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Sensing the demon attacking the console is the bigger problem, Trajan slides a potion from his bandolier and then drinks it, taking a step forward in preparation for next round.
Trajan takes a move to retrieve the Potion of Fly, standard to drink it, and a 5' step forward.

GM supervillan |

Vosk quickens the party's limbs.
Doran takes advantage and takes the stairs.
Trajan steps into the room and swigs a potion.
Suddenly, there's an almighty crash as something huge smashes its way through the wall! Although it can't push its whole bulk through, a massive fiend breaches the tower wall and knocks away part of the staircase as its claws and pincers tear down the stone and metal. The giant beast roars in hateful challenge.
The challenge is answered as Ollysta Zadrian and two crusader knights run into the control room. "We'll handle the shemhazian! Get that weapon operational!" she tells you.
DC31
DC36
DC41
DC46
DC51
Doran gazes into the abyss - and the abyss gazes back into him!
DC21 Fort save please Doran
Round 1
Green
Red
Vosk
Doran, -3 WIS, save needed
Trajan, -3 WIS, 1 negative level, fly
Big Guy
Crusaders
Radiarch
Dexter + Salazar
Hskoro
The bold may act!
Active conditions: haste
Doran, 2 x 8 charges
Trajan, 1 x 5 charges
Radiarch, 1 x 2 charges
Hskoro, 1 x 4 charges

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Dexter darts into the room and points his finger at the demon destroying the control panel, ”Feel the taste of the deadly box jellyfish! First, it will sicken you to your stomach. Then you will die!”
Move, cast Ray of Sickening at green.
Ranged Touch + Haste + Timelost Chronicler 1/mission bonus: 1d20 + 4 + 1 + 1 ⇒ (7) + 4 + 1 + 1 = 13
Same Roll Reroll + 2-star GM: 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11
… well, if it hits for some unknown reason, DC 14 Fort save or Sickened for 5m.
Sal trots along and guards his backside.

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Hskoro rushes into the room, spotting the device and the control room he yells out. "Where do we put the devices to start this thing?"
Double Move

GM supervillan |

Hskoro sees no obvious answer amidst the complex machinery of the central device, but reasons that the solution likely lies at the control panel on the mezzanine platform at the end of the stairs.
Dexter fires a ray at the creature currently attacking the controls, but sees too little of the fiend to get a clear shot and only strikes the machine. The demon on the platform has Cover against attacks from the ground.
Radiarch is up!

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With hastened speed, Radiarch runs into the room with nary any time to take in the sight of the machine before him. He takes to the stairs directly behind his allies, praying Erastil would guide his arrows to smite Red where it stands.
Longbow + Smite Evil 1 of 2: 1d20 + 9 ⇒ (15) + 9 = 24
Damage + Smite Evil 1 of 2: 1d8 + 14 ⇒ (3) + 14 = 17

GM supervillan |

Radiarch sends a righteous arrow into the demon guarding the stairs.
The creature responds with a savage roar and bounds towards Doran; upon reaching him, the demon grabs not for the man but for his armour!
improved sunder: 1d20 + 16 - 3 ⇒ (4) + 16 - 3 = 17damage: 1d6 + 12 ⇒ (5) + 12 = 17
Doran easily fends off the fiend.
The second demon on the console continues pulling cabling and panels apart.
Round 2
Green, cover vs anyone on floor level
Red, -17hp
Vosk
Doran, -3 WIS, save needed
Trajan, -3 WIS, 1 negative level, fly
Big Guy
Crusaders
Radiarch, smite Red
Dexter + Salazar
Hskoro
The bold may act!
Active conditions: haste
Doran, 2 x 8 charges
Trajan, 1 x 5 charges
Radiarch, 1 x 2 charges
Hskoro, 1 x 4 charges

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i made my save roll earlier...passed it..unless i missed another one...
Not so fast, demon! I've fought your type before...still kicking... Doran spits at the demon as he lashes out with his blade.
attack1, PA, hasted: 1d20 + 12 + 1 ⇒ (11) + 12 + 1 = 241d8 + 4 + 4 ⇒ (8) + 4 + 4 = 16
attack2: 1d20 + 7 - 2 + 1 ⇒ (17) + 7 - 2 + 1 = 231d8 + 4 + 4 ⇒ (4) + 4 + 4 = 12
hasted: 1d20 + 16 - 2 + 1 ⇒ (2) + 16 - 2 + 1 = 171d8 + 4 + 4 ⇒ (4) + 4 + 4 = 12
sword is cold iron..no PA penalty from Furious focus on first hit...

Vosk Lazav |

"Come on Salazar, let's take the fight to them!" Vosk says, clapping his hands and waving them towards himself for the boar to come to him.
________
Ready to cast Fly on Salazar since the rest of the frontline seems to be taking the stairs. Dexter, if you'd rather him stick with you, Vosk will cast it on himself and start flying upwards instead.

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Trajan flies up to the control panel and channels the righteous power of Iomedae against the demon!
Move action to fly up to the demon at the control panel, swift to smite, standard to attack with Power Attack and all the bonuses and penalties; it's going to be a long line of stuff!
+1 Nodachi with Smite, Heroism, Power Attack, Negative Level, and Haste: 1d20 + 15 ⇒ (13) + 15 = 281d10 + 23 ⇒ (10) + 23 = 33
@GM: Math attack incoming to your PM.

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I’m cool with fly on Salazar. If you move to him and cast it now then he can get an attack in this round. If you ready to cast it when he comes over he won’t. Either way he will try to get into combat though.

Vosk Lazav |

WARPIG, ATTTTTACK! Vosk will move and cast then :)

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WARPIG, ATTTTTACK! Vosk will move and cast then :)
The demon said he wants some bacon for dinner, will Salazar let that taunt go unchallenged?!??!

GM supervillan |

Copy-pasta error on my part Doran, you're good. For now :o
Doran launches a flurry of sword blows against the demon on the stairs. The cold iron blade bites deep! 3 hits - AC is not these monsters' strong point :o Yet the fiend does not fall.
Vosk makes pigs fly! Well, a pig, but a wizard can dream big.
Trajan, already floating off the ground, rises to the control stage and smites the second wrecker demon. He sees that there are 4 receptacles in the control panel that would fit the sacred prisms.
The greater demon pushing its way through the wall speaks: THE WEAPON WILL BE DESTROYED, AS WILL ALL WHO OPPOSE ME!
Pulses of dark energy gather around the giant fiend and then race towards the crusaders, exploding all around them and wracking the living with pain.
negative energy damage: 1d8 + 15 ⇒ (6) + 15 = 21
Vosk, Radiarch, Dexter, Salazar and Hskoro take the damage above, Will DC18 for half damage
The mighty creature rears its head, its many eyes taking in the destruction.
Doran and Trajan attempt a DC21 Fort save or be paralysed for 1 round. (This is a gaze weapon).
"For Iomadae! For Mendev!" cry the crusaders, as Ollysta Zadrian leads them into battle with the mighty fiend. The beast swats at them with claws and snaps its jaws on Zadrian. The crusaders call on their goddess to heal them as they fight!
Round 2
Green, -33hp, cover vs anyone on floor level
Red, -57hp
Vosk
Doran, -3 WIS
Trajan, -3 WIS, 1 negative level, fly
Big Honkin' Demon
Crusaders
Radiarch, smite Red
Dexter + Salazar
Hskoro
The bold may act!
Active conditions: haste
Doran, 2 x 8 charges
Trajan, 1 x 5 charges
Radiarch, 1 x 2 charges
Hskoro, 1 x 4 charges

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Will Save DC18: 1d20 + 2 ⇒ (12) + 2 = 14
Taking the full negative blast, Hskoro shakes his head as he continues to rush up the stairs.
Double Move

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DC 18 Will + Darklife Ring: 1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 13 Darklife Ring gives 5 negative energy resistance
He cringes back from the spell, but one of his rings flares and soaks up a bit of the energy.
Dexter pulls out a wand and taps his chin, ”Well if the demon is so adamant about destroying it, I guess we probably should activate the weapon. I might be able to climb up there if no other way to get a thingy there, but flight is still probably the best choice. But first, time for Salazar to fly AND get a taste of demon.”
Magic Fang on Salazar, 5-ft step, can’t fail DC 12 command to send Sal to Flank (known trick) with Trajan.

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Will DC 18: 1d20 + 2 ⇒ (14) + 2 = 16
The boar, always dreaming of taking to the sky to be able to kill things that fly, launches into the air and zooms up to the correct position before unleashing a tusky attack!
Gore - Power Attack + Flank + Haste: 1d20 + 8 - 1 + 2 + 1 ⇒ (19) + 8 - 1 + 2 + 1 = 29 for Piercing + P.A.: 1d8 + 6 + 3 ⇒ (1) + 6 + 3 = 10

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Fortitude, Heroism, Negative Level: 1d20 + 14 + 2 - 1 ⇒ (3) + 14 + 2 - 1 = 18
Another failed save...why do I bother?

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for Warpig..i think of Sabbath's War Pigs or the name of the one tank in CoD...the M1 Abrams called War Pig..lol
will: 1d20 + 6 ⇒ (4) + 6 = 10
Doran remains frozen in place, cursing under his breath colourfully.
*sigh*

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Will save vs. negative energy: 1d20 + 13 ⇒ (16) + 13 = 29
Shrugging off the negative energy partially, Radiarch hastens up the stairs to join Doran and Hskoro, hoping this next arrow removes Red from the conflict for good. Hearing his commander's cry for victory, he too joins into the cry, loosing his arrow into the demon. "For Mendev!"
Longbow + Smite Evil: 1d20 + 9 ⇒ (13) + 9 = 22
Damage: 1d8 + 4 ⇒ (3) + 4 = 7

GM supervillan |

Radiarch echoes the crusaders' cry and sends another arrow into the demon on the stair. Though sorely wounded, the fiend still stands.
Dexter gives a little extra magic to his airborne companion, and the flying boar zips up to the control platform to gore the wrecker demon there, even as Trajan and Doran's limbs lock up.
Hskoro races up the stair.
The fiend on the control platform looks hatefully upon Trajan but turns its attention on the flying boar behind it. Stepping to one side, it tears into Salazar with maw and claw...
bite, power: 1d20 + 14 - 3 ⇒ (15) + 14 - 3 = 26damage: 1d6 + 12 ⇒ (6) + 12 = 18
claw, power: 1d20 + 14 - 3 ⇒ (3) + 14 - 3 = 14damage: 1d4 + 12 ⇒ (3) + 12 = 15
claw, power: 1d20 + 14 - 3 ⇒ (7) + 14 - 3 = 18damage: 1d4 + 12 ⇒ (2) + 12 = 14
Salazar's tough (and enchanted) hide turns the fiend's claws, but what demon can resist the lure of bacon? It takes a bite from the boar, leaving an ugly wound.
Salazar needs a DC15 Fort save vs Curse, if he fails he takes a -1 penalty to CHA checks.
The second wrecker demon grins wickedly, and bites down on Doran whilst the swordsman is helpless.
coup de grace damage (sorry): 2d6 + 24 ⇒ (2, 5) + 24 = 31
DC41 Fort save to survive the coup de grace; and it's probably moot but also a DC15 Fort save vs curse or take a -1 penalty to CHA checks.
Round 3
Green, -38hp
Red, -69hp
Vosk, Will DC18 needed
Doran, -3 WIS, -31hp, saves needed, paralysed
Trajan, -3 WIS, 1 negative level, fly, paralysed
Big Honkin' Demon
Crusaders
Radiarch, -10hp, smite Red
Dexter -16hp, + Salazar, -39hp
Hskoro, -21hp
The bold may act! although paralysed characters are not likely to be able to do anything
Active conditions: haste, control platform grants cover vs ground floor
Doran, 2 x 8 charges
Trajan, 1 x 5 charges
Radiarch, 1 x 2 charges
Hskoro, 1 x 4 charges
Sorry for the CdG Doran. It's a demon.

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all good man...part of the game. would it be ok to assume i studied the demon last round as a studies target? since i couldnt do anything else? if not, take 2 off each attack and damage roll...
That all you got, beast? My sister hits harder than that...with her off hand! the slayer says as he spits a bit of blood from his lip at the demon. He lashes out with his cold wrought blade.
attack, PA, Haste, FF: 1d20 + 12 + 1 + 2 ⇒ (19) + 12 + 1 + 2 = 341d8 + 4 + 4 + 2 ⇒ (5) + 4 + 4 + 2 = 15
attack2, haste, Pa: 1d20 + 7 + 2 + 1 - 2 ⇒ (5) + 7 + 2 + 1 - 2 = 131d8 + 4 + 4 + 2 ⇒ (6) + 4 + 4 + 2 = 16
attack, bonus, PA, hasted: 1d29 + 12 + 2 + 1 - 2 ⇒ (9) + 12 + 2 + 1 - 2 = 221d8 + 4 + 4 + 2 ⇒ (1) + 4 + 4 + 2 = 11
crit?: 1d20 + 12 + 2 + 1 ⇒ (17) + 12 + 2 + 1 = 321d8 + 4 + 4 + 2 ⇒ (8) + 4 + 4 + 2 = 18

Vosk Lazav |

Vosk gives himself the power of flight and heads off after his finest companion, even as his body tears from the Demon's magic. "That's an innate form of magic, there's likely more where that came from! Keep it busier Crusaders before we're all ground meat!"
"Cut them down and we have a chance to get that weapon to work!" he cries, just as the Demon lays waste to Doran. Gritting his teeth, he calls out to his allies across the room. "The Prisms! Gather his prisms!" Damn it! We'll all be like him if we don't focus, we can mourn his loss later!
________
Spellcraft, DC20: 1d20 + 16 ⇒ (14) + 16 = 30
Will, DC 18: 1d20 + 9 ⇒ (3) + 9 = 12 Feels lame, but that's a lot of damage for Vosk!
Will (Reroll, 2 Stars), DC 18: 1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 27

GM supervillan |

Going to assume Trajan has no way to take actions whilst paralysed.
The grotesque demon on the stairs tears Doran's throat out. The pathfinder is dead before he hits the ground. I'll leave Doran's token on the stairs where he fell, greyed out.
Vosk flies up to the control platform. The wizard sees many dials and switches, and immediately recognises that firing the weapon will require two dials to be turned simultaneously - and one is at each end of the control platform. It will take two people to fire, or one person with very long arms. Reach 10 would do it. With finesse, it should be possible to compensate for some of the damage that has been caused to the device. An INT check or a UMD check can be made by a PC operating the console when it is fired. But it won't fire without four prisms being loaded first.
I'll repeat some of this in Discussion for ease of reference.
The gargantuan demon tries to force its way fully inside the tower. Though it fails, its efforts shake the walls and crack the roof. Rubble tumbles down, striking demon and mortal alike.
bludgeoning damage: 3d6 ⇒ (3, 3, 6) = 12
Everyone gets a DC15 Reflex save for half damage
red reflex: 1d20 + 7 ⇒ (8) + 7 = 15
green reflex: 1d20 + 7 ⇒ (8) + 7 = 15
With a massive pincer, the giant fiend swats Ollysta Zadrian backwards and knocks her off her feet.
Zadrian gets up and rejoins the melee, but not without being severely wounded as the demon takes advantage of its greater reach. The two crusaders attack with their swords but cause little or no harm. All three of the Iomadaen Silver Crusaders heal their wounds, but all of them look badly hurt.
Salazar and Trajan attempt a DC19 Fort save or be paralysed for 1 round.
Trajan you can attempt your Reflex save before your Fort save, so you're not paralysed when the rubble falls.
Round 3
Green, -39hp
Red, -70hp
Vosk, -10hp
Doran, -3 WIS, dead
Trajan, -3 WIS, 1 negative level, fly, smite green
Big Honkin' Demon
Crusaders
Radiarch, -10hp, smite Red
Dexter -16hp, + Salazar, -39hp
Hskoro, -21hp
The bold may act!
Active conditions: haste, control platform grants cover vs ground floor
Doran, 2 x 8 charges
Trajan, 1 x 5 charges
Radiarch, 1 x 2 charges
Hskoro, 1 x 4 charges

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Going to assume Trajan has no way to take actions whilst paralysed.
I'm going to delay until the paralysis wears off! :P Kidding.

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Fortitude with Heroism, Neg. Level: 1d20 + 14 + 2 - 1 ⇒ (20) + 14 + 2 - 1 = 35
Reflex with Heroism, Neg. Level: 1d20 + 8 + 2 - 1 ⇒ (3) + 8 + 2 - 1 = 12
I pasted them as I copied them and noted the damage in his stat line so he's currently at 35 HP (ouch).

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Reflex DC15: 1d20 + 4 ⇒ (13) + 4 = 17
Enraged by seeing Doran die before him, Hskoro steps forward to confront the demon and slashes twice with his cold iron battle axe at it.
Cold Iron Battle Axe +Haste vs Red: 1d20 + 11 + 1 ⇒ (13) + 11 + 1 = 25
Damage: 1d8 + 5 ⇒ (7) + 5 = 12
Cold Iron Battle Axe +Haste vs Red: 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16
Damage: 1d8 + 5 ⇒ (3) + 5 = 8
Free: 5' step
Full-Round: Attacks

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Reflex: 1d20 + 4 ⇒ (17) + 4 = 21
The small gnome manages to shift his body just enough to avoid full contact with the falling rubble, but it still hurts.
S$+~ s$%# s#!&! This is going very bad.
He rushes up the stairs and yells, ”I’ll get The orbs Doran had over to the control panel, hold the line!”
I am pretty sure we are all going to die here but… I didn’t sign up to NOT save the world!
Double Move going up the stairs
Seeing the shifting position of Sal’s target he issues a simple command, ”Take him out Sal, full power!”
Straight attack on green, no flank trick.

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DC 15 Reflex: 1d20 + 5 ⇒ (2) + 5 = 7
DC 19 Fort: 1d20 + 6 ⇒ (18) + 6 = 24
Salazar has Ferocity so he can still act at Negative HP until he reaches his Con and dies full out, he is staggered and will still lose 1 HP a round. 17 Con plus 42 plus 0 counting at the turn gives him 60 pts to work with if my math is right.
Salazar unleashes a tusk at the target. Frankly he can really only see one target, everything else has faded away. Just one enemy right there to maul. His urge to kill has never been so fine tuned. What a great day!
Gore - Power Attack + Haste: 1d20 + 8 - 1 + 1 ⇒ (9) + 8 - 1 + 1 = 17 for Piercing + P.A.: 1d8 + 6 + 3 ⇒ (8) + 6 + 3 = 17

GM supervillan |

Hskoro's cold iron is much more effective against a demon than a ghost, and he takes vengeance for Doran's bloody death. The demon on the stair falls.
Dexter runs for Doran's prisms whilst his companion, despite having taken a battering, gores the demon on the control platform.
Death occurs at -CON exactly.
Round 3
Green, -51hp
Vosk, -10hp, ref save
Trajan, -3 WIS, -12hp, 1 negative level, fly, smite green
Big Honkin' Demon
Crusaders
Radiarch, -10hp, smite Red, ref save
Dexter -22hp, + Salazar, -52hp (staggered, ferocity, @-3/17)
Hskoro, -27hp
The bold may act!
Active conditions: haste, control platform grants cover vs ground floor
Doran, 2 x 8 charges
Trajan, 1 x 5 charges
Radiarch, 1 x 2 charges
Hskoro, 1 x 4 charges

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Radiarch steadies his aim, aligning his bow for the demon at the control panel, calling on Erastil to smite this all important foe.
Longbow + Bullseye Shot + Smite 2 of 2: 1d20 + 13 ⇒ (12) + 13 = 25
Damage + Smite: 1d8 + 14 ⇒ (8) + 14 = 22
From the map it looks like I *could* have line of sight on the demon through the machinery but I will understand if that is deemed a stretch or impossible. Please subtract 4 from my attack roll and move my pawn up the stairs enough for me to hit the punk but not enough to evoke AoO from Big Honkin'.

GM supervillan |

You do need to move to get LoS past the astrolabe/weapon. Still a hit.
With a precise shot, Radiarch sends a divine arrow into the second wrecker's head. The fiend wails in pain, but it still lives! It goes for the bacon...
bite: 1d20 + 14 - 3 ⇒ (5) + 14 - 3 = 16damage: 1d6 + 12 ⇒ (4) + 12 = 16
claw: 1d20 + 14 - 3 ⇒ (16) + 14 - 3 = 27damage: 1d6 + 12 ⇒ (6) + 12 = 18
Salazar dodges under the demon's maw - straight into a claw that finishes the ferocious animal. The demon turns on Trajan...
claw: 1d20 + 14 - 3 ⇒ (20) + 14 - 3 = 31damage: 1d6 + 12 ⇒ (6) + 12 = 18
confirm? claw: 1d20 + 14 - 3 ⇒ (18) + 14 - 3 = 29damage: 1d6 + 12 ⇒ (6) + 12 = 18
...and near disembowels the paladin. Trajan falls, barring Hero's Defiance or the like
Round 4
Green, -73hp
Vosk, -10hp, DC15 ref save (12 or 6 dmg)
Trajan, -3 WIS, -48hp, 1 negative level, fly, smite green, unconcsious, dying @-1, stabilisation needed
Big Honkin' Demon
Crusaders
Radiarch, -16hp, smite Green
Dexter -22hp, + Salazar, -70hp (dead)
Hskoro, -27hp
The bold may act!
Active conditions: haste, control platform grants cover vs ground floor
Doran, 2 x 8 charges
Trajan, 1 x 5 charges
Radiarch, 1 x 2 charges
Hskoro, 1 x 4 charges
Some hot GM dice there folks :o

GM supervillan |

Slight revision incoming, I rolled the wrong die for demon claw damage, copy-paste error, apologies.
corrected claw crit vs Trajan: 2d4 + 24 ⇒ (4, 2) + 24 = 30
In the face of terrible injury, Trajan stands!
corrected claw vs Salazar: 1d4 + 12 ⇒ (3) + 12 = 15
Round 4
Green, -73hp
Vosk, -10hp, DC15 ref save (12 or 6 dmg)
Trajan, -3 WIS, -42hp, 1 negative level, fly, smite green
Big Honkin' Demon
Crusaders
Radiarch, -16hp, smite Green
Dexter -22hp, + Salazar, -70hp (dead)
Hskoro, -27hp
The bold may act!
Active conditions: haste, control platform grants cover vs ground floor
Doran, 2 x 8 charges
Trajan, 1 x 5 charges
Radiarch, 1 x 2 charges
Hskoro, 1 x 4 charges

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Lay On Hands with Greater Mercy: 3d6 + 6 ⇒ (5, 5, 3) + 6 = 19
Trajan heals himself with a quick touch of his hand before attacking the demon.
+1 Nodachi with Smite, Heroism, Power Attack, Negative Level, and Haste: 1d20 + 15 ⇒ (4) + 15 = 191d10 + 18 ⇒ (4) + 18 = 22
+1 Nodachi with Smite, Heroism, Power Attack, Negative Level, and Haste: 1d20 + 15 ⇒ (1) + 15 = 161d10 + 18 ⇒ (5) + 18 = 23
+1 Nodachi with Smite, Heroism, Power Attack, Negative Level, and Haste, 2nd Attack: 1d20 + 10 ⇒ (13) + 10 = 231d10 + 18 ⇒ (4) + 18 = 22
Hopefully one of those hits...nice 1. If he did and the demon is dead, let me know; it will change where Trajan will take a 5' step.
Trajan then takes a 5' step, turns his back to the Shemhazian, and shouts to the others, "Don't look at the big demon!"

GM supervillan |

Trajan cuts down the second wrecker demon!
Round 4
Vosk, -10hp, DC15 ref save (12 or 6 dmg)
Trajan, -3 WIS, -23hp, 1 negative level, fly
Big Honkin' Demon
Crusaders
Radiarch, -16hp
Dexter -22hp, + Salazar, -70hp (dead)
Hskoro, -27hp
The bold may act!
Active conditions: haste, control platform grants cover vs ground floor
Doran, 2 x 8 charges
Trajan, 1 x 5 charges
Radiarch, 1 x 2 charges
Hskoro, 1 x 4 charges

Vosk Lazav |

"Trajan is right, that Shemhazian Demon's gaze will freeze you to the soul, avert your eyes!" Vosk adds as he flies across the room to his allies on the stairs. He prepares to cast a spell once one of his allies have collected Doran's prisms.
________
Planes (Heightened Awareness), DC : 1d20 + 16 + 2 ⇒ (19) + 16 + 2 = 37
Reflex, DC 15: 1d20 + 7 ⇒ (3) + 7 = 10
Once Dexter retrieves Doran's prisms, he'll Dimension Door Hskoro, Dexter and himself back to the control deck. Figure they'll then have the highest charge prisms, so we should use those first.
The gigantic fiend is indeed a Shemhazian demon. More physically powerful than almost any other demon, Shemhazians take great delight in mutilating and devouring their victims.
DC31
The Shemhazian is a terrifyingly powerful melee combatant, attacking with claws, pincers, bite and tail. But as if that weren't enough its bite drains Strength, and its gaze causes temporary paralysis (and demons and other evil creatures are immune).
DC36
Like all greater demons, the Shemhazian resists attacks from weapons save for those that are both Cold Iron forged and holy.

GM supervillan |

Vosk warns you about the danger's of the shemhazian's gaze range is 30 feet and flies over to the group on the stairs, ready to move them to the control platform.
The shemazian unleashes another burst of negative energy, wounding the crusaders, Vosk, Radiarch and Hskoro.
negative energy: 1d8 + 15 ⇒ (3) + 15 = 18 DC18 Will for half
The crusaders heal themselves and counterattack, smiting the enormous fiend!
Everyone except Dexter attempt a DC19 Fort save or be paralysed for one round.
Round 4 / 5
Vosk, -22hp, ready D Door; Will save, Fort save
Trajan, -3 WIS, -23hp, 1 negative level, fly, For save
Big Honkin' Demon
Crusaders
Radiarch, -16hp; Will save, Fort save
Dexter -22hp
Hskoro, -27hp; Will save, Fort save
The bold may act!
Active conditions: haste, control platform grants cover vs ground floor
Doran, 2 x 8 charges
Trajan, 1 x 5 charges
Radiarch, 1 x 2 charges
Hskoro, 1 x 4 charges
See Discussion for Gaze weapon advice.

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Trajan then takes a 5' step, turns his back to the Shemhazian, and shouts to the others, "Don't look at the big demon!"
This is what I posted above which means, combined with the Gaze rules I posted in the Discussion tab, Trajan would not have to make a save this round. I also don't think any other PC would need to as the Shemhazin took some type of attack action rather than actively using his Gaze.

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Will Save DC 18: 1d20 + 2 ⇒ (18) + 2 = 20
Fort Save DC 19: 1d20 + 8 ⇒ (5) + 8 = 13
Hskoro suddenly finds himself unable to move.

GM supervillan |

As noted in Discussion, each PC may specify their precaution for the current round. Turning your back works the same as closing your eyes in regards to concealment for the demon and increased operation time for the weapon console.

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The gnome grabs the two orbs, takes a deep breath and looks at the wizard, ”Let’s kill this a@%~~#~. Then I can save Sal.”
One or two moves to collect the two orbs? If one, can I then ready to put one in the machine post DD? Also, post DD am I now in gaze range and need a save or is that only on the big bad’s turn?

Vosk Lazav |

Vosk nods in agreement and portals Dexter, Hskoro and himself back to the platform. "Get those prisms in quickly so we can fire this damn thing!" he urges.
________
Avert Yer Eyes!: 1d100 ⇒ 64 No dice!
Will, DC 18: 1d20 + 9 ⇒ (20) + 9 = 29
Fort, DC 19: 1d20 + 7 ⇒ (15) + 7 = 22 Lucky day!
Now that most of us are on the platform, Vosk will pop an Obscuring Mist to hopefully keep the gaze and AoE spells down.

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Avert Gaze: 1d100 ⇒ 90
Fortitude with Heroism, Neg. Level: 1d20 + 14 + 2 - 1 ⇒ (4) + 14 + 2 - 1 = 19
Lay On Hands with Greater Mercy: 3d6 + 6 ⇒ (1, 4, 6) + 6 = 17
Trajan installs his prism into a receptacle on the control platform.

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Averting gaze: 1d100 ⇒ 82
Fort save: 1d20 + 11 ⇒ (1) + 11 = 12
Oh well suck. If I'm still up, I'll try heading to the machine to provide my prism if still needed. gotta head to work so can resolve or check thread on my break.

GM supervillan |

radiarchbot will DC18: 1d20 + 10 ⇒ (16) + 10 = 26
Radiarch I cannot work out where your "temp mod +3" on all your saves comes from so I have not applied it. If I've missed something and it's not just a carry-over from a previous scenario please let me know.
Radiarch resists the negative energy assault but his limbs lock up before he can fire another bow shot.
Dexter grabs Doran's prisms call it one move action since they're in the same place and Vosk vanishes the druid, himself, and Hskoro over to the control platform right before the nagaji goes rigid.
Dexter slots a prism home. Trajan does the same, trying to avoid looking upon the terrible shemhazian demon whilst he rapidly heals himself.
The massive fiend lays into the crusaders, rending with claws, snapping with pincers - it kills the two warriors flanking Ollysta Zadrian, before felling the leader of the Silver Crusade with its bite! But Zadrian's divine magic saves her at the last as the wound instantly heals and she strikes back with her blessed blade!
Paladins recognise a Heroic Defiance spell from Zadrian.
Saves vs Gaze are made at the start of your turns if within 30' of the big guy; everyone needs to decide what precaution they will take, then roll 1d100 if averting your eyes, and a DC19 Fort save if needed. If you avert your eyes, close your eyes, or turn your back, then it takes longer to load the control device with prisms and to arm the weapon.
Round 5 / 6
Trajan, -3 WIS, -6hp, 1 negative level, fly
Shemhazian
Ollysta Zadrian
Radiarch, -25hp
Vosk, -31hp
Dexter, -22hp
Hskoro, -36hp
The bold may act!
Active conditions: haste, control platform grants cover vs ground floor
Dexter, 1 x 8 charges
Radiarch, 1 x 2 charges
Hskoro, 1 x 4 charges
loaded: 1 x 8c, 1 x 5c