[ACO] PFS2e B09 - Fishing in Anthusis (P4) (Inactive)

Game Master UncleFroggy

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


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Hep assists Fisette. Craft: 1d20 + 4 ⇒ (18) + 4 = 22

Radiant Oath

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Tocasia, Fisette, X-23 and Hep all manage to assist Deka in retying lines and retrieving lures. Naple makes a good attempt but she has trouble with tying fishing knots.

As Deka gets back into the competition, the crowd calms down. The judges return to the judging stand as Naple shows off her strength in an elaborate fashion and helps another competitor carry their catch basket. Fisette uses her finger as a lure to distract it while sneaking up on it. It works and she effortlessly grabs a fish. Hep on the other hand, uses the more direct approach and moves like the wind, sneaking up behind a fish and grabbing it. Maurice jumps in, swims around and tries to herd the fish to his companions. Unfortunately, most of the fish swim past him before he can herd them in the right direction. Tocacia uses a ninja-like move and snatches a fish while it swims by. X-23 creates a net-like barrier but unfortunately set it up in the wrong place.

The non-stop action continues.

Maurice remembers his studies in nature and recalls that injured fish are easier to catch. He notices one swimming erratically and grabs it. Fisette uses her mind to send her dagger into the water and into a fish. Tocasia attempts to make a fish look bigger but the judges aren't fooled. Naple tries to catch a fish by ambushing it from behind a rock. As ludicrous as it seems to the judges, they are impressed when she comes up with a fish. X-23 tries to get the other fish to believe he's one of them, but they aren't fooled. Hep also tries to remember her nature studies, but she forgets that fish movement has an aspect of randomness to it and misses the fish.


Tournament Point standings:
Rd 3: 3
Party Total - 11
Demed - 12
Deka - 9

"Ten more!" shouts Demed.

"It’s not over until the fish are counted", grumbles Deka as she hoists another catch into her half-full basket.

"Might as well be! You have no hope to catch up", replies Demed as fish start jumping from the water directly into his overflowing basket.

DC 15 Arcana/Nature/Occultism:

You realize that Demed's bait is somehow charming the fish but their behavior is becoming erratic, indicating that the magic is either very powerful or unstable.

Envoy's Alliance

NG female fetchling psychic 1 | ◆◇↺ | ♥️ 15/15 | AC 16 | F +4 R +5 W +5 | Perc +3 | Hero Points 1 | Spd 25ft. |

Occultism: 1d20 + 5 ⇒ (2) + 5 = 7

Radiant Oath

F Goblin Cleric 1

Occultism: 1d20 + 4 ⇒ (7) + 4 = 11

Sorry for the ooc post. Wish I could set a default (can I?) for a given thread/area

Radiant Oath

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Hep wrote:

[dice=Occultism]1d20+4

Sorry for the ooc post. Wish I could set a default (can I?) for a given thread/area

No worries about the ooc post. What do you mean by a default?

Horizon Hunters

Goblin Magus 3 | HP 37| AC 19 | F +8, R +7, W +7 | Perc +5 (Init +6 or +9) | Athletics +10 | Acrobatics/Arcana/Plains Lore +7 | Intimidation +6 | Medicine/Nature +5 | ◆ | Exploration Activity: Detect Magic

Arcana: 1d20 + 5 ⇒ (2) + 5 = 7

Vigilant Seal

N Automaton (It/Its) Summoner 1 | Shared HP 19/19 | AC 15 | F+6 R+5 W+6 | Perc +4 | Stealth +5 | 25ft | Hero 2*/3 | focus 1/1 | spells 1 [1/1] | Active Conditions: --- | (( Eidolon (it/its): AC 17 | F+8 R+5 W+5 | Perc +3 | Stealth +5)| Active Conditions: --- ))

EP-1 Arcana: 1d20 + 4 ⇒ (5) + 4 = 9

If this check is not tied to Victory Points/success counting system, Tocasia can roll too.
Tocasia Arcana: 1d20 + 3 ⇒ (14) + 3 = 17

Character options Eidolon rules:
Eidolons: Eidolons are not PCs, so they do not count as PCs for effects that scale based on the number of PCs or players.

Eidolons and summoners share a pool of actions. As a result, for Victory Point/success counting systems that allow each PC a limited number of chances to roll, either the summoner or the eidolon can attempt each check. The summoner's player chooses for each attempt which of the two rolls. Any direct consequences of failure apply to whichever creature rolled the check.

This rule does not mean that in general only one of the summoner or eidolon need to roll to deal with adverse situations. If everyone in a room needs to attempt a saving throw against a hazard, both the eidolon and the summoner need to attempt that saving throw. If every PC needs to overcome a particular obstacle in order to continue (such as crossing a chasm), the eidolon and summoner both need to get past the obstacle.

Vigilant Seal

Occultism: 1d20 + 7 ⇒ (11) + 7 = 18

"Demed is using magical bait to attract the fish, though they are a bit unstable." X-23 motions to the school of fish as the sensation also makes his own mind a little dizzying.

Horizon Hunters

Goblin Magus 3 | HP 37| AC 19 | F +8, R +7, W +7 | Perc +5 (Init +6 or +9) | Athletics +10 | Acrobatics/Arcana/Plains Lore +7 | Intimidation +6 | Medicine/Nature +5 | ◆ | Exploration Activity: Detect Magic

"What!?!? How did I not see that."

Maurice casts Detect Magic, and probably does figure out that something about the bait is magical.

Envoy's Alliance

[R] Female Versatile Human Holy Grandeur Champion of Pharasma 2 / Lastwall Sentry | Lastwall Survivor, Knight of Lastwall | HP 32/32 w Toughness, AC 19 (21 w Steel Shield raised), Fortitude** +7, Reflex* +5, Will** +9, Perception* +7, Stealth* +5 | Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | ◆◇↺

Naple just raises an eyebrow at whatever is happening on Demed's basket. "Uhhm, what is happening?"

Radiant Oath

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Tocasia by redeux wrote:

If this check is not tied to Victory Points/success counting system, Tocasia can roll too.

Nope. We did all the Victory Points stuff earlier (instead of rolling them per round, I just had you do it all in one swell foop!)

Radiant Oath

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As X-23 and Tocasia make their discovery known, there is suddenly a disturbance in the water as three rather large crabs attack.

Initiative:

Naple Leonne Von-a-Port, Defend: 1d20 + 7 ⇒ (16) + 7 = 23
X-23, Search: 1d20 + 5 ⇒ (6) + 5 = 11
Fisette Montacre, Scout: 1d20 + 4 ⇒ (6) + 4 = 10
Hep, Defend: 1d20 + 4 ⇒ (16) + 4 = 20
Tocasia, Search: 1d20 + 5 ⇒ (3) + 5 = 8
Maurice Bonaparte, Detect Magic: 1d20 + 3 ⇒ (16) + 3 = 19
Black Perception: 1d20 + 7 ⇒ (5) + 7 = 12
Blue Perception: 1d20 + 7 ⇒ (19) + 7 = 26
Green Perception: 1d20 + 7 ⇒ (4) + 7 = 11

Blue scuttles up to the group and attempts to latch a large claw around 1-Fisette 2-X-23 3-Naple: 1d3 ⇒ 3

Claw vs Naple AC 18: 1d20 + 10 ⇒ (11) + 10 = 21
Slashing: 1d6 + 3 ⇒ (5) + 3 = 8

Blue manages to connect on Naple. The claw closes around her.

Those without a campaign coin are up

------------------
COMBAT TRACKER
Round: 1
Tactical Map
------------------
** may go

Blue
**Naple Leonne Von-a-Port - AC 18 (20 w/shield), 11/19 (Grabbed, Immobilized, FF)
**Hep - AC 18 (20 w/shield), 19/19
**Maurice Bonaparte - AC 17, 19/19
Black
Green
X-23 - AC 20, 17/17
Fisette Montacre - AC 16, 15/15
Tocasia - AC 15 (16 w/shield), 17/17; EP1.0 AC 17

Envoy's Alliance

[R] Female Versatile Human Holy Grandeur Champion of Pharasma 2 / Lastwall Sentry | Lastwall Survivor, Knight of Lastwall | HP 32/32 w Toughness, AC 19 (21 w Steel Shield raised), Fortitude** +7, Reflex* +5, Will** +9, Perception* +7, Stealth* +5 | Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | ◆◇↺

Naple is caught by surprise when suddenly a claw is gripping very tight around her waist. She quickly forces herself to remove from the hold.
Athletics to Escape: 1d20 + 7 ⇒ (20) + 7 = 27

She carefully steps back and draws her steel shield and raises it. "Where do this creatures come from? Are they supposed to be hostile?!" she exclaims, still feeling the pain of the claw grab on her.

◆ Escape
◇ Step (from crit succeeded Escape)
◆ Interact to draw shield
◆ Raise a shield
↺ Glimpse of Redemption (if triggered)

Radiant Oath

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Naple manages to twist her way out of the crab's grip. She steps away and raises her shield.

------------------
COMBAT TRACKER
Round: 1
Tactical Map
------------------
** may go

Blue
Naple Leonne Von-a-Port - AC 18 (20 w/shield), 11/19 (AC 20)
**Hep - AC 18 (20 w/shield), 19/19
**Maurice Bonaparte - AC 17, 19/19
Black
Green
X-23 - AC 20, 17/17
Fisette Montacre - AC 16, 15/15
Tocasia - AC 15 (16 w/shield), 17/17; EP1.0 AC 17

Horizon Hunters

Goblin Magus 3 | HP 37| AC 19 | F +8, R +7, W +7 | Perc +5 (Init +6 or +9) | Athletics +10 | Acrobatics/Arcana/Plains Lore +7 | Intimidation +6 | Medicine/Nature +5 | ◆ | Exploration Activity: Detect Magic

Maurice draws his warhammer, and casts Electric Arc on the two nearest crabs (cyan and green).

They need REF save DC 15

Electric damage: 1d4 + 2 ⇒ (3) + 2 = 5

Radiant Oath

F Goblin Cleric 1

With a pointed deadpan, Hep quips as she rushes forward "I wonder if the fish ask the same!" Her bare fist swings down even as she brings up her shield.

◆ Strike
◆ Stride
◆ Raise a shield
↺ Shield Block (if triggered)

Fist (bludgeoning): 1d20 + 5 ⇒ (20) + 5 = 251d4 + 2 ⇒ (4) + 2 = 6

Radiant Oath

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Hep bashes Blue with her fist, causing cracks to form in its shell.

GM Screen:

Cyan Ref: 1d20 + 9 ⇒ (1) + 9 = 10
Green Ref: 1d20 + 9 ⇒ (6) + 9 = 15

Cyan is still reeling from Hep's blow and does not get out of the way at all. Steam starts pouring from out of the cracks Hep made as the crab roasts (surf and turf!). Green barely gets out of the way in time, but sparks dance along its entire outer shell.

Green steps up to the opposite group and attempts to lock its claw on:

1-Tocasia, 2-Maurice: 1d2 ⇒ 2

Claw vs Maurice AC 17: 1d20 + 10 ⇒ (10) + 10 = 20
Slashing: 1d6 + 3 ⇒ (3) + 3 = 6

Green's claw tightens around Maurice. Black moves closer and tries to pinch:

1-Fisette, 2-X23, 3-Hep: 1d3 ⇒ 2

Claw vs X-23, AC 20: 1d20 + 10 ⇒ (1) + 10 = 11
Claw vs X-23, AC 20, MAP: 1d20 + 5 ⇒ (11) + 5 = 16

Clearly Black isn't as experienced as the others in the pinching business...

Everyone is up!

------------------
COMBAT TRACKER
Round: 1-2
Tactical Map
------------------
** may go

-2-
**Naple Leonne Von-a-Port - AC 18 (20 w/shield), 11/19 (AC 20)
**Hep - AC 18 (20 w/shield), 19/19 (AC 20)
**Maurice Bonaparte - AC 17, 13/19 (Grabbed, Immobilized, FF; Grabbed by Green)
Black
Green (-2; Grabbing Maurice)

-1-
**X-23 - AC 20, 17/17
**Fisette Montacre - AC 16, 15/15
**Tocasia - AC 15 (16 w/shield), 17/17; EP1.0 AC 17

Envoy's Alliance

NG female fetchling psychic 1 | ◆◇↺ | ♥️ 15/15 | AC 16 | F +4 R +5 W +5 | Perc +3 | Hero Points 1 | Spd 25ft. |

Fisette scurries back and causes space to rend violently around the remaining crabs.

◆ Stride
◆◆ Amped Telekinetic Rend.
Bludgeoning: 1d6 ⇒ 1 +Slashing: 1d6 ⇒ 2
DC 17 basic Fortitude

Radiant Oath

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GM Screen:

Black Fort: 1d20 + 6 ⇒ (9) + 6 = 15
Green Fort: 1d20 + 6 ⇒ (11) + 6 = 17

Fisette causes the air around the remaining crabs to violently react. Both crabs don't appear to be hurt from the attack.

------------------
COMBAT TRACKER
Round: 1-2
Tactical Map
------------------
** may go

-2-
**Naple Leonne Von-a-Port - AC 18 (20 w/shield), 11/19 (AC 20)
**Hep - AC 18 (20 w/shield), 19/19 (AC 20)
**Maurice Bonaparte - AC 17, 13/19 (Grabbed, Immobilized, FF; Grabbed by Green)
Black (-1)
Green (-3; Grabbing Maurice)

-1-
**X-23 - AC 20, 17/17
Fisette Montacre - AC 16, 15/15
**Tocasia - AC 15 (16 w/shield), 17/17; EP1.0 AC 17

Vigilant Seal

X-23 is stunned when the fish fight back. He stumbles and pushes past to get off of the dock, drawing the crossbow as he slams the butt of it into the ground. "Archaic garbage."

Just then Sentinel sets in place as it begins to spool up, chugging out round after round as the very basic machine gun lets loose. Target Black.

Sentinel Machine Gun: 1d20 + 6 ⇒ (20) + 6 = 26
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Sentinel Machine Gun: 1d20 + 6 - 5 ⇒ (5) + 6 - 5 = 6
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

◆ Command Sentinel
◆ Sentinel Strike
◆ Sentinel Strike
◇ Bend Time (Stride)
◆ X-23 Draw Crossbow
◆ X-23 Reload

Status:

HP 17/17
AC 20
Bend Time 0/1

Sentinel
HP 18/18
AC 16

Radiant Oath

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Sentinel shoots at Black with its machine gun. However, although the one round that struck did damage, it appeared to have some difficulty punching through the crab's tough carapace.

------------------
COMBAT TRACKER
Round: 1-2
Tactical Map
------------------
** may go

-2-
**Naple Leonne Von-a-Port - AC 18 (20 w/shield), 11/19 (AC 20)
**Hep - AC 18 (20 w/shield), 19/19 (AC 20)
**Maurice Bonaparte - AC 17, 13/19 (Grabbed, Immobilized, FF; Grabbed by Green)
Black (-9)
Green (-3; Grabbing Maurice)

-1-
X-23 - AC 20, 17/17
Fisette Montacre - AC 16, 15/15
**Tocasia - AC 15 (16 w/shield), 17/17; EP1.0 AC 17

Envoy's Alliance

[R] Female Versatile Human Holy Grandeur Champion of Pharasma 2 / Lastwall Sentry | Lastwall Survivor, Knight of Lastwall | HP 32/32 w Toughness, AC 19 (21 w Steel Shield raised), Fortitude** +7, Reflex* +5, Will** +9, Perception* +7, Stealth* +5 | Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | ◆◇↺

I would like to use the Glimpse of Redemption reaction for Maurice vs Green in the first Round.

Naple also draws her warhammer, steps close to Green and attempts to hit the head of her weapon on its shell.

Warhammer Attack vs Green: 1d20 + 7 ⇒ (5) + 7 = 12
Warhammer Damage: 1d8 + 4 ⇒ (2) + 4 = 6 bludgeoning damage

◆ Interact to draw weapon
◆ Step
◆ Strike
↺ Glimpse of Redemption (if triggered)

Radiant Oath

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Naple's divine intervention reverses the damage done to Maurice. Her hammer, however, does not hit the crab.

------------------
COMBAT TRACKER
Round: 1-2
Tactical Map
------------------
** may go

-2-
Naple Leonne Von-a-Port - AC 18 (20 w/shield), 11/19 (AC 20; GoR)
**Hep - AC 18 (20 w/shield), 19/19 (AC 20)
**Maurice Bonaparte - AC 17, 19/19 (Grabbed, Immobilized, FF; Grabbed by Green)
Black (-9)
Green (-3; Grabbing Maurice)

-1-
X-23 - AC 20, 17/17
Fisette Montacre - AC 16, 15/15
**Tocasia - AC 15 (16 w/shield), 17/17; EP1.0 AC 17

Horizon Hunters

Goblin Magus 3 | HP 37| AC 19 | F +8, R +7, W +7 | Perc +5 (Init +6 or +9) | Athletics +10 | Acrobatics/Arcana/Plains Lore +7 | Intimidation +6 | Medicine/Nature +5 | ◆ | Exploration Activity: Detect Magic

◆ Arcane Stance
◆◆ Spell strike (Produce Flame)
Strike: 1d20 + 6 ⇒ (12) + 6 = 18
Flat 5 since grabbed: 1d20 ⇒ 2
Warhammer: 1d8 + 3 ⇒ (6) + 3 = 9

Radiant Oath

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Maurice drops into Arcane stance and bashes Green. It connects and cracks form along its shell.

Maurice, nice catch, I totally forgot about it

------------------
COMBAT TRACKER
Round: 1-2
Tactical Map
------------------
** may go

-2-
Naple Leonne Von-a-Port - AC 18 (20 w/shield), 11/19 (AC 20)
**Hep - AC 18 (20 w/shield), 19/19 (AC 20)
Maurice Bonaparte - AC 17, 19/19 (Grabbed, Immobilized, FF; Grabbed by Green)
Black (-9)
Green (-12; Grabbing Maurice)

-1-
X-23 - AC 20, 17/17
Fisette Montacre - AC 16, 15/15
**Tocasia - AC 15 (16 w/shield), 17/17; EP1.0 AC 17

Slight delay in updates as I have a major supplier visiting tomorrow. Have to go schmooze with them since that is what pays the bills :)

Horizon Hunters

Goblin Magus 3 | HP 37| AC 19 | F +8, R +7, W +7 | Perc +5 (Init +6 or +9) | Athletics +10 | Acrobatics/Arcana/Plains Lore +7 | Intimidation +6 | Medicine/Nature +5 | ◆ | Exploration Activity: Detect Magic

I noticed that Maurice had to make a flat 5 check, since he was grabbed. So, produce flame didn't happen.

Radiant Oath

F Goblin Cleric 1

Wordlessly, Hep rains down a barrage of blows with her shield held high.

◆ Strike
◆ Strike
◆ Raise Shield
↺ Shield Block (if triggered)

Fist, bludgeoning: 1d20 + 5 ⇒ (6) + 5 = 111d4 + 2 ⇒ (4) + 2 = 6

Fist, bludgeoning: 1d20 + 5 - 5 ⇒ (11) + 5 - 5 = 111d4 + 2 ⇒ (1) + 2 = 3

Vigilant Seal

N Automaton (It/Its) Summoner 1 | Shared HP 19/19 | AC 15 | F+6 R+5 W+6 | Perc +4 | Stealth +5 | 25ft | Hero 2*/3 | focus 1/1 | spells 1 [1/1] | Active Conditions: --- | (( Eidolon (it/its): AC 17 | F+8 R+5 W+5 | Perc +3 | Stealth +5)| Active Conditions: --- ))

Tocasia's eye burns bright blue and then sparks ignite from its hand, arcing towards Black and Green. Simultaneously, EP-1 moves towards black.

Electric Arc vs Black/Green DC 17 reflex: 1d4 + 4 ⇒ (1) + 4 = 5

Then EP-1 pounds its electric arm down in an attempt to electrocute Black.
Strike vs Black: 1d20 + 7 ⇒ (2) + 7 = 9 hero point
Strike vs Black: 1d20 + 7 ⇒ (17) + 7 = 24
Electric: 1d8 + 4 ⇒ (2) + 4 = 6

◆◆Act Togther (Tocasia Electric Arc, EP-1 stride) ◆EP-1 Strike

Radiant Oath

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GM Screen:

Green Reflex: 1d20 + 9 ⇒ (17) + 9 = 26
Black Reflex: 1d20 + 9 ⇒ (14) + 9 = 23

Hep rains blows down on Black but she doesn't hit. Tocasia sends a spark of electricity at both Black and Green. Surprisingly for creatures of their size, both manage to avoid the worst of the damage. EP-1, however, moves to Black and pounds its electric arm on Black, striking it squarely and roasting it inside its shell.

Driven past its desire for food, Green releases Maurice and begins withdrawing from the scene.

If anyone adjacent to Green has AoO, go ahead and use it. Otherwise, Green gets away.

Combat is essentially over other than whether anyone has the reaction.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

If anyone adjacent to Green has AoO and manages to kill it, I'll retcon it. Otherwise, I'll move us along.

Several judges approach once the crabs have been dealt with. One of them interrogates Demed, who comes clean under the stern gaze of the judges. Deka asks that her brother be allowed to continue in the tournament without his magic bait, but since Demed’s actions endangered other participants, the judges are inclined to disqualify him.

You can either:

Advocate for Demed (Diplomacy)
Explain that the magic’s harm was the result of a malfunction rather than malice (Arcana/Occultism/Nature)

Horizon Hunters

Goblin Magus 3 | HP 37| AC 19 | F +8, R +7, W +7 | Perc +5 (Init +6 or +9) | Athletics +10 | Acrobatics/Arcana/Plains Lore +7 | Intimidation +6 | Medicine/Nature +5 | ◆ | Exploration Activity: Detect Magic

Arcana: 1d20 + 5 ⇒ (12) + 5 = 17

"I don't believe that Demed meant for something bad to happen, it was just a malfunction of the magics involved."

Vigilant Seal

Occultism: 1d20 + 7 ⇒ (2) + 7 = 9

"Maurice is correct, the magic seems to have malfunctioned." He attempts to explain the occult physics behind it all.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

X-23 attempts to explain the physics behind the magic bait but he somehow gets confused and ends up simply agreeing with Maurice. The judges accept Maurice's explanation. Demed does not get away scot-free but instead has most of his catches invalidated. Demed is grateful to the party for advocating on his behalf.

"Thank you for speaking on my behalf. I won't use anything I don't understand in the future. I might have caused lasting harm to my new friends."

Once the crab carcasses have been moved to a clearing for the post-tournament feast, the action resumes. Naple recalls her studies of fish behavior and find the best hiding spots and snags some fish. X-23 attempts to attack the fish again with his crossbow, but this time isn't so lucky. Hep attempts to punch a fish but overbalances and falls into the water. Maurice jabs his lance to where he spotted a fish and manages to spear it. Tocasia jams its electrostatic pummeler to test its efficacy and shocks a fish into floating for easy retrieval. Fisette makes her dagger (with impaled fish) dance around before dropping into her basket. This attracts some attention and keeps their attention away from their lines.

Final Tournament Point standings:
Rd 4: 3

PCs: 14
Demed - 6
Deka - 12

All in all, your team does a great job in the tournament. At the end of the day, the judges tally up the scores and decide unanimously that your team has won. They walk up to each member of the group and hand you a small pouch containing 4 gp.

"It's very clear that your team has won the tournament! You all earn the title of Silver Sovereigns. We would like you to come back and defend your title next season!"

Deka and Demed are deeply grateful for and impressed by your actions during the event. "We are honored to have been beaten by competitors such as yourselves! You should come back next season and defend your title!"

End of Bounty

Thanks all for playing!

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