc, LckyHrshoe, Fr-LfClvr; Buffs: shield, fly, resist fire 30, det scry, mg armr, flse life, see invis, hghtnd awrnss, telbnd x2; Alc: antitx/plg/verm/syrup

You're breaking your 8th wall by now... careful with those russian doll realities! :P


I gave you guys all the information for those two Kn planes rolls. See spoiler. If anybody else wants to roll I’ll add the details you requested.


Firing up the storm is a full-round action, which is odd. I guess it's splitting the difference between the spell (a 1-round cast), and most magic items (a standard action.)

One thing that the handout doesn't give is the DC for that ability. The spell allows a reflex save for half damage. The minimum DC is 17, but I suspect the author intended 23. Look at the DC when using the Opal to cast chain lightning - that's a 6th-level spell with DC24. Call lightning storm is a 5th-level spell of the same school, so the DC would probably be just 1 lower. Probably. Up to the GM, though.

Ranginori, Ranginori
Fulmen clara, ventus chori.


DC 23 makes sense!

Dark Archive

Male N Elf Psychic 13 - Init. +4, Senses Low-Light Vision Perception +22 detect scrying, HA, AC 26/ touch 16/ ff 23 Deskari's Wing; hp 80/80 temp 14/14; F+11, R+11, W+14, Speed 35 ft., Climb 20 ft., Fly 60 ft. Carried: LogicRod, StaffMinArc, LckyHrshoe, Fr-LfClvr; Buffs: shield, fly, resist fire 30, det scry, mg armr, flse life, see invis, hghtnd awrnss, telbnd x2; Alc: antitx/plg/verm/syrup

@GM Nowruz: can you describe what's happening in game terms when you say the swarm is 'dodging' the damage? are you talking Evasion or Resistance or just typical saves? I'm not quite understanding what's happening in terms of game rules. Thanks! (I thought troops were like swarms in regards to area effects and I would have expected cold to hurt them; not sure what to do on my turn now...)


With those rolls, I suspect they're just making the Reflex saves. Would be nice to get confirmation, though.

Dark Archive

Male N Elf Psychic 13 - Init. +4, Senses Low-Light Vision Perception +22 detect scrying, HA, AC 26/ touch 16/ ff 23 Deskari's Wing; hp 80/80 temp 14/14; F+11, R+11, W+14, Speed 35 ft., Climb 20 ft., Fly 60 ft. Carried: LogicRod, StaffMinArc, LckyHrshoe, Fr-LfClvr; Buffs: shield, fly, resist fire 30, det scry, mg armr, flse life, see invis, hghtnd awrnss, telbnd x2; Alc: antitx/plg/verm/syrup

Oh... I didn't see any rolls, I was just focusing on the text. Maybe that's it then!


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shaventalz wrote:
With those rolls, I suspect they're just making the Reflex saves. Would be nice to get confirmation, though.

Just making their reflex saves. ;-)


The phantom steeds have fire resist 30 thanks to Kyron's spell... but only 20 or 21 HP. So be careful if you get caught in another breath weapon or whatever that was.

Assuming the phantom steeds use the result of their rider's Reflex save, since the spell doesn't give a value.

Also adding a Fly skill check for the steed, since ascending steeply requires it. The spell doesn't give a maneuverability rating, so assuming any adjustments for maneuverability are baked into the "bonus equal to your caster level." Assuming the "+1 CL for the purpose of the effect" applies to the Fly bonus.

Dark Archive

Male N Elf Psychic 13 - Init. +4, Senses Low-Light Vision Perception +22 detect scrying, HA, AC 26/ touch 16/ ff 23 Deskari's Wing; hp 80/80 temp 14/14; F+11, R+11, W+14, Speed 35 ft., Climb 20 ft., Fly 60 ft. Carried: LogicRod, StaffMinArc, LckyHrshoe, Fr-LfClvr; Buffs: shield, fly, resist fire 30, det scry, mg armr, flse life, see invis, hghtnd awrnss, telbnd x2; Alc: antitx/plg/verm/syrup

Who would like an extra attack via telekinetic charge spell? then you begin your turn next to it to make a full attack...

Scarab Sages

M Elf Wizard 7 (Scroll Scholar) / Cyphermage 6 / Loremaster 1| HP 88/88 | AC 13 / 12T / 11FF / CMD 18 | Fort +11 / Ref +11 / Will +12 | Init +6 (always act in surprise) | Perception +19, detect scrying

"And that, Yanndu, is why I was hesitant to play up without a well-balanced party. Late-season Seeker content." Lichaam looks like he'd rather be giving the lecture from a book than from experience.

"I was hoping to avoid trouble by getting us in more quickly, but that didn't work out."

Dark Archive

Male N Elf Psychic 13 - Init. +4, Senses Low-Light Vision Perception +22 detect scrying, HA, AC 26/ touch 16/ ff 23 Deskari's Wing; hp 80/80 temp 14/14; F+11, R+11, W+14, Speed 35 ft., Climb 20 ft., Fly 60 ft. Carried: LogicRod, StaffMinArc, LckyHrshoe, Fr-LfClvr; Buffs: shield, fly, resist fire 30, det scry, mg armr, flse life, see invis, hghtnd awrnss, telbnd x2; Alc: antitx/plg/verm/syrup

This is the discussion thread. You're channeling Deadpool again. :P

***...is this your 2nd or 3rd split personality, Lichaam, or shall I put this one under 'n+1'...***

Scarab Sages

M Elf Wizard 7 (Scroll Scholar) / Cyphermage 6 / Loremaster 1| HP 88/88 | AC 13 / 12T / 11FF / CMD 18 | Fort +11 / Ref +11 / Will +12 | Init +6 (always act in surprise) | Perception +19, detect scrying
Yanndu wrote:

This is the discussion thread. You're channeling Deadpool again. :P

***...is this your 2nd or 3rd split personality, Lichaam, or shall I put this one under 'n+1'...***

***I spin them off as necessary. Generally it is to partition and make use of knowledge I divine from the Beyond. An interesting mental exercise, though they usually don't end up rejoining the main consciousness. Notate it as you wish.***

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

Fendahl would want to know (1) if steed was damaged (and if he falls) as well as (2) if this rock thing "reached" to him or shot lines of rocks like missiles at him?


The magma creature "appeared" - as in summoned, or did it earth glide up, or did it climb out of the fissure? Or something else?

Because if it was in the fissure, it might have been present in Yanndu's quench.


They earth glided up with their move actions and then took their standard actions!


Fendahl Silvermane wrote:

Fendahl would want to know (1) if steed was damaged (and if he falls) as well as (2) if this rock thing "reached" to him or shot lines of rocks like missiles at him?

1) The steed was also damaged and has to make saves as you are essentially sharing a square and

2) this effect is like four 100 ft "lightning bolts" of rocks that do bludgeoning damage simultaneously.


GM Nowruz wrote:
1) The steed was also damaged and has to make saves as you are essentially sharing a square and

Per my note here, the spell gives HP and AC, but not save bonuses. Would they get treated as an attended object, and make their own save at their rider's bonus?

If so, I'll need to roll my mount's save(s) vs. glitterbreath.

GM Nowruz wrote:
2) this effect is like four 100 ft "lightning bolts" of rocks that do bludgeoning damage simultaneously.

So those who still have their sight think it's a 100' range? Possibly 120' from the ground if the enemy is a 20' cube.

EDIT: Yup, according to the Knowledge checks.


Regarding 1): Let us just assume the mount's save is identical to your own saves.


Caduceus Via wrote:
@GM Nowruz: Can I get current life totals so I have an idea of how much healing I need to dish out?

Your life link with Lichaam does not send any damage your way.

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

Ok with the above description the steed would be dead even if it made all four saves. That seems would drop Fendahl the 40' down. Boots of the cat should activate for minimum damage.


I think at this point we're waiting on Caduceus? Who's waiting to hear what everyone's damage looks like.

Lichaam's still got some temp HP left, so he doesn't need any healing.

Dark Archive

Male N Elf Psychic 13 - Init. +4, Senses Low-Light Vision Perception +22 detect scrying, HA, AC 26/ touch 16/ ff 23 Deskari's Wing; hp 80/80 temp 14/14; F+11, R+11, W+14, Speed 35 ft., Climb 20 ft., Fly 60 ft. Carried: LogicRod, StaffMinArc, LckyHrshoe, Fr-LfClvr; Buffs: shield, fly, resist fire 30, det scry, mg armr, flse life, see invis, hghtnd awrnss, telbnd x2; Alc: antitx/plg/verm/syrup
Yanndu wrote:
Who would like an extra attack via telekinetic charge spell? then you begin your turn next to it to make a full attack...

Any takers for this? if not I'll plan something else... cheers!

Scarab Sages

M Aasimar Archivist 14 | HP 129/129 | AC 25 T 14 FF 21 CMD 24 | Speed 30' | F +16 R +21 W +16** | Init +9 | Per +21 | Performance 35/36 | Probable Path 2/2 | Reroll 1/1 | Lore Master 3/3| Spells 6/7, 5/7, 5/5, 5/5, 3/3 |Active: Heroism, Heightened Awareness

Daathiel doesn't have any damage taken - he has a Ring of Evasion and made his save.

Scarab Sages

M Elf Wizard 7 (Scroll Scholar) / Cyphermage 6 / Loremaster 1| HP 88/88 | AC 13 / 12T / 11FF / CMD 18 | Fort +11 / Ref +11 / Will +12 | Init +6 (always act in surprise) | Perception +19, detect scrying
Yanndu wrote:
Yanndu wrote:
Who would like an extra attack via telekinetic charge spell? then you begin your turn next to it to make a full attack...
Any takers for this? if not I'll plan something else... cheers!

"Would it help to say that I don't want to be the target of that spell?"

Lichaam shudders. "I'm trying to minimize the amount of time I spend next to large, angry, humanoid-shaped adversaries." He pauses, then adds "I don't think my dagger would do much against the Avalanche Legion, either."

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

Fendahl took 64hp damage from rocks and falling. So not in great shape to go into melee.

The Concordance

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Elf Explosion Wizard 15:
Wizard (admixture) 15
| HP 122/122 | AC 13 / 13T / 10FF | Fort +15, Reflex +15, Will +17 (+2 vs enchantments), Immune: sleep | CMD 18 / 15 FF | Init +11 (+14 with HA) | Perc +30 | SM +4 | Speed 30' (flying 60') | Spells 1st 8/8, 2nd 8/8, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 6/6 7th 4/4, 8th 3/3 | EM 15/15, VE 13/13 | Active Conditions: freedom of movement (constant)

One thing to bear in mind with the telekinetic charge option is that if both enemies fail their save against the coldballs I just threw at them they will be dazed for the next 3 rounds and unable to attack. So anyone in melee with them could get three rounds of attacking them without them being able to retaliate. Obviously that depends on them failing the save.

Dark Archive

Male N Elf Psychic 13 - Init. +4, Senses Low-Light Vision Perception +22 detect scrying, HA, AC 26/ touch 16/ ff 23 Deskari's Wing; hp 80/80 temp 14/14; F+11, R+11, W+14, Speed 35 ft., Climb 20 ft., Fly 60 ft. Carried: LogicRod, StaffMinArc, LckyHrshoe, Fr-LfClvr; Buffs: shield, fly, resist fire 30, det scry, mg armr, flse life, see invis, hghtnd awrnss, telbnd x2; Alc: antitx/plg/verm/syrup

My thoughts exactly. And I can launch the lion too, if Fendahl wants to.

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

Once healed up, he would willingly do both.

But right now he cannot access the lion. So it would be a couple rounds before that combination works.

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