[ACO] PFS2e B09 - Fishing in Anthusis (P4) (Inactive)

Game Master UncleFroggy

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


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Radiant Oath

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Please dot (add a post) in here and then delete your post to add yourself to this campaign.

1) I am based in Southeast Asia (UTC +8) so my posting hours may be unusual (especially for those in North America). I usually update at least one or twice per day. Just to keep the game moving, please post at least once every day and at least once during the weekend. If you disappear for more than 24 hours, especially during combat, I will simply place your character on infinite delay just to keep things moving.

2) Please label all three of your actions. Even if you think what you are doing is obvious.

3) If I am unavailable for longer than 24 hours, I will let you know in the Discussion Tab. Out of respect for your fellow players and myself, I ask that you do the same. Real life happens, and real life will always take priority over the game, but out of fairness for your fellow players, please let us know if you will be unavailable for an extended period of time.

4) Please complete the Macros and the Slides linked at the top of the page.

5) Questions, concerns? Feel free to share them in the Discussion tab.

6) Let's have some fun and tell a great story together! After all, that's what we are here for.

Radiant Oath

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Your adventure begins in Anthusis, capital of Vidrian in the Mwangi Expanse. You are currently in the Broad Captain Inn, a favorite gathering place for aspiring adventurers, mercenaries, and sailors due to its low prices, decent fare, and a meticulously maintained bulletin board displaying job opportunities and upcoming events. You are seated at a table, finishing a decent meal with a complimentary mug ale when you see two people walk up to the board to read a prominently displayed scroll.

The Silverscales Tournament seeks the brave and the daring!

Join us at the Lower Harbor to pit your skill, wit, and magic against other participants in an exciting competition to catch silver trout and win incredible prizes!

But victory doesn’t simply go to the angler who reels in the most or the biggest fish! Our judges award prizes to crews who embody the Vidric values that brought our liberation: bravery, dedication, cunning, and solidarity. Due to immense popularity, spots for teams are limited! Each crew is required to secure their own fishing spot for the tournament, so come early!

Please go ahead and introduce yourselves

Vigilant Seal

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One of the strangest beings you have ever seen comes walking down the dusty road. A torn and filthy space suit covers a mechanical body as it sluffs through the dust. That isn't nearly the strangest part though as a cracked glass dome covers the head like some sort of helmet that is filled to the brim with sloshing water. Several strips of adhesive are attached holding the cracks at the seams in crisscross patterns as a dangerous looking sharp-toothed piranha swims within the helmet.

He stops at the sign as the fish seemingly reads it before looking at it a second time. A gargled voice emits from a hidden speaker beneath the spacesuit. "Well, I have hit a new low. If this isn't demeaning..." The automaton's shoulders slump in defeat as his coin purse says he needs to catch some fish.

Radiant Oath

F Goblin Cleric 1

Hep betrays no judgement as she observes the bizarre creature from a distance. She tidily eats her meal, then sets about inventorying and organizing her modest belongings. Absentmindedly she hums a tune, breaking occasionally into sing-whispering "The winding path..."

Vigilant Seal

N Automaton (It/Its) Summoner 1 | Shared HP 19/19 | AC 15 | F+6 R+5 W+6 | Perc +4 | Stealth +5 | 25ft | Hero 2*/3 | focus 1/1 | spells 1 [1/1] | Active Conditions: --- | (( Eidolon (it/its): AC 17 | F+8 R+5 W+5 | Perc +3 | Stealth +5)| Active Conditions: --- ))

The doors to the inn open and enters not one but two more constructs. In the front is a construct made of bronze-ish metal, standing on two legs, and one of its arms appears to be a massive pummeling tool with electricity actively built up and glowing within it. "I don't know what made you think this is a good idea. It's not like we haven't tried this before."

The construct in the back responds, "Yes, well, maybe it will be different this time." it responds with a flat voice. This second construct stands tall and is made of rather thin steel that doesn't seem to provide much protection. Its head is humanoid shaped and a ring of light glows blue in the center of it's head. It scans the inn and together the two constructs walk in and close the door behind them.

Envoy's Alliance

NG female fetchling psychic 1 | ◆◇↺ | ♥️ 15/15 | AC 16 | F +4 R +5 W +5 | Perc +3 | Hero Points 1 | Spd 25ft. |

The next person to join the others at the inn would probably have received much less attention as they could have passed for human, that is if it weren't for the dusky lilac skin tone and the subtle aura of brightness around her that matches the brilliant amber pools she has for eyes. Her face is gaunt and wrinkled, perhaps from advanced age or poor health. Slender fingers clench a stuffed poppet. It has long arms and legs as well 2 pairs of smaller, skinny arms close to it's torso. Its head has prominent insectoid features.

"The light, the wind, the sea. Everything seems to be alive here... well almost everything," She adds noting the presence of the constructs.

Envoy's Alliance

[R] Female Versatile Human Holy Grandeur Champion of Pharasma 2 / Lastwall Sentry | Lastwall Survivor, Knight of Lastwall | HP 32/32 w Toughness, AC 19 (21 w Steel Shield raised), Fortitude** +7, Reflex* +5, Will** +9, Perception* +7, Stealth* +5 | Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | ◆◇↺

Naple is nothing but a female human with her long wavy hair flaunting and flowing as she enters the inn. She flips her hair with the warhammer first before she even start looking around to have a seat. She is just in time to see some people gathering on a board that has a scroll on it. She walks into their direction, her body moving like a wave that could crash if you dare to go against it. Her voluptuous body cannot be unseen despite the breastplate she is wearing. Holding her steel shield in one hand and warhammer on the other hanging on her shoulder, one cannot deny that she is ready for some battle. She reads the contents of the scrolls with serious face and looks around again to see if they have interest to join. "I'm Naple. Are you joining this?" she asks flatly the construct with a construct. "How about you?" as she turns to the fetchling. "And..." she stops and begin to ponder the head of the automaton, in which she thinks is a cracked fishbowl, "you???"

Horizon Hunters

Goblin Magus 3 | HP 37| AC 19 | F +8, R +7, W +7 | Perc +5 (Init +6 or +9) | Athletics +10 | Acrobatics/Arcana/Plains Lore +7 | Intimidation +6 | Medicine/Nature +5 | ◆ | Exploration Activity: Detect Magic

A goblin with a lance (nearly three times his height) and a warhammer gets up from his table, reads the scroll, and announces, "I'm Maurice Bonaparte. Join me and we'll win this tournament!"

Vigilant Seal

N Automaton (It/Its) Summoner 1 | Shared HP 19/19 | AC 15 | F+6 R+5 W+6 | Perc +4 | Stealth +5 | 25ft | Hero 2*/3 | focus 1/1 | spells 1 [1/1] | Active Conditions: --- | (( Eidolon (it/its): AC 17 | F+8 R+5 W+5 | Perc +3 | Stealth +5)| Active Conditions: --- ))

The construct duo silently scan the room as more occupants enter the tavern. They seem out of place, not just because of their metal construction but because they otherwise wait until Naple speaks before they do anything. The tall, blue-light-faced one responds, "Yes, we are looking to participate. This here is EP-1." It points to the bronze construct before continuing, "I am called Tocasia. Nice to meet you Naple, and you too Maurice Bonaparte"

Vigilant Seal

Remembering his manners he steps back. From the palm of his hand a small robotic mechanism falls to the ground. As it strikes the cubes unfolds and unfolds and unfolds some more as it forms into a small barricade, mobile by dozens of spider-like legs. "Sentinel." He points to the robot and then to himself. "X-23, I have been told I can seem a bit unnerving. I am getting used to this myself."

Radiant Oath

F Goblin Cleric 1

Hep steps forth and proffers her open hand in the general direction of the others. "I'll join. Suppose I'll even seem normal by comparison. That's new. Good practice."

Radiant Oath

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GM Screen:

Naple Leonne Von-a-Port's Society (U): 1d20 + 0 ⇒ (17) + 0 = 17
X-23's Society (T): 1d20 + 7 ⇒ (20) + 7 = 27
Fisette Montacre's Society (T): 1d20 + 5 ⇒ (19) + 5 = 24
Tocasia's Society (T): 1d20 + 3 ⇒ (3) + 3 = 6

As you gather around the bounty board, two individuals enter the tavern and head towards you.

A tall Mwangi woman with dark hair and a red headband lets out a booming laugh, "Think you can do better this time, Demed?"

"Better than you and your crew? Certainly!" retorts a slender Mwangi man, who pulls out a notebook as he walks to his seat.

The woman snorts derisively before joining him at a table. "If you can avoid falling into the water, that would already
be an improvement.
"

"I think you forget that my crew is the only one that managed two victories in a row, sis," the man boasts. "This year we’ll do even better, and you’ll eat your words before the day is over."

The siblings smile widely at each other, a fierce love for competition burning brightly in their eyes.

Fisette, Naple, X-23:
You confirm what the twins say and also know that the waters around Anthusis teem with all kinds of sea life, giving competitors ample opportunities to show off to the crowd.

Envoy's Alliance

[R] Female Versatile Human Holy Grandeur Champion of Pharasma 2 / Lastwall Sentry | Lastwall Survivor, Knight of Lastwall | HP 32/32 w Toughness, AC 19 (21 w Steel Shield raised), Fortitude** +7, Reflex* +5, Will** +9, Perception* +7, Stealth* +5 | Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | ◆◇↺

Naple raises an eyebrow as the two Mwangi persons are arguing with one another. Seeing they smile to each other after the argument, she cringes, her face is wrinking. What's wrong with this people? she tells herself. She behaves and gives her best smile, flips her hair again and approaches thetwo individuals.

"I think I recognize you both. May I also add that the waters around Anthusis teem with all kinds of sea life, giving competitors ample opportunities to show off to the crowd? I wonder how is that helpful to a competition but yeah, that's how it is. Anyways, it is nice to meet you both. I am Naple." she tells them and offers a hand after she brings down her weapon on the floor, or ground, that falls with a thud.

Vigilant Seal

X-23 scans the waters. "This body of water indeed teems with all manner of life. Let's get this over with quickly." X-23 seems quite embarrassed.

Envoy's Alliance

NG female fetchling psychic 1 | ◆◇↺ | ♥️ 15/15 | AC 16 | F +4 R +5 W +5 | Perc +3 | Hero Points 1 | Spd 25ft. |

"The pair of you act as if you are the only competition around. Maybe this year a bunch of outsiders will take the prize, eh?"

Vigilant Seal

N Automaton (It/Its) Summoner 1 | Shared HP 19/19 | AC 15 | F+6 R+5 W+6 | Perc +4 | Stealth +5 | 25ft | Hero 2*/3 | focus 1/1 | spells 1 [1/1] | Active Conditions: --- | (( Eidolon (it/its): AC 17 | F+8 R+5 W+5 | Perc +3 | Stealth +5)| Active Conditions: --- ))

"This will be exciting. I can't recall the last time I did a performance" Tocasia says, their blue eye brightens slightly.

EP-1 seems less enthused, "No electrifying waters to catch all the fish. Understood."

Radiant Oath

F Goblin Cleric 1

Hep coughs, obviously more than a little unsure of her place here. "Perhaps we should move to secure our spot, then? Early bird and all that"

Radiant Oath

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The twins notice your enthusiasm and grin broadly at you. The woman turns to you and introduces herself.

"I am Deka. This is my brother Demed. We participated in the last four tournaments are we are currently tied at 2 victories apiece. Last year, Demed took the early lead with one of his elaborate contraptions. But then it malfunctioned and he and his entire crew went flying into the sea! We love the Silverscales Tournament because you not only can win by catching the most fish, but you can impress the judges as well!"

Both Demed and Deka start off as indifferent to each of you. You can each make a check to make an impression on either Demed or Deka to improve their attitude. To make it easier, you can also attempt to impress either one and get a +2 bonus of the Diplomacy check


Demed likes tales of ingenuity and creativity. (Crafting)
Deka likes tales of physical prowess (Athletics / Acrobatics)

Envoy's Alliance

[R] Female Versatile Human Holy Grandeur Champion of Pharasma 2 / Lastwall Sentry | Lastwall Survivor, Knight of Lastwall | HP 32/32 w Toughness, AC 19 (21 w Steel Shield raised), Fortitude** +7, Reflex* +5, Will** +9, Perception* +7, Stealth* +5 | Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | ◆◇↺

"Haha! That's so funny!" Naple tells them and laughs boisterously. "I remember what happened to me, many years ago. It was a dreadful day, I could say. We were being rescued from a horde of zombies, and we were the only few survivors back then. I was crying so much that time because my parents were killed from that incident. But I was also trying to survive at the moment. We were running and being chased, when one of them was getting close to me. Out of my frustration, I picked up a big boulder with my two arms wrapped around it and bonked it on the zombie's head. I quickly ran after that. I had no time to look back on what happened to that zombie. I felt there was a rush of something inside me too after that."

Athletics: 1d20 + 7 ⇒ (5) + 7 = 12 Meh.

Vigilant Seal

X-23 can't possibly tell the man the truth of his existence. He wouldn't believe it anyhow. The small piranha blows bubbles in the orb as the metallic voice sounds once more. He motions to the spider-like mobile fortress that seems to be bobbing up and down. "I am a bit of an inventor. Creating this one myself." He motions Sentinel back down as the barricade folds into a small cube he shoves into his pouch.

Crafting: 1d20 + 7 ⇒ (2) + 7 = 9

Radiant Oath

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Retcon -- I forgot to mention, you can also improve the attitude of one of them by buying them a drink or snack

Naple and X-23, are you going to make the Diplomacy check as well?

Vigilant Seal

Diplomacy: 1d20 - 1 ⇒ (8) - 1 = 7

Vigilant Seal

N Automaton (It/Its) Summoner 1 | Shared HP 19/19 | AC 15 | F+6 R+5 W+6 | Perc +4 | Stealth +5 | 25ft | Hero 2*/3 | focus 1/1 | spells 1 [1/1] | Active Conditions: --- | (( Eidolon (it/its): AC 17 | F+8 R+5 W+5 | Perc +3 | Stealth +5)| Active Conditions: --- ))

Tocasia let's EP-1 show some strength by placing its arm into the ground just enough to shake the ground a little without breaking anything.

EP-1 Athletics to Impress Deka: 1d20 + 7 ⇒ (6) + 7 = 13

Or so it hoped. In reality, nothing shook at all. Tocasia attempts to smooth things over "Ah, yes, well it will do better catching fish. I am Tocasia. I think I used to be an archaelogist but that was many lifetimes ago. Now we wander around to find things of interest. This fishing tournament sounded exciting."

Tocasia Diplomacy to improve Deka's attitude: 1d20 + 7 ⇒ (6) + 7 = 13

Tocasia has been in solitude from humanity for so long that it is still speaking in a monotonous manner.

Radiant Oath

F Goblin Cleric 1

"Oh! Might any of you be interested in this, then? As it was a fishing expedition I picked up a collapsible fishing rod, but couldn't help from fiddling. Nothing much, really. The telescoping action was a little rough, so I rebuilt a new shaft and replaced the guides." The small goblin is enthralled by her demonstration, gesturing and indicating the minute improvements. "Now that is smooth. Hear that? Barely a whisper on the extension."

Craft: 1d20 + 4 ⇒ (19) + 4 = 23

Hep pauses, beaming.

"Now, Demed, you created an entire fishing vehicle? By the sound, of a novel design? I hadn't even thought to work in that scale. Perhaps if we work together, you and I? I would love the opportunity to work with a true inventor."

Diplomacy: 1d20 + 6 ⇒ (12) + 6 = 18

Envoy's Alliance

NG female fetchling psychic 1 | ◆◇↺ | ♥️ 15/15 | AC 16 | F +4 R +5 W +5 | Perc +3 | Hero Points 1 | Spd 25ft. |

Given the nature of the competition, Fisette takes a small stick and some twine from her pouch and starts to fashion a miniature fishing rod.

Crafting: 1d20 + 5 ⇒ (9) + 5 = 14

It was simple, but she figured the intent would be clear. She sews the rod in place to the hand of the latest poppet she was working on.

"I don't know how much fishing the d'ziriaks do, but consider it an artistic melding of cultures."

She holds the finished poppet up in Demed's direction.

"What do you think? Is there a young child whose day might be brightened by this little souvenir?"

Diplomacy: 1d20 + 7 ⇒ (6) + 7 = 13

The clear expression of confusion made Fisette frown a little, accentuating her wrinkles.

Envoy's Alliance

[R] Female Versatile Human Holy Grandeur Champion of Pharasma 2 / Lastwall Sentry | Lastwall Survivor, Knight of Lastwall | HP 32/32 w Toughness, AC 19 (21 w Steel Shield raised), Fortitude** +7, Reflex* +5, Will** +9, Perception* +7, Stealth* +5 | Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | ◆◇↺

Naple swings her weapon to show off some strength, showing them how far she have improved on terms of strength. "With a consistent training and dedication, I've been improving since then."
Diplomacy to Make an Impression: 1d20 + 0 ⇒ (15) + 0 = 15

Horizon Hunters

Goblin Magus 3 | HP 37| AC 19 | F +8, R +7, W +7 | Perc +5 (Init +6 or +9) | Athletics +10 | Acrobatics/Arcana/Plains Lore +7 | Intimidation +6 | Medicine/Nature +5 | ◆ | Exploration Activity: Detect Magic

For his small size, Maurice attempts to charm Deka by showing off. "I can lift much. My dedication to the mystic arts hasn't held me back."

Athletics: 1d20 + 6 ⇒ (16) + 6 = 22

Radiant Oath

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Maurice are you going to make a Diplomacy check? The Athletics check gives you a +2 bonus to the Diplomacy check, but it does not automatically cause you to pass the check.

Horizon Hunters

Goblin Magus 3 | HP 37| AC 19 | F +8, R +7, W +7 | Perc +5 (Init +6 or +9) | Athletics +10 | Acrobatics/Arcana/Plains Lore +7 | Intimidation +6 | Medicine/Nature +5 | ◆ | Exploration Activity: Detect Magic

Diplomacy: 1d20 + 1 ⇒ (4) + 1 = 5

Radiant Oath

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After a short while, Deka and Demed move to join a crowd of people heading toward the Lower Harbor for the tournament. The innkeeper ushers you out as well, just as impatient to join the throng.

"Come on, friends!" Demed calls.

You each start with 1 hero point. those with GM Glyphs may hand them out now.

The journey from the inn to the Lower Harbor takes two hours due to the crowds converging along the rocky cliffside path leading down to the harbor. Once they arrive at the docks, you can make their way past the gathered crowds to join the other participants and locate a fishing spot. As stated in the announcement, there’s limited space in the event. By the time you arrive, the contest only has room for one more team, so you must participate in the event together.

The docks creak under the weight of the crowd. Mwangi and Chelaxian citizens stand shoulder to shoulder in the midday sun, waiting for the excitement to begin.

The contestants stand in line with their teammates, waiting for the signal to claim their fishing spots. Some aspiring anglers seem to have already chosen their spot, while others are carefully scanning the waters for a glimpse of the glimmering scales that give the tournament its name. Tall and imposing, Deka stands out from the crowd as she inspects her reinforced grappling hook. To her right, Demed hurriedly jots down notes before telling his crew to be ready to cast.

A silver-haired Zenj woman wearing a judge’s colorful sash raises her hands to silence the crowd. With a warm smile, she utters a single sentence that unleashes a flurry of activity.

"FIND YOUR STATION!!"

You have multiple options to secure a good spot for the tournament. To do so, you must attempt a skill check to rush to a spot before the other contestants claim it:


Athletics / Acrobatics to push past the crowd
Diplomacy to ask Deka
Nature/Survival/Fishing Lore

Envoy's Alliance

[R] Female Versatile Human Holy Grandeur Champion of Pharasma 2 / Lastwall Sentry | Lastwall Survivor, Knight of Lastwall | HP 32/32 w Toughness, AC 19 (21 w Steel Shield raised), Fortitude** +7, Reflex* +5, Will** +9, Perception* +7, Stealth* +5 | Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | ◆◇↺

Naple quickly make her way to the crowd to find a perfect spot for their group. She pushes herself past the others as she looks around. "Excuse me, excuse me," she says every time she is not let through.

Athletics: 1d20 + 7 ⇒ (13) + 7 = 20

Envoy's Alliance

NG female fetchling psychic 1 | ◆◇↺ | ♥️ 15/15 | AC 16 | F +4 R +5 W +5 | Perc +3 | Hero Points 1 | Spd 25ft. |

Fisette tries to slip through the crowd.

Acrobatics: 1d20 + 5 ⇒ (12) + 5 = 17

People seemed to give the strange, glowing woman ample space to move.

Horizon Hunters

Goblin Magus 3 | HP 37| AC 19 | F +8, R +7, W +7 | Perc +5 (Init +6 or +9) | Athletics +10 | Acrobatics/Arcana/Plains Lore +7 | Intimidation +6 | Medicine/Nature +5 | ◆ | Exploration Activity: Detect Magic

Maurice shoves his way through the crowd.

Athletics: 1d20 + 6 ⇒ (18) + 6 = 24

Vigilant Seal

Looming over most of the crowd X-23 helps clear the crowd as he makes his way to what he can only determine to be a suitable space to catch his lesser-minded kind. "Over, here." He waves his companions over.

Acrobatics: 1d20 + 4 ⇒ (17) + 4 = 21

Radiant Oath

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I only just realized I've got 2 Bonapartes in this table. Napoleon's family is well represented... and what a rude bunch, just pushing your way through! :)

Radiant Oath

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Through the strength and agility of the Bonapartes, Fisette and X-23, the party finds a great fishing spot. You all get a +1 bonus to your skill checks in the next section.

The tournament plays out over the course of four rounds, each representing about 15 minutes of activity. During every round, each one of you can attempt a single skill check to contribute to the team’s success.

You may use a skill you used in a previous round but you do so at a -2 penalty as the crowd and judges are looking for entertainment as well as display of skill.

Examples:

Deception to distract other competitors
Performance to impress the crowd
Crafting to build elaborate traps
Survival/Fishing Lore for using bait/lures
Stealth to grab fish w/o disturbing water
Other skills possible as long as you can explain what you're doing

You may use offensive weapons, if you wish, with the following conditions:

Piercing Weapons - no penalty
Slashing / Bludgeoning Melee - -2 penalty
S/B Ranged - automatic miss
Fire / Acid - Resistance

I will allow fire and acid attacks as a successful check if you manage to do at least 1 pt of damage.

Be Creative

Please roll all 4 rounds of checks.

Horizon Hunters

Goblin Magus 3 | HP 37| AC 19 | F +8, R +7, W +7 | Perc +5 (Init +6 or +9) | Athletics +10 | Acrobatics/Arcana/Plains Lore +7 | Intimidation +6 | Medicine/Nature +5 | ◆ | Exploration Activity: Detect Magic

1) Maurice reaches into the water, and casts Electric Arc, targeting two separate fish.

2) He will get into the water, swim around, and herd the fish to his teammates. Athletics: 1d20 + 6 ⇒ (7) + 6 = 13

3) Using his knowledge of nature, he will figure out which fish are easiest to catch. Nature: 1d20 + 3 ⇒ (19) + 3 = 22

4) He will attack with his lance: 1d20 + 6 ⇒ (15) + 6 = 21

Envoy's Alliance

NG female fetchling psychic 1 | ◆◇↺ | ♥️ 15/15 | AC 16 | F +4 R +5 W +5 | Perc +3 | Hero Points 1 | Spd 25ft. |

Fisette tries to create a simple fishing snare and lure device.

Crafting: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14

Then using the glowing skin on her finger as a lure attempts to snag a curious fish from behind

Stealth: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18

Trying something fancy she focuses on her dagger. Of seemingly its own accord, it flies out of its sheath and plunges into the water after a fish.

Telekinetic Projectile: 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 19
Piercing: 1d6 + 4 ⇒ (3) + 4 = 7

She then causes the dagger and dead fish to rise out of the water. It begins to fly about up and down, side to side, before diving into Fisette's bucket of fish. The spectacle seems to have drawn some attention.

Deception: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18

Vigilant Seal

N Automaton (It/Its) Summoner 1 | Shared HP 19/19 | AC 15 | F+6 R+5 W+6 | Perc +4 | Stealth +5 | 25ft | Hero 2*/3 | focus 1/1 | spells 1 [1/1] | Active Conditions: --- | (( Eidolon (it/its): AC 17 | F+8 R+5 W+5 | Perc +3 | Stealth +5)| Active Conditions: --- ))

In the first round, Tocasia addresses the crowd and tries to build up the excitement for its act. R1, Tocasia Performance: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18

Next, EP-1 quickly reaches into the water and tries to swipe a fish R2, EP-1 Athletics: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18

Next round, Tocasia attempts to make a fish look bigger than it actually is with clever use of angles R3, Tocasia Diplomacy: 1d20 + 7 + 1 ⇒ (1) + 7 + 1 = 9 Hero point, removed from slides
R3, Tocasia Diplomacy: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10

And for the finale, EP-1 goes against its better judgement and slams its electrostatic pummeler into the water to see if it is effective R4, EP-1 Unarmed Strike: 1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 16 Electric dmg (energy heart): 1d8 + 4 ⇒ (7) + 4 = 11

Radiant Oath

F Goblin Cleric 1

In the first round, Hep spends her time crafting traditional goblin fishing traps, useful for how quickly they can be put together. Craft: 1d20 + 4 ⇒ (11) + 4 = 15.

Wading carefully into the water, she positions her traps while being careful not to disturb the currents. Stealth: 1d20 + 5 ⇒ (10) + 5 = 15.

Then, in the third round, Hep calms herself and watches the movement of the waters. Speed can only help her so much, so she tracks the course of the fish carefully before making her move. Nature: 1d20 + 3 ⇒ (5) + 3 = 8.

On impulse, she catches sight of a shadow and immediately plunges her bare hand into the water, but grasps nothing. Fist, Bludgeoning: 1d20 + 5 ⇒ (1) + 5 = 61d4 + 2 ⇒ (2) + 2 = 4

Vigilant Seal

X-23 draws a small crossbow from his side and points it into a school of fish and pulls the trigger. TWANG!

Heavy Crossbow: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d10 ⇒ 9

He then begins to craft a net-like barrier to try and gather the fish back towards their location.

Crafting: 1d20 + 7 ⇒ (7) + 7 = 14

Trying a more subtle approach the large autoaton wades out into the water, breathig a sigh of shame he tries to blend in with the other fish as he sticks his head underneath the water.

Stealth: 1d20 + 1 ⇒ (12) + 1 = 13

All in all he grows frustrated as he tries to spear a few more of the fish.

Heavy Crossbow: 1d20 + 6 - 2 ⇒ (4) + 6 - 2 = 8
Damage: 1d10 ⇒ 7

Envoy's Alliance

[R] Female Versatile Human Holy Grandeur Champion of Pharasma 2 / Lastwall Sentry | Lastwall Survivor, Knight of Lastwall | HP 32/32 w Toughness, AC 19 (21 w Steel Shield raised), Fortitude** +7, Reflex* +5, Will** +9, Perception* +7, Stealth* +5 | Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | ◆◇↺

Seeing that her weapon is no use in this competition, Naple stows it including her shield. She begins by making baits for the fish and attaches them to her make-shift fishing line and throws it to the sea and wait.
Survival: 1d20 + 6 ⇒ (10) + 6 = 16

Shen then impresses the crowd with her strength by helping the other's catch basket filled with fish to be brought to their respective teams.
Performance: 1d20 + 0 ⇒ (16) + 0 = 16

After doing that, she returns to the shallow part of the see to catch some fish as she hides behind some rocks, waiting for them to swim in front of her where she is hiding and catch them by surprise.
Stealth: 1d20 + 1 ⇒ (15) + 1 = 16

She then moves to another shallow part of the sea, applying what she knows about fish habitat and the types of fish that can be found in abundance in a certain part of the sea.
Nature: 1d20 + 3 ⇒ (13) + 3 = 16

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Tocasia galvanizes the crowd and gets them going. Fisette and Hep begin crafting fish traps while Naple fashions lures to attract fish. Hep and Naple both manage to land a fish but Fisette's trap doesn't quite work. X-23 and Maurice both forego trying to lure fish to them and use the direct approach. Both manage to catch fish.

Tournament Point standings:
PCs - 4
Demed - 4
Deka - 3

Suddenly, Demed shouts, "Deka, your lines!"

Four lines snap in quick succession, causing those nearby to yell in surprise and frustration. While the crew hurries to pull the remaining line, Deka points at a dark shadow in the water.

"Not him again! He almost ruined my chances last year!"

The shadow belongs to Linesnapper, a young tiger shark attracted by the large number of fish in the area.

One PC can make an Athletics check to catch Linesnapper

Vigilant Seal

N Automaton (It/Its) Summoner 1 | Shared HP 19/19 | AC 15 | F+6 R+5 W+6 | Perc +4 | Stealth +5 | 25ft | Hero 2*/3 | focus 1/1 | spells 1 [1/1] | Active Conditions: --- | (( Eidolon (it/its): AC 17 | F+8 R+5 W+5 | Perc +3 | Stealth +5)| Active Conditions: --- ))

EP-1 stares at the shadow and begins calculating the shark's trajectory and the precise moment to strike. "Stand down" Tocasia instructs it. EP-1 appendages not ideal for task

Tocasia then turns so its blue eye faces the group and inquires, "Naple or Maurice, are you capable of acquiring the tiger shark?"

Envoy's Alliance

[R] Female Versatile Human Holy Grandeur Champion of Pharasma 2 / Lastwall Sentry | Lastwall Survivor, Knight of Lastwall | HP 32/32 w Toughness, AC 19 (21 w Steel Shield raised), Fortitude** +7, Reflex* +5, Will** +9, Perception* +7, Stealth* +5 | Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | ◆◇↺

Hearing her name, Naple considers the [i]challenges for a moment. She follows the trail of the swimming linesnapper with her eyes and nods to Tocasia. Quickly, she brings down her weapon and shield and jumps into the water to swim, and attempts to grab and get hold of the fish while she is able to.
Strength: 1d20 + 7 ⇒ (9) + 7 = 16

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Naple jumps into the water and onto Linesnapper. A battle royale soon ensues with the water churning and frothing. Finally the surface of the water calms and Naple emerges, soaking wet, but dragging a now limp Linesnapper by the tail. The crowd erupts in a cheer.

"Biggest catch!" proclaims one of the judges.

Deka curses her luck, inspecting the damage. "Almost all of our lines snapped, and we're out of spares," she growls. With an angry sigh, she grabs her grappling hook and nods to the robust Chelaxian man holding the team's only remaining line.

"Never give up, right?" asks the man with a grin.

"Never give up," agrees Deka, hoisting her grappling hook.

You can all help by:
Crafting to Repair the Lines
Diplomacy to convince the others to pitch in

Envoy's Alliance

[R] Female Versatile Human Holy Grandeur Champion of Pharasma 2 / Lastwall Sentry | Lastwall Survivor, Knight of Lastwall | HP 32/32 w Toughness, AC 19 (21 w Steel Shield raised), Fortitude** +7, Reflex* +5, Will** +9, Perception* +7, Stealth* +5 | Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | ◆◇↺

Drenched from the sea, Naple still manages to flip her long and wavy hair soaked with seawater, acting like she is not hearing the loud cheering of the crowd. Upon reaching the area where the twins had their lines snapped, she shows off again by helping them with their lines to be fixed and be used again.
Crafting: 1d20 ⇒ 10

But she is not sure where to start actually as she is not familiar that much with the fishing lines the twins are using.

Vigilant Seal

Crafting: 1d20 + 7 ⇒ (11) + 7 = 18

X-23 reaches down, grabbing the strands of line and quickly repairs them as best as he can. "That should do for now."

Envoy's Alliance

NG female fetchling psychic 1 | ◆◇↺ | ♥️ 15/15 | AC 16 | F +4 R +5 W +5 | Perc +3 | Hero Points 1 | Spd 25ft. |

Fisette tries to help with the repairs.

Crafting: 1d20 + 5 ⇒ (15) + 5 = 20

She is finally getting the hang of it.

Vigilant Seal

N Automaton (It/Its) Summoner 1 | Shared HP 19/19 | AC 15 | F+6 R+5 W+6 | Perc +4 | Stealth +5 | 25ft | Hero 2*/3 | focus 1/1 | spells 1 [1/1] | Active Conditions: --- | (( Eidolon (it/its): AC 17 | F+8 R+5 W+5 | Perc +3 | Stealth +5)| Active Conditions: --- ))

With it's single claw hand, EP-1 attempts to maneuver one of the lines back into some form of functionality.

EP-1 Crafting: 1d20 + 4 ⇒ (16) + 4 = 20

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